NBA Live 20 Delayed, As Dev Confirms A “Different Approach”

NBA Live is not a flagship EA Sports title in the way that heavy-hitters like FIFA and Madden are, and it has a tumultuous history at the company. However, the strides that last year’s NBA Live 19 made in a positive direction gave fans some hope that the series was back on track again. Now, it appears something might be amiss or changing with the pro basketball franchise.

EA announced today that NBA Live 20 is still coming, but it’s been delayed to EA’s FY20 Q3, which means the game is now scheduled to release between October 1 and December 31, 2019.

A spokesperson for EA Sports told GameSpot that NBA Live will feature a “different approach,” but it’s not clear if this is the reason for the delay.

“We’re planning a different approach to NBA Live this year, and will have more to share in the quarter ahead,” the spokesperson said.

In an earnings call today, EA CEO Andrew Wilson says EA as a company remains committed to making basketball games, and he remarked that the NBA Live series is getting better with each new instalment. He also acknowledged the rumours that NBA Live 20 will be a free-to-play title, but he didn’t confirm or deny anything.

This delay for NBA Live 20 is a big deal because it means the game will launch a while after competitor NBA 2K20, which arrives on September 6. In 2019, both NBA Live 19 and NBA 2K19 launched in the same week.

EA signalled that something might be changing with NBA Live this year when it released a roster update for NBA Live 19 to bring the game in line with all the wild off-season trades. Many wondered if this meant NBA Live 20 would be canceled, with players instead given the accurate rosters for the previous game. It seems EA still plans to release NBA Live 20, but it seems it will indeed be a non-traditional release.

EA Sports’ next big release is Madden NFL 20, which arrives on August 2 (though you can start playing right now if you pay extra). After that, FIFA 20 and NHL 20 are set to launch in September.

Rune II Builds Upon The Original In Ambitious And Unexpected Ways

If you’re old enough to remember Rune, then you likely have fond memories of smashing mead filled cups on the floor after a hearty chug, or ripping off enemies’ arms and beating them to death with it. The 2000s-era Viking-themed PC action-adventure from Human Head Studios stood apart from the dominant shooter market of the time, being one of the few PC games focused exclusively on melee combat. Alongside unflinching violence and an endearing use of Norse mythology, Rune manages to persevere in most people’s memories as a notable gem from the turn of the century.

A lot has changed in gaming since the first Rune, though. The scope of action-adventure games has dramatically expanded. Melee combat mechanics have evolved in countless ways. And Norse mythology-themed adventures are more prevalent now than ever before. It makes you wonder how the upcoming Rune II could even begin to make a dent against today’s action franchise heavyweights. But the truth is it’s not attempting to beat them at their own game. Retooled as an action-RPG with survival elements, Rune II‘s developers opted to iterate upon the original’s rudimentary action and exploration in ways that are faithful yet still ambitious and distinct for its relatively modest scope.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Set decades after the events of the first game, Rune II puts you in control of a new Viking warrior on a mission to defeat the trickster god Loki, who is manipulating the flow of time from afar to reset Ragnarok and create an infinite cycle of chaos. Naturally, it’s your job to stop him, but you can only do so by working up the power to enter the Realm Gate that he’s sealed himself behind.

The primary goal in Rune II seems straightforward, but accomplishing it is more complicated and less linear than you might imagine. You start the game on an island with no weapons and armor. You’re barely strong enough to hold your own in a fight, and everything wants to kill you. The game has you working from nothing, slowly scavenging the environment for resources to craft essential equipment, food, and lodging. All the while, you must actively explore the world in search of artifacts that can transport you to where Loki is hiding. You only need a handful to earn a chance to duel with the trickster god, but whether you’re strong enough is another matter entirely. The developers weren’t able to show me a Loki duel during our demo, but they told me that it’s a challenging fight and that you need to be incredibly skilled if you’re looking to conquer him on the first go.

Speaking of fighting, Rune II retains the quick mouse and keyboard-driven combat of the original; though, it will have controller support at launch. While its adherence to this tradition makes encounters a little clumsy, there’s still a degree of precision and strategy involved. Fights tend to be quick with overly aggressive enemies who push you to frequently bobbing and weaving trying to find openings. You possess an arsenal of attacks you can perform depending on the direction you’re moving and swinging, which demanded skill to execute with proper intention in the heat of battle.

