Gran Turismo 7 Logo Posted By Racing Game Cockpit Manufacturer With Ties To PlayStation

A racing game cockpit manufacturer with ties to PlayStation might have accidentally revealed the logo for a new Gran Turismo game. Furthermore, the social media post showing the logo suggests a 2020 release date.

The post in question, which was made across Twitter (below), Facebook, and Instagram, asks followers: “What racing game are you most looking forward to in 2020?” Many comments have jumped upon the GT 7 logo, as Gran Turismo 7 has not been officially announced or unveiled yet. The other games in the tweet–Dirt 5, Automobilista 2, and F1 2020–are all confirmed.

Before we get ahead of ourselves, this is not confirmation of Gran Turismo 7, per se. However, the manufacturer has a working relationship with Sony–the GT Track PlayStation Edition is an officially licensed PlayStation product. Searching across numerous fan mock-ups, we could not find a logo matching this one–although it’s possible that the social media team at Next Level Racing is being speculative, and has created this logo internally.

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Free Battlefield 5 Currency Now Available To Make Up For Recent Issues

DICE is giving away free currency in Battlefield V to make up for recent issues. The studio announced on Twitter that everyone is getting an allotment of 200 Battlefield Currency (BFC) as a thank you to fans for their patience for recent issues regarding the game’s weekly mission.

The BFC is automatically applied to your account, so you don’t need to do anything at all to claim it. The problem was related to not being able to unlock the latest weekly reward, and the following week’s challenge should go forward without issue.

Battlefield V’s latest big update was version 6.6, which rebalanced many of the game’s vehicles and made further changes to weaponry. The update also tweaks the layout of several of the game’s maps, particularly Wake Island, and adds body dressings for vehicles, as well as fixing many small bugs and issues. You can read the full 6.6 patch notes here.

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New Saints Row And Dead Island 2 Are Not Planned Until After March 2021

Embracer Group, the parent company that owns the rights to franchises such as Dead Island, Saints Row, Darksiders, and Timesplitters, has announced their financial records for the 2019-2020 financial year, alongside a few tidbits of information about what to expect in the future. The studios working under the company have 118 titles in development, 69 of which have not been announced yet–and some of the most anticipated titles will not release until after March 2021.

“Looking into the next financial year ending March 31 2022, we expect continued organic growth driven by further increase in the value of completed games including the first AAA games releases since Metro Exodus,” the report reads. “From this year on we expect to have AAA releases every year.”

This likely means that the new Saints Row in development will not launch until after this date. Dead Island 2 is also unlikely, despite having been in development (across multiple studios) since at least 2014–as a new open-world title, it’s likely to be considered AAA. The zombie sequel is currently in the works at Dambuster Studios (Homefront: The Revolution).

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System Shock 3 Is Moving Forward With Tencent’s Involvement

System Shock 3, which was announced back in 2015, but has faced a rocky road since then, and for a while the game’s future was unclear. While Otherside Entertainment has been working on the game for some time, and brought on System Shock lead designer Warren Spector to help craft the sequel, reports of layoffs within the studio painted a worrying picture. Now, however, it’s clear that System Shock 3 will be moving forward, but with a new studio involved.

On Twitter, OtherSide Entertainment has announced that Tencent–the Chinese holding company with several major investments in multiple game developers and publishers–is coming on board to assist. Tencent will “be taking the System Shock franchise forward”, according to the developer–although what this means, exactly, is unclear. A follow-up tweet suggests that the company will be assisting the development team, which has struggled with the game’s scale.

Furthermore, Nightdive Studios CEO Stephen Kick has taken to Twitter to affirm that Nightdive still owns the System Shock IP–meaning that any reports that Tencent is its new owner are false. Nightdive was previously working on a remaster of the original System Shock, but the status of that game is currently unclear. An enhanced edition of System Shock 2 is also in the works at the studio.

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Last Of Us 2 Dev Warns You’ll Miss Entire Story Moments On First Playthrough

The Last of Us: Part II will feature level designs that are even more open than in the first game, and due to this, there could be “entire story moments” and scripted sequences you might miss. Co-game director Anthony Newman revealed this in the newest Inside the Gameplay video for The Last of Us: Part II.

