Police Critics Secure Some Gains In 11th Day Of Racial Justice Protests
Valorant Console Release “Definitely” Being Considered, Says Riot
Valorant is out now on PC after a successful closed beta period that attracted record-breaking Twitch numbers. Its popularity has many fans and potential players wondering about a possible console release. Will Valorant ever come to PS4 and Xbox One, or even Nintendo Switch, as other competitive games like Overwatch have? In GameSpot’s Play For All interview with Riot Games, we asked Anna Donlon, Executive Producer of Valorant, to elaborate on the team’s plans to bring Valorant to more platforms.
“We are definitely prototyping that right now,” Donlon told GameSpot. “But there’s a way to play this game and there’s a way to experience this game that we’re not entirely sure translates completely to console play.”
Donlon explained that core to Valorant is its “strong level of competitive integrity,” and its designers worry about players feeling like anyone has an unfair advantage based on the platform they’re playing on. A potential console version of Valorant would need to capture the same Valorant “experience” for all players, according to Riot.
Sims 4 Eco Lifestyle Expansion Launches Today
The Sims 4‘s ninth expansion pack, Eco Lifestyle, is out now. The new expansion takes place in Evergreen Harbor where players can partake in a variety of environmentally friendly activities, like producing their own water and electricity through renewable resources.
Players can also grow their own food in a new vertical garden, break down unwanted items in the Recycler and go dumpster diving for new furniture. The expansion costs $40 and is available on PC, Mac, Playstation 4, and Xbox One.
Developer Maxis announced that the Sims 4 has seen more than 2.5 million new players in the last two months and saw a monthly peak of 10 million players in the last quarter.
GameSpot’s Play For All: Here’s How To Donate
GameSpot has kicked off Play For All, an event that combines our coverage of all of the summer’s hot gaming news with a series of charity streams. We encourage you to tune in for our daily livestreams with our friends from throughout the games industry and media as we raise money for two great causes: Direct Relief’s COVID-19 relief efforts and Black Lives Matter. Here’s how you can help.
We’ve set up donation pages dedicated to each of the two causes. If you’re able, we would encourage you to pledge money to one or both–the process is quick and easy. You should also check with your employer, as many companies are matching employees’ charitable donations, allowing you to maximize what you’re able to give. If you’re not in a position to donate, that’s OK–we also appreciate anything you can do to share awareness of these causes.
On behalf of everyone at GameSpot, thank you.
FTL Composer Is Donating All Weekend Proceeds To NAACP
FTL and Into the Breach composer Ben Prunty is donating all soundtrack sales from this weekend to the NAACP Legal Defense Fund and various community bail funds across the country. Fans can pay-what-they-want for music across his entire catalogue today through the end of the weekend, with proceeds being donated on Monday.
Hey! My entire music catalog is pay-what-you-want from today thru this weekend.
On Monday I’ll donate all the revenue to the NAACP Legal Defense Fund and community bail funds around the country. #BlackLivesMatter https://t.co/SEQdEFfGk5 pic.twitter.com/2tCejG2jav— Ben “Stay Home” Prunty (@benprunty) June 5, 2020
Prunty’s catalogue includes music for FTL, Into the Breach, Darkside Detective, Gravity Ghosts, as well as many other tracks and albums. His full catalogue can be found on his Bandcamp page.
Prunty, who also made music for Subnautica: Below Zero, joins a number of others like EA, The Pokemon Company, and others in donating to Black Lives Matter and similar causes in response to protests erupting across the United States over the killing of George Floyd.
Here’s Who IGN Readers Voted the Best Star Wars Character of All Time
First we ran a face-off where 200 of the most recognizable canon Star Wars characters faced off. Everyone from Han Solo to The Mandalorian to Wicket W. Warrick went head to head and it wasn’t pretty! From there the top 25 winners then entered a second face-off, and when the dust had settled, our winners were chosen.
So who took the top spot? Drumroll please…
Perhaps not surprisingly, everyone’s favorite Sith Lord dominated, winning 86.9% of the times he faced off with another character. Also of note, we gave Anakin Skywalker a separate card in these contests since