Tamoor Hussain’s Most Anticipated Game of 2019: Resident Evil 2 Remake

With 2019 right around the corner, we’ve polled GameSpot’s staff to find out what games they are looking forward to most in the new year. To be eligible, a game must simply have a release date currently planned for 2019. Of course, we all know nothing is set in stone; there’s always a chance some games could slip into 2020. When you’re done reading this entry, follow along with all of our other end-of-the-year coverage collected in our Best of 2018 hub.

As a longtime fan of Resident Evil that had felt let down by the fifth and sixth entries in the series, Resident Evil 7 was a welcome return to form. It showed that, when it wanted to, Capcom could deliver a heart-pounding survival-horror experience that is worthy of the Resident Evil name. From top to bottom, Resident Evil 7 was a masterful execution of the genre, and it seems Capcom is readying another expertly crafted Resi experience with the remake of the second game.

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The star of the show, based on what I’ve played, seems to be the Tyrant/Mr. X, a seemingly unstoppable force of nature that stalks the halls of Racoon City’s Police Department, and who is ever advancing on you. The sheer terror of turning a corner or peering down a hallway and seeing his towering silhouette emerge into view was, in the moment, overwhelming. But even after time has passed, memories of that monstrous pursuer are still hair-raising. He leaves a lasting impression, and for fans of survival horror that is a very enticing prospect.

Capcom has pulled the entire experience apart and tinkered with it to heighten the horror, tension, and action

Of course, Resident Evil 2 Remake offers more than just a trenchcoat-wearing terror to get excited about. The gunplay feels snappy in a way modern games should, but at the same time you’re not overly empowered by it. Instead, it’s a means for getting out of sticky situation, as opposed to wiping out any and all zombies that appear in front of you. Puzzles, meanwhile, are also present, giving the thinkers among the Resi fanbase plenty of food for thought. And based on early impressions it all feels well balanced and paced. If what I played is representative of the overall experience, Resident Evil 2 Remake could be special.

Kallie Plagge’s Most Anticipated Game Of 2019: Animal Crossing Switch

With 2019 right around the corner, we’ve polled GameSpot’s staff to find out what games they are looking forward to most in the new year. To be eligible, a game must simply have a release date currently planned for 2019. Of course, we all know nothing is set in stone; there’s always a chance some games could slip into 2020. When you’re done reading this entry, follow along with all of our other end-of-the-year coverage collected in our Best of 2018 hub.

Animal Crossing Switch was revealed during a Nintendo Direct this past September, and you might remember that the announcement followed a bait-and-switch in which Isabelle was announced as a fighter in Super Smash Bros. Ultimate. As much as I like playing as Isabelle in Smash now, I was deeply disappointed in the moments between the two reveals. I knew my town in New Leaf was a neglected disaster; I needed a fresh start, and Pocket Camp just didn’t do it for me.

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If I had to guess, I’d say that I have over 1,000 hours logged across all the Animal Crossing games to date–and that’s a conservative estimate. My phone background is Animal Crossing (springtime for the lock screen, night sky for the home screen), my makeup bag is Animal Crossing (for some reason), and I have a Chrome extension that plays Animal Crossing music in real time (K.K. Slider songs only on Saturdays from 8 to 12 PM). Most embarrassingly, I bought a second copy of Wild World a few months after I got that game so I could borrow my brother’s DS and trade fruit with myself.

All this is to say that even though we know next to nothing about Animal Crossing on Switch, I am incredibly excited for it. But I do have actual reasons! And none of them are “I have sold my soul to Tom Nook.” I promise. Actually, it starts with an Animal Crossing game you probably haven’t thought about in a while: Happy Home Designer.

If you didn’t play Happy Home Designer on 3DS, it’s all the fun of decorating your Animal Crossing house with none of the debt, though it doesn’t have the same pull as a main Animal Crossing game. The best thing about Happy Home Designer is how it refines the process of decorating; rather than manually pushing, pulling, and rotating furniture around a room, Happy Home Designer lets you stay in one place and manipulate furniture on the touchscreen. You can highlight and move multiple pieces at once instead of, say, dragging a chair across the room so you can move a table one space to the right, for example. It’s honestly revolutionary.

