Mafia 3 Studio, 2K Silicon Valley Working On Unannounced Games

As part of Take-Two’s latest earnings report, the publisher revealed that two of its studios have been working on unannounced games that we’ll be hearing more about “in the coming months.”

The first is from developer Hanger 13, the team behind 2016’s Mafia III. Take-Two president Karl Slatoff wouldn’t say what exactly the project is, only that we’ll be finding out at some point later this year.

The other project we’ll soon discover more about is from 2K Silicon Valley. The studio was only established a year ago and doesn’t have an official name yet, but the team, led by Sledgehammer co-founder Michael Condrey, has already been cooking up something.

Take-Two also reiterated during the earnings report that the newly founded Cloud Chamber Studio is very early in the development of a new BioShock game, noting that it’s still years away. The rest of the news out of the call revolves around Take-Two’s finances, with Grand Theft Auto V reaching a new sales milestone, Rockstar Games being in a position that’s “never been stronger,” despite the looming departure of co-founder and writer Dan Houser, and The Outer Worlds selling two million copies.

Overwatch Hits Big New Player Milestone

Overwatch has now hit 50 million players since launch, bolstered by the recent release of the Nintendo Switch version, according to Activision Blizzard. The company revealed the new player count in its quarterly fiscal disclosure.

This comes just after the latest update, 1.45, added Hero Pools at the start of Season 21. That disables certain characters from competitive play, with rotations coming weekly. This was largely seen as Blizzard’s solution instead of a pick and ban feature, which had been rumored just before the announcement. The Hero Pools feature may not return for Season 22, depending on how Blizzard assesses its performance. This is part of a new strategy to iterate with balance changes more frequently.

Overwatch was also impacted by the recent coronavirus outbreak, prompting the studio to cancel several esports events slated for China.

Meanwhile, Blizzard is working on Overwatch 2, which will introduce new story content as well as characters, maps, and modes that will come to the original game too. The development of Overwatch 2 did impact the original one for a time, though, leading to less frequent updates.

The Activision Blizzard financial statement also revealed that Call of Duty Mobile is doing very well for Activision, prompting even more mobile ports for the future. And sure enough, another Call of Duty is coming this year.

Warcraft 3: Reforged Gets Its First Patch After Rocky Launch

The reception to Warcraft 3: Reforged has not been great. Activision acknowledged as much in earnings call yesterday, extending the refund window for the remaster while also committing to upcoming patches to fix current issues.

The first update for Reforged, which is out now, is meant to be the first step in that process, and it does some cleaning up around the outskirts. It addresses bugs in the campaign involving mission event triggers and fail states. Blizzard notes that some of these fixes will invalidate prior saves, but will not reset any campaign progress.

Aiming at online fixes, the patch should address issues with invalid map names in multiplayer, as well as crashes associated with Multiboards on custom games. There’s no word yet on when some missing functionality from Classic Warcraft 3 will be restored in Reforged, however. Blizzard indicated that they intend to add much of that functionality in a major update for Reforged in the future.

You can read through the full patch notes below:

  • Campaign
    • Players should no longer be met with a “defeat” screen after loading into a mission.
    • Audio levels for some dialogue have been adjusted.
    • The animations, triggers, and cameras for some cutscenes have been tweaked.
    • Disconnecting or logging out will no longer change the save file folder.
    • Fixed a number of issues that would block progression or not give credit for completing missions.
      Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost.
  • Custom Games
    • Multiboards should no longer crash custom games.
    • Joining lobbies for the same map no longer creates duplicate versions of the map.
      Developer’s note: This also resolves disconnects from improper map names.
  • Gameplay
    • The rendering of Classic mode has been updated.
    • Resolved an issue with hitching when constructing buildings or training units for the first time.
    • Fixed Ziggurat upgrade animation in Reforged mode.
    • Adjusted animations and portraits for multiple units and buildings.
    • Units completing training while off-screen again have voices.
    • Starting locations are again obscured by the fog of war.
  • Interface
    • Whispers now include the name of the sender.
    • Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game.
    • Non-Latin glyphs no longer overlap.
    • A tooltip now displays when hovering over truncated text.
    • Chat keeps up with the latest messages.
    • Heroes on the match results screen are now contained by boundaries.
    • All menus are now distinct between Classic and Reforged graphic settings.
      Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic.

Netflix’s Locke And Key: 35 Easter Eggs And References In Episodes 2-5

Locke and Key spoilers ahead!

We already covered the Easter eggs and references in Locke and Key Episode 1, “Welcome to Matheson.” Now we’re moving onward through the series, to Episodes 2-5, where we found plenty more to examine and obsess over.

