Wonder Woman 1984 International Theatrical Debut Disappoints

Wonder Woman 1984’s international theatrical debut was not as successful as planned, opening to only $18.8 million in China and a total of $38.5 million overseas.

As reported by THR, Wonder Woman 1984 didn’t even place 1st in China during its opening weekend, losing out to The Rescue’s $35 million.

For comparison, 2017’s Wonder Woman opened to $38 million in China before earning a total of $90.5 million. At this pace, it could be a tough road for the sequel to recoup its $200 million budget. Box office analysts anticipate Wonder Woman 1984 will make around $40 million in its theatrical run in China.

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This result is “particularly disappointing since China is known for its affinity for superhero movies and was expected to be the title’s largest theatrical market.”

Wonder Woman 1984 appeared in 32 territories ahead of its December 25 release date on HBO Max that will begin a year where Warner Bros. will be releasing all of its films in theaters and HBO Max on the same day.

As Variety notes, Wonder Woman 1984 “pulled in $3.6 million in Taiwan, $2 million in Thailand, $1.7 million in Brazil, and $1.6 million in Mexico and Japan.”

In our review of Wonder Woman 1984, we said it “is a film with a heart full of hope and love; a nostalgic look back to a beloved time that provides escapism from an exceptionally difficult year.”

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In North America, Monster Hunter was released and earned only $2.2 million in its debut. It’s obviously important to take into consideration that less than 37% of theaters are open and certain cities have closed them completely for the time being due to the rise in COVID-19 cases.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PUBG Mobile Hits 2 Million Players With The Ban Pan

The PUBG Mobile development team has been on a roll with its anti-cheat actions, as it has banned more than 2 million people over the course of a week. Dubbed the “Ban Pan,” the latest anti-cheating report for the game says that nearly a third of all banned players had modified their character model, while about 15% of players were using aim hacks.

The accounts banned as part of the mass action are permanently suspended from using the game. Other reasons for the bans include x-ray vision hacks, speed hacks, and hacks that modify an area of damage. All of them threaten to undermine the competitive nature of a game that game that has more than 50 million daily users. That means the banned total equals roughly 4% of the total daily number, though the game has been downloaded more than 600 million times to date.

PUBG Mobile’s success is even more crucial right now, as Fortnite is–at least temporarily–not available on iOS. That doesn’t mean the game faces no competition on the platform, as Call of Duty Mobile continues to get updates for standard multiplayer as well as battle royale content.

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Shigeru Miyamoto’s Kids Were Big Sega Fans Growing Up

No one is more closely associated with Nintendo than Shigeru Miyamoto. “Mario’s dad” and the creator of series like Donkey Kong and The Legend of Zelda has been with the company for decades, and his own children grew up with access to Nintendo’s game library. That’s why it’s particularly amusing that they were also big Sega fans.

Speaking to The New Yorker, Miyamoto said that growing up, his children were big fans of Space Harrier and Out Run–two classics we’ve seen on numerous systems, including Sega Genesis. They both hold up fairly well today, and you can actually play them both on Nintendo Switch via the Sega Ages series.

Perhaps that Sega love came as a result of the house’s game consoles being owned by Miyamoto himself rather than his kids.

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Cyberpunk 2077 Save Data Could Be Corrupted If File Size Is Too Large

Especially if you are far along in the Cyberpunk 2077 storyline, you are going to want to monitor your save file size closely. Players are reporting that their save data is being corrupted after it goes beyond 8MB, and there isn’t any way to recover the data if this happens.

Players on Reddit are discovering that, at least in some instances, their save files are corrupted and unrecoverable once they reach that 8MB mark. For those who have been crafting items extensively over the course of their playthrough, the file size can balloon, putting them at greater risk of having their data corrupted. It isn’t affecting all players, and you seem to be more likely to corrupt your data if you’ve crafted literally thousands of items.

GOG support (GOG is owned by CD Projekt Red’s parent company, CD Projekt) seemed to acknowledge that there was indeed a file size limit in a reply to a concerned player. The company said it may increase the save file size limit via a future patch but this would not revert already corrupted save data back to a useable state. It also recommended not using any item duplication glitches and loading a save file that hasn’t made use of it yet.

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