South Park: The Fractured But Whole Review

In South Park: The Fractured But Whole, the fantasy theme of its predecessor gives way to the equally popular subject of superheroes, parodying the current state of comic book-to-film oversaturation we see today. This shift is complemented by the change in the combat system, which proves cerebrally satisfying despite the juvenile sight of your main character using flatulence to overpower and outsmart everyone from ninjas to a red wine-enraged Randy Marsh. And when you add town exploration that awards practical character benefits, the resulting game is a delightfully fart-tinged journey that delivers satisfying gameplay and surprising absurdity in equal measure.

Like many South Park episodes, The Fractured But Whole’s story kicks off with Eric Cartman cooking up a self-serving scheme: the search for a missing cat so he can use the reward money to fund a movie franchise for his troupe of superheroes. Yet, this is South Park after all, so it shouldn’t surprise anyone that what develops goes way beyond a simple feline rescue. We’re talking about police corruption with Lovecraftian twists and having to stomach debased attacks by pedophile bosses. As you once again play as the New Kid, you promptly join Cartman’s team, Coon and Friends, engaging in a host of bizarre stories that play fast and loose with crude humor and sensitive topics alike.

This is South Park through and through, where outrageous and unpredictable plot developments contrast against the day-to-day goings on of seemingly normal suburbanites. There’s also the typical smattering of references to recent real-life events, from the Black Lives Matter movement to Morgan Freeman running a taqueria. But the game follows the franchise blueprint of lampooning pop culture and society without in-depth commentary, typified by the non-combat difficulty slider where being black is supposedly the hardest setting, and being white is the easiest. It’s an opportunity to present something meaningful left half-realized as a flyby gag.

Seemingly more care was put into the game’s more benign comedic touches, starting with game title itself. ‘The Fractured But Whole’ isn’t a mere excuse to hide ‘butthole’ in a game title; it’s also a clever take on Captain America: Civil War, relevant since the game’s story involves two rival superhero teams. The Fractured But Whole is a consistent chucklefest where genuine laugh out loud moments are spread thin, which is forgivable for a playthrough that can last over 20 hours. Thanks to fast travel, completing missions comes at a steady pace, which means you’re only minutes away from a new scene that would warrant a chortle at the very least. That could be Mr. Mackey’s disturbing inquisitiveness about your sexual preferences or the City Wok staff moonlighting as ninjas. And even in the more private settings of a stranger’s bathroom, the minigame of dropping a deuce offers its own flavor of hilarity.

Your arduous rescue mission is filled with hostile encounters against everyone from sixth graders to the elderly. As a welcome change to the precision demands of the Stick of Truth’s RPG-inspired mechanics, Fractured But Whole employs tactics-style combat, prioritizing strategy-driven thoughtfulness over adept reflexes. While those new to tactical RPGs won’t have to worry about the intricacies of terrain effects or improving chemistry between squadmates, you’re nonetheless rewarded for thinking a couple turns ahead. Moreover, the modestly sized combat grids give the initial false impression that only rudimentary battle planning is needed for success. In actuality, these sometimes cramped spaces force you to think carefully on how to efficiently navigate your characters around the field, ideally to capitalize on their powers.

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It’s a superbly balanced combat system that values smart thinking while also offering the flexibility of personal preference when choosing your character’s class and abilities. Whether you like supporting and buffing friends or want to be the most powerful tank possible, you can complement your strengths with the many superfriends you amass over time. While it’s a stimulating challenge trying to make a great team, it’s even harder to come up with a bad one. For every hero that has a potent attack that can knock back enemies, there’s a buddy who can heal and buff. Another advantage is the accessibility of craftable health-restoring mexican food. This can turn the bulk of encounters into easy victories, though The Fractured But Whole offers its share of optional encounters above your fighting weight–as measured by your squad’s Might level–not to mention a number of challenging boss fights.

Growing your team’s Might is inextricably tied to every bit of forward progress you make, whether that’s wrapping up a story goal or completing the myriad side quests assigned by familiar townsfolk. From building a follower count on social media via the Coonstagram app or collecting gay romantic manga for Mister Tucker, experience earned through those missions accumulate to increase your levels and unlock slots for Might-boosting artifacts.

As you head to any map-marked objective, the various unexplored homes and businesses along the way are well-peppered with practical crafting items and side-mission collectables. Thanks to a number of quality-of-life conveniences, exploring seldom feels like a chore. Accessible drawers are well-marked with yellow handles, backpacks you’ve sifted through remain open, and when you’ve completed various collection missions, you’re rewarded by the quest giver immediately, saving you the trip to physically hand the goods. These benefits far outweigh The Fractured But Whole’s slight annoyances such as not knowing what attacks in battle result in friendly fire and the tiny font of your app updates.

