PS5 Reveal Gives Us A Strong Taste Of Next-Gen, But It’s A Familiar Flavor

It happened, folks. Sony finally lifted the curtain on the PlayStation 5 in an online presentation this week, revealing a curvy two-toned console that looks like it came from some parallel dimension where our inevitable cyberpunk reality is more bright and optimistic than it actually is. 2020 is the year video games move into the next generation. The way we play games is going to change irrevocably. I definitely heard the phrase ‘paradigm shift’ dropped like a cannonball in the ocean.

The future of gaming is here, again. We are witness to it, right now.

Anyway, the whole thing opened with Grand Theft Auto V, a game from 2013 that you’ll also be able to play on the new PlayStation. Cool.

Continue Reading at GameSpot

Resident Evil Series Sales Pass 100 Million Units Worldwide

Hot on the heels of the PS5 reveal event‘s announcement of Resident Evil: Village, Capcom has announced that the Resident Evil franchise has surpassed 100 million units sold worldwide.

The Resident Evil series debuted in 1996 with Resident Evil, though it’s grown in size and scope over the years. The Resident Evil 3 (remake) is the most recent entry in the franchise, though that will soon be dethroned by Village which is projected to launch in 2021.

According to a Capcom press release, more than 80% of the 100 million units sold globally were in markets outside Japan. Capcom’s games are available in over 250 different countries and regions, and the Resident Evil series is the first to break 100 million units sold for the company.

Continue Reading at GameSpot

Abzu Developer’s Next Game Coming To PS5, Will Feature Open World Without Load Times

The Pathless, which was announced at The Game Awards 2018 by Abzu developer Giant Squid, is coming to PS5 with numerous enhancements. While the game will also be available on PS4, a new post on PlayStation Blog makes it clear that the PS5 version will be superior.

In the post, creative director Matt Nava explains that the game is on course to release in late 2020, and that the PS5 and its DualSense controller will make the game a more immersive experience. Nava says that the controller’s haptic sensors will “let you feel the heartbeat of our world,” and that things like the tension of a bow and arrow, or the “rumbling of a distant boss readying to attack,” will be felt through your controller.

The system’s advanced audio processing will also accommodate the game’s 3D sound, and because of the PS5’s SSD, the game’s open world setting will not feature any loading screens. “Slowly filling progress bars are a thing of the past; the only thing you won’t be able to do is check your phone,” Nava promises.

We’ve just gotten our first look at the PS5, as well as numerous games coming to the system. If The Pathless launches in 2020, it might be available at or around the console’s launch–but we’re still not sure when that will be.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Continue Reading at GameSpot

Call Of Duty: Mobile Season 7 Is Live Now, And The Battle Royale Map Is Much Bigger

Season 7 of Call of Duty: Mobile has begun with the latest update, and as promised it’s brought with it a new Battle Pass and some significant changes. This season of Call of Duty: Mobile is called Radioactive Agent, and it not only adds some new maps and modes, but also significantly expands the game’s Battle Royale map.

Tunisia and the Gulag have been added as new maps in this update, meaning that players can now fight in the post-death arena from Call of Duty: Warzone. Gulag is playable in the 2v2 Gunfight mode (previously known as Showdown), so you’ll be dropped in with a random loadout that changes every two rounds and forced to fight in close quarters. Tunisia is a more traditional map, with a pleasant seaside setting.

A new scorestreak, Cluster Strike, has been added too–it’s an air-to-ground strike that can do major damage. Zombies are also making a bit of a comeback in the new Attack of the Undead mode, which takes ten players and casts one as a member of the undead, who them has to start infecting the others. The aim is to survive until the end–but once you turn, the objective changes and you’ll want to try and kill your former teammates.

Continue Reading at GameSpot

Why Sony Is Releasing A PS5 Without A Disc Drive

Sony is releasing two PlayStation 5 consoles this year. One has a disc drive and the other doesn’t. In a new interview with GameSpot sister site CNET, PlayStation boss Jim Ryan explained why Sony is releasing the disc-free console.

He explained that it’s a reflection of what many consumers want these days. Basically, people are consuming more and more digital content as opposed to physical media, and Sony is releasing a new PlayStation console for those who align more with this vision for the future. “We’re just acknowledging here that as time passes our community is becoming more digitally orientated,” Ryan said.

No Caption Provided

The executive pointed out that, in the first quarter of 2020, a whopping 66 percent of PlayStation games sold were digital. This uptick in digital game sales was no doubt driven by the fact that people are staying home during the COVID-19 crisis, but in any case, the percentage of digital game sales at Sony–and other game companies–is growing.

Continue Reading at GameSpot

PS5 — Sony Boss Explains Why It Looks Like That And How It Will “Grace” Your Living Room

Sony finally revealed the form factor of the PlayStation 5 during its reveal event, and the design was probably not what many expected. The system–both the model with a disc drive and without–sports a futuristic-looking design that is more out-there than previous PlayStation systems.

PlayStation boss Jim Ryan explained to GameSpot sister site CNET that PlayStation’s goal with the form factor was to create something unexpected and “daring.”

Behold, the PS5
Behold, the PS5

“We wanted to do something that was bold and daring almost. We wanted something forward facing and future facing, something for the 2020s,” Ryan said.

Continue Reading at GameSpot

Project Warlock Review – Wizard’s First Doom

Before you’re even 100% certain of what you’re doing or who you are in Project Warlock, you’re put in a room with a magical throwing knife, a staff that shoots lightning, and a couple of pissed-off spiders who aren’t there to thank you for playing their game. Within 10 seconds of starting, I’m back in high school, in 1998, installing any old creaky Doom WAD a friend tells me about over AIM for the hell of it, without a single blessed clue what needs doing except that anything that isn’t me must die.

That’s really the main draw of Project Warlock, a game that wears its ’90s FPS inspirations loudly and proudly. Despite a few interstitial cards between areas, there’s no deep story or motivation or pageantry to be found here. It’s just you and your arsenal of magical and military weaponry vs the supernatural hordes. At any given moment, it’s paying deep homage to Doom, Wolfenstein 3D, Heretic, Quake, Duke Nukem–the list goes on. The question, however, is what exactly does Project Warlock bring to the table that’s unique? The answer is, ultimately, not a whole lot, but what it does, it certainly does well enough.

No Caption Provided

The style clash between all the game’s wild, anachronistic elements certainly counts for something. This is a game where you can take out lurching cyborgs with a crossbow, wield laser rifles against abominable snowmen, and kill Lovecraftian horrorbeasts with a submachine gun. That mix makes for a smirking, free-wheeling sort of game where every problem has a brute-force solution from somewhere in the annals of history or legend. If a shotgun can’t fix all your problems in this game, a fiery magic spell probably will, and vice versa. There isn’t necessarily a wrong approach for many of Project Warlock’s challenges. As long as you know which button pulls the trigger and which one opens doors, you’re generally fine. And no matter which weapon you wield–from magic staffs to double-barrelled shotguns to sticks of dynamite–the vast majority of your arsenal packs an absolute wallop when it hits.

Continue Reading at GameSpot