WoW Shadowlands Chains of Domination Update Adds New Raid And Dungeon

The first major update for World of Warcraft Shadowlands, Chains of Domination, was announced during BlizzConline, and it sounds very exciting for fans of Blizzard’s long-running MMO. As rumored, the update introduces a new raid and a mega-dungeon, while the content update also sheds light on certain story elements. Of course, it also introduces lots more gear to collect. You can also check out a story trailer below.

The Chains of Domination update introduces a new area, Korthia, which features new quests and outdoor activities to take part in. Players are charged with uniting the four covenants and then launching an assault on the Jailer on his home turf.

Chains of Domination also introduces a 10-boss raid called the Sanctum of Domination, and it sounds like a true challenge. It culminates in a battle against the iconic Warcraft villain Sylvanas. “Encounter the true Eye of the Jailer, turn the tide against Tarragrue, and come face-to-face with the Banshee Queen herself in a fateful confrontation,” reads a line from the description.

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WoW Shadowlands’ 9.1 Update Joins Its Distinct Covenant Storylines Back Together

In World of Warcraft: Shadowlands, players get to choose to join one of four different Covenants, which dictates much of the storyline (and many of the characters) they interact with as they explore the world of the dead. But with patch 9.1, that’s all about to change.

Speaking to IGN ahead of BlizzCon 2021, senior game designer Jeremy Feasel and technical director Frank Kowalkowski said that Patch 9.1 sees players working to unite the four covenants, bringing them together as a collective army to launch a strike against the Jailer on his home turf: the Maw.

Shadowlands patch 9.1, Chains of Domination, was revealed today at BlizzCon, and centers the lost city of Korthia — which the Jailer grabs out of the Maw and smashes into the rest of the landmass players have explored so far. Much of Chains of Domination will take place in Korthia and the Maw at large, with new Covenant hubs in the Maw, ways to cleanse the Jailer’s oppressive influence, and yes — the ability to summon player mounts in the Maw, where previously they were unable to do so.

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Uniting the Covenants isn’t just a storyline choice. Feasel said that with 9.1, players will not only be doing most of the same content together, but they’ll also be able to follow the storylines of Covenants they haven’t joined, as well as receive story catch-ups to see what’s been going on in other zones.

“It was wanting to get across that feeling of the covenants really coming together, it doesn’t make sense for us to go off and deal with problems in our own home zone anymore,” Feasel said. “But then also, it allows us to show to every single one of the players, even players who may not play multiple characters, what’s been going on in some of the zones, and that helps us with our storytelling. Once everyone’s caught up with what’s going on, what’s happening in the world, it allows us take-off points from any of the four zone storylines.”

It will also be much easier to navigate the four Covenant zones, they said, because flying will be implemented in all four with the new patch. And, good news: there’s no reputation grind this time. If players have been keeping up with their Covenant story progression so far, they say it shouldn’t take long at all to unlock it — though still no flying allowed in the Maw, sorry.

Feasel added that there will still be things that make Covenants feel distinct to players, including extra storylines or “scene-lets” that only players of that Covenant will see.

The merging of Covenant storylines and ease of crossover begs the question: what if players want to change Covenants? The Covenant system was criticized heavily in the lead-up to launch due to players not wanting to feel restricted to one Covenant, especially if later changes to the game made a certain Covenant more or less ideal for more hardcore players. Feasel said that while there’s nothing specific to announce for now, the time between major patches is about the time Blizzard expects to see players experiment with other Covenants, and the teams will be listening to feedback from players who do swap to make sure they feel that changing Covenants isn’t too painful for them.

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Covenants, Korthia, and storylines aren’t the only new elements coming in 9.1. There’s a new 10-boss raid, the Sanctum of Domination, where players will take on Sylvanas Windrunner at last as the final boss — though Feasel said no return of Tier gear…for now.

“We really like the idea, we don’t have anything to announce today, but it’s definitely on our list when we find a time that feels right,” he said.

And Kowalkowski confirmed there’s more. There will be”at least one new wing” added to Torghast, possibly more. Feasel added that Blizzard is looking at adjustments to the rogue-like challenge’s rewards, suggesting the “everything or nothing” approach currently available probably needs adjusting.

“We want it to feel like you can achieve a bit more incremental progression,” he said, and continued that Blizzard wants players who like the content but don’t need the rewards to still feel they get something from it.

We’ll also see an eight-boss mega-dungeon themed around the Brokers called Tazavesh, the Veiled Market, and at some point encounter this real messed-up version of Anduin Wrynn, corrupted somehow by Sylvanas and despair.

Chains of Domination_Anduin

World of Warcraft: The Burning Crusade Classic and details about the 9.1 patch for Shadowlands were leaked yesterday ahead of BlizzCon today, when they were formally announced. We also spoke with John Hight and Brian Birmingham ahead of the event about a number of Burning Crusade Classic details, including planned character boosts and paid cloning services, a potential future Wrath of the Lich King Classic release and changes to Burning Crusade from its original version.

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Blizzard Arcade Collection Brings The Lost Vikings, Rock N Roll Racing, Blackthrone To New Platforms Today

Blizzard is bringing three of its earliest games to modern platforms in one package. During the BlizzConline opening ceremony, the publisher unveiled the Blizzard Arcade Collection, a digital compilation featuring The Lost Vikings, Rock N Roll Racing, and Blackthorne–and it launches today.

