Witcher Dev CD Projekt Red Talks Cyberpunk 2077, Studio Culture Amid Staff Morale Concerns

With development on The Witcher 3 and its DLC complete, and work on Gwent and Cyberpunk 2077 underway, there hasn’t been much word out of CD Projekt Red recently. That is, with the exception of some criticism from ex-employees on Glassdoor–a site used to review companies and supervisors–which has now made enough waves to warrant a response from the studio itself.

In an open letter published on Twitter, co-founder Marcin Iwinski and studio head Adam Badowski spoke about the studio’s culture and concerns surrounding what all of this could mean for its future. The two reference the negative Glassdoor reviews–which mention low pay and long hours–but they don’t address any of the specific criticisms.

“If you’re following news related to CD Projekt Red, you might have recently stumbled on information regarding morale here at the studio,” the letter reads. “We’d normally avoid commenting on company reviews on spaces like Glassdoor, but this around–especially in light of the fact that we haven’t communicated anything about Cyberpunk 2077 for a long time and saw some gamers getting worried about the project–we’d like to elaborate on a few things.”

Among the subjects the letter touches on are departures–which it largely chalks up to standard changes for a game developer. It notes that headcount has almost doubled from the 200 people it had when The Witcher 3 launched. It adds that hiring continues, and that anyone leaving–even a big name–won’t jeopardize ongoing development.

“When we start down the road to creating something, we know the destination and we’re sure of one thing: even if something feels impossible, it doesn’t mean it is,” the letter continues. “And, as it turns out, most often things are perfectly possible, they just require a lot of faith, commitment, and spirit. This approach to making games is not for everyone. It often requires a conscious effort to ‘reinvent the wheel’–even if you personally think it already works like a charm. But you know what? We believe reinventing that wheel every friggin’ time is what makes a better game.”

Regarding its much-anticipated new game, the letter only states, “Cyberpunk 2077 is progressing as planned, but we are taking our time–in this case, silence is the cost of making a great game.” Little about the game has been announced beyond the fact that it is an ambitious RPG that has been in development for more than five years and is headed to PC, PS4, and Xbox One. Earlier this year, CD Projekt Red acknowledged that early Cyberpunk 2077 files had leaked and were being held for ransom.

You can read the full open letter below. We’ll report back as the situation develops.

“If you’re following news related to CD Projekt Red, you might have recently stumbled on information regarding morale here at the studio. We’d normally avoid commenting on company reviews on spaces like Glassdoor, but this around–especially in light of the fact that we haven’t communicated anything about Cyberpunk 2077 for a long time and saw some gamers getting worried about the project–we’d like to elaborate on a few things.

First off, we’d like to talk about the departures. In 2015, when we released The Witcher 3: Wild Hunt, we were over 200 developers strong and that was the core crew of the studio. Since then, we’ve almost doubled the headcount and we’re still hiring. Do people leave? Sure they do. We always wish them all the best and respect both their decision and the feedback they give us as the reason for their departure. We are continuously working on making Red a good workplace for everyone, but we also have a set of values that constitutes who we are and how we do things.

So, does a departure, even a high profile one, mean that the project is in danger? One would need to be very courageous to base the future of an AAA role-playing game of such scope on one person (or a few people).

Every role-playing game we ever developed seemed impossible to achieve at the moment we set out to create it. It took us five years to finish The Witcher 1, we had to make our own engine to complete The Witcher 2: Assassins of Kings, and we had to entirely reinvent the way we made games to deliver an open world for The Witcher 3: Wild Hunt. When we start down the road to creating something, we know the destination and we’re sure of one thing: even if something feels impossible, it doesn’t mean it is. And, as it turns out, most often things are perfectly possible, they just require a lot of faith, commitment, and spirit.

This approach to making games is not for everyone. It often requires a conscious effort to ‘reinvent the wheel’–even if you personally think it already works like a charm. But you know what? We believe reinventing that wheel every friggin’ time is what makes a better game. It’s what creates innovation and makes it possible for us to say we’ve worked really hard on something, and we think it’s worth your hard-earned cash. If you make games with a ‘close enough is good enough’ attitude, you end up in a comfort zone, And you know what the magic happens.

Cyberpunk 2077 is progressing as planned, but we are taking our time–in this case, silence is the cost of making a great game.

As always, many thanks for being so engaged in what we do. It shows us it’s all worth the hours we put in.

Yours, Marcin Iwinski (co-founder) / Adam Badowski (studio head)”

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Dragon Ball Super Episodes 111 Review

Warning: The following review contains spoilers for the episode.

With Goku weakened and forced to flee, Hit steps up this week to try and take on Jiren. It made for an excellent fight, showcasing a radically different form of combat than what we saw last week. Episode 111 also did well in establishing the beginnings of new story beats, as new combatants were introduced and old debts were repaid.

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Which Homecoming Blu-ray Should You Buy?

Spider-Man: Homecoming is coming home October 17, and just like every great modern movie, there’s a whole host of options when it comes to owning it on video. But which version is right for you?

Ultimately only you can answer that question, but we’ve presented each of the options for you to look over and digest before making your decision.

SpiderBlu

The Blu-ray combo pack is your surest bet for high-definition, web-slinging action. It has a DVD and digital version as well, so you need not be constrained to one format. There are tons of extras, including deleted scenes, a gag reel, and seven featurettes exploring the movie and world of Spider-Man.

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New Marvel Vs. Capcom: Infinite Premium DLC Costumes Arrive Tomorrow

The first three DLC fighters for Marvel vs. Capcom: Infinite make their debut tomorrow, October 17, but they won’t be the only downloadable content on the way that day. Today, Capcom revealed that an array of DLC costumes will also be available for the crossover fighting game.

A total of 18 premium costumes will go on sale tomorrow. All of the skins can be purchased individually for $4; Capcom will also offer three themed costume packs, each of which consists of six outfits and runs for $12. You can find the contents of each pack and artwork of the new costumes below.

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Avenging Army Pack

  • Superior Iron Man costume
  • Ultimate Hawkeye costume
  • Ultimate Thor costume
  • Dante Nephilim costume
  • Spencer Gottfried costume
  • Fallen Angel Arthur costume

World Warriors Pack

  • Captain America Gladiator costume
  • Captain Marvel Warbird costume
  • Hulk Joe Fixit costume
  • Chris Classic costume
  • Ryu Wanderer costume
  • Chun-Li Casual costume

Mystic Masters Pack

  • Doctor Strange Illuminati costume
  • Dormammu Molten costume
  • Ghost Rider Outlaw costume
  • Morrigan Night Warrior costume
  • Firebrand Ultimate costume
  • Nemesis Tyrant costume

Those who’d like to pick up all of the premium costumes can purchase Marvel vs. Capcom: Infinite’s $30 Premium Costume Pass. Along with the aforementioned 18 skins, the pass will give you access to all of the remaining premium costumes that Capcom releases later this year.

Black Panther, Sigma, and Monster Hunter all join the Marvel vs. Capcom: Infinite roster on October 17. Each character can be downloaded for $8 apiece, while those who purchased the 2017 Character Pass will get them at no additional cost. We got to see all three of the characters in action at New York Comic-Con.

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James Bond Funko Pops Revealed, Including Blofeld, Oddjob And Jaws

After first announcing they were coming at San Diego Comic-Con, Funko has revealed the first wave of James Bond Pop figures that will be yours to own before the end of 2017. The line covers several Bond films and includes four different versions of the famed secret agent and some of his most notable foes from throughout the franchise.

Bond himself is represented with his looks from both Goldfinger (Sean Connery) and The Spy Who Loved Me (Roger Moore)–black tuxedo and white tuxedo, respectively–in the main set of figures. Additionally, there will also be store-exclusive 007 Pops to get your hands on. Target will carry a Dr. No version (Connery) of Bond in a black tuxedo, with Barnes and Noble offering up the Octopussy (Moore) version of the spy.

