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LEGO Marvel 2: All Gold Brick Puzzle Locations and Solutions
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5 Iconic DBZ Moves You Can Pull Off in Dokkan Battle

Partner Content by Bandai Namco Entertainment

Dragon Ball is Akira Toriyama’s action epic — spanning four different anime series and made famous for its memorable characters and over-the-top martial arts action. With hundreds of moves, battles, and styles to choose from, getting to know the Dragon Ball series can be a daunting task. So we’ll start with the most iconic move in the series: the Kamehameha. Here’s what you need to know about the different versions of this iconic move that you can pull off in the mobile game Dragon Ball Z: Dokkan Battle!
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Daily Deals: Dell XPS 6-Core GTX 1070 Gaming PC, Game of Thrones, and Cheap amiibo
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Dell XPS 8th Gen Intel Core i5 Hexacore GTX 1070 Desktop for $1062.49
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Huge Blade & Soul Update Coming This Week
Blade & Soul’s newest update brings a new area, level cap raise, and more.
The Dawn of the Lost Continent update arrives Wednesday, December 6 and immediately raises the level cap from 50 to 55 and increases the Hongmoon level cap to 25.
Part of the new level cap are Hongmoon Ultimate Skills, “class-specific attacks of pure destruction.” Hitting the new level cap unlocks them.
The update also expands the Blade & Soul storyline, adding an eighth act sending players “on a mission to awaken Jinsoyun.”
There are also four new heroic dungeons in the new area, as well as “heroic solo dungeon” Outlaw Island. All told, the update is the biggest “since the game’s launch.”
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Disney ‘Closing In’ On Deal to Buy 21st Century Fox
Disney is reportedly closing in on a deal to purchase 21st Century Fox’s movie and television production operations.
CNBC reports Disney’s potential acquisition of the media company could come as soon as next week, with the deal expected to reportedly be worth more than $60 billion. While the Federal Trade Commission could try to block it, both companies are said to be interested in the acquisition.
Along with Fox’s TV and movie assets, Disney will also acquire the company’s Nat Geo, Star, and regional sports networks and its 30 percent stake in Hulu, among plenty of other properties. This of course includes Fox-owned Marvel properties like X-Men and Fantastic Four and the rights to James Cameron’s Avatar sequels.
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PUBG Dev Confirms More Loot Boxes, Says It Wasn’t Prepared For All The Cheating
PUBG currently allows players to spend extra money on loot boxes that contain cosmetic items. More microtransaction options are coming to PUBG in time, but they will never contain items that affect gameplay, according to Bluehole CEO Changhan Kim and lead designer Junhyuk Choi. During a Q&A at the G-Star event recently, the pair confirmed, “We will never add anything [through loot boxes] that affects the gameplay.”
According to a translation posted by Bluehole, they also acknowledged that PUBG is seeing “relatively strong demand” for cosmetic items. You can expect Bluehole to add more over time, but not until after the 1.0 release later this month. It remains to be seen what these cosmetic items will be; some of the existing ones include outfits and other player-customization options.

Also during the event, Kim and Choi talked about the efforts underway to combat cheating in PUBG. They started off by apologizing for “the inconvenience caused by the cheaters,” going on to admit that Bluehole “has not been well prepared to deal with this issue,” in part because of the game’s Early Access state.
“The number of different cheats we have encountered has far surpassed our expectations,” they said. “We are aggressively addressing this issue as it is our top priority. There is a new team dedicated to this task, which has already demonstrated great results through tighter and improved policies as well as around-the-clock monitoring.”
The developers added that it is an “endless fight” to combat cheating in PUBG, so you can expect the studio to continue addressing the issue over time.
Additionally, Kim and Choi addressed the community’s requests for a tutorial mode or shooting range in PUBG to help with the onboarding experience. They were initially against the idea because they thought, “There is no practice in life!” But they have since changed their minds and confirmed that Bluehole will start thinking of a plan for a tutorial mode, but not until after the 1.0 release later this month.
In other news, the first live gameplay demonstration for PUBG’s new desert map will happen during The Game Awards this Thursday, December 7. This map will also come with a new vehicle–this rad-looking truck. PUBG is expected to leave Early Access on PC by the end of the year, while the Xbox One edition will launch through the Game Preview program on December 12.
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Doom VFR Review
It’s one thing to step into 2016’s Doom and witness its version of hell in all its modern, HD glory. It’s another thing entirely to step out of a portal in the new Doom VFR and suddenly find yourself inescapably surrounded by fire and death. Hell has been made more harrowing and real than ever before, and Doom VFR leverages this to present a new tale. But a big issue is that compared to last year’s hit, Doom VFR is more conservative with its action, stingier with the bloody, brutal joys that were part and parcel of Doom’s successful return to the stage.
Doom VFR is a pseudo-sequel set one year after the events of the last game, where a milquetoast UAC employee, Adams, finds himself knocked out after a face-to-face encounter with a demon after a portal to Hell opens. When he wakes up, he’s to a virtual reality rig, allowing him to pilot a holographic representation of his body around the facility to try and shut the portal to Hell for good. Right off the bat, the priorities are different than before. Adams is a generic cypher whose voice is present only to tell us what piece of expensive tech is broken in the Mars facility and how to fix it. That meticulous fawning over UAC equipment is the kind of legwork that the Doomslayer–the series’ faceless Marine protagonist–never had a whole lot of time for. The guy who cocked his shotgun to the chugging beat of his own theme song has been replaced by a guy who’s essentially reading a UAC instruction manual at the beginning of each stage, robbing the game of its familiar brutal charm.








