Biomutant: Here’s Why the Developers Have Been Quiet for So Long

After an extended period of being almost silent, developer Experiment 101 recently announced a May release date for Biomutant, its long-awaited open-world action game. That silence was for good reason – studio head Stefan Ljungqvist tells us that parts of the game have become bigger and more complex, but with only 20 people to make all that extra work happen. Rather than ship a buggy game, Ljungqvist says Experiment 101 has been taking its time to quietly build a truly finished product.

“It’s a big game, a big bite for 20 people to chew off,” says Ljungqvist. While Biomutant’s map may be just eight square kilometers, it’s packed with warring tribes, conquerable outposts, strange creatures to fight, and a protagonist who can mutate into new forms to overcome obstacles. As we’ve said before, Biomutant looks bananas, and it’s many moving parts are a challenge for the studio behind them.

That 20-person team, established by ex-Avalanche Studios employees, is determined to stay small. But while that helps keep the studio nimble, it also imposes some restrictions. “At the end of the project, there’s only a certain amount of bugs that you can physically fix during the course of the day,” says Ljungqvist. And that’s what much of Biomutant’s last year of development has been: bug squashing.

[ignvideo url=”https://www.ign.com/videos/2020/06/24/biomutant-10-minutes-of-new-gameplay-footage”]

“It’s been a huge amount of work for QA, because it’s not easy in an open-world game to find them,” explains Ljungqvist. “And then once they’ve been found, we have to fix them, and that’s put some additional challenge on us, being a small team.”

Ljungqvist is realistic about being able to ship Biomutant completely bug free – a game with so many systems in its sandbox world is difficult to deliver without the odd problem – but he wants it to arrive in players’ hands as solid as possible. “Any game is going to ship with [smaller] bugs, but I’m talking about bugs that are truly disruptive to the game experience,” he says. “We don’t want to ship with that. I think that’s what caused us to just wait until we were ready to do it.”

Quality assurance isn’t the only thing that’s been happening at Experiment 101 over the last year, though. Biomutant has, well, mutated in that period, too. “If you look at the script, by the end of 2019 I think it was about 80-85,000 words. Pretty much a novel,” recalls Ljungqvist. “But in the final game, it’s closer to 250,000 words. That was a big thing, to wrap that script.”

Those new words are scattered across many different areas of the game, which in turn has demanded further development work on those features. Ljungqvist notes that, as a result of the expanded script, players can expect a reactive karma system called Aura, which will change NPC dialogue based on your light or dark allegiance. There’s also a better tutorial system, which more effectively communicates Biomutant’s overflowing toy box of ideas. On top of the additional script forming the basis of these features, the game will be available in 13 different languages, 10 of which are fully voiced, and so localisation is required on all those added words. It’s safe to say it’s been a busy year for Experiment 101.

Ljungqvist has been careful to pace the studio, though. “I’ve been doing this for quite some time,” he says, referring to his almost decade-long tenure at Avalanche Studios. “I myself was burned out. I learned a lot on those themes, on those subjects. I learned to recognize it.” This goes some way to explain the studio’s ‘ready when it’s done’ approach, and lack of constant public updates. It’s an approach that has been supported by publisher THQ Nordic, Ljungqvist says, at a level he’s “never had before”.

[ignvideo url=”https://www.ign.com/videos/2018/08/22/new-biomutant-gameplay-demo-gamescom-2018″]

The lack of pressure from THQ Nordic to ship Biomutant has been a blessing, as the negative outcome of crunch would be destructive to both individual staff and the studio overall, Ljungqvist explains. “I mean, the studio, we are 20 people and we can’t afford to have [staff] leave the studio, or be destroyed during development. That would be devastating.”

“For certain pushes, you might do it in a limited form,” he acknowledges. “But the most important thing is you get paid, which is not common in our industry, crazily enough. And also you get ‘recap time’, because you have to have rest. If you’re just doing this constantly for 12-14 hours a day, you will eventually have to pay for it.”

“I think it’s part of the DNA of the studio to not do it,” he concludes. “That’s why I think for us, if we do it, it’s controlled, and it has been rare. I guess now moving into the release, we’re prepared to do it for some days, but it’s not the constant thing. It will kill you.”

With the announcement of the May 25 release date, some fans may have been surprised to see that PlayStation 5 and Xbox Series X are not listed as platforms that Biomutant will launch on. It is, afterall, easy to assume Experiment 101’s silence and the continued development was due to the team preparing Biomutant for next-generation systems. Ljungqvist confirms this is not the case – Biomutant is a ‘last-gen’ game – but there’s good reason for that.

“When we developed the game, we lead on the last-gen,” says Ljungqvist. “And if you look at it from a development perspective, that’s really important because it’s easier to scale up than to scale down.”

“I think for us, as a team, we would like as many as possible to be able to play the game,” he adds, noting the currently small install bases for PS5 and Xbox Series consoles. “So, if we just release it for ‘next-gen’, I think that would not have been a good way forward.”

