Game of Thrones: The Complete Series 4K UHD Preorder is on Sale

A bunch of 4K UHD and Blu-ray collections and special editions have popped up for preorder in recent weeks. Better yet, some of them are available at significant discounts below the MSRP. We thought now would be a good time to round them all up in one place. From Game of Thrones on 4K UHD to Back to the Future and Princess Mononoke, these collections and special editions are all shipping in the coming months.

And thanks to the Amazon preorder guarantee, if you preorder one of these sets and the price drops lower before it ships, you’ll pay the lowest price it drops to, even if it goes back up prior to release.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Marvel’s Avengers: The Final Preview

Marvel’s Avengers seems to be trying a little too hard to please everyone. It’s both a set-piece driven, action-packed, explosive single-player adventure, while also balancing an intrinsically tied cooperative mode with a complex loot system at its core. Its seasoned cast of voice-talent does a tremendous job breathing new life into these familiar characters, and the overall story benefits from it. The combat is mostly fun and flashy, though sometimes a little too frantic. But while some folks may be hungry for a fully fleshed out campaign with interesting characters and varied missions, others may be looking for a looter-shooter- style grind- fest with friends. After playing the beta, I’m currently a bit concerned Marvel’s Avengers may not be able to satisfy either craving.

The beta’s opening Golden Gate Bridge mission is the one we’ve all seen, but it’s fun, bombastic, and introduces you to each Avenger. It’s a great opener and sets the tone for how wild this game can be. The second available mission sees Ms. Marvel and Hulk infiltrating an AIM base housed in a very nice-looking overgrown jungle area. It slows things way down, giving Kamala and Bruce a chance to banter and build their characters. Kamala is the spunky Avenger super-fan who is stoked to be on these missions, while Bruce takes on more of the mentor role. I hate to say that I got The Last of Us vibes, possibly because Bruce is played by Troy Baker, but I got The Last of Us vibes.

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The third mission, however, is what worries me about what the full campaign could end up becoming. It’s labeled as a story mission but is more of an introduction to the multiplayer than anything. It’s another infiltration mission, but you get to choose who you play as this time around, and unfortunately, all those tailored character moments vanish as both Hulk and Ms. Marvel become more like blank avatars to get you through the mission. It’s unfortunate, and I’m not necessarily harping on the idea of these smaller multiplayer-style missions being sprinkled into the campaign. I just loved the well-acted character moments more, and I hope those persist throughout the campaign.

Once you’ve completed the three-story missions available, the War Table opens up, giving you a full array of multiplayer missions to take on to power up your heroes. They vary slightly, but most involve infiltrating a building and killing waves of enemies while performing tasks such as standing on control points or destroying data servers. While they got repetitive fairly quickly, switching up my hero choices would often breathe new life into them. For now, the heroes are varied enough to be unique.

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Each Avenger is equipped with three special abilities that run on a cooldown. The way each hero dodges or blocks also adds an element of strategy I didn’t expect at first. While someone like Iron Man will simply dodge incoming enemy attacks, Ms. Marvel will instead opt to push the enemy with her giant polymorphed hands. Playing as Black Widow, you can time dodges to unleash unlocked abilities or even counter an enemy with well-timed parries. The real fun comes from picking the character that suits your playstyle. I started with Black Widow but felt the combat was a bit too frantic to get the most out of her, so I instead switched to Iron Man who takes on a more ranged approach. Luckily you can switch out your hero as often as you’d like in between missions, allowing you to hone in on who fits you best. Keep in mind, though, that if you do switch out your character to one that’s not been leveled up, you may need to lower the difficulty or choose easier missions until that hero gets up to snuff.