No Caption Provided

The rhythm of combat and survival is more tense and hectic thanks to a countdown clock that ticks away as you play. The game can be broken down into periods called Ages, which each last about four hours. Every time Loki resets Ragnarok, a new age begins. Each affects the world in different ways to make your time spent fighting and exploring more inconvenient. For example, the Age of Frost increases the number of dangerous Frost Giants in the world, while the Age of Chaos causes enemy factions to fight against one another. Regardless, when an Age ends, you’re instantly thrown into a fight against Loki whether you’re ready or not.

There’s an inherent dynamism to Rune II’s world, story, and systems that makes it stand apart from the original and other survival games like it.

You do have support from the Norse Gods, such as Odin, Thor, or Hel. You’re lead down a path to aligning yourself with one, which grants you special powers. The choice you make ultimately affects the story’s outcome; however, the specifics towards how remains a mystery.

There’s an inherent dynamism to Rune II’s world, story, and systems that makes it stand apart from the original and other survival games like it. An overarching foe you’re continually building up your strength to defeat Loki only to fail repeatedly creates a loop that’s fascinating to see. The cyclical structure also seems fertile ground for personal anecdotes of difficulty and hardship to share with others. Fortunately, the game will include online cooperative play, so even if you do spend hours bashing your head against the wall trying to survive and defeat Loki, you’re welcome to with up to four friends.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Rune II is an intriguing albeit unexpected sequel to the original that offers a compelling twist to the action-RPG formula. Despite the new structure, the game’s fast-paced combat and wealth of Norse mythology seem likely to appease longtime fans. Make no mistake; this still feels like Rune. Though with nearly 20 years separating it from the first game, your recollection of that experience may be hazy. Still, Rune II seems enticing all the same and with a release set for sometime this Summer exclusively on the Epic Store, you won’t have to wait long.

Wolfenstein: Youngblood Nintendo Switch Review

From front to back, Wolfenstein: Youngblood is very much the same game on the Nintendo Switch as it is on other consoles and PC. You’ll get the bombastic combat scenarios where you’ll tear through Nazi trash as the charismatic, dynamic duo of Jess and Soph Blazkowicz, twin daughters of series hero BJ Blazkowicz. And you have the opportunity to play it all alongside a friend. The portable nature of the Nintendo Switch makes this an even more enticing prospect, but the platform’s limited hardware hurts the game’s best parts; low frame rates and muddy visuals make the action harder to enjoy. While these issues are not prohibitive, they do make the Switch version the weakest of the bunch.

Youngblood is a bite-sized spin-off that jumps ahead in Wolfenstein’s timeline by taking you to the 1980s, almost 20 years after the events of Wolfenstein II: The New Colossus. You see an older Anya and BJ teaching their twin daughters Jess and Soph the means of survival, just before BJ goes missing. With the help of Abby, daughter of Grace Walker from The New Colossus, you’re able to track him down in Nazi-occupied France, particularly Neu-Paris.

Not long after the introductory mission do you see how Youngblood breaks off from the traditional Wolfenstein structure; Neu-Paris acts as a group of separate hub areas where most of the action takes place. Many of the side quests and random events in these areas feel more like filler and will eventually have you running through familiar areas frequently. If anything, it’s at least a means of familiarizing yourself with the intricacies of the Dishonored-influenced districts. Main missions branch off from the hub areas, and in these missions are where you’ll find the relentless, challenging firefights that keep up a satisfying momentum. This is where Youngblood truly shines on the PC version, however, due to the Switch’s technical limitations, it doesn’t quite hit the same highs. [Read our PC review for our full thoughts.]

Overall, technical performance hampers some of the great FPS action as it makes aiming, movement, and reacting a bit more difficult.

Light RPG elements are new to the Wolfenstein franchise, and they don’t shake up the formula too much, but make for some enjoyable twists. You’ll earn XP and level up to drop points into a skill tree that grants new abilities or buffs to make you more effective in combat. You can upgrade weapons to fire with even more impact or change the way they function altogether. There’s also an armor-type element to strong enemies that’ll have you juggling between certain weapons to lay down the most damage. All these small changes serve to bring a slightly more dynamic edge to a solid FPS foundation.

Youngblood is wrapped in the idea of cooperative play, which is a blast. Friends (or randoms) can jump into your session easily and the game-state will remain untouched–the AI simply gets taken over by the player, and vice-versa when they leave. Pep signals are core to the co-op experience; these are cooldowns that grant useful buffs or clutch armor/health recharges. The revive system is another key to teamwork that sort of comes in place of traditional checkpoints. Outside of pep signals though, there feels like a lack of synergetic co-op gameplay features, like tag-team attacks or teamwork-centric capabilities, and it feels like a missed opportunity. It’s worth noting that you will need to have a Nintendo Switch Online account to do any sort of co-op play, however.

When it comes to the Switch version specifically, the question on many minds is: how well does it run? To that, I would say: not great. The frame rate is the most noticeable shortcoming as the game generally runs at sub-30 FPS and chugs when the action gets intense in both docked and undocked modes. There’s also heavy use of motion blur to help smooth over the low frame rate. Overall, technical performance hampers some of the great FPS action as it makes aiming, movement, and reacting a bit more difficult.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

While not as important, the downgrade in visual quality is readily apparent. The game runs at 540p handheld and 720p docked, but uses some sort of dynamic resolution for assets and character models to help keep the frame rate in check. This turns things into blocky messes in certain combat scenarios that take place in large environments. And the low resolution and a gray foggy haze slightly obscures objects and enemies in the distance, making them difficult to identify.

Youngblood suffers as a result of the Switch’s relatively underpowered hardware, but for all its technical shortcomings, the game still delivers intense, momentous, and challenging combat. Everything features-wise remains intact, and you’ll get to enjoy taking a shotgun (or fully charged laser beam) to the heads of Nazi scum. The Blazkowicz sisters, Jess and Soph, bring their own unique swagger to the Wolfenstein franchise, too. So if the Switch version is your only way of playing Youngblood, you can be confident it’s still one hell of a ride.

Creating Sigma: Developing A New Overwatch Hero

Sigma has been revealed as the 31st Hero in Overwatch, and the gravity-controlling mad scientist is currently playable in the game’s PC test server. With so many Heroes in Overwatch now, creating new ones has become a balancing act for Blizzard–one where brand-new mechanics must be weighed against the established lore of the game’s narrative. Sigma is no different, having started out as one character that had to be changed to fulfill specific criteria: someone who further fleshed out Talon and also acted as an anchor tank.

“[Sigma’s introduction] wasn’t really reactionary to the meta,” lead hero designer Geoff Goodman said in an interview with GameSpot. “We were looking to introduce a new barrier tank to the game, specifically an anchor tank that the team could rally around to push through chokes and take objectives. So a lot of the prototyping all began with him having a large barrier and being somewhat immobile, so he’s not running off on his own. The teammates had to gather around him and make a push.”

Blizzard is always working on multiple Overwatch Heroes at once and adapting prototypes as the needs arise. So when it came time to introduce Hero 31, there already was an idea of what the team wanted to do next. “We knew, from a gameplay side, that we wanted this anchor tank, and even at an early point for him, we knew we wanted him to be part of Talon,” Goodman said. “So, he literally was just ‘Talon anchor tank’ on paper for a good amount of time as we were prototyping.”

Though Talon is partially made up of former Overwatch team members and is currently the main antagonist in Overwatch’s narrative, much of the organization still remains a mystery. It’s a trend Blizzard was looking to change, and Hero 30 and 31 allowed the developer to do it. “[Talon is] an extremely important group in the Overwatch universe and while there are already some really prominent and beloved characters in our line-up who are in Talon, I think when you look at it, they’re still a very small sub-section of the overall group,” Goodman said. “As we’re developing the universe, when we add new Heroes, we try and make sure that they call back to the core Overwatch story. So that’s why Baptiste and also Sigma are very related to Talon, because we were thinking, ‘Oh, this would be a good chance to be able to explore more of this world through them and see it through two new characters’ eyes.’ So with this two-pack of Heroes, you [learn] a little bit more about Talon and see Talon grow as a group as well.”

