High Score Review – The Most Impressive Video Game Documentary Yet

It’s surprising that the video game industry doesn’t have very many high quality documentaries that chronicle its fascinating history. There have been a few commercial gems, including The King of Kong and Indie Game: The Movie. Recent developer-created making-ofs for games like God of War and Broken Age offer compelling looks at the process of creating a single game. And YouTube channels such as Noclip have regular long-form stories about the development of games both large and small. But there hasn’t been a really great documentary that tells the story of gaming’s formative years–until now. High Score, a new Netflix limited series streaming August 19, is easily the most impressive video game documentary to date.

High Score covers a lot of ground in its roughly 4.5 hour runtime spread across six distinct episodes. From arcade culture and Atari to Nintendo, Sega, and specific genres like role-playing and fighting games, High Score methodically moves through the late ’70s through early ’90s, telling the vibrant stories behind the most popular games of the time and the people who created them. The result is a crash course on the golden age of gaming filled with insightful interviews, brilliant writing, and most importantly, an inspiring and inclusive message.

Video game documentaries, even some of the decent ones–Chasing Ghosts, Ecstasy of Order: The Tetris Masters–have routinely been plagued by low production values. High Score is as well-produced as any Netflix doc, with interviews and scenes set globally, a treasure trove of classic footage, and most charmingly, animated scenes that are used alongside anecdotes told by those involved with gaming’s rich history.

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Fast & Furious Crossroads Review

If ever there was a film franchise perfectly positioned for a modern video game adaptation, it’s Fast & Furious. For a medium so regularly adept at putting us in high-speed pursuits and shoving us through sweeping action sequences, it’s almost baffling that in nearly two decades this series has never spawned a truly top-notch, dedicated tie-in (at least beyond 2015’s small but free Fast & Furious-themed spin-off experience for Forza Horizon 2).

Unfortunately, it still hasn’t. Fast & Furious Crossroads is short, shallow, and surprisingly simple, and it’s nothing less than a crashing disappointment in virtually every department.

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The Fast & Furious film saga’s rise from low-fi Point Break rehash to six-billion-dollar box office brute is the bane of film snobs, but I love it. A high-octane hodgepodge of spy movie madness and telenovela tropes, these films may be dumber than a box of hair but they have oodles of heart – and I am unironically and unequivocally invested in them. I’ve got all the Blu-rays; I’ve got way more of the Hot Wheels than my wife knows about. I assure you; I am all in.

I’m telling you this because I need you to know I’m not punching down here. In fact, I was nearly punching the air when Crossroads was finally confirmed after years of rumours. A Fast & Furious game from the talented team behind Need for Speed Shift and Project CARS, and Vin Diesel is involved? On paper that’s a supremely promising combo. But somehow all of that promise resulted in this bland and bafflingly basic game that barely lasts four hours – and that’s including the cutscenes. Not that I especially wanted to keep playing longer than that.

Ejecto Seato, Cuz

Crossroads pits the Fast family against an ancient group of highway robbers who’ve since transitioned to international terrorism: the Tadakhul. That sounds entirely on-brand for a modern Fast & Furious tale and, for the most part, it works well enough. The vehicle selection is strong, with many plucked directly from the films, although the ones with harpoon guns and gaming routers bolted to their roofs can look a little goofy.

Things don’t get off to a particularly promising start, though, and with the opening mission dropping you directly into the action without any introduction, the overly-manufactured VO here between franchise stalwarts Dom and Letty feels like a jury-rigged solution for Kurt Russell’s Mr. Nobody being off the table for a proper intro. It’s like walking into a movie 10 minutes late.

Crossroads quickly pivots to a trio of fresh faces – two ex-Miami street racers and an off-brand Spanish Liam Hemsworth – but despite their efforts, Sonequa Martin-Green and Asia Kate-Dillon’s Vienna and Cam aren’t very compelling characters. Martin-Green’s Vienna is largely written as a slightly crankier Letty and her sliver of backstory is basically left to the campaign’s closing lines of dialogue. Kate-Dillon seems to be having fun chewing the scenery as the non-binary Cam – who fits snugly in the Fast universe, which has been quietly and effortlessly nailing diverse ensembles for nearly 20 years – but they’re not given any particularly funny material. It was a welcome respite when Tyrese Gibson’s Roman finally showed up to inject some mild comic relief into proceedings.

