Fortnite Chapter 2: Season 2 Extended Until June

Epic Games has announced that Fortnite Chapter 2: Season 2 has been extended until June 4, five weeks longer than its original end date of April 30.

Announced in an official blog post, Epic didn’t offer any specific reason for the delay but simply said that the season had been “extended” and that “our plan is to launch Chapter 2 – Season 3 on June 4.”

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While Epic hasn’t detailed how the extended season will play out in exact detail, it is promising “lots of content coming in the current season.” Further, the developers are promising “multiple game updates” that will offer “fresh gameplay, new challenges, bonus XP, and a couple more surprises.” However, with the removal of patch notes, it might be hard to know when those updates have occurred.

With only two weeks of Midas challenges left, it should be interesting to see what Epic has planned for the next few weeks. However, for now it seems we will have to wait and see what tricks Epic has up its sleeve.

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While we wait to see what content is coming, the highly anticipated Deadpool skin has finally arrived in the game. If you need help unlocking the skin, be sure to check out our Deadpool challenge guide.

If you’re still trying to grind to Tier 100 and unlock the coveted Midas skin, you can earn tons of XP by completing the weekly challenges. Additionally, be sure to check out our guide on some of the best places to land in Fortnite Chapter 2.

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Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith.

Final Fantasy 7 Remake Walkthrough Chapter 8: Budding Bodyguard (Spoiler-Free)

Like Chapter 3 of your journey through Midgar in Final Fantasy 7 Remake , Chapter 8 slows down the pace and lets you spend some time in another set of slums, completing side-quests. There’s a lot of ground to cover in Chapter 8 as you’re introduced to Sector 5, as well as a bunch of new characters. And with so many quests flying at you, it’s easy to miss stuff.

Below, we’ve got everything you need to know to find everything in Sector 5. Check out the rest of our Final Fantasy 7 Remake guides so you don’t miss a single secret or collectible. You can also read our FF7 Remake review.

Chapter 8: Budding Bodyguard Walkthrough

Boss Fight: Reno

As soon as the fight starts, take care of the two waves of Security Officers; the Triple Slash ability should come in handy here. Once they’re all dealt with, focus your attention on Reno. You want to maintain a steady balance between speed and measured defense. Similar to Roche, this is a duel, and you’ll need to block Reno’s attacks to open him up to your own blows. He likes to zip at you with a dash to get behind you, then attack you from the back, so you’ll want to be ready to guard when he closes the gap.

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Civilization 4 Designer’s ‘Old World’ Is a 4X About the Ancient Era

If you’re a long-time Civilization player, settling your first city in Old World is going to feel pretty familiar. In fact, a lot of things about it will – from warfare to the way settlements exploit tiles to produce resources. That’s not too surprising considering it’s the work of Civilization IV lead designer Soren Johnson; his first new game since 2016’s economic RTS Offworld Trading Company. Even down to the look of the map, it would be easy to mistake the build I played for a Civilization V mod. And while it brings some new and cool tricks to the table, it plays a lot like one as well.

While Civilization covers the entire scope of human history, Old World is, as the name might suggest, fully focused on the ancient era – roughly modeling the Mediterranean region in the period from the rise of early Iron Age civilizations until the height of European antiquity. Rather than progressing through nation-wide technological ages, you accumulate Culture on a per-city basis, which models how socially advanced that particular urban center is and affects things like what tile improvements and buildings you can produce there. You might have a very advanced imperial core full of advanced structures, for instance, while newly-settled or conquered areas in the borderlands are far less able to exploit their surrounding resources. There is still a technology tree, but it’s relatively limited in scope and many things you can unlock with it also have a culture requirement if you want to actually create them.

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New Foundations

The way you found cities is also different than it is in Civ. You can’t just order a settler to plunk down a marketplace and some houses anywhere. Instead, there are a limited number of city sites spaced roughly evenly around the map that everyone will be competing for early on. If any of them remain unclaimed for too long, they will eventually be colonized by barbarians who will begin producing armies to send out and raid the countryside. This takes away some of the choice 4X games usually offer in choosing a great city location, which I’m not totally sold on yet. It also means cities will always be roughly the same distance apart, so you won’t have dense, clustered empires competing with more spacious and sprawling ones.

