The Inpatient Review

Prequels run the risk of diminishing the magic of the stories they lead into, but The Inpatient is a rare exception that entirely manages to avoid that. As opposed to its jumpscare-obsessed peers on PSVR–even in opposition to the game from which it spun off, Until Dawn–The Inpatient relies less on the element of surprise, instead utilizing the far more diabolical and harder-won asset of dread.

You play as an amnesiac–the gender and skin color of whom you can choose at the outset–at the illustrious Blackwood Sanitorium and Hotel. You wake in a wheelchair on a snowy February day in 1952, a doctor gently but ominously grilling you about your fleeting scraps of memory. After the first session leaves your curiosity hanging with more questions than answers, you’re carted off to your room. There, nothing but your paranoid roommate, a hard-looking bed, and a steady supply of flimsy sandwiches awaits you each day, and vicious, gory, absinthe green-tinted nightmares await every night.

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You’ll be shuffling your way through The Inpatient’s various unpleasantries using either a DualShock 4 or two Playstation Move controllers. Unlike playing with a DualShock, Move controllers enhance your immersion–giving you two functional onscreen hands to use–but collision detection is on the buggy side, where the hands can get very easily stuck on random objects while trying to interact with them and twist in weird ways. In addition, movement is a bit clunky; the quick-turning radius makes it far too easy to get stuck in a doorway because your virtual shoulder happens to be at a strange angle, which is especially awkward when you’re not able to step out of the way of a scripted event in time. Lastly, no matter which control scheme you pick, the game is in desperate need of the ability to walk backwards.

You have ample time to pace around your dingy room getting used to the controls, but just as you begin to settle into your new routine, the day comes when the nurse stops paying a visit, the food stops arriving, and a chilling daily chorus of ungodly shrieks and screams from deep in the sanitorium starts taking the place of actual human conversations.

Survivors of Until Dawn can already take a wild guess at what’s happening outside the door, but The Inpatient isn’t so quick to jump to that conclusion. Instead of introducing its antagonist upfront, half the game is spent dealing with a far more human monster: starvation. The slow decay of sanity is executed with a steady hand; every time you wake up from an extended slumber brings a new level of deterioration to the room and your roommate. Add in the amnesia, and you’re trapped in your own personal hell long before the physical devils actually start showing up.

Eventually, of course, they do, and The Inpatient’s second half settles into a familiar, exploratory groove of wandering the pitch black hallways of an asylum, waiting for just about anything to come for your blood. The game loses some of its intrigue around this point, but certainly not all. A more deep-seated terror gives way to external horror, as The Inpatient’s incredible, all-encompassing soundscape echoes all sorts of grisly happenings from god-knows-where in the sanitorium. It’s chilling enough until you realize the sounds are happening closer than you thought, and then it’s maddening. It all culminates in a specific setpiece involving a careful, pins-and-needles walk from the sanitorium to a nearby chapel. A certain red-light-green-light challenge from Until Dawn gets a retread here, but the addition of VR to the mix makes an already pulse-raising situation even more frightening.

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The game does lose a bit of steam as it glides towards the ending, but its short length–around two hours if you’re not thoroughly looking for secrets–means the less interesting bits don’t overstay their welcome. Where The Inpatient gains depth isn’t necessarily from the endgame, but the replayability. It’s possible to plow through the entire game, get a perfectly satisfactory ending, and have multiple questions still dangling in the air by the end, answered only by the second or third go round. Until Dawn’s Butterfly Effect branching path system makes a return here, with the added bonus of an option to use voice recognition, to literally speak for your in-game character. It comes off at the outset as a neat gimmick, but it’s hard not to find yourself getting deep into character, following the onscreen emotional cues, bitterly spitting dialogue at NPCs, and making deeply personal choices. By proxy, much of what you get from the game stems less from “what does this choice do?” than “how do I play this role to get the answers I want?”

The Inpatient doesn’t just do right by Until Dawn, but stands right alongside it as one of the strongest horror experiences on PlayStation 4. It’s a game far less concerned with pushing you towards what’s lurking down every corridor than feeding you the worst ideas of what could be.

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PUBG Dev Donating $2 Million To All These Gaming Charities

PUBG is one of the biggest games on the planet right now. No doubt it is pulling in a lot of money from its 30 million players spending money on the game and its microtransactions. In a round of positive news today, PUBG developer PUBG Corp. announced that it’s giving a lot of money to video game charities.

PUBG Corp. will give $2 million to charity events coming up this year, including the PUBG Extra Life marathon, along with Gamers Outreach and another campaign to take place this year. The money comes from the sale of PUBG crates that were sold as part of a promotion during Gamescom last summer.

The Extra Life marathon this year will support the Children’s Miracle Network Hospitals from January 29 through February 2; PUBG Corp. is donating $300,000 to this effort. The Gamers Outreach event is a LAN tournament in support of the Gamers for Giving 2018 campaign, and PUBG Corp. will match the donations for this event and the Extra Life marathon. Finally, PUBG Corp. is giving up to $1 million to other charity groups through campaigns to be announced later this year.

