Battlefield 5’s Battle Royale Mode Launch Was A Huge Success

Battlefield V‘s battle royale mode, Firestorm, launched in March. It was hugely successful in bringing players back to the World War II shooter, EA management said on an earnings call today.

EA CFO Blake Jorgensen said more than 1 million people returned to Battlefield V following the release of Firestorm. Like Fortnite, PUBG, and Apex Legends, Battlefield V’s Firestorm mode is a last-player-standing mode set on the biggest map in Battlefield history. The franchise’s trademark destruction and vehicles are also represented in the Firestorm mode.

EA CEO Andrew Wilson said Firestorm became the “biggest Battlefield live service event ever” in its first week. The launched of Firestorm helped the game’s active player figures rise by nearly 60 percent compared to the week before it launched.

Firestorm was developed by Criterion with help from DICE.

Looking ahead, Battlefield V will welcome at least two more “live service updates,” starting in the summer and continuing in the fall. Each of the updates will add “more of what fans are looking for with new maps and missions.” Some of the new content will be shown off at EA Play in June.

Battlefield V launched in October 2018. It sold more than 7 million copies in two months, but that was below EA’s expectations. Wilson suggested on the earnings call today that Battlefield V might have performed better if the battle royale mode was available upon release.

For more from EA’s earnings call today, check out the stories linked below:

Apex Legends Coming To Mobile, Just Like Fortnite And PUBG

Apex Legends is already hugely popular on PS4, Xbox One, and PC, and now it’s coming to a new platform and a new market. As part of publisher Electronic Arts’ earnings report today, CEO Andrew Wilson confirmed that a mobile version of the battle royale game is in the works, while EA is also in “advanced negotiations” to launch Apex Legends in China.

“We are hugely excited about the future of Apex Legends … Engagement is strong, and we have big plans for the Legends and the world they compete in,” Wilson said. “We’re in advanced negotiations to bring Apex Legends to China and to mobile, and we will update you on time frames when those negotiations are concluded.”

Apex Legends coming to mobile is no big surprise, as the mobile game market is massive and represents another way for EA to make money from the game. The other battle royale juggernauts, PUBG and Fortnite, also have mobile editions.

In Korea, another major market for games, Wilson pointed out that EA is self-publishing Apex Legends there. “The game offers an opportunity for us to build a direct connection with our players there, and we hope to be able to leverage this for other games,” Wilson said.

In his prepared remarks, Wilson noted that Apex Legends is the “fastest-growing” title in EA’s history. By EA’s latest count, the game reached 50 million players. He also noted that almost 30 percent of Apex Legends players are “new to EA,” which is good news for the publisher.

“We’re incredibly excited and humbled by the passion that fans around the world have for Apex Legends,” Wilson said. “We’re now very focused on delivering for this massive global community with a long-term live service, including new seasons with more robust Battle Pass content, new legends, and exciting evolutions to the in-game environment.”

It’s only just the beginning for Apex Legends, Wilson said. The first details about the game’s Season 2 will be announced at the EA Play event in June, Wilson teased.

Also during EA’s earnings call today, the company announced that BioWare’s new IP, Anthem, failed to meet its expectations. However, the company remains committed to expanding and improving the title.

Mortal Kombat 11 Video Review

Mortal Kombat 11 hits where it counts, with smart refinements to a deep and exciting fighting system, entertaining story mode, and rewarding persistent content.

Anthem Fails To Meet EA’s Expectations, But Company Is Committed To Improving It

BioWare’s new IP Anthem launched in February and, despite a strong sales start in the United States, it failed to meet publisher Electronic Arts’ expectations.

As part of EA’s latest earnings report, EA CEO Andrew Wilson said, “The launch of Anthem did not meet our expectations.” Back in February, just ahead of the game’s release, EA CFO Blake Jorgensen said the publisher expected the game to sell between 5-6 million units by the end of March. He said even more money was expected to come in from sales of Anthem’s microtransaction opportunities.

Today, EA did not provide any specifics about how many units Anthem has sold. Whatever the case, Anthem was not the hit EA and BioWare would have wanted. Despite that, Wilson said it remains “committed” to supporting Anthem’s ongoing live service features over the “long term.”

Wilson said BioWare is aware of the feedback from Anthem players that they want “more depth and variety in the mission modes of the game.”

“The team is now very focused on continued improvements to the game, and will then bring more content updates and in-game events that will enhance and expand the Anthem experience,” he said. “We believe in the team at BioWare, and we also believe in what they set out to achieve with this game–building a new IP and melding genres to reach a new audience.”

Those who are playing Anthem are playing a lot. Together, players have logged more than 150 million hours in the game since launch, Wilson said.

Just last week, Anthem developers said they remain “100 percent committed” to Anthem following the delay of numerous anticipated features. One part of BioWare’s commitment to improving Anthem is through the launch of a new Player Feedback Environment (PFE) server for Anthem’s PC version.

