Uncharted Movie: Tom Holland Gives An Update On The Movie That’s Been 10 Years In The Making

The Uncharted movie has been a long time coming, as it’s been in one form of production or another for more than a decade. It now seems like the stars have finally aligned, as Spider-Man actor Tom Holland is on board to play a young Nathan Drake with Mark Wahlberg attached to play Sully. Holland has now given an interview about the film, and he seems enthusiastic about the script. In particular, he said the movie may succeed where other video game adaptations have struggled because its story is a new one, not a re-telling of any of the games.

“I read the newest draft of the script … and it’s one of the best scripts I’ve ever read,” he told IGN. “It really, really jumps off the page. I think what Uncharted offers that most video game films don’t is that it’s an origin story to the games, so if you’ve played the games, you haven’t see what’s going to happen in the film. If you haven’t played the games, you’re going to enjoy the film because it’s information that everyone else is getting at the same time.”

Holland went on to himself acknowledge that the Uncharted movie has endured a protracted development timeline. There has been lots of turnover as well, as the movie has shuffled through seven different directors and numerous scriptwriters before getting to where it’s at today.

Continue Reading at GameSpot

StarCraft: Ghost — See The Leaked Footage Of Blizzard’s Unfinished Third-Person Shooter

StarCraft: Ghost was originally planned as an Xbox/PS2/GameCube spin-off, a new third-person shooter entry in the StarCraft series. The game was never finished, though, and was only ever seen or played behind closed doors during E3. Now, for the first time, footage of the game has appeared online.

First spotted by Kotaku, a playable test build of StarCraft: Ghost, stored on an Xbox dev kit, has leaked online. Footage from the game is emerging, showing what the full game would have looked and played like, had it ever released. The first video, below, is off-screen gameplay that includes footage of the dev kit menu that the build is being accessed from.

This next footage shows the game upscaled to 720P, and is direct capture footage. The only build available is very much a work-in-progress–it looks like aiming is quite wonky, but it’s also the clearest look many of us have ever had at how the game played. It’s likely that more footage will surface now that this build has surfaced.

Continue Reading at GameSpot

HQ Trivia’s Final Broadcast Was One Heck of a Wild Ride

There are sendoffs, and then there’s whatever just happened on HQ Trivia’s final broadcast.

The popular live trivia game app company, which pitted contestants against countless others for a chance at real-world money, has shut down after a last-minute acquisition attempt fell through, leaving the company to lay off its 25 employees and shut its doors. What’s a broke company to do for their last ever broadcast? Host Matt Richards took $5 out of his own pocket for the show’s last prize pool.

And then he flipped off the audience and said he would crap on the homes of every troll in the game’s chatroom.

“Not going to lie, this [expletive] sucks,” Richards said. “This is the last HQ ever.”

With a bottle of champagne sitting front and center before the camera, Richards and co-host Anna Roisman proceeded to give not one single crap for their final broadcast, cracking jokes, swearing loudly, all while seemingly a bit drunk. The pair also jokingly begged the viewers to hire them and verged on tears every now and then.

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Some choice quotes.

“I was never allowed to plug [expletive] on HQ. Please follow my podcast. Unemployed With Anna Roisman.” – Roisman.

“I used to never wear pants here when I started at HQ Trivia.” – Richards

“Should HQ shut down? No, yes, or [expletive] no!” – Richards, posing a trivia question to the audience.

“I met a couple that told me HQ was part of their foreplay.” – Richards.

HQ Trivia launched back in 2017, quickly skyrocketing to popularity with trivia lovers everywhere hoping to make a buck. Original host Scott Rogowsky proved popular as well. So popular that he announced last April that he was leaving HQ Trivia to focus on a baseball show on the sports streaming service DAZN. The loss of Rogowsky, internal struggles at the company, and the introduction of an unpopular points-based scoring system helped bring the app’s popularity crashing down. HQ’s former CEO and co-founder Colin Kroll also died of a drug overdose in December 2018.

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The crew closed out the broadcast with an emotional rendition of “Memory” from the musical Cats, before Richards sprays the studio and himself with the champagne.

At least the hosts can say they went out with a bang, and then some.

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Joseph Knoop is a writer/producer for IGN.

WWE’s Sasha Banks Reportedly in Season 2 of Star Wars: The Mandalorian

Here’s some interesting news that blends the worlds of Star Wars and WWE…

According to Mat Men Pro Wrestling, and confirmed by ProWrestlingSheet’s Ryan Satin (who’s appeared several times on FS1’s WWE Backstage), WWE Superstar Sasha Banks has filmed scenes for Season 2 of Disney+’s The Mandalorian – which is set to premiere October 2020.

