Xbox Head Says xCloud On Xbox Series X Makes Sense Because It Gets People To Try More Games

Microsoft has announced that its game streaming tech, Project xCloud, will be part of its plans going forward with the Xbox Series X. In a new interview, Xbox head Phil Spencer says that putting the tech to work on consoles just makes sense for discoverability, based on the data it’s seen both with xCloud testing and its Game Pass service.

“The xCloud scenario on a console makes a ton of sense,” Spencer told IGN Unlocked. “One of the things we’re seeing in xCloud today, in the preview, is we watch people sample games. We see that in Game Pass already, even on console. We call it the ‘hummingbird effect.’ People are just willing to try more games, but obviously you have download times. So on xCloud you definitely get people who are sampling a lot more games, and I think that’s healthy for our industry. I want more different kinds of games played, more creators found, more new favorite games.”

He also noted that in the tech preview for xCloud, players can go from watching a trailer to streaming a game almost seamlessly–a feature idea also touted by Google when it detailed its Stadia service. Spencer said that’s also a boon to discoverability.

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Sea of Thieves Unexpectedly ‘Coming Soon’ to Steam

Update: Microsoft has now officially confirmed a Steam release for Sea of Thieves, but hasn’t revealed a release date.

An Xbox Wire post didn’t adda release date or a price, but it did confirm that the game will feature cross-play with Xbox One and Windows Store versions:

“We’re happy to confirm that cross play will allow Xbox One, Windows 10 and Steam users to adventure together when Sea of Thieves launches on Steam, letting you assemble your perfect pirating crew, whatever their preferred platform.”

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Original Story: Sea of Thieves has received a Steam store page, without any formal announcement of the move from Microsoft.

You can check out the page for yourself, which lists a planned release date of ‘Coming Soon.’

Rare’s seafaring adventure was previously only available on PC via a purchase from the Microsoft Store or through the Xbox Play Anywhere scheme, which meant that if you purchased the game on your Xbox console, you could also play the game on your PC. The game is also part of the Xbox Game Pass for PC library, for those of you with an active subscription.

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Other Xbox Games Studios games have arrived on Steam in the past, most recently Ori and the Will of the Wisps and Halo: The Master Chief Collection.

It appears to be part of Microsoft’s ‘Play Anywhere’ service-led strategy, which has famously eroded the barriers of platform exclusivity over the past few years, perhaps most notably with Ori and the Blind Forest Definitive Edition and Cuphead launching on the Nintendo Switch.

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For more on Sea of Thieves, check out our 2020 updated review of the game, which we called “an endless sea of possibilities.” If you’re already playing, check out our article covering recent updates to the game, which added firebombs and a new Tall Tale. 

IGN has contacted Microsoft for comment.

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Jordan Oloman is a freelance writer for IGN who longs to one day be a Pirate Legend. Follow him on Twitter. 

For Persona 5 Royal’s Release, Fangamer Just Discounted All Its Persona Merch

To celebrate the launch of Persona 5 Royal on PS4, video game collectible and apparel retailer Fangamer is holding a Persona merch sale. The sale runs until April 7 and features discounts on officially branded T-shirts, hoodies, keychains, buttons, and more. You can check out the full Persona 5 merch sale at Fangamer and take a peek at some of the highlights below.

If you haven’t picked up your copy of the game yet, check out our Persona 5 Royal buying guide that outlines the various editions available for purchase. Also, you can snag all of Persona 5’s DLC for free if you purchase Royal. PS4 users have an exciting couple of weeks on hand when it comes to Japanese RPGs. Final Fantasy VII Remake releases next week, and there’s some pretty cool merch for Square Enix’s long-anticipated remake as well.

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Final Fantasy 9 Steam Update Seemingly Removes the Entire Game

The latest update for Final Fantasy 9 on Steam has seemingly removed the entire game, making it unplayable.

A handful of threads have been made on the Final Fantasy 9 General Discussion board on Steam, with all of them discussing the sudden disappearance of the game. The update, which went live at some point in the past 24 hours, has reduced the game’s file size to zero megabytes, effectively rendering it gone entirely.

Square Enix has not issued official patch notes, but the SteamDB update tracker notes that on April 2 an update removed a long list of files. That long list appears to be every file in the game.

