Resident Evil 3 Remake: Nemesis Can Break Into Safe Rooms Now

Nemesis is able to break into safe rooms in the Resident Evil 3 remake, meaning you’ll never feel at ease again.

The latest issue of Official Xbox Magazine revealed the terrifying new detail after a hands-on session involved the sprinting, tentacle-fisted menace breaking into a room where the player had been attempting to enjoy a moment of respite.

[ignvideo url=”https://www.ign.com/videos/2020/01/14/resident-evil-3-nemesis-trailer”]

Historically, safe rooms in Resident Evil games have been calm areas of guaranteed safety. Even when enemies have been chasing you, ducking into a safe room would cause them to walk away. This was especially useful in the remake of Resident Evil 2 when the relentless Mr. X would pursue you through the Racoon City police building.

Nemesis, who is effectively Mr. X on steroids with far more terrifying armaments, will be able to barge into safe rooms, meaning you never know if you’re truly out of danger. This is a little reminiscent of Alien: Isolation, where using a save machine was no guarantee of safety from the stalking Xenomorph.

[widget path=”global/article/imagegallery” parameters=”albumSlug=resident-evil-3&captions=true”]

For more, check out our own hands-on preview of Resident Evil 3, as well as the news that a demo is on the way.

[poilib element=”accentDivider”]

Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Coronavirus Delays TurboGrafx-16 Mini Release

The TurboGrafx-16 Mini has been pushed back due to production delays in China. This is the latest piece of the games industry to be impacted by the outbreak of COVID-19, also known as coronavirus. Konami, which is distributing the mini-console, said that it is delayed “until further notice.” It had been slated for March 19.

A new release date has not been announced. You can read the statement from Konami below, via Kotaku.

“Regarding the TurboGrafx-16 mini console and its peripheral accessories, the manufacturing and shipping facilities in China have encountered an unavoidable suspension due to the current Coronavirus (COVID-19) outbreak. As a result, the delivery of all TurboGrafx-16 mini products, which was originally scheduled for March 19th, 2020, will be delayed until further notice.

Continue Reading at GameSpot

Destiny 2: Obscure, Two Year-Old Puzzle Just Solved

A Destiny 2 player has solved one of the game’s puzzles two years after the mystery was first added.

User Javano posted the solution to Twitter, which they discovered with the help of another player, Bachmanetti. The puzzle in question is part of the Rasputin ARG that was added as part of the Warmind expansion. The puzzle features six icons that, when deciphered, provides three cipher keys that help decode a message which reveals a real-world location. That location has (or rather, had) a stash of Destiny goodies, which have long since been looted because the ARG was solved ages ago. Well, sort of.

[ignvideo url=”https://www.ign.com/videos/2018/05/13/destiny-2-warmind-review”]

Two of the cyphers were discovered, but the final one – the world ‘MECHANIZED’ – was worked out through dogged determination and trial-and-error by the Destiny community. And so while the ARG was solved, one part of the puzzle was never truly answered. Until Bachmanetti figured it out, that is.

Javano posted a transcript of his IM messages with Bachmanetti on Twitter, showing them backtrack from the answer in hope of discovering the true solution. The only clue they had was the icon – a diamond – and the suggestion that it was related to a weapon. They had a hunch that it was the Sleeper Stimulant, presumably because it’s a Rasputin pattern exotic introduced in Warmind.

Bachmanetti quickly realised that the diamond icon in the puzzle is identical to the reticle of the Sleeper Stimulant’s sight, and then made the connection with a warning sign seen on the wall of one of the Mars environments. The community believed the sign was part of the puzzle, as other clues on the map led to it. Within the next five minutes of making the connection, Bachmanetti jumped into the game, took the Sleeper Stimulant to the sign, and solved the puzzle. By lining up the scope with an identical diamond shape on the sign, the calibration lines on the edge of the reticle underlines letters, which when rearranged spell out MECHANIZED.

[widget path=”global/article/imagegallery” parameters=”albumSlug=the-most-addictive-online-games&captions=true”]

Bachmanetti and Javano may not receive a prize for their discovery – the real life stash of Warmind engraved coins was discovered in May 2018 – they have finally found the missing piece of a two year old puzzle.

For more on Destiny 2, check out our regular podcast Fireteam Chat, as well as the news that Bungie will remove paid-for loot boxes.

[poilib element=”accentDivider”]

Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Amnesia: Rebirth Is The Original Developer’s Terrifying Return To The Series

Amnesia: The Dark Descent became a quick hit with the YouTube Let’s Play community for its terrifying atmosphere and tone. Developer Frictional Games didn’t develop its follow-up Amnesia: A Machine for Pigs, but the studio is back for the third game, Amnesia: Rebirth, and it’s due to arrive later this year.

Amnesia: Rebirth will feature a new protagonist, setting, and story, but it’s being made in the spirit of the original game. That means a focus on scaring you above gameplay or systems innovation, and Frictional is focusing on delivering new types of horror in place of mere jump-scares.

