The Complete Xbox One Buying Guide

There are plenty of reasons to recommend an Xbox One. The Xbox One X is the most powerful game console on the market–and the standard S version is no slouch, either. It has a growing library of games you can’t play on competitors like the PS4 or Nintendo Switch. It’s a gateway to subscription services like Xbox Live Gold and Xbox Game Pass that offer fantastic bang for your buck. And if you have friends who own an Xbox One, you have a built-in network of online gaming partners.

But like all video game platforms these days, getting started can be a daunting experience. With this Xbox One buying guide, we’ll give you all the information you need to make an educated buying decision. Plus, we’ll help you out with what games, services, and accessories someone new to the platform might want to know about as well.

Hardware

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The big question when it comes to buying an Xbox One is whether you should get the Xbox One S or X. As we move further into the 4K HDR era of televisions, this question is fairly easy to answer. If you have a 4K TV or plan on getting one soon, you should almost certainly go with the Xbox One X. It’s more expensive, but it’s powerful enough to push gorgeous 4K graphics for games, as long as they’re Xbox One X Enhanced.

If you’re happy with your non-4K TV and don’t plan to upgrade anytime soon, go ahead and buy the less-expensive Xbox One S. It’s still a powerful gaming machine, and it’s perfectly suited for non-4K entertainment setups. For additional details, you can read our Xbox One X review and Xbox One S review.

Services

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The Xbox One is capable of doing all sorts of things online, including playing games, broadcasting play sessions on services like Twitch and Mixer, and streaming movies, TV shows, and music. Unfortunately, it can’t do many of those things without an Xbox Live Gold subscription. This service is a must-have for anyone who wants to take their machine online, which is nearly everyone these days. Subscriptions range from monthly ($10) to yearly ($60), but you can find occasional deals if you look around.

An Xbox Live Gold subscription has more benefits than just getting you online. It offers added benefits like free games each month through Games With Gold and special discounts during the weekly Deals With Gold sales at the Microsoft Store.

Another service to consider is Xbox Game Pass. Sort of like a Netflix for games, it gives you access to a selection of over 100 Xbox One and Xbox 360 games–including Microsoft-published games the day they come out. But instead of streaming the games to your system, it has you download them to your machine. After a free two-week trial, Xbox Game Pass subscriptions cost $10 per month.

Alternatively, publisher Electronic Arts has a similar service for Xbox One called EA Access. It allows you to download and play select EA-published games.

Games

You’re not going to get the full Xbox One experience without picking up some games. Now that the system has been around for several years, it’s built up an incredible library of top-notch titles. Here are some of the best.

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Halo 5: Guardians — 8/10

“Halo 5: Guardians is fueled by new ideas and propelled by some of the boldest changes to this storied franchise yet. Some of these changes fail, but others succeed, and although Halo 5 falters at times, it whisks us through black holes and across war torn tropical islands at a rapid pace. We can only surrender to its velocity.” [Read the full review]

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Monster Hunter World — 8/10

“Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It’s not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large.” [Read the full review]

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Overwatch — 9/10

“Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular.” [Read the full review]

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Forza Horizon 3 — 9/10

“With Forza Horizon 3, Turn 10 and Playground Games affirm the series’ status as the driving game for everyone. The new emphasis on off-road options isn’t at the expense of traditional races, thanks to the sheer volume of activities. All the while, Playground Games’ calculated kitchen-sink design philosophy and rich reward system persistently tempt you to explore beyond your comfort zone, whether it’s gifting your first Ariel Nomad buggy or reminding you that stunt races can impress thousands of fans.” [Read the full review]

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Cuphead — 8/10

“Everything you’ve heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won’t stand a chance against the game’s toughest enemies…. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead’s imposing bosses is both a monumental and rewarding task.” [Read the full review]

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The Witcher 3: Wild Hunt — 10/10

“Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game’s quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz’s song, that are truly inspiring.” [Read the full review]

For more information, check out our full list of the best Xbox One games, as well as the best cheap Xbox One games.

Accessories

Games and services are all well and good, but optional hardware add-ons can go a long way toward improving your Xbox One experience. Here are some suggestions.

