A Guide to the Comics of Netflix’s Umbrella Academy

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Netflix is adding the superhero series Umbrella Academy to its lineup of original content. This new series is based on the award-winning comics from former My Chemical Romance frontman Gerard Way and artist Gabriel Bá.

If you’re not sure what makes Umbrella Academy special or what the premise of this X-Men and Doom Patrol-inspired franchise is, fear not. We’ve got a breakdown of all three Umbrella Academy graphic novels. We’ll explain the basic plot, key characters, and the conflict of each story, but avoid major spoilers. Read on to learn more about this incredibly dysfunctional super-team.

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Global Warming Is Your Worst Enemy In Civilization VI: Gathering Storm

The British Empire is on the verge of collapse. Government House, nestled on a headland just across the Thames from the centre of London, is somehow simultaneously underwater and ablaze. Once the home of Oasis, the city of Manchester is now little more than a shrinking island as entire coastal neighborhoods disappear into the rising sea. Maybe the sun never sets, but it’s getting awfully late in the day.

However, this is no post-Brexit apocalypse. It’s simply the state of play in my game of Civilization VI. The upcoming expansion, Gathering Storm, introduces the concept of climate change and, as I and every other civilization on the planet burn through consumable fuel resources, global temperature rises precipitate the polar ice to melt and the ocean to breach the walls of London. Time to rethink my strategy.

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Following on from last year’s Rise & Fall, Gathering Storm is the second major expansion for Civ VI and, based on the evidence so far, it suggests a continuation of Firaxis’ efforts to disrupt the established meta. Where Rise & Fall delivered the ability to transition from a Golden Age into a Dark Age and back again–a system designed to chart the ebb and flow of an empire throughout history–Gathering Storm is more concerned with a gradual accumulation of choices slowly building over the course of the game before unleashing fury towards the end. You can see the dark clouds approaching. The question is: how long can you keep them at bay?

“We usually look at the second expansion of a Civilization title as the one where we make sure our content is robust and complete all the way to the end of the game,” explains Civilization franchise lead designer Ed Beach. “For Civilization V, that was the additions of ideologies in Brave New World, with an emphasis on the World War period.

“We’re taking a different tack in Civilization VI–this time we are focusing on the present time and the ecological struggles with climate change that face mankind in the 21st century. That’s the big new addition with Gathering Storm, confronting players with decisions about how they are relating to the planet. There are winning strategies both ways: the diplomatic player probably wants to treat the planet well and participate in worldwide climate accords; a more militaristic player may not care and may even consider the fact that rising sea levels could deal damage to some of his coastal enemies.”

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Beach says Firaxis built their climate model using the predominant scientific conclusions on how the Earth is changing. It’s actually a fairly straightforward relationship: CO2 emissions from exploiting resources such as coal and oil add to the global temperature. As the planet gets warmer, polar ice melts, sea levels rise, and finally flooding, storms, and droughts become more frequent.

Weather events occur from the very beginning of the game. Settle on the floodplains of a river and at some point, the banks are going to break. Similarly, some mountain tiles are now designated as volcanoes, which can become active, erupt, and cover adjacent tiles with lava. More randomly, blizzards, typhoons, and dust storms can now spawn on the map and trace a path of destruction through your lands.

Early on, these events aren’t too bad, and can even be beneficial. A flood might injure a warrior you had stationed along the river or require you to repair damage to a wheat farm. But once the flood passes and you’ve cleaned up the mess, it’s likely the tiles’ soil will have been fertilized and will yield additional resources for the rest of the game.

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The idea of “playing the map” was a big part of the design ethos driving the development of Civ VI. Opening specialist districts constructed outside the city center to all kinds of bonuses based on adjacent terrain, as well as restrictions on where World Wonders can be built, requires you to adapt to the specific circumstances in front of you. You’re playing the map as presented, rather than relying on some pre-defined optimal strategy. This idea is explicitly reflected in Gathering Storm’s climate change and weather events.