However, before Sigma was created, Blizzard looked to a previously established Overwatch character for Hero 31: Mauga, a Talon member introduced in the Overwatch comic that’s focused on Baptiste and who’s a former friend to Overwatch’s 30th Hero. His willingness to embrace the murderous side of the organization that caused Baptiste to quit made him seem like a good way to explore Talon from another point-of-view. Plus, the dude is built like a truck, making him a prime candidate for the tank role in a video game. “Originally, [Hero 31] started as a different character that we later called Mauga,” Goodman said. “[Baptiste and Mauga] were going to be together. However, we found it kind of difficult because, though we really liked Mauga, it was hard to imagine that guy as a slow-moving dude with a shield, marching with his team. That guy feels a little more like he’d be jumping in like Winston or Wrecking Ball and causing chaos. So somewhere sort of later in development, we decided to shift gears and go with a completely different character, and that’s how Sigma formed.”

Once Blizzard decided to focus on a brand-new character instead of a previously established one, it opened up the possibility of exploring previously established technology and powers in a brand-new way. Both Orisa and Zarya have gravity abilities, for example, but no Overwatch Hero had been completely built around gravity-focused powers. “It was clear that once we shifted courses on this character, that we were going to double down on the gravity abilities,” Goodman said. The idea of doing another scientist–we had some other ideas–came about pretty quickly too.”

Goodman added that Overwatch’s story and gameplay are developed “hand-in-hand” so several of the add-on Heroes have had their design or backstory completely changed prior to their release, like Sigma, to better fit their abilities or vice versa. The prototype for Ana, for example, was an alchemist who operated as a close-range fighter with throwable potions that caused different splash effects. When it came time to implement the alchemist into the game, Blizzard chose to use the opportunity to add Ana as a playable Hero. As Ana had already been established as a sniper in Pharah, Soldier: 76, and Reaper’s backstories, however, most of the alchemist’s explosive concoctions became special bullets, with only one remaining potion-like: Ana’s Biotic Grenade.

Going forward, the creation of Heroes will be impacted by Overwatch’s new Role Queue feature, though perhaps not as substantially as you might think. Blizzard has had plans for Role Queue for a while and has thus already been working within the parameters of its eventual launch. “We have been talking about Role Queue for a long time,” Goodman said. “It took quite a while to implement it. I don’t even remember when we first started talking about it or really committing to it.” Sigma has always been designed with Role Queue in mind, for example, and changes to his character–like removing Accretion’s secondary ability to form a rock-like version of Mei’s Ice Wall–have been a result of balancing the character, not accounting for the new feature.

Goodman did add that Role Queue’s launch does currently eliminate the possibility of seeing a fourth class (beyond tank, damage, and support) in Overwatch, as introducing another class would mess with the balance Blizzard has been operating under with Role Queue in mind. However, there may be more hybrid Heroes–like Brigitte, who’s support class but can use Barrier Shield and Shield Bash to technically act as a tank for her team–in the future.

For now, the only way to play with Sigma is on Overwatch’s PC test servers, but the Hero will be officially launching on all platforms soon enough. Overwatch is available for Xbox One, PS4, and PC.

Avenges Endgame Deleted Scenes: What Is (And Isn’t) On The Home Release

Avengers: Endgame is now officially the biggest movie of all time and now you can watch it at home, constantly reliving every gut-wrenching moment until you’re a puddle of tears and victory. With the film now available for digital release, with Blu-ray and 4K coming soon, it’s time to take an even closer look at the film.

That closer look includes a long list of featurettes on the home release, as well as a commentary from the writers and directors, in which we learned quite a bit about making the film. Another intriguing feature on the set, though, is the inclusion of deleted scenes. With such a massive undertaking and a cast of characters this big, it’s only natural that multiple scenes wound up on the cutting room floor. Now, you can actually see a handful of them.

In case you somehow haven’t seen the movie that finally dethroned Avatar yet, what are you doing? Go watch it instead of reading about deleted scenes. Warning: We’re talking all kinds of Endgame spoilers.

This is by no means a complete counting of every scene deleted from the movie, which we’ll get to below, but for now, these are the only bits of cut footage you’re going to see. You can purchase Avengers: Endgame digitally now or pick up a physical copy on August 13.

Buy or Pre-order Avengers: Endgame

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.

That domesticated Stark life

While we get a few scenes of the life Tony and Pepper built after the snap, this extra scene is a sweet moment that would have been interesting to see in the film. In it, the two playfully bicker about whose fault it is that their pet alpaca–because they have an alpaca for some reason–ate the goji berries they grow in the yard. It’s the scene that leads directly into what we saw in the film with Tony fetching their daughter Morgan for lunch. Knowing that, it makes sense to cut the scene so introducing Morgan Stark is a big focal point. Still, this is a lovely scene.

