My preliminary hours with the Sea of Thieves closed beta were spent wrestling the Microsoft Store into submission and pondering question after question about the game’s progression, replayability, and the PC version. It wasn’t a pretty start, but the more time I spent with Sea of Thieves the more enamored I became with its emergent potential. Somewhere between stumbling onto a magical weeping chest that flooded my hold with tears, and my first successful player versus player piracy I realized that no matter how many hours Sea of Thieves proves capable of providing me at launch, it will be time well-spent.
Sea of Thieves has a lot going for it: a unique immersive setting, a surprisingly accessible learning curve, and possibly the best looking water of all time (which you can witness in glorious detail in the videos below.) But not even the dazzling glimmer of that perfect ocean can outshine the radiance of the game’s most outstanding quality: its impeccable multiplayer design, which coerces cooperation and inspires emergent gameplay. Nowhere is this more apparent than onboard your chosen vessel. Here, controlling your speed, navigating to your destination, and indeed staying afloat all necessitate communication and coordination between you and your crew. This reliance on your fellow pirate is enhanced by a nearly nonexistent HUD, which is blissfully free of waypoints or a minimap. All of these elements add up to a dynamic and thoroughly enjoyable multi-crew vessel experience, where no one is idle for long and no task feels like busy work.
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