Nier Replicant Remake: New Screenshots Revealed

Square Enix has revealed a new set of screenshots from upcoming remake, Nier Replicant Ver. 1.22474487319, giving us a better look at the game’s world.

Nier Replicant Ver. 1.22474487319 is a remake of 2010’s Nier, which launched exclusively on the PS3  all the way back in 2010. In Japan, the game was split into two halves, with Nier Replicant being a PS3 exclusive, and Nier Gestalt being an Xbox 360 exclusive – the main difference being that you play as a teenage boy in Nier Replicant, but in Nier Gestalt (the game that came to the West as Nier) you play as a middle-aged man.

Given that the remake is named after the Japan-exclusive release, it’s safe to say we’ll be playing as a teenager for the first time in the West. The game follows Nier as they fight shades in a post-apocalyptic world, in a struggle to find a cure for the Black Scrawl, a disease affecting the protagonist’s sister.

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In the screenshots above you can see a selection of environments that have been given extra attention in the remaster, from vast deserts and verdant fields to a crumbling metropolis being overtaken by nature.

If you’re unfamiliar with Nier, it’s a spin-off series that hails from the Drakengard franchise of RPGs, helmed by mask-toting developer Yoko Taro. This remaster is being developed by Toylogic, and published by Square Enix.

The remake was announced at the end of March alongside a free-to-play mobile game called Nier Reincarnation, which is set to launch on iOS and Android. You can check out the announcement trailer below which will give you a better look at the game in motion.

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If this has piqued your interest and you’re looking to get into the Nier franchise, the sequel to Nier, Nier: Automata, was recently added to Xbox Game Pass. You don’t have to have played the original to enjoy it (I started with Automata too!).

Nier Replicant Ver. 1.22474487319 will launch on PS4, Xbox One and PC via Steam, though we’re still waiting on news about a release date for the game.

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Jordan Oloman is a freelance writer for IGN who hopes he never has to write out the game’s title in full ever again. Follow him on Twitter.

Dungeons & Dragons Movie Enlists Former Marvel Exec as Producer

Entertainment One has signed a first-look agreement with Marvel Studios alum Jeremy Latcham, who will take Dungeons & Dragons on as his first project under the new deal.

Deadline reports that Latcham, who formerly served as SVP of Production and Development at Marvel, is on board to produce the Paramount-set Dungeons & Dragons movie following the recent eOne acquisition by Hasbro.

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Latcham was the associate producer on Iron Man and the co-producer on its sequel Iron Man 2. He also executive produced Spider-Man: Homecoming, Avengers: Age of Ultron, The Avengers and Guardians of the Galaxy during his 13-year tenure at Marvel Studios. He then went on to produce Bad Times at the El Royale in his post-Marvel career.

“Jeremy is a massively talented producer with a track record of creating true-to-brand films with size and scope that resonate with audiences and excel on a global scale. In our exciting new era with Hasbro, we’re thrilled to begin this new partnership and look forward to sharing the amazing projects that are to come,” Nick Meyer, eOne’s president of film, said in a statement on Wednesday.

“Nick and the entire eOne team have welcomed me into the fold with open arms,” Latcham added. “Hasbro’s incredibly rich library of beloved brands in addition to the opportunity to develop original material makes for a very exciting next step for me as a creative producer. My passion for telling stories steeped in heart, humor and spectacle aligns with D&D’s decades of immersive, adventure-driven storytelling, and I am beyond excited to help John and Jonathan, eOne, Paramount, and Wizards of the Coast bring this rich world to filmgoing audiences.”

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Spider-Man: Homecoming writers Jonathan Goldstein and John Francis Daley are attached to write and direct the film adaptation of Dungeons & Dragons, which is managed by Wizards of the Coast, a Hasbro subsidiary that also manages Magic: The Gathering.

In April, Paramount pushed back the release of Dungeons & Dragons from November 19, 2021, to May 27, 2022, amongst a number of other shifts, shake-ups, and delays in the industry due to the coronavirus (COVID-19) pandemic.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Disintegration Release Date Announced For June

Private Division and V1 Interactive have announced that Disintegration will launch on June 16. The game will only be available digitally from PC and console store fronts.

The flying motorbike – or ‘gravcycle’ – based shooter will be released on PS4, Xbox One, and PC via Steam and other stores on June 16. The launch is purely digital, with no physical release announced by Private Division.

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Disintegration is priced at $49.99/£39.99 and can already be pre-ordered on Xbox One and Steam. Pre-orderers pick up bonus cosmetics for use in multiplayer including a unique Lost Ronin Midnight crew skin, Flex emote, Disintegration Medal Gravcycle attachment, and platform-exclusive animated player banners.