As alward, if you’re here reading this, we assume you’ve watched the series already, and you want to know more about all the juicy Easter eggs and references Locke and Key Season 1 contains. The series is an adaptation of the comic books of the same name, created by writer Joe Hill and illustrator Gabriel Rodriguez. The show follows the Locke family as they move into their family’s ancestral home, Keyhouse, following a family tragedy, and discover magical keys that unlock powerful abilities. And besides all the references back to the comics, there are tons of Easter eggs for diehard fans of the series, and of horror in general.

If you missed it, check out everything we spotted in the series premiere. Be warned–throughout these articles, we’ll discuss events from throughout the series. Consider this your spoiler warning.

Are you a fan of the comics, the show, or both? Let us know which Easter eggs and references are your favorites in the comments below. Then read our Locke and Key Season 1 review and check out the latest Locke and Key news–from the fact that work on Season 2 has already begun, to Joe Hill’s recent announcement of a new Locke and Key one-shot issue.

Read more: Every Key In The Locke And Key Comics (And What They Do)

1. “Only kids can get into Narnia”

In C.S. Lewis’s Narnia books, various groups of children enter a mythical land called Narnia. Bode isn’t far off with this comparison, since adults have a much harder time perceiving and retaining memories of Keyhouse’s magic in Locke and Key. The first Narnia book is called The Lion, The Witch and the Wardrobe, a name that Kinsey can’t quite recall.

2. Vegetable lady

There’s a reference here to a lady who entered Keyhouse, turned into a “vegetable,” and lives in an asylum now. He doesn’t have the story quite right, but he’s definitely talking about Erin Voss, who we meet later in the season.

3. Bode=Rufus

At this point in the show, we’ve met Rufus only briefly, when the Lockes entered the ice cream shop in Episode 1. But Bode’s mannerisms as he explores the house, acting like he’s on a mission and talking with his action figure, are more like how Rufus acts in the comics.

4. Bode’s swords

The shot of Bode climbing up to get the swords down from the mantle is taken almost directly from the comics.

5. Lucas’s introduction

Ellie’s mention of Lucas here as her boyfriend and Rendell’s best friend is the first time the character is referenced. In the comics, Lucas plays a much larger role than in the show. On a rewatch, though, Ellie’s haunted expression as she stares at the picture makes a lot more sense.

6. The Ghost Door again

In his attempts to figure out what the Head Key does, Bode tries it in the Ghost Door, which won’t come into play until later. The camera lingers on the doorknob for quite a while though.

7. Tom Savini cameo

The Savini Squad should really get out of their basement and visit the local hardware store more often. They’d be pleasantly surprised to find that the proprietor there is none other than their idol, horror filmmaking pioneer Tom Savini himself.

8. Whispering Iron

We get another clue to the fact that the keys are made out of a special material here, when Savini says the key is “lighter than any iron [he’s] felt.” But that’s a mystery for another day.

9. Welcome to Gabeson

If you’ve watched the whole season already, you’re aware that Gabe, introduced here, is hiding a secret. The fact that he’s also new to Matheson, as Scot points out, is a small hint.

10. Mr. Robot

The prop dummy that the Savini Squad has constructed to fill in for Scot when they pull its head off actually looks less like actor Petrice Jones and more, for some reason, like Mr. Robot star Rami Malek. Go figure.

11. The Invisible Man

If you look closely on the Savini Squad’s set, you can see a poster for The Invisible Man on one wall. The 1933 original is considered a classic, and there’s a reboot coming out this year.

12. The Head Key

The Head Key works differently in the show than in the comics. In the source material, users open the tops of their heads like the hood of a car and peer down into it, plucking out memories and emotions personified as little creatures and humanoid beings. The show goes for the slightly less gruesome effect of a door or other entrance (in Bode’s case, a toy chest) opening somewhere in the room.

13. Bode’s toy chest

Bode’s mind realm is full of fun toys and games, but it’s the massive screen playing Spyro the Dragon on the walls that sticks out to us. We know from the first episode that Bode is into Fortnite, but we had no idea he also appreciates games that came out many years before he was born.

14. Unreliable memories

Throughout Episode 3, the Locke kids remember a story their dad used to tell them, each recalling a slightly different version. The idea is that memories are unreliable, which is a theme throughout the series. In the books, this is communicated by the fact that Bode’s memory of the monster that lived in the well is very different from the version they eventually meet.

15. I’m a PC

Dodge clumsily typing on this guy’s computer is a funny nod to the fact that she’s been locked in the wellhouse for decades, and thus has zero idea how to use a computer.