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Xbox One Elite Wireless Controller – If you’re a serious gamer who demands pro-level precision, this customizable controller is the one for you.

Xbox Wireless Controller – The console itself only comes with one controller, so if you want to play couch co-op, you’ll need at least one extra.

Xbox One Play and Charge Kit – Free yourself from the tyranny of disposable batteries with this rechargeable lithium-ion battery kit that lets you plug your controller into your console to recharge it.

Seagate Game Drive – 2TB – Games can be enormous these days, which means onboard disc space can fill up fast. Connect an external hard drive for instant extra space.

Turtle Beach Stealth 600 Wireless Gaming Headset – This headset lets you chat with friends while playing online and keeps the sound from waking anyone up when you’re playing late into the night. It also connects wirelessly to the console, meaning no tangled cords.

Xbox One Media Remote – As silly as it sounds, it can get annoying having to turn on your controller every time you need to pause Netflix or rewind an Ultra HD Blu-ray movie. This handy media remote solves that problem.

Xbox Gift Card – Whether it’s games, movies, music, or TV shows, you’re going to want to buy something from the digital Microsoft Store eventually. Having credit on your account is always nice.

Terminator 6: First Official Images Reveals New And Classic Cast Members

Despite the box office failure of 2015’s Terminator Genisys and lots of uncertainty about the future of the long-running sci-fi franchise, the sixth Terminator movie is set for release next year. The currently-untitled film is currently in production, and the first official image has now been released.

The image shows Linda Hamilton, who is reprising her role as Sarah Connor, alongside new stars Natalia Reyes and Blade Runner 2049‘s Mackenzie Davis. Reyes is playing a character called Dani Ramos, while Davis will portray Grace. Check it out below:

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Terminator 6 is directed by Deadpool‘s Tim Miller, with series creator James Cameron producing. Original star Arnold Schwarzenegger is also coming back, and the movie is reportedly a direct sequel to 1991’s classic Terminator 2 and will ignore the three movies in-between. It hits theaters on November 22, 2019.

Last year, Cameron spoke about the decision to bring Hamilton back. “As meaningful as she was to gender and action stars everywhere back then, it’s going to make a huge statement to have that seasoned warrior that she’s become return,” he told The Hollywood Reporter.

The director also made reference to Hollywood’s willingness to employ aging male action stars, but not female ones. “There are 50-year-old, 60-year-old guys out there killing bad guys,” he said. “But there isn’t an example of that for women.”

Every Assassin’s Creed Game, Reviewed

Assassin’s Creed Through The Ages

It’s hard to believe, but Ubisoft has released 20 Assassin’s Creed games in the span of a decade, and we’re already primed for a new one this year with Assassin’s Creed Odyssey. In the years since the franchise’s 2007 debut, we’ve received a wealth of fantastic games that have each managed to refine the series’ classic open-world formula, while at times pushing it in exciting new directions.

Of course, not every Assassin’s Creed game has met fan expectations, but the franchise is still packed with a ton of thrilling adventures that are well-worth experiencing and even revisiting today. It all began with the first Assassin’s Creed, a flawed game that showed great promise with its innovative climbing mechanics and sci-fi/historical drama narrative. This potential was eventually realized with Assassin’s Creed II, which proved a remarkable improvement thanks to more varied design and a historical setting that stood out from other open-world games of the time. Its follow-up, Assassin’s Creed Brotherhood, remains a satisfying sequel that refined much of what we loved about ACII while giving us new combat and exploration mechanics to engage with.

The next major highlight in the franchise came from Assassin’s Creed IV: Black Flag, a pirate-themed adventure telling the redemption tale of Edward Kenway, an errant thief soon to be made an Assassin. The game’s naval combat and exploration brought new life to the series’ increasingly stale urban environments. Rounding out the series’ most noteworthy entries are Assassin’s Creed Syndicate and Assassin’s Creed Origins. Syndicate brought hope back to the series after one of its most debilitating lows, but Origins completely revitalized the franchise while transforming it into an action-RPG series.

