Marvel’s Runaways: How ‘Jonah’ Compares to Doctor Doom

Warning: Spoilers for Marvel’s Runaways up through Episode 5, “Kingdom.”

On this week’s episode of Marvel’s Runaways (catch our review of “Kingdom” here), which airs exclusively on Hulu, Nip/Tuck’s Julian McMahon debuted as a mysterious man named Jonah – an imposing supernatural figure who’s most likely the key to the entire mystery, and the reason Pride sacrifices one poor unfortunate soul per year.

This isn’t the first time McMahon’s played a nefarious Marvel character before, having portrayed Doctor Doom in both Fantastic Four movies. When I had the chance to speak to him about Runaways, I asked how Jonah stacked up against Doom, the character’s new lease on life, and his worries about meeting Virginia Gardner’s Karolina.

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Marvel Ends Guardians of the Galaxy Comic

Marvel Comics has revealed that their ongoing Guardians of the Galaxy series is ending as of January’s issue #150.

Rumblings of a cancellation first surfaced when Marvel’s February 2018 solicitations hit online without Guardians of the Galaxy #151 in the lineup. Today writer Gerry Duggan confirmed that cancellation on Twitter, saying “Folks, Guardians Of The Galaxy IS wrapping at #150, but it’s because I pitched a story to @Marvel that was way bigger than just Guardians. HUGE stories are coming your way beginning in February. More soon.”

Guardians of the Galaxy #150 cover by Alex Ross. (Marvel Comics) Guardians of the Galaxy #150 cover by Alex Ross. (Marvel Comics)

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Amazon Has a Buy One, Get One Half-Off Sale on LEGO Sets Right Now

Note: If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Black Friday is behind us and Cyber Monday is a fading memory. But Amazon still has plenty of deals to dole out ahead of the holiday season. Right now, it’s running a buy one, get one half off promotion on a bunch of cool LEGO sets.

We’re not talking your basic 100-piece sets, either. Not that there’s anything wrong with those. But some of the eligible sets include the extremely awesome LEGO Star Wars First Order TIE Fighter set, for example.

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US Lawmaker Says Games With “Gambling Mechanisms” Should Be Banned For Minors

A law should be in place in the United States to block the sale of games with “gambling mechanisms” to minors, according Hawaii state representative Chris Lee. In a YouTube video uploaded on December 5, Lee and his bill-writing partners talked about why the politician wants to take action against such games in the wake of the Star Wars: Battlefront II loot box controversy.

Lee provided the example of buying an in-game sword for $200. He’s not going after games that offer items for a set price; instead, he is taking issue when players spend real money for only a chance at getting the sword (or whatever other item it might be). He suggests this is a form of gambling, and minor is defined as someone under the age of 21.

This language is not as loaded as what he said before, describing Battlefront II as a “Star Wars-themed online casino designed to lure kids into spending money. It’s a trap.”

Before 11th hour changes, Battlefront II’s progression system was tied in part to loot boxes. Players could spend real money for loot boxes that come with items that can affect gameplay. EA faced a wave of criticism over this, and microtransactions were completely removed (temporarily). Loot boxes and microtransactions are par for the course in EA games and those from other publishers, but Battlefront II’s garnered so much criticism in part because they were tied to progression so some players felt people who paid got an advantage.

Another popular game, Overwatch, lets you buy loot boxes with real money, but you can only ever get cosmetic items that do not impact gameplay. And in China, the game displays the loot box odds for items. In GTA Online, which makes buckets of money from microtransactions, you can pay real money to get GTA$, which you can then spend on weapons, items, upgrades, and cosmetic wares.

Also in the video, Lee said “so many other legislators” from other states have spoken to him about potentially getting involved in drafting a bill that could become a law someday. Additionally, Lee referenced the Activision patent that encourages microtransactions, saying it is “absolutely unethical and unfair.” Lee acknowledged that he only knew about this from “third-hand” reports and news stories he’s seen. Activision has said this was only an exploratory patent and is not being used in any games.

