Top New Game Releases Out On Switch, PS4, Xbox One, And PC This Month — March 2020

A whole new month has arrived, and March has so much to play that this episode of New Releases is highlighting six games instead of the normal five. March has Nioh 2 for action junkies, MLB The Show 20 for sports fans, and Doom Eternal for those of you with an itchy trigger finger. If you’re looking for something more chill, there’s also Pokémon Mystery Dungeon: Rescue Team DX and Animal Crossing: New Horizons on Nintendo Switch. Finally, Xbox One and PC players can get their Metroidvania fix with Ori and the Will of the Wisps.

Pokémon Mystery Dungeon: Rescue Team DX — March 6

Available on: Switch

Remember Red and Blue Rescue Team on the Game Boy Advance? Well this Switch re-release includes everything in those dungeon crawlers, coated in a new watercolor-like art style. It also adds Mega Evolutions introduced in Pokémon X and Y. An Eshop demo is available now if you wanna try it out without spending your hard-earned money.

Continue Reading at GameSpot

Diablo 3 Season 20 Kicks Off This Month–Here’s What To Expect

Diablo III is still going strong nearly eight years after release, with Season 20 set to begin on March 13, and players on PC, Switch, PS4, and Xbox One will be able to experience it. The new season will be known as the Season of the Forbidden Archives, and will have a lore focus on Kanai’s Cube, as well as “the equally celebrated and reviled Horadrim, Zoltun Kulle,” who will help you tap into some tremendous powers.

During Season 20, you’ll be able to equip three additional Legendary powers into the slots of Kanai’s Cube, with no category restrictions for what you can do. You’ll be able to mix and match between Weapon, Armor, and Jewlry powers, meaning you could have, for instance, three Weapon powers if you wanted to.

The seasonal cosmetic rewards will be the same ones that players got their hands on back in Season 8, many years ago. They’re pictured below.

Continue Reading at GameSpot

Call Of Duty: Zombies Director Leaves Activision

The Call of Duty franchise has lost one of its most veteran developers who helped create the fan-favorite Zombies mode. Jason Blundell, a 13-year veteran of Treyarch, said in a statement that he enjoyed working at the studio over the past decade-plus, and he was particularly happy and excited about his contributions to the Zombies mode.

“[The Zombies team is] comprised of some of the most creative and talented developers in the industry, many of whom you never see because they’re behind the scenes shaping the direction of each experience,” Blundell said.

Blundell also thanked the Zombies community directly, saying he appreciates their “passion, enthusiasm, and frankly, your craziness.”

Continue Reading at GameSpot

Trackmania Nations Is Being Remade As A Live Service Game

Trackmania is returning with a remake of Trackmania Nations, the free-to-play sequel from 2006. The new game, announced during the Trackmania Grand League Finals in Lyon, France, will include a season campaign and will operate as a live service game, rotating which tracks are available each day.

The Trackmania series is built around wild track designs, with plenty of loops, corkscrews, and jumps, as well as the ability for players to create and distribute their own tracks. The Trackmania Nations remake will include new blocks and surfaces to build with.

Ubisoft has published an interview with Florent Castelnerac, the managing director at developer Ubisoft Nadeo, where he delves into the project further. He says that the series has lost some of its simplicity over time, and he would “like to combine depth, beauty, and lightness” for this new release. “I think it is what people expect from modernity: to be powerful yet simple,” he says.

Continue Reading at GameSpot

The Long Dark Developer Pulls Game Off Nvidia GeForce

Raphael van Lierop, the director of the popular survival game The Long Dark has a bone to pick with Nvidia’s GeForce Now game streaming service. In a post shared on Sunday, Lierop said that the studio had asked Nvidia to take The Long Dark off of their service, saying the graphics card and technology company did not ask for permission to host the game. The matter calls into question what rights a game company may have when a service like Nvidia’s GeForce Now aims to sell access to their product.