You can experience the highs and lows of Assassin’s Creed by checking out our reviews of nearly every single game in the franchise in the slides ahead. It’s worth noting that we do not have reviews of lesser-known games in the series: Assassin’s Creed: Pirates and Assassin’s Creed identity. Though, if you’re interested in the deeper cuts of the franchise and want an in-depth look at Assassin’s Creed in all of its ups and downs, be sure to watch the video above discussing the franchise’s history and its impact on the gaming industry.

In the meantime, which Assassin’s Creed games do you love the most? Which games disappointed you the most? Feel free to discuss all your thoughts in the comments below.

Assassin’s Creed — 9/10

“Assassin’s Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it’s more than just a world–it’s a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with silky-smooth controls and a complex story that will slowly grab you the more you play. Make no mistake: Assassin’s Creed is one of the best efforts of the year and a must-own game.” [Read the review]

— Kevin VanOrd

Assassin’s Creed: Altair’s Chronicles — 6/10

“You could finish Assassin’s Creed: Altair’s Chronicles in around four hours, but even the promise of a harder difficulty level won’t likely lure you back for a second play-through. It’s hardly a bad game; in fact, the final hour mixes the various elements together nicely and hits a smooth stride as a result. Nevertheless, the game offers few surprises, and some sloppy execution problems get in the way far too often to make it outright recommendable.” [Read the review]

— Kevin VanOrd

Assassin’s Creed: Bloodlines — 5/10

“Assassin’s Creed: Bloodlines doesn’t get it. On the surface, it offers many of the features you’d want from an Assassin’s Creed game on the PSP. It puts you in control of Altair, the first game’s nimble protagonist, and sends you on a mission to assassinate your Templar enemies, who are equally eager to plunge their swords into you. If you delve a little deeper, however, you’ll find that Bloodlines skimps on what makes the console games so special. The joy of rooftop running has been diminished by flawed platforming and smaller environments, bustling cities have been replaced by barren districts on the Mediterranean island of Cyprus, and AI problems render the stealthy approach all but irrelevant. Bloodlines still delivers the brief bloody thrills you get from a well-timed counterattack, but on the whole, it is a neutered and unsatisfying adventure.” [Read the review]

— Kevin VanOrd

Assassin’s Creed II — 9/10

“At first, Assassin’s Creed II might seem as if it has added more than its foundation was meant to handle, but once all the new features are completely introduced, it develops that magic that so few games can cast. This is the rare sequel that offers fans of the original the basics they would expect, while adding and changing so many other aspects that even those who didn’t appreciate the first should take the plunge, without hesitation. A few more contrivances notwithstanding, Assassin’s Creed II is a better game than its forebear and is a beautiful and memorable experience on its own terms. But it’s more than just a game–it’s an escape to a place and a time that feel so welcoming, you’ll be making return trips even after your initial adventure is over.” [Read the review]

— Kevin VanOrd

Assassin’s Creed II: Discovery — 7/10

“In spite of its flaws, Assassin’s Creed II: Discovery does a good job of bringing the Assassin’s Creed vibe to a handheld platform. The scope is condensed but the spirit remains, thanks to fluid combat animations, familiar sound effects, and little touches, like cowering citizens, that pay homage to the vibrant cities of the console games. It’s got its share of quirks, but Discovery is the first right step toward fitting a world of secret assassins and crazy conspiracies in your pocket.” [Read the review]

— Kevin VanOrd

Assassin’s Creed: Brotherhood — 8.5/10

“Almost every aspect of the series has seen enhancements in Assassin’s Creed: Brotherhood, from travel (you can whistle for a horse and ride it almost anywhere) to value (you can now replay any completed memory). There is joy in leaping across the Roman rooftops, taking in the grand sights in front of you and realizing that it is all your own playground. Stealing a combatant’s spear from him and impaling him on it is a brutal pleasure. And the little touches–the way Claudia meets Ezio’s stare with one of her own, or the fluid animations that characterize your agile maneuvers–are constant reminders of what makes these games so enchanting. This may not be Assassin’s Creed III, but like Ezio’s smirk, Brotherhood is too irresistible to ignore.” [Read the review]