No other details are known about Banks’ role at this time, or how prominently she might be featured, but Banks has been off of TV for a number of weeks now, since January 3, supposedly healing up from an ankle injury. Whether or not the injury is legit or not is unknown, but she has had ample time for side projects is she has in fact been cast on The Mandalorian.

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Walt Disney boss Robert Iger has teased that Mandalorian spinoffs are a “possibility” after Season 2, heavily implying that the show might utilize more familiar Star Wars characters and allow them to headline their own shows after being introduced in the flagship Star Wars series.

Banks is a four-time Raw Women’s Champion though her time off TV caused her to miss WWE’s annual Royal Rumble PPV, where her best friend Bayley successfully defended the SmackDown Women’s Championship against Lacey Evans.

What kind of role would you like to see Sasha Banks’ play on The Mandalorian? A fellow bounty hunter? An Imperial assassin? Someone who gets chocked out by The Child? Let us know!

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Rainbow Six Siege’s Tachanka Is Getting a Full Rework In 2020

Ubisoft has announced that Tachanka, Rainbow Six Siege’s beloved-but-terrible Operator, will be reworked and overhauled this year. The new design completely removes his turret, although he’ll remain a destructive defense operator.

Announced at the Six Invitation as part of the roadmap for Years 5 and 6, Ubisoft explained that Tachanka is finally going to be redesigned. The new ‘Chanka will still have his DP28 LMG, but rather than used in a turret form it will instead be carried as a primary weapon. His gadget is a new Kulakov incendiary grenade launcher that can be used for area denial.

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“His main problem was having that turret tying him down to one location,” explains Alex Karpazis, Art Director for Rainbow Six Siege. Originally, Tachanka’s gadget was a deployable MG turret that forced him to stay still. “The biggest thing was lifting that LMG off the turret and have him be more mobile.”

The LMG can be used to cause some incredible damage to a map’s soft walls. A demonstration video shows the gun being shot to create a circle in some drywall in order to cut a large opening. “There’s some crazy destruction you can do, but never on the level of Tachanka,” Karpazis says. “The design team thought it worked super well with the legend of his weapon. And it ties in well with his kit. He can roam, and he can make holes to shoot his incendiary grenades through.”

While the LMG is clearly an iconic part of Tachanka’s kit, it won’t be his only option. “We’re not getting rid of the other main weapons,” says Jean-Baptiste Hallé, lead game designer for Rainbow Six Siege. “The current plan is to still have the SMG with an ACOG scope, but you have to be mobile in this game which is why we removed the turret.”

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The LMG is a remix of the old, but the Kulakov Incendiary Grenade launcher is something brand new, not just to Tachanka but to Siege as a whole. “So the incendiary grenade launcher is something we thought fit really well with his subtle character,” Karpazis jokes. “It’s something that means he can take more control of a map, he can lay down fire and take control of the flow of where attackers can approach from.”

“It’s a sort of alternative to Smoke,” says Hallé, comparing the area denial fire bombs to the British Operator’s toxic gas. “It’s not that easy to play with because the patch of fire it leaves is really small, but the fun of it is you can spam a lot of them. You can block a hallway with them and you can bounce them off walls, so there’s a lot of skill with how you play with his grenades.”

Perhaps most exciting of all, though, is the potential of finally seeing what is underneath that bucket-like helmet. “With the new rework of him we decided to make a face behind his helmet,” Karpazis says. Whether that’s viewable with cosmetics, or if there will be a helmetless Elite skin, we’ll just have to wait to find out.

The team has been playing around with this version of Tachanka for a while, and have found some fun combos to make with him. “When you have a Goyo and you mix that with a Tachanka, there’s fire everywhere,” Karpazis says with a smile. “And that makes it pretty safe when triggering Goyo’s shields. Tachanka and Goyo are a match made in heaven.”

He’s a formidable opponent for attackers, then. “In terms of countering, you have to be careful with your positioning because he can kill so much time now,” Karpazis explains. “So maybe it’s best to avoid him rather than go on a head-to-head confrontation.”

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This rework has been a long time coming, but it simply took this long for the team to be able to see the character with fresh eyes. “In the past we said we wouldn’t touch him because we couldn’t find the right way to do it,” Hallé explains. “But we’ve gone back to the drawing board because now is the time to revisit existing content. Our eyes were fresh on him and we’ve nailed what made his identity. The whole thing started to make sense when we took the LMG out of his turret and made it his primary.”