16. (Cover) Band of Horses

In the show, Scot invites Kinsey to a concert by a Band of Horses cover band called Cover Band of Horses. He references several other cover bands: the Novemberists (for the Decemberists), Dead Lyft for Cutie (for Death Cab for Cutie), and Nerdvana (Nirvana). In the comics, Scot plotted to attend a Muse concert, but didn’t actually go.

17. A real Chad

The guy Tyler gets into a fight with isn’t named in the show, but according to the subtitles, his name is Chad, which, yeah–definitely a Chad if we ever saw one.

18. Kinsey’s head mall

The inside of Kinsey’s mind takes the form of a mall, and it has an incredibly detailed directory, including things like “dad memories,” “sleepovers,” “birthdays,” “concerts,” “Bode being Bode,” “boys I like,” “boys I DON’T like,” and many more. The one that made us laugh the most is inside her memory store, where you can glimpse the category “Dad’s Music I Pretend I Don’t Like.”

19. The sea cave

During Bode’s ghost flight, he soars by the sea cave, which will play an important role later in the season. This is the first time we glimpse it.

20. Chamberlin Locke

Ghost Bode flies to the family cemetery and encounters the ghost of Chamberlin Locke, a character who appeared in several one-shot issues of the comic books. Bode promises to come visit Chamberlin again, though that never actually happens.

21. Ellie in the well house

Bode spies on Ellie as she visits the well house to visit Lucas. This is the first hint we get in the show that Lucas and Dodge are the same person.

22. Yearbook quotes

There’s a lot of fantastic detail as Nina examines Rendell’s yearbook, especially in the quotes that each character chose. Erin Voss’s Mother Theresa quote has to do with echoes, Rendell’s is about Peter Pan (a boy who could fly and never grew up), Ellie’s is an Oscar Wilde quote about keeping love in your heart (like she did with Lucas all these years), Lucas’s is from Metallica (“Life is ours. We live it our way,” a selfish worldview), and Mark Cho’s is a Darth Vader quote about faith.

23. Rendell’s parents

Ellie’s claim that “Rendell’s parents were never around” is a meta reference to the fact that in the comics, we never found out who Rendell’s parents were, besides one small glimpse of his and Duncan’s mother, despite the many flashbacks to his time growing up at Keyhouse.

24. The Bends

When Nina and Ellie break into the secret room in the basement, there are relics everywhere of Rendell’s time growing up there with his friends, such as the Radiohead poster on the wall. The poster is for The Bends, an album released in 1995.

25. Chastity? Is that you?

In the show, Dodge gives the fake name “Chastity” when she visits Erin Voss in the asylum. We’re not sure, but we’re assuming that’s a reference to GameSpot’s Chastity Vicencio.

26. The British are coming

Rufus’s reference to the British using Keyhouse as a base during the Revolutionary War is straight from the comics–in the fifth volume, Clockworks, Tyler and Kinsey use the Timeshift Key to view events from that era.

27. Dodge in the well house

The moving, speaking ghost of Dodge that appears in the image of the well house is also straight from the comics. Now, as then, it’s unclear how Dodge actually accomplishes this trick.

28. Joe’s wife

Joe mentions his wife Callie, who comics readers met during flashbacks in the second volume, Head Games.

29. Jane Austen book

The Jane Austen book that Jackie tells Tyler about it is Sanditon, and the story is exactly as Jackie says: Austen never completed it, and other authors have made various attempts over the years.

30. Hadouken

Scot’s “hadouken” is a reference to the famous attack from the Street Fighter games.

31. Kinsey’s Metz poster

Kinsey has a Metz poster in her room. This is either a reference to the city in France, or the Canadian punk band–and with Kinsey, it could be either, though it looks more like the former.

32. The Music Box

The music box and its accompanying key play a much smaller role in the comics. It debuts in the issue “February,” part of the comics’ fourth volume, in a brief appearance. Writer Joe Hill then brought it back for one important purpose later in the series.

33. Gabe’s story

In retrospect, Gabe’s story to Kinsey here about his past is clearly 100% made up. If you know what happens later, then it’s obvious that “Gabe” designed this whole tale to be as sympathetic as possible to Kinsey.

34. Flower Key

The Flower Key–or whatever it’s officially called–is another invention for the show that didn’t exist in the original comics. Its exact function is unclear–it apparently allowed the user to hide memories in jars under the ground. That seems oddly specific and not terribly useful considering that the Head Key exists. Maybe it will get explained better in Locke and Key Season 2.

35. Identity Key

This is our introduction to another brand new key in the show, the Identity Key–which combines and replaces two keys from the comics, the Gender Key and Skin Key.