Alas, the game itself is no deeper than the new characters.

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Tuna, No Crust

The handling is clearly tuned for maximum arcade accessibility and there definitely isn’t a shred of simulator about it; cornering is sticky on the front end but almost entirely disconnected at the rear, and pinballing off walls and obstacles carries little punishment. Ultimately I found it twitchy and unsatisfying, and it’s certainly not assisted by the fact the only view available is a far too closely-cropped chase camera that unhelpfully lurches in and out.

Crossroads may look like a Need for Speed-style experience spiked with a hefty dose of official Fast & Furious features but it’s really nothing of the sort. There are no open worlds to explore and almost no actual racing to speak of. The single-player campaign is rather a scripted series of completely linear segments of action-driving, so to speak. As such, Crossroads has more in common with, say, SpyHunter than any Need for Speed – or, at least, those obligatory car missions in old James Bond shooters.

[poilib element=”quoteBox” parameters=”excerpt=Most%20of%20Crossroads%E2%80%99%20missions%20lack%20spark%20or%20challenge”]That wouldn’t have necessarily been a bad thing, but most of Crossroads’ missions lack spark or challenge. The car-on-car combat initially seems to have a pleasant Burnout taste to it but it quickly becomes entirely one-note. There’s a whiff of Bond to the vehicle gadgets, but I never felt like I was aiming for anything; just clicking through button prompts and quick time events. Combat missions often feature the ability to switch between heroes but it’s generally only something you do when Crossroads instructs you to, and only to go through the motions with the required processes; hack the guns, yank the guns off, rinse, repeat. Avoiding an avalanche or fleeing a collapsing mine may sound thrilling, but here you just mash the throttle and bounce your way to a straightforward escape. Dragging what’s basically a high-tech wrecking ball across the deck of an aircraft carrier looks like a hoot, but the path is so forgiving and the task is so simple I didn’t really feel like I’d achieved anything.

There are a pair of chapters towards the end that are more dynamic and fleshed-out – the quarry mission pumps up the amount of environmental hazards and the last mission pleasingly dials up the scale of the task at hand to proportions even the film franchise might balk at – but then it’s over. There’s really no reason to go back; the missions play the same way every time. Icons for smashables and jumps throughout each mission seem to hint at some kind of Stuntman-inspired scoring system for encouraging cinematic driving that never materialises. Hit the crates or don’t; Crossroads doesn’t seem to care.

Outside of the brief campaign there’s online multiplayer, dubbed Online Ops. These appear to be a nine-player contest between three teams of three – heroes, villains, and cops. However, I can’t say how it works because I can’t start a match; any time I try I appear to be the only person in the world playing it. It’s a problem that so many cars and unlockables are tied to ranking up in Online Ops when I can’t actually play them.

Another Steam Game Festival Is Coming In October

The Steam Game Festival may be the only gaming-related show to have added extra dates instead of cancelling this year–and Geoff Keighley has just announced yet another edition of the online-only game festival will be gracing our screens before the end of the year.

The very first iteration of the Steam Game Festival was launched to coincide with Keighley’s Game Awards in December 2019, with the idea being to replicate the concept of a physical trade show even before the pandemic made such online events a necessity. Two more of the online events ran this year, with the first running when GDC should have taken place in March, and the Summer Game Festival running in June when E3 would have happened.

Now, the Steam Fall Games Festival will run from October 7 to 13, giving Steam users a chance to play free demos of upcoming games–usually comprised of games which are planning to release on Steam within the next year.

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Last Of Us TV Show Will Include “Jaw Drop” Storylines That Didn’t Make It Into The Game

Craig Mazin, the Emmy award-winning writer behind Chernobyl and The Hangover movie series, is working alongside Neil Druckmann on The Last of Us TV show for HBO. He’s now shared some intriguing new details about what to expect, including that the show will feature storylines that Druckmann originally had in mind for the game that didn’t make it for one reason or another.

