Black Panther: Marvel’s Campaigning for Best Pic, Not Popular Film
The Academy’s recently announced Best Popular Film Oscar category reportedly won’t change Marvel Studios and Disney’s plan to campaign for Black Panther to be nominated as Best Picture.
Marvel has already begun the groundwork for a Black Panther Best Picture campaign, including hiring a veteran Oscar strategist and putting a “significant” awards season budget behind it — something, as The Los Angeles Times points out, Marvel had never done before.
Marvel’s strategy for getting Oscar voters to consider Black Panther for Best Picture includes leaning into the movie’s “creative accomplishments and the global impact it made,” according to the Times. In other words, Marvel’s Oscar campaign will play up the personal nature of director Ryan Coogler’s accomplishment and what the film has meant to so many around the world, particularly to underrepresented artists and audiences of color. Black Panther was not only a huge box office hit, it was also a film that mattered deeply to both the industry and to filmgoers. Marvel aims to remind Oscar voters of all that.
Little Dragons Cafe Review
I’ve been up until 5 a.m. for three nights in a row, trapped in a loop of fishing for eels, exploring the forest, and feeding my (hopefully) harmless dragon heaps of food in an effort to turn him blue. This is all, ostensibly, in the interest of running a café and saving my mother. The details are hazy. But even when the controls get in the way and the repetition sets in, I’m still enjoying my time as a lost boy.
If it sounds a bit like a weird-world farming sim, that’s because it is. Little Dragons Cafe is helmed by Yasuhiro Wada, the creator of Harvest Moon, Rune Factory, and Little King’s Story. Like its addicting siblings, it’s all about the simple but rewarding tasks of gathering ingredients, building relationships, and earning money. But Little Dragons Cafe is its own beast, with pleasing storybook graphics, a much slower pace, dozens of hours of gameplay, and much, much lower stakes. In fact, it may be the only game of its type where there’s no money at all. Just better ingredients, baby.
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God of War Dev Explains the Crazy Little Details of Kratos’ Boat
Whether in the Lake of Nine or Helheim, God of War players spend much of their time in boats, and now Sony Santa Monica has opened up to give players an idea of the work that went into making that happen.
In a Developer Diary post on the PlayStation Blog Dean Rymer, God of War’s Senior Combat Designer, went into detail about the technical challenges of creating the boat, as well as some historical context for its inclusion.
According to Rymer, Sony Santa Monica’s Creative Director, Cory Barlog, was looking for an opportunity to introduce a boat since God of War II, but there never was “a narrative conceit to justify” it until the introduction of the Lake of Nine in the series’ latest installment.
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Cayde Is At His Most Badass In Destiny 2: Forsaken’s New Trailer
Unless you’ve been avoiding any of the new story-centric trailers for Destiny 2‘s upcoming Forsaken DLC expansion, you know Cayde-6 is in a bad way. A new trailer for Forsaken that debuted at Gamescom 2018 has revealed exactly what precipitated our previous look at Cayde’s apparent final moments. And if Destiny’s most interesting character has to go out, at least he’s doing so like a badass.
Created in collaboration with Blur Studio, the trailer shows Cayde fighting off numerous enemies who have escaped the Prison of Elders. While he’s often used as the comic relief (thanks to the excellent voice acting of Nathan Fillion, who has been replaced), here he’s fighting for his life. And while he holds his own for a while, his Ghost is ultimately destroyed and he finds himself on death’s door.
We’ll have to wait for Forsaken to find out exactly how things play out from here and if Bungie has some kind of swerve up its sleeve. The DLC will bring much more than just a possible conclusion to the tale of Cayde; this is the biggest expansion to date, appearing to be on par with the original Destiny’s acclaimed Taken King DLC. It includes new superclasses and Supers, weapons and gear, locations, and more.
Another big component of Forsaken is Gambit, a hybrid PvP/PvE mode that was revealed back at E3. Those eager to try it fortunately won’t have to wait to do so, as a limited-time free trial will be held just ahead of Forsaken’s launch. PS4, Xbox One, and PC players who own the game will be able to jump into Gambit on September 1 at 10 AM PT / 1 PM ET / 6 PM BST until the same time on September 2.
Forsaken releases on September 4. Unlike the first two DLC expansions, it’s not included in the original Expansion Pass. You can read more in our Forsaken pre-order guide.