Teams of 20, as it’s officially titled, pits five teams against each other, with each team containing–as you may have guessed–20 players. Take a look at a trailer for the new mode above. In addition, the update introduces a new skin, called Burnout. Take a look at that below.
For Save the World players, developer Epic has introduced a set of new items called Hoverboard Boost Pads, which “send the Hoverboard flying.” There’s also a new Hero available: Wukong, a Mythic version of the Lunar New Year Berserker Soldier. Elsewhere, the update fixes a bunch of bugs and introduces more small tweaks; take a look at the full patch notes in the list below.
Following last month’s 3.0.0 update, Season 3 of Fortnite: Battle Royale is now underway, giving players a new Battle Pass and rewards to unlock. This season’s Battle Pass features 30 additional tiers–you can see all of the new Battle Royale rewards there are to unlock in our gallery.
If you’re looking to score more gear in Battle Royale, Amazon Prime members can claim a free Fortnite loot pack right now from Twitch Prime. Additionally, PS Plus subscribers can download a bonus PlayStation Plus Celebration Pack on PS4. If you’re still new to the popular PUBG-style game, be sure to check out our guide of Fortnite: Battle Royale building tips.
Fortnite: Battle Royale Update 3.2 Patch Notes
- Limited Time Mode: Teams of 20
- Each team is composed of five squads of four players.
- All teammates will be displayed in green on the map.
- The Map screen now shows total number of players alive on each team.
- Increased chances of treasure chests spawning from 50-70% to 60-80%.
- Increased chances of ammo boxes spawning from 65-80% to 75-90%.
- Supply Drops always come in batches of 5 instead of varying amounts per Storm Circle. Supply Drop rate increased from 180 (+/- 30s) to 210 (+/- 30s).
- Teams of 20 has six Storm Circles as opposed to nine. Maximum match length is 23 minutes, down from 25.
- Storm Circle Timings:
- Storm Circle 1: Random location. 60s wait, 180s shrink time.
- Storm Circle 2: Random location. 60s wait, 90s shrink time.
- Storm Circle 3: Location centered on previous storm (for the rest of the match). 120s wait, 90s shrink time.
- Storm Circle 4: 120s wait, 60s shrink.
- Storm Circle 5: 180s wait, 60s shrink.
- Storm Circle 6: 240s wait, 120s shrink.
- Players will get elimination credit for forced fall damage either through Impulse Grenades or destroying structures underneath their enemies.
- Breaking the base of a structure will count the same as breaking the exact piece a player is standing on before they fall.
- Riding a rocket no longer cancels emotes or using consumables.
- Lobby emotes will now play out instead of just ending at 5 seconds.
- Fixed an issue where players at 60 FPS could not jump as high as those playing at 30 FPS.
- Fixed an issue that prevented weapon tracers from being visible after a certain distance.
- Fixed an auto-sprint issue that would cause players to continue sprinting when they tried to stop.
Weapons + Items
- Fixed issues with the Hunting Rifle’s accuracy.
- Now uses perfect accuracy when aiming and not moving. Hip-fire remains unchanged.
- Fixed an issue with accuracy reticle UI being slightly mismatched.
- Fixed additional weapon loading issues that prevented players from being able to see or use their weapon while the world was loading.
- Fixed an issue where firing a weapon could cancel the equip animation.
- Fixed the kitchen cabinets that were placed outside of some houses. They are now back inside where they belong.
- Increased the HP value of Weeping Willow trees so it is more representative of the amount of resources it gives.
- Fixed an issue that sometimes caused an inventory slot to be unusable.
- Fixed an issue where players would have to press the Leave Match button twice when exiting an in-progress match.
- Fixed an issue where squad members could be missing from the top panel when opening the in-game menu.
- Fixed a crash that would occur when closing the game after opening the settings menu.
- The Pump Shotgun’s pump animation will now play when held up instead of at rest.
- Distant buildings and objects now connect to the terrain more smoothly.
- Improved terrain rendering and cloud shadows.
- Fixed an issue where Glider trails were not visible to other players.
- Fixed an issue that prevented destruction effects from playing while on low effects settings.
- Added squeaks to wood, stone, metal, and default hits for the Pick Squeak harvesting tool.
- Improved the default glider and umbrella open sound so that it syncs up with animation.
- Added an audio cue that will play when squad members jump from the Battle Bus.
- Improved the Epic/Legendary Assault Rifle close-range fire sound.
- Fixed a crash that would occur when unplugging headphones.
