Sea of Thieves’ Plagued by AllmondBeard Server Errors

As Rare continues to work on fixing the copious amounts of bugs and glitches currently plaguing the Sea of Thieves’ servers, one especially devastating bug remains unresolved: AllmondBeard, an error code that’s robbing players not only of their progress but their hard-earned loot as well.

The AllmondBeard error occurs when a players connection to Xbox Live and/or the Sea of Thieves servers has been disrupted or dropped. Considering the many challenges Rare’s has faced while stabilizing the online multiplayer game’s network connectivity since launch, the error message is, unfortunately, a common occurrence among players.

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Watch Ronda Rousey Train for Her WrestleMania Debut

With Ronda Rousey scheduled to wrestle for the first time at WrestleMania 34 on April 8th, teaming with Kurt Angle in mixed tag match against Stephanie McMahon and Triple H, WWE has released a new video documenting some of her training down at its Performance Center.

Hear from sparring partner, and NXT star, Shayna Baszler, NXT trainer Sara Amato, and Rousey herself as she hits the ring, trains in judo, and then wraps things up with strength and conditioning training. Check it out!

Rousey also made our list of the biggest WrestleMania shockers of all time! See the slideshow below.

Matt Fowler is a writer for IGN and a member of the Television Critics Association (TCA). Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

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Sea Of Thieves Reviews Roundup

Microsoft’s anticipated pirate game, Sea of Thieves, finally embarked on its maiden voyage last week, and it’s one of the year’s most important releases for Xbox One and PC. Not only is it the first new title from famed developer Rare in quite some time, it’s the first game to launch simultaneously on Xbox Game Pass as part of Microsoft’s new initiative to bring its first-party releases day and date to the service.

Sea of Thieves is also one of the most ambitious games of the year so far. It casts players in the role of an aspiring pirate and lets them live out the full pirate experience, sailing across the wide-open sea, working together with friends to locate hidden treasure, and even raiding other players’ ships and pilfering their haul.

In GameSpot’s Sea of Thieves review, critic Peter Brown said “sailing across the open ocean in a creaky vessel can make you fall in love with its impressive presentation” but criticized the game for its shallow gameplay and lack of variety.

Now that other critics have also had a chance to delve into the live game, final reviews for Sea of Thieves have begun appearing online. We’ve collected a sample of them below to give you an idea of what critics have to say about Rare’s ambitious pirate game. For a broader look at the game’s reception, be sure to visit GameSpot sister site Metacritic.

  • Game: Sea of Thieves
  • Developer: Rare
  • Platforms: Xbox One, PC
  • Release date: March 20
  • Price: $60 / £50

GameSpot — 6/10

“There may come a time when Sea of Thieves is able to entice me back, and I imagine that will be with a mix of new mission types and hopefully the promise of rewards that allow for new types of interactions, if not improve my character’s capabilities. For now, it’s a somewhat hollow game that can be fun for a handful of hours when played with friends, and something worth trying out if you happen to be an Xbox Game Pass subscriber. Even though it’s hard to wholeheartedly recommend, I like enough of what I see to hold out hope that things will eventually improve as the game continues to be patched and updated with new content.” — Peter Brown [Full review]

Polygon — 6.5/10

“Sea of Thieves has the foundation of an incredible experience. It is a true pirate game that simulates the experience of piracy perfectly. And yet, after those first few jaw-dropping hours, you’re going to start feeling less like Blackbeard and more like Blackbeard’s accountant.” — Russ Frushtick [Full review]

Game Informer — 7/10

“Sea of Thieves’ highs are high. Hearing the clank of your shovel against a chest as you dig feels great, and physically carrying it to the goal is emotionally rewarding (even if it isn’t monetarily rewarding). Exploring the ocean while playing music together with co-op partners on your boat is silly and fun, and watching the sun rise from the bow of your ship as you carry your spoils home is a novel experience. The core mechanics of an innovative co-op journey can be found here, but the carrot being held out in front your ship is unfortunately small and unappetizing.” — Kyle Hilliard [Full review]

US Gamer — 3/5

“I’d just like it to be a more consistent experience and one with more chances to show off player personality. I’m not done with the game, but I’m not completely rushing back to it each night either. There’s the niggling feeling that there should be more here. More islands, more factions, more customization. Maybe in a few years, there will be. Rainbow Six Siege is king of the castle two years after a disappointing launch. Sea of Thieves is also a service game and Rare wants to add to it for years to come; I hope the studio gets that chance.” — Mike Williams [Full review]

