Funko Unveils James Bond POP! Vinyl Line

Funko has announced a series of toys in its Pop! lineup dedicated to James Bond other iconic characters from the 007 franchise. Soon Bonds fans will be able to get figures featuring many of their favorites, including multiple versions of 007 himself.

Two Bonds will be available wherever Funko toys are sold — one based on Sean Connery Bond from Goldfinger, while the other is Roger Moore’s Bond from The Spy Who Loved Me. Check them, and the others available in the line, in the gallery below:

The Golden Girl from Goldfinger will also be available, as well as a host of villains from the franchise — Blofeld with his cat, Oddjob with his killer hat, and Jaws with his, well, jaws. Several store-exclusives will also be made as part of the line, including Octopussy’s Bond at Barnes & Noble, Dr. No’s version of Bond at Toys ‘R Us, and Oddjob in action throwing his hat at Target.

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New Stranger Things 2 Clip Explains What Happened To Eleven After Season 1 Finale

If you thought the final trailer would be your last look at Stranger Things 2 before its release, you were incorrect. A clip from the new season has debuted, after first being revealed at London Comic Con, which focuses on what happened to Eleven (Millie Bobby Brown) in the aftermath of Season 1.

When the first year of Stranger Things came to an end, the status of Eleven was left up in the air. After using her psychokinetic powers to defeat the Demogorgon, she simply disappeared. While Hopper (David Harbour) was seen leaving Eggo waffles in an outdoor lockbox, presumably for her, the character was not seen again.

In the new clip though, it’s confirmed that she has been in the Upside Down, looking for a way out. When she finally finds a portal back to her world, Eleven uses those same powers to make the gateway big enough for her to fit through. She then breaks through the slimy barrier between the two worlds, finding herself back in Hawkins Middle School–the location of the battle that ended the first season.

As fans have seen in the trailers though, she won’t be the only entity from the Upside Down invading the world. After being rescued from the dimension in Season 1, Will (Noah Schnapp) is shown as haunted by visions of a shadow monster from the Upside Down, which is making its way into his reality. Those visions only grow stronger as the kids and adults of Hawkins are once again forced to defend the world from supernatural forces.

Luckily, with Eleven back in the picture, they’ve got a secret weapon to help fight anything that comes their way.

Stranger Things 2 premieres on Netflix on October 27.

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Supergirl’s Lena Luthor Doesn’t Want the Show to Introduce Lex Luthor

Supergirl actress Katie McGrath, who plays Lena Luthor, shared with us over the phone some insights into her character that hails from one of DC’s most iconic families. It seems that being a Luthor is no easy task, especially if you’re trying to clear your name.

Spoilers for Supergirl continue below.

Lena is still dealing with the guilt she feels over the events of Season 2’s thrilling conclusion. Being one of the key people responsible for an alien invasion that resulted in your friend (Kara) losing her boyfriend (Mon-El) will undoubtedly keep you up at night.

When asked if she would like to meet her on-screen brother Lex, who we got a glimpse of last season in a flashback as a child, McGrath immediately said, “No! I don’t want any other Luthors around me. Why would I want to share power?”

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The WWE’s Mickie James Storyline Is Just Offensive Enough

Mickie James is 38 years old. In another era she’d be considered past her prime. But James is defying those expectations, both through actions and words, particularly in her current feud with Alexa Bliss.

One week from now, James will fight Bliss for the Raw women’s championship at the TLC: Tables, Ladders, and Chairs pay-per-view. If she wins (and there’s a fair chance that she will), James will be a 6-time WWE women’s champion. Regardless of the outcome, it’s a celebration of her longevity and endurance that she has a title shot in the first place.

The build to this fight has been nasty. Alexa Bliss is getting under James’ skin by insulting her age, with a potent combination of one-liners and pre-produced sketches. Rather than treating James’s age and veteran status as non-factors, the company is acknowledging them head-on. But many fans don’t trust WWE to handle this well. The company’s social issue storylines usually turn out horribly; they humiliate and diminish the babyface rather than garner sympathy. Should WWE pull this off successfully, it’ll be a rare victory; for a company with an anti-bullying initiative, they have thus far failed to address the issue with anything approaching subtlety.

Take, for example, the infamous “Piggie James” angle from 2010, when Layla and Michelle McCool began bullying Mickie James for gaining weight. This took many different forms, but it got increasingly degrading as the weeks went on. Among other acts, they forced food down James’ throat, shoved a cake into her face, photoshopped her head onto a pig, pretended to eat out of a trough, and dressed up as pigs to taunt her at ringside.

The storyline failed on multiple levels. Heel tactics or not, it was derided as wildly insensitive to female fans, who get enough negative reinforcement about their weight from media and don’t need additional body shaming from WWE. And the attacks were largely one-sided. Too many segments would end with James staring blankly into the distance, crying her eyes out, or running away from the problem instead of confronting it. It was intended to build sympathy, but in practice, it felt relentless and needlessly cruel.

