Super Mario Odyssey Review Roundup

It’s a great week for games, with several much-anticipated new releases all around. Wolfenstein II: The New Colossus and Assassin’s Creed Origins are both out tomorrow, and so is Super Mario Odyssey. Mario’s latest adventure is, quite frankly, super, and we’re not the only ones who think so.

In GameSpot’s Super Mario Odyssey review, Peter Brown gave the game his gold seal of approval, awarding it a 10/10 for its effortless cycling through new worlds and enemies, unique gameplay ideas, and the sheer joy of controlling Mario.

“[Odyssey’s] collection of open-world Kingdoms is varied and broad, and sometimes clearly inspired by Super Mario 64. Though it isn’t necessarily a groundbreaking game like its ancestor, which redefined expectations for 3D games at large, Odyssey outpaces it at every turn. Its environments are bigger and some of the most interesting ever seen in a Mario game–just wait until you lay eyes on Bowser’s elaborate fortress. All the extra space is invaluable, as the dense layouts of challenges and rewards justifies every building and landmass you encounter,” he wrote.

We’ve collected a variety of other reviews and put them below. Take a look and you’ll get a broader sense of how it is being received, and for more a much wider look at what critics have to say, be sure to check out GameSpot sister site Metacritic.

  • Game: Super Mario Odyssey
  • Developers: Nintendo
  • Platforms: Nintendo Switch
  • Release date: October 27
  • Price: $60 / £50

GameSpot — 10/10

“Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who’s never felt more responsive or dynamic in action. Even with everything new that’s been introduced, Nintendo’s forward-thinking platformer retains the series’ classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario’s latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It’s a shining example of refined creativity, and another crown jewel for Switch that is without equal.” — Peter Brown [Full review]

IGN — 10/10

“Mario’s games have been around for almost as long as game consoles have been a thing, but thankfully, he’s always evolving. We rarely get the same Mario twice. Super Mario Odyssey delivers on that ongoing promise of originality and innovation: It distills the venerable series’ joyful, irreverent world and characters and best-in-class platforming action, and introduces a steady stream of new and unexpected mechanics. It’s all spun together into a generational masterpiece.” — Ryan McCaffrey [Full review]

Polygon — 9.5/10

“Super Mario Odyssey is almost certain to be counted among the best games in Nintendo’s star series. For a character nearing 40 years old, it’s amazing that Mario has remained not only a beloved character but one whose games are generally expected to be great. From that perspective, it’s no surprise that Super Mario Odyssey is, yes, a great game. But more than that, it’s a fantastic, even fundamental addition to Mario’s legacy. From a plumber to a doctor to a tennis star to, uh, a Goomba, Mario has endured. No, this will not be the last Mario game, but it is almost certain to be lauded as one of his best.” — Philip Kollar and Allegra Frank [Full review]

Game Informer — 9.75/10

“I was floored by the creativity accompanying most of Odyssey. A lot of iteration and thought clearly went into some of the secrets and platforming exercises. I enjoyed each challenge type except the Roving Races, on-foot sprints against Koopa Troopers where every second counts. I was irked by the racers walking through enemies and walls without penalty–almost appearing to be a bug or a cheap way of intensifying the competition in a game that is otherwise nearly flawless in its execution. Quibbles aside, Super Mario Odyssey is an absolute delight, and another Switch release that will have Nintendo fans debating which 3D Mario game is the best of them all. I still hang my hat on Super Mario Galaxy as the pinnacle of the series, but Odyssey and its wealth of gameplay styles and moons make it a close second.” — Andrew Reiner [Full review]

GamesRadar+ — 5/5

“[T]he gripes are so small that it’s easy to say Odyssey is the most glorious of Mario’s adventures to date. And not to mention adorable. Have you seen all of his outfits? Nintendo’s ability to jam secrets and side-quests into every pixel continues to astonish and means I’ll be playing Super Mario Odyssey for many Moons to come.” — Sam Loveridge [Full review]

Eurogamer — Essential

“[T]here is nothing like a new Super Mario to remind you that there is no other studio that can make games like this. Jump on a tomato in the Luncheon Kingdom and watch how it splats out into a sizzling hot pool of sauce; ride a Jaxi, a stone steed as fast as a rocket, and watch the way it scrabbles frantically at the ground as you try to rein in its boundless speed. Then release it–whee! The happy revelry that has gone into the making of this nonsensical world is infectious, while the return to the open design of Super Mario 64 has freed all that gleeful energy in a sloppily explosive burst. To many people, Mario is video games. To play Super Mario Odyssey is to remember why that is.” — Oli Welsh [Full review]

USGamer — 5/5

“The Nintendo Switch isn’t hurting for must-have titles, and Super Mario Odyssey is a proud addition to its library. Like Breath of the Wild before it, it takes you on a journey that’s not short on cool sights, epic battles, and coy suggestions to ‘see what’s over there.’ Pack a suitcase and get on board; there’s so very much to do.” — Nadia Oxford [Full review]

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GameSpot’s Complete List Of 10/10 Reviews And How Those Scores Are Decided

[UPDATE: We’ve re-published this story today, October 26 2017, to include Super Mario Odyssey.]