“Yes these changes were indeed deliberate additions to accentuate this feeling of playing the map,”

“Yes these changes were indeed deliberate additions to accentuate this feeling of playing the map,” says Beach. “Settling in a floodplain or near a volcano is obviously fraught with peril, yet mankind has continued to do just this for centuries. Why? Well, these are some of the most fertile agricultural areas on earth. With these tradeoffs in mind, these two natural disasters were the first ones we prototyped for Gathering Storm. They proved immensely popular with our testers so we kept going and added coastal flooding, droughts, and four kinds of storms before we were done.”

In the late game, as storms and floods hit with greater frequency and severity, these events can be devastating. In my game as England, led by new alternative leader Eleanor of Aquitaine, I’d been engaged in a border skirmish with India when a freak storm ripped through the city of Bristol, pillaging my only Encampment district. At a crucial moment in the war, I was unable to resupply my frontline with reinforcements until the armory and stable had been repaired. Thanks to the weather, I had to pursue a peace deal or risk being overrun.

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Worse, in the situation I describe at the top of the page from later in the same game, the rising sea meant my Government Plaza district was destroyed, presumably for good, taking with it the powerful bonuses of its Audience Chamber and other internal buildings. Meanwhile, Manchester lost five workable tiles, including a Neighborhood district, its sole lumber mill, and the very spot I’d planned to build a Theater Square, leaving it with a population of 23 but a housing capacity of just 14. The Civ late game has rarely been so unpredictable and dynamic.

Indeed, according to Beach, “Our primary goal with this expansion is to make the world and map seem more dynamic, more alive.” He also helpfully points out where my England game might have started to go wrong, and suggests some of the choices I could have made to, if not prevent environmental catastrophe, then perhaps mitigate or decelerate it.

“Our primary goal with this expansion is to make the world and map seem more dynamic, more alive.”

“Coal, and subsequently Oil, unlock much earlier in the game than their renewable alternatives,” Beach says. “We have added extensive bonuses to the third tier district buildings if your cities are powered, so you’ll want to get going initially with coal and oil so you don’t spend three eras of the game missing out on these significantly higher yields.

“Once uranium and renewables come online, there are several more factors to consider. Solar and wind farms consume a tile around your city late in the game when such spots are very precious. A nuclear plant has high output and very low CO2 emissions, but you need to spend city resources maintaining it regularly or an accident could result. All in all, we have eight different buildings or improvements that generate power all with unique terrain or resource requirements, outputs and tradeoffs.”

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Along with some of the other existing civs and leaders, England has had its abilities revised to suit the new features found in Gathering Storm. Specifically, England gains extra Iron and Coal resources, and derives greater additional yields from powering its cities. In combination, this means England comes into its own during the Industrial Era and, to gain full advantage of the country’s unique abilities, you should be building coal power plants in every city and, uh, filling the skies above London and Manchester with horrible black smoke. Needless to say, the first time I checked the in-game World Climate report, my empire was responsible for over 90% of the world’s CO2 emissions. As the water lapped at the door of No.10 Downing St I really only had myself to blame.

Since the beginning of time–well, 1991, to be precise–Sid Meier’s Civilization has tended to view humanity through an optimistic lens. Of course, it’s a very Western Civilization-centric perspective that, amid depicting the atrocities of war and colonization throughout history, one can remain hopeful and keep faith in the idea of the march of progress. So, perhaps, all is not yet lost for England, just like all is not yet lost for our own planet.

“Our warming planet is a story that is still unfolding and will take at least the first half of this century before we get to any conclusive outcome,” says Beach. “So to give that phenomenon time to play out, we needed to extend our game 25 to 50 years into the future. That meant adding a few new steps or considerations to both our Science and Culture victories. It also meant the era needed to include new tools to battle climate change, help with these extended victories, and provide high-tech military options.

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“Since all these items are advances that mankind hasn’t yet fully unlocked, we felt it was a bit presumptuous for us to know their precise order. That’s why we hit on the idea of shuffling their order and position within the trees each game. The contents of those nodes remain hidden until you research the prerequisite.”

