Rainbow Six Siege Review (2020) – Smooth Operator

In Rainbow Six Siege, small tactical choices always lead to big consequences. Every round is a new lesson in what you could have done better, with your mistakes acting as a stern teacher. Taking these lessons to heart and adjusting your team’s strategy accordingly keeps each match feeling fresh and exciting, and a drip-feed of new operators, loadouts, and abilities constantly introduces new considerations. The thrill of seeing your plan succeed–whether that’s a collection of traps that stops the enemy in their tracks, a well-placed breaching hole that sets the stage for an ambush, or two operators’ abilities working together to pull the rug out from the opposing team–is what makes Siege not only a compelling shooter but one of the best examples of teamwork, tactics, and crack shooting out there.

Despite its evolution over the past four years, Rainbow Six Siege has always been a battle between attackers and defenders over a single objective. There are five operators per team, each with their own special gadgets that can be used to slow the attackers’ assault or poke holes in the defenders’ fortifications. Every round, attackers need to move in on a specific objective; depending on the mode, they’ll need to sneak in and extract a hostage, create a pathway to secure a specific room, or strategize carefully to defuse a bomb. Bomb is the quintessential Siege mode, as it makes every operator feel viable and balanced. Pushing the objective, finding an opening to plant the defuser, and then protecting said defuser gives the attacking side a steep, rewarding climb to victory, and it’s the defenders’ job to knock them down and keep them from reaching that summit.

Playing video games with friends is usually more fun than playing alone, and the benefits of communicating and working together make Siege a more enjoyable experience when playing with people you know. Thankfully, solo-queuing isn’t an entirely lost cause, as it’s not uncommon to find like-minded players interested in coordinating as a team, but you will inevitably come across players more interested in taking the objective on their own. Siege incentivizes teamwork, and when a group of players executes a coordinated assault on the garage in House or top floor of Kanal, it results in some of the most exciting moments you can experience in a team-based first-person shooter.

Continue Reading at GameSpot

Star Wars Game Vader Immortal Coming To PS4

Vader Immortal, the episodic Star Wars VR game released for Oculus Rift and Quest last year, is making the lightspeed jump to PlayStation VR. According to an announcement on the PlayStation Blog, the game is coming this summer, and will include all three episodes and Lightsaber Dojo challenges together.

It was designed by ILMxLAB, an immersive experiences studio founded in 2015. While Vader is the focal point of the plot, you actually play as a smuggler recruited by the Sith Lord to find an artifact. The story was written by screenwriter David S. Goyer (Terminator: Dark Fate, Man of Steel). It was awarded Best AV/VR game at the 2020 GDC Awards.

This was announced as part of the Star Wars Day festivities, which comes every May 4. The unofficial fan holiday started as a pun, but has been quickly picked up by official channels as companies plan merch releases and other celebrations around the date.

Continue Reading at GameSpot