Finally, Lee talked about how he is not hoping to get a law on the books in every state to combat games with what he believes are gambling mechanics. If a law can be passed in some states, this would bring more attention to his cause, and could lead to further action in other states, Lee said. And even if that doesn’t happen, if publishers have to change their games for some states to meet local laws, that might encourage them to change their games across the board so avoid that inconvenience.

It’s not just the United States where loot boxes are getting the attention of lawmakers and other agencies. French Senator Jerome Durain penned a letter to the independent agency, ARJEL, talking about his worry that microtransactions such as those in Star Wars Battlefront II could have a “deleterious” effect on the video game industry. A gambling authority in Belgium is looking into whether or not loot boxes constitute gambling. For its part, EA maintains that Battlefront II’s loot boxes “are not gambling.”

For Lee’s bill, it sounds like it is still very, very early days, so if anything ever comes of this, it might not be for a while. It is also worth noting that only around 4 percent of bills ever become law, so Lee’s legislation faces an uphill battle right from the start.

Battlefront II is out now on PlayStation 4, Xbox One, and PC. Much of the news cycle around the game has been focused on its microtransaction system, which, though removed for now, is coming back at a later date. Management at Disney was reportedly displeased with the negative response around the game, which comes just a few weeks before the release of Star Wars: The Last Jedi.

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The Flash: “Don’t Run” Review

Warning: Full spoilers for the episode below.

How much can a great twist save an otherwise mediocre episode? That’s a question I’ve found myself wondering more than once as an Arrowverse viewer. “Don’t Run” is an episode that works much better in hindsight once you have the full context behind Barry’s latest confrontation with Clifford DeVoe. But great twist or not, that doesn’t give this episode a free pass for the mistakes it makes along the way.

Things definitely started off well enough this week, with Team Flash recuperating from their misadventures on Earth-X and trying to get into the holiday spirit. The early team banter proved entertaining, though it was a little bizarre how suddenly everyone seems so buddy-buddy with Killer Frost (to Caitlin’s understandable chagrin). It really feels like we missed an episode somewhere in there.

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What Did You Think of Tonight’s Legends of Tomorrow?

Legends of Tomorrow reached its midseason finale on a glum note tonight, with the team mourning the loss of one of their own. But duty calls, and this week the legends found themselves dealing with a bizarre anachronism in a New World Viking settlement.

We’ll have our review of “Beebo the God of War” up a bit later tonight. Until then, let us know what you thought of the new episode in the comments below.

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Rocket League Review – Updated

When I initially reviewed Rocket League in on PlayStation 4 and PC in 2015, and Xbox One in 2016, I gave it an 8.0 for “Great.” Here’s what I said then:

“Whether it’s online casual or ranked matches, no-pressure exhibitions, split-screen local co-op with up to four players, or an intense 36-week season mode, Rocket League is all about getting into the next throttle-pounding match as fast as possible. Unfortunately, servers are still struggling, which means your mileage may vary day-to-day when it comes to online features. But the silver lining is the mostly formidable AI can make even offline matches interesting and tense. The execution of this simple idea is so strong and so engaging that it keeps bringing me back, time and time again, for just one more match.” (Read the archived original Rocket League review.)

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Doom VFR Review

So far, the most common way to adapt an existing first-person shooter to VR has been to turn it into a shooting gallery, where you hold still and shoot targets as they pop up. Doom VFR is not that, at all. Instead of taking that route or converting the original version (as Bethesda did with Skyrim VR), id built VFR from the ground up as a new game that bravely embraces Doom’s love of movement and momentum. It lets you get up in the faces of demonic invaders in some of the fastest-paced VR action I’ve experienced yet.

Most VR games are afraid of motion sickness, but VFR makes energetic movement work pretty well thanks to a combination of two different forms of movement. One is the standard point-to-teleport, which activates a slow-motion effect as you target it. (You can also use that slow-mo period to aim.) At first, that seems like an enormous advantage in a game where you can easily dodge rockets fired at your face, but VFR quickly evens the odds with a ton of fast-moving, tough-as-nails demons.

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