In previous Civ games, you would still pump science or culture into researching generic “future” technologies and civics once you reached the end of their respective trees. There was little point to this–it was merely counting down to the eventual winner. With Gathering Storm, there’s the admission that, however hopeful we might be, we still don’t quite know what the future holds. And as a strategy game, Civilization still has that one final curveball to throw our way. Will it be enough to save England?

Civilization VI: Gathering Storm releases on February 14.

DC Confirms Release Dates For The Batman And James Gunn’s Suicide Squad Reboot

With the huge success of Aquaman and much excitement around this week’s first Birds of Prey teaser, it seems that the DC movie universe is finally back on track. The studio has now added two new movies to its schedule, with confirmed release dates for The Batman and the reboot of Suicide Squad, which is titled The Suicide Squad.

According to The Hollywood Reporter, The Batman will hit theaters on June 25, 2021, while The Suicide Squad will be released on August 6 of the same year. In addition, Warner confirmed the release of a new movie titled DC Super Pets, which will focus on the pets of various DC heroes. That arrives on May 21, 2021.

The news of The Batman’s release follows comments made by director Matt Reeves earlier this week, in which he described the film as “a point of view-driven, noir Batman tale.” The movie has been in development for several years now, and it was originally set to be directed by and star Ben Affleck. While Affleck has not been officially replaced as Batman, it is thought that the role will be recast for the new movie. Affleck himself tweeted that he was “excited” for The Batman, implying that he wouldn’t be in it.

As for The Suicide Squad, this is not a sequel to the 2017 movie, but a new version written by James Gunn. Gunn was hired by DC to work on the script in October, following his departure from Marvel’s Guardians of the Galaxy Vol.3. THR also reports that Gunn is in negotiations to direct, and that it will “take the franchise in a new direction with a mostly all-new cast of characters and actors.”

Before we get to these, there are several new DC movies set for release over the next two years. Shazam! arrives in April, while October will see the release of Joker, which stars Joaquin Phoenix and focuses on the early life of the iconic DC villain. Birds of Prey arrives in February 2020, while Wonder Woman 1984 is released in July that year.

What Did You Think of This Week’s Comics?

This week’s comic book lineup included the latest dramatic chapter of DC’s Heroes in Crisis and a new issue of Amazing Spider-Man, one kicking off a new storyline that paves the way to the “Hunted” crossover. We also got an early look at Spencer & Locke 2, the sequel to a surprisingly excellent crime parody of Calvin & Hobbes.

Scroll down to check out our new reviews and thinkpieces, and be sure to let us know your favorite books of the week in the comments below.

The Amazing Spider-Man #14 Review

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Fortnite Week 9 Challenges Guide: Dance On Sundial, Pop Golden Balloons, And More (Season 7)

The Fortnite island has been full of players frolicking in the snow over the last few days–and by frolicking we mean desperately trying to not get killed by other players and the hordes of ice monsters. Still, it’s good times. We’re now in Fortnite Season 7, Week 9, and the fun is set to continue with a new batch of weekly challenges. As always, get these done and earn Battle Stars to upgrade your Battle Pass. As you level the pass up, new cosmetics will be unlocked for you–easy as ice pie.

In the free category, this week’s challenges involve using the Sneaky Snowman item in three different matches, eliminating three enemies at Junk Junction or Retail Row, and completing a multi-stage challenge that begins with landing at Retail Row.

However, if you want to maximize your Battle Star earnings, you’ll need to have a premium Battle Pass, which you can get by paying V-Bucks. For those who have one of those, the extra set of challenges will require you to pop 10 golden balloons, get three kills with a shotgun, and complete two timed trials in an X-4 Stormwing Plane. Additionally, there’s another multi-stage challenge that involves dancing on a sundial and other specific items on the island.