GamesRadar+ — 3.5/5

“[J]okes about giant faces aside, even when you throw in the Skeleton Forts, which act like MMO raids symbolised by skull clouds in the sky, all Sea of Thieves has bar fetch quests is its stories. I’ve still only seen one Kraken in the many, many hours I’ve sunk into Sea of Thieves, and there are plenty of odd design choices that make the missions a little irksome–from issues with chicken coops to bugs preventing entire islands from loading. That’s not to say that the stories you create aren’t brilliantly hilarious, but stories can only last you so long before the thinness of the actual content is exposed. Rare has plans to expand the map and add more content to the game as the months go on, but in its current shape, Sea of Thieves doesn’t have the (sea)legs for longevity or a sustained player base.” — Sam Loveridge [Full review]

EGM Now — 6/10

“On a superficial level, the world of Sea of Thieves promises hours of open-ended multiplayer adventures with its expansive horizons and sunken treasures. But, after a couple of hours, it felt like those promises were empty–literally. Sea of Thieves has potential, and it can be fun depending on who else is in your crew, but as far as what the game offers in is current state, there is just too little to do and too much repetition in what there is to do. I wanted to like Sea of Thieves, because sailing its vistas is an experience unlike any I’ve had in a video game, but once I got to where I was going, it too often felt like I’d gone nowhere at all.” — Michael Goroff [Full review]

Dying Light Takes A Cue From Fortnite And PUBG, Adds In New Battle Royale Mode

In the three years since its release, Techland has continually been churning out content for Dying Light. In addition to a number of quality-of-life updates and tweaks to the gameplay, the open-world zombie survival game has also seen a number of new modes–including The Following DLC campaign and additional multiplayer options. And now, the developers are riding the wave of interest for battle royale with their own take on the familiar every-man-for-themselves game type. While at GDC 2018, we got to go hands-on with the upcoming DLC Bad Blood–launching later this year–which pits several players in a race against time–and the zombie hordes–to acquire enough resources and make it out of Harran alive.

In Bad Blood, six players are dropped into random locations around the map in a race to acquire enough samples from several elite infected. From the starting point, you’ll have to find weapons and support items as you go. Every player starts on an even playing field as they maneuver through the streets and rooftops of the ruined city. As you take down these special zombies, you’ll be able to collect samples and potentially level up your character–boosting their health, agility, and attack power. Of course, other players have similar goals, and they may find that attacking you while you’re being swarmed by infected is the smart thing to do. As in traditional battle royale fashion, you only have one life to live, so you’ll have to make the right choices and play smart.

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While this mode may initially come off a bit gimmicky, the actual experience is surprisingly tense. Bad Blood is a constant race for resources, with the virus samples being the most valuable. In a some cases, encountering another player felt like the last thing you wanted to happen, resulting in a mad dash to evade them. The end-game portion which focuses on booking it to the helicopter is a where things get really hectic. The player with the most samples will have to reach the evac site and wait for the chopper to land, which paints a large target on their back. Only the player with the required amount of samples can make it out alive, and some players may forge quick alliances to try and take down the lead player–only for it to quickly fall apart as they scramble to scavenge the samples to make it out alive.

Battle royale has been one of the most talked about topics for the last year, with many people wondering what games would benefit from such a mode. In the case of Dying Light, it makes some rather clever choices with how it incorporated BR into its current strengths of survival and action gameplay. With Dying Light still going strong, and with the developers experimenting with adding even more players into the battle royale mix, Bad Blood looks to be a refreshing change of pace for players looking to dive back the game, which has only gotten better with age.

Fortnite Battle Royale Review – One of the Best Multiplayer Games

Stiff arming its way through the crowded battle royale genre, Fortnite Battle Royale sets itself apart by trading the traditional, bland military simulation vibe with vivid colors and an outstanding, freeform building system that’s unlike anything else in competitive multiplayer games.As its name suggests, Fortnite Battle Royale fits so neatly into the battle royale genre that blew up last year that the basic description sounds as standard as you can get: Up to 100 players are dropped onto a large but constantly shrinking map with the goal of gathering weapons and gear to become the last person or team left standing. But if you look just a little closer, it can’t be mistaken for any other game because the vehicle you’re skydiving out of is, inexplicably, a flying party bus – a nice change of pace from a drab military plane – and the place you land is a giant, beautifully colorful island, instead of a realistic landscape, surrounded by a violent storm.

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Microsoft Can Now Ban Xbox Accounts for ‘Offensive Language’

An update to Microsoft’s Terms of Service is rolling out in May for Xbox, Skype, and other services that the company provides, which can result in account suspension and bans for the use of “offensive language” as well as “fraudulent activity.”

The new Services Agreement goes live on May 1, with section 5 of the summary of changes referencing amendments to the Code of Conduct.

“In the Code of Conduct section, we’ve clarified that use of offensive language and fraudulent activity is prohibited. We’ve also clarified that violation of the Code of Conduct through Xbox Services may result in suspensions or bans from participation in Xbox Services, including forfeiture of content licenses, Xbox Gold Membership time, and Microsoft account balances associated with the account.”

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