Superhot: Mind Control Delete Review – Hack ‘N Slash

You gotta respect a game that tells you exactly what it is upfront. Within minutes of starting Superhot: Mind Control Delete, you’re told, in those now infamous subliminal text cards that pop up from time to time in the previous games, that yes, this game will give you more. No story. No closure. No long-winded explanation of what happened in the last two games. Just more senseless shooting, and then it’ll be over. And to Superhot Team’s credit, they deliver on their promises. This is, definitely, a lot more Superhot. But it’s also a few other things that aren’t nearly as welcome.

Mind Control Delete is still fundamentally following the same mantra as the other two games: Time Moves When You Do. It’s still a first-person shooter that places you in sparse, stark white, and self-contained little killzones, against a small group of keen-to-kill goons made out of, seemingly, fragile red glass. Your job is to John Wick your way out of whatever wild scenario you’ve been placed in, using objects in your environment to your advantage. There are guns, but with very limited ammo. So, when you don’t have a gun, grab a sword. If you don’t have a sword, grab a knife. If you don’t have a knife, grab a book, a pen, or a teacup. Even with a relatively limited moveset, the time mechanics at play turn what would be a breathless massacre at full speed into a sort of kinetic chess game, allowing you the ability to plot every maneuver down to the millisecond. While gunplay is certainly your bread and butter in Superhot, there’s a maniacal glee that comes with taking out a guy wielding a katana by throwing a typewriter at him in Superhot that makes it truly special. That winning formula is still very much in full effect here in Mind Control Delete, but a few new ingredients have been added to the concoction: rogue-lite elements. And while the formula hasn’t been ruined in the least, the effectiveness has been lessened a tiny bit.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9

For starters, the game’s levels, which were once all unique, impeccably staged setpieces, are now relegated to around a dozen or so themed rooms–such as lab, disco, prison, or casino–with enemy/item placement and your own start point randomized each time. There’s more variety to be had than one might think in that randomization. The environments are elaborate and full of tiny, devilish design elements for you to mount for a better vantage, mail slot-sized holes to shoot through, or daredevil jumps to make out of windows to stomp an enemy from above. Even despite the minimalist aesthetic, these are still impeccably designed, functional places that still evoke the tense feeling of getting into a shootout in a place clearly meant for public use. The environments follow real world placements for everyday objects, which means using them to your advantage–using an open car door to evade a bullet, grabbing the handle off a slot machine to use as a weapon, or getting behind a DJ booth to take cover behind a speaker. Suspension of disbelief in the sparseness of it all tends to vanish in the moment. There are vast, glorious opportunities for you to surprise your enemies, or vice versa, and it takes hours to get to a point where things start to wear thin.

Continue Reading at GameSpot

Watch Dogs: Legion’s Companion Book Has A Pretty Cool Premise

Watch Dogs: Legion’s dystopian depiction of post-Brexit London looks to be one of the more interesting game worlds of 2020. When the DedSec hacking group is framed for a crime it didn’t commit by a shadowy entity, London is soon taken over by private military and the city becomes extremely unstable. Since the premise is one of the most intriguing aspects of Watch Dogs: Legion, you may be interested in Watch Dogs Legion: Resistance Report, a companion book that releases October 27, two days before the game arrives on PS4, Xbox One, and PC.

6479627 – Watch Dogs Legion Companion Book – Amazon pre-order

Watch Dogs Legion: Resistance Report is available to pre-order now at Amazon for $30. The book’s premise is similarly interesting, too. The 144-page hardcover is set up as an investigation conducted by an American reporter who is looking into the efforts to reclaim London. It even figures to have some narrative drama, since the “very forces he’s investigating threaten to encircle him.”

Continue Reading at GameSpot

Destiny 2 Update Slightly Changes Falling Guillotine And Fixes Lots Of Little Bugs

One of the coolest new weapons to come to Destiny 2 in the Season of Arrivals is the Falling Guillotine, a huge blade that looks like Cloud Strife’s Buster Sword and can be spun in a circle like you’re imitating Link from The Legend of Zelda. Falling Guillotine does a ton of damage to enemies and is a favorite for eliminating big boss-type creatures at the moment–and it seems part of what made it so good was a bug in how it dished out damage. Destiny 2’s latest update does away with the bug, but thankfully, Falling Guillotine seems relatively unscathed.