— Kevin VanOrd

Assassin’s Creed: Revelations — 8/10

“Even the greatest heroes can’t live forever. And so it goes for Ezio Auditore di Firenze, who finally steps aside to make room for new champions in Assassin’s Creed: Revelations. This is another quality entry in a quality series, and it unleashes you in a visually stunning re-creation of 16th-century Constantinople. Additions to the movement mechanics make exploring the city a joyous exercise in high-flying parkour, with you as Ezio leaping across rooftops and flinging yourself up exterior walls like a Renaissance superhero. Like many sequels, Revelations giveth, and Revelations taketh away, so you lose certain elements (horses) in favor of a slew of new ones (bomb crafting). Lots and lots of new ones. Assassin’s Creed: Revelations is sometimes a lumpy Frankenstein’s monster of a game, half-formed appendages stitched into place regardless of whether they belong there or not. Thankfully, when Revelations remembers to be an Assassin’s Creed game, it soars into the Turkish skies, reminding fans why they fell in love with this freewheeling series.” [Read the review]

— Kevin VanOrd

Assassin’s Creed III — 8.5/10

“Assassin’s Creed III is a big game that gives you a lot to do, some of which is fleshed out relatively well, and some of which isn’t. It is not, however, content to rest on the series’ laurels. It takes chances with its opening, with its story, and with its characters. It expands the series’ gameplay in enjoyable and sensible ways. As with many ambitious games, not every arrow fired hits the bull’s-eye, yet this big, narratively rich sequel is easy to get invested in. Other games stimulate emotion with manipulative music and teary monologues; Assassin’s Creed III rouses your mind and your heart by giving you a glimpse into its characters’ souls and letting you judge them on their own merits.” [Read the review]

— Kevin VanOrd

Assassin’s Creed III: Liberation — 6.5/10

“Though Assassin’s Creed III: Liberation toys around with intriguing concepts and centers its story around a character you desperately want to know more about, none of it comes together especially well. Liberation often excels, but it stumbles just as much. The result is a game that fails to bear the standard of quality that has defined this series for years.” [Read the review]

— Shaun McInnis

Assassin’s Creed IV: Black Flag — 9/10

“Black Flag presents a world full of adventure and opportunity, where treasures scavenged in a remote jungle can be used to turn the tide in a massive naval battle against mighty Spanish warships. It’s a game where you can sail the seas for hours at a time, either hunting great white sharks or simply listening to your crew sing one infectious sea shanty after the next. There’s an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin’s Creed needed something ambitious to get the series back on track, Black Flag is that game and then some.” [Read the review]

— Shaun McInnis

Assassin’s Creed: Freedom Cry — 6/10

“With the strongest ensemble cast in the franchise, Assassin’s Creed IV: Black Flag wasn’t short of assassins and pirates worthy of their own playable tales, DLC or otherwise. Freedom Cry is more than just another Assassin’s Creed IV chapter with a reskinned protagonist, but its troubled handling of dark themes makes this a turbulent voyage.” [Read the review]

— Miguel Concepcion

Assassin’s Creed Unity — 7/10

“Not all of Unity’s more progressive touches are for the best then, but you might spend more time noticing what’s old than what’s new. The terrific city atmosphere of Paris, the focus on parkour, and the incentives for performing stealthy assassinations, all these things hint at a game that’s trying to return to its roots after branching out so wildly in its past two iterations. Yes, Unity is the most ACII-like of the series since, well, ACII, and while it never really hits the dizzying heights of Ezio’s jaunt through 15th century Italy, Unity’s similarities are comforting enough to take the edge off its less-than-successful changes. But is it the next-gen Assassin’s Creed game we’ve all been waiting for? Not quite. It’s very good, maybe even great in places, but the story’s smaller focus has come at the expense of its exquisitely rendered backdrop. The grandness and spectacle that so often graces the finest Assassin’s Creeds is sadly sorely lacking here.” [Read the review]

— Mark Walton

Assassin’s Creed Rogue — 6/10

“Outside of a few additions like an air rifle and grenade launcher (which is used exactly one for mission), there’s next to nothing in Rogue that moves the franchise forward. And even if you simply wanted more of Black Flag, that the missions are so sparse makes it difficult to want to drag yourself across the vast expanse of Rogue’s oceans. Instead of a rich, fleshed-out game, Rogue is a short, mildly entertaining adventure that’s thin on core content, but thick with information. It’s intriguing information though, particularly if you’re a series fan, just don’t expect the best of adventures while you’re taking it all in.” [Read the review]

