GameSpot After Dark Ep. 78: Seize The Memes Of Production

This week on GameSpot After Dark, Jake, Kallie, and Michael are joined by the incredibly talented Jessica Howard, managing editor of Uppercut, for a conversation that really runs the gamut. We talk about why Ichiban from Yakuza: Like a Dragon might very well be the best protagonist ever; Jess and Kallie discover that they both haven’t played Hitman or Alan Wake for the same hard-to-explain reason; and, of course, we tackle GameStop’s stocks.

Michael gives a spirited breakdown of what short-selling means and what’s going on with the (sigh) stonks. We should probably note that we’re not exactly finance experts, but we did a lot of research, and also we don’t really care for billionaires.

Kallie also gives an update on Animal Crossing: New Horizons, including her latest in-game achievement and the forthcoming Festivale event. Does anyone still care about Animal Crossing besides her? Who knows.

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Destiny 2 Players Concerned About Bungie’s Plans for PC and Console Crossplay

Bungie has left members of the Destiny 2 community concerned after publicly targeting changes to the game ahead of the addition of full crossplay later this year – possibly signalling that it will merge mouse-and-keyboard and controller players in matchmaking.

In the latest Bungie blogpost, senior community manager dmg04 writes, “This Season, we’re making some targeted changes to weapon archetypes that need some love as well as beginning some preparations for crossplay.”

The major change involves increasing recoil on certain weapon types solely for mouse-and-keyboard players, bringing the level of recoil closer to that of the same weapons when used on controller.

While this might seem a relatively small change, the mention that the move is being made with crossplay in mind has led community members to wonder if it means that Destiny 2 PvP will matchmake a mixed pool of PC and console players by default, or even as the only option.

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It plays into longstanding problems for players across platforms, with mouse-and-keyboard play seen as offering an innate advantage, particularly in shooters (although Destiny 2’s heavy aim-assist for controller players complicates that theory a little in this case). Cheating is also generally more prevalent on PC versions of games. Many current crossplay games offer controller-using players the choice to play only with other controller players, but Bungie hasn’t specified Destiny 2’s approach as yet.

With crossplay due later this year but details still somewhat hazy, players are speculating what approach Bungie will take – and even trying to alter the developer’s course. At time of writing, one of the most popular posts on the popular DestinyTheGame subreddit is titled ‘Do NOT mix the console and PC PvP player pool (by default)‘.

“These are exactly my thoughts as well,” replies 1Soulbrotha, “I was really nervous to read about the recoil changes for PC. If they go the route of everyone being lumped into the same queues for PVP then this coming recoil change is just a lazy way to ‘balance’ things.”

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While many console players are concerned about being put at a disadvantage, PC players are also concerned about Bungie’s balances impacting the game they know. In a separate thread, SilverCervy writes, “It just creates a situation where the game has to be dumbed down for some to make things more fair for others. PC players should not have to deal with gameplay nerfs for the sake of console players.”

We’ve contacted Bungie for comment.

Destiny 2’s Beyond Light expansion already added cross-generation play within console families, with the promise of full crossplay to come. We awarded Beyond Light a 7/10 review, calling it a “solid expansion to the ever-evolving shooter that you know and love, but falls prey to the same content scarcity and repetitious grind it’s always had”

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Halo Infinite Will Be A “First-Class” Experience On PC

Halo Infinite is set to launch across Xbox Series X, Series S, Xbox One, and PC this coming Fall, with 343 Industries saying that the latter will be a “first-class” experience.

Unlike every other Halo game before it, Halo Infinite is being developed for PC in tandem with its console versions, allowing 343 Industries to apply lessons already learnt about the platform immediately. David Price, lead weapons designer at 343 Industries, explained that the Master Chief Collection’s rollout on PC has helped the studio with Infinite’s development.

“A major goal for Halo Infinite on PC is to hit that top tier PC experience that is as good or better than other shooters,” explained Price “Having MCC on PC is also a great help. It allows us to get player feedback on a live PC Halo game.”