“Set in the desolate landscape of the Algerian desert, the game will focus on new character Tasi Trianon as she sets out on a harrowing journey through devastation and despair, personal terror and pain, while exploring the limits of human resilience,” Frictional Games said in the announcement.

Continue Reading at GameSpot

IGN UK Podcast #529: Our Favourite PS2 Games

Are you ready? Are you ready for love? Matt is. He’s also very excited to play Final Fantasy 7 Remake after having a bash on 3 hours of it. Joe has the unenviable task of trying to describe exciting new shooter Quantum League, and Cardy has been battering people with carrots and fish in Bloodroots. We also forward to the future of PlayStation by casting our Last of Us TV show leads, as well as reminiscing about our favourite PS2 games following the console’s 20th birthday.

As if this bumper edition wasn’t enough, we’ve got a brand new Endless Search game plus a healthy dose of feedback to read out.

Remember, if you want to get in touch with the podcast, please do: ign_ukfeedback@ign.com

IGN UK Podcast #529: Our Favourite PS2 Games

[widget path=”global/article/imagegallery” parameters=”albumSlug=ign-uk-podcast-episode-500-photos&captions=true”]

[poilib element=”accentDivider”]

Final Trailer For Scoob! Gives A Closer Look At Mark Wahlberg’s Blue Falcon

The final trailer for Scoob! is out, and it splits the gang up. Shaggy and Scooby-Doo are captured by an alien spaceship that they later find out is manned by Blue Falcon. The superhero is a Hanna-Barbera character from the 1976 show Dynomutt, Dog Wonder, and will be voiced by Mark Wahlberg. The other members of the investigation squad, Velma, Fred, and Daphne, try to figure out what happened to Shaggy and Scooby-Doo and are determined to get them back.

The trailer also rehashes scenes of Shaggy and Scooby-Doo’s origin story from other previews. Young Shaggy had a picnic on a beach once upon a time, and a sandwich lured Scooby-Doo to him, thus marking the beginning of a wonderful friendship. When a cop attempts to take Scooby-Doo to the pound for being a stray, Shaggy intercedes and claims that Scooby-Doo is his dog. He impromptu comes up with a name for the dog by looking at a box of crackers named Scooby-Doo.

Zac Efron, Amanda Seyfried, Gina Rodriguez, and Will Forte will voice Fred, Daphne, Velma, and Shaggy respectively. Frank Welker, who has voiced Scooby Doo since 2002’s A Scooby-Doo! Christmas, will take on the iconic canine role again. Ken Jeong will voice Dynomutt, Dog Wonder.

Continue Reading at GameSpot

First-Party Nintendo Switch Games Will Get Great Discounts For Mario Day

Over the past few years, March 10 has become a special day for Super Mario fans much like May 4 is a punny celebration for Star Wars fans. It’s unknown who happened upon the fact the platforming hero’s name resembles this date when stylized as MAR10, but Nintendo started embracing the holiday in 2016. Ever since then, Nintendo and major retailers have been offering discounts on Mario games and merchandise throughout Mario Day week. Target’s latest ad reveals the first batch of Mario Day deals that go live Sunday, March 8, which includes discounts on first-party Nintendo games, accessories, and Mario plushies.

Three of the four Switch games that are discounted to $40 released just last year. The big one is Super Mario Maker 2, which rarely goes for under $50. The create-your-own 2D Mario game has a seemingly endless supply of user-created levels while also boasting an impressive single-player campaign designed by Nintendo. Super Mario Maker 2 is joined by the adorable Yoshi’s Crafted World, and a pair of multiplayer-focused titles, Super Mario Party and Mario & Sonic at the Olympic Games Tokyo 2020.

Target is also offering a two-pack of Joy-Con wheels ($15 value) with the purchase of Mario Kart 8 Deluxe, but it appears the game will be sold for its full $60 price.

Continue Reading at GameSpot

Is Something Behind The Waterfall? A New Twitter Account Investigates

Waterfalls in video games are like Groucho glasses. Everyone knows they’re hiding something, but we’re never quite sure what it is. A new Twitter account called Is Something Behind the Waterfall? is helping to solve this problem by curating the best waterfall secrets across all sorts of games.

Created by the same user behind Can You Pet the Dog?, the Is Something Behind the Waterfall? account began a few months ago and not only reveals if there is a secret behind a game’s waterfall, but what that secret happens to be. In The Witcher 3: Wild Hunt, for instance, you can find a treasure chest behind this particular waterfall.

There are only a few posts on the account so far, but they vary between newer games and retro ones. If you’ve ever missed a waterfall in Earthbound, you can correct that more than 25 years later, and even find a secret skull in the original Halo. The game just came to PC as part of Halo: The Master Chief Collection.

Continue Reading at GameSpot