Cobra Kai Receives Highest Ratings Ever for YouTube Red

The Karate Kid TV spin-off Cobra Kai has shown no mercy to its streaming competition, reports Variety, based on data provided by TV measurement and analysis firm Parrot Analytics.

Like many other streaming services YouTube Red does not share audience data or ratings results for its content but, according to Parrot Analytics, Cobra Kai swept the legs of all streaming rivals for the week of May 6-12. This includes 13 Reasons Why and Arrested Development from Netflix, plus Hulu’s The Handmaid’s Tale.

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Gears Of War Designer Reveals Cool Ideas And Intriguing Art For Games That Were Never Made

Gears of War designer Cliff Bleszinski’s studio, Boss Key, has closed its doors. The closure came after the North Carolina studio’s two games, LawBreakers and Radical Heights, failed to find a big enough audience to support the team going forward. Now, Bleszinski–who is stepping away from gaming for the time being–has shared some ideas and early design images from other games that the studio considered making. It is almost always fascinating to get a peek behind the curtain in an industry so obsessed with hiding these things from the public–and this case is no different.

Bleszinski posted a few of Boss Key’s other game ideas on Twitter, one of which was a game called “Donuts.” A spiritual successor to Toobin for VR, Donuts was an arcade-style racing that would have had you playing as animals. Basically, it was “Mario Kart on water with animals in VR,” Bleszinski said. He added, “You could drink (ginger) beer for health, crush cans on your head, or shake up full ones for AOE attacks. Slam both hands to jump logs. Roman candles to pop tubes etc.”

Bleszisnki went on to say that he envisioned Donuts as a game that people might actually play in a real inner tube with a VR headset strapped to their face.

Another one of Boss Key’s ideas was for a game codenamed “DragonFlies.” You would play as a ninja/samurai in a giant airship while riding dragons and fighting zombies. It aimed to offer a PvE experience set in a “feudalpunk” world on floating islands. The airships would have been aircraft carries and the dragons your planes, in essence.

You can use melee and guns, while Bleszisnki and the team also envisioned allowing to your customize your dragons. “Basically do for dragon riding what Halo did for vehicles,” he said. You would also come across dragon eggs and hatch them. Bleszinski said the team aimed to learn from the “mistakes” of games like Scalebound and Lair. The developer added in other tweets that he pitched this game to Microsoft, Sony, EA, 2K, Activision, and Warner Bros.–and none wanted it, apparently.

Yet another idea was for a game called “DogWalkers,” which was aiming to be a World of Tanks/Tokyo Wars type of game where players fought against each other in giant vehicles. DOG, in the context of this game, stood for Destructive Ordnance (on the) Ground. “The air in the world’s fiction was toxic so any leaks on your walker you’d have to repair quick or get gas masks on etc. Rappel outside to weld legs too, toss wrenches to each other etc…” Bleszinski shared.

So why did these games never happen? Bleszinski suggested that publishers did not see enough novelty–or too much–for them to want to sign on. What’s more, he said at least some of these games would have had a budget of around $40 million, which he said is “not cheap.”

“One problem with publishers, generally? You pitch something and the response is often ‘too similar to something we have or out there so no’ or ‘this is too unique so we can’t do a proper financial model for it.’ I respect them but as a creative it’s frustrating,” Bleszinski said.

You can see all of Bleszinski’s relevant tweets below.

The servers for Radical Heights, a battle royale game with an ’80s twist, will remain online for the time being, but are expected to eventually shut down for good. Bleszinski himself said he is going to “take some time off and reflect.” He added that he hopes to return to gaming to “make something new again,” but it won’t be for a while.

Bleszinski left Epic Games in 2012 before setting up Boss Key in 2014. An interesting piece of video game trivia is that it was Bleszinski who announced Epic’s Fortnite during the Video Game Awards in 2011.