This is not PUBG Corp’s first charitable effort. Last year, the developer donated $100,000 to the Twitch PUBG Winter Charity Invitational.

“It’s been great to see content creators and their audiences using their talents for worthy causes, and PUBG Corp. is committed to supporting charity efforts with the same enthusiasm our players have shown,” PUBG community manager Sammie Kang said in a statement. “We’ve made an impact in the gaming world over the past year, and we’re hoping to have even more of an effect on some outstanding charitable organizations in 2018.”

After months of Early Access, PUBG launched its 1.0 version on PC in December, with a new map, Miramar, now available as well. The Xbox One edition of PUBG is available through the Game Preview program, meaning it is unfinished and at times buggy and unstable.

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Marvel Comics Brings Back Tony Stark

Marvel released their full lineup of solicitations for April 2018 today. Perhaps the biggest news is that Tony Stark will be making his official return as Iron Man in the pages of Invincible Iron Man #599, just in time for the finale of Brian Michael Bendis’ run.

April marks the end of the Avengers: No Surrender crossover and the release of The Hunt for Wolverine #1, which will reveal how Logan returned to life and what he’s up to now.

New Series:

  • Avengers: Shards of Infinity #1
  • Domino #1
  • Exiles #1-2
  • The Hunt for Wolverine #1 (one-shot)
  • Marvel Rising #0
  • Marvel Super Hero Adventures #1
  • Continue reading…

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Cloverfield 3 May Premiere on Netflix

The third Cloverfield film may not see a traditional theatrical release, but instead premiere on Netflix.

According to TheWrap, “an individual with knowledge of the project” claims Paramount is in negotiations with Netflix for the streaming service to take over rights to the J.J. Abrams-produced movie in most territories.

Deadline has also heard Netflix is nearing a deal to acquire almost all of the rights to the movie and might debut the film on the service even earlier than its current April 20 release date. Since the outlet has yet to receive confirmation, Deadline is reporting it as a “strong rumor at this point that is building steam.”

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PS4 Experiencing Issues As PSN Is Partially Down

If you’re having trouble on PS4 right now, including playing games, it’s not just you. PlayStation Network is suffering from issues right now, Sony has confirmed, although there’s no word yet on how soon they will be resolved. [Update: PSN’s status page said earlier today that the service was working correctly again, but a newer update shows that every service except PlayStation Vue is having problems right now]

Sony’s PSN status page lists the Gaming and Social category as experiencing trouble right now. Specifically, it states, “You may have some difficulty launching games, applications, or online features.” PlayStation’s support account on Twitter also confirmed as much, saying, “We’re aware that users are having issues accessing some features on PSN. Thanks for your patience as we investigate.”

Indeed, a number of game companies have alerted players on Twitter that they may have trouble playing online right now. This appears to potentially affect everyone trying to play something on PSN on PS4 or PS3, though your miles may vary.

Neither Sony’s Twitter account nor status page offers any sense for how quickly this will be addressed. As always, it could be a matter of minutes or hours. We’ll report back as soon as we receive any more information.

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The Flash: “The Elongated Knight Rises” Review

Warning: Full spoilers for the episode below.

One of the many struggles The Flash has dealt with this season involves finding the right tone. It often feels like the writers are trying to bring things back to the way they were back in Season 1. But even Season 1 had its ongoing Reverse-Flash conflict in place to balance out the campier elements of Barry Allen’s costumed career. Season 4 has struggled to strike that same balance, and only with the rise of Clifford DeVoe has it come within reach. So it should come as little surprise that this week’s DeVoe-less installment saw the show fall back into bad habits.

I’ll admit to being iffy on the prospect of Ralph becoming the superhero focal point of the series from the start. He’s proven to be an entertaining character at times, but also one without much depth or even a clear reason for being on the show in the first place. Mostly, Ralph’s presence as the hero-in-training calls into question why the writers haven’t been doing more with Wally. Surely, with Barry locked behind bars and Central City in need of a hero, this is Wally’s moment to shine, right? Instead, the character has completely dropped off the map. At least The Flash’s loss will become Legends of Tomorrow’s gain later this year.

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Amazon Launches New Pokemon Channel For Movies And TV Shows

Fans of Pokemon animation who also have Amazon Prime are in luck. Amazon today announced and launched a subscription-based channel that is exclusively dedicated to animated Pokemon TV shows and movies.

The Pokemon Company says the channel will offer a “robust collection” of content. What’s available there right now includes Season 2-5 and 10-16 of the classic Pokemon the Series. Also available are the movies Pokemon 2000 and Pokemon Ranger and the Temple of the Sea, among many other titles.

According to The Pokemon Company, the selection of movies will rotate “regularly,” so if what’s available there now isn’t of interest, something else might be soon. Amazon Prime members can subscribe to the channel for $3/month. You don’t have to subscribe right away, as a seven-day free trial is available, too.

Go to the Pokemon Channel here on Amazon to learn more and subscribe.

In other Pokemon news, the popular mobile game Pokemon Go has added 23 more Pokemon to the game, from Pokemon Ruby and Sapphire. You can check out GameSpot’s previous coverage to learn more.

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