Rhodey has issues with Captain America: The First Avenger

During a quick discussion about the Tesseract, Rhodey recalls the events of The First Avenger–something Cap’s possibly spoken about before, or it’s just part of history. However, he simply can’t make sense of the climactic events of the films as he asks why Cap had to crash the plane at the end and–more importantly–why he had to go down with the craft, rather than jumping out before it plunged into freezing cold water. Cap had no answer for that one. Luckily for Steve, jumping out of the plane would have probably just resulted in a more comics-accurate freezing. Maybe they’ll save that one for a What If…? story down the line.

The Avengers needed Rocket years ago

Another funny scene that was cut sees Rocket watching footage from the battle of New York, which happened during the first Avengers film. In it, our heroes are fighting the Chitauri, which Natasha estimated took somewhere between two and three hours to do. “The Chitauri are the suckiest army in the galaxy. Why didn’t you just blow up the mothership?” he asks. “We didn’t know that was a thing,” Cap responds.

That knowledge sends Rocket into momentary hysterics. That comes to a quick end when Tony–who has hair clippers for some reason–shaves part of Rocket’s head. That’ll teach you to mock the Avengers, space raccoon.

More Thor and Rocket on Asgard goodness

This scene kicks off with–how do we put this delicately–Thor peeing off a balcony in the Asgardian castle. There’s honestly not much to this scene other than that and him arguing with Rocket about not wanting to see his people, but it’s an intriguing scene all the same. Thor reminds Rocket, “I saw all of these people die.” We don’t blame him for not wanting to be there.

Like father, like son

In another scene, we see more of Tony getting to know his dad Howard in the past. Tony talks about the legacy you leave for your children when your gone, and Howard ultimately offers him a job. He declines, explaining, “I’m a little tied up in futures right now.” Get it?

Taking a knee

By now, you’ve probably seen this one. As Tony dies after the defeat of Thanos, practically every single one of the good guys takes a knee to salute him instead of trying to help him in any way. Gamora, on the other hand, walks away. She doesn’t know any of these people and probably realizes how awkward a moment it is.

Oddly enough, the Russo brothers openly discussed a couple of big deleted scenes from the film–and neither of them are included in the home release. The first is the one we’d like to see most. In it, Tony would have had the chance to meet an older version of his daughter after his snap. Thanks for that, Soul Stone. The scene was filmed with 13 Reasons Why star Katherine Langford playing the older Morgan Stark. When asked why it was cut, the brothers said, “What we realized about it was we didn’t feel an emotional association with the adult version of his daughter. It wasn’t resonating with us on an emotional level, which is why we moved away [from] it.”

The second missing scene was to feature an amusing moment between Thor and Valkyrie. It was to be at the end of the movie when Thor was preparing to leave Earth with the Guardians, leading to a big misunderstanding. “He had this beat with Valkyrie where she puts her arm on his shoulder and he sort of starts to lean in for a kiss. She goes, ‘What are you doing?’ Thor is confused. ‘Oh, I thought that touch…’ and she was like, ‘No, that was, like, a goodbye tap I was giving you,'” Anthony Russo recalls.

Thus far, those are the only two additional deleted scenes that have been publicly discussed. As for whether they–or any others–will be seen, that remains a mystery.

Avengers Endgame: 21 Things We Learned From The Audio Commentary

Avengers: Endgame has arrived digitally, and the movie contains a slew of special features from deleted scenes, featurettes, and audio commentary, giving viewers an inside look into the biggest film of all time. Writers Steve McFeely and Chris Markus joined directors Joe and Anthony Russo on the commentary, and while this run wasn’t as juicy as what we learned from Infinity War, there were still some good moments here.

Obviously, there are going to be some spoilers for Endgame below.

From scenes that didn’t make it into the final cut to learning just how much CG is in the movie, there was a lot to take in during the three-hour long conversation between the four creators of the epic Marvel movie.

Below, you’ll find the most interesting tidbits we learned during the commentary for the movie. And if you want to pick up Endgame for yourself, check out the links below. However, keep in mind that the physical release of Endgame doesn’t happen until August 13.