Blizzard Expands Refund Requests For Warcraft 3: Reforged

Blizzard has changed its standard refund policy for Warcraft III: Reforged, allowing those disappointed by the game the opportunity to receive a refund upon request. This follows a week in which fans have remarked that the remaster of the iconic RTS was lacking in several areas.

The Support section on Battle.net has a refund page for the game that outlines its specific refund policy. “Blizzard stands by the quality of our products and our services,” the page reads. “Normally we set limits for refund availability on a game, based on time since purchase and whether it has been used. However we want to give players the option of a refund if they feel that Warcraft III: Reforged does not provide the experience they wanted. So, we’ve decided to allow refunds upon request for the time being. You may request a refund here on our Support Site.”

Blizzard’s RTS remaster launched last week to a mostly negative reception. Many fans have noted that certain cutscenes failed to live up to the expectations set by what was shown previously at BlizzCon 2018, and many are disappointed with the absence of reworked story elements and an overhauled UI. The remaster has also courted controversy surrounding the fact that anything you create in Warcraft III’s Custom Games is immediately owned by Blizzard, rather than by their creators, which hasn’t gone down well in the game’s modding scene.

Blizzard has responded to the negative reception in the week since its release, and patches are on the way. For now, though, if you want a refund you’ll get one.

For more on Warcraft III: Reforged, check out GameSpot’s hands-on impressions piece, “Warcraft 3 Remains Fun But Reforged Is A Disappointment On Many Fronts.”

Does Birds of Prey Have a Post-Credits Scene?

The following contains spoilers for Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn).

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Marvel may have popularized the post-credits scene trend over the past decade, but that hasn’t stopped DC’s movies from getting in on the action in recent years. While Suicide Squad, Justice League, Aquaman, and Shazam have all featured after-credits stingers, other DC movies like Wonder Woman and the standalone Joker did not. But what about Birds of Prey?

Does Birds of Prey Have a Post-Credits Scene?

No, Birds of Prey does not technically have a mid-credits or post-credits scene, although there is an amusing tease from Harley Quinn herself if you stick around after the credits have rolled.

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As the credits end, Harley’s voiceover returns, pulling a Ferris Bueller and making fun of anyone who stuck around for so long. Still, she offers a reward to those patient enough to wait, offering to reveal a juicy secret about Batman. She begins, “Did you know that Batman f-” before the audio cuts out, leaving us hanging. So cruel! (Any guesses what she was going to say?)

Is Batman in Birds of Prey?

As for the Dark Knight himself, Batman doesn’t cameo in Birds of Prey – which makes sense, considering how muddled DC’s Batman continuity is right now. Matt Reeves’ upcoming film The Batman is rumored to be set in the ’90s (although that has yet to be officially confirmed) and will star Robert Pattinson as a younger Bruce Wayne, seemingly closer to the beginning of his career as Batman. Meanwhile, Birds of Prey is technically set in the same continuity as Suicide Squad, Batman v Superman, and Justice League, with Suicide Squad featuring a cameo from Affleck to explain how Harley got captured and enlisted into Task Force X in the first place.

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While Batman’s absence is never explained in the movie (you’d think he’d take notice of Harley blowing up Ace Chemicals and Black Mask going on a murder spree around Gotham), Harley does namedrop him at one point before the post-credits scene: She tells Cassandra Cain that she named her pet hyena Bruce, “after that hunky Wayne guy.” It’s a fittingly tongue-in-cheek nod to the character without getting tangled up in the details.

Is the Joker in Birds of Prey?

No, Jared Leto’s Joker doesn’t appear in Birds of Prey, although the villain’s involvement is a little more complicated. Birds of Prey reuses some footage of Leto and Margot Robbie from Suicide Squad for flashback purposes, and otherwise utilizes a body double, shot from behind or in silhouette as Harley recalls their breakup and other moments from their past, but we never see his face. Whenever we do see Joker head-on, it’s in animated form or drawings, none of which resemble the tattooed, metal-mouthed version of Leto. We’re guessing, considering the movie is all about Harley’s “emancipation” from her ex, director Cathy Yan and writer Christina Hodson probably didn’t want to commit too much screen time to the Joker, which would’ve made it hard to justify calling Leto back in for a glorified background role.

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But, as we point out in our Birds of Prey review, the Joker’s “presence isn’t missed,” since Birds of Prey gives us plenty of deranged lunacy with Ewan McGregor’s sadistic Black Mask and Chris Messina’s Victor Zsasz as the movie’s villains.

What did you think of Birds of Prey, and did you want a better end credits scene? Weigh in below.