Forza 6 And All DLC Will Be Removed From Sale In September
Microsoft’s 2015 Xbox One and PC racing game Forza Motorsport 6 and all of its DLC will be removed from digital storefronts on September 15, the company has announced. In a blog post, developer Turn 10 Studios announced that the racing game will enter its “End of Life” status on that day.
The game and its car packs and expansions will no longer be available to buy digitally after that date. Those who already bought the game and/or any of its DLC can continue to play it. Additionally, users can delete it from their hard drive and re-install at any point after the de-listing.
Forza 6 recently became free on Xbox One through Games With Gold, so now is a good time to pick up the racing game before it’s no longer available. On top of that, all of the game’s DLC has been put into one mega-bundle that you can buy for $5 USD.
Forza Motorsport 7 followed in 2017, but the franchise’s every-two-years release schedule that has been in place since the series debuted in 2005 appears to be ending as there is no new Forza Motorsport game announced for 2019. Xbox boss Phil Spencer recently spoke about giving first-party studios more time to ensure they deliver good quality games at launch, and this applies to Forza as well.
Another one of Microsoft’s studios, Playground, develops the Forza Horizon spin-off series. The most recent entry was 2018’s Forza Horizon 4. The game’s latest expansion was the Lego Speed Champions add-on that was released in June.
While there is no new Forza game lined up for 2019, rival franchise Need for Speed is coming out with a new title, Need for Speed Heat, in November.
Driver Found Playing Pokemon Go On Eight Phones At Once
A driver in Washington State took his Pokemon Go obsession a bit further than usual. Sgt. Kyle Smith of the Washington State Patrol discovered a driver pulled over to the side of the road playing the mobile game on eight phones at once.
Fellow trooper Rick Johnson tweeted about the incident, including a look at a blue foam board that had been cut to hold all the phones at once. Johnson clarified in later tweets that the driver was not spotted actually playing Pokemon Go while driving, and so the officer simply reminded him not to pull over to the shoulder unless an emergency requires it. Still, it’s hard to imagine how the driver could have noticed any monsters worth pulling over for without at least glancing at his surprisingly complex phone array.
#PokemonDistraction Sergeant Kyle Smith contacted a vehicle on the shoulder yesterday evening. This is what was next to the driver! Playing #PokemonGO with EIGHT (8) phones! Driver agreed to put phones in back seat and continued his commute with 8 less distractions. pic.twitter.com/tgOr16CRlm
— Trooper Rick Johnson (@wspd2pio) August 14, 2019
Pokemon Go exploded in popularity when it was first released in 2016, raising safety concerns for children playing or distracted drivers. Niantic has long since implemented a feature that disables the game if it detects you’re moving too fast to be walking, but that can be overridden by telling the game you’re a passenger in a car.
For those of you still playing Pokemon Go and doing it responsibly, the game has lots of ongoing events and features to take part in right now. A Suicune raid will be taking place over the weekend, and the game has outlined plans for its September Community Day. Or you can just relax and evolve some Eevees.
Rad Review – Welcome To The New Age
It’s a tale as old as time: The maniacs have blown it all up, and the few unlucky survivors are forced to pick up the pieces and begin civilization anew. Double Fine’s Rad, however, takes it one step further. A second apocalypse has happened, and according to the omnipresent narrator, the survivors’ one-word reaction is actually the correct and logical one: “Seriously?”
From the second pile of ashes, however, a new hero arises. You, the Remade, a blunt weapon-wielding child of the endtimes who has been tasked by the Menders–the new architects of the age–with going forth into the treacherous radioactive hellscape armed with nothing more than a baseball bat and a host of ungodly but powerful bodily mutations to find a new source of power for humankind.
On paper, that sounds dreadfully serious. In practice, however, it’s Double Fine, a developer that seems physically incapable of making a game that’s a downer. The Menders give the Remade their powers using a magical keytar, for crying out loud. Indeed, right off the bat, the most striking and engaging thing about Rad is the look of the apocalypse. Earth is most certainly ruined, nuclear-blasted several times over, but it’s reached a point of being overgrown with luminescent plants, snaking, sentient vines, and neon shocks of pinks, greens, and purples. This is less the dead worlds of Fallout or Rage and more like a bizarre Saturday morning cartoon of Alex Garland’s Annihilation.
Rad, however, is a double entendre of a title for the game referring not just to the irradiated nuclear landscape, but to the overwhelming 1980s nostalgia. The booming narrator could be ripped out of any number of classic action movies. The hub world where the last humans make their home is an oddball microcosm of early ’80s bric-a-brac, right down to the humorous, smart-alecky characters all bearing the names of famous characters from ’80s movies (Biff, Lorraine, Sloan, etc.). The soundtrack is full of incredibly catchy off-brand riffs on famous tunes like Van Halen’s Jump, Michael Jackson’s Beat It, and Stan Bush’s The Touch. You can push the ’80s vibe even further with some of the CRT filters in options, but It makes an already busy aesthetic look nearly indiscernible.