FF9 installInvestigating myself, I’ve found that if you download Final Fantasy 9 from your Steam library, it requests 0 MB of disk space, and downloads instantly (because it pulls down next to nothing). With it installed, you’re able to load the launcher from which you choose screen resolution, but clicking ‘play’ simply shuts the launcher down and nothing happens. Steam itself recognises that the game has closed, and resets its big UI button from ‘Stop’ to ‘Play’.

The PC Final Fantasy 9 community is relatively active, largely due to the fantastic Moguiri mod that makes the game look significantly more impressive than the PC port usually does. But without the actual game files, the mod is – as you’d expect – useless.

Without official patch notes this seems a mistake on Square Enix’s end rather than an actual update. Or it’s a dreadful April Fool’s that deployed a day too late.

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For a PC Final Fantasy you can play right now, check out our review of the latest Final Fantasy 14 expansion, Shadowbringers, which cements the MMO as one of the very best in the genre’s long history. It also recently picked up a new raid based on Nier: Automata.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter.

Sony Creates $100 Million Fund To Support COVID-19 Relief

Sony has announced that it will be committing $100 million in support of COVID-19 relief around the world. The fund is called the “Sony Global Relief Fund for COVID-19,” with the intention of providing much-needed relief to those in need during this crisis.

Support will be divided into three main areas:

  1. Assistance to individuals engaged in the medical field like doctors, nurses, and first responders efforts fighting the virus on the front-lines.

  2. Implementing new forms of education for children and educators who can no longer attend school and must work from home.

  3. Support for members of the creative community within the entertainment and gaming industries impacted.

Sony has pledged that $10 million of the fund will be sent to medical support, in conjunction with the COVID-19 Solidarity Response Fund for WHO powered by the UN Foundation and Swiss Philanthropy Foundation, Médecins Sans Frontières (MSF), United Nations Children’s Fund (UNICEF) and United Nations High Commissioner for Refugees (UNHCR). These foundations are devoted to assisting medical professions and workers currently assisting in the effort to prevent the further spread of the virus and contribute to the treatment of the public.

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Phil Spencer Talks Xbox Series X Launch Lineup

In a lengthy interview with IGN, Phil Spencer, the executive vice president of Gaming at Microsoft, discussed the release and lineup for the launch of the upcoming Xbox Series X. Set to release later this year, Spencer is confident in the next generation of the Xbox making it out on time, despite the setbacks caused by the ongoing pandemic around the world.

At this point we know that the day one launch lineup consists solely of Halo Infinite, Xbox’s flagship franchise. When asked about the launch lineup, Spencer skated around the topic, not really confirming anything new, but instead outlining his own beliefs on how Microsoft will be handling the launch. “For the momentum of the platform, it’s not about any one day, it’s about a sustained stream of great games coming from our first party and our third party partners,” he said.

Spencer went on to comment on how he thought the Xbox One had too many games released on the launch day. “It doesn’t really help somebody to have eight games launched on one day, and I think you can pace those out,” he said.

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As Call Of Duty Mobile Reaches New Milestone, VP Discusses Removing Zombies, Microtransactions, And Lots More

Activision’s Call of Duty Mobile is a juggernaut. With more than 150 million installs worldwide, the game’s big success has helped mobile become Activision’s biggest platform by revenue.

The game, which is developed by Tencent’s TiMi Studios in China, recently hit a milestone in Australia: 1 million installs. Chris Plummer, Activision’s vice president of mobile, spoke to GameSpot about this achievement and a lot more about the mobile game in a new interview.

Plummer tells GameSpot that Call of Duty Mobile is resonating globally, but for the Australia audience specifically, he had a message to share: “Personally, I want to thank the Australian fans. You were part of our beta program and really helped us in the lead up to launch.”

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DuckTales: Quackshot Is An April Fool’s Day Prank, But It Started As A Real Pitch

April Fool’s Day 2020 has been and gone, and as usual many studios have gotten in on it with fake announcements. But one prank in particular seemed very cruel, because the game announced looked both very good and extremely plausible–Ducktales: Quackshot, from Monster Boy developer FDG Entertainment. But there’s a reason why it looked so professional–it was the result of a real pitch made to Disney.

In a follow-up tweet, in which the studio announced that the game was just a prank, FDG Entertainment clarified that while the game was not happening, it was not for lack of trying. “We worked hard on a legit pitch to Disney but unfortunately never got the license,” the tweet reads. “It would’ve been a shame to bury the material so it became this years #AprilFools. Maybe someday Disney will reconsider?”

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