Speaking to the BBC (via Eurogamer), Mazin reflected on a conversation he had with Druckmann, who shared an anecdote with him about something that was cut from the game.

Mazin said Druckmann told him, “There was one thing we were talking about for a while, and then he told me what it was, and I was like … jaw drop … OK … that’s going in. For sure, we have to do that. You will have to shoot me to stop me from doing that.”

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New Alien Game Will Still Happen Thanks To EverQuest Developer

Daybreak Games, the developer of PlanetSide 2 and the EverQuest franchise, has acquired Cold Iron Studios. Terms of the acquisition were not disclosed, but this is a big deal because it means Cold Iron’s new Alien game has found a home and will still see the light of day.

This all came into question after Disney acquired Fox, thus assuming ownership of Cold Iron’s previous owner, FoxNext Games. The mobile game company Scopely acquired Cold Iron Studios earlier in 2020, at which time the studio said it planned to sell the developer.

That has now happened, with Daybreak acquiring Cold Iron and the Alien game they were working on. This game is in the works for console and PC, but it has yet to be announced.

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Skater XL Review – No Superman Here

The world is full of spots. They invite you, seducing you into skating on them. A great skate spot encourages you to nail a line of tricks on it, pushing you to keep trying after every bail. An expertly placed ramp that leads you to a rail and down a flight of stairs is one of the many Mona Lisas that skaters strive for. The idea of successfully conquering said spot is what drives them to push themselves, learn from their mistakes, and grow. It’s all about the location, something some skateboarding games have nailed for over two decades. And while newcomer Skater XL has a good foundation for its trick system, it fails to inspire the practice of those mechanics on its small number of largely lacklustre levels.

Skater XL’s trick system is easy to understand and rewarding to learn. Each analog stick is assigned to a foot, and your job is to twist and push those sticks to pull off a cavalcade of tricks. A kickflip requires you to pull the right stick (your right foot) back, snap it up for an ollie and then kick the board with your left stick (left foot) to cause it to flip. It’s an engaging way to perform the simplest tricks, and while it may sound complicated, Skater XL’s physics give you a lot of room for nailing tricks.

At times, it feels somewhat weightless and more like you’re controlling a board with no one on it than an actual person that has to twist their body and manipulate the board with their feet. This isn’t necessarily a bad thing, as many games have utilized less-than-realistic physics to create great skateboarding power fantasies. Unfortunately, Skater XL’s levels aren’t the interesting playgrounds for your skateboarding endeavors that they need to be for a compelling experience.

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New Bioshock Game Won’t Return To Rapture Or Columbia

Late last year, 2K announced that a new Bioshock game was in development at new studio Cloud Chamber–and now a series of job listings at the studio have given us a first glimpse at what the next game in the series might entail.

As picked up by Gamebyte, a listing for Lead Environment Modeler seeks someone to “help us breathe life into a new and fantastical world.” The wording suggests the new Bioshock won’t be returning to either Rapture or Columbia for the new installment, and like Bioshock: Infinite will create its own world.

The listings describe Cloud Chamber as “a collaborative team of inspired minds who create games together.” After a reminder that the studio is creating the next Bioshock game, it adds, “our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.”

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Skyrim Marriage Guide: All Partners, Houses, and Benefits

Chances are you’ve invested some significant hours already in The Elder Scrolls V: Skyrim, however, how many of those hours have you devoted to romance? The Elder Scrolls V isn’t just about stabbing wild orcs, but also sowing wild oats – and there are plenty of potential marriage candidates in the kingdom of Skyrim.

This guide will cover all the possible romance options in Skyrim, as well as how to marry them.

How to Get Married in Skyrim

Luring a life partner in Skyrim takes a little bit of work. For starters, letting other NPCs know that you’re even on the market requires a special item called the Amulet of Mara. The Amulet of Mara can be obtained randomly by searching the bodies of enemies you kill in the world, but if you don’t want to leave it to chance you can also grab one from the priest Maramal at the Temple of Mara in Riften. (Note: if he’s not at the temple, Maramel can also sometimes be found at the local inn.)

Once you meet Maramel, ask him to be enlightened about Mara, the Goddess of Love. Push the query further to receive the option to purchase the Amulet of Mara from him for 200 gold. Congratulations, you’re now ready to put a ring on it! Well, an amulet at least.