I don’t know exactly how that would work on Switch, given that it only has one screen, but that screen is a touchscreen, and I have faith that Nintendo would never let me clumsily shuffle my decor around again. The point is that small tweaks to the existing Animal Crossing formula–changes that I didn’t know I wanted–are both possible and welcome, and I’m excited to see what else is added in the new game.

Like I said, we know very little about Animal Crossing on Switch except that it’s coming out sometime in 2019. But I can’t wait to jump back into the laidback, friendship-focused, chore-filled world of Animal Crossing, and I’m sure I’ll practically explode with excitement when we do learn more about it.

Peter Brown’s Most Anticipated Game of 2019: Control

With 2019 right around the corner, we’ve polled GameSpot’s staff to find out what games they are looking forward to most in the new year. To be eligible, a game must simply have a release date currently planned for 2019. Of course, we all know nothing is set in stone; there’s always a chance some games could slip into 2020. When you’re done reading this entry, follow along with all of our other end-of-the-year coverage collected in our Best of 2018 hub.

A lot of developers go to great lengths to explain characters, conflicts, and lore in detail, but I’m drawn to games that obscure identities and truths because they let my imagination run wild. When there’s no clear answer, I’m bound to consider multiple possibilities rather than accept a single, static narrative, and sometimes that’s exactly what I need.

Control, the upcoming game from Remedy Entertainment, is being pitched as a game that will inspire more questions than it will provide answers, and I am already sold on its twisted logic and air of mystery. Considering Remedy’s background, it’s a project that seems perfectly suited to creator Sam Lake and co’s strengths. The Alan Wake games took them down a strange path, and you can already see how their experience making those games translates to Control’s own brand of inexplicable weirdness.

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I’ll be the first to admit that I didn’t love Quantum Break, Remedy’s most recently released game. But a key difference between that project and Control is the fact that Remedy is building solely what its creatives want to make, rather than collaborating with a heavyweight partner like Microsoft. No hate for Microsoft, but it does have a vested interest in selling consoles and appealing to a broader audience. Quantum Break’s needlessly convoluted mixed-media approach seemed designed to serve those objectives..

During separate interviews at E3, Lake, co-director Mikael Kasurinen, and co-writer Anna McGill, shared their mutual love of the New Weird sci-fi sub-genre, and discussed how it’s inspired their work on Control. Rather appropriately, there doesn’t seem to be an agreed-upon definition of what New Weird should be, but you can generalize it as a mix of fantasy, sci-fi, and supernatural horror in a modern setting. For Control, the set is a brutalist government facility. Hard edges, open spaces, and rough materials characterize your immediate surroundings, but they all get jumbled up when the game goes off the rails–a regular event, we’re told. So far, that’s included rooms materializing out of nowhere, structures warping and and dividing into patterns that form a tunnel leading to a void in space, and all manner of telekinesis. We’ve been given very little explanation as to the reason behind these phenomenon, but that’s the point, after all.

Looking ahead, I’m hopeful that Remedy’s charge to make something new out of an emerging literary genre–one that fits perfectly in its wheelhouse–will kickstart a new era for a studio that’s bursting with potential.

On top of all of that, Control looks like a blast to play. The lead character Jesse Fadden can tap into whatever forces are responsible for the reality-bending going on around her, and that means you get the chance to control a character who’s capable of levitation, of both herself and nearby objects. We’ve seen tidbits of combat where Jesse uses her powers to toss a desk across the room into an enemy, or grab another one to use as a shield. She’s also got a gun that can transform itself on the fly–to what end remains unseen.

Control looks like one big, beautiful mystery that I can’t wait to unravel next year. Looking ahead, I’m hopeful that Remedy’s charge to make something new out of an emerging literary genre–one that fits perfectly in its wheelhouse–will kickstart a new era for a studio that’s bursting with potential.

The Best Fighting Games of 2018 By Score

Ready? Fight!

The rising profile of fighting games in the last decade has been great for serious competitors and casual combatants alike. There’s just something special about the raw conflict of a head-to-head fight that’s universally appealing–and sweaty palm inducing. Pick your favorite character, pray you remember your combos correctly, or at the very least that the button-mashing gods look favorably upon your bluff. The mark of a good fighting game? Wanting to go another round regardless of whether you win or lose.

The scene in 2018 was more about quality than quantity. We got some excellent new entries in long-running series like SoulCalibur and BlazBlue, the surprising spiritual successor to Street Fighter EX from Arika, and a Dragon Ball Z fighter that impressed fighting game experts and DBZ fans alike. And although Capcom is struggling with its messaging around Street Fighter V of late, the game itself continues to thrive and grow well into its second year.

We’ve gathered every review and pulled out every fighting game that scored at least an 8 out of 10 on GameSpot to revisit the year that was in fighting games below. We’ve got a quick blurb to summarize our thoughts on each game, but be sure to click through to the full review for an in-depth look into the mechanics, rosters, and online modes of this year’s best fighters. We’re collecting reviews for other types of games as well, including a whopping 30-plus action-adventure games.

All of this and more is available in our Best of 2018 hub. Whether you followed the big releases all year round or took some time off and want to catch up on the biggest topics of the 2018, we’ve got something for you to close out the year and ring in 2019.

BlazBlue Cross Tag Battle – 9/10

Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It’s a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast. — Michael Higham [Full Review]

Dragon Ball FighterZ – 9/10

FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there’s no question that it’s been designed to tap into the hearts of Dragon Ball’s most dedicated fans, and no doubt those same qualities will win people over who’ve never given the series a chance. Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series’ characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe-to-toe with the best of the genre. — Peter Brown[ Full Review]

Super Smash Bros. Ultimate – 9/10

An inconsistent online mode and situational downers don’t stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate’s diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb. — Edmond Tran [Full Review]On a pure gameplay level, Fighting EX Layer is an absolute treat. What it lacks in bells and whistles it delivers in pure, fun combat. This is a game made for the sort of people who will spend hours perfecting an impractical, extremely-precise combo in training mode simply for the satisfaction of having done it. If that describes you, then Fighting EX Layer will be worth everything you put into it. — Heidi Kemps [Full Review]

Fighting EX Layer – 8/10

On a pure gameplay level, Fighting EX Layer is an absolute treat. What it lacks in bells and whistles it delivers in pure, fun combat. This is a game made for the sort of people who will spend hours perfecting an impractical, extremely-precise combo in training mode simply for the satisfaction of having done it. If that describes you, then Fighting EX Layer will be worth everything you put into it. — Heidi Kemps [Full Review]

SoulCalibur 6 – 8/10

SoulCalibur VI is a fighting game that’s easy to recommend. Like all the best titles in the genre, it has a low barrier to entry and high skill ceiling. For those looking to get in a few games with friends it’s welcoming and immediately enjoyable. For those committed to ploughing the depths of its systems to get tournament ready, it has plenty to unpack and understand. Better still, those that want to play alone will find SoulCalibur VI has some of the most substantial single-player content in any fighting game today. — Tamoor Hussain [Full Review]

Street Fighter 30th Anniversary Collection – 8/10

That’s more or less the story of the 30th Anniversary Collection. It won’t satisfy every specific demand, but it’s still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive. — Peter Brown [Full Review]

UFC 3 – 8/10

EA Sports UFC 3 is a tense, exciting, and dynamic recreation of the stand and bang aspect of mixed martial arts. There’s a fluidity to the way it moves, and a satisfying feel and unpredictability to the way fights can unfold that demands your engagement. — Richard Wakeling [Full Review]