Resident Evil 3 Remake Hip Pouch Guide: Where To Find Every Inventory Expansion

Working your way through Raccoon City in Resident Evil 3 Remake can be tough as you work to balance weapons, ammunition, herbs for first aid, and the items you need to solve puzzles and open doors. As in most of the old-school Resident Evil titles, you’ll have to manage your space carefully, deciding what items to pick up and what items to leave behind. Hip Pouches can help–they expand your inventory capacity so you can carry more stuff.

You’ll get some Hip Pouches for advancing through the story, but more of them will require you to go the extra mile of unlocking safes or completing puzzles. Here’s everything you need to know to find every Hip Pouch in the game and maximize your carrying capacity, as well as your ability to fight the Nemesis.

If you need more Resident Evil 3 content, we’ve got you covered. Check out our full Resident Evil 3 Remake walkthrough for help on everything. We’ve also got a complete list of Resident Evil 3 lockpick locks, as well as safe locations and codes, a full rundown of weapon upgrades and where to find them, and a guide to finding the jewels for the Kite Road Railway Monument puzzle.

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Resident Evil 3 Remake Puzzle Guide: How To Find All The Jewels To Unlock The Kite Bros Monument

One of the first puzzles in Resident Evil 3 Remake is also one you can easily overlook. The Kite Bros Railway Monument is found right at the exit of the Subway, and requires you to find three jewels scattered around the Racoon City Downtown. Though there are only three jewels, they can be tough to track down if you don’t know where to look–and if you wait too long and advance too far, you can get cut off from ever finishing the puzzle.

Getting all three jewels requires you to head to a couple of optional areas in Downtown. To get to all of them, you’ll also need the Lockpick and the Bolt Cutters, and you’ll likely have to avoid the Nemesis at the same time. Here’s everything you need to know to find the jewels for the Monument puzzle and get the goods.

If you need more Resident Evil 3 content, we’ve got you covered. Check out our full Resident Evil 3 Remake walkthrough for help on everything. We’ve also got a complete list of Resident Evil 3 safes and their combinations, a guide to finding every Hip Pouch, a full rundown of weapon upgrades and where to find them, and a guide to finding every lockpick lock.

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Resident Evil 3 Remake Lockpick Guide: Every Lock Location And Reward

There are a whole lot of locked things in Resident Evil 3 Remake–lockers, safes, weapon boxes, and gun cases–that all hold useful pickups to help you survive the T-Virus outbreak and fight off the Nemesis. You’ll have to hunt around to find the ways to open all those locks; as you explore Raccoon City’s Downtown section, you’ll come across a Lockpick that can help you get a host of useful goodies.

Getting the Lockpick is the easy part, but finding all the locks you can open can be tougher. Lockers, gun cases, and doors are hidden in almost every section of the game. Unlocking them all can earn you bonus points for Resident Evil 3’s endgame, as well as more resources to survive on any playthrough. Here’s a complete rundown of where to find the Lockpick and every single lock you can pick as you fight to escape Raccoon City.

If you need more Resident Evil 3 content, we’ve got you covered. Check out our full Resident Evil 3 Remake walkthrough for help on everything. We’ve also got a complete list of Resident Evil 3 safes and their combinations, a guide to finding every Hip Pouch, a full rundown of weapon upgrades and where to find them, and a guide to finding the jewels for the Kite Road Railway Monument puzzle..

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Resident Evil 3 Remake Safe Code Guide: Every Location And Solution

You need all the help you can get to survive the Nemesis in Resident Evil 3 Remake, especially at its harder difficulties. Raccoon City is teaming with mutated fiends who want you to join their ranks, and the only way to deal with a lot of them is with a lot of bullets (or explosives, as the case may be). The good news is, there are plenty of weapons around the city to help you survive its final hours, and upgrades to make them more effective–especially if you can find and open the several safes located throughout the game.

The trouble with the safes in Raccoon City is that it’s easy to miss their combinations, denying you some extremely helpful hardware. You’ll need to scour the game for files and clues to find the combinations you need. Or you could use our guide: we’ve cataloged all the safes in the game, along with their codes, and the rewards they’ll dish out. Here’s everything you need to know about where the safes are, what’s inside them, and how to find their combinations.