Thankfully, when it’s demon killing time, Adams knows to shut his mouth and let the guns and Mick Gordon’s metal soundtrack do the talking. There’re three ways to play on PSVR: with a DualShock 4, with two Playstation Move controllers, or with the gun-shaped Aim controller. The Dualshock 4 handles like the non-VR Doom, just with a Teleport button, which has become the standard mode of movement in VR shooters. There’s also a new Shield Burst ability, a crowd-control function allowing you to repulse all enemies halfway across the room with an overloaded electrical shield. The Dualshock 4 is certainly functional for the game, but it’s also the least immersive option available.
Playing with Move controllers fares the worst. Aiming with the right controller feels natural, but actual movement is handled by a quick dash function using the left controller’s buttons as directional inputs, which leaves absolutely zero room for the kind of precision you need to survive.
The Aim controller is the ideal. It’s not perfect either–for some reason, the PSVR’s camera tracking on the Aim seems to drift more than normal, which is a problem if you’re trying to use one of the larger weapons, like the Gauss Cannon–but it is by far the most gratifying way to play, using the same mix of movement controls as the DualShock 4 but with a prop in your hand that feels more inline with your actions. White knuckle clutching a physical rifle while the forces of Hell charge ahead puts you into the right mode to slay demons, and feels exactly like the kind of experience the Aim was made for.
For the most part, shooting your way through Hell’s armies feels just as brutal as it does in the 2016 game. Demons explode into bloody, fleshy messes. Arenas are wide open, encouraging constant awareness of your surroundings, something made much more efficient with the Teleport function. The entirety of the enemy roster returns here, from the nimble, annoying Imps to the towering Barons, but VR put them right in your face, making the physical act of pulling the trigger point blank all the more satisfying. The big missing element here is the Glory Kill system, where hitting the melee button on a blinking enemy let you demolish them with a quick, gruesome fatality. The replacement in Doom VFR is the ability to teleport into a blinking enemy and explode them from the inside. It mechanically gets the job done, but it’s less impactful than it sounds, and pales in comparison to tearing enemies limb from limb.
Perhaps the ultimate complaint is that for a game that’s so good at delivering fast-paced combat, it’s strangely shy about letting you do so for extended periods of time. The campaign itself is only about 4 hours long, minus extra time spent exploring for collectibles and power-ups, with only the added bonus of playing some old-school Doom maps in VR–admittedly, a ridiculously fun, nostalgic bonus–to pad things out. Much of your time in the game is spent wandering the UAC facility, waiting for the chance to unleash wrath on Hell’s inner circle. When you do, it can feel great, but Doom VFR feels like a game unsure of whether that’s the case. The result is a game that feels tentative about its own considerable power.
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Russian doping: IOC bans Russia from 2018 Winter Olympics
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Google Reportedly Pulling YouTube From Amazon FireTV
It looks like Google will be removing the YouTube app again from Amazon’s Echo Show and FireTV devices.
TechCrunch reports the move is due to an ongoing conflict between the two companies, which led to Google removing YouTube from the Alexa-powered Echo Show earlier this year when the app lacked expected features.
The YouTube app was reinstated a few weeks ago, but sources tell TechCrunch this was an act Amazon worked on behind Google’s back. The new app also overlays voice controls, which Google says violates the company’s Terms of Service.
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