Aside from the generic barbarians who can take up residence in a settlement site, Old World also has Tribes, which are specifically modeled on historical cultures like the Goths or the Celts and function as kind of a halfway point between barbarians and full-blown empires. They can conduct diplomacy, marry into the ruling family of major factions, demand tribute, and conquer territory. They might just be my favorite new addition to the 4X formula, though as a self-avowed barbarian fanboy, I’m a little disappointed you can’t play as them.

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The playable factions in this build include Assyria, Babylonia, Carthage, Egypt, Greece, Persia, and Rome. Each is led by a historical or semi-mythical founder and comes, in classic Civilization fashion, with their own set of bonuses and unique units. Egypt is great at farming along rivers and can recruit mobile Light Chariots and Kushite Cavalry. Roman units, including their unique Hastati and Legionaries, accumulate experience twice as fast in combat. Each faction also starts with a different suite of technologies already unlocked. The Greeks, naturally, excel at Stonecutting and Drama. Babylonia gets a head start in Rhetoric and Administration.

A Question of Character

These leaders aren’t simply immortal mascots like in Civilization, though. They’re individuals who exist in and interact with the world like a diet version of Crusader Kings. They have traits like Courage and Discipline which can affect your nation’s resource generation. They can age, fall ill, and die. They also, hopefully, get married and produce heirs who will carry on in their stead once they’re gone. Frequently, you’ll get pop-ups about a character’s life that require you to make a decision. In my Egypt run, Queen Hatshepsut ended up adopting a pet monkey who quickly drew envy from everyone at court, as they felt I was giving it too much attention. The way these interactions play out is not much more than a dialogue box with a handful of options to pick from, and it’s not as deep as interactive as Crusader Kings II. I’d love to see it expanded upon more before the final release.

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You’ll also be managing the state’s relation with each of its four most prominent families. Each city you found, you’ll have to select a family to be its patron. If you don’t want to make any of them angry, you’ll have to take turns and make sure they each patronize the same amount of territory. If the Julii already have one city and the Fabii have none, the latter will be mad if they are skipped over and Caesar’s clan are given another patronage. Each family is good at something specific and will grant bonuses to cities they patronize. The Argeads of Greece will allow you to build better cavalry, while the Seleucids will help their domains progress through cultural milestones faster. Families that stay in your good graces will be helpful, but those that are shunned can create problems.

As you progress through the years, you’ll also unlock laws that offer a choice between two paths with their own advantages and drawbacks. One of the first is deciding if you want to be a slave society, which increases production but also makes your cities more prone to revolt, or a free society, which generates more science. There are 15 categories of laws to mix and match, deciding everything from your civilization’s relationship with the gods to their currency system, but each is merely an A or B choice.

Drums of War

Combat should be very familiar to 4X veterans, with the exception that a unit being wounded doesn’t seem to affect combat performance like it does in Civilization. There are a couple wrinkles in how you create and deploy armies, though. For one, Training is its own resource that is spent to produce military units exclusively, while most civilian units use a separate value called Growth. This means you can have cities that specialize in raising armies, but aren’t so great at creating workers or settlers. You can still only build one thing in each city at a time, but how long it takes to do so can vary based on what you’re building.

For another, each nation has a limited number of Orders they can issue per turn. You might have a far larger army than your enemy, but if they have more Orders, they may be able to out-fight and out-maneuver you as half of your military sits idle. You can focus on getting more Orders like you would any other resource, and doing so turned out to be very powerful in the campaigns I played. At the start, unused Orders at the end of a turn are converted into money. But later on you can unlock the ability to bank Orders across several turns to, for example, prepare for a huge, coordinated assault.