Here’s How Much Money Deadpool 2 Is Expected To Make For Its Opening

As you would expect, Fox’s new superhero movie Deadpool 2 is expected to have a massive opening weekend. According to analysts speaking to Deadline, the Ryan Reynolds-starring action movie could make as much as $350 million worldwide for its first weekend.

This would be $130 million-$150 million domestically and $175 million-$200 million from international markets for a total in the range of $305 million-$350 million.

The first Deadpool opened in February 2016 to an domestic opening-weekend haul of $132.4 million over its first three days and $152.1 million over the first four (it was released on the four-day Presidents Day holiday weekend). Internationally, the original movie made $149.9 million for its opening weekend, Deadline reports, so the sequel is poised to be bigger.

Deadpool 1 went on to make a total of $363 million in the US and Canada, which is good for the second-highest haul for an R-rated movie, behind Mel Gibson’s The Passion of the Christ ($370.7 million), according to Box Office Mojo. The movie made a further $420 million worldwide from international markets for a total of $783.1 million.

This is all to say, Deadpool 2 has big shoes to fill.

GameSpot’s Deadpool 2 review from Michael Rougeau said the film “mostly works for all the same reasons that the original did. Reynolds carries the movie on his back–although this time around he should have shared the load a little more evenly with some of his talented co-stars. But Reynolds’ Wade Wilson is just as charming as ever, in his own twisted way, and Deadpool 2 delivers the laughs, action, and gruesome maimings that fans want.”

For more on the critical reaction to Deadpool 2, check out GameSpot’s roundup of reviews from other critics. The movie, which is directed by John Wick‘s David Leitch and also stars Josh Brolin, hits theatres in the US on May 18.

Paladins: Champions of the Realm Review

There’s nothing quite as satisfying as blasting the entire enemy team off the stage with Torvald’s hyper beam. Reanimating after you die as Terminus and vaporizing any opponents too slow to get away never gets old, and seeing Willo’s multiplying seedling attack come your way inspires horror. But the greatest achievement is that Paladins: Champions of the Realm allows you to dictate your playstyle. Whether it’s adding to the knockback of weapons or increasing the duration of your shield, Paladins empowers experimentation and true customization. Amid the thrilling battles is a diverse five-on-five hero shooter that puts the power of choice front and center. Whether it’s the wonderfully imagined characters, the in-depth card and item customization systems, or the inoffensive free-to-play model, there are plenty of options that make Paladins a worthy competitor for Overwatch.

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PlayStation Vita Physical Games Being Discontinued In US And Europe

It’s the end of the road for physical PlayStation Vita games, it seems. Kotaku reports today that Sony’s American and European units told developers that they “plan to end all Vita GameCard production by close of fiscal year 2018.” That comes out to March 31, 2019.

A spokesperson for Sony confirmed the news to the site.

This is no surprise, really, given that Sony previously said PlayStation Vita is “not an active line” for Sony outside of Japan and some parts of Asia.

Physical Vita games will apparently still be made for Japan and Asia, while digital game distribution and sales are expected to continue worldwide. Just this week, the developers of Stardew Valley announced that the game’s Vita edition will launch on May 22.

The Vita launched in Japan in late 2011 before coming to North America and other parts of the world in early 2012. A smaller, lighter model was released in 2013 in Japan and the following year in other parts of the world. According to a 2016 EEDAR study reported on by GamingBolt, the Vita has sold more than 10 million units worldwide.

Marvel Studios Moving Forward with Eternals Movie

Marvel Studios has hired Matthew and Ryan Firpo to write a script for a potential Eternals movie.

According to The Hollywood Reporter, the Firpos wrote a spec script, titled Ruin, that climbed to the top of the Black List charts, which is an annual survey of some of the best screenplays never produced.

The Eternals were created by comic book legend Jack Kirby in 1976, and follow the story of a group of genetically modified humans who were experimented on by the Celestials millions of years ago. Some of the notable characters from the series include Ikaris, who can manipulate cosmic energy, and Thena, who has telekinetic abilities.

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