“Sorry to those who are disappointed you can no longer play #thelongdark on GeForce Now,” Lierop tweeted. “Nvidia didn’t ask for our permission to put the game on the platform so we asked them to remove it. Please take your complaints to them, not us. Devs should control where their games exist.”

[ignvideo url=”https://www.ign.com/videos/2019/10/21/the-long-dark-episode-3-the-first-9-minutes”]

Lierop followed up his statement by saying that “[Nvidia] offered us a free graphics card as an apology, so maybe they’ll offer you the same thing,” though it’s not entirely clear if he meant the comment in jest or was serious.

Nvidia GeForce Now is a game streaming service, much like Google Stadia or Microsoft’s Project xCloud, wherein customers stream games from a central cloud hub over wi-fi or a mobile connection. The trick with GeForce Now is that you can link your account to other services, such as Steam or the Epic Games Store, to prove that you already own a game. Depending on what level of membership you’re paying for (or not paying for), you may also have to wait a few minutes for an available PC rig to open up so you can play. Check our review of Nvidia GeForce Now for more details. There’s no one centralized page listing every game available on GeForce, but those interested in checking out the catalog (which Nvidia says includes “hundreds of games from more than 50 publishers) can use a search bar to see if a game they want pops up.

[ignvideo url=”https://www.ign.com/videos/2020/02/10/nvidia-geforce-now-review”]

When pushed on the subject of game ownership and why The Long Dark developers should have any say in the matter (since any GeForce user playing The Long Dark ostensibly already paid for the game), Lierop reiterated that Nvidia had never formally signed any deal with the developer Hinterland Studio.

“Because they sell this service based on access to a library of content,” Lierop said. “We have the choice whether to be in that library or not. Our distribution agreement is with Valve, not with Nvidia.”

After another Twitter user pushed Lierop on the same subject, he responded: “It’s our content. We determine where it lives and where it does not.”

Funnily enough, this isn’t even the first time Nvidia has found itself being asked to remove a game from its service. Activision-Blizzard, the publisher of such massive properties as Overwatch, Diablo, Call of Duty, and Hearthstone, pulled its games from GeForce after the service exited its beta last month. Nvidia blamed the incident on a misunderstanding between the two companies, and says it hopes to work with Activision-Blizzard to bring the games back to its service.

[ignvideo url=”https://www.ign.com/videos/2019/11/22/google-stadia-review”]

Regardless, the string of incidents raises the question of just what legal rights and ethical guidelines game developers and publishers have when streaming services such as Nvidia GeForce Now hope to bolster their libraries with popular titles.

Business lawyer Richard Hoeg (of Hoeg Law and Virtual Legality) generally agrees with The Long Dark developer’s position, saying that Nvidia should have asked for the consent of the developer.

“I think Nvidia thought that they could convince developers/publishers of the value proposition of participating in “Now” and that just hasn’t coalesced, particularly with big publishers that may have their own streaming solutions in the works,” Hoeg told IGN, adding he’d be “very surprised” if Hinterland Studio somehow gave up distribution rights to their own game.

“As you know, a developer owns the copyright to their game, and they don’t lose the rights associated with that copyright when they license their game to a ‘buyer,'” Hoeg continued. “And games are, in general, licensed and not sold, with terms related to that license applied to the ‘buyer.’ Most of these are known or otherwise non-controversial (‘you won’t reverse engineer this product,’ ‘you won’t use it to post speech we find hateful.’ But some are probably less well known. Most licenses are going to say (some version of) ‘you have the right to play a single copy of the game on a personal computer/system in your control’ and you can’t use your copy for “commercial access, use your copy to run an arcade, etc.’ So in this case, the Long Dark folks (and probably Steam, GoG, Epic above that too) have similar language in their EULAs, and Nvidia probably should have gotten permission.”

IGN has reached out to both Nvidia and Lierop for comment, but did not immediately receive a reply. We’ll update this story accordingly.

[poilib element=”accentDivider”]

Joseph Knoop is a writer/producer with IGN.