Look to the Heavens

I didn’t play around much with the religion system, but there are four historical faiths you can adopt in the course of a campaign: Zoroastrianism, Judaism, Christianity, and Manichaeism. They’re all mechanically identical, giving cities where they are present a bonus to Culture growth. Over time, you can also unlock philosophical tenets like Dualism and Legalism that come with their own benefits. You don’t have to ever adopt a state religion, though. Some laws will lend themselves to creating a very strict religious hierarchy, while others favor a more pluralistic society. I really like the way this plays out, since most other 4X games tend to take a very narrow and anachronistic view of religion.

In spite of everything that’s different, Old World still feels mostly like playing a detailed Civilization mod focused on the Ancient Era. In all fairness, it is at a very early stage of development. But a lot of systems feel underdeveloped and don’t turn out quite as impactful as I would have hoped – particularly when it comes to combat and interacting with characters. It seems to focus mainly on adding little dashes of spice to the time-tested Civ recipe rather than majorly rethinking it, and as such comes across as strangely less than the sum of its parts. But I’ll definitely be keeping my eye on its continued development, as there are enough cool ideas lying half-buried in the sand to allow it to go forth and conquer its genre siblings one day. Old World is now available for pre-purchase on the Epic Store and will launch into Early Access this summer.

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T.J. Hafer is a 4X and strategy game enthusiast. Talk games with him on Twitter at @AsaTJ.

What kind of game is Old World?

  • Old World is a 4X strategy game from Mohawk Games and designer Soren Johnson, who previously worked on the Sid Meier’s Civilization series as well as Offworld Trading Company.

When is Old World’s release date?

  • Old World is due to go into Early Access on the Epic Games Store in Summer 2020.

Overwatch Patch Notes: New Update Adds Echo, Training Partner, And More

Along with adding the 32nd hero Echo to the game, Blizzard has released a new Overwatch update that tweaks various aspects of the hero shooter. We’ve compiled the full patch notes below.

While Echo may be the update’s headliner, Blizzard added a brand-new feature for players to experiment with. The Training Partner Spawner can be found in the Practice Range, allowing you to create a bot of any hero. This means new Echo players can test out her ultimate ability, Duplicate, which basically lets her to fit into just about every role despite technically being a Damage character.

The patch makes some quality-of-life improvements, particularly for players in the Middle East. Blizzard said the Overwatch team opened a new data center in the region to help stabilize the experience. These servers are now available. Other bug fixes include issues with hero switching when spectating D.Va in custom games, enemy voice lines being heard during hero selection, knockbacks not performing as expected, and more.

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This 2K Humble Bundle Is Seriously Incredible, And It Supports A Great Cause

In March, Capcom offered a wonderful Humble Bundle that supported the fight against the coronavirus (COVID-19) pandemic. This month, 2K is offering its own stellar Humble Bundle, with a portion of 2K’s revenue going toward another organization that is combating the pandemic, the International Medical Corps. Like other Humble Bundles, you can pick what you pay, with more PC games unlocking at each of the three tiers. The Game Together Bundle is valued at roughly $500, but you can get all 13 games for only $20 total until April 28 at 11 AM PT / 2 PM ET.

For just $1 or more, you’ll get The Darkness 2, Spec Ops: The Line, Sid Meier’s Pirates, and Carnival Games VR. Spec Ops: The Line is one of the most thought-provoking military shooters ever made, while The Darkness 2 is an underappreciated gem of a first-person shooter.

If you pay the average contribution (currently $11.09), you’ll unlock four additional games: BioShock: The Collection, The Golf Club 2019 featuring PGA Tour, Sid Meier’s Civilization III: Complete, and NBA 2K Playgrounds 2. BioShock: The Collection comes with all three BioShock games, each of which is great. For sports fans, NBA 2K Playgrounds 2 is a fun arcade basketball game that harkens back to NBA Jam, and The Golf Club 2019 is an excellent golf sim.

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WWE’s Sonya Deville Helps Change A Life On New Quibi Show

On the new Quibi series, Fight Like A Girl, WWE superstars team up with people in need of some change in their lives. The short-form series features some familiar faces like Alexa Bliss, the Bella Twins, and Sonya Deville.