Tachanka may be the first major rework in some time, but he won’t be the last. “We have other operators on our watch list,” Hallé says. “If you regularly look at our graphs when we release our notes, if you look at the operators who have the lowest pick rate and highest frustrations, you’ll have a pretty good idea of who may be on our watch list.”

A quick look at recent frustration graphs reveal that Jackal, Blitz, Clash, and Echo all score pretty high, and so based on that evidence there’s a good chance that some of these Operators may undergo some form of redesign over the course of the next couple of years.

For more on Rainbow Six Siege, check out what Operators and map is coming in the first season of Year 5 – Operation Void Edge – or take a deeper look at the full story of the game’s development in our documentary: Saving Siege.

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Matt Purslow is IGN’s UK News and Entertainment Writer, and soon to be Tachanka convert. You can follow him on Twitter

Rainbow Six Siege Year 5 Will Rework House

Ubisoft has announced a new roadmap for Rainbow Six Siege, which covers the next two years of updates. The content plan includes 10 new operators, eight reworked maps, a new system to tackle player toxicity, a battle pass for every season, and a plethora of core gameplay tweaks.

The plan, announced at the Six Invitational 2020, deviates from the traditional 12-month Siege roadmap typically outlined in February of each year. Instead, Ubisoft has opted for a 24-month plan that gradually shifts away from what players usually expect from each season. The key difference is that Siege will start to offer just one new Operator per season, rather than two, starting half way through Year 5, and continuing into Year 6.

Replacing that second Operator per season will be an increase in “core gameplay” adjustments and reworks. “The idea is that we’re going to revamp gameplay systems that impact your round every time that you’re playing,” says Jean-Baptiste Hallé, lead game designer for Rainbow Six Siege.

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Operators and Maps

Operator reworks and re-balances will be applied throughout a season, rather than just at the start, which should keep the flow of content feeling more continuous. Those reworks have yet to be entirely detailed, but it’s been confirmed that Siege’s long-term joke Operator, Tachanka, is getting an overdue complete overhaul.

The roadmap will deliver eight maps over the two years, with all of them being reworks rather than new locations. Year 6 maps have yet to be announced, but Year 5 will see, in order, reworks of Oregon, House, Skyscraper, and Chalet. While only Oregon has been detailed so far, as part of the Operation Void Edge presentation, and is a small but impactful change, it seems as if House will be a more major rework than those seen through Year 4.

“We didn’t want to lose too much of [House], but it really was too small,” explains Alex Karpazis, Art Director on Rainbow Six Siege. “So we wanted to grow it a little bit more, provide more mobility, but still have it as a great introduction map for new players.”

When quizzed about why Siege seems to moving entirely away from new maps for the next two years, Hallé says “We’ve observed that the enthusiasm from our player base when they get a rework, when they see that the problematic parts have been fixed or changed, that has a better level of success.”

“You don’t have to learn the map from the ground up,” he adds. “You’re still familiar, but it’s also fresh and new.”

A map ban phase will be introduced to Ranked play, akin to the pick and ban system used for Operators. A selection of three maps will be provided for teams to decide upon, which will allow more player agency in determining the location of each match.

R6S Year 5 Roadmap graphicCore Gameplay Reworks

Ubisoft is also planning several major feature overhauls, with plans to make elements like the preparation and support phases more engaging. The first change to be announced is Ping 2.0; an Apex Legends-like system that allows attackers to mark defender equipment such as Kapkan and Frost traps. “It will give you more impact as an attacker during the preparation phase because you are able to pinpoint the position and the nature of gadgets and share it with your teammates,” explains Hallé.

There will also be new secondary gadgets introduced, such as a new hard breaching option, and a proximity alarm that can be used to help defenders track attacker movements. A new replay system is also in the works, which Ubisoft notes will be a helpful tool for those looking to learn from their defeats.

Rainbow Six Siege Proximity MineWhat will perhaps bring the biggest sense of relief, though, is news that Ubisoft is working on a player reputation system. “It’s a system we’ve seen used by our competitors and it gives good results when it’s well done,” Hallé says. “We know it’s going to be a tough one, but we think in the long run it will help fight against problematic behaviour and encourage the positivity we want to see in our community.”

While the team does not have the specifics locked it at current, the core idea is that players will have a reputation score that will be clearly visible. “A certain amount of what you can do will be tied to that score,” Hallé reveals. “Maybe if you get a bad score, certain playlists will be forbidden.”