With the Amulet of Mara equipped, simply speak to an NPC that has previously expressed some sort of interest in you. Typically this interest is indicated by verbal cues such as, “It’s a nice day when you’re around.” Many NPCs will require you to complete a specific quest before they will fall for you.

If there is a relationship to foster, you’ll get an additional dialogue option asking the person whether he or she is interested in you. After you accept it, the NPC will urge you to set up the wedding ceremony immediately and you’ll have a pretty unromantic story to tell your future children about how you proposed.

Return to Maramel at the Temple of Mara to book in a time for your wedding, which is approximately 24 in-game hours from when you first initiate the wedding preparations with your chosen mate. It’s a good idea to stay at the Temple of Mara during that time to avoid accidentally leaving your betrothed at the altar. Once the ceremony has taken place, you’ll earn the Achievement/Trophy ‘Married’.

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Skyrim Marriage Benefits

If you don’t own a house already, getting married will give you the option of moving into your spouse’s residence. Additionally, your husband or wife will give you 100 gold and a homecooked meal once a day upon request. This daily allowance will gradually accrue over time, so if you spend some time away questing around the countryside, you’ll have a nice lump sum waiting for you when you return.

Every time you sleep in the same house as your spouse you’ll earn the ‘Lover’s Comfort’ resting bonus, which increases the speed at which you gain skill experience by 15% for 8 in-game hours.

Lastly, your marriage partner can become a Follower, even if they would not normally be available as one. Followers can accompany you and obey specific primitive commands, as well as help shoulder the burden of carrying heavy loot and other items.

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List of Skyrim Marriage Candidates

Love is love in the land of Skyrim. You’re free to marry anyone of any gender or race. Male Orcs can marry female Dark Elves, female Bretons can marry female Redguards, male Imperials can marry male Argonians. It’s all good!

Note: there are a handful of additional marriage candidates introduced in the Dawnguard, Hearthfire and Dragonborn expansions not listed here.  

Female Romance Options

Put down that hammer and let’s tie the knot!

Male Romance Options

  • Ainethach
    • Race: Breton
    • Property owned: Karthwasten Hall
    • Found in Karthwasten Hall in Karthwasten
  • Angrenor Once-Honored
    • Race: Nord
    • Property owned: A bed in Candlehearth Hall
    • Found inside Candlehearth Hall in Windhelm
  • Argis the Bulwark
    • Race: Nord
    • Property owned: A bed in Vlindrel Hall
    • Found in Vlindrel Hall in Markarth
  • Athis
    • Race: Dark Elf
    • Property owned: None
    • Found in Whiterun, inside the mead hall Jorrvaskr
  • Balimund
  • Belrand
    • Race: Nord
    • Property owned: None
    • Found in The Winking Skeever in Solitude
  • Benor
    • Race: Nord
    • Property owned: A bed in Morthal Guardhouse
    • Found hanging around outside the Guardhouse in Morthal during the day, or the Moorside Inn at night
  • Calder
    • Race: Nord
    • Property owned: A bed in Hjerim
    • Resides in Hjerim in Windhelm
  • Cosnach
    • Race: Breton
    • Property owned: A bed in Silver-Blood Inn
    • Found in The Warrens in Markarth
  • Derkeethus
    • Race: Argonian
    • Property owned: None
    • Can be rescued from Darkwater Pass
  • Erik the Slayer
    • Race: Nord
    • Property owned: A bed in Frostfruit Inn
    • Found in Frostfruit Inn in Rorikstead
  • Farkas
    • Race: Nord
    • Property inn: A bed in Jorrvaskr
    • Found in Whiterun, generally in the mead hall Jorrvaskr
  • Filnjar
    • Race: Nord
    • Property owned: Filnjar’s House
    • Found in Filnjar’s House in Shor’s Stone
  • Gat gro-Shargakh
    • Race: Orc
    • Property owned: None
    • Found in Pavo’s House in Kolskeggr Mine
  • Ghorbash the Iron Hand
    • Race: Orc
    • Property owned: None
    • Found in the orc stronghold of Dushnikh Yal
  • Marcurio
    • Race: Imperial
    • Property owned: A bed in the Bee and Barb
    • Found in the Bee and Barb in Riften
  • Moth gro-Bagol
    • Race: Orc
    • Property owned: A bed in Understone Keep
    • Found in Understone Keep in Markarth
  • Octieve San
    • Race: Breton
    • Property owned: None
    • Found in The Winking Seever in Solitude
  • Omluag
    • Race: Breton
    • Property owned: A bed in The Warrens
    • Found in The Warrens in Markarth
  • Onmund
    • Race: Nord
    • Property owned: A bed in the Hall of Attainment
    • Found in the College of Winterhold
  • Pavo Attius
    • Race: Imperial
    • Property owned: Pavo’s House
    • Found initially at the Left Hand Mine and later at the Kolskeggr Mine
  • Perth
    • Race: Breton
    • Property owned: A bed in Miner’s House
    • Found in Soljund’s Sinkhole, a moonshine mine east of Markath
  • Quintus Navale
    • Race: Imperial
    • Property owned: The White Phial
    • Found in The White Phial in Windhelm
  • Revyn Sadri
    • Race: Dark Elf
    • Property owned: Sadri’s Used Wares
    • Found in Sadri’s Used Wares in Windhelm
  • Roggi Knot-Beard
    • Race: Nord
    • Property owned: None
    • Found in the Steamscorch Mine in Kynesgrove
  • Romlyn Dreth
    • Race: Dark Elf
    • Property owned: Romlyn Dreth’s House
    • Found in his house underneath Riften, or sometimes at the Black-Briar Meadery or the Bee and Barb
  • Scouts-Many-Marshes
    • Race: Argonian
    • Property owned: None
    • Found in the Argonian Assemblage in Windhelm
  • Sondas Drenim
    • Race: Dark Elf
    • Property owned: None
    • Found in Goldenrock Mine in Darkwater Crossing
  • Sorex Vinius
    • Race: Imperial
    • Property owned: The Winking Skeever
    • Found in The Winking Skeever in Solitude
  • Stenvar
    • Race: Nord
    • Property owned: None
    • Found in Candlehearth Hall in Windhelm
  • Torvar
    • Race: Nord
    • Property owned: None
    • Found in Whiterun, in the mead hall Jorrvaskr
  • Vilkas
    • Race: Nord
    • Property owned: A bed in Jorrvaskr
    • Found in Whiterun, in the mead hall Jorrvaskr
  • Vorstag
    • Race: Nord
    • Property owned: A bed in Silver-Blood Inn
    • Found in the Silver-Blood Inn in Markarth
  • Wilhelm
    • Race: Nord
    • Property owned: None
    • Found in the Vilemyr Inn in Ivarstead
“I can’t get down on one knee – it’s got an arrow in it!”

How to Get a Divorce in Skyrim… Kind of?

Sometimes people grow apart and a marriage doesn’t pan out, so fortunately Skyrim features a divorce court where a judge can oversee the dissolution of a marriage and the division of any shared assets… Just kidding! The only way to actually ‘divorce’ someone in Skyrim is to straight up murder them or allow them to be killed while they’re following you out on a quest, but even then you’ll be classified as a widow and won’t be able to get remarried to anyone else. In Skyrim, marriage is till death do you part and beyond, so you’d better be doubly sure that whomever you settle down with is the right person, elf, or orc for you!

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The IGN guide for The Elder Scrolls V: Skyrim was made through a collaborative effort between the entire IGN guides team with great freelancers and community support.

Minecraft Dungeons: Creeping Winter DLC And Free Daily Trials Coming In September

Minecraft Dungeons will receive an update on September 8, and it’ll bring two major additions to the base game. One will be a new piece of paid DLC, while the other is a free update available to all players across Xbox One, PC, Switch, and PS4.

The DLC pack is called Creeping Winter, and as you might expect it brings an icy chill to the world of Minecraft Dungeons. New enemies and environments will be added to the game, alongside weapons, armor, and artifacts for you to find. Expect slippery, icy environments that will be more difficult to navigate.

The game’s first DLC, Jungle Awakens, arrived in July.

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