Buy or Pre-order Avengers: Endgame

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.

1. The Opening Scene Was Originally Going To Be In Infinity War

Ava Russo, director Joe Russo’s daughter, plays Clint Barton’s daughter in the opening of the movie. Originally, this was going to be in Infinity War, and even appeared in one cut of the film, but there was too much going on during the final scenes. “We’re already cutting between a lot of people at that point in the film,” explained Anthony Russo.

2. Tony’s Gaunt Look In The Spaceship Is Heavy CG

Joe Russo revealed that while Tony is travelling through space with Nebula, he had some FX work done to him. “Our VFX team did an exceptional job taking some weight off of him and making him look like he is on death’s door,” said Joe Russo. “And the intent here was to make you believe, if momentarily, that we may actually kill Tony Stark at the start of the film.”

3. Carol’s Reveal Was Different In Other Cuts

Originally, Captain Marvel’s reveal in Endgame was going to be a bit different. “We felt like it was not as successful of a reveal. We just didn’t like the transition,” Joe Russo said.

While the majority of what the audience sees on the screen remains intact, there was one missing piece. “But the idea will be that there’d be orange light on Tony’s face. He’d see something. The audience wouldn’t see it, and then only would you reveal what happened there,” added screenwriter Chris Markus.

4. Joe Russo’s Favorite “Acting” Scene in the movie

Things got very quiet during the scene at the Avengers compound early on, when Tony Stark returned and was lecturing Captain America about everything that happened and gives up being Iron Man. “The moment here is one of my favorite acting moments of the movie” Joe Russo explained. “This is their essential conflict, and Tony can’t get past it.”

5. Brie Larson Played Captain Marvel Before Captain Marvel Was In Production

Even before Brie Larson started production on 2019’s Captain Marvel, she was already playing the role for Endgame. “It should be noted, people might know this already, that’s basically Brie Larson’s first or second day.” McFeely said, and Joe Russo confirmed it was her first day.

6. Coincidences and Rats

A lot of moments in film happen because of some grand coincidence, which is exactly how Scott Lang returned to the present from the Quantum Realm, after a rat stepped onto the control pad for the machine which was contained within the van. “Now, we have a rule in writing that, you know, sort of coincidences,” began Mcfeely. “You’re sort of allowed them in act one. A coincidence late in the movie is perhaps lazy. I’m delighted that a rat has saved the universe.”

7. The Writers Digging Themselves Out of a Hole

Infinity War left writers Steve McFeely and Chris Markus in a tough spot, as they needed to figure out a way to undo everything Thanos did at the end of that movie. They say the scene between Scott Lang and Steve Rogers discussing time travel mirrored their discussions, early on, of how to approach writing Endgame. When introducing the time machine they felt it was the stupidest idea they could have had, but since the seeds of time travel had been planted in the Ant-Man movies, the science for this way out was already there.

8. On People Returning 5 Years Later

The endgame of Endgame was to bring those who were Snapped back into existence in the present. But what about people who were in airplanes or on a boat at sea? These are things the creatives behind the film thought about too. “[It’s a] very complicated premise, right?” asked Anthony Russo. “You know, bringing people back from five years ago is a messy proposition any way you look at it, not even talking about the time travel complexities of it. You know, that’s something I know some people like to think about, after watching the movie… “

“If you were in a plane, what happens to that now when you come back?” interjected McFeely. Anthony Russo pondered a life where someone got remarried, and their former husband or wife returned. The Marvel Cinematic Universe, moving forward, will be exceptionally complicated, and “one of the most compelling things about the movie, is doubling down at the end and not reversing it,” explained Joe Russo. According to McFeely, they have to own it.

9. Smart Hulk Was Almost Part of Infinity War

Bruce Banner and Hulk’s amalgamation into Professor Hulk–which the directors and writers call “Smart Hulk”–was a bit of a shock to those watching Endgame for the first time because the audience never saw the transformation take place. However, according to McFeely, his transformation sequence was shot for Infinity War, but cut from the movie during the editing process because there was too much happening.

“He was fighting in Wakanda,” McFeely said. The whole arc of the story was Banner and Hulk were not getting along. Hulk wouldn’t come out to help him. And at his hour of greatest need, they make some sort of compromise, and Smart Hulk rips out of the armor and beats the crap out of Cull Obsidian and destroys him. It was pretty clear that the movie could not handle this weird success. The movie needed to just stay in its succession of losses in the third act, which meant some hustling on the part of VFX late in the game.”

