South Park: “Moss Piglets” Review

Warning: Full spoilers for the episode below.

“Moss Piglets” perfectly encapsulates the transformation South Park has experienced in Season 21. It tells a fun, mostly standalone story that includes just enough continuity and topical references to keep things interesting. And following last week’s fairly underwhelming installment, it’s great to see this season getting back to that proven formula.

South Park rarely goes astray when it puts the spotlight on Jimmy and Timmy. Sometimes their nemesis Nathan wears out his welcome after a little while, but that wasn’t the case this week. Their science fair-induced rivalry made for a fun opening storyline. It’s a rivalry that works because it’s so ridiculously one-sided. Nathan seems to spend his entire life plotting against the duo, while it never once occurs to them that he’s anything other than a fellow science geek.

Continue reading…

Powered by WPeMatico

Free Xbox One Games Available Now

Have an Xbox Live Gold membership? More free games are now waiting for you. The second wave of November’s Games With Gold titles are out now.

On Xbox One, Tales From The Borderlands Episodes 1-5 are free, while Trackmania Turbo is also a freebie on Xbox One. The Xbox 360‘s Deadfall Adventures is free as well, and this title plays on Xbox One through backwards compatibility.

No Caption Provided

You can use the links below to queue up your download of November’s remaining free Games With Gold games. They are free through the end of the month. December 2017’s free Games With Gold titles have not been announced yet.

In other news, Microsoft has launched the latest set of regular weekly deals, with titles like Deadpool and Verdun marked down this week. You can see a roundup of all of this week’s deals here on Major Nelson’s blog.

Xbox One

Xbox 360

Powered by WPeMatico

Ninja-K #1 Review

2017 has been a great year for anyone looking to dive head-first into Valiant’s shared comic book universe. Following on the heels of the relaunched X-O Manowar and Bloodshot Salvation, Ninja-K arrives to offer readers an easy gateway into the world of ninja super-spies. The first issue lacks the elegant efficiency of those other two books, but it nonetheless makes a strong case for adding another Valiant title to your pull list.

Ninja-K stars the hero formerly known as Ninjak, and the reason for that name-change is very much at the heart of the new series. Much like how Wolverine once discovered that “Weapon X” actually means “Weapon Ten,” it’s been revealed that Colin King is actually the latest in a long line of British secret agents trained in the art of ninjitsu. Now, a mysterious enemy is eliminating old Ninjas one by one, and it’s only a matter of time before Ninja-K is next on their list.

Continue reading…

Powered by WPeMatico

Star Wars: Battlefront 2’s Loot Boxes “Are Not Gambling,” EA Says

Following the news today that Belgium’s gambling authority is investigating Star Wars: Battlefront 2 (and Overwatch) to determine if the game’s loot box system constitutes gambling, publisher Electronic Arts has now responded. In a statement to GameSpot, EA says in no uncertain terms, “The crate mechanics of Star Wars: Battlefront II are not gambling.”

Here is the statement in full: “Creating a fair and fun game experience is of critical importance to EA. The crate mechanics of Star Wars Battlefront II are not gambling. A player’s ability to succeed in the game is not dependent on purchasing crates. Players can also earn crates through playing the game and not spending any money at all. Once obtained, players are always guaranteed to receive content that can be used in game.”

Games of chance require a permit from the Gaming Commission in Belgium, and due to the random nature of loot boxes, they could fall into that category. Battlefront II’s loot boxes can contain items that actually affect gameplay, while Overwatch’s are cosmetic only. It’s unclear if this would impact the ruling, however.

Blizzard has yet to release a statement it seems regarding Belgium’s investigation. We’ve reached out to the company but have not heard back as of yet.

EA has faced a flood of criticism over Battlefront II’s loot box/microtransaction systems. Just this week, EA CFO Blake Jorgensen said “people need to be patient” as the developer responds to player feedback and makes necessary changes. DICE also held an in-depth Reddit AMA where it answered many questions about the game.

Powered by WPeMatico

This Elektra vs. Iron Fist Fight Is Brutal

Every so often, we’re gifted a truly special display of comic book talent. The Defenders #7 by writer Brian Michael Bendis and artist David Marquez contains just such a display as Elektra and Iron Fist engage in an epic battle to remember.