It’s not often that a game gets a 10/10, so it’s an understandably big deal. After all, since 1996, only fifteen games have earned that rare rank. In no particular order, they are:

Super Mario Odyssey

Review date: October 26, 2017

“Super Mario Odyssey displays a clear understanding of what makes Mario tick, and is neck and neck for top billing among its esteemed predecessors. It surprises you with not just inventive mechanics, of which there are many, but with expertly tuned level design and moments of charismatic wit. It is comfortable in absurdity and wields this attitude to cut through the limitations of its otherwise straightforward structure and keep you smiling all along the way.” Read the full review.

Divinity: Original Sin II

Review date: September 26, 2017

From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made. Its immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of the year thus far, and it has to be regarded as an instant classic in the pantheon of RPG greats. Read the full review

The Legend of Zelda: Breath of the Wild

Review date: March 2, 2017

“No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It’s a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery–which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created.” Read the full review

Uncharted 4: A Thief’s End

Review date: May 5, 2016

“As its final moments make clear, this is a story about storytelling–the importance we lend our idols, legends, and myths. How we pass down the ones that inspire us. How an old photo of three friends sitting on a pile of gold can unleash a flood of memories. Uncharted 4 is a challenge to the medium. In its writing, in its design, in its understanding of what makes games unique, Uncharted 4 is something to aspire to. It’s a shining example. And we’ll be talking about it for years to come.” Read the full review.

Metal Gear Solid V: The Phantom Pain

Review date: August 23, 2015

“When it comes to storytelling, there has never been a Metal Gear game that’s so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.” Read the full review.

Journey (PS4)

Review date: July 23, 2015

“If you are returning to Journey, a higher resolution and a higher frame rate are your ostensible rewards for returning–a return that doesn’t cost you anything if you already own the game on the PlayStation 3. But Journey’s real rewards aren’t so pedestrian. Journey offers you comfort. It gives you companionship in a lovely but forsaken world. It gives you reason to dream even when facing loss.” Read the full review.

The Witcher 3: Wild Hunt

Review date: May 12, 2015

“Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game’s quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz’s song, that are truly inspiring.” Read the full review.

Bayonetta 2

Review date: October 13, 2014

“Bayonetta 2’s combat is so expertly constructed, and its presentation so joyously insane, that you’d have to try so very hard to get bored of it all.” Read the full review.

Grand Theft Auto IV

Review date: April 28, 2008

“Yes, this is another GTA game in which you’ll likely spend the bulk of your time stealing cars and gunning down cops and criminals, but it’s also much more than that. GTAIV is a game with a compelling and nonlinear storyline, a game with a great protagonist who you can’t help but like, and a game that boasts a plethora of online multiplayer features in addition to its lengthy story mode. It’s not without some flaws, but GTAIV is undoubtedly the best Grand Theft Auto yet.” Read the full review.

Soul Calibur (Dreamcast)

Review date: August 9, 1999

“Yes, it is a fighting game, a genre with a fairly limited scope, but insofar as fighting games go, Soul Calibur is mind-numbing perfection. Namco has taken the best and made it considerably better. The level at which the company has done so is practically unprecedented. Think state of the art. Absolutely brilliant in all aspects, as far as games of this type go, Soul Calibur is the undisputed king of the hill. It is essential in any gamer’s collection.” Read the full review.

Super Mario Galaxy 2

Review date: May 21, 2010

“Everything is so well designed and so entertaining that it’s easy to get sucked into this world for hours. Super Mario Galaxy 2 is so phenomenal that it’s difficult to imagine where Mario could possibly go in the future. But that’s hardly your concern now. Mario proves that he is still the king of fun.” Read the full review.

Tony Hawk’s Pro Skater 3

Review date: October 29, 2001

“The Tony Hawk series has always had style. The first game reinvented a genre and set off a series of clones and pretenders that still flood the market today. The second game refined the formula, but its higher level of difficulty and steeper learning curve turned off casual players. Tony Hawk’s Pro Skater 3 brings it all together in one package that makes everything before it almost unplayable by comparison.” Read the full review.