Bungie outlined the details of its new Destiny 2 patch, Update 2.9.1, on its website, and the patch fixes a whole bunch of bugs. One of them was the fact that “Vortex Frame swords” like Falling Guillotine weren’t seeing their Heavy attacks ending properly–so they were dishing out more damage than they should have.

That bug has been squashed, along with a bunch of others. The good news is, despite what should effectively be a nerf to Falling Guillotine, the sword is still fully capable of ravaging enemies, including the champions who appear during the Contact event. That’s a favorite way to use the sword right now, and it still works beautifully.

Continue Reading at GameSpot

Why The Matrix Sequels Were Bad, According To Their Cinematographer

Filming on Lana Wachowski’s fourth Matrix film–her first without her sibling and longtime collaborator Lilly Wachowski–has resumed in Berlin. But the film’s release date was needfully pushed pack to April 1, 2022, effectively ruining the long prophesied Keanu Reeves double feature with John Wick 4, still scheduled for May 21, 2021. While we wait, however, there’s plenty of Matrix gossip to tide us over. For instance, on a recent episode of Roger Deakins’ filmmaking podcast, Team Deakins, the cinematographer for the first three Matrix films, Bill Pope, discussed the stark differences between shooting the first Matrix film and the subsequent two, Matrix Reloaded and Matrix Revolutions.

“Everything that was good about the first experience was not good about the last two,” Pope said. “You weren’t free anymore. People were looking at you. There was a lot of pressure. In my heart, I just didn’t like them. I felt we should be going in another direction. There was a lot of friction and a lot of personal problems, which showed up on screen, to be honest with you. It was not my most elevated moment, nor was it anyone else’s. The Wachowskis had read this damn book by Stanley Kubrick that said, ‘Actors don’t do natural performances until you wear them out.’ So let’s go to take 90! I want to dig Stanley Kubrick up and kill him.”

“There is something about making a shoot that long, 276 shoot days, that is mind numbing and soul numbing and it numbs the movie,” Pope said of shooting the second and third Matrix films, which were filmed concurrently.

Continue Reading at GameSpot

Rocket Arena Out Now: Price and Mythic Edition Details (PS4, Xbox One, PC)

EA showed off its new multiplayer shooter, Rocket Arena, in last month’s EA Play presentation; now, you can dive in for yourself. Rocket Arena is out today on PS4, Xbox One, and PC, featuring a cartoonish art style and 3v3 competitive matches where you play as distinct heroes, similar to Overwatch. However, it’s also akin to Super Smash Bros. in that your goal is to knock your opponent hard enough that they fly off the side of the battlefield. And, of course, there’s rockets. Lots of them.

Rocket Arena features 10 playable characters, 100 levels of progression, 10 maps, and hundreds of cosmetics at launch, with more content coming to the live game soon. The game also includes 4 PVP modes along with one cooperative mode, and there’s an in-game currency (“Rocket Fuel”) you’ll use to buy season passes, which are called a Blast Pass. Notably, Rocket Arena has launched with full cross-play support across all platforms. Season 1 will officially kick off on July 28, adding a new hero, limited-time events, a ranked season, and more.

Is Rocket Arena free?

Rocket Arena isn’t a free-to-play shooter like Apex Legends or Fortnite. Instead, there’s a base game you’ll have to purchase, with a slightly pricier edition that gets you digital bonuses. If you’re curious to check out Rocket Arena, we’ve rounded up the purchase options and pricing for it below.

Continue Reading at GameSpot

Smite Adds Avatar: The Last Airbender Battle Pass Today

Smite‘s mid-season update 7.7 adds the Avatar: the Last Airbender battle pass and makes changes to the game’s main mode, Conquest. Aang, Zuko, and Korra are all being added to the game as skins for existing gods Merlin, Susano, and Skadi, respectively.

The Avatar: the Last Airbender battle pass includes two skins for Aang, Zuko, and Korra, along with announcer packs, animated avatars, and more cosmetic items. All of the items are exclusive to the battle pass, which can be purchased for 750 Gems (about $14 USD). Gems can also be earned–slowly–by playing Smite.

The Zuko skin is unlocked upon purchasing the battle pass, with the Korra skin unlocked at tier 20 and the Aang skin unlocked at tier 60. The variant skins are all unlocked post tier 60. This is the second crossover battle pass Smite has done, the first being a RWBY crossover back in November 2019.

Continue Reading at GameSpot