Maquette Will Bring Mind-Bendingly Clever Recursive Puzzles To PS5, PS4, And PC This Year

Publisher Annapurna Interactive has unveiled a new first-person puzzle game, and it looks incredible. Maquette is the debut game of studio Graceful Decay, and it’s focused on recursive, nested environments. We were confused by that description at first, but the trailer below clears up everything.

The environments within Maquette seem to be matching concentric areas that scale down. In a simple example in the trailer, an area might contain a block that is too large to move–but if you head into one of the buildings there you’ll find a smaller version of that same building, and moving the block there moves the bigger block, too.

It looks like many of the puzzles will involve manipulating the size of objects and moving smaller versions of large items. The trailer below shows off a few examples, and make the game look very clever.

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Xbox Boss Talks About Importance Of First-Party Games, And Why Xbox Won’t Copy PlayStation’s Approach

Microsoft’s Xbox team has in the past been criticized for a perceived lack of first-party exclusives compared to PlayStation and other competing platforms. But going forward, Xbox boss Phil Spencer doesn’t believe that will be an issue. After acquiring studios like Obsidian, Double Fine, and Ninja Theory, and starting a new studio with the writer of Red Dead Redemption, Microsoft now has 15 Xbox Games Studios teams, all of which are developing content exclusively for Xbox and PC.

These studio acquisitions and formations came at no small expense, of course, and Spencer recently spoke about how this was made possible thanks to the leadership from Microsoft higher-ups believing in Spencer’s vision.

“First-party content is really important to where we’re going,” Spencer said during a recent GameLab event. “It’s important to our hardware platforms, it’s important to things like Game Pass and our overall gaming strategy at Microsoft. As we got in place the new leadership team a few years ago, we started building our strategy and articulating our strategy internally to the company, it was really encouraging to see the support that we were getting from the board and the senior leadership team at the company to go and grow our first-party.”

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Mafia: Definitive Edition: Here’s How And Why They Recast Tommy Angelo For The Remake

Mafia: Definitive Edition will feature an all-new cast when it releases on August 28 for PS4, Xbox One, and PC. In English language territories, Tommy will be played by Italian-Australian actor Andrew Bongiorno, who also serves as the likeness for the character and performed motion capture for the role.

In a new post on the Mafia website, developer Hanger 13 has discussed the casting process for this remake. The remake is extensive enough that they did not want to reuse the original audio from the 2002 Mafia, and according to Hanger 13 president Haden Blackman, they wanted to ensure that they made use of new technologies for this release. “Since our cinematics rely heavily on motion capture data, it was essential that we have both voice and physical performances,” he says. “We looked for actors who not only sounded the part, but also looked the part and could perform on both the motion capture stage and in the VO booth.”

While producer Nicole Sandoval initially looked into whether they could reuse the original actors, it ultimately was not viable. “No one’s voice stays the same, especially after such a long period of time,” she says. The team decided that building up an ensemble cast would be important, especially since a major theme of Mafia–and most mob media–is the concept of family.

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Will Smith’s New Movie Sells To Apple For $120 Million

Apple has purchased yet another big movie, and they’re paying a huge fee for it. Deadline reports that the iPhone company has purchased Will Smith’s new movie, Emancipation, for $120 million USD.

The site reported that seven different companies bid on Emancipation after it was put up for sale, with Warner Bros. and Apple finishing as the final two serious candidates before Apple won out.

Emancipation stars Will Smith as a runaway slave from Louisiana who embarks on a perilous journey to the North while he’s tracked down by “cold-blooded hunters.” The film is directed by Antoine Fuqua, who made the Oscar-winning 2001 crime drama Training Day starring Denzel Washington.

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Worms Rumble Announced, Featuring Real-Time Combat And A Battle Royale Mode

Team 17 has announced a new Worms game to celebrate the series’ 25th anniversary, and it’s unlike anything we’ve seen before from the series. The game, Worms Rumble, is a real-time combat game for up to 32 players, with cross-play enabled. It will release for PC, PS5, and PS4.

Each player will control a single worm in either Team Deathmatch or Battle Royale (both solo and squad) combat, and will battle it out over huge, semi-destructable environments. The game will receive regular content updates to add new levels and worm customizations, and there’s a rank system to unlock cosmetics.

Weapons available at launch include the iconic Bazooka, Hand Cannon, Baseball Bat, Assault Rifle, and Shotgun. The trailer below also shows the Holy Hand Grenade making an appearance.

There will be seasonable events and challenges to take part in, too. You can register now to try the game’s closed beta, which will run from July 15 at 4 AM PT until July 20 at midnight PT, if you’re curious about how Worms will work in real-time.

In a statement sent to press, lead designer Adam Findlay called Worms Rumble “a significant rethink around the Worms experience,” and said that he hopes that the cross-play 32-player experience will “unite the community and newcomers to the series in wonderfully Worms-tastic mayhem.”

There is no mention of a potential Xbox or Nintendo Switch release, so console players will need a PlayStation 4 or 5 to jump in.

The last game in the Worms series was Worms: W.M.D., which was a more traditional turn-based Worms combat game. It received an 8/10 in GameSpot’s review, and reviewer Jason D’Aprile called it “easily the best game in the Worms series in several years.”

How Deathloop’s Multiplayer Works

Kurt Indovina chats with Deathloop’s director Dinga Bakaba and art director Sebastien Mitton about the game’s distinctive aesthetic, world building, and what it was like to adapt multiplayer into an immersive sim.