Chrono Cross

Review date: January 6, 2000

“With Square agonizing over every detail of its flagship property, the Chrono Cross team was apparently left mostly to themselves. Consequently, the game shares an all-out enthusiasm and joie de vivre found in the best 16-bit titles — back before games became multimillion dollar properties that had to answer to glaring shareholders. Chrono Cross may not have had the largest budget, but it has the largest heart.” Read the full review.

Metal Gear Solid 4: Guns of the Patriots

Review date: June 13, 2008

Metal Gear Solid 4: Guns of the Patriots is the most technically stunning video game ever made. It’s also a fine example of storytelling prowess within its medium, combining gameplay and narrative so slickly and beautifully that it’s impossible to extricate one from the other. It’s likely you will emerge awestruck from your first play-through, wishing the experience would continue yet nonetheless satisfied with its conclusion. It’s difficult not to sound hyperbolic when discussing MGS4 because every part of its design seemingly fulfills its vision, without compromise. There is no halfway.” Read the full review.

The Legend of Zelda: Ocarina of Time

Review Date: November 23, 1998

The Legend of Zelda: Ocarina of Time is the real thing. This is the masterpiece that people will still be talking about ten years down the road. This is the game that perfectly exhibits the ‘quality not quantity’ mantra that Nintendo has been touting since the N64 was released. In a word, perfect. To call it anything else would be a bald-faced lie.” Read the full review.

You can read more about exactly what GameSpot’s review scores mean in this post, but we also wanted to let Senior Reviews Editor Peter Brown answer some of your other big questions about review and how scoring works:

How long have you headed up GameSpot’s reviews, and how did you get here?

Peter Brown: I became GameSpot’s reviews editor in the summer of 2015, following the departure of Kevin VanOrd. My time at GameSpot began when I was hired to write strategy guides back in the fall of 2011. I quickly grew out of that role, however, and would go on to become both a general editor, and at one point, head of GameSpot’s GameTech hardware coverage.

My experience writing about games goes all the way back to 1999, when I covered the Dreamcast launch for PC Magazine. I continued to write about games and gaming hardware for PC Magazine on an infrequent basis as a contractor, but eventually took a break to go to college to study visual effects. Shortly before graduating, I joined 1UP’s sister site GameVideos as a contract video producer. When that dried up, I eventually worked odd jobs outside of the industry with only occasional freelance work related to tech and gaming.

What makes a game a 10, and has that definition changed over the years? Does a 10 mean it’s “perfect”?

A 10 does not mean a game is perfect, but it does mean that it’s a game we believe everyone should play. In my opinion, no game can be considered perfect. That means you may see a game getting a 10 despite having issues. It also means that games without obvious flaws may be scored below 10.

On the rare occasion when we publish a 10 review, that is our way of saying that no matter you preference for genre, developer, setting, or console, you owe it to yourself to find a way to play the game in question.

A review is obviously just one person’s opinion, so how do you deal with conflicting thoughts on a game, both for high and low scores? What if someone else on GameSpot thinks a game deserves a much higher (or lower) score?

It’s true that every review is an individual’s take on a game, and sure enough, the many individuals within GameSpot often have differing opinions on the same game. This is something we accept, and we welcome diversity of opinion at the end of the day.

GameSpot’s editorial team peer-reviews each other’s work during the review process. This is not to determine whether we all agree on a score, but it allows us to ensure that the text we publish backs up the score that’s issued. That means that there are reviews published where I may not agree with the editor’s opinion, but I am otherwise confident enough in their argumentation to put my stamp on the review despite my own preferences.

When the time comes that a score fails to align with the text as submitted, we will work together with the author to determine if they were able to effectively convey their thoughts relative to the score, and vice versa. I always encourage our writers to put their words down first and determine the score after the fact.

You talk a lot with publishers, developers, and PR, so how do you make sure that reviews remain unbiased by those relationships?

Yes, talking to people who represent the games we cover is a part of my job, but I always try to limit these conversations and interactions to the discussion of review code availability and embargo coordination. You may occasionally find me joking around with a game developer on social media, but maintaining the sanctity of our reviews process and standards is something I take very seriously.

When the time comes to assign a review, I almost never give an assignment to somebody who has extensive experience previewing the game in question. This is to ensure that our review is based on the final product alone, and not colored by previous impressions or interactions. Everyone on GameSpot is onboard with this policy, and everyone who reviews games for us maintains open communication to ensure that we aren’t surprised by any potential conflicts.

What are the plans for GameSpot’s reviews in the coming year? Any big changes in store?