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Free

  • Use a Sneaky Snowman in different matches (3) — 5 Battle Stars
  • Stage 1: Land at Retail Row — 1 Battle Star
  • Eliminate opponents at Junk Junction or Retail Row (3) — 10 Battle Stars

Battle Pass

  • Pop 10 golden balloons (10) — 5 Battle Stars
  • Stage 1: Dance on a sundial — 1 Battle Star
  • Shotgun eliminations 3 — 10 Battle Stars
  • Complete timed trials in an X-4 Stormwing plane (2) — 10 Battle Stars

On January 30, Fortnite developer Epic Games launched update 7.30 of the game for PS4, Xbox One, PC, Switch, iOS, and Android. Although the patch throws a umber of weapons into the vault, it also adds a new item called the chiller grenade, as well as the Solid Gold limited-time mode. Additionally, controller support for mobile players as been introduced. You can read all about those in the full Fortnite update 7.30 patch notes.

Mario Kart Tour Delayed, Nintendo Confirms

Mario Kart Tour, the smartphone debut of Nintendo’s hit racing series, has been delayed. In an earnings report, the publisher confirmed the mobile game would not hit its intended release window of the financial year 2018/19, which ends in March.

Instead, the company now says Mario Kart Tour will launch in the summer of 2019. Explaining the delay, Nintendo said it wanted to “improve [the] quality of the application and expand the content offerings after launch,” and hence needed more development time.

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Mario Kart Tour was announced last year, though few details are known at present. All that’s been revealed is the logo you can see above.

For a long time, Nintendo refused to bring its franchises to mobile devices in part because the company maintained that it would rather focus on its own dedicated gaming devices. However, this stance changed, and Nintendo has already released a few mobile games and apps, including Miitopia, Super Mario Run, Fire Emblem Heroes, and Animal Crossing: Pocket Camp.

The latest game in the racing series is Nintendo Switch’s Mario Kart 8 Deluxe, which has now sold over 15 million copies worldwide. For more on that title, read our Mario Kart 8 Deluxe review.

Nintendo’s Top 10 Best-Selling Switch Games Revealed

Nintendo has revealed its 10 best-selling Switch exclusives, and there are some eye-watering sales figures involved. As part of its latest earnings report, the company confirmed its best-selling Switch game is Mario Kart 8 Deluxe, which has been bought by just over 15 million people around the world as of December 31.

Below that, Super Mario Odyssey sold an impressive 13.76 million copies, while Super Smash Bros. Ultimate is already in third place with 12m copies shifted, despite having been available for less than a month at the time these data were recorded. It should be noted Nintendo only disclosed the figures for games it published, meaning big third-party games such as Mario + Rabbids: Kingdom Battle and FIFA 19 are excluded from this list.

Switch launch title The Legend of Zelda: Breath of the Wild lies at No.4 in the list, while Pokemon: Let’s Go, Pikachu / Eevee combined are already at No.5, despite launching only a couple of months ago.

Mario Kart 8 Deluxe lying at the top of this chart is especially impressive given its non-Deluxe predecessor, Mario Kart 8, was the best-selling game on Wii U, with 8.42m units sold. New Super Mario Bros. U was the third best-selling game on Wii U, so it will be interesting to see how its Deluxe version does on Switch.

In the two years since launch, the Nintendo Switch has had some critically acclaimed games, including the aforementioned Mario Kart 8 Deluxe, Super Mario Odyssey, and Super Smash Bros. Ultimate. For more top-rated titles on the system, check out our rundown of the best Nintendo Switch games.

  1. Mario Kart 8 Deluxe
  2. Super Mario Odyssey
  3. Super Smash Bros. Ultimate
  4. The Legend of Zelda: Breath of the Wild
  5. Pokemon: Let’s Go, Pikachu / Eevee
  6. Splatoon 2
  7. Super Mario Party
  8. 1-2-Switch
  9. Mario Tennis Aces
  10. Kirby Star Allies

Win a 65-inch 4K TV, Xbox One X and a Copy of Anthem

To celebrate the launch of Anthem we’re giving away a huge prize bundle – all you have to do to be in with a chance of winning it is play the upcoming public demo and send us your finest moments.

We want to see Anthem played at its best – heroics, skill, and whole lot of kills are a must, but other than that you’re free to do whatever you want.

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You can play alone or in a squad, choose whichever javelins you like and take on any enemies – just make sure you send us your best footage from the demo, which runs between 1st-3rd Feb. If we judge it to be the best you’ll win this lot:

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