Warning: beware spoilers for The Defenders #7!

Art by David Marquez. (Marvel Comics) Art by David Marquez. (Marvel Comics)

Marquez has made a name for himself drawing high-profile Marvel comic books like Invincible Iron Man and Civil War II. Even if you didn’t like the story itself, his talent for drawing sleek, dynamic superheroes is undeniable. He’s especially known for rendering action scenes so intense that they rival even the best live-action Marvel hallway fight or airport brawl.

Continue reading…

Powered by WPeMatico

Details of New Kick-Ass Hero Revealed

A new Kick-Ass comic has been announced and it features a brand new main character.

Entertainment Weekly reports the comic, written by Kick-Ass creator Mark Millar with art once again by John Romita Jr., follows black military veteran Patience Lee in the iconic green-and-yellow costume instead of Dave Lizewski.

Lee is a mother of two young children in her early 30s who comes home from Afghanistan to find her life being completely different, with the story now set in New Mexico.

According to Millar, the dynamic of this new run is different while still maintaining the same flavor from the original series. You can check out the cover art below and visit EW for a look inside the first issue, which comes out next year on February 14.

Continue reading…

Powered by WPeMatico

Ashes Cricket Review

Very few sports struggle to survive the transition from real-life to video game like cricket does. Cricket is perceived as slow and long; some might even call it a little bit boring. Cricket video games have often suffered similar problems, often weighed down by cumbersome, complex controls and glacial pacing when compared to the likes of a FIFA or a Madden. Ashes Cricket suffers some of these inherent problems as well as a few of its own making, but also manages to capture the heart of the game in a way that few have achieved before. Despite some poor presentation and a handful of bugs, fans of the sport will find Ashes Cricket a good way to enjoy the virtual sound of leather on willow.

For those of you not from Commonwealth nations, The Ashes is the name of a series of five, day-long matches held between Australia and England that has been going on for well over a hundred years, and serves as this game’s flagship mode, with fully licenced men’s and women’s squads from both nations. If a full test series seems a little intimidating, there’s no shortage of other variants to play. Casual matches are quick and easy to set up, allowing you to get into a Test, 50 over, or 20 over match with total ease. You can go online and play a match with some mates, jump into the nets for some training, or if you want something completely different, you can create your own match type in the match editor, which lets you change up almost every facet of the game to your heart’s content. You can even create your own stadium, defining everything from the grandstands and the pavilion, down to the individual roads that lead into the grounds. While I can’t imagine everyone getting a kick out of being able to make their own stadium, it’s great to see this level of customisation offered out of the box.

But when it comes to playing the Ashes series, the emphasis is on the licensed Australian and English teams, who all match their real world likenesses. However, it’s on this visual level where Ashes Cricket’s flaws start to show. Players lack any kind of nuanced facial animations, so they tend to maintain a steely, thousand-yard stare at all times. Animation quality varies throughout; while core actions like batting, bowling, and some field movements look top notch and smooth, transitions between animations can be problematic. On more than one occasion I had a batsman run out because they took too long to turn around and get their bat back over the crease, something which I had no control over at the time because they were on the opposite end of the wicket. Losing a key player in a moment like this can be not only hugely frustrating, but it can change the face of a match as well. This can also be a problem in the field, where slow animations when chasing down the ball can leave you begging for a little more effort from your players.

Lack of a full license means all the other national teams–any country that’s not Australia or England–as well as club and state teams are sadly filled up with fantasy players instead of their real-life counterparts. However, through the player and team editor modes, the community is encouraged to create their own squads, and this is backed up by the inclusion of a Get Best button which automatically downloads all the highest rated community made players for that team. It’s not as ideal as having fully licensed squads, but it’s one way to creatively circumvent the problem.