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As for villains, there are a few to choose from. Blofeld is represented as portrayed by Donald Pleasence in You Only Live Twice. Additionally, both Oddjob and Jaws are available in the standard line. However, Oddjob also gets an exclusive variant with his killer top hat in hand and ready to throw. That particular figure will be available at Target.

Finally, from Goldfinger, the main line of toys will include Jill Masterson. Bond finds dead and covered with gold paint, which earns her the popular nickname Golden Girl.

While this line of Pop figures doesn’t touch on the newer films, there’s still plenty of time should Funko decide to continue the collection. Perhaps it’ll be just in time for the next film in the franchise, which is currently set for a November 8, 2019 release, even if Daniel Craig has yet to sign on.

This first set of Bond figures will be available in December.

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You Are Missing Out on AMC’s Halt and Catch Fire

Halt and Catch Fire ended its four-season run on AMC this past Sunday. It was not the monumental event the end of other AMC dramas, such as Mad Men or Breaking Bad, was. The show had its devoted fans, many of them the TV critic types who espoused it frequently as “the best show you’re not watching.”

Those of us who watched it would not argue with that assessment. Halt and Catch Fire found itself dropped into the midst of an ever-expanding TV landscape. The era of “Peak TV” has made it increasingly hard for shows to make a real impact. Halt and Catch Fire never really rose above having a small-but-devoted fan base. However, in an era when dozens of shows inspire, at best, total apathy, that’s still a fact worth celebrating.

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Stranger Things: Season 2 Clip Reveals Major Eleven Twist

With Stranger Things returning in just a few weeks, a huge Eleven twist has been revealed for the upcoming second season.

Warning: Spoilers ahead for Season 2…turn back now if you don’t want to know!

The Season 2 clip, which you can view here courtesy of MCM Comic Con, shows how Millie Bobby Brown’s Eleven escapes the Upside Down. Stuck in this alternate world, Eleven discovers a hole branching from the Upside Down back into the normal world. Using her powers, Eleven more fully opens up the hole between worlds and escapes back into the real world.

Of course, the first season of the show ended with Eleven suddenly disappearing into the Upside Down, with fans left wondering what exactly happened to her or how she might find her way back. The clip, which you can view key moments from in the gallery below, doesn’t indicate much about Eleven’s time in the Upside Down, but does offer a moment of hope as she can now find her way back to her friends.

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PlayStation VR Drops To Just $225 (Without PS4 Camera) For A Limited Time

Price is one of the major impediments to widespread adoption of virtual reality. Like other VR headset manufacturers, Sony has worked to address that–earlier this year, it cut the price of a bundle that includes PlayStation VR and its required camera, but that didn’t do anything for people who already owned a PS4 camera. A new deal at Target, however, looks to be a great option.

Target sells the PSVR headset on its own for $300. A Target Cartwheel coupon this week cuts its price by 25%, bringing it down to $225 before tax. That’s as cheap as you can expect to find it and is an ideal way to get the headset if you already own a camera. Keep in mind that Cartwheel coupons are usable in-store only, so you’ll need to track down a retail location with the headset in stock. You can check availability on Target’s website.

Even if you don’t have the camera, you can pick it up for about $45 at Target or Amazon. That brings the combined price to $270, which is still a far cry from the $400 price of the official PSVR and camera bundle. It’s even less than the recent $300 deal that Sony offered.

PSVR celebrated its one-year anniversary last week. Sony marked the occasion by announcing that more than 60 games are on the way through “early 2018.” That includes some big-name games, including Doom VFR and Gran Turismo Sport.

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Xbox One Fall Update Goes Live for All Users Today

Microsoft has outlined the new features included in the fall update for Xbox One, which goes live today for all users.

The update, which brings with it new Home, Guide and Community features, launched back in August for Xbox Insiders, and Microsoft has since gathered feedback and made refinements for the update that goes live around the globe today.

With the update, players can now personalize their Home screen by customizing what they see when they boot up their console. With the addition of blocks, players can add a friend, game, etc. to their Home screen, which can then be moved or discarded at will. The update to Home also allows you to have up to 40 pins, and adds dark, light, and high-contrast theme options.

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