Despite this, Biomutant still takes advantage of high-spec hardware. “There is a high-end version of Biomutant already made for PC high-end versions,” Ljungqvist says. “I mean, the game already in some form exists in what you would expect on the current-gen platforms.”

“Are you going to be able to play it on those consoles?” he asks himself of the PS5 and Xbox Series X, teasing the future of Biomutant. “Definitely. We will see moving forward what’s going to happen, but you will definitely be able to play it on those consoles.”

[poilib element=”accentDivider”]

Matt Purslow is IGN’s UK News and Entertainment Writer. 

Requiem For A Dream’s Aronofsky and Leto Teaming For Adrift

Actor Jared Leto and director Darren Aronofsky will reportedly be reuniting to work together on Adrift, an upcoming movie currently in pre-production according to Deadline. The pair arguably helped launch each other’s careers in the 2000 psychological drama Requiem for a Dream–a cautionary tale about drug addiction that doesn’t pull any punches–and Adrift would be their first re-teaming since that film.

Like Requiem for a Dream, which was an adaptation of the 1978 novel of the same name, Adrift also has literary roots. The film is based on a short story by Koji Suzuki, who wrote The Ring, so it’s safe to guess that Adrift on the big screen’s vibe will be generally unsettling and at sea.

The story Adrift comes from a collection of short stories whose title translates into English as Dark Water. Each of the book’s short stories dives into a different atrocity committed by humans against themselves–which, knowing Aronofsky and his established fascination with the same in his films, should be fertile ground as inspiration for another movie.

Continue Reading at GameSpot

Dungeons And Dragons New Boneyard Miniatures Are Terrifying And Grotesque

Dungeons & Dragons is an expansive universe featuring many fantasy elements made of sugar and spice and everything nice. However, there is a darker, scarier side to the creatures you may encounter in D&D, and WizKids’ new Boneyard miniatures highlight the terror.

WizKids has a targeted release for numerous Boneyard figures and packs for March 2021. GameSpot was sent a few of the miniatures to be included in this set early to check out. As usual, all of these miniatures are highly-detailed with exceptionally great paint jobs.

Zombies, skeletons, and grotesque creatures await you in the D&D Icons of the Realms: Boneyard Booster packs, and they’re almost as terrifying as the Hand and Eye of Vecna collectible. Check out some of the monsters you can pick up in these boosters below.

Continue Reading at GameSpot

Amazon Prime Members Can Claim 30 Free Games And Tons Of Loot In February

With January winding down, it’s almost time for a new batch of free games and loot to go live for Amazon Prime members. February’s Prime Gaming lineup, like usual, adds five more free games to the program. The new freebies join an existing lineup of more than 20 games. Throughout February, you can also secure loot for a wide variety of hit games, including FIFA 21, Red Dead Online, Apex Legends, and more.

Starting February 1, there will be five new freebies up for grabs: Table Manners, Stealth Bastard Deluxe, Spinch, Monster Prom: Hotseat edition, and Swimsanity.

With Valentine’s Day around the corner, two of the upcoming Prime Gaming free games fit the mood. Table Manners is a quirky physics-based game where you go on a series of dates that you really want to go well. Unfortunately, you’re playing as a disembodied hand with terrible motor skills. Monster Prom: Hotseat edition is also a dating sim, but this is a narrative-focused adventure that tasks you with securing a date to the prom. In the lead-up to the big dance, you converse with your fellow monsters to raise your stats and ultimately secure a date.

Continue Reading at GameSpot

New Halo Infinite BR, AR Weapon Renders And Art Revealed

As part of Halo Infinite developer 343’s huge news blowout, the studio shared a series of brand-new weapon renders and pieces of artwork from the anticipated next-gen sci-fi shooter.

The in-engine weapon renders showcase a variety of popular and familiar weaponry, including the Assault Rifle and Battle Rifle, both of which have received some tweaks based on their appearance in previous games. Other weapons on display include the Hydra, the Needler, the VK78 Commando, and the brand-new Bulldog shotgun that 343 created to shake things up in a big way.

Also on display is some artwork, including new renders of the Drop Wall equipment that can be used in campaign and multiplayer to protect yourself from incoming fire. A render of Master Chief’s grappling hook is also available, while 343 separately shared new details on how it works and how you may be able to use it to bring the fight to your enemy.

Continue Reading at GameSpot

PlayStation Files Patent For Technology That Lets Spectators Mess With You in VR

PlayStation has filed a patent for technology that lets audience members participate in virtual reality content, making decisions for the active player. Or, you know, just messing with them.

The patent was filed in October of 2020 but was recently published. You can find the front page with a useful illustration of the technology in action on the US Patent and Trademark Office website.

patent
Audience Participation Trademark Imagery

The patent’s copy talks about how audience members will be able to participate in games while another user is immersed within virtual reality. They will be able to make decisions for the player via “spectator devices,” probably mobile phones, in a manner similar to PlayStation’s PlayLink technology, used in games like Hidden Agenda and That’s You.