I’m constantly thinking about how we can improve GameSpot’s reviews. This can be on the ground level, in terms of the quality of the writing we publish, but I also want to adjust our review policies as trends emerge and the industry adapts. That means that we are working on a means to review early access games with a score, to provide more formal insight, in a traditional format, for games that may take years to come out but are already available for purchase.

Most recently, we’ve enabled scores on reviews in progress–our term for a review that is near final, often used when a game arrives in our hands very close to launch, or when we determine that a game’s online modes need to be tested in public, post-launch conditions. In the case where we are simply waiting to confirm something such as online stability, our review will be labelled as a review in progress, but will be assigned a score that is subject to change until further testing.

Other than that, we are simply working as hard as we can to deliver the most informative and well-argued reviews on a daily basis. That will never change.

Do you have more questions about reviews on GameSpot? Leave us a comment below, or use the site’s messaging system to contact us directly!

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Comic Book Reviews for October 25, 2017

The comic book industry wrapped up the month of October with more major releases. DC celebrated Halloween with the release of the DC House of Horror anthology and released several new Dark Nights: metal tie-ins. marvel welcome more books into the Marvel Legacy fold and delivered the long-awaited finale to Dan Slott and Mike Allred’s Silver Surfer run. IDW also had a huge week, as the First Strike crossover wrapped up with a major twist ending and TMNT reached its 75th issue.

Scroll down to check out our reviews for these and various other new releases, and be sure to let us know your favorite books of the week in the comments below.

DC COMICS

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Super Mario Odyssey Guide: 6 Things I Wish I Knew Before Starting

Super Mario Odyssey returns to the open-area design of Super Mario 64 and Super Mario Sunshine, which means it’s a game bursting with worlds to hop, skip, and jump through, as well as secrets to discover within them.

Over the course of the game, you’ll collect hundreds of Power Moons as you attempt to chase down Bowser and rescue Peach. While many of these Power Moons are on the game’s main path, the majority are hidden away, so you’ll need to play smart and play well to get them.

To make things a little bit easier for you, we’ve come up with a collection of essential tips to keep in mind. These are intended to inform you about some of the mechanics you can use to get more Power Moons, and best practices for leaping around Odyssey’s vibrant worlds, so you won’t be spoiled.

In the video above we discuss specific jumping manoeuvres that we find useful, the best way to sniff out Power Moons, and how you can use Amiibo to your advantage, among other things; check it out. If you’d like a written version, check out our 10 Essential Super Mario Odyssey Tips gallery.

For more Super Mario Odyssey related content take a look at the list below.

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All of GameSpot’s 10/10 Review Scores

The gaming essentials.

It isn’t often that we give 10/10 review scores on GameSpot. Since the site was founded in 1996, only 15 games have earned that rank. But to achieve a 10/10, a game needs to be essential, and it needs to have something so meaningful to offer us that it simply cannot be ignored. Regardless, a 10/10 review score is always determined by the personal opinion of its respective writer and always reflects as such. So without further ado, here is a list of all the games that we’ve scored with a 10/10! [UPDATE: We’ve re-published this story today, October26, to include Super Mario Odyssey.]

For more details on the review process and what a 10/10 means at GameSpot, check out our in-depth Q&A at the bottom of this feature.

Super Mario Odyssey

“Super Mario Odyssey displays a clear understanding of what makes Mario tick, and is neck and neck for top billing among its esteemed predecessors. It surprises you with not just inventive mechanics, of which there are many, but with expertly tuned level design and moments of charismatic wit. It is comfortable in absurdity and wields this attitude to cut through the limitations of its otherwise straightforward structure and keep you smiling all along the way.” Read the full review.

Divinity: Original Sin II

“From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made. Its immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of the year thus far, and it has to be regarded as an instant classic in the pantheon of RPG greats.” Read the full review

Review date: September 26, 2017 | Brett Todd

The Legend of Zelda: Breath of the Wild

“No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It’s a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery–which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created.” Read the full review

Review date: March 2, 2017 | Peter Brown

Uncharted 4

“Uncharted 4’s gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don’t mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe.” Read the full review.

Review date: May 5, 2016 | Mike Mahardy

Metal Gear Solid V: The Phantom Pain

“Every fan of Metal Gear has their favorite game in the series. For some, it’s the unique gameplay quirks, memorable set pieces, or specific plot points that dictate their adoration for one game over another. When defining the best Metal Gear game, things get trickier, but with The Phantom Pain, that problem is finally resolved. There has never been a game in the series with such depth to its gameplay, or so much volume in content.” Read the full review.