In a time of uncertainty, everyone needs a little positivity, motivation to keep chugging along, and changes in our routines to become better people during a scary situation. And while Deville is currently involved in a very dramatic storyline with Mandy Rose on WWE’s Smackdown–as their friendship is on the rocks–Deville in real life is passionate about changing people’s lives for the better.

Deville knows that she and her peers in WWE have a daily impact on people’s lives, and she’s taking that impact one step further on Fight Like A Girl. “We have a platform that we’re blessed with at WWE where we can have a positive influence on the world through social media and through our weekly television series,” Deville told GameSpot. “But it’s really cool to break that down on a more personal level and kind of talk to a fan one-on-one who’s experiencing something, and hopefully, you can help push them through. And with my girl Samantha [the woman Deville worked with in her episode], that was exactly what we were able to do. And it was just such a rewarding experience for me, hopefully as it was for her.”

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American Psycho at 20: “It’s Not Easy to Do an Ax Murder”

SPOILERS AHEAD for American Psycho!

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It’s been 20 years since Christian Bale killed Jared Leto with an axe — that is, it’s been two decades since the serial killer satire American Psycho opened in theaters on April 14, 2000. In honor of that anniversary, director Mary Harron shared her thoughts on one of her movie’s most infamous and grisliest scenes: Patrick Bateman’s (Bale) murder of his loathed rival, Paul Allen (played by Leto).

In the film, based on Bret Easton Ellis’s controversial novel, Wall Street investment banker Patrick Bateman turns serial killer. Although viewers had already seen Bateman kill a homeless man and a dog, the scene where Bateman brings home his drunk co-worker Paul Allen, gives him a lecture on the Huey Lewis and the News song “Hip to Be Square,” and then hacks him to death with an axe is the movie’s first real showcase of Bateman’s utter depravity and obsessive dedication to his, um, craft.

And as Harron tells it, Jared Leto never saw it coming. That shocked reaction from Leto seen in the movie was genuine.

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“We decided to shoot the rehearsal of the actual murder without telling Jared,” Harron told Entertainment Weekly.

“Christian held back his performance until then so that it would be a real surprise. When he screams ‘Hey Paul’ and Jared turns around and sees Christian running towards him with the axe, he looks genuinely shocked.”

Harron also recounted how arduous the all-night shoot was for the rest of the scene, which saw Bale splattered with blood while Leto lay on the floor awaiting dismemberment.

According to the director, “It’s not easy to do an ax murder.”

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For more on Jared Leto being shocked by things, you must read how Leto found out about the coronavirus.

How To Get Chadley’s Secret Summon In Final Fantasy 7 Remake

Note: This post reveals the final summon you can unlock from Chadley. If you’d rather be surprised, quit reading and go finish all 19 of his Battle Intel objectives.

Key to getting new, powerful materia in Final Fantasy 7 Remake is Chadley, a side-character you’ll find in Chapter 3 who gives you Battle Intel assignments to complete when fighting enemies. Knocking out Chadley’s objectives allows him to create new materia, including new summons like Shiva and Fat Chocobo. To get those summons, though, you have to beat the monsters in battle first.

The most powerful of Chadley’s summons is also the most difficult to get. It requires completing all his Battle Intel assignments, before taking on an extremely tough boss fight. Below is everything you need to do to unlock the final summon and defeat it in battle.

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Fortnite Season 2 Extended, Season 3 Start Date Revealed

Season 2 of Fortnite Chapter 2 is being extended, developer Epic Games has announced. This season was originally slated to end later this month, on April 30, but it will now run until June 4, when Season 3 of the battle royale game is planned to begin.

Now that Season 2 will be running for several more weeks, Epic says there will be “lots” of additional content coming to the game. “We have multiple game updates on the way that will deliver fresh gameplay, new Challenges, bonus XP, and a couple more surprises up our sleeve!” the developer teased in a blog post.

This certainly isn’t the first time Epic has extended a season of Fortnite. Season 1 of Chapter 2 was similarly extended by several weeks from its original December 2019 end date into February 2020. During that additional time, the developer held numerous events in the game, including a Star Wars Episode IX preview and a Harley Quinn crossover event.

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