Bungie Dates Destiny 2 Cross Save, PC Migration To Steam

Since the release of the PC version of Destiny 2, plenty of players have been hoping for cross-save capabilities that would let them move their characters between platforms. Bungie kicked off a lot of excitement when it announced cross save was on its way, alongside Destiny 2’s next expansion, but we’ve never been quite clear on when the feature would actually become available–until now.

In its latest weekly blog post, Bungie finally put an actual date on when cross save will become available: August 21. On that date, you’ll be able to link your Destiny 2 accounts between multiple platforms and access your characters on all of them.

Bungie previously laid out a bit of info about how cross save will work. You’ll be able to freely move your character between platforms with Destiny 2: New Light, the upcoming free-to-play version of Destiny 2’s Year One content. If you want to play Shadowkeep or anything from Forsaken and the annual pass that came after it, however, you’ll need to purchase it on the platform to which you’re moving. Elements like Silver, Destiny 2’s premium currency, stay on the platforms where they were purchased. Silver is linked to your characters, so if you have Silver on a different platform or a different set of characters, you won’t get to access it.

As Bungie notes in its cross save FAQ, though, you’ll have to make some decisions if you’ve been playing Destiny 2 on more than one platform. When you enable cross save, you’ll have to choose which account to keep–you can only make one set of characters available across all platforms. Unfortunately, that means you can’t merge, say, your Hunter from your PS4 account with the Titan you play on PC and your Warlock from Xbox One. You’ll have to use either your PS4, PC, or Xbox account for cross save.

That doesn’t mean your other characters are gone forever, though. Bungie says in the FAQ you can disable cross save, which will give you access to the characters you had on their original individual platforms. It’ll take 90 days for those characters to become available again, though. “This policy exists to discourage activity like account recoveries by other players,” Bungie writes.

Bungie also gave a few new details about Destiny 2’s PC version. As announced with Shadowkeep, Destiny 2 is moving off of Activision’s Battle.net launcher and onto Steam, something that was slated to happen alongside the release of the expansion. Bungie announced recently it was delaying the expansion from its September release date to October 1, and the move from Battle.net to Steam is similarly delayed. Starting on August 20, however, PC users can start linking their accounts between Battle.net and Steam to make the transition easier.

In its PC move FAQ, Bungie explains that you’ll get a one-time move from Battle.net to Steam that’ll take everything you’ve purchased with you–including all game content and any Silver you’ve bought, as well.

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TurboGrafx-16 Mini Adds Seven More Games To Complete Lineup, Including Splatterhouse

The TurboGrafx-16 Mini already had a sprawling lineup, but Konami has now added a few more to complete the list. The full library included in the mini console now includes Splatterhouse along with a selection of six more Japanese games.

The new Japanese additions include Dragon Spirit, Galaga ’88, Seeirei Senshi Spriggan, Spriggan Mark 2, The Genji and the Heike Clans, and The Legend of Valkyrie.

Konami is taking a unique approach for the TG-16 Mini. Rather than release separate mini-consoles with their own libraries in each territory, it’s releasing a single library with both English- and Japanese-language games across all territories, including some games that are available in both languages. The one exception to the consistency is the Japanese PC Engine Mini, which includes Tokimeki Memorial instead of Salamander.

This dual language support makes the boast of 57 games a bit inflated, since some games overlap. Still, it’s a fairly massive collection, now coming in at 25 TurboGrafx-16 games and 32 PC Engine games.

The system is now available for pre-order, having debuted as an Amazon Prime Day exclusive. The price is set at $100 / €89.99 RRP. It will release on March 19, 2020.

Pre-order TurboGrafx-16 Mini at Amazon

TurboGrafx-16 Mini games:

  • Air Zonk
  • Alien Crush
  • Blazing Lazers
  • Bomberman ‘93
  • Bonk’s Revenge
  • Cadash
  • Chew-Man-Fu
  • Dungeon Explorer
  • J.J. & Jeff
  • Lords Of Thunder
  • Military Madness
  • Moto Roader
  • Neutopia
  • Neutopia II
  • New Adventure Island
  • Ninja Spirit
  • Parasol Stars
  • Power Golf
  • Psychosis
  • R-Type
  • Soldier Blade
  • Space Harrier
  • Splatterhouse
  • Victory Run
  • Ys Book I&II

PC Engine games:

  • Akumajō Dracula X Chi No Rondo
  • Aldynes
  • Appare! Gateball
  • Bomberman ‘94
  • Bomberman Panic Bomber
  • Chō Aniki
  • Daimakaimura
  • Dragon Spirit
  • Dungeon Explorer
  • Fantasy Zone
  • Galaga ‘88
  • Ginga Fukei Densetsu Sapphire
  • Gradius
  • Gradius II – Gofer No Yabō –
  • Jaseiken Necromancer
  • Nectaris
  • Neutopia
  • Neutopia II
  • Ninja Ryūkenden
  • PC Genjin
  • Salamandr
  • Seirei Senshi Spriggan
  • Snatcher
  • Spriggan Mark 2
  • Star Parodier
  • Super Darius
  • Super Momotarō Dentetsu II
  • Super Star Soldier
  • The Genji and the Heike Clans
  • The Kung Fu
  • The Legend of Valkyrie
  • Ys I・II

Metal Slug-Inspired RPG Headed To Consoles And PC Next Year

A new pixel-art Metroidvania is headed to PC, Nintendo Switch, and Xbox One next year. Mega Cat Studios, the team behind the beat ’em up Coffee Crisis, announced that Bite the Bullet is expected to launch early 2020.

Bite the Bullet is a Metal Slug-inspired RPG where you devour your enemies and environmental inhabitants to power up your character and weaponry. According to the game’s official website, this “roguelike RPG shooter” will feature a variety of classes, over 60 levels, a plethora of weapon crafting and ability unlocks, and more. It looks like a mashup of Tribute Games’ Mercenary Kings and La Cartel Studio’s Mother Russia Bleeds, with a bit of Phobia Game Studio’s Carrion tossed in for good measure. Check out the trailer below.

As the game’s Steam store page states, “Every enemy has its own nutritional information, and your body type will change based on the types of enemies you consume.” As you consume everything from enemies to walls to bullets, your abilities will change, your stats will increase, and your weapons will receive modifiers depending on what you eat.