Review Date: August 23, 2015 | Peter Brown

Journey (PS4)

“If you are returning to Journey, a higher resolution and a higher frame rate are your ostensible rewards for returning–a return that doesn’t cost you anything if you already own the game on the PlayStation 3. But Journey’s real rewards aren’t so pedestrian. Journey offers you comfort. It gives you companionship in a lovely but forsaken world. It gives you reason to dream even when facing loss.” Read the full review.

Review Date: July 23, 2015 | Kevin VanOrd

The Witcher 3: Wild Hunt

“Where The Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game’s quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz’s song, that are truly inspiring.” Read the full review.

Review date: May 12, 2015 | Kevin VanOrd

Bayonetta 2

“Bayonetta 2 is a masterclass in pure, unadulterated action-game design, where its insane eye-popping visuals meld effortlessly with some of the sharpest, most joyful combat to have ever graced a video game. ” Read the full review.

Review date: October 13, 2014 | Mark Walton

Super Mario Galaxy 2

“Super Mario Galaxy 2 is simply an outstanding game. It never rests on its laurels for a second, constantly presenting new objectives and mechanics to push you to never before seen places.” Read the full review.

Review date: May 21, 2010 | Tom Mc Shea

Metal Gear Solid 4: Guns of the Patriots

“For anyone who appreciates games that rise above the simple act of pushing a few buttons and pulling a few triggers, Metal Gear Solid 4 is a stimulating ride that you won’t soon forget. You’ll want to see what happens next, yet when its long campaign draws to a close, you’ll wish it would continue. That’s not just because it’s a well-told tale, but because that tale is woven through a thoroughly impressive game that tops its predecessors.” Read the full review.

Review date: June 13, 2008 | Kevin VanOrd

Grand Theft Auto IV

“In case you haven’t guessed already, Grand Theft Auto IV is a game that you simply have to play. The single-player game, which you can still play long after you complete the story, is the series’ best by far, and the multiplayer features are good enough that you’ll likely have no problem finding people to play with for many months to come. The minor flaws that you’ll experience are no more difficult to overlook than those in previous GTA games, and they’re greatly outnumbered by the features that will impress and surprise you anytime you think you’ve already seen everything that the game has to offer. ” Read the full review.

Review date: April 28, 2008 | Justin Calvert

Tony Hawk’s Pro Skater 3

“Tony Hawk’s Pro Skater 3 strikes a perfect balance between new and old and renders the two previous entries in the series almost completely obsolete in the process.” Read the full review.

Review date: October 29, 2001 | Jeff Gerstmann

Chrono Cross

“Fortunately for series fans, Chrono Trigger’s dream team doesn’t have a monopoly on RPG innovation. As with the first SNES title, everything in Chrono Cross “clicks” in a way most games wish they could imitate. The different parts combine into an instant RPG classic.” Read the full review.

Review date: January 6, 2000 | Andrew Vestal

Soul Calibur (Dreamcast)

“Yes, it is a fighting game, a genre with a fairly limited scope, but insofar as fighting games go, Soul Calibur is mind-numbing perfection. Namco has taken the best and made it considerably better. The level at which the company has done so is practically unprecedented. Think state of the art. Absolutely brilliant in all aspects, as far as games of this type go, Soul Calibur is the undisputed king of the hill. It is essential in any gamer’s collection.” Read the full review.

Review date: August 9, 1999 | James Mielke

The Legend of Zelda: Ocarina of Time

“In a way, The Legend of Zelda: Ocarina of Time is a textbook example of retro done right. It manages to combine small aspects from all the previous Zelda games, giving you the same Zelda feel but in an entirely new way. Even in its huge, fiercely 3D world, the game retains a truly classic feel. This is a sequel at its finest, expanding on previous themes and bringing plenty of new stuff to the table.” Read the full review.

Review Date: November 23, 1998 | Jeff Gerstmann

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Super Mario Odyssey Review

I literally applauded as the end credits rolled on Super Mario Odyssey. I’d spent the last 15 hours with a giant grin on my face, and somehow the climax put the perfect surprising and delightful exclamation point on the plumber’s latest adventure. This is another brilliant redefinition of the very platforming genre he helped popularize 30 years ago.

And best of all, even with the story complete, Odyssey has so much more fun to offer.

Odyssey looks like a straight successor to the Mario 64 and Sunshine line of sandbox 3D Marios, but it is much more than that. Naturally, it evokes, honors, and is sometimes directly inspired by the games that came before it in its characters, music, and mechanics. But it also has new things to say as well, like fusing classic-style 2D gameplay with the 3D world and using a completely new possession mechanic to add constant variety to Mario’s abilities and exploits.

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