Perhaps because of the flack surrounding that dumpster fire, WWE is taking a more balanced approach this time. Every time that Alexa Bliss picks on James, James has a proportionate, deliberate reaction. She doesn’t ball up and cry. She doesn’t try to endure, lip quivering, against the bullying. She actively addresses her treatment by dishing insults and punches out as well as she takes them. And usually, Alexa ends up either embarrassed or unconscious at each night’s end.

Last week, James delivered a heartfelt promo (one of the best ones of her entire career) where she eviscerated Bliss and proclaimed that she wouldn’t be made a victim. And even though Bliss got in another dig with a “newsreel” parody, James still managed to stand tall in the center of the ring at the end of the segment. Bliss, meanwhile, was sent scurrying to the locker rooms.

Thus far, the storyline has been distasteful–compelling, but distasteful. But it’s still palatable, albeit barely, because the company is on the side of the victim rather than the bully. WWE is on the right track giving James these little revenge payoffs each week instead of taking her treatment lying down for weeks at a time.

Back when James debuted and the Piggie James storyline was in full swing, women’s wrestling was far different from what it is today. Generally speaking, there were two types of women wrestlers: those, like James, who took the business seriously, and those who saw a wrestling career as a means to an end–as something that could be parlayed into an acting or modeling career.

The women’s storylines were disposable fluff, sandwiched between the more “serious” men’s matches. Crying and in-ring tantrums were common. But times have changed. Nearly every female wrestler in WWE wants to make this her career. Women’s matches are the highlights of many weekly shows. And the storylines need to match this new, elevated stature. The time for petty “mean girl” antics, weeping, pounding on the mat like a baby, and dressing up in pig costumes is coming to a close.

No doubt, this latest storyline will end with James gaining a moral victory. WWE’s storylines, no matter how they twist and turn, always have an ethical center. The heels eventually lose. The faces eventually win. But when dealing with hot button issues, the company needs to affirm, more explicitly, publicly, and frequently, where its sympathies lie.

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PUBG Update Adds Vaulting And Climbing To Test Servers Soon

While there may only be 11 weeks remaining in 2017, PlayerUnknown’s Battlegrounds is still slated to release in full for PC and in Xbox One‘s Game Preview program by the end of this year. Today, developer Bluehole shared an update that gives fans a rough outline of its development plans heading toward launch.

In a post on the Steam forums, Bluehole offered more details about the new features it is readying to add to the enormously popular battle royale game when it releases on PC and in Game Preview. In addition to a brand-new desert map, the developer is currently working on adding climbing and vaulting. However, as those two features will have a significant impact on the gameplay, Bluehole says they need to be tested “for at least a month” before they go live.

“The content and features that will be in test servers need to be tested for at least 2 to 4 weeks,” Bluehole said. “It will be very difficult for us to provide a stable service if we rush updates to live servers after short bursts of testing. As we would like to go through rigorous testing to prepare for official launch, we will not be updating new content to live servers and run test servers for a longer period of time instead.”

Bluehole says players will be able to try out the vaulting and climbing mechanics “in late October or early November.” Prior to that, the developer will release a “small” patch to live servers this week, which will be the final one before the developer starts rolling out test servers to prepare for PUBG’s official launch. You can find the patch notes for that update below.

PUBG Update Patch Notes

Gameplay

  • Decreased the Starting Island item spawn levels in order to adjust the item balance on the Northeast side of Erangel

Bug Fixes

  • Eliminated the fire animation and effect that occured in the Starting Airplane when a player was on fire from a molotov cocktail
  • Fixed a bug that enabled a character to hold a main weapon and frying pan simultaneously
  • Fixed a spectator mode bug of flickering weapon UI icons

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Is Houston the Key to Walking Dead/Fear TWD Crossover?

Warning: Spoilers for AMC’s The Walking Dead and Fear the Walking Dead follow…

The news broke and New York Comic-Con that there will be an official crossover between The Walking Dead and spinoff series Fear the Walking Dead. It’s always been a tricky concept to embrace as Fear, while airing simultaneously, takes place years before the events that are currently happening on Walking Dead. For a while, back at San Diego Comic-Con, it seemed like the crossover might just be relegated to a bit of Madison’s southern backstory and, perhaps, a familial connection to the Daryl and Merle Dixon.

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Hardcore Gaming Crowdfunding Book on Obscure Games

Hardcore Gaming 101, the website dedicated to long-forgotten retro games, cult classics, and everything weird, underrated, and obscure in the world of video games, is seeking funding for a book on “101 rare, weird and important Japanese video games.”

Called Hardcore Gaming 101 Presents: Japanese Video Game Obscurities, the book will serve as a catalogue of rare, lost, mostly exclusive gaming gems from Japan spanning a broad range of genres, platforms, and developers and publishers both large and small.