— Mark Walton

Assassin’s Creed Chronicles: China — 6/10

“Assassin Shao Jun really wants a box. Apparently, the box holds a precious artifact left from the time of the First Civilization, but it is simply the ultimate in MacGuffins; it’s the Maltese Falcon, the briefcase from Pulp Fiction, and the Ark of the Covenant. What it does is irrelevant and never elaborated upon, at least not in this story, for its purpose is to kick an adventure into action–in this case, a beautiful and ultimately boring trek that cribs from Mark of the Ninja but can’t capture the earlier game’s cleverness or excitement. It’s tempting to praise Assassin’s Creed Chronicles: China for squeezing the series’ signature elements into two-and-a-half dimensions, and for making stealth gameplay more vital than it has been in an Assassin’s Creed game for years. But Chronicles rests on being pretty, adding new mechanics over time but flattening the pace and allowing exploits and glitches to suck out the rising tension.” [Read the review]

— Kevin VanOrd

Assassin’s Creed Syndicate — 9/10

“[Assassin’s Creed Syndicate] is a triumphant return to form for the franchise, and presents a beautifully structured tale with heart and soul to spare. Ziplining through London is thrilling, and the game allows you to organically discover missions and leaves you open-ended solutions lets you to create a meaningful, personal experience within its world. Coupled with strong, loveable leads and a seemingly endless procession of ways to leave your (fictional) mark on London’s history, Assassin’s Creed Syndicate is a shining example of gameplay and storytelling.” [Read the review]

— Alexa Ray Corriea

Assassin’s Creed Chronicles: India — 7/10

“For the mainline Assassin’s Creed games, the history and characters are the bones holding the gameplay upright. For the Chronicles series, the curiosities presented by the setting act as a thin veneer that only momentarily distracts from the flaws beneath. Like Arbaaz himself, these great moments have a bad habit of vanishing into thin air when you least want them to, bit there is still a lot of fun to be had in this Indian adventure.” [Read the review]

— Justin Clark

Assassin’s Creed Chronicles: Russia — 5/10

“[Assassin’s Creed Chronicles: Russia’s] art style is ultimately indicative of the problems with the series, in that, even at its most colorful or active, it falls flat. We’re given few reasons to care about the story or characters, and gameplay doesn’t escalate in a way that make sticking around for the complete three-game journey worthwhile. Newcomers may still find fleeting joy in one of the games for being a bite sized portion of Prince of Persia-style journeys through an exotic land. But the idea of sticking around for seconds or thirds has been proven to be a fool’s errand, and that single portion turning out to be Russia would give a lackluster impression of the rest. Chronicles ends not with a bang or a whimper, but a shrug.” [Read the review]

— Justin Clark

Assassin’s Creed Origins — 7/10

“While Assassin’s Creed Origins reaches great heights in this new setting, it routinely runs into issues that bog down the overall experience. Technical issues make for an inconsistent experience and its new gameplay pillars wobble under the weight of its systems. But despite this, the world of Origins remains fresh and exciting to explore, which is a testament to the remarkable setting and compelling story. Assassin’s Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing.” [Read the review]

— Alessandro Fillari, Editor

Venom Movie Trailer: Who Is Riot?

With Sony releasing the new Venom trailer, we got to see that this upcoming movie contains a lot more symbiotes than we originally expected. Venom aside, Scream, Riot, and possibly Phage appear in the trailer. However, it was mentioned at Comic-Con that Riot will be a bigger part of this movie. Who is this character, and where does he come from?

The symbiote that would eventually be known as Riot made his first appearance in Venom: Lethal Protector #4 back in 1993. Using Venom, Dr. Carlton Drake created five symbiotes, one of which was Riot. He looked like a slightly larger version of Venom but colored grey. Strangely enough, Riot only appears in eight total panels in the entirety of the Lethal Protector miniseries, and readers knew nothing about the character or his backstory.

