Dinosaur DNA Found Remarkably Preserved in 75 Million Year-Old Fossil

Scientists have discovered organic material within 75-million year old dinosaur fossils, including cartilage cells, proteins, chromosomes, and DNA.

Paleontologist researchers from the Chinese Academy of Sciences and North Carolina University published a paper on National Science Review detailing the discovery, which was found within skull fragments from a Hypacrosaurus. This duck-billed herbivore lived during the Cretaceous period and was a ‘nestling’, meaning it was still very young when it died.

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The fragments contain some preserved cartilage cells, which are host to structures that appear to be chromosomes. After detailed tests and comparing the results against samples from modern emu skulls, it appears that antibodies from a protein commonly found in animal cartilage can be detected in the fossils.

Tests were also run for DNA. A staining substance that binds to DNA was applied to the Hypacrosaurus cells, and the result was similar to what would be expected of modern cells. This is surprising as modern day thinking suggests that DNA will only survive for about a million years, but the fossils date back 75 million years.

“These new exciting results add to growing evidence that cells and some of their biomolecules can persist in deep-time,” says Alida Bailleul, who is one of the lead authors of the paper. “They suggest DNA can preserve for tens of millions of years, and we hope that this study will encourage scientists working on ancient DNA to push current limits and to use new methodology in order to reveal all the unknown molecular secrets that ancient tissues have.”

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This isn’t the first time scientists have discovered elements like this in ancient fossils. A few years ago scientists at Imperial College London found blood cells in a fossilized dinosaur claw. In other discoveries, the oldest meat-eating dinosaur was recently discovered in Brazil.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

One Of The Longest-Running TV Shows Ever Is Ending

Judge Judy, one of the longest-running TV shows in history, is coming to an end. Variety reports that the show, which is hosted by Judy Sheindlin, will come to an end after its upcoming final season. Sheindlin is expected to make the announcement officially on Monday during Ellen.

The show will be on for its 25th season in the 2020-2021 TV season, but it will end after that, according to the report. Sheindlin is going to announce a new show, Judy Justice, according to the report, though there are no details yet on where it will air or what format it might take.

Sheindlin has a lucrative contract where she earns $47 million per year on Judge Judy. That makes her one of the highest-paid TV stars in the history of the medium.

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Dead Or Alive 6 Will Let You Change Hair Colors On PS4–For A Price

The 1.20 update of Dead or Alive 6 will allow PS4 players to change characters’ hair color for the first time, though each change will use a Premium Ticket at a cost of $1 each.

As picked up by Kotaku, the update was initially welcomed by the community, until players realized that previously purchased colors would not remain unlocked once paid for.

This update works more like a real-life hair salon, charging a fee every time you change your hair–even if it’s a color you had before. Dead Or Alive community forum Free Step Dodge reached out to Team Ninja to confirm the system was working as planned and the repeated payments were not a bug, which the team then confirmed.

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Birds Of Prey Nearing $200 Million Globally, Which Is More Than Double Its Budget

Birds of Prey–or Harley Quinn: Birds of Prey, depending on what your cinema is calling it–is closing in on another box office milestone. The movie added another $4 million in North America this weekend and more from international markets to push the movie’s total to $188.38 million globally, meaning it should reach $200 million over the next weekend or two.

Birds of Prey is 2020’s fourth biggest movie so far, trailing Sonic the Hedgehog ($265 million), 1917 ($362 million), and Bad Boys for Life ($405 million) in terms of global box office results.

According to reports, Birds of Prey carried a gross budget of $97 million, but that came down to $84 million thanks to tax credits in California, where the movie was filmed. Some sources dispute this, as Variety reported that the budget was actually closer to $100 million “due to elaborate sets and CGI.”

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No Time To Die–Billie Eilish’s Song Broke A Bond Theme Record

No Time To Die is not out in cinemas yet, but it’s already broken a few franchise records. It’s set to be the longest film in Bond history, and it’s also the first to change composers in post-production. Now, the theme song by Billie Eilish has broken a record of its own, having the best first week debut of any song in the series’ history.

According to MI6 HQ, the film’s title track had the biggest first week ever for a Bond song in the UK. The track sold 90,000 copies, which is particularly impressive considering how prolific streaming is in 2020. The track has also been streamed 10.6 million times, and has been the biggest single of the year so far.

The record was previously held by Adele, whose track Skyfall sold 84,000 copies in its first week. It went on to stay in the top 100 sales charts for 32 weeks. It remains to be seen, of course, if No Time To Die can do the same.

Eilish saw an unfinished cut of the movie before composing her song. Parts of it are based on plot elements she saw in the cut.

The film that carries Billie Eilish’s track will release in cinemas on April 8, 2020. It’s directed by Cary Joji Fukunaga, whose previous film was Beasts of No Nation.

Bethesda Admits It Thought More Fallout 76 Players Would Just Want To Murder Each Other

As the release date for massive Fallout 76 update Wastelanders draws nearer, Pete Hines has shared some of the thinking that went into the original game design in an interview with USGamer.

One of the elements Hines says was misjudged by the team in particular was PVP, and how it was not as much of a priority for players as they had initially thought.

“We were a little surprised how few people wanted to take part in PvP and how many more they were interested in PvE together,” Hines said. “As opposed to, ‘I want to test my mettle against you and let’s get into a duel.'”

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Halo Developer Reveals A Great New Feature Coming To Halo: CE In The Master Chief Collection

Halo: The Master Chief Collection continues to expand and improve with new updates, including a substantial upgrade to the audio design of one game in the collection. Currently, Halo: Combat Evolved Anniversary supports only the updated audio for multiplayer, not the classic sounds. This has bugged some players, and 343 Industries has now confirmed it will add the classic Halo: CE sounds to multiplayer soon.