Each season will feature some kind of core gameplay change, which the team explained could not happen were it not for the reduced Operator count. Ubisoft also promises that being able to focus on a single Operator will allow the character to be more polished upon release.

Rainbow Six Siege Golden GunArcade Playlist

The two-year plan puts increased emphasis on events and a new Arcade Playlist. “These are smaller events that happen more frequently, with gameplay modifiers to freshen up the experience and let us test some things,” Hallé explains.

The first event will be Golden Gun, a homage to N64’s GoldenEye, in which all players are solely armed with a hilariously overpowered gold-plated Desert Eagle that needs reloading after every shot. Events have become a relatively common part of Siege, from Halloween-themed game modes to highly competitive map designs such as the SI’s Stadium, but the Year 5/6 roadmap promises a new one each season, as well as a playlist that will allow players to freely engage in a far more ‘fun’ version of Siege.

“The great thing about events is we get to have a petri dish of testing,” says Karpazis. “Bulletproof glass [from Stadium] is something we thought worked really well, and we’ll be looking at it in the future for sure.” Effectively, the Arcade Playlist is a guinea pig lab for the team’s wilder ideas that may eventually transition to the core Siege modes.

There’s also the promise of the Rainbow Six Cup, currently in the prototyping stage, which Hallé describes as a mini tournament. A team of five will subscribe to a Cup event and play against other similarly ranked teams, with the winners being crowned Cup winners, at least until the next event when it all starts afresh.

While all these changes are exciting for the future of Siege, it’s not hard to notice that the two-year plan overlaps with the advent of next-generation consoles from Sony and Microsoft. Ubisoft refuses to be baited into giving any details away, but it does promise that PS5 and Xbox Series X is part of its plan for the future of Rainbow Six Siege. “It is absolutely a part of Rainbow’s plan,” says Hallé. “We have a firm intention of heading to next gen.”

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Pro League Esports

Big changes are being implemented for the Pro League. After the conclusion of the current season, the league will transition to a regionalised program that focuses on the four regions of Europe, North America, Latin America, and Asia-Pacific, with the latter being split into North and South divisions. Each season will be divided into quarters, with the first three concluding with a Major, and the final quarter being the regional finals and the Six Invitational.

A new points system for esports teams will be implemented that rewards consistent performance rather than purely victories. This will prevent those who win a Major ‘resting on their laurels’ for the rest of the season. “A team winning a major will be getting 600 points, which is a lot, but it’s not enough to qualify them for the Invitational,” explains Wei Yue, Esports Director at Ubisoft Montreal.

In each region, only the top eight teams in a stage will score points, meaning it’s vital to stay competitive. The top four teams in each stage go on to the Major, and the top 16 scoring teams after all three Majors then go on to compete in the Six Invitational.

For more on Rainbow Six Siege, check out our rundown of everything arriving in Operation Void Edge, along with fresh gameplay of the new Operators, Iana and Oryx. And if you want the full story of the game’s development, check out Saving Siege, our documentary on how Rainbow Six became one of the world’s biggest shooters.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Cyberpunk 2077 is Apparently Getting Its Own Nvidia GPU

Nvidia, makers of graphics cards for gaming PCs the world over, is teasing a Cyberpunk 2077-themed GPU.

Nvidia posted a blurry photo of the GPU following a brief exchange between the Nvidia and Cyberpunk 2077 Twitter accounts. The Cyberpunk account started by coyly asking Nvidia if they had ever considered releasing a limited edition Cyberpunk 2077 GPU, to which the Nvidia account with a couple emojis and a simple message: “Stay tuned…”

Here’s the image from Nvidia’s Twitter:

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As one Reddit user pointed out, it appears we might be back in ye olden days of 2007, when GPUs frequently came with character art on them. We don’t currently know what stats this GPU will boast, but we’ll update this article when Nvidia finally releases more info.

It’s not the only thing Nvidia is working on. Nvidia GeForce Now has re-entered the market as a serious competitor to Google Stadia. GeForce Now, uh, now streams the games you already own for $4.99 a month. You can check out what we thought about how easy it was to setup, how well the streaming works, and whether it’s worth subscribing to in our review of Nvidia GeForce Now.

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As for Cyberpunk 2077, we’re still waiting for it to release on September 17 following its delay. In the meantime, you can buy Cyberpunk 2077 Funko toys in April. You can also read up on why CD Projekt Red decided to delay Cyberpunk 2077.

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Joseph Knoop is a writer/producer for IGN.