The worst part of the lacklustre presentation is the in-game commentary. It is irredeemably bad, to the point where I can only recommend turning it off and saving yourself the pain. When they aren’t busy making incomplete calls, they are making entirely incorrect ones, all while sounding bored out of their minds. What makes everything even worse is the fact that the team is voiced by professional, real-world commentators.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Thankfully, the act of playing the sport in Ashes Cricket is enjoyable. The full career mode lets you create a brand new player and skill them up through the ranks, from club and state/county level cricket all the way up to fighting for international selection. Playing and performing well in matches will reward you with SP, which is spent on raising your player’s skills, and in turn, helps raise your player’s profile and chances of selection for the national team. It’s one of the most engaging game modes thanks to its depth, modelling the full, real-world club/county cricket structure.

How you engage with career matches is also completely up to you. You can choose to take control of the full squad or just your player for each match, which significantly changes how a match plays out based on whether you’re a batter, bowler, or an all-rounder. While controlling a full squad gives you complete control, playing as a single player feels much more focused. A batter will rarely, if ever, have to worry about bowling, so you can elect to skip the fielding portion of the game entirely, taking control only when your player comes onto the pitch to bat their innings. Letting players focus on specific parts of the game works well as a way of keeping play progression moving along steadily, without getting bogged down by the sport’s arduous match lengths.

And while the game’s worst moments make an appearance on the field, the parts that do work both feel good and capture the moment-to-moment nature of the sport that makes it so alluring. Controls for batting, bowling, and fielding feel intuitive, save some slight inconsistencies, with two distinct control variations available to pick from: standard or classic. While the standard controls rely more on timing your button presses when batting and bowling, the classic variety instead relies on use of the two thumbsticks to control the action. Classic controls feel just right for batting, giving you the most flexibility, whereas for bowling the standard controls felt more intuitive. You can mix up control styles however you please, but ultimately it doesn’t matter which you choose, because smashing a bowler to the boundary or taking a batsman’s stumps out of the ground with a swinging fastball feels nothing short of fantastic in either mode. Appealing for a wicket is left to the player to handle, though, and the game doesn’t do a great job of communicating this. Caught behinds, lbw’s and run outs all require an appeal and while I enjoyed being able to control this, more automated help could be offered for novice players in this regard.

No Caption Provided

A lot of the field work is handled semi-automatically, with the closest fielder chasing down the ball on their own, and the player then choosing which end of the wicket to throw the ball too. But the speed and trajectory with which the ball is flung back to the wicket feels inconsistent as sometimes the ball will come back hard and fast, other times it’ll be a harmless lob, despite nailing similar timings on the throw.

But the most enjoyable part of Ashes Cricket is when the ball is smashed towards one of your fielders and time slows down to a crawl, triggering a sequence where you need to quickly move a cursor into a circle then hit the corresponding button to safely take the catch. It puts the emphasis on the tension of the moment instead of relying on an automated fielder. Get it right and you’ll take the catch, but get it wrong and it could cost you dearly. It’s a shame this mechanic doesn’t trigger for catches that go straight down the fielder’s throats, as I like the idea of the player being responsible for the outcomes, but mostly because it looks and feels really good when you get it right.

Ashes Cricket has definitely got its issues; bad commentary, some rough presentation, only two licensed teams and a few bugs. But ultimately they can be shaken off, because the feeling of enjoyment I get when I’m playing Ashes Cricket is palpable. I haven’t played or watched the sport in over 10 years, but sitting down to play here feels intuitive and familiar in a way that’s surprisingly comforting. The batting, bowling and fielding all feel better than they have in any other cricket game before, and the sheer variety of game types and customisation offered makes Ashes Cricket, in spite of its issues, a sports game worthy of your time.

Powered by WPeMatico

Batman #35 Review

“Rules of Engagement” goes down as the first real misstep for this series in its 18-month shelf life. That’s not to say that it’s a terrible Batman story by any means. But given the bare-bones nature of the plot and the high bar set by previous arcs like “The War of Jokes and Riddles,” this one simply can’t measure up.

The main takeaway from Batman #35 is that this arc should have been trimmed down by one chapter, if not confined entirely to one issue. There just isn’t enough meat on these bones. Where normally Tom King’s work is methodically paced, this script simply feels drawn out and laborious. And for all the plodding build-up, the finale is surprisingly lacking in terms of resolution. There’s too much left up in the air as this issue closes regarding the fate of Holly Robinson and what comes next for characters like Selina and Talia.

Continue reading…

Powered by WPeMatico