“In this game we’ve gone so far in making the level design open that there are actually entire story moments, entire combat encounters, full scripted sequences that you may completely miss,” Newman said. “And there are things that we feel like, even though a portion of our player base may never see these things, the fact that when you do encounter them, you feel like you discovered them, it lends them this charm and this magic, ‘I think is unique to games that this happened to me, because of what I did and the place I explored to.'”

Elsewhere in the video, writer/director Neil Druckmann said The Last of Us: Part II aims to heighten the feeling of being a survivor. You play as Ellie in the sequel, and she is smaller and more nimble than Joel, the protagonist of the first game. Ellie may not always be the strongest person in the room, but she is capable of fighting bigger, stronger enemies thanks to her unique skills and quickness.

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Call Of Duty Servers Down For Modern Warfare And Warzone [Update]

[Update: It appears online access is starting to resume. GameSpot was able to connect to Call of Duty’s servers again after a short wait.]

Original story follows:

Reports of a new Call of Duty: Black Ops game for 2020 are flying, but it appears speculating on social media is the only way you’ll get to enjoy Call of Duty online at the moment. Both Call of Duty: Modern Warfare and Warzone are having server issues that are preventing people from playing.

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Anime Hit One Piece: Stampede Hits Streaming This Week

Eiichiro Oda’s 1999 manga One Piece has spawned one of Japan’s most popular media franchises over the past decade, which includes an anime series, film festival, and no fewer than 14 animated movies. The latest of these, One Piece: Stampede, will be available on the anime streaming service Funimation this week.

One Piece: Stampede can be streamed on Funimation for a limited time from Friday, May 22. In addition, new dubbed episodes of the One Piece show will available from June 2. There are currently 13 seasons of the series to watch on the platform.

One Piece: Stampede was released theatrically in Japan in August 2019, to commemorate the 20th anniversary of the fantasy adventure franchise. The movie scored the largest first-day attendance in Japan in 2019, and grossed more than $93 million worldwide.

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PS5 Games ‘Soon’ – What Is Sony’s Next-Gen Lineup?

On this week’s episode if IGN’s weekly PlayStation show, host Jonathon Dornbush is joined by Brian Altano and Max Scoville to discuss the news that Sony will “soon” announce PS5 games. What do we expect to see? What do we (and you) hope might be announced for the next-gen launch? We talk about that, plus dive deep into Jonathon’s interview with Sucker Punch’s Jason Connell about the Ghost of Tsushima State of Play.

Watch the new episode below!

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Be sure to read our coverage, including word on Ghost of Tsushima’s lack of a karma meter, what it means for Ghost of Tsushima to be the biggest game Sucker Punch has made yet, and how the film grain mode positively impacted development.

And of course, we mention Bloodborne.

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Download or listen to the show on these platforms:

Podcast Beyond! is live every Wednesday. For the latest on PS5, check out the PS5 full specs list, why we’re excited about PS5’s 3D audio focus, an analysis of what teraflops really mean for the PS5 and Xbox Series X, and check out images of the allegedly PS5 dev kit and controller.

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Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Ghost Of Tsushima’s Long Journey To Release, Unlikely Inspiration, And Intricate Combat

Sucker Punch’s Ghost of Tsushima has been a long time coming. The game was officially revealed at Paris Games Week in 2017, but development on the project began shortly after the release of Infamous: First Light in 2014. The studio has been working on the game for close to six years, a development cycle that almost encapsulates the PlayStation 4’s entire lifespan. Whether by design or by fortuity, Sucker Punch showed off what Sony’s console could do in its infancy and now is poised to show how far it has come in its maturation.

The game they’ve made to show off that growth is, in the team’s own words, more ambitious than anything Sucker Punch has done before. Ghost of Tsushima is an open-world, stealth action game that draws its inspiration from classical samurai cinema, but also looks to tell a grounded, poignant story about struggling against oppressors and the extreme lengths a person will go to in order to preserve their culture and community.

Ahead of Ghost of Tsushima’s release on July 17, we talked to creative director Nate Fox about the studio’s journey, the inspirations behind the game, and the intricacies of its gameplay.

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