Marvel’s Avengers Update Will Finally Let You Replay The Campaign

In today’s developer stream for Marvel’s Avengers, Crystal Dynamics announced that players will be able to replay the game’s campaign when the Hawkeye update goes live on March 18. The update is set to be a big one, with Hawkeye and his related content being added, as well as the game’s PS5 and Xbox Series X/S launch.

On the stream, community manager Andy Wong acknowledged that a replayable campaign has been one of the most-requested features from fans. “This is something we’ve been seeing over and over again on Twitter and socials and everything: ‘Can we replay the campaign? Can we replay the campaign?,'” Wong said, as reported by Game Informer. “You can on the 18th! You will keep everything you have. You keep XP, your gear, and everything, but you can replay the campaign from start to finish.”

Players will have to completely reset their campaign progress in order to replay it, but they will retain all character progress and inventory items.

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Microsoft Flight Simulator’s Sim Update 3 Is Out Now: Patch Notes

Microsoft Flight Simulator‘s third sim update is out now, bringing with it a handful of new features as well as a huge list of tweaks, fixes and changes. Unlike the game’s world updates, which finesse the geography of certain countries, the sim updates focus entirely on the aircraft, cockpits, and how they fly.

In terms of new content, the third sim update has added FSX legacy liveries for fans of 2006’s Flight Simulator X. These liveries are available on select planes including the Kenmore, Emerald Gold, Global Freightways, Orbit, Pacifica, and World Travel. The new update also adds a nice little visual bump in the form of aircraft contrails, though these aren’t compatible with AI or multiplayer mode yet.

A new customization feature is designed for people who want to simulate real-world aircraft as accurately as possible. The new menu will allow players to “perfectly match specific real world aircraft,” with the ability to change factors such as empty center of gravity position, fuselage wear, and maximum angle limits.

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Next-Gen Puzzler We Were Here Forever Announced

We Were Here Forever, the next co-op puzzle game in the We Were Here series, has been announced for PS5, Xbox Series X/S, and PC.

Set for an end of 2021 release, We Were Here Forever continues the series of puzzle games set in the Antarctic in which players must cooperate while being separated. Using a walkie talkie, you must describe what you see to your partner, and together work out how to solve asymmetrical puzzles that each person can only see half of. By combining the information each player can access, duos will be able to discover the solution to these puzzles.

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In this fourth instalment in the series, players will be able to explore previously unseen areas of the series’ Castle Rock setting, as well as dig up mysteries in a graveyard and find a way out of the King’s Keep. There’s also a promise of improved “next level” interface and gameplay in addition to the new puzzles.

“Our goal for We Were Here Forever is to further refine the cooperative gameplay people love so much from the series, designed for a new generation of hardware with a more immersive, darker, livelier Castle Rock,” said Lucia de Visser, managing director of developer Total Mayhem Games.

For more co-op puzzle solving that’s coming very soon, take a look at our final preview of It Takes Two.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

We Were Here Forever Announced For PC, PS5, And Xbox Series X

The We Were Here franchise will continue this year with a new sequel called We Were Here Forever scheduled to launch in Q4 on Steam, PS5, and Xbox Series X|S.

The sequel promises a co-op adventure with new challenges and puzzles, and a “thrilling” story. Like its predecessors, players will need to work together in co-op to solve a series of new puzzles.

The largest We Were Here game to date, Forever delivers a “big step up,” according to managing director Lucia de Visser from developer Total Mayhem.

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A Game That Lets You Run A Dog Shelter Is Coming Later This Year

A new game called To The Rescue! is mixing adorable puppies with management simulation, tasking players with taking care of rescued dogs as well as keeping the shelter afloat. The game is being developed by studio Little Rock Games and published by Freedom Games, who have announced that To The Rescue! will release on Steam and Nintendo Switch in fall this year.

The game will include a lot of features common to management sims, tasking players with designing and building the shelter, running its finances, and hiring staff. However it’ll also include the day-to-day care of the animals, including feeding, playing with, and medicating the dogs. Players will also be tasked with getting to know the personalities of both the puppies in their care and the potential adopters, making sure to suggest the right match for both parties.

“The challenges dog shelters and their volunteers face every day truly inspire us,” said Olivia Dunlap, co-founder of Little Rock Games. “It’s a setting we felt was ripe for exploration in games and we look forward to bringing this world to Nintendo Switch and Steam later this year.”

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Elizabeth Banks Will Direct Bear-Themed Thriller Cocaine Bear

An upcoming film called Cocaine Bear has captured the internet’s attention, despite a general lack of info about the project. What we do know is that it’ll be directed by Elizabeth Banks, produced by Phil Lord and Chris Miller, and that it’s based on a true story reported by the New York Times in 1985 as “Cocaine and a Dead Bear.”

The film is being made for Universal, THR reports, based on an original script written by Jimmy Warden, who was recently credited as a writer on Netflix’s horror comedy The Babysitter: Killer Queen.

Few details about Cocaine Bear’s story have been released, other than the fact that it’s based on a true story that took place in 1985. As reported by the New York Times, a 175 pound black bear was found dead near the Tennessee-Georgia state line after apparently consuming over 70 pounds of cocaine that had been dropped from a plane by a local drug smuggler. The smuggler, Andrew Thornton, also met a bad end in Nashville, Tennessee after trying to carry too heavy a load while parachuting.

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