No Man’s Sky Beyond is Live, But Some Players Are Dealing With Crashes, VR Issues

No Man’s Sky Beyond, the next big update for Hello Games’ procedural space exploration sim, is live. But some players are reporting fairly regular crashes on consoles and PC which makes exploring the universe a bit difficult.

Hello Games’ procedurally generated space exploration game, No Man’s Sky, just received another major update today. The Beyond expansion, which was released for free, adds VR support, expanded multiplayer support, and a bevy of quality-of-life improvements to make jumping in for new players even easier.

The update has only been live for a couple hours, which isn’t enough time to get fully immersed in the new Beyond update. But some players are just having trouble accessing the content. There are reports of numerous crashes on both consoles and PC, as well as some wonkiness trying to get VR to work properly on both SteamVR and PSVR. Some players are also reporting that No Man’s Sky Beyond’s new social hub, the Nexus, is the source of a lot of crashes.

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The New Switch Model Is Now Available at Amazon

Want a Nintendo Switch? You have several excellent options at the moment, and honestly, you can’t go wrong with any of them. For starters, the brand-new Switch model that’s finally available to purchase from Amazon. This update is basically identical to the original model, but it packs a battery that lasts 4.5 to 9 hours, compared to the original model’s 2.5 to 6.5 hours of battery life. Now that this new Switch is available, there’s no reason to buy the older model at full price.

Get the New Switch Model

Cheap Gaming PC Deal: Save $700 on Overpowered DTW1 With GTX 1070

Building a powerful gaming PC under $1,000 can be a challenge, which is part of what makes this deal so eye-catching. For just $699, you can get this Overpowered DTW1 gaming PC, fitted with a GTX 1070, tons of RAM, and a ridiculous amount of storage, prebuilt with free two-day delivery and a two-year warranty guaranteed. Don’t miss out on this one!

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Overpowered DTW1 Gaming PC Specs and Details

With an Intel i7-8700 processor, the GTX 1070, and 16GB of RAM, this gaming PC has enough power to play pretty much any game you throw at it perfectly well. It also comes packed with a 256GB SSD and 2TB HDD, which is a lot, by anyone’s standards.

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Fortnite Patch Notes For 10.10 Update: Retail Row, BRUTE Changes, And More

Epic has rolled out another new update for Fortnite: Battle Royale. Following a slight delay, patch 10.10 is now live across PS4, Xbox One, PC, Nintendo Switch, and mobile devices, and it brings back another classic area of the island and makes some welcome changes to the game’s overpowered mech suits. Here are the patch notes.

First, a Rift Zone has caused Mega Mall to revert to Retail Row. This time, however, the shopping center is overrun by zombie-like Fiends, making it a dangerous place to visit. This is the second area of the island to be transformed by a Rift Zone this season thus far; last week, Neo Tilted was turned into the Wild West-themed Tilted Town.

In addition to Retail Row’s return, Epic is kicking off a new limited-time mode called World Run. This Squads mode divides 16 players up into four teams, and the group that collects 30 coins the fastest will be declared the winner. Meanwhile, the legendary Infinity Blade has been unvaulted for the Sword Fight Squads and Duos LTM, although this time its environmental damage has been significantly reduced.

Finally, Epic has made an assortment of balance tweaks, most notably to the new B.R.U.T.E mechs, which fans have criticized as being overpowered since they were introduced at the start of the season. Now, a targeting laser has been added, giving both teammates and opponents a much clearer idea of where the mech is aiming. The mechs will also spawn less frequently in certain modes.

You can read what else has changed in Fortnite’s Battle Royale mode below, while the full patch notes can be found on Epic’s website.

Fortnite: Battle Royale v10.10 Patch Notes

What’s New?

Retail Row

A Rift Zone has turned Mega Mall back into Retail Row, and prices have dropped significantly. These discounts come at the cost of increased danger — bargain-crazed Fiends are spawning in the Rift Zone, and they want the shopping center all to themselves.

Limited-Time Modes

World Run LTM

Team Type: Squads | Respawning: On

  • 16 Players.
  • 4 Teams.
  • The team to collect 30 coins fastest wins.
    • In the event that two teams collect the same amount of coins, the team that was faster will win.

Weapons & Items

  • Unvaulted only in the Sword Fight Squads and Duos LTMs:
    • Infinity Blade
      • Reduced the environmental damage from 10000 to 600.
  • Increased the number of resource stacks contained in Chests in Tilted Town from 1 to 3.
  • B.R.U.T.E. updates:
    • Added a targeting laser that appears as players load and fire missiles.
      • In addition to the B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates.
      • This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired.
    • Improved visual and audio feedback during the self-destruct sequence.
    • B.R.U.T.E.s can now be entered directly from glider mode.
    • Updated B.R.U.T.E. spawn logic for large team respawn game modes.
      • B.R.U.T.Es will now spawn intermittently throughout the match instead of waiting for Storm phases to end.
    • B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds.
    • B.R.U.T.E.s will reappear on the minimap after 15 seconds if no player is in either seat.
  • On Saturday, August 10, we lowered the spawn rates of the B.R.U.T.E. per Storm circle in Arena and Tournament playlists. We will continue to monitor the impact of this change in advance of next weekend’s Champion Series event.
    • Beginning of Match
      • 21.5% chance that between 1-3 B.R.U.T.Es will spawn
        • Previously was 100% chance that between 2-4 B.R.U.T.Es would spawn
    • Storm 1
      • 44% chance that between 1-4 B.R.U.T.Es will spawn
        • Previously was 100% chance that between 2-4 B.R.U.T.Es would spawn
    • Storm 2
      • 40% chance that between 1-2 B.R.U.T.Es will spawn
        • Previously was 100% chance that between 1-3 B.R.U.T.Es would spawn
    • Storm 3
      • 40% chance that between 1-2 B.R.U.T.Es will spawn
        • Previously was 66% chance that 2 B.R.U.T.Es would spawn
    • Storm 4
      • 10% chance that 1 B.R.U.T.E will spawn
        • Previously was 50% chance that 1 B.R.U.T.E would spawn
    • Storm 5
      • 3% chance that 1 B.R.U.T.E will spawn
        • Previously was 10% chance that 1 B.R.U.T.E would spawn

Bug Fixes

  • Fixed an issue in which opponents’ B.R.U.T.E.s would sometimes not be visible.
  • B.R.U.T.E.s can no longer be used to traverse the map faster than intended.
  • The turn rate of B.R.U.T.E.’s turret is no longer framerate-dependent.

Gameplay

  • Retail Row
    • A Rift Zone has replaced the Mega Mall POI with Retail Row.
      • Retail Row now spawns hordes of Fiends who charge at players.
        • Fiends may drop a weapon, consumable, or ammo upon being eliminated.
        • Fiends cannot go outside the Retail Row Rift Zone.
  • Chests and ammo containers will now open when destroyed.
    • Known issue: Destroying a Chest or ammo container by destroying the object it is placed on will not open it.
      • We plan to have this issue resolved in the v10.20 update.

Bug Fixes

  • The Week 1 and Week 2 Hidden Battle Stars can now be collected.
  • Fixed an issue in which the Bush would reset its displayed equip timer if the player tried to activate it multiple times. (Players would still be able to equip the Bush at the intended time, but the displayed timer would be incorrect.)
  • Fixed an issue in which Supply Drop smoke would not appear if the box was not in sight.
  • Trees no longer turn into different kinds of trees upon being damaged.
    • This includes snow-covered trees no longer turning into non-snow-covered trees.
  • Fixed an issue in which Chests would sometimes already be broken or opened at the start of a match.
  • The “Welcome to Tilted Town” message no longer loops when players enter/exit Titled Town. It also no longer overlaps Storm warnings.
  • Walking over in-motion Bottle/Fancy Flip Toys no longer causes a camera issue.

Events

  • Pushed a fix on August 5 to address an Arena matchmaking issue causing players to be matched within a wider Hype range than intended.
    • Because players are now matched within a narrower Hype range, some players may experience longer queue times. This is to ensure higher-quality matches.

River City Girls’ Kyoko Kicks Hard In New Trailer

After showcasing the hot-blooded Misako in a recent character spotlight, developer WayForward Technologies has shone a light on River City Girls‘ second playable character, the cute and bubbly Kyoko. And she’s ready to batter the boys and girls who touch her precious boyfriend Riki.

Kyoko’s character spotlight shows the breadth of her moveset, which includes a plethora of kicks reminiscent of One Piece’s Sanji or Street Fighter’s Chun-Li. Similar to Misako, Kyoko’s moveset is customizable with an assortment of moves from crescent moon kicks to WWE-style back throws. There seems to be some light RPG mechanics as you collect money to spend on upgrading your waifu.

We had an opportunity to play River City Girls at Anime Expo 2019, calling it one of the better anime-like games we’re watching closely this year. The beat-em-up features retro-inspired graphics that call back to previous Kunio-kun games like River City Ransom and River City: Tokyo Rumble. Instead of focusing on series mainstays Kunio and Riki, though, River City Girls modernizes its formula by putting girl power at the forefront, making the protagonists’ girlfriends the stars of the story.

River City Girls is set to launch on September 5 for Nintendo Switch, PC, PlayStation 4, and Xbox One.

Half Of The Core Metroid Prime 3 Team Is Potentially Working On Metroid Prime 4

VGC analysis suggests that around half of the core team that worked on Metroid Prime 3: Corruption, the last mainline entry in the series, is still working at Retro Studios today.

Around 50 developers worked full-time on the 2007 Wii shooter, of which around 27 still remain according to LinkedIn.

This includes four contractors that were given permanent roles and five of Metroid Prime 3’s 11 designers. In an announcement earlier this year, Nintendo said it had decided to “restart development from the beginning” on Metroid Prime 4. The sequel was revealed at E3 2017 but has been quiet ever since. Producer Kensuke Tanabe called in Retro to take over development on the project from its original, unannounced developer–rumoured to be Bandai Namco–so it’s safe to assume former Metroid Prime alums will be working on the new game.

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Most of the lead creators from the series have moved on, however. Mark Pacini, the lead designer for all three Metroid Prime games, left Retro in 2008 to found Armature Studio. The developer put out ReCore in 2016, and has since collaborated with Epic Games in providing development support for Fortnite: Save the World. A further seven creators departed Retro to join Bluepoint Games, which has developed the recent remake of Shadow of the Colossus, and also released remastered bundles such as Uncharted: The Nathan Drake Collection and the Metal Gear Solid HD Collection.

Retro has been hiring for Metroid Prime 4 ever since Nintendo announced the studio’s work on the project.