10. Joe Russo’s Other Daughter

Both of Joe Russo’s daughters appeared in the movie. His other daughter, Lia, appeared in the diner sequence early on, where she was trying to get her picture taken with Smart Hulk.

11. Thor’s Journey

Thor has gone through a lot during his adventures in the MCU, and by Endgame, he’s numbing his pain with video games, jokes, and beer. “So of all the journeys these characters have had during these five years, one of the ones that brings me the most joy and delight is Thor’s because the depths of that character had been driven to over the course of his arc through the MCU, and especially most recently in Infinity War,” Anthony Russo explained. “He lost his mother, he lost his father, his planet was destroyed. Thanos shows up in the beginning of Infinity War, kills his brother, kills Heimdall, kills many of his people. Thor’s sort of mission of vengeance in Infinity War ends in failure. Like, you can’t get any lower. So where do you go when you’re at the bottom? […]It’s amazing what the human psyche will do. It’s like sometimes the only road forward is humor… He survives by [regressing].”

12. A Thor Sitcom

After watching that sequence with Thor, Korg, and Miek, we’re not the only ones who’d love to see that scenario as a situational comedy. “This feels like a sublime BBC comedy,” said Joe Russo, who also said he’d love to see seven seasons of this TV show. One of Markus’ favorite moments is Thor opening a beer on his ax Strombringer. “I’m also very fond of the fact that the magical weapon he took the entire last movie to get a hold of is now a bottle opener.”

13. The Time Travel Suit is CG

The first person to go back in time is Hawkeye, and he visits his farm before his family was Snapped. This is the first time we get to see the new Avengers outfit as well, and what’s crazy is that the uniform this team wears doesn’t exist. “None of this suit exists,” Joe Russo stated after mentioning the entire suit is computer generated.

14. A Fun Cut Rocket Joke

While Endgame is certainly a somber movie, there are still plenty of really funny jokes, but not all of them make the final cut. Here is one Joe Russo and Steve McFeely discussed, which is actually included with the deleted scenes.

Joe Russo: “There was a scene that we cut that was entertaining, but it ultimately didn’t work, where, if you remember they were watching the Battle in New York. And Rocket had a great joke, where he was like, ‘Oh, my god. How long did you fight [the Chitauri]?’ And I think Steve Rogers says, ‘A couple of hours.’

Steve McFeely: “‘Hours?!'”

Joe Russo: All you gotta do is blow up the mothership!”

McFeely: “Everybody knows that! They’re the suckiest army in the galaxy!”

15. Not Even The Writers And Directors Know What’s Up With Vormir

In one of the most confusing moments from the three-hour long commentary, all four of the men behind Endgame debate what exactly happens to Red Skull after the Soul Stone leaves Vormir and whether or not Steve Rogers ran into him.

Anthony Russo: “Speaking of Red Skull, have you guys thought about whether or not Cap runs into Red Skull when he’s returning the Soul Stone?”

Steve McFeely: “He would have to.”

Chris Markus: “Many times.”

McFeely: “Well I guess if Red Skull has been released from his bonds…”

Markus: “I don’t think… He’s not released.”

McFeely: “Well, what’s he doing there?”

Anthony: “At the exact moment…”

Joe Russo: “The exact moment the stone…”

Markus: “He’s the guardian.”

McFeely: “But there’s no Soul Stone there.”

Markus: “But it may come back.”

McFeely: “But he goes back the moment before.”

Anthony: “It’s fun to think about.”

16. Rene Russo Had More Lines In Endgame Than Any Thor Movie

Rene Russo reprised her role as Frigga–Thor’s mother–for Endgame, and it made everyone realize that while she is great for the few moments she’s in this movie, this may be the most screentime she’s had in one MCU movie. “She may have more lines in [Endgame] than she has had in the previous two Thor movies,” McFeely said. “Or it might be close.”

17. Cap in Carter’s Office Wasn’t Originally In The Movie

When Captain America and Iron Man go back to the 1970s, there was a scene where Steve found himself in Peggy Carter’s office, looking at his long-lost love. Originally, that scene wasn’t in the movie. “Our first draft did not have this, and it would have been a shame,” said McFeely. “It’s really lovely. Just the structure of the scene. The production design, setting up this office in such a way that he can be in shadow and she can be in light.”