- Fixed an issue that would cause tactically important sounds to occasionally be cancelled.
- Fixed hitching when certain player outfits were loaded in the middle of the match.
- Fixed crashes that could occur in rare cases when using the NVIDIA ShadowPlay Highlights feature.
Iron Man and Jungle Book director Jon Favreau will write and produce a live-action Star Wars TV show. Lucasfilm has confirmed that Favreau, who also plays Happy Hogan in the Marvel Cinematic Universe, will oversee the new show. It will premiere on Disney’s upcoming streaming platform.
Although the show has no confirmed release date, the streaming channel is expected to launch in 2019. A new Star Wars series was first announced in November, and last month Disney boss Bob Iger revealed that there were “several” shows in development.
In a statement, Favreau said, “If you told me at 11 years old that I would be getting to tell stories in the Star Wars universe, I wouldn’t have believed you. I can’t wait to embark upon this exciting adventure.”
According to Lucasfilm boss Kathleen Kennedy, Favreau will bring “the perfect mix of producing and writing talent, combined with a fluency in the Star Wars universe. This series will allow Jon the chance to work with a diverse group of writers and directors and give Lucasfilm the opportunity to build a robust talent base.”
This won’t be Favreau’s first time working in the Star Wars universe. He provided the voice for Pre Vizsla in the animated series The Clone Wars and will voice an alien in the upcoming spin-off movie Solo: A Star Wars Story. He directed the first two Iron Man movies, the hugely successful remake of the The Jungle Book, and is set to helm the live-action version of The Lion King for Disney.
A Star Wars live-action show was in development for several years prior to Disney’s purchase of Lucasfilm in 2012. Star Wars creator George Lucas was planning a series called Underworld that was to take place between Episode III and Episode IV, and reportedly 50 scripts were written before the Disney deal canceled the project.
We may have a better idea of the future of Monster Hunter World very soon, as Capcom is planning a stream next week. It will take place in Japan next Wednesday at 4 AM PT / 7 AM ET.
Though the Japanese announcement doesn’t specify the stream’s focus, it does promise the “latest details” on Monster Hunter World, pointing to an impending announcement. This is marketed as a spring reveal stream, and we already know the studio is planning to release its first big content update this spring. That will introduce the insatiable beast Deviljho, but what else might be coming in that update is still under wraps. We’ve also seen speculation that the new monster is actually coming this Friday, in which case next week’s stream might explain more of the roadmap going forward.
Capcom has already been supporting Monster Hunter World with special PS4-exclusive Horizon: Zero Dawn gear, and we know Mega Man-themed equipment is coming too. The Horizon gear is still available for a limited time. DLC for Generations included crossover promotions with franchises like Mario, Sonic, and Zelda, among many others. Monster Hunter World is available on PS4 and Xbox One with a PC version coming this fall.
Capcom recently boasted that Monster Hunter World had fast become its best-selling game ever, though a closer look at the data produced some caveats. The company wasn’t counting ports in the same pool with their predecessors, so games like Resident Evil 5 and RE6 actually beat it by a few million. Still, given that those numbers were compiled over the course of years and Monster Hunter has been out just over a month, it seems likely to take the trophy sooner or later.
Rainbow Six Siege has set a new concurrent player record on PC, and that’s immensely impressive given that the team-based shooter launched more than two years ago. Following the launch of Siege’s new Operation Chimera update, the game hit a new all-time high for concurrent players: 176,856, according to Steam’s own public player data.
SteamCharts data shows that Siege has grown substantially over the past few months. For comparison, the game’s previous peak concurrent record was around 125,000 players in February this year, so the game has added around 50,000 concurrent players in a month. As PCGamer points out, this data only comes from Steam, not Ubisoft’s Uplay service.
Siege was originally released in December 2015 for PC, as well as PlayStation 4 and Xbox One. Ubisoft recently announced that the game reached 27 million players across all platforms. This figure no doubt also counts free trial players, but it is impressive all the same.
Ubisoft has not shared any concurrent player data for the console versions of Siege, so we don’t know how they compare to PC. Matches are generally easy to find, so the player populations are surely still good enough. Siege’s ongoing popularity may explain why Ubisoft is not making Rainbow Six Siege 2 anytime soon, if it ever does.
For lots more on Siege, check out GameSpot’s video above in which we talk to the developers about the game’s lifetime goal of reaching 100 Operators. You can also check out the stories linked below to get the latest news on Operation Chimera, patch notes, issues, and more.