Bleach Review
Kurosaki Ichigo – just your average orange-haired, brown-eyed high-schooler who can see spirits.
Yes, our beloved Bleach is back on the big screen, this time as a live-action movie. So many live-action adaptations of classic manga have missed the mark, but there are some exceptions, such as the recent Liverleaf (Misu Misou), which provide glimpses of light in an otherwise dark tunnel.
And now there’s Bleach. Directed by Shinsuke Sato, who has also adapted hit manga such as Gantz and I Am a Hero, and with popular and action-ready young star Sota Fukushi playing Ichigo, it would seem to have all the ingredients for success.
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Fortnite Makes $2 Million Per Day On Mobile, Report Says
Fortnite is one of the most popular games on planet Earth right now, but just how much money is the free-to-play game bringing in from its microtransactions? In short, a lot.
According to mobile analytics company Sensor Tower (via GI.biz), Fortnite’s iOS version made an average of $2 million per day over a 10-day period following the start of Season 5 earlier this month. This is up from a reported average of $1.2 million per day from launch on March 15 to the end of Season 4 on July 11. For the final 10 days of Season 4, Fortnite was apparently making an average of $1.7 million a day.
According to Sensor Tower, Fortnite daily revenue reached $3 million on July 13, which is a new daily revenue record. This is up substantially from the reported previous record of $1.9 million on May 1 for the start of Season 4.
Sensor Tower’s estimates say Fortnite has now brought in more than $150 million from the mobile edition alone. An Android version is still to come. Fortnite is also hugely popular on PC and console, so it’s staggering to think how much money the game might be making across all systems.
Epic is pouring some of that money back into the community, as it is promising $100 million in total prize money for the game’s 2018-2019 competitive season. Additionally, Epic recently announced a big change to its Unreal Engine Marketplace whereby it will now pay creators 88 percent of sales, with Epic taking just 12 percent. This is significantly higher than the industry standard 70/30 split, and is no doubt made possible in part by Fortnite’s massive success.
Fortnite’s virtual currency, V-Bucks, can be used to purchase things like cosmetics for your character, as well as the game’s various Battle Passes. None of the items you can purchase in Fortnite impact gameplay.
Fortnite was released one year ago this week, and developer Epic is celebrating with an anniversary event that adds birthday cakes and more to the popular game.
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New Halo Arcade Game Now Available At All Dave & Buster Locations
While you have to wait a while longer to play Halo Infinite and watch the new Halo TV show, fans of Microsoft’s famous shooter franchise do have something new to check out.
Halo: Fireteam Raven, an arcade game set in the Halo: Combat Evolved timeline, is available now at all Dave & Busters locations, Microsoft has announced. It’s been rolling out at select stores, but as of now it should be available at the arcade/sports bar’s dozens of locations across the United States.
Halo: Fireteam Raven is dropping in hot! The epic and unique #HaloArcade experience is now available in all @DaveandBusters locations, and now features even more robust stat-tracking and leaderboard capabilities. https://t.co/CtpgoMQaB5 pic.twitter.com/aA1rffGL4U
— Halo (@Halo) July 24, 2018
Fireteam Raven will also be available at arcade locations internationally. The game will make its Australian debut at Timezone in Sydney this week, before coming to Melbourne, the Gold Coast, and Perth in August.
The game is set in the timeline of Halo: Combat Evolved, putting players into the shoes of ODST troopers that make up Fireteam Raven. While you don’t play as Master Chief, you’re battling his enemies: Covenant forces. The four-player game is played on a 130-inch 4K screen with four mounted turrets. Players fight together to take down the Flood and also compete for high scores. The game also makes use of Halo Waypoint so you can track your scores and earn rewards. Fireteam Raven was developed by arcade veterans Raw Thrills and Play Mechanix with the support of Halo custodian 343 Industries.
The next big Halo game is Halo Infinite. A trailer for the game’s engine, not the game itself, premiered at E3 this year. The game is coming to Xbox One and PC, but it may or may not support Xbox Play Anywhere. For more on Fireteam Raven, check out the announcement trailer above.
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Avengers Director Joss Whedon Didn’t Have A Plan For Thanos
Back in the day, acclaimed filmmaker Joss Whedon directed Avengers and Avengers: Age of Ultron, in which Thanos made one of his first appearances in the Marvel Cinematic Universe. Whedon recently spoke to IGN about his plans for Thanos at the time which were… limited.
In a quote from the interview, Whedon said that while he enjoyed the character, he essentially had no plans for the future of Thanos while making the movie. In Whedon’s own words, “Honestly, I kind of hung [Thanos] out to dry.”
Whedon went on to talk about Thanos as a character and why he decided not to move forward with him, “I love Thanos. I love his apocalyptic vision, his love affair with death. I love his power. But, I don’t really understand it. He’s had a lot of power, and he was cool in the comics. And I’m like, Thanos is the ultimate Marvel villain! And then I was like, I don’t actually know what I would do with Thanos.” This is surprising considering how important Thanos is to the franchise, but to Whedon’s point, it can be difficult to place a character that has that much power because of how easy it should be for them to defeat everyone; it doesn’t leave much room for drama.
Considering Whedon’s well documented break with the MCU, you might think that he would disagree with the direction the franchise has taken, but Whedon went on to compliment the Russo brothers and Avengers: Infinity War as a whole by saying, “So, I liked what [the Russo brothers] did so much, and I thought [Thanos actor Josh Brolin] killed it. And they did an amazing job of keeping that performance on-screen. But it wasn’t like I was like, here’s a set of directions. I was like, I’m gonna get through Ultron, nap for four years, and then I’ll come to the premiere. Which I did! It was like, this is so cool!”
Joss Whedon and the Russo brothers have done a great job tag-teaming the franchise, but it’s interesting to know that Infinity War wasn’t necessarily the plan the whole time.