It looks like you’ll be able to help or screw over the main player in virtual reality, depending on the available choices. According to the patent, this will “augment the VR scene based on the spectator inputs in response to the interactive content of the audience participation content.”

[ignvideo url=”https://www.ign.com/videos/2020/06/30/psvr-patent-filed-for-ads-in-your-vr-headset-ign-daily-fix-“]

In the provided example, we can see one user inside of virtual reality, while four friends are on the sofa behind them. On the screen visible to the audience is a voting prompt, which allows them to pick between a sword, a monster or a soup ladle. This choice is registered on the spectator devices and then sent to the player inside of virtual reality, who sees the prompt “spectators have given you a soup ladle.”

It’s not clear whether the VR user knows about the options available or not, but that would certainly add to the mischievous nature of this interesting technology. The idea immediately conjures images of spectators being able to send unwitting players down bad paths in a horror game or making story decisions for them in a narrative experience. Honestly, it just sounds really fun.

[widget path=”global/article/imagegallery” parameters=”albumSlug=top-25-psvr-games&captions=true”]

As with all patents, the fact this was filed doesn’t necessarily indicate that Sony will go any further with development, but it’s another indication that the company is actively thinking about where to go next with its VR products.

In other PlayStation patent news, a patent revealed in September of 2020 suggested that the next PSVR headset could have Oculus-esque inside-out tracking. As of writing, the PSVR is only available on the PlayStation 5 via backwards compatibility, with Sony’s plans for the platform going forward still shrouded in mystery.

[poilib element=”accentDivider”]

Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Activision, EA, PlayStation, Microsoft Named In Best Places To Work For LGBTQ Equality List

The Human Rights Campaign has released the results of its 2021 Corporate Equality Index that shines a light on the US-based companies that are doing the best in regards to practices and policies related to LGBTQ workplace equality, and several gaming companies made the list.

The 2021 index includes 767 companies that received a top score for LGBTQ-inclusive policies, which is a record for the index. Included on the list with a perfect score are gaming giants like Activision Blizzard, Electronic Arts, and Sony Interactive Entertainment, as well as the retailer GameStop. Microsoft, Apple, and Amazon also made the list this year.

“The Corporate Equality Index comes out after a year the nation has faced a global pandemic, legitimate racial injustice and national unrest,” the organization said. “Within this climate, companies have continued to advance vital workplace protections for LGBTQ employees around the world, as acknowledged in this report.”

Continue Reading at GameSpot

Get A Justice League Dinner Delivered To Your House To Celebrate Release Of Snyder Cut

Warner Bros. is partnering once again with Wonderland Restaurants to bring a Justice League inspired meal to homes across the US to celebrate the March 18 release of Zack Snyder’s Justice League on HBO Max.

Limited edition boxes shaped like the Mother Box from Justice League will be delivered right to your home. The meal will cost $130/£100 for two people, and the food inside will be inspired by characters from the Justice League. These will deliver April 15-May 27, and you can preorder on Wonderland at Home.

No Caption Provided

As you can see from the official menu above, this is a multi-course meal featuring items based on things from the DC Universe, like Jitters Coffee, a staple from The Flash. This tasting menu features fish, a burger, desert, a couple of beers and more.

Continue Reading at GameSpot

Grounded Update Adds Flying Insects Like Bees And Mosquitos To The Xbox And PC Game

The next update for Obsidian’s adventure-survival game Grounded has arrived, and it adds flying insects to the Xbox and PC title for the first time.

Mosquitos, fireflies, and bees are now invading the world of Grounded, adding on to the ground-dwelling bugs such as ants and spiders. In a blog post, Obsidian said flying insects had been a top-requested feature from the community since launch.

In addition to the insects themselves, the new update adds more craftable items themed around the new winged creatures. These new items include Beer armor, a Firefly head lamp, and the Mosquito Needle. You need to kill the critters themselves first before you can craft the items.

Continue Reading at GameSpot

Snyder Cut Of Justice League Heading To HBO Max In March, New Posters Revealed

It was announced last May that the Snyder Cut will be premiering on HBO Max, without a specific release date. Friday morning, fans of the long-awaited “uncompromised” version of Warner Bros’ Justice League movie got their answer.

The Snyder Cut will be premiering on HBO Max on March 18. In just a few weeks, we’ll finally get to see if it was worth the wait. It will be released as a four-hour-long epic, which makes it the longest-running comic book movie in history. Check out the new posters below.

Credit: WarnerMedia
Credit: WarnerMedia

For years now, we’ve seen bits and pieces of Snyder’s original version from Henry Cavill in the black Superman costume most notably tied to his return after his death in the comics, a barbaric-looking Darkseid, and a redesigned Steppenwolf–on top of additional shoots adding characters such as Jared Leto’s Joker.

Continue Reading at GameSpot