Star Wars Jedi: Fallen Order’s Stormtroopers Have Their Own Personalities

When designing the enemy Stormtroopers you’ll fight in Star Wars Jedi: Fallen Order, Respawn crafted individual personalities for each one. So even if you’re fighting a whole squad, individual troopers will behave and act differently.

“Under the helmet they have personalities, and so we’ve kind of given them nicknames and call signs,” Fallen Order narrative lead Aaron Contreras said, according to PC Gamer. “So it looks like a horde of faceless grunts. And they are because they’re Stormtroopers, but they each have a specific personality and they’ll interact with each other in ways that are specific to their personality. [So] when one’s left alone, it could be the guy who’s terrified or it could [be] a guy who’s super gung-ho and he’s like, ‘Now it’s my time to shine and take out a Jedi!'”

Individual Stormtroopers will also act differently depending on the make-up of a fight as well. The more observant among the group may inform their peers of their lack of ranged support if they notice you’ve cut down all of the snipers first. For the most part, Stormtroopers will also stay out of the way of the Purge Troopers if one is in their midst, allowing you to duel with the alpha killer. Of course, defeating said leader will cause the Stormtroopers to react, and those reactions will depend on their prewritten personalities.

Though each Stormtrooper has a call sign and personality, their individuality stops there. Fallen Order lead level designer Jeff Magers said that each trooper does not have their own individual name. Though Contreras did add, “Not yet,” so there may still be a possibility that some troopers get even more individuality between now and Fallen Order’s launch. As seen in The Last of Us Part II, giving enemies individual names and designing them to care about one another can make for some deeply unsettling combat encounters.

Star Wars Jedi: Fallen Order is scheduled to launch for Xbox One, PS4, and PC on November 15. We recently got three hours of hands-on time with Fallen Order at a preview event, coming away excited about the upcoming Star Wars game.

Jojo Rabbit: Taika Waititi And Stephen Merchant Talk Nazi Comedy And Rugrats

With Jojo Rabbit, Taika Waititi–following in the footsteps of Mel Brooks and Charlie Chaplin–has made a funny and poignant satire about Nazis in 2019. It’s a coming-of-age comedy starring a young boy in Nazi Germany that is hilarious, emotional, and topical, thanks to Waititi’s unique sensibilities.

Jojo Rabbit stars Roman Griffin Davis as the titular Jojo, who is obsessed with everything Nazi-related–and also has an imaginary friend, Adolf Hitler himself, played by Waititi. Jojo is an enthusiastic Nazi youth, but he gets his worldview turned upside down once he discovers a Jewish girl named Elsa who his mother Rosie (Scarlett Johansson) is hiding in their attic.

GameSpot was able to talk to writer-director Taika Waititi (director of Thor: Ragnarok) and co-star Stephen Merchant (who plays Gestapo agent Captain Deertz) with a select group of journalists after the film’s US premiere at Fantastic Fest in September, to discuss the making of the movie, tackling the thorny subject matter, and turning Hitler into a subversive comedy icon.

The opening credits of Jojo Rabbit play over a montage of vast German crowds going absolutely insane for Hitler, all while a German-language cover of the Beatles’ “I Want to Hold Your Hand” plays over their fanatical cheers. Treating Hitler like the Beatles seems like an odd choice, but for Waititi, it made sense.

“For me it was that Hitler was like a pop star for Jojo,” the filmmaker explained. “Where I had posters of bands in my bedroom when I was growing up, I feel like in those days Hitler was that for some people. It is very easy to see how people can become enamored and brainwashed by these personalities.”

This is an important aspect of what makes Jojo Rabbit such a special and important movie today. Jojo isn’t portrayed as a monster, but as a dumb little boy who wanted to be accepted by a group and chose the worst club to join. When he meets Elsa, she quickly dismisses him not as a violent monster, but as a kid who got involved with the wrong crowd. “I don’t think that Jojo is an idiot,” Waititi explained. “When children were indoctrinated into the Hitler Youth and were taught all these ideas, a lot of them were very bright kids, but that doesn’t mean that they were not easily influenced.”

For Merchant, this feels relevant to today’s politics. “I think what’s interesting is the film’s humanizing of people with Nazi beliefs,” Merchant told us. “Because there’s this tendency to demonize them as this other thing, and I think the danger with that is that it suggests that it couldn’t happen again. Not to us, because we’re right-minded people. What Jojo plays into is the way people can easily be seduced by the dark side.”

Though the first trailer focused on the comedy aspect of the movie, the “Nazi summer camp” that was prominently shown only lasts about 15 minutes, after which Jojo Rabbit becomes a poignant and at times quite emotional coming-of-age tale. For Stephen Merchant this use of comedy as a hook was what drew him into the movie.