Joe Russo added, “And that performance from [Chris] Evans, the longing on his face without a single line of dialogue, you understand how important she is to him and how much he misses her.”

18. TV to Movie Connection

While the MCU contains both TV series and movies, there isn’t a ton of crossover. In fact, there is only one character that originated from a television show that has appeared in an MCU movie, James D’Arcy, who played Jarvis on Agent Carter and in Endgame. McFeely said that this scene felt organic.

19. The Original Vormir Scene With Black Widow And Hawkeye

Things change during pre-production and production, and most times, it’s for the better. This was the case with the scene on Vormir where Hawkeye and Black Widow had to figure out who needed to die in order to retrieve the Soul Stone. “[The current scene] is much better than what we had,” explained McFeely. “It was a little more complicated. It was Thanos sending a small army to pretend to try to stop them. It was sort of awkward. Sort of kabuki theater.”

Joe Russo went on to state they came up with the current scene in the edit room.

20. Cap Gets His Head Cut Off

One of the craziest stories of scenes that almost made it into the film was the moment where Thanos kills Captain America. But it’s not the Captain America you know and love. Markus explains, “There was another version where Thanos opened up a large portal on the battlefield where it became evident that in his own time frame, he had come to Earth. And he walked up to them [present day Avengers] and tossed 2012 Captain America’s head on the floor. It seemed like it was never gonna make it, but it was … For a movie that began with essentially Thanos’ head on the floor, it was a shocking reversal.”

21. The VFX Team Had a Large Load

Finally, between these two movies, it’s impossible not to notice the immense amount of CG on the movie screen. So many sequences contain it. However, it was revealed that between Infinity War and Endgame, there were 6,000 shots with visual effects in them.

Sega Mega Drive Mini Delayed In Europe And Middle East

The Sega Mega Drive Mini, expected to arrive worldwide on September 19, has been delayed in Europe and the Middle East. Sega Europe now says the mini redux will launch on October 4, two weeks later.

In a tweet posted on Monday, July 29, Sega Europe said “unavoidable logistical challenges” are what is causing the short delay. Whatever these challenges are only affect Europe and the Middle East, as the Sega America Twitter account has not responded to the news.

A Sega spokesperson told Eurogamer that “Customers in those regions are still able to pre-order from participating retailers and those who have already pre-ordered will only have to wait an extra two weeks for their little box full of retro magic.” The spokesperson further said that Sega is “committed to a successful launch for consumers in all territories, [while ensuring] we can meet demand and fulfill all the individual pre-orders and retail orders in Europe and the Middle East at the same time.”

The Sega Mega Drive Mini, which is available now for pre-order, contains a handful of classic and obscure games from the 16-bit era. These games include Comix Zone, Earthworm Jim, Golden Axe, Sonic the Hedgehog, Streets of Rage 2. You can check out the full list of games below:

  • Sonic the Hedgehog
  • Ecco the Dolphin
  • Castlevania: The New Generation
  • Space Harrier 2
  • Shining Force
  • Dr. Robotnik’s Mean Bean Machine
  • ToeJam & Earl
  • Comix Zone
  • Altered Beast
  • Gunstar Heroes
  • Castle of Illusion Starring Mickey Mouse
  • World of Illusion Starring Mickey Mouse and Donald Duck
  • Thunder Force III
  • Super Fantasy Zone
  • Shinobi III
  • Streets of Rage 2
  • Earthworm Jim
  • Sonic The Hedgehog 2
  • Probotector
  • Landstalker
  • Mega Man®: The Wily Wars
  • Street Fighter II®: Special Champion Edition
  • Ghouls ‘n Ghosts®
  • Alex Kidd in the Enchanted Castle
  • Story of Thor
  • Golden Axe
  • Phantasy Star IV: The End of the Millennium
  • Sonic The Hedgehog Spinball
  • Vectorman
  • Wonder Boy in Monster World
  • Tetris®
  • Darius
  • Road Rash II
  • Strider
  • Virtua Fighter 2
  • Alisia Dragoon
  • Kid Chameleon
  • Monster World IV
  • Eternal Champions
  • Columns
  • Dynamite Headdy
  • Light Crusader