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The thrill of battling through these missions over and over can dry up quickly though when repeatedly taking them on alone. I hesitate to use the word mindless, but I did find myself zoning out quite a bit while taking down the same giant robot walker for the fourth time. In the first mission, Iron Man quips, “Which one of you B-movie extras am I taking down first?”– the self-awareness is glowing. Luckily, playing with friends while chatting on a headset improves the experience, as with any loot grinder. There is an added layer of joy that comes from not only fighting alongside heroes you know and recognize but also being able to joke about your friend’s Hulk stealing your kills with his giant rock throws. I just hope the mission variety improves when the full game arrives. Right now we’re either taking down the same waves of enemies, standing on a waypoint, or destroying a waypoint.

That said, there are a few drawbacks to the overall multiplayer system. First off, you can’t double up on heroes. While this makes sense on paper, in reality, it means there will need to be some discussions if you plan on teaming up with your same group of friends, which can be an issue if some of your heroes aren’t as leveled up as others. There’s the scary potential scenario where you’ve built up an amazing Black Widow, but it turns out the main character of a person you want to play with down the line is also Black Widow, forcing one of you to switch to a less powerful alternate. Of course, a worse long-term problem that will need to be solved: what happens when a new DLC character is released, and everyone wants to try them out at the same time?

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Conversely, as fun as it is to team up with your friends and take on missions, it can be almost equally as frustrating when matchmaking with random folks. Marvel’s Avengers offers nothing in the way of communicating with your fellow heroes if they’re not wearing a chat headset – there’s no ping system, minimap, or teammate indicator. And since a lot of these infiltration missions begin in wide-open areas, losing track of your no-voice-chat teammate is bound to happen. When you’re stuck on the ground as Ms. Marvel and your random teammate is zooming around as Iron Man, odds are great that you’re going to lose each other quickly, with no real way to communicate what each other is up to.

But Marvel’s Avengers’ most glaring issue, at least during the beta is its gear system. The real draw to get people to grind these endless war zones is the chance to loot something great, and so far, I haven’t cared about a single thing that’s dropped for me. First off, none of it changes the actual look or feel of your character. Every item is an invisible piece that just counts up to an overall gear score. You may find a pair of gloves that slightly improve your normal attacks, but most of these just offer elemental bonuses and are almost invisible in the actual gameplay. When your gear screen has a button you can press to just automatically equip the highest-numbered gear you have, it makes it seem as though there are few meaningful choices to be made. Everything drives to a single power level number, and when so many games have solved this uninteresting way to sort through loot, it’s a tad disappointing to feel like you’ve gone back in time.

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Marvel’s Avengers has a long way to go. The story and characters are interesting, and I actually can’t wait to see it through. The campaign missions in this beta seemed varied enough, and hopefully, that keeps up. And while live-service games often come with the adage of “it’s not how they launch, it’s what they become,” I’m worried that there’s currently very little that would keep my interest to play past the campaign. With a slew of promised, completely free updates, and a nearly limitless amount of source material to make additional content from, Marvel’s Avengers could end up being great – or it could very quickly get Thanos-snapped from its community’s mind.

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Mark Medina is an Editorial Producer at IGN. You can follow him on Twitter here.

Marvel’s Avengers Beta Impressions: Some Assembly Required

Even having played Marvel’s Avengers last year, spending more time talking about the game, watching new trailers and the Wartable stream, it’s been hard to get an overall sense of the melee-focused action-adventure game. We know it has a lot of characters, we know it has an involved single-player story campaign, and we know it has a live game-style gear grind, but getting a handle on how those things will work together in moment-to-moment play has been difficult.

After playing an early look at the Marvel’s Avengers beta, the whole picture is starting to make more sense. My earlier comparison of Marvel’s Spider-Man meets Destiny 2 holds up in a broad sense, but it’s not the whole story. The beta displayed how playing as each of the different characters will be a distinct experience, how you’ll bring the Avengers together to form a team, and how getting good with just one or a handful of characters will likely elevate the experience significantly–especially with other players.