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Aside from exploration and battles, South Park is loaded with environmental puzzles that–while hardly brain teasing–can elicit more than a giggle depending on how a hurdle is overcome. The most challenging obstacles are surmounted by your legendary farting abilities and select friends you can call in for an immediate assist. By combining your flatulence with the flight ability of Human Kite (aka Kyle’s superhero persona), you can reach higher, previously inaccessible areas. Toilet humor transcends to depravity when you fire Butters’ rodent out of your butt, launching it to reach and sabotage open electrical panels. While The Stick of Truth had its share of gassy gags, this sequel doubles down on farting as an essential multipurpose game mechanic, powerful enough to bend space and time at your whim. Not only does it prove useful in solving puzzles, it’s also invaluable in preventing enemies from using their turn in battle.

Much like The Stick of Truth, The Fractured But Whole can be appreciated as a standalone adventure, accessible to those who’ve fallen off the TV series over a decade ago. Fans who have kept up will appreciate the handful of recent call backs to the show plus at least one timely spoof that creators Trey Parker and Matt Stone previous said they would not tackle. And if there’s one aspect of the show that hasn’t changed in its 20-plus years, it is the endearing qualities of the kids’ reality-breaking imaginations. This is best exemplified in the classic pronouncement that the floor is lava, which is represented by initially impassible red building blocks strewn throughout the town.

Fractured But Whole succeeds as an interactive South Park mini-series, while effectively emulating the show’s current style of adult-targeted entertainment and satirization of political correctness. In other words, it’s consistently amusing and provocative without the edginess the series used to be known for. Both the game’s combat and explorative strengths effectively bridge the many comical plot developments, which range from mildly amusing to downright hilarious. It’s an accomplishment that this game will wholly entertain devoted fans while delivering a heap of jokes that won’t fly over the heads of casual viewers.

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South Park: The Fractured But Whole Review

By a wide margin, South Park: The Fractured But Whole is the funniest roleplaying game since South Park: The Stick of Truth came out three years ago. This one’s gags are focused more on parodying the superhero movie franchise craze than RPG mechanics, which makes it feel a little less novel, but this time its turn-based tactical combat is also deep enough to stand on its own.

Like The Stick of Truth, The Fractured But Whole looks and sounds so much like the show that at a glance it could easily be mistaken for a 20-hour episode when you’re not in combat. The emulation of the crude animation style is spot-on, the voice acting is all completely authentic, and the writing quality is up to the high expectations. Exploring its expanded map of South Park and its densely-packed references to the show is a treat for fans, even though it’s quite similar to what we saw in The Stick of Truth. And sure, there’s some significant irony in the Memberberries appearing in a game so heavily based on callbacks to South Park’s 20-year history, especially now being a reference to a year-old joke themselves, but I’m going to let that slide.

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How System Shock 2 Inspired BioShock 2’s Best DLC

Before founding Gone Home developer Fullbright, Steve Gaynor worked at 2K Marin on BioShock 2: Minerva’s Den, and speaking with IGN, Gaynor revealed how System Shock 2 inspired the creation of what is widely regarded as BioShock 2’s best DLC.

On the latest episode of our monthly interview show IGN Unfiltered, Gaynor said the idea for Minerva’s Den began to form during his interview at 2K Marin, when he was asked to pitch a level that could be slotted into the BioShock story. “I had pitched the computer core of Rapture as a thing with a guy who was splicing to become smarter and see all of the possibilities with math and stuff,” he said.

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Beautiful Sea Of Thieves Art Book Revealed For Xbox One / PC Game

Rare’s long-anticipated Sea of Thieves is the latest game to receive an extravagant art book. Comic publisher Dark Horse has announced The Art of Sea of Thieves, a beautiful companion tome to the upcoming open-world pirate game.

The Art of Sea of Thieves will give fans “an unprecedented look at the ships, characters, and loot” of the swashbuckling title. The book features “hundreds” of pieces of art, as well as developer commentary that sheds more light on the development of the game and its world. You can take a look at the book’s cover below.

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Dark Horse hasn’t announced a release date for The Art of Sea of Thieves, but the book is slated to arrive in early 2018. It is available for pre-order on Amazon, Barnes & Noble, Penguin Random House, and other book retailers.

Sea of Thieves likewise doesn’t yet have a release date. The game was originally slated to launch for Xbox One and PC at some point this year, but at E3 2017 Microsoft announced the title would be pushed back into 2018. Rare recently announced the title will allow cross-play between Xbox and PC players. The developer also added 540p and 15 FPS lock options to the PC version.