If you’ve not seen anything of Disintegration, it’s the first game from V1 Interactive, a studio founded by the co-creator of Halo, Marcus Lehto. It features a single-player campaign focused on a future where human brains are slotted into robots, which then pilot flying machines to rain death upon their enemies. Multiplayer sees two teams of pilots battle each other, with each pilot having access to their own squad of AI soldiers that fight on the ground.

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For more, check out our previews of the Disintegration campaign and PvP multiplayer.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter.

Xbox Exec Gives An Update On Halo Infinite

To date, Microsoft has released just one trailer for Halo Infinite (apart from the SlipSpace Engine trailer), so fans are understandably eager to see and learn more about the next-gen Halo title. Given the studio’s relative silence on the project, some are wondering how the game is progressing.

Xbox executive Aaron Greenberg said on Twitter that he has weekly check-ins with the studio, 343 Industries. He asked fans for their patience, especially now during the COVID-19 crisis as 343–and Microsoft’s other teams–are now working from home (and with goats, in at least one case).

“Know that I meet with Halo team every week,” Greenberg said. They are working incredibly hard for their fans trust me. Just give us a little patience as everyone is WFH right now and dealing with a lot so everything is harder. But team is cooking up some 🔥 🔥 🔥” Greenberg said.

Continue Reading at GameSpot

Xbox Reveals “Optimized For Series X” Logo For Next-Generation Compatible Games

The upcoming Inside Xbox livestream, which will be the first installment in the Xbox 20/20 monthly series, will air on May 7 at 8 AM PT / 11 AM ET / 3 PM GMT. It will focus on third-party titles, such as Assassin’s Creed Valhalla, and it’s likely that most titles shown will be cross-generation games–you’ll be able to play them on Xbox One and Xbox Series X. To that end, Xbox now has a logo for games that will be enhanced on Series X.

The logo, below, will properly debut during the Xbox 20/20 event. It contains the official Series X logo, but with some extra flourish to let you know that the game you’re seeing will be designed with Series X improvements.

We can expect to see this logo quite a bit going forward–console transitions usually involve plenty of cross-gen platforms, but Microsoft has specifically said that the Series X will not launch with next-gen exclusives. This means that titles like Halo Infinite will launch for Xbox One too, with Series X enhanced versions–but thankfully, you won’t have to buy the game twice if you take some time to upgrade, thanks to Smart Delivery.

Continue Reading at GameSpot

Sid Meier’s Memoir Has The Perfect Name

Sid Meier, the director of Sid Meier’s Pirates!, Sid Meier’s Railroads!, and Sid Meier’s Gettysburg! has a memoir coming out later this year–and, of course, it’s named Sid Meier’s Memoir!. Meier, who is best known for the Civilization series, has worked in games since 1982.

The memoir will, according to its official site, tell “the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.” Meier will recount how he started Microprose, his original company (which is still going today), and discuss classic games like Theme Hospital and the Civilization franchise. He’s also the founder of Firaxis Games, which handles the XCOM franchise.

Meier, who famously coined the descriptive term as games as “a series of interesting decisions,” will delve into his perspective on both the industry and the people who play games, and share some rules for good game design.

Continue Reading at GameSpot

Animal Crossing: New Horizons Becomes the Fastest-Selling Switch Game

Animal Crossing: New Horizons sold 11.77 million copies in its first 11 days on sale, making it the fastest selling Nintendo Switch game released so far.

The figure was announced as part of today’s Nintendo end-of-year earnings report, which counts sales until the end of March 31. Animal Crossing has gone onto sell 13.41 million units in its first 6 weeks on sale.

On Nintendo’s official chart of best-selling Switch games, it’s in 7th place, but those subsequent sales likely put it above Pokemon Let’s Go Pikachu and Eevee, which had 11.91 million sales at last count. Mario Kart 8 Deluxe remains the Switch’s biggest seller by a distance, at just shy of 25 million copies sold.

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New Horizons is now already the best-selling game in the Animal Crossing franchise, surpassing Animal Crossing: New Leaf’s 12.55 million lifetime sales.

We awarded New Horizons a 9/10 review, calling it “an expanded, polished, next-generation reboot of a classic Nintendo game that’s full of surprises.”

If you’re one of the millions playing, check out all the fish and bugs you can catch this month, how to spot Redd’s fake art, and learn about how some of the paintings you buy might be haunted.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.