The option to hear the original Halo: CE sounds is available in the campaign on PC (which is currently in testing) and on Xbox, but only the updated audio for multiplayer is available.

“We are happy to announce that we are now putting the final polish on bringing the classic Halo: CE multiplayer sounds to the Halo: CE PC launch,” 343 said in a blog post. “Initial playtest feedback is that players are happy to have the original audio in place, which brings the overall Halo: CE multiplayer another step closer to the way we all remember it on the original Xbox.”

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Wonderful 101 Kickstarter Is About Uniting Fans, Not Raising Money, Platinum Says

The Wonderful 101 Remastered, an updated release of the previously Wii U-exclusive game, is nearing the end of its Kickstarter campaign. The game, which has earned over ¥200 million after asking for ¥5.425 million, has been the biggest gaming Kickstarter success story on the platform in some time.

However, as it turns out, the game was already a done deal before a single cent was earned through crowdfunding, and for Platinum this campaign was not about raising necessary funds so much as uniting a community of players.

Talking to Gematsu, producer Atsushi Inaba has revealed that the reason for the campaign was not because they needed the money. “The actual reason we decided to do a Kickstarter campaign was not for funding at all,” he says. “It was more about gauging interest in The Wonderful 101. This is a game we’ve always wanted to revisit at some point in time, so we thought it would be a good opportunity to bring the fans together—to unite them—and gauge interest.”

Asked to clarify what the money would be used on, Inaba says that it would largely go towards fulfilling Kickstarter rewards and stretch goals. “I don’t know if you’ve seen all the tiers and their rewards, but those cost money to produce,” he says. “The rest of the money is going towards the additional content that will be added to the game.”

“I want to clarify that we didn’t do the campaign to ‘get money’ or anything like that—that wasn’t the point of it, he continues. “The main goal was to bring the fans together, gauge interest, and find a good way to revisit and release the game.”

The Wonderful 101 Remastered is also coming to PC and PS4, although in the interview it’s clarified that it will not come to Xbox One due to the difficulty of porting to that platform.

The game still has two potential stretch goals to meet. If it earns the equivalent of US$2 million, the game will feature an additional 2D adventure section, and if it hits $2.25 million, two of the game’s music tracks will be re-recorded with a full orchestra.

Platinum Games has been busy lately. The studio is also working on Bayonetta 3, and the recently announced Project G.G., a new hero-focused action game.

Leigh Whannell Signs Blumhouse Deal, Teases New Monster Movies

Leigh Whannell, writer and director of this weekend’s number 1 grossing movie The Invisible Man has signed on to produce, direct and write further projects for film and television with Blumhouse, Deadline has reported.

Whannell and Blumhouse have previously collaborated on a number of highly successful horror films including Saw and Insidious, both created with fellow horror great James Wan.

The Invisible Man is the first entry in Blumhouse’s re-reboot of the struggling Universal Monsters franchise. After ambitious plans for a Universal Monsters shared cinematic universe fell through, Blumhouse came in to revive the franchise. Now, Universal’s various monsters will be reinvented through standalone, director-led films like The Invisible Man.

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Final Fantasy 7 Remake: Why Sephiroth Is Showing Up in Midgar

Final Fantasy 7 Remake producer, Yoshinori Kitase, has explained why Sephiroth features in the game, despite the character not being present in the section of the original game that the new project recreates.

Remake only covers the Midgar section of the original story. The opening hours of the 1997 original holds back the reveal of the game’s big bad, Sephiroth, instead opting to just hint at his existence with snippets of dialogue. But for Remake, Square Enix did not feel the need to be so cryptic.

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Talking to IGN at a Final Fantasy 7 Remake hands-on event, Kitase – who also directed the original game – said: “In the original players had no prior knowledge of that world or many of its characters, so I really wanted to build Sephiroth up as this really major threat. You don’t see him, you see the after effects of what he’s done. You hear rumors about him to build up the fear of this massive evil presence without actually seeing it.

“Obviously nowadays, of course, everyone knows who Sephiroth is, so I thought we didn’t really need to go quite as far to hold him back and to hide so much,” he explained.

“Looking at the the remake overall, it’s clear that Sephiroth is going to be this massive presence overarching throughout the whole of the story, and this rival of Cloud’s throughout the whole story,” he added. “So I really felt I want to include that in this first game in the project, to really have that feeling of him as a really clear presence right from the start.”

Sephiroth can be seen in many of the Remake’s trailers, sometimes even clashing blades with Cloud. It’s unclear from this footage if Sephiroth is actually present in these sequences, or if it’s just a figment of Cloud’s imagination, but no doubt veterans of the original game will be able to come to their own conclusions about this.

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In regards to “everyone” knowing who Sephiroth is, this is actually one of the reasons Square Enix opted to remake Final Fantasy 7. “There’s a lot of people who may not have played the original Final Fantasy 7, but who know the characters,” Kitase said. “They have come to love the lore and the story of the characters, but never really saw their origins. And when these people will come to say ‘Okay, I want to play, I want to see what the start of story was’, the only game available to them was the original Final Fantasy 7 with PlayStation 1 generation graphics. So I felt that I really wanted these people to be able to experience that story with this more modern, more realistic style of Cloud and Sephiroth.”

More graphically advanced titles such as Crisis Core, Kingdom Hearts, and the Final Fantasy 7 movie Advent Children helped more realistic depictions of characters such as Sephiroth permeate pop culture. It’s easy to understand how after seeing those interpretations, for some the blocky polygons of the 1997 original may have been a difficult sell.

For more, check out our latest preview of Final Fantasy 7 Remake, as well as our breakdown of one of the new game’s biggest changes from the 1997 original we’ve seen so far.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter