HBO Max to Pull Batman Films, Many Other DC Movies

HBO Max launched at the end of May, with many DC movies fans might have expected to see on WarnerMedia’s new streaming service missing at time of launch. Starting July 1, even more notable DC movies will be unavailable to watch on HBO Max.

ComicBook.com confirmed that Justice League, Batman v. Superman: Dawn of Justice, Wonder Woman, Suicide Squad, Batman, Batman Returns, Batman Forever, Batman & Robin, Catwoman, Jonah Hex, and The Losers will all be pulled from rotation as of July 1.

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An HBO Max spokesperson said, “We have a collection of DC films that will rotate on the platform. We have a new batch coming in July and then another batch coming in August.”

Precisely which DC movies will be coming in August remains unclear, nor is it clear when those pulled DC titles might return to HBO Max.

As the site points out, the only DC movies currently available on HBO Max that will stay in rotation through July are Aquaman, Shazam!, Joker, Green Lantern, and Supergirl.

Will so few DC titles be enough to satiate fans and subscribers until HBO Max releases The Snyder Cut of Justice League next year? Let us know in the comments.

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For more coverage, check out our HBO Max review, our breakdown of all the new HBO Max shows, discover what anime is available to stream there, learn why guns are missing from the new Looney Tunes show, and why HBO Max pulled Gone With the Wind from its service.

A Total War Saga: Troy Blends History and Myth

The sun rises over the hills and plains that slope down to the sea from the storied city of Troy, and my Achaean army under notoriously moody gym rat Achilles stands poised to face off with his hard-headed rival, Hector. The first thing I notice is what’s missing from this scene. For one thing, cavalry – with one exception, but we’ll get to that. Creative Assembly’s new Sofia, Bulgaria studio has sought to faithfully represent the warfare of the Bronze Age Aegean, the furthest back in time the series has ever gone. And when you go back that far, even some things we take for granted in Total War – like mounted warriors – were rare.

The piece of this new saga I got to check out was specifically showing off the real time battles, so that’s mostly what I’ll focus on. Not much has been revealed about the campaign so far.

This Total War Saga Gets You on Your Feet

Warfare in the age many historians believe the legendary Trojan War took place was heavily infantry-focused. You’d find horses on the battlefield as beasts of burden or driving chariots, but even the latter were mostly used for transportation, scouting, and communication more than getting involved directly in combat. So even compared to other Total War games that portray a fairly narrow set of cultures, like Shogun 2 or Three Kingdoms, your options for plausible units to include are restricted.

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But Homer’s Iliad, the version of the Trojan War most of us are familiar with and a major inspiration for A Total War Saga: Troy, is filled with all kinds of gods and monsters and other mythological madness. I went in half expecting to see pegasus-mounted heroes, giants and gorgons, and maybe a cyclops or two. But this definitely isn’t the fantasy battle royale of Total War: Warhammer. There are some powerful “mythic” units to be recruited, but the devs have chosen to take a “truth behind the myth” approach and present them as things that could have somewhat plausibly existed and inspired the later myths.

Hector employed the services of a minotaur in the battle I played, but this wasn’t a labyrinth-dwelling man-beast. Rather, he’s an absurdly tall and buff bandit king who wears a bull’s skull into battle to intimidate his foes and evoke his Minoan heritage. I mentioned that cavalry aren’t a regular tool in your roster, but Achilles got to field a unit of centaurs – which are basically primitive horsemen, appearing to be as one with their steeds and hailing from a nomadic culture that was ahead of the curve on the whole cavalry thing.

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Myth Me With That

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These “mythic” units may be grounded in reality, but they are still very powerful. The minotaur was able to easily hold his own against an entire unit of regular troops, charging into the fray like a berserker. Likewise heroes like Achilles are paragons of martial skill with a Rage meter that builds as they spend time in combat and can be used to activate powerful abilities. CA Sofia says they’ll mostly be useful fighting on the front lines alongside your other troops, though, and can quickly get into trouble trying to accomplish objectives on their own. They’re potent, but not as single-handedly powerful as an experienced lord or hero in Total War: Warhammer or Total War: Three Kingdoms.

Even with heroes and mythic units sprinkled in to spice things up, there’s still the issue of how to keep the core rosters interesting and distinct when almost everyone is some variation of Dude With A Pointy Stick And Maybe A Shield. The devs are very aware of this issue, and have created a three-tiered system of infantry to keep things interesting. Light units are the fastest, and largely replace cavalry in a flanking and harassing role. Heavy units have very low mobility, but are unparalleled in a head-to-head fight. Medium units exist somewhere in the middle.

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Hector’s Trojan army and Achilles’ Achaean one illustrate two opposing philosophies within this system. Hector has lots of durable, heavy infantry units including a small cadre of elite troops that take no morale or combat penalties for being flanked or surrounded. If they can get dug in on favorable terrain, they’re very difficult to dislodge. Achilles brings a much more mobile, aggressive force including swift-footed skirmishers who can get in, toss a salvo of javelins, and get out before Hector’s heavier units can respond. Terrain is also key here. Hills and forests have long been a part of the tactical landscape in Total War, but Troy’s battlefields also feature mud, which will slow down heavier units but allow lighter ones to pass mostly unhindered, and sand, which slows down everyone to some degree.

Troy’s Absolute Units

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The unit diversity is impressive even in this one battle considering all the restrictions discussed above. With three weight classes, and variation within those classes between melee and missile specialists, some more offense-focused, some more defense-focused, and some trading raw stats for versatility, you’re definitely not going to be looking at two identical lines of spearmen scrapping all the time. Some units can also switch weapon types, such as going from spear to sword, or stashing their shields to use their spears two-handed and deal more damage.

When two heroes meet, they have the option of engaging in an impressively choreographed duel similar to Three Kingdoms. These challenges are triggered by a character ability and last for a set amount of time, rather than until one side is killed or retreats. Duel animations are satisfyingly kinetic and cinematic, with daring leaps and stoic shield blocks. Since they’re not necessarily to the death, one combatant usually came out ahead, leaving the other wounded but alive to fight another day. Which is appropriate. It’s a very long poem.

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Speaking of said poem, how much will we be forced to follow it? The Iliad largely focuses on the Siege of Troy, which isn’t how Total War normally does things. How can you make a conflict over one city last as long as a full campaign? Well, the answer is that you can pay as much attention to the classic story as you feel like. The eight playable factions (four Greek and four Trojan) each have a “Homeric victory” condition that leads them down the path they followed in the Iliad. But if you want a more traditional Total War experience, there’s also a conquest victory which bids you to control a certain amount of territory. While we didn’t get to see much of the campaign map, I was told that it will be “on par with [Total War: Warhammer 2’s] Mortal Empires” in terms of the number of conquerable regions. Divided roughly between Greek and Anatolian cultural spheres, it spans all of Greece proper, the coastal parts of Anatolia, and as far south as the island of Crete.

Total War’s Faction Friction

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And you’ll run into much more than just the eight major factions. The playable Achaean Greeks will have to deal with the neighboring Ionians (including Athens), Aeolians, and Dorians, united under the general Greek “family” but each with some cultural distinctiveness. Likewise the Trojans will be only one of four tribal groupings found on the Anatolian side of the map. There will be more than 100 distinct factions in total, so while the scope might be smaller than some other Total Wars, the scale certainly won’t be.

The personalities of each legendary hero will be felt in their campaign as well. Achilles’ aforementioned moodiness will lead his faction to be somewhat at his emotional whims. Some turns, he might be fired up and ready to kick some ass, granting bonuses. Others, he might slip into a funk and diminish your momentum. It’s hard being so buff and so destined for greatness. Sometimes you have to just lay in the white sand and listen to your “Feelin’ Blue” playlist on Spotify before you can get back to running hundreds of enemy combatants through with a spear.

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Where are the gods in all of this? While CA Sofia is trying to avoid overtly supernatural interventions, the ancient Greeks definitely believed their deities had a hand in deciding the course of wars. As such, it will be possible to curry Divine Favor with specific deities by building temples to them and giving them regular offerings. Showing great devotion will grant campaign bonuses to represent your people believing the gods are on their side. But neglecting temples or skimping on the sacrifices can lead to penalties instead, as the people come to feel you have lost the favor of the Olympians.

A Total War Saga: Troy will launch exclusively on the Epic Games Store on August 13, and will be free to keep if you download it in the first 24 hours.

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T.J. Hafer is a contributor to IGN. Talk strategy games and/or history with him on Twitter at @AsaTJ.

Where to Find Arcade1up Preorders

We just learned of the new Arcade1up cabinet line-up as part of our Summer of Gaming coverage, and the selection is pretty spectacular. Joining the 3/4-scale line-up are 3 new cabinets along with its first ever digital 3/4-scale pinball table.

Where to Preorder New Arcade1up Cabinets

Outside of a slick announcement, there isn’t any concrete information on where and when you’ll be able to add one of these cabinets to your home arcade set-up. However, there is a page on the Arcade1up site itself to sign up for email notification the second the cabinets and new pinball table are available.

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Previous Arcade1up cabinets have been available pretty much everywhere you’d expect to find video games, although there have been some retailer-exclusives as well as exclusive, premium cabinets sold only through the Arcade1up site itself.

My best guess is you won’t have any problem finding them at Walmart, Best Buy, GameStop and Amazon, at least at first. The Arcade1up TMNT cabinet from last year sold out pretty quickly at first, but has since settled down to more manageable levels. The 4-player, online-enabled NBA Jam cabinet is currently available for preorder and comes out next week.

Of course, we’ll be updating this article as the preorders go live at different retailers, so you can always just bookmark it and keep checking back. An even better suggestion would be to follow IGN Deals on Twitter, because that’s much faster and lets you know right away when preorders are open (unless it’s at night, when I’m sleeping).

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Arcade1Up Announces X-Men, Ms. Pac-Man and More New Cabinets

Home arcade cabinet manufacturer Arcade1Up has announced four new machines: Ms. Pac-Man, Big Buck Hunter, a Marvel vs. Capcom / X-Men vs. Street Fighter crossover and a physical table featuring Zen Studios’ digital Marvel Pinball.

Announced exclusively with IGN today, Arcade1Up says these mark some of the company’s most-anticipated releases in its history. All of these machines will be available to buy before the end of 2020. Check out trailers for all four machines below:

Arcade 1Up Ms. Pac-Man Cabinet

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Ms. Pac-Man is a recreation of the original cabinets, coming in multiple form factors. Ms. Pac-Man has been at the centre of licensing battles over the years, making this a major coup for Arcade1Up, and marks the first time the arcade version has been available in an at-home format. It will be available to pre-order later this year.

Games Included in the Arcade 1Up Ms. Pac-Man Cabinet

  • Ms. Pac-Man
  • Galaxian
  • Pac-Mania
  • Pac-Man Plus

Arcade 1Up Marvel Cabinets

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Arcade1Up’s crossover Marvel cabinets brings together two classic crossover fighting games and… crosses them over. The two versions of the new machine features Marvel vs. Capcom: Clash of Superheroes, X-Men vs. Street Fighter as themes (and each include several other Marvel-related arcade games) designed for home use.

Games Included in the Arcade 1Up X-Men vs. Street Fighter Cabinet

  • X-Men vs. Street Fighter
  • Marvel vs. Capcom: Clash of Superheroes
  • X-Men: Children of the Atom
  • X-Men: Mutant Apocalypse

Games Included in the Marvel vs. Capcom: Clash of Superheroes Cabinet

  • Marvel Super-Heroes: War of the Gems
  • X-Men vs. Street Fighter
  • Marvel vs. Capcom: Clash of Superheroes
  • Mavel Super Heroes vs. Street Fighter

Arcade 1Up Marvel Pinball Cabinet

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Marvel Digital Pinball is a little more left-field, taking Zen Studios’ well-known digital pinball game and housing it inside a physical table. The table features an accelerometer to allow for real nudging in the digital game, solenoid-enabled buttons for proper feedback, and a 24″ recessed screen. The machine will include 10 pre-loaded Marvel tables from Zen, which can be accessed from user controls where you’d usually find the table’s coin slot. We’ve reached out about the full list of games.

Arcade 1Up Big Buck Hunter Cabinet

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Finally, Arcade1Up has partnered with Play Mechanix to bring its Big Buck Hunter franchise to a mid-sized machine. The first Arcade1Up cabinet to feature lightguns, it will be modeled after the original Big Buck Hunter Pro cabinet, but will feature content from four different games in the series: Big Buck Hunter Pro, Big Buck Hunter Pro Open Season, Big Buck Safari and Big Buck Safari Outback.

Games Included in the Arcade1Up Big Buck Hunter Cabinet

  • Big Buck Hunter Pro
  • Big Buck Hunter Pro Open Season
  • Big Buck Safari
  • Big Buck Safari Outback

There’s much, much more to see from today’s IGN Expo, and we’re running the Summer of Gaming throughout June – here’s the Summer of Gaming full schedule. All month, we’re supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.

Check Out This Game: Rustler (Grand Theft Horse)

One of my favorite parts of any big gaming event is just wandering around the show floor and stumbling upon some unexpected gem of a game. With IGN’s Summer of Gaming being entirely digital, we’re trying to recreate that spontaneous feeling of discovering something unexpected and cool with a segment called Check Out This Game!

These quick recommendations scattered throughout the Summer of Gaming livestream schedule will highlight exciting, under-the-radar games that are well worth your attention by showing off exclusive new gameplay. We’ll be showing off just a small bite of each during our livestreams, but this page will be updated all month long with extended versions of nearly all the games that are featured!

Extended Gameplay From Check Out This Game!

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Rustler (Grand Theft Horse) is a top-down action game that’s a bit like Grand Theft Auto 2 set during Medieval times from developer Jutsu Games and publisher Games Operators. You can wishlist it on Steam here.

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The Riftbreaker is sort of like a mix of an action-RPG, an RTS-style base builder, and a tower defense game from developer EXOR Studios. You can wishlist it on Steam here.

More Games Still To Come

June 11:

  • Star Renegades, Massive Damage – Exclusive Gameplay
  • Bravery Network Online, Gloam – Exclusive Gameplay

June 12:

  • Unto The End, 2 Ton Studios – Exclusive Gameplay

June 15:

  • 30XX, Massive Damage – Exclusive Gameplay
  • Boyfriend Dungeon, Kitfox Games – Exclusive Gameplay

And even more after that…

Be sure to read all the details on how to watch IGN’s Summer of Gaming, as well as our full livestream schedule, and keep checking back on this page for even more exclusive extended gameplay!

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Tom Marks is IGN’s Deputy Reviews Editor and resident pie maker, and boy does he love indie games. You can follow him on Twitter.

Everything Revealed at IGN Expo’s Debut Day

We kicked off the first of four days of IGN Expo today, and we packed it with new game reveals, exclusive first-look gameplay, exclusive trailers, and interviews with the developers behind them.

If you missed anything, make sure to check out the list below for everything we showed off. There’s much more coming from IGN’s Summer of Gaming throughout June – here’s the Summer of Gaming full schedule. All month, we’re supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.

What did you think about IGN Expo Day 1? What was your favorite thing announced during the show? Let us know with a Yap below!

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Metal: Hellsinger – New Game Revealed

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Like the hellish lovechild of Doom and Guitar Hero, this new rhythm FPS asks you to blast through multiple circles of hell to the increasingly intense beat of specially-created metal tracks.

Alex Kidd in Miracle World DX – New Game Revealed

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A full recreation of the Sega Master System platforming classic, Alex Kidd’s modern return brings a new look, new mechanics and new modes – plus a classic mode that lets you play the game as it originally arrived in the ’80s.

Demon Turf – New Game Revealed

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This 3D platformer includes retro sprites for its characters, but a modern take on the genre, with multiple conquerable realms, physics-driven combat

Mortal Shell – Exclusive First Gameplay and Beta Announcement

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A soulslike created by a team that loves soulslikes, Mortal Shell is aiming to be your next dark fantasy RPG obsession – and you can apply to join a closed beta in July to check it out.

Observer: System Redux – Next-Gen Gameplay Reveal

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The 2017 horror game is re-emerging this year, with some impressive new looks, “unnoticeable” loading times, and new story content to think about in horror and fascination once it’s all finished.

Yakuza: Like a Dragon – Exclusive Gameplay

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Ahead of Yakuza: Like a Dragon’s western release, we offered an exclusive look at its localised version, including everything from the turn-based combat, to its bonkers minigames, to the crawfish called Nancy you’ll befriend along the way (yes, really).

Borderlands 3 – Bounty of Blood DLC Preview

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With a brand new, brutal planet, a new vehicle called The Jetbeast and a new enemy faction, The Devil Riders, there’s lots to discover in Borderlands 3’s third expansion – our preview above will introduce you to all of that and more.

GTFO – Exclusive Update Gameplay

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We were able to show off a look at co-op FPS GTFO’s third season of content, The Vessel. The latest Rundown – the term the developer uses for how its updates entirely replace the content in the game previously – includes new lore, weapons, enemies and expeditions to shoot your way through.

Chivalry 2 – Console Launch Announcement

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Medieval combat bonanza, Chivalry 2 will be making its way to PS4, PS5, Xbox One and Xbox Series X – and it will feature cross-play across all versions (including PC) to make sure you always have someone to clash steel with.

The Waylanders – Early Access Launch Date

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This party-based tactical RPG was a hit on Kickstarter, and has seen the involvement of RPG legend Chris Avellone, among others. You’ll be able to see what the fuss is about when it hits Steam Early Access on June 16.

Second Extinction – Exclusive First Gameplay

Systemic Reaction’s co-op mutant dinosaur shooter looks as ludicrously loud and violent as you’d hope from a new studio from the makers of Just Cause and Mad Max – make sure to check this gameplay out.

Pathfinder: Kingmaker – Console Launch Announcement

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This once PC-only RPG – derived from a tabletop game and drawing inspiration from Baldur’s Gate and Fallout – is headed to Xbox One and PS4 on August 18, with 6 DLC packs included.

Voidtrain – Release Window Announcement

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This surreal survival game sees you (and a team, if you like) building a train hurtling through abstract space, forcing you to battle eldritch creatures and Nazis as you do so – and it’s on its way to Steam this fall.

Werewolf: The Apocalypse – Earthblood – New Trailer and Screenshots

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Another video game based on a tabletop RPG, we got a fresh look at this tale of eco-terrorist werewolves fighting against nature-destroying corporations.

Beyond Blue – Exclusive Trailer

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Inspired by the Blue Planet 2 documentary series, this meditative exploration game arrives on Xbox One, PS4 and PC tomorrow, June 11, and we’ve got a launch trailer to celebrate.

Wasteland 3 – Exclusive Trailer

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We got an exclusive look at some of the factions that make up the upcoming RPG’s worlds, including the Patriarch’s Marshals, The Gippers, The Hundred Families, The Refugees, and more.

Dual Universe – Exclusive Trailer

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This enormously MMORPG offers a lot to see and do across its evolving star systems – and the latest trailer shows how you’ll be fighting against your fellow players.

Rustler (Grand Theft Horse) – Exclusive Gameplay

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Rustler takes the formula of GTA’s original top-down approach, and places it in an an over-the top medieval setting – get a look at some brand new gameplay from this lovably absurd upcoming indie game.

The Riftbreaker – Exclusive Gameplay

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RTS base building, action-RPGs and Tower Defence combine to make The Riftbreaker a wild proposition – here’s a hectic new look at its lava-strewn environment.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Surreal Action-Survival Game Voidtrain to Be Released This Fall

Voidtrain, a surreal, first-person action-survival game, will be released on PC via Steam this fall.

Revealed exclusively during today’s IGN Expo, developer Nearga showed off a brand new trailer for the game, which you can check out below:

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Voidtrain sees solo players or groups of four start on a push trolley travelling down tracks in an abstract landscape, while gathering resources and gradually building a fully working train to speed them through this strange world.

As you travel, you’ll come across creature-infested islands, puzzles, and Nazi depots to be liberated. The more highly upgraded your train, the harder those challenges will become along the way.

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There’s much, much more to see from today’s IGN Expo, and we’re running the Summer of Gaming throughout June – here’s the Summer of Gaming full schedule. All month, we’re supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.

Mortal Shell First Gameplay Trailer, Beta Announced

Mortal Shell will be getting a week-long closed beta from Friday, July 3, and we have a brand new trailer to show you.

Revealed exclusively as part of today’s IGN Expo, the upcoming Soulslike action-RPG sees you inhabiting the bodies of multiple vanquished warriors in its dark fantasy world.

You can check out a brand new gameplay trailer below:

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According to developer Cold Symmetry, the beta build will take around one and two hours to complete, taking you through a frozen shrine called the Crypt of Martyrs and ending in a bossfight against Enslaved Grisha, a giant beast muzzled by a giant cage. You can check out IGN’s full interview and gameplay reveal with the developers below:

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To get access to the beta, check out the Mortal Shell DiscordTwitterInstagram and Facebook, all of which will be dropping codes throughout the week following July 3.

You can check out some brand new in-game screenshots in the gallery below:

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Mortal Shell is scheduled for a Q3 release on PC, PS4 and Xbox One.

There’s much, much more to see from today’s IGN Expo, and we’re running the Summer of Gaming throughout June – here’s the Summer of Gaming full schedule. All month, we’re supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.

Disney Announces Phased Reopening of California Theme Parks

Disney announced Wednesday that they plan on commencing a phased reopening of their California theme parks beginning July 17, with the Downtown Disney District shopping area reopening July 9.

The company plans to reopen Disney’s Grand Californian Hotel & Spa, Disney’s Paradise Pier Hotel and Disney Vacation Club Villas at Disney’s Grand Californian Hotel & Spa starting on July 23, pending governmental approval.

Disneyland Park and Disney California Adventure have been closed since mid-March due to the coronavirus pandemic.

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The Disney parks’ reopening have been postponed a few times already but Wednesday’s announcement says the company is moving ahead with welcoming back visitors and consumers albeit in a limited capacity due to government requirements and to promote physical distancing.

The company’s statement explains:

“Disneyland Resort will manage attendance through a new theme park reservation system that will require all guests, including Annual Passholders, to obtain a reservation for park entry in advance. Theme park reservations will be subject to availability.  More details about this new reservation system will be available soon. At this time, there will also be a temporary pause on new ticket sales and Annual Passport sales and renewals. Additional details will be available soon. Please check Disneyland.com for the most current information. Once approved, the Disneyland Resort will reopen with enhanced health and safety measures.”

Disney parks fans shouldn’t expect everything to be back to normal by then. The company says parades and nighttime spectaculars, among other large group gatherings, “will return at a later date. While character meet and greets will be temporarily unavailable, characters will be in the parks in new ways to entertain and delight guests.”

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Do you plan on visiting Disney theme parks once they reopen? Let us know in the comments.

The Waylanders Promises an Ambitious, Inventive Take on Classic RPGs

The Waylanders is a classically-inspired RPG that took its first steps on Kickstarter back in 2018 and has been steadily picking up steam ever since. I recently got to check out an alpha build of the game ahead of its Early Access launch to explore its fantastical take on the Celtic Age.

While it is still very much a work-in-progress – bugs are still being discovered and weeded out, in-engine cutscenes and conversations still lack animations or lip-syncing, and plenty of items and abilities still read – this early-access version gives us a good look at what to expect from this ambitious and promising RPG.

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“We want to receive feedback from the players as soon as possible,” says Game Director Sergio Prieto. “We’re going to be in a position to change the most, to adapt ourselves to our players,” he explains. “We want to receive feedback from our community and improve our game based on that feedback,” adds Waylanders UI Designer Jorge Pardo. “The game will grow based on their expectations and will become a better game.”

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The Waylanders is a unique blend of historical fiction and mythic fantasy, set in the ancient real-world region of Brigantia, but overflowing with supernatural magic. Written by veterans of games like TellTale’s The Walking Dead and Fallout: New Vegas, its story revolves around what happens when some of that magic becomes corrupted, and how our choices in light of that ripple across history. One of the more unique narrative mechanics of The Waylanders is that the consequences of those decisions don’t just play out right as they happen – they’re depicted over a thousand years as the story jumps forward in time to the Middle Ages and back again.

“The biggest challenge,” says Lead Writer Emily Grace Buck, who cut her teeth on various TellTale projects like The Walking Dead and Batman: The Enemy Within, “is making sure that the kind of changes that happen a thousand years into the future are things that makes sense, given what you’ve set up in the past – and vice versa – that you’re seeing things when you go to the future and you’re going, ‘Oh, I know why that’s like that.’ And, in a perfect world, ‘And it’s my fault’,” she adds with a laugh.

While the early access build doesn’t dive into the “time jump” section, instead focusing on the first act of the story set entirely in the Celtic Age, it introduces several characters and companions who will join you at varying stages of your journey, and gives a good sense of the humorous, modern style that The Waylanders adopts in its dialogue. I certainly wasn’t expecting a millenia-old oracle to bond with a cycloptic giantess over a druid being “a total asshole” or use “as f–k” in any of our conversations, but it’s a credit to how well The Waylanders quickly establishes its cast that it never felt out of place.

“There’s a pretty standard high fantasy RPG type of voice that many hardcore gamers are used to, and I admit I wrote the first few scenes in it initially,” says Buck. “Lots of bastardized olde English, longer words, antiquated vocabulary. But then I paused. We are trying to make this game accessible to a modern audience. And especially as a queer, female lead writer… why was I writing for 50-year-old men? Why was I writing the RPGs I’d seen instead of the ones I’d dreamed about? … I recognize it was a gamble, but I hope that for those less familiar with games it’s a pleasant surprise… and for hardcore RPG fans, it’s a breath of fresh air.”

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It’s also interesting to see companion characters (like Delba, the aforementioned Fomorian giantess) that fall outside the spectrum of playable classes – though there are plenty that do as well. The six main player classes will be familiar to most RPG veterans – with a couple of function-specific options, such as the tank-like Guardian and the self-explanatory Healer – though each class also has three “sub-classes” that can be unlocked at a certain level and offer a variety of advanced options.

Alternatively, it seems so far like your choice of race (or, perhaps more accurately, species), will provide more narrative options, though exactly how that will manifest is unclear. Some are fairly straightforward, like the Human or Mourians, who seem set up to take the main story and run with it. Others, though, are intriguing options but I saw little implementation of their origins in this early build. Werewolves are a playable race, though they don’t appear to be the typical “beware-at-full-moon” lycanthropes we’re all familiar with, and their extra connection to the natural world didn’t particularly seem to factor into anything aside from some mandatory facial hair on the character models. Similarly, the Half-Fomorian race starts with a “Slave” background after having been bound to serve the Mourians by their gods, and it was odd to see no mention of it in any of my interactions with Mourian characters. Its unclear how, exactly, players who choose this option will be able to confront that painful history, though Prieto assures us that it ties into the overarching story and that “Nothing regarding the subject of slavery is put in the game for flavor or as a backdrop.”

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Combat, which mechanically feels like the most fleshed-out aspect of the build at this stage, is a comfortable take on the classic active-pause RPG formula. You’ve got a party made up of your archetype warrior, tank, mage, or healer classes that evolve with new attacks, abilities, and subclasses as you level up, but there are a couple of interesting twists. First and foremost is The Waylanders’ “Formations” mechanic, which allows characters to rally other party members into a tight group to perform unique class-based maneuvers against enemies. These can range from historically-inspired arrangements like a classical Grecian phalanx to the mystical sorcerer’s Conclave, which transforms them into an arcane siege tower.

And selecting which characters in your party are part of a given Formation provides an extra layer of strategy. The more members in a Formation, the more damage it can deal or absorb before breaking, but pooling everyone into one big group drastically limits your options. Perhaps instead of channeling the entire party’s energy into a magical Golem that will stomp all over its foes, you can opt to put three of your five total party members into the Guardian’s shield dome to provide cover as your two spellcasters bombard the enemy from a distance. It’s a really flexible system that seems ripe for endless customization and tinkering for you tacticians out there.

And that goes for The Waylanders’ configurable A.I. as well, which allows you to toggle back your party members behavior to only take actions you command, or for those of you who prefer a more casual experience, crank it up so they’ll take care of themselves when you want to focus on playing one character instead of all five.

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The other notable tweak to the classic CRPG style – and this goes for exploration as well as combat – is The Waylanders’ dedication to making the experience just as enjoyable for players who prefer a third-person perspective as those who want the classic isometric RPG experience.

Quickly swapping from a top-down or three-quarters perspective to a third-person follow-cam with the push of a button is a great quality-of-life innovation and something I’d love to see other modern takes on the ‘old-school’ RPG adopt. And while it’s still a bit more cumbersome than a traditional third-person camera, it’s the best execution of the idea I’ve seen in a genre that’s never really managed to get past the “really-really-zoomed-in iso-cam” feel.

“We decided to let the players decide between two different camera systems, each with its own strengths,” says Prieto. “The dual viewpoints made us design a game flow that works with both game styles and made balancing combat a bit more complex, but we are happy with the result. … It was a lot of work, but that Dragon Age or Neverwinter feeling is important for us.”

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This option to experience the world from ground-level instead of the traditional “eye in the sky” is something I really appreciated, because what I’ve seen of the world of The Waylanders so far has been beautiful. From villages surrounded by dense woods to mysterious islands crackling with mystical energy, every environmental pixel is designed to heighten the fantastical nature of Gato’s take on ancient Galicia.

“We created a colorful style that enhances the magic and details of the races and locations in the game,” Prieto says. “We are very proud of our traditions and wanted to share them with people all around the world. Our land, Galicia, has a relevant position in those legends and myths, and that’s something we wanted to share in The Waylanders.”

It’s a fascinating mix of old-world historical influence and creative, colorful designs. Blue-skinned humanoid sorcerers with golden metallic eyes sit across the table from greek adventurers and Celtic kings, while the quote-unquote “monstrous” Fomorian giants of Irish folklore are surprisingly endearing, with their childlike excitement at seeing the surface world for the first time.

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The Waylanders seems like an engaging take on the Celtic mythos, which rarely gets a spotlight in entertainment media as it is, and I’m intrigued to see where it ends up once it hits final release. GATO Studio is clearly invested in creating an experience alongside its community, and with a fresh take on RPG systems and a unique world, we’ll gladly keep checking back throughout early access to see how it’s shaping up.

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JR is a Senior Editor at IGN who loves RPGs and urges you to donate to the ACLU or NAACPLDF if you’re able.