Respawn has announced a new update for Apex Legends is going live. The update addresses several issues that players have expressed since the launch of Season 3: Meltdown and the transition from Kings Canyon to World’s Edge. The full patch notes haven’t been revealed yet.
The big change in the update is adjustments to the Charge Rifle, Apex Legends’ newest weapon. A powerful energy sniper rifle, the Charge Rifle has proven to be a dominant force in Respawn’s battle royale. This nerf has been expected, as, last week, Respawn announced it was coming.
Heads up, Legends! We’ll be pushing out a small server patch here shortly that include fixes and updates for:
🔸Quips while in the Drop Ship
🔸Initial circle issues
🔸The Charge Rifle pic.twitter.com/l54P1CKNpB
— Apex Legends (@PlayApex) October 17, 2019
“We want to be thoughtful in the way we make changes for it,” Respawn community manager Jay Frechette said during the first episode of Apex Devstream. “So with the Charge Rifle, this won’t be a [straight-forward] damage nerf. We’ll be increasing the amount of ammo that is used per shot, changing the mag size for it, and also bringing in a bit of the falloff damage.”
Though the Charge Rifle nerf is a necessary change for Apex Legends–that gun is way too powerful–the most welcome change in the new update is for quips. Season 3 added a quip wheel to Apex Legends, allowing you say any of a character’s unlocked intro or kill quips whenever you want. If other squads are within earshot, they’ll hear the quip too. Trolls soon discovered–I assume to their delight–that you could say quips while in the dropship, and so they would spam the same phrases over and over, turning the dropship into an annoying cacophony of voices. Now that’s gone. Finally.
The update also addresses “initial circle issues” but without patch notes that’s too vague to know what’s exactly been altered.
Apex Legends News
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A new chapter of Fortnite has begun. Following Season 10’s cataclysmic “The End” event, which saw the game get seemingly destroyed by a black hole, the battle royale shooter has returned as Fortnite Chapter 2, and it’s introduced a new map, new mechanics like fishing and weapon upgrading, and a whole host of other changes.
One aspect that remains the same, however, is challenges. Each week, players who’ve picked up a Chapter 2 Battle Pass will get access to a new set of challenges to complete, which run the gamut from scoring eliminations with certain weapons to finding a particular item around the map. As usual, clearing challenges will help you level up your Battle Pass, unlocking new skins and other cosmetic items in turn–and this time, it’s even easier to level up the pass.
Chapter 2 may have only just begun, but there are already two sets of challenges to complete, with even more to come each week as the season progresses. You can see the full list of Fortnite Chapter 2 challenges so far below, along with tips and maps showing you how to complete them. We’ll continue to update this list as more challenges become available, so be sure to check back often throughout the season for all our latest Fortnite challenge guides.
- Fortnite Chapter 2, Season 1 Weekly Challenges
- New World Challenges (Week 1)
- Open Water Challenges (Week 2)
Fortnite Chapter 2, Season 1 Weekly Challenges
- Discover Named Locations (10)
- Eliminations at Lazy Lake or Misty Meadows (3)
- Discover Landmarks (10)
- Ride a Motorboat in different matches (3)
- Deal damage with Assault Rifles to opponents (500)
- Search chests at Sweaty Sands or Retail Row (7)
- Eliminations in different matches (5)
- Catch a weapon using a Fishing Rod (1)
- Deal damage with SMGs, Shotguns, and Pistols in a single match (3)
- Carry a knocked player 10m
- Search hidden “F” found in the New World loading screen
Discover Named Locations
The first set of Chapter 2 challenges is fittingly titled New World, and many of the missions task you with exploring the new map. The first asks you to discover 10 named locations. However, the first time you jump into a match, your map will be blank, and the named locations won’t appear until you’ve visited them, which may make this challenge tricky if you don’t already know where to go. To help you out, we’ve marked all the different named locations on the map above in white.
Continuing the theme of exploration, this New World challenge asks you to discover 10 landmarks on the island. This shouldn’t be too hard to accomplish, as there are way more than that scattered around the map. However, you need to visit different landmarks for your progress to count; you can’t simply return to the same ones across multiple matches. If you need help locating some, we’ve marked 10 landmarks in yellow on the map above.
Search Hidden F Found In The New World Loading Screen
Complete eight New World challenges and you’ll unlock a special loading screen, which contains a clue pointing you to the letter F hidden somewhere around the island. The letter can be found near Lazy Lake, one of the new named locations introduced in Chapter 2. The town is nestled in the southeast portion of the island, and the letter will appear on a hill just to its east–you can see the exact location above. If you need more help finding the letter, be sure to check out our full hidden letter F location guide.
- Land at Craggy Cliffs, Salty Springs, and Dirty Docks
- Hide inside hideouts in different matches (3)
- Search chests at Craggy Cliffs or Misty Meadows (7)
- Eliminate opponents with a sniper rifle (2)
- Be crouched within 20m of an opponent for 10 seconds
- Deal damage with pistols to opponents (500)
- Search ammo boxes in a single match (7)
- Get an elimination from 50m or further
- Survive Storm phases (10)
- Deal damage within 10 seconds of leaving a hideout
- Search hidden “O” found in the Open Water loading screen
Hide Inside Hideouts In Different Matches
Despite the set’s name, most of the Open Water challenges revolve around hiding, and one in particular asks you to hide inside hideouts in different matches. Hideouts are a new map feature introduced in Chapter 2, and they come in two forms: dumpsters and haystacks. Both are fairly plentiful around the island. Dumpsters can commonly be found near buildings in major named locations such as Retail Row, Craggy Cliff, and Dirty Docks, while haystacks are most prevalent around Frenzy Farm. Conceal yourself in any hideout in three different matches and you’ll complete the challenge.
Search Hidden O Found In The Open Water Loading Screen
Complete eight Open Water challenges and you’ll unlock another special loading screen, this one pointing to a different letter to find. This time, it’s the letter O, and it’s located in Craggy Cliffs, near the docks in the northernmost portion of the area. Make your way to the area and the letter will appear when you approach. If you need more help finding it, check out our dedicated hidden letter O location guide.
With the recent release of Destiny 2: Shadowkeep, as well as the free-to-play New Light version of the game and cross-save functionality, Destiny is in a good place. Bungie, freshly independent after splitting with publisher Activision, is looking ahead to the future of Destiny–whether that means expanding Destiny 2 further or developing Destiny 3.
I caught up with Bungie design director Victoria Dollbaum at PAX Australia to discuss where Destiny is at, and where it’s headed. Dollbaum is responsible for overseeing Bungie’s staff as they figure out what the team should be building, how their work serves their goals, and what they need to do to make Destiny 2 as good as it can be for its ever-growing audience.
“I make sure the team is on time and understands what they’re building,” Dollbaum says. “Because sometimes we’ll build things, and we’ll say, ‘Well, the thing we built was cool, but it’s actually not hitting any of the goals that we’ve set.’ So how do we adjust?” Destiny has gone through numerous adjustments since the original game launched, of course, and as new players flood in through New Light, the newly launched free-to-play version of the game, the team has asked themselves what the experience is like for first-time players. “It’s very hard to take the perspective of a person who has never touched Destiny before,” Dollbaum tells me, but New Light has been designed with them in mind.
Now, Dollbaum says, the goal is to keep building, and to try to keep every player on the same page. “Since we’re trying to move towards an evolving world, we want you to come into the present, not the past,” she elaborates. It was important for the team that new players could immediately play with established Guardians without feeling out of place. “You can just go straight into playing with your friends right away, unlock some destination, be the correct level to already start playing with them in the content that they’re in.”
Destiny has also fostered a community that is, by gaming standards, very pleasant, one that Dollbaum says is “pretty open to new players.” Because of adjustments to how ‘Power’ levelling works, Dollbaum says, “it’s actually very hard to tell who the new players are because the game starts everybody off in the same place.” Beyond this, it’s always been important to Destiny’s design to focus on the positives of each player’s contribution: you’re never shown how much damage individual members of your team did to a boss, for instance, because the team wants to make sure that the game does not “incite toxic behaviour”.
Shadowkeep, meanwhile, is “doing really well” from Bungie’s perspective. By coming to Australia for PAX Aus in October, Dollbaum missed the usual excitement in the office over the first Raid being completed and said that she felt a certain anxiety over not being able to play the game that week. “Pretty much everybody (in the office) has their Twitch open and just watching their favourite streamer compete for World First (raid clear),” she says. “Every once in a while, you’ll hear a cheer go throughout the studio when some group beats something.”
It’s also, Dollbaum tells me, exciting to see players “start to interact with this first thread of the narrative that will then lead them on to the next season.” Narrative is a strong focus for Destiny’s future, she tells me, stating furtively that “over time, the story will start to expand… things will happen.” While Dollbaum cannot be too specific about these threads, I was curious to ask her about what the future looks like beyond Shadowkeep. The first Destiny made way for Destiny 2 after releasing two major expansions–will 2 have a longer tail? “We have plans for Destiny as far as the stories we want to tell, whether that means it’s a release like Shadowkeep or Destiny 3,” Dollbaum says. “We don’t have specific plans for any of those things. But we know the story that we want to tell, and we know where we need to go. We’re just going to continue to deliver you guys content that is like Shadowkeep and the seasons following. What form that takes can change.”
With this in mind, I ask if Destiny is working towards a specific end point, or whether there’s a narrative that started in the original game that they’re planning to eventually conclude. “I think there are a couple stories that we’re telling with the characters, but the world is not going away,” Dollbaum says. “There are always stories continuing. There’s no hard end point where we’re like, ‘We’re done with telling the story of Destiny’. We know the threads of the stories we need to tell. And then where they go from that, some of them could end, some of them could keep going.”
Hanging over all of this is Bungie’s split with Activision, and the move towards self-publishing Destiny. “It’s just a new space for us,” Dollbaum says. “We’re learning ways to do things or experimenting with new methods. I think we’re trying to be more honest and open with the community, too. It’s all part of learning what it means to be independent, and the things that we need to do that we used to rely on other people to do for us.” While this might look like a move towards a greater level of freedom, Dollbaum says that “if anything the pressure is just kind of increased because we have high expectations for ourselves, especially now that we’re independent”. But she’s feeling positive about it: “There’s a lot of pressure to build an awesome game that everybody’s going to like, and I think we see that in Shadowkeep.”
In the immediate future, Bungie has some core goals for Destiny 2, Dollbaum tells me. “We have a future and we’re going to build into it,” she says. “It’s about adding more of those RPG customizable elements into the game, so things like the artifact and Armor 2.0 system, allowing players to customize their characters to make your builds different than somebody else’s. And it’s about creating a world that evolves alongside you, so the actions that you are doing are what lead us into the next season, to the next story.”
Destiny 2: New Light and Shadowkeep are available now on PC, PlayStation 4 and Xbox One. Read our Destiny 2: Shadowkeep review, where we explain why the game exhibits “improvements that represent a giant leap forward for Destiny 2.”
Nintendo’s latest hardware has hit a new milestone, in part thanks to the launch of the new Switch Lite. The company announced that lifetime sales of both Switch models combined have hit 15 million units in North America since launch. The company also boasted that it’s been the top-selling console for 10 months in a row, according to the NPD group.
So far, 14 first-party Nintendo Switch games have sold more than 1 million units, and four of those hit at least 6 million. Nintendo also says that the Mario Kart 8 Deluxe and Super Smash Bros. Ultimate set sales records for their respective franchises, both becoming the fastest-selling to date.
The Nintendo Switch launched its original console-handheld hybrid model in March 2017. In September, Nintendo added the Switch Lite model, which removes the console docking functionality, and it sells for a lower cost at $200.
As of July 30, Nintendo announced it had sold approximately 37 million Nintendo Switch units worldwide. As noted by financial analyst Daniel Ahmad on Twitter, the Nintendo Switch hitting 15 million units in North America means its sales in this region alone have topped the Wii U lifetime sales worldwide.