Anthem’s release in February marked the second best first-month sales for any BioWare game in history in the United States, only behind Mass Effect 3. On the earnings call, Jorgensen said Anthem is the “most digital game we have ever launched” in regards to sales. Overall, 49 percent of EA full-game sales across PS4, Xbox One, and PC were digital.

New Spider-Man: Far From Home Clip Explains The MCU’s Multiverse

Yesterday’s Spider-Man: Far From Home trailer raised some interesting questions about the nature of reality within the MCU. Jake Gyllenhaal’s Mysterio is apparently from an alternate Earth, which implied the existence of a multiverse within the shared universe–but considering Mysterio’s comic book history, some fans were skeptical about the legitimacy of his claim.

However, an extended look at a scene from the trailer aired today on the Ellen show, making the concept seem even more plausible. In the scene, Tom Holland’s Peter Parker is formally introduced to Quentin Beck for the first time–though he already knows him as Mysterio–and Beck knows Peter’s heroics, so they’ve definitely already encountered one another before. Nick Fury explains that Beck is from another dimension, which Beck then clarifies. Peter’s earth is “Dimension 616” while Beck himself is from Earth-833.

These numbers are pretty significant. Over in Marvel comics, Earth-616 is the popular shorthand used to describe the “main” Marvel universe where the primary shared continuity exists. The term got its start in the late 1980s as a very literal signifier of an Earth in the multiverse, but has since lost some of that concrete meaning after multiple crossover events have shaped and reshaped the multiverse. Now, rather than explicitly meaning the literal Earth-616, comics fans will use “616” to define any main continuity story in virtually any context. Most of the time it’s literal, but other times it isn’t.

For the comics, all you need to remember is that seeing the numbers “616” means you’re reading or watching a story that is considered part of the primary continuity. Don’t stress the details too much.

In the MCU, things get a little less muddy–this is the first time we’ve really encountered any potential alternate dimensions, so the 616 signifier is both literal and totally specific. If Mysterio is to be believed, every movie in the MCU thus far has taken place on the cinematic Earth-616 from the get go.

Mysterio himself, however, is from Earth-833. In the comics, that particular Earth is the home of a character known as “Spider-UK,” a, well, British version of Spider-Man who served with the Captain Britain Corps, led by the, uh, British equivalent of Captain America.

Why would British Spider-Man drop the “Man” in favor of “UK?” Your guess is as good as ours. Sometimes the differences between different Earths in the multiverse are really, really goofy–like on Earth-999, where Spider-Man is actually a cat (“Spider-Cat”) who fights a pigeon named Venom, or Earth-71912, where all of Marvel’s heroes are Rugrats-style talking babies.

Earth-833 doesn’t have a very long or storied history in the source material–in fact, it was recently destroyed by the machinations of a villain known as Karn, or the Master Weaver, whose goal was to scour the multiverse in search of more Spider-based powers to collect. All of which is to say the MCU could be inventing an entirely new take on the dimension with an entirely new Mysterio. It’s important to keep that in mind. If anything, this is more likely given the way Mysterio tells Peter they could “use someone like him” back on his home world, implying there sadly won’t be a cinematic Spider-UK cameo.

It’s also important to remember: This is all assuming that the entire multiverse isn’t just some incredibly specific grift Mysterio is pulling. Only time will tell.

Spider-Man: Far From Home hits theaters on July 2 and stars Tom Holland, Jake Gyllenhaal, Samuel L. Jackson, Cobie Smulders, Zendaya, and Jacob Batalon.

Game of Thrones: ‘Last of the Starks’ Ratings Lose to ‘The Long Night’

‘The Last of the Starks,’ the fourth episode of Game of Thrones’ final season, had stellar ratings, but fell short of the previous week’s episode, ‘The Long Night.’

Reported by Variety, ‘The Last of the Starks’ brought in 11.8 million total viewers during its initial broadcast, down from ‘The Long Night,’ which netted 12.02 viewers in its initial broadcast. Ultimately, the most recent episode brought in 17.2 million viewers across HBO and its streaming services on Sunday, just behind ‘The Long Night’ and its 17.8 million viewers.

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Enter for a Chance to Win Wandersong

Welcome to Daily Win, our way of giving back to the IGN community. To thank our awesome audience, we’re giving away a new game each day to one lucky winner. Be sure to check IGN.com every day to enter in each new giveaway.

Today we’re giving away a digital copy of Wandersong for PS4. To enter into this sweepstake, fill out the form below. You must be at least 18 years old and a legal U.S. resident to enter. Today’s sweepstake will end at 11:59 p.m. PDT. Entries entered after this time will not be considered.

Daily Doodle: Today, more new allies appear. They are small and bulbous, and have funnels on their heads. Curious, there are three with our adventurers today.

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