20 Best Lego Sets And Gifts For Christmas 2020

Lego has been one of the most popular toy brands for decades, and every year, the designers manage to release some truly inventive kits. In 2020, we saw the arrival of clever Nintendo-themed sets, including the Lego NES and a lineup of Super Mario course-building sets. Lego also released a new line of gorgeous wall art for Star Wars and Marvel. And, of course, multiple new sets featuring The Child (aka Baby Yoda) have hit store shelves. Lego is a big hit every holiday season, and we’re guessing you know at least one person who would love to receive a brand-new Lego set as a gift. To help you cross that Lego enthusiast’s name off your list, we’ve rounded up some of the best Lego gifts you can give this holiday.

While this guide solely focuses on Lego, we have plenty more gift ideas in our gift guide hub. From Marvel and Star Wars gifts to Funko Pops and Fortnite, chances are you’ll find some solid ideas regardless of what you’re looking for. And when looking for gifts for gamers, don’t forget to take a peek at our dedicated gift guides for Nintendo, PlayStation, Xbox, and PC.

Continue Reading at GameSpot

Xbox Holiday Gift Guide 2020

It’s that time of year again and we’re here to help you find the perfect holiday gift for your favorite Xbox fan. Here are 7 gift ideas we rounded up so you don’t have to.

Dragon Quest XI S Definitive Edition Gets a 10-Hour Demo That Transfers Over to Full Game

Square Enix has released a 10-hour demo for Dragon Quest XI S – Echoes of an Elusive Age – Definitive Edition (say that five times fast) on PS4, Xbox One, and PC. Even better, Square Enix says all your progress will transfer over to the full game if you decide to purchase it.

One might be shocked to hear that a game’s demo can last 10 hours, given that some games last all of six. Considering Dragon Quest XI players can easily rack up 100+ hours before hitting the ending, it’s a little more understandable.

[ignvideo url=”https://www.ign.com/videos/2019/10/24/dragon-quest-xi-s-definitive-edition-story-trailer”]

Square Enix announced the demo in a blog post. You can get the PS4 version here, the Xbox One demo here, or the Steam demo here.

“To be frank, calling this a demo is kind of underselling it,” Square writes. “The download lets you play through the entirety of the opening chapters – a gargantuan chunk of game that could take you around 10 hours, depending on how you play.”

Square Enix also added that players who complete the demo will receive a “little treat” for players who complete the demo, although they’re not revealing what it is.

[ignvideo url=”https://www.ign.com/videos/2019/06/13/dragon-quest-xi-s-definitive-edition-gameplay-full-treehouse-presentation-e3-2019″]

Dragon Quest XI S is an expanded and enhanced version of the original 2017 JRPG, with new story content, new orchestral music, new battle speed options, a Japanese dialogue track, and an expanded crafting system, among other additions.

Dragon Quest XI S is out on December 4.

[poilib element=”accentDivider”]

Joseph Knoop is a writer/producer for IGN, and he’s still in the demo stages of figuring out life.

PlayStation CEO Jim Ryan Talks About “Sticky” Community-Building

Community is one of those hard-to-define buzzwords. It’s always been a popular concept in marketing, advertisements, and is a key word in the age of social media-dominated internet. PlayStation CEO Jim Ryan offered some insight in a Gamesindustry.biz interview on how the gaming company sees its community–or, in other words, its userbase.

Ryan’s vision of the PlayStation community includes “stickiness and tribal nature” as key characteristics. Ryan defines stickiness as “once you’re stuck it’s hard to unstick,” and is a quality that “probably gives [PlayStation] an opportunity to retain those people, where in the past maybe they’ve gone.”

He continues, “We have the data to support this–the networked nature of entertainment these days allows for communities to be massively more sticky, and kind-of homogeneous.” Ryan hopes to expand this “tribal, networked, and sticky” community by drawing in new demographics. He cites the company’s work on female protagonists and geographic expansions for beefing up PlayStation’s userbase. Ryan states, “I think there is further progress to be made in [the Middle East and Germany]. But equally, I think Asia–outside of Japan–has huge potential for us. And Latin America has huge potential for us.”

Continue Reading at GameSpot