If you need more Resident Evil 3 content, we’ve got you covered. Check out our full Resident Evil 3 Remake walkthrough for help on everything. We’ve also got a complete list of Resident Evil 3 lockpick locks, a guide to finding every Hip Pouch, a full rundown of weapon upgrades and where to find them, and a guide to finding the jewels for the Kite Road Railway Monument puzzle..

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Resident Evil 3 Remake Walkthrough Guide Part 5: NEST 2

After battling the Nemesis, killing hordes of zombies, and venturing across the city, Jill Valentine is nearing the end of her journey in Resident Evil 3 Remake. Keep going and find every item, upgrade, and collectible along the way with our RE3 Remake walkthrough. Part 5 takes you underground to uncover Umbrella’s secrets and find a way to make it out of Raccoon City alive.

If you need more Resident Evil 3 content, we’ve got you covered. Check out our full Resident Evil 3 Remake walkthrough for help on everything. We’ve also got a complete list of Resident Evil 3 lockpick locks, as well as safe locations and codes, a guide to finding every Hip Pouch, a guide to finding the jewels for the Kite Road Railway Monument puzzle, and an explanation of when you should fight the Nemesis for big rewards.

Note: This walkthrough covers Resident Evil 3 Remake for the Assisted, Standard, and Hardcore difficulties; on Nightmare and Inferno difficulty, enemy encounters and item locations are remixed.

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Resident Evil 3 Remake Walkthrough Guide Part 4: Hospital

The fight to survive Raccoon City and the relentless Nemesis requires a lot of work–but our complete walkthrough for Resident Evil 3 Remake is here to help you keep from winding up a shambling corpse. Part 4 continues with Carlos and Jill heading to Spencer Memorial Hospital, and you’ll need to explore every inch of the dense and cluttered medical center if you want to leave with some of the game’s best weapons and upgrades.

If you need more Resident Evil 3 content, we’ve got you covered. Check out our full Resident Evil 3 Remake walkthrough for help on everything. We’ve also got a complete list of Resident Evil 3 lockpick locks, as well as safe locations and codes, a guide to finding every Hip Pouch, a guide to finding the jewels for the Kite Road Railway Monument puzzle, and an explanation of when you should fight the Nemesis for big rewards.

Note: This walkthrough covers Resident Evil 3 Remake for the Assisted, Standard, and Hardcore difficulties; on Nightmare and Inferno difficulty, enemy encounters and item locations are remixed.

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Resident Evil 3 Remake Walkthrough Guide Part 3: Raccoon City Police Department

Continue making your way out of Raccoon City with our complete Resident Evil 3 Remake walkthrough. In the third installment, Carlos ventures into the Raccoon City Police Department on his own, changing up the gameplay and returning fans to the familiar locations of Resident Evil 2 Remake. We’ve logged every ammo pickup, health item, upgrade, and collectible to help you make your way through.

If you need more Resident Evil 3 content, we’ve got you covered. Check out our full Resident Evil 3 Remake walkthrough for help on everything. We’ve also got a complete list of Resident Evil 3 lockpick locks, as well as safe locations and codes, a guide to finding every Hip Pouch, a guide to finding the jewels for the Kite Road Railway Monument puzzle, and an explanation of when you should fight the Nemesis for big rewards.

Note: This walkthrough covers Resident Evil 3 Remake for the Assisted, Standard, and Hardcore difficulties; on Nightmare and Inferno difficulty, enemy encounters and item locations are remixed.

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Resident Evil 3 Remake Walkthrough Guide Part 2: Sewers

Our complete Resident Evil 3 Remake continues, taking you out of Downtown Raccoon City and into the sewers below. The Nemesis is on your tale, but we’ve marked every ammunition pickup, health item, weapon upgrade, and inventory expansion you can find to make the fight a little easier–as well as the collectibles you can snag along the way. Read on for all the information you need to survive Raccoon City, the T-Virus, and the Nemesis.

If you need more Resident Evil 3 content, we’ve got you covered. Check out our full Resident Evil 3 Remake walkthrough for help on everything. We’ve also got a complete list of Resident Evil 3 lockpick locks, as well as safe locations and codes, a guide to finding every Hip Pouch, a guide to finding the jewels for the Kite Road Railway Monument puzzle, and an explanation of when you should fight the Nemesis for big rewards.

Note: This walkthrough covers Resident Evil 3 Remake for the Assisted, Standard, and Hardcore difficulties; on Nightmare and Inferno difficulty, enemy encounters and item locations are remixed.

