Peter Pan: Jude Law in Talks to Play Captain Hook in Disney’s Live-Action Film

Jude Law is reportedly in talks to join Disney’s live-action film Peter Pan & Wendy as the classic villain Captain Hook.

According to Variety, director David Lowery has tapped Law to board the Jolly Roger and set sail for Neverland in the studio’s upcoming live-action Peter Pan adaptation, Peter Pan & Wendy.

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If Law signs the parchment for the role, he will follow in the buccaneering footsteps of Dustin Hoffman in 1991’s Hook, Jason Issacs in 2003’s Peter Pan, and Garrett Hedlund in 2015’s Pan, to play the dastardly antagonist on the big screen since Disney has reportedly set its sights on a theatrical release for the Peter Pan film, rather than a Disney+ debut like 2019’s Lady and the Tramp remake.

As Captain Hook, Law would be creating terror on the high seas for Alexander Molony and Ever Anderson who have been tapped to star as Peter and Wendy in the live-action film. Molony is set to add a feather to his cap, both literally and figuratively, starring as the eternally youthful Lost Boys leader while Anderson is expected to embark on the fantastical adventure as the eldest Darling child.

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Peter Pan & Wendy will be directed by David Lowery and produced by Jim Whitaker, with a script co-written by Lowery and Toby Halbrooks. Lowery and Halbrooks previously worked together on Disney’s remake of Pete’s Dragon.

The 2016 version of Pete’s Dragon fared well with critics and audiences alike. IGN awarded the film a high score, calling it a “beautiful new take on a beloved film” with a “great cast, a believable dragon and beautiful cinematography.”

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Ghost Of Tsushima Consulted With Filmmaker’s Estate For Its “Kurosawa Mode”

The upcoming Ghost of Tsushima takes place hundreds of years before the Sengoku period of classic films like Seven Samurai, but that isn’t stopping developer Sucker Punch from injecting a tribute to famed director Akira Kurosawa into the game. As an interview with Entertainment Weekly reveals, the game’s “Kurosawa Mode” is a bit more than just a black-and-white visual filter.

According to co-creative director Nate Fox, the team behind the game studied Kurosawa’s work to determine the correct color-grading to approximate the style of the filmmaker’s most iconic works. (“How deep were the blacks? How bright were the whites?” Fox said.) Sucker Punch also exaggerated the game’s wind effects and toyed with the audio to get a more cinematic feel.

Ghost of Tsushima releases on July 17. The reviews for the game go live on July 14 at 7 AM PT 10 AM ET / 3 PM BST, so keep an eye out for GameSpot’s Ghost of Tsushima review to go live then. In the meantime, you can read up on some new details on the game’s katana combat, including the game’s use of stances. That interview also revealed that Ghost of Tsushima’s defense system works very similarly to Sekiro: Shadows Die Twice, with well-timed blocks turning into parries that disable opponents momentarily, opening them up for a deadly counterattack.

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Bugsnax Devs on Using the PS5 DualSense’s New Features

Since it’s reveal during the PlayStation 5 showcase, it has been difficult for many, myself included, to get Bugsnax out of our heads. That’s both thanks to the earworm of a song that debuted in the announcement trailer and the unexpected, peculiar trailer itself, which offered a tease of what Bugsnax will be, while leaving plenty of mystery about what the game actually is.

And while there’s still, purposefully, plenty left as a mystery ahead of its planned holiday 2020 launch on PS5 and PS4, I spoke with Phil Tibitoski and Kevin Zuhn of developer Young Horses, to learn a bit more about the game itself, what goes into making a titular bugsnak, and how that catchy tune came to be. Watch our full interview below at the 39-minute mark.

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What is Bugsnax?

Well, we still don’t entirely know what the experience of Bugsnax will hold completely, and that’s by design. We’ve only just gotten its announcement — even though Tibitoski teased the idea six years ago — but we at least know what sends players to this island full of creatures combining both bugs and snacks. Though the team has spoken a bit about Bugsnax’s central conceit in the past, the developers elaborated on the narrative-focused adventure.

“You’re this journalist who has received an invitation from Elizabert, the character you see in the trailer. She’s told you, ‘I’ve discovered these bugsnax, come to this island and report on the story, interview me.’ …But when you get there, she’s gone. Nobody knows where she is. And so you’re on this quest to find her, find out what happened to her, but on the way you meet all of her friends, the other people who are living on the Island with her,” Zuhn said.

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“It’s a pretty narrative-driven game. And while you’re going through the island and finding all of these people who followed Elizabert to the island, you’re finding out what exactly they need and what their problems are and trying to help solve them through bugsnax,” Tibitoski added.

And while the trailer presents a seemingly cheerful vibe, its final moments hint at something darker happening Snaktooth island. While Zuhn and Tibitoski wouldn’t let slip what those darker aspects might be, they did point to the studio’s last game, Octodad, as emblematic of their approach to Bugsnax.

“With Octodad, it was a pretty cute and fun and almost toy-like game on the surface, but there were some themes in it and some stuff in the story that was actually… deeper than that surface level appearance. And I think you can expect a similar level of depth from Bugsnax,” Tibitoski said.

How Bugsnax Works on PS5

Being a game coming so early in the life of the PS5, Bugsnax is aiming to take advantage of many of the new features the console’s controller, the DualSense, introduces.
“Previously on pretty much any console that has vibration or rumble, it’s a nice feature that sometimes can make things more immersive, but I haven’t felt anything quite as intricate and sensitive as the DualSense’s haptic feedback,” Tibitoski said.

“In our game, being in first person, running on different terrain, jumping in and out of water or running into bugsnax, you can feel the difference between running on grass versus running in water versus running on sand or snow. There’s weather in our game and if there’s a thunderstorm and things of that nature, you can feel where the sound is coming from through the vibration.

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In addition to using the DualSense’s speaker to play the sounds various bugsnax make,Young Horses is also using the DualSense’s adaptive triggers in the process of trapping bugsnax.

“[We’re] even using the light on the controller to display how endanger you are of a bugsnak escaping from a trap. We’re also using the adaptive triggers,” Tibitoski said. “Different traps have different functionalities and some of those are best exhibited through, tension in those triggers or rumble in them to make you feel like you’re really using them.

For more on Bugsnax, stay tuned to IGN. Or just hum the theme song in your head, as I did while writing this entire piece.

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Jonathon Dornbush is IGN’s Senior News Editor and host of Podcast Beyond! Talk to him on Twitter @jmdornbush.

Dark Pictures Anthology: Little Hope Gets October Release Date

The Dark Pictures Anthology: Little Hope has received a release date of October 30.

The next entry in the anthology series will arrive later in the year on PlayStation 4, Xbox One and PC. The game can be played through solo or online with another player via its shared-story multiplayer system.

This is the second entry in Supermassive Games’ The Dark Pictures Anthology following 2019’s Man of Medan.

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This entry in the series focuses on an abandoned New England town and stars four college students haunted by Little Hope’s murky past. The game’s cast includes Will Poulter (Midsommar, Black Mirror: Bandersnatch) and Pip Torrens (Preacher, The Crown.) To learn about the witch trials that inspired the game’s plot, you can check out this dev diary from Supermassive Games.

We reviewed The Dark Pictures Anthology: Man of Medan last year, calling it an “unnerving horror adventure.” For more on Little Hope, check out our preview of the game from earlier this year, in April.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.