The Blizzard Arcade Collection runs for $20 and will be available to purchase digitally on PS4, Xbox One, PC, and Nintendo Switch starting today, February 19. The collection is also playable on PS5 and Xbox Series X|S through backwards compatibility.

According to Blizzard, each of the three games in the Arcade Collection comes in its original form as well as an additional “definitive” edition that features modern touch-ups. These upgrades vary by title; the definitive edition of Rock N Roll Racing, for instance, adds environmental effects and supports up to four players, while the definitive edition of Blackthorne features an additional area.

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Blizzard Arcade Collection of Enhanced Retro Classics Announced

Blizzard has announced the Blizzard Arcade Collection, a set of three enhanced editions of some of Blizzard’s earliest, pre-Warcraft games. The collection is available today on PC and consoles.

The Blizzard Arcade Collection contains The Lost Vikings, Rock N Roll Racing, and Blackthorne. The collection provides these classic games in both their ‘Original Editions’ and newly enhanced ‘Definitive Editions’.

The Original Editions of all three provide the games as they were when first published, but do include a few modern tweaks such as custom key mapping and the ability to rewind up to ten seconds. The Lost Vikings and Blackthorne also have a ‘Watch Mode’ that allows you to watch the game being played and then take control at any point. You can also save progress anywhere in these original editions.

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The changes added for the Definitive Editions vary for each game. The Lost Vikings was originally released on various different consoles, each with differences, and so the Definitive Edition collates all these versions together to produce the best version of the game. This means extra stages, cutscenes, and support for three local co-op players.

For Blackthorne, an additional area has been added that was previously only available in the 32-bit version of the game, as well as a fog of war map that uncovers as players explore the levels.

Rock N Roll Racing’s definitive edition adds environmental effects such as snow and rain, and has support for up to four players instead of just two in local multiplayer. The racetrack count is increased to 384 variations, and the whole game can be played in 16:9 resolution. There’s also new songs on the soundtrack and voiceover clips for race commentator Loudmouth Larry.

Playing all three games in Definitive mode also unlocks new localisation translations in Italian, Korean, Latin American Spanish, Brazilian Portuguese, Polish, Russian, and simplified and traditional Chinese. These languages come in addition to the French, German, Japanese, and European Spanish that was part of the original release.

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The Blizzard Arcade collection is available for $19.99 on PlayStation, Xbox, and Nintendo Switch online stores, or as part of the larger Blizzard 30-Year Celebration Collection bundle. On PC via Battle.net, it comes as part of the The Celebration Collection, and is not available separately. PC players who already own The Celebration Collection will find these games are automatically added.

If you’re unfamiliar with Blizzard’s pre-Warcraft history, both The Lost Vikings and Rock N Roll Racing were released back when Blizzard was known as Silicon & Synapse. The Lost Vikings is a puzzle platformer in which you control three Vikings with different abilities each, while Rock N Roll Racing is a combat demolition derby-like racing game. Blackthorne was the second game released by the newly renamed Blizzard Entertainment, and is a 2D platformer in which players control Kyle “Blackthorne” Vlaros and his increasingly powerful shotgun.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

We Need to Talk About That Nintendo Direct

Welcome back to Game Scoop!, IGN’s weekly video game podcast. This week your Omega Cops — Daemon Hatfield, Sam Claiborn, Justin Davis, and Mark Medina — are discussing the latest Nintendo Direct, Zelda, Skyward Sword, Breath of the Wild 2, Mario Golf Super Rush, Project Triangle Strategy, Super Mario 3D World, and more.

Watch the video above or hit the link below to your favorite podcast service.

Listen on:

Apple Podcasts

YouTube

Spotify

Stitcher

 

Find previous episodes here!

Mythic Quest Returns in May, Leaving Raven’s Banquet Behind

The Ubisoft-produced video game development comedy, Mythic Quest, is coming back in May — but it appears to be leaving the world of “Raven’s Banquet” behind.

In a new trailer for the Apple TV+-exclusive show, we see show co-creator Rob McElhenney return as the fictional MMORPG Mythic Quest creative director Ian Grimm alongside Charlotte Nicdao as Poppy pitching ideas for a new expansion to Mythic Quest. They don’t get very far — stopping abruptly at an impasse as to whether the new expansion should take place at sea, or on land.

The trailer concludes with a release date for the show’s second season: May 7, 2021, exclusive to Apple TV+.

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This teaser doesn’t give much else away (though a whiteboard in a later scene indicates that the group may have, successfully or not, landed on the name “Sea of Nails” for a potential expansion), though we do know returning cast members will also include F. Murray Abraham as C.W. Longbottom, Danny Pudi as Brad Bakshi, Imani Hakim as Dana, David Hornsby as David Brittlesbee, Ashly Burch as Rachel, and Jessie Ennis as Jo.

Mythic Quest’s first season didn’t fully land with us, and in our review we struggled to connect with the characters or find a consistent sense of comedy throughout.

However, the cast did put together a rather clever standalone quarantine episode of the show filmed entirely on an iPhone in the middle of last year.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.