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Magic The Gathering: Here’s Another New Card From Ikoria: Lair of Behemoth

Recently, GameSpot had a big reveal for the upcoming Magic: The Gathering set Ikoria: Lair of Behemoth. We saw Snapdex, Apex of the Hunt, whose Godzilla Series Monster version is none other than King Caesar. Now, we have another reveal for the upcoming set.

Auspicious Starrix is a 6/6 creature from the upcoming set, which will launch in April and May. It utilizes the new Mutate mechanic, which allows you to combine creatures into one, unstoppable beast. Additionally, while using the Mutate mechanic, you exile permanent cards from your library, then put those permanents onto the battlefield. Check out the card below.

From the Ikoria: Lair of Behemoth set
From the Ikoria: Lair of Behemoth set

“We wanted to go all out showing how awesome Godzilla in Magic would be, so we made sure to bring the new Mutate ability onto these cards,” lead product designer of Ikoria: Lair of Behemoths Mike Turian explained to GameSpot. “Then when you combine Magic and Godzilla, there are so many evergreen abilities that fit perfectly so we mixed in those also. Who doesn’t want to have an amazing Godzilla that tramples over all of your opponent’s puny creatures?”

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Star Wars: The Clone Wars – Season 7, Episode 7 Review

Warning: this review contains full spoilers for Star Wars: The Clone Wars – Season 7, Episode 7. If you need a refresher on where we left off, here’s our review for Season 7, Episode 6.

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Watching the final season of The Clone Wars, there’s a constant tug of war between gratitude we’re even getting a proper finale after all these years and frustration over how the show is choosing to spend its time. The opening Bad Batch storyline suffered from issues with pacing and repetition, and the current arc is faring even worse in that department. As wonderful as it is to see Ahsoka Tano back in action, the series seems to be doing little more than stalling for tie until the Siege of Mandalore kicks in.

After mostly redeeming itself in last week’s episode, the current arc again falls flat on its face as it attempts to further explore the dynamic between Ahsoka and the Martez sisters. Episode 5’s main flaw was a generally feeling of emptiness. It brought Ahsoka into Trace and Rafa’s orbit but accomplished little else. Episode 6 is where that relationship began to gain depth and meaning. Episode 7 isn’t entirely unsuccessful in building on that foundation, but it botches its key emotional scene and fails to actually advance the plot in a tangible way.

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Here’s problem #1. The scene where Rafa finally lets down her guard and recounts her tragic past to Ahsoka should be the highlight of the episode. It’s certainly a revelatory look at her origins and why she’s so willing to screw over others to get ahead in the galaxy. The fact that her origin story ties back to the beginning of the series and Ahsoka’s own struggles with Ziro the Hutt is a nice touch. Unfortunately, the actual writing leaves a lot to be desired. Rafa’s dialogue is incredibly stilted and unnatural, more like she’s reciting a monologue from a novel than actually reflecting on her past. Actress Elizabeth Rodriguez brings as much energy as she can to this material, but there’s only so much anyone can do to make dialogue like that feel organic.

As for problem #2, it’s impossible to ignore the fact that our three heroes end this episode in literally the exact same place they start. All that struggle to break out of the Pyke prison and track down Trace’s ship wind sup being for naught. It would be one thing if there was enough character development to make that ill-fated journey seem worthwhile, but there isn’t. Beyond Rafa’s ill-conceived monologue and a scene reiterating that Ahsoka isn’t one to leave her friends behind, there’s really not a whole lot to chew on in “Dangerous Debt.” At most, we get a brief glimpse of Bo-Katan and her Mandalorian commandos, a brief tease to what will surely be a far more exciting conflict for Ahsoka.

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That’s not to say there’s no excitement to be had during the short-lived jailbreak sequence. There’s certainly plenty of action along the way. And where the Bad Batch episodes were all about incredibly competent soldiers mowing down wave after wave of mechanical cannon fodder, there’s a novelty to the fact that these battle scenes are so chaotic and haphazard. The Martez sisters aren’t action heroes, and even Ahsoka is hamstrung by a lack of lightsaber and the need to disguise her Force powers. The result is that this episode is able to generate a certain element of danger and combine that with bits of comedy as Ahsoka does her best bumbling Clark Kent impression. None of this is enough to offset the episode’s glaring flaws or make it feel like anything other than a pointless detour, but it’s better than nothing.