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Yakuza 3, 4, and 5 Remastered On PC And Xbox Means You Have No Excuses

It’s only been about three years since I had my first encounter with the Yakuza franchise, but it seems a lot longer. Many folks, including myself, picked up the series with Yakuza 0 since it was the perfect entry point to an ongoing story, one that had trouble showing off its strengths to a new audience. Since then, Sega and developer RGG Studio have made great strides in building a new life for Yakuza with the Kiwami remakes and remastering of everything else, to bring the whole series to platforms it was never on before.

With the release of the Yakuza Remastered Collection (which includes Yakuza 3, 4, and 5) for PC and Xbox consoles, the effort is nearly complete. It is a bit odd to think of Yakuza finding its footing on PC and Xbox–part of me still thinks of series protagonist Kazuma Kiryu as one of the faces for PlayStation. But I share the joy that owners of these platforms, eager to continue down Kiryu’s path, have that opportunity.

Technically Speaking

The good news, too, is that these Yakuza remasters run incredibly well on both PC and Xbox. It’s not too much of a surprise considering that this collection rolled out on PS4 starting in 2019 with great technical results. While these are three PS3-era games with some dated assets and compressed cutscenes, each one is running much higher resolutions and frame rates, with better lighting and finer graphical detail to bring them closer to the modern entries.

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Friday The 13th Producer Is Suing Studios Over Profits

Friday the 13th producer and co-creator Sean Cunningham is suing distributors Warner and Paramount. Cunningham claims that the studios have “systematically misaccounted” how much the money the slasher franchise has made over the decades.

According to The Hollywood Reporter, Cunningham has filed the complaint in Los Angeles Superior Court. He states that Warner and Paramount have been guilty of what is commonly known “Hollywood accounting.” This is where a studio claims a movie has made far less money than it actually has by deducting additional fees and under-reporting elements like merchandising and TV revenue. As a result, profit participants, such as producers, get paid less when the movie goes into profit. Cunningham claims that the series has made more than $129 million.

This is the second Friday the 13th lawsuit that Cunningham has filed in recent years. In 2016, Cunningham sued Victor Miller, who wrote the screenplay for the original movie back in 1980. Cunningham argues that Miller was just a writer for hire and has no claim on the rights to the story or characters in that first film, while Miller is seeking ownership of them. THR states that a ruling on this case is “pending.”

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Game Of Thrones: Original Daenerys Actress Talks About Why She Quit After The Ill-Fated Pilot

Before Emilia Clarke signed on to play Daenerys in Game of Thrones, HBO hired a different actress, Tamzin Merchant, to play the role in the pilot. Merchant hasn’t said much about her experience as the Mother of Dragons, but she is now discussing how it all went down.

She told EW that she had a bad feeling about the Game of Thrones pilot from the beginning. As fans know, the pilot was something of a disaster. She told the publication that filming the pilot was “a really great lesson” because she learned to pay more attention to her instincts.

“It was an affirmation about listening to my instincts and following them, because I tried to back out of that situation and, during the contract process, I did back out,” she said. “I was talked back into it by some persuasive people. Then I found myself naked and afraid in Morocco and riding a horse that was clearly much more excited to be there than I was.”

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Star Wars Battlefront Soundtrack On Spotify Now, Battlefront 2 Coming Next Week

Star Wars is known for its iconic soundtracks, and now you can start listening to the tracks from the two recent Star Wars Battlefront games. The first one is already available, and the next from Battlefront 2 will follow on February 5.

The Star Wars Battlefront album consists of 13 tracks with a total runtime of roughly an hour and a half. It doesn’t include themes you’d recognize from the Star Wars movies, like the Imperial March or Duel of the Fates, but the arrangements definitely share some of its orchestral action vibe.

The announcement came from DICE producer Ben Walke, who also noted the drop date for the next soundtrack.

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