“Taika uses humor as a way of kind of seducing and relaxing an audience,” Merchant told us.

Indeed, though the first act of the movie gets plenty of laughs at the expense of the ideology that has turned the kids at the summer camp into mindless drones, Jojo Rabbit quickly becomes more dramatic as it introduces the reality of the war and what it was done to people. The movie then starts getting darker and darker as it shows things like children being used as soldiers, and public hangings for those who were considered different.

Despite dealing with heavy and serious subjects, Jojo Rabbit doesn’t go fully into the horrors of the war. We see people dying, but it is always off-screen. We glimpse the people who’ve been publicly executed, but only their dangling feet. For Waititi, this was very much intentional.

“I wanted to keep it like Rugrats,” the director explained, as everyone in the room chuckled. “I wanted the movie to feel like it came from a kid’s point of view and how they interpret these things. When I was a child seeing violence in my life, my memories are not accurate. I think they’ve been put through a child’s filter where they feel more cinematic or cartoonish. So I wanted to keep some sort of innocence around this stuff and not be gratuitous. I don’t want to see people get shot in my films, really. I don’t need it to be graphic.”

Jojo Rabbit hits theaters Friday, October 18.

Call Of Duty: Modern Warfare To Use Battle Passes For Post-Launch Content

Call of Duty: Modern Warfare releases next week, and the team at Activision laid out how it will handle post-release content. The company had already announced it would be removing season pass and DLC maps to ensure a more unified player base, but it wasn’t clear how the game would handle monetization. It has answered that lingering question now with the announcement of a Battle Pass system.

According to the announcement, the Battle Passes will be timed to live seasons, with both a Free Stream and Premium Stream of content to earn. The Free Stream will let you unlock anything with an impact on gameplay, like base weapons and attachments. The Premium Stream will earn you cosmetics items. You’ll also be able to earn COD Points with the Battle Pass.

However, the Battle Pass won’t be ready to go on day one. It will launch sometime later in 2019. Activision says this is because right now the company is focused on the game launch, and also because players will have plenty to play through and earn from the base game to start anyway.

“Understandably there are still questions around how the economy will evolve throughout the post-launch, live seasons,” the announcement says. “We recognize this will take time to fully demonstrate. Please know we are committed to delivering a fair system guided by the principles we’ve outlined here, and will continue to monitor feedback and player engagement to help us achieve that goal.”

Recently, Infinity Ward’s Joel Emslie ruled out loot boxes for Modern Warfare, and this sheds more light on the approach the studio is using instead. The company also recently clarified that its PC download size, listed in specs at 175 GB, is the number including a series of post-launch content.

Modern Warfare releases on October 25. For more details, check out our pre-order guide.

Star Wars Jedi: Fallen Order Won’t Have Fast-Travel, But There Is A Reason

Much like the Metroid Prime games it takes inspiration from, Star Wars Jedi: Fallen Order doesn’t have a fast-travel system. If you’re looking to leave the planet you’re currently on, you’ll need to retrace your steps back to your ship.

“A lot of the game is traversal, re-traversal, and exploration,” Fallen Order producer Blair Brown said, according to USG. “Not having fast travel encourages the player to go off the beaten path; find quick routes, and master the level. Also as you play through you’ll see some stuff that you wouldn’t if you fast traveled through the critical path every time.”

To assist in navigating each world, there are certain landmarks on every planet in Fallen Order that you can use to help orient yourself. A careful eye will most likely notice the dragon-like Bynog making its roost on a faraway bridge when first visiting Bogano, for example. And as you continue to explore the new Star Wars planet, your efforts will bring you closer and closer to him. “He’s a really good landmark,” Fallen Order combat designer Jason De Heras said. “He’s there to spark interest.”

Though Fallen Order won’t have a traditional fast-travel system, it remains to be seen whether the game adopts a quick-travel system similar to what’s seen in Metroid Prime 3: Corruption. In Metroid Prime 3, you could not fast-travel back to Samus’ ship. You had to make your way back to it every time you wanted to go off-world. However, on each planet, you could venture off the beaten path and occasionally discover landing platforms for Samus’ ship to dock at. This way, you could change where you would have to backtrack to once you were done exploring. There’s no confirmation that Fallen Order will do the same, but given that Respawn has repeatedly said the Metroid Prime trilogy is an influence in the Star Wars game’s development, it’s at least a possibility.

During a recent preview event, we got three hours of hands-on time with Star Wars Jedi: Fallen Order–giving us a better idea as to what to expect for protagonist Cal Kestis’ journey as a Jedi Padawan, Fallen Order’s “thoughtful combat” and challenging but fair encounters, and metroidvania influences. Overall, the game isn’t groundbreaking, but it still manages to be exciting. Star Wars Jedi: Fallen Order launches for Xbox One, PS4, and PC on November 15.