HCJG.UNBOUND2

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Witcher Dev CD Projekt Red Talks Cyberpunk 2077, Studio Culture Amid Staff Morale Concerns

With development on The Witcher 3 and its DLC complete, and work on Gwent and Cyberpunk 2077 underway, there hasn’t been much word out of CD Projekt Red recently. That is, with the exception of some criticism from ex-employees on Glassdoor–a site used to review companies and supervisors–which has now made enough waves to warrant a response from the studio itself.

In an open letter published on Twitter, co-founder Marcin Iwinski and studio head Adam Badowski spoke about the studio’s culture and concerns surrounding what all of this could mean for its future. The two reference the negative Glassdoor reviews–which mention low pay and long hours–but they don’t address any of the specific criticisms.

“If you’re following news related to CD Projekt Red, you might have recently stumbled on information regarding morale here at the studio,” the letter reads. “We’d normally avoid commenting on company reviews on spaces like Glassdoor, but this around–especially in light of the fact that we haven’t communicated anything about Cyberpunk 2077 for a long time and saw some gamers getting worried about the project–we’d like to elaborate on a few things.”

Among the subjects the letter touches on are departures–which it largely chalks up to standard changes for a game developer. It notes that headcount has almost doubled from the 200 people it had when The Witcher 3 launched. It adds that hiring continues, and that anyone leaving–even a big name–won’t jeopardize ongoing development.

“When we start down the road to creating something, we know the destination and we’re sure of one thing: even if something feels impossible, it doesn’t mean it is,” the letter continues. “And, as it turns out, most often things are perfectly possible, they just require a lot of faith, commitment, and spirit. This approach to making games is not for everyone. It often requires a conscious effort to ‘reinvent the wheel’–even if you personally think it already works like a charm. But you know what? We believe reinventing that wheel every friggin’ time is what makes a better game.”

Regarding its much-anticipated new game, the letter only states, “Cyberpunk 2077 is progressing as planned, but we are taking our time–in this case, silence is the cost of making a great game.” Little about the game has been announced beyond the fact that it is an ambitious RPG that has been in development for more than five years and is headed to PC, PS4, and Xbox One. Earlier this year, CD Projekt Red acknowledged that early Cyberpunk 2077 files had leaked and were being held for ransom.

You can read the full open letter below. We’ll report back as the situation develops.

“If you’re following news related to CD Projekt Red, you might have recently stumbled on information regarding morale here at the studio. We’d normally avoid commenting on company reviews on spaces like Glassdoor, but this around–especially in light of the fact that we haven’t communicated anything about Cyberpunk 2077 for a long time and saw some gamers getting worried about the project–we’d like to elaborate on a few things.

First off, we’d like to talk about the departures. In 2015, when we released The Witcher 3: Wild Hunt, we were over 200 developers strong and that was the core crew of the studio. Since then, we’ve almost doubled the headcount and we’re still hiring. Do people leave? Sure they do. We always wish them all the best and respect both their decision and the feedback they give us as the reason for their departure. We are continuously working on making Red a good workplace for everyone, but we also have a set of values that constitutes who we are and how we do things.

So, does a departure, even a high profile one, mean that the project is in danger? One would need to be very courageous to base the future of an AAA role-playing game of such scope on one person (or a few people).

Every role-playing game we ever developed seemed impossible to achieve at the moment we set out to create it. It took us five years to finish The Witcher 1, we had to make our own engine to complete The Witcher 2: Assassins of Kings, and we had to entirely reinvent the way we made games to deliver an open world for The Witcher 3: Wild Hunt. When we start down the road to creating something, we know the destination and we’re sure of one thing: even if something feels impossible, it doesn’t mean it is. And, as it turns out, most often things are perfectly possible, they just require a lot of faith, commitment, and spirit.

This approach to making games is not for everyone. It often requires a conscious effort to ‘reinvent the wheel’–even if you personally think it already works like a charm. But you know what? We believe reinventing that wheel every friggin’ time is what makes a better game. It’s what creates innovation and makes it possible for us to say we’ve worked really hard on something, and we think it’s worth your hard-earned cash. If you make games with a ‘close enough is good enough’ attitude, you end up in a comfort zone, And you know what the magic happens.

Cyberpunk 2077 is progressing as planned, but we are taking our time–in this case, silence is the cost of making a great game.

As always, many thanks for being so engaged in what we do. It shows us it’s all worth the hours we put in.

Yours, Marcin Iwinski (co-founder) / Adam Badowski (studio head)”

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Dragon Ball Super Episodes 111 Review

Warning: The following review contains spoilers for the episode.

With Goku weakened and forced to flee, Hit steps up this week to try and take on Jiren. It made for an excellent fight, showcasing a radically different form of combat than what we saw last week. Episode 111 also did well in establishing the beginnings of new story beats, as new combatants were introduced and old debts were repaid.

DBS111FandG

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