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The following year, the five symbiotes were back in the four-issue miniseries Venom: Separation Anxiety. We learn the person inside the Riot symbiote is named Trevor, and that he was a volunteer at the Life Foundation. Drake made Trevor and the other symbiote volunteers believe Venom was a villain who needed to be stopped. However, at the tail end of Separation Anxiety, Riot and Trevor are killed by Donna (Scream) as she believes the symbiotes all need to die. This would be the last time we ever see Trevor. Goodbye, we hardly knew thee.

In Venom: Along Came A Spider #1, the Riot symbiote popped back up, along with the four other symbiotes from the previous miniseries. A testing facility merges all the symbiotes into one called Hybrid. After a few years, the Hybrid was split back into its five separate symbiotes.

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While we all call the symbiote Riot, it wasn’t until 2012’s Carnage, USA #2 when Trevor’s symbiote was officially named Riot. The name originally comes from the 1996 Toy Biz line “Venom: Planet of the Symbiotes.” The figure didn’t look much like the character though. In Carnage, USA, the Riot symbiote is given to Howard Ogden, with the hopes of taking down Carnage, who made his symbiote possess the Avengers.

Riot popped up one more time in 2014’s Deadpool vs. Carnage miniseries. All five of the Lethal Protector symbiotes bonded with Deadpool, so he could take down Carnage. That’s the last we’ve seen of the Riot symbiote.

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Because Riot is the “child” of Venom, he has pretty much the same powers. In Deadpool vs. Carnage, Wade Wilson mentioned that the Riot symbiote gave him increased speeds. However, that’s all we really know about the character. While Riot has existed for 25 years, he is not a well-defined character by any means.

While the trailers don’t give too much away about the character, we do know that Dr. Carlton Drake is the person inside the Riot symbiote. That’s a bit of a departure from the source material, but it makes sense for the story. We can assume Drake is of the mindset of “if you want something done right, you gotta do it yourself.”

Find out more about Riot when Venom comes to theaters on October 5.

Marvel’s Infinity Wars Is Heating Up

It’s easy to feel a sense of apathy towards Marvel’s cosmic franchises of late. The Inhumans line has contracted and may well be gone in a few more months. Silver Surfer and various other key characters are basically MIA. And while Gerry Duggan’s cosmic saga has continued in the transition from Guardians of the Galaxy to Infinity Countdown, lately it’s felt like Marvel has been publishing a never-ending cosmic crossover with no real selling point to speak of. That’s finally started to change with the advent of Infinity Wars, however. Between last week’s Infinity Wars Prime prelude and the start of the core series, the latest Infinity crossover is making a strong case for itself.

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Tom Cruise Movie Success Linked To Tom Cruise Running, According To Science

Tom Cruise pulls off some wild stunts in Mission Impossible films, including the recent Mission Impossible Fallout. But it’s another kind of physical feat that may be the strongest indicator of success. A very serious study from Rotten Tomatoes concludes that box office success correlates directly with how much Tom Cruise runs.

The study tabulated all of Tom Cruise’s on-screen sprints, then calculated them into distances as measured against a six-minute mile. Then the films were split into four categories, based on how much distance he covered per film: zero feet, 1-500 feet, 501-1,000 feet, and 1,000+ feet. Once all the numbers were crunched and the steps counted, a pattern emerged: movies where Cruise spent more time cruising made more money at the box office and scored a higher critical review average to boot.

The zero feet category is populated by dramas like Magnolia and Valkyrie, whereas short-distance running is largely made up of older movies like Risky Business, Days of Thunder, and Rain Man. The longer-distance running category has some of the older Mission Impossible movies mixed with recent action films, and the longest-distance is composed almost entirely of recent action movies. It turns out Cruise is running a lot more on film as he gets older.

The top ten for distance traveled has three Mission Impossible films on it–Mission Impossible 3, Ghost Protocol, and Rogue Nation–along with recent action movies like Edge of Tomorrow and The Mummy. So chalk it up to his star power increasing with age or big-budget action movies having more reason to spur on an exciting on-foot chase sequence. Whatever the cause, the data is clear. Tom Cruise running makes bank. It’s science.

Check out GameSpot’s own Mission Impossible Fallout review for more on his latest daring-do.