And best you believe, you need all the advantages and awareness you can get. As cool and fun and inviting as Rad appears on the surface, it becomes clear very early on that Rad is, above all else, aggravatingly hard. It’s a roguelike, so the levels are all randomly laid out, but it’s otherwise a deceptively simple old-school, top-down action game. When you first make your way into the wasteland, you can jump, hit stuff with a bat, and dodge. There are some unique tricks you can employ that can help, like a jump kick, an aerial smash attack, and a distance-closing lunge, but the game doesn’t tell you about any of this at the outset. There’s no real tutorial or in-game hint system. Instead it just drops occasional new tips during its extensive loading screens. It was hours into my playthrough before the tip came up informing me about the lunge attack, and it felt like hours prior had been wasted not knowing it was there.
A mild learning curve would be fine if the wastelands weren’t so unforgiving, but despite a wide variety of enemies, with fairly predictable attack patterns, you’re just far too fragile for far too long in this game. When things kick off, you get three hearts. Enemy hits strip away half a heart generally, and once they’re gone, you’re starting over. There are power-ups you get after every boss that grant extra hearts and/or split one of your hearts into thirds instead of a half, but you’ll be surprised how little a difference that makes. If there’s more than one enemy onscreen at any given moment, cheap hits are a constant danger, and no matter how well you’re doing on your run, walking into the wrong area and into the wrong group of enemies all striking at the wrong time means it could be game over in seconds. In the instances where it’s not, health is such a frustratingly rare commodity that even taking extra care from then on means possibly going for quite some time with only half a heart, bleeding to death all over the cracked pavement. Yes, that’s a staple of the genre at this point, but in the best examples of it there’s a level of preparation you’re able to have where you at least feel like you have a fighting chance. That doesn’t happen often in Rad.
What you do get is this: Every enemy you kill generates a certain amount of radiation that you can soak up, essentially acting as XP. Once you’ve leveled up, your body gains a random new freaky mutant power. This is Rad’s biggest hook. The powers themselves are wildly imaginative and wonderfully animated. You could wind up with something as simple as a set of bat wings, allowing you to essentially gain a double jump and glide ability, or being able to throw your arm like a boomerang. Or you could end up with something just bonkers, like having a deformed twin grow out of your weapon arm to extend your range and attack power or the ability to give birth to two spider-baby versions of you who’ll run into combat and attack enemies. When you go back to the hub world with them, the NPCs’ reactions are some of the most hilarious dialogue in the game. As conceptually imaginative as those powers are, some are vastly more useful than others, and given how swift death comes for you in this game, getting a lame one at the outset basically means your entire run is doomed.
That’s generally the case for just about everything meant to help you in Rad: A bit too much of your success is dependent on sheer luck more than skill. You can collect cassette tapes–the game’s currency–and either deposit them at the bank between stages or spend them on items with some of the scattered merchants around, but not knowing what new creatures to expect in an area or what attacks the boss will throw at you means running the risk of spending money on a powerup that’s essentially worthless during your current run. There are on-the-fly powerups called exo-mutations you can find in some of the underground areas of the game, and while they’re generally helpful at first, you can wind up drawing a handicap like extra vulnerability to attacks or a distorted screen, and that, too, can spell the end of a good run faster than it should.
The good news is that the longer you play, the better your chances of finally earning permanent upgrades that make the early stages more of a breeze. There’s a completely separate pool of permanent XP that you earn after you die that unlocks new characters, game variants, and upgrades. You earn the ability to buy items on credit after you’ve deposited enough tapes into the bank, and the local shopkeep gets better and better stuff the more you buy. There are just so many blind, stupid, aggravating deaths to be had to get to that point, though, and it’s not hard to imagine throwing in the towel long before then.
There are certainly things that make fighting the good fight worth it. The story does take some subtle twists and turns as the largely teenage population of the hub world starts wondering about the point of all these legends. The boss fights get increasingly audacious in design as you go along. I’m still discovering new mutations even on the first upgrade after playing for hours. And despite an element of visual clutter, this is a compellingly colorful world to hang out in for a while. It’s just that the joys of Rad require more work than necessary to obtain, and that work can feel awfully thankless at times. Double Fine’s hyper-colorful take on an ’80s synthpop apocalypse makes for some gratifying nostalgia at the best of times, but there’s a reason why, eventually, we all moved on to grunge.
Ewan McGregor In Talks For Star Wars Obi-Wan TV Show – GS Universe News Update
The Mortal Kombat Movie Finds Its Liu Kang, Mileena, And Jax
A new Mortal Kombat movie is coming in March 2021, and now production company New Line has announced who will star in it in major roles such as Liu Kang, Mileena, and Jax.