The early portion of the beta takes you through a few story missions, giving a very broad look at the tale we’ll be seeing in the full game. As we’ve known for a year now, the game opens with a big battle on the Golden Gate Bridge in San Francisco, which culminates in the Chimera, the Avengers’ helicarrier, and its newfangled reactor exploding. That event (apparently) kills Captain America and a whole bunch of people in San Francisco, while spreading a disease throughout the country (and maybe the world) that turns people into Inhumans: essentially, they get sick and sometimes die, but if they survive, they get superpowers.

Continue Reading at GameSpot

How Progression Works In Marvel’s Avengers

Marvel’s Avengers has been commonly compared to Destiny, and it’s a pretty apt comparison as far as progression is concerned. A fair bit of how you progress in the game and grow stronger is through the acquisition of higher-tier loot. But that’s not the only way that Marvel’s Avengers tracks your progress–it’s one of four tracks that you’ll need to stay on top of to curate your perfect Avenger.

We’ve played the beta extensively and have a detailed breakdown of how progression works in Marvel’s Avengers. We’re specifically looking at character progression, as story progression is far easier to understand. Early on in Marvel’s Avengers, JARVIS will inform you that all missions on your War Table that are marked as part of the Reassemble storyline will contribute to your progression through the main campaign. Just keep beating those single-player missions and you’ll complete the story.

In our Marvel’s Avengers beta impressions, editor Phil Hornshaw wrote about how combat and teamwork-focused gameplay in the beta is somewhat fun, while pointing out that there are flaws in both the environmental design and grind for new gear.

Continue Reading at GameSpot

Logitech Reveals New Next-Gen Ready Racing Wheel, the G923

Logitech has unveiled a new racing peripheral set: the Logitech G923 Racing Wheel and Pedals. The wheel has one name but will come in two versions: one for PC, Xbox One, and Xbox Series X, and one for PC, PlayStation 4, and also PlayStation 5 (subject to final Sony product approval). Logitech has previously sold console-specific wheels as different models with the PC/PS4 G29 and the PC/Xbox One G920 (although they were already largely identical aside from a few additional buttons and an array of rev LEDs on the G29).

The new G923 features what Logitech describes as a “new high-definition force feedback system that dials into a game’s physics and audio engine to deliver an ultra-realistic experience.” The company has dubbed the proprietary technology ‘Trueforce’. Logitech explains the wheel “connects directly to in-game engines, processing at up to 4000 times per second” using actual game physics and audio in real time. The caveat for now is that this is only in supported games. So far only Gran Turismo Sport, Assetto Corsa Competizione, and 2019’s Grid support Trueforce at the moment, according to the wheel’s new product page.

The wheel and pedal set will also feature programmable dual clutch launch controls, an improved brake pedal with a new progressive spring, rev lights, a 24-point selection dial.

Key features of the G923 wheel and pedal set.
Key features of the G923 wheel and pedal set.

“For the last few years, we’ve been working with sim drivers, and professional race car drivers to develop a full-featured, realistic driving experience like no other,” said Logitech GM Ujesh Desai in a statement alongside the announcement. “With Trueforce you really get to feel the road, along with all the subtle features of the race car.”

The Logitech G923 Racing Wheel and Pedals will be available this month for USD$400/AUD$800.

IGN has just been supplied a G923 and will return with impressions in the coming days.

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Luke is Games Editor at IGN’s Sydney office. You can find him on Twitter sporadically @MrLukeReilly.

Riot Announces Spirit Blossom-Themed Manga Contest

As Riot’s Spirit Blossom event continues across League of Legends, Teamfight Tactics, and Legends of Runeterra, the studio is giving artists the chance to win some exclusive Spirit Blossom-themed loot.

Announced on the League of Legends website, the new competition challenges artists to draw a one-page manga based around the Kin of the Stained Blade anime-style cinematic.

To enter, artists just need to post their submissions to Twitter, making sure to tag @UK_LoL and use the hashtag #SpiritBlossomManga. Despite the use of the UK Twitter handle, the competition is open to artists from around the world.

Continue Reading at GameSpot