This isn’t the only gaming art book Dark Horse is publishing soon. Later this month, the publisher will release an eight-pound tome titled The Art of Overwatch, which features an extensive collection of artwork for Blizzard’s popular shooter. Dark Horse will also publish an enormous Legend of Zelda encyclopedia next April.

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Leatherface Review

It would have been all too easy to completely and totally screw up a Texas Chainsaw Massacre prequel, delivering something so terrible that it actually made the good films in the series worse by association. That’s not what Leatherface is. Instead, it’s simply a competent movie with no clear identity or goals, that seems to exist mainly to deliver one over-enthusiastically telegraphed twist.

Being an origin story for one of the most iconic horror movie antagonists in cinematic history placed Leatherface in a precarious position from the get-go. We’ve seen enough of these to know they rarely add much to the mythos, and they often detract from it by carving away bloody chunks of the mystery. Leatherface is a murderous hillbilly with a chainsaw who wears people’s faces. What more really needed to be said about this guy?

In the new Texas Chainsaw continuity into which this movie fits, Leatherface was a relatively innocent kid who’s taken from his abusive family–including his savagely bloodthirsty mother Verna Sawyer, played with gumption by Lili Taylor–at a young age and placed in an institution. As a teenager, he escapes with a handful of other inmates and a hostage nurse, and most of Leatherface concerns his time spent on the lam. Stephen Dorff plays a crooked Texas Ranger with good reasons for hating the Sawyer clan, and Finn Jones–far less annoying here than in Iron Fist–is his naive deputy.

If you’re not paying attention, you might not realize it, but Leatherface wants you to wonder which of the escapees is actually the titular villain. Early scenes put an emphasis on the fact that the institution changes the children’s names when they’re committed, and the movie doesn’t actually confirm who the future Leatherface is until relatively late in its runtime. But the cast is insular enough that it’s easy to spot the twist coming long before it happens.

Besides building toward that limp reveal, Leatherface doesn’t really know what to do with itself. It’s not as gory as it might have been, though a couple of scenes, especially one that flirts with necrophilia, exist only for their shock value and add nothing else to the movie. There are a few gruesome deaths, but nothing uniquely grisly enough to remember once the credits start rolling. It’s shot conventionally, and the score, like the rest of the movie, is unremarkable.

The best thing there is to say about Leatherface is that it makes an effort to get you to care about certain characters who might not have been so sympathetic. It definitely stumbles into that unfortunate horror movie pitfall of, essentially, demonizing mental illness, but it tries to show multiple sides of various characters, and it’s generally well-cast and effectively acted. Vanessa Grasse as the captive nurse, Lizzy, is an easy protagonist to root for, although you’ll also want to scream at her to make better decisions–a slasher genre staple, to be fair.

Overall, Leatherface never really revs up and gets going as anything more than a schlocky, competent callback to better films. Then again, it could have been much worse. Either way, we’ll always have the original.

The Good The Bad
Some sympathetic characters Stylistically unremarkable
Well cast and acted Twist too telegraphed and limply delivered
Relies on tired slasher tropes
Unnecessary origin story

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Battlefield 1: Turning Tides DLC Maps And Weapons Launch Soon On CTE

Ahead of its imminent release on the Community Test Environment, DICE has provided a look at some new Battlefield 1 content. This comes from the game’s next expansion, Turning Tides, and you can check it out in the video above.

One of the major components of what we got to see are two new maps: Cape Helles and Achi Baba. However, these maps are still in development; DICE has taken the unusual path of showing off white-box versions that don’t yet have their final textures in place. That means you’re seeing these maps in an early, unfinished state; you can expect the final releases to look nicer.

Camp Helles
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In the video, you’ll see some standard Conquest action as well as a new mode that returns from earlier in the series. In Conquest Assault, one team starts the round holding every point on the map; the enemy team attempts to make its way through to the last point before exhausting its supply of 250 tickets. Because the defending team doesn’t have a headquarters, players on that side are only able to respawn on their teammates if they lose all of their capture points. If all members of the team die, the attacking team wins.

Turning Tides also of course includes new weapons, a selection of which you can see in the video. The Assault kit gets the C96 Trench and M12P16, Medic gets the Farquhar-Hill (with range and stability variants), Support gets the Brownin GM1917 (also with a telescopic variant), and Recon gets the Arisaka and Carcano. There’s also the new Breech gun Flak option for Assault players that is ideal for taking down airplanes, though it works just fine on enemy infantry, too.

Turning Tides is slated for release sometime this December. Prior to that, those willing to wade into the CTE can check out a select portion of its content beginning on Tuesday, October 17. Turning Tides is the third major DLC pack for Battlefield 1 to date, with the Apocalypse DLC still to come in “early” 2018. In the meantime, you can put the latest Battlefield 1 update through its paces, which was released last week, and the Turning Tides concept art below.

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