Ludi Lin (Aquaman, Power Rangers) is set to play Liu Kang, with Mehcad Brooks (Necessary Roughness) taking on the role of Jax. Newcomer Sisi Stringer will portray Mileena. While not confirmed yet, it’s also reported that Thor: Ragnarok actor Tadanobu Asano is in talks to play Raiden, according to Deadline.
It was previously announced that Fast & Furious actor Joe Taslim would play Sub-Zero.
The new Mortal Kombat film, which has been in development for a long time, will be directed by Australian commercials director Simon McQuoid, who is making his directorial debut with the project. Aquaman director James Wan is producing. The movie will shoot in South Australia, and is set to be one of the country’s biggest productions ever there.
The first Mortal Kombat movie, released in 1995, was directed by Paul W.S. Anderson, who would go on to make the Resident Evil series. The movie made more than $120 million worldwide, but its 1997 sequel, Annihilation, was a disappointment by comparison with only $51 million.
An internet video series called Mortal Kombat Legacy ran from 2011-2013.
Honored. Humbled. Ready.
Remember that thing I kept saying I’d tell y’all about? I’m cast as Jackson “Jax” Briggs in the new Mortal Kombat Movie 🎥
Mortal Kombat is coming off the console and onto the big screen.… https://t.co/3AvtupjLyV— Mehcad (@MehcadBrooks) August 16, 2019
In other news, it was recently announced that Mortal Kombat 11 is 2019’s best-selling game overall in the United States so far. The fighting game’s newest character, Nightwolf, was added earlier this month.
Call Of Duty: Modern Warfare News Coming At Gamescom
Gamescom is beginning soon, with a wide array of events and press conferences taking place Monday before the show floor opens on Tuesday. This year the show has its own formal opening ceremony, with Geoff Keighley hosting Gamescom Opening Night Live. Some games have already been announced as part of the show, including Call of Duty: Modern Warfare.
Activision teased “exciting news” for Gamescom. Keighley was very slightly more specific on Twitter, saying the game will show new footage and a special announcement. Gamescom Opening Night Live will begin on Monday, August 19 at 11 AM PT / 2 PM ET / 6 PM GMT (4 AM AEST on August 20).
Monday, @callofduty joins @gamescom Opening Night Live: @InfinityWard will be with me with new footage and a special announcement about Modern Warfare. Streaming live everywhere at 11 am PT / 2 pm ET / 8 pm CEST. pic.twitter.com/4207Yc1Wlv
— Geoff Keighley (@geoffkeighley) August 15, 2019
We already know lots of other games planned for Opening Night Live. Keighley has teased appearances from Destiny 2 Shadowkeep, Disintegration, Need for Speed Heat, the Gears 5 campaign, Predator, and Death Stranding. And this is just one event. Google, Microsoft, and Nintendo are all planning their own press conferences with reveals.
Check our full Gamescom press conference schedule for all the start times, and be sure to watch the Gamescom Opening Night Live right here.
Infinity Festival Lineup Announced, Including Lion King’s VFX Supervisor
The second annual Infinity Festival kicks off this November in Los Angeles, focusing its programming on “Story Advanced by Technology” by spotlighting everything from artificial intelligence and 5G to a keynote from The Lion King VFX supervisor Rob Legato.
Described as “Hollywood meets Silicon Valley,” Infinity Festival stands at the intersection of tech and visual storytelling, focusing its programming around emerging tech with high-profile film screenings, tech exhibitions, industry-leading speakers, panel discussions and more. In 2019, the specific new technologies and trends spotlighted will include 5G, Artificial Intelligence, Autonomous Vehicles, Blockchain, Cloud, Immersive, AR, VR, XR, Theatrical, TV, OTT, Gaming and Esports.
World of Warcraft Classic Already Has a Server Overpopulation Problem
World of Warcraft Classic may already be suffering from server overpopulation. At least according to Blizzard who analyzed the number of name reservations for Classic servers.
In a new blog post, World of Warcraft community manager Randy Jordan said that based on name reservations, which Blizzard opened up for World of Warcraft Classic earlier this month, “Herod realm is looking to be massively overpopulated.” World of Warcraft Classic isn’t even scheduled to launch until the end of the month.
Apex Legends Changes How to Earn Iron Crown Skins After Player Backlash
Respawn Entertainment is changing how legendary skins for the Apex Legends Iron Crown limited time event can be earned, after a massive outcry from players who say the current system is too punishing.
Apex Legends began its latest limited-time event, the Iron Crown, earlier this week. Along with the highly anticipated Solo mode, Iron Crown added a bunch of new legendary skins for each of its heroes. Unfortunately, the only way players can earn these skins are from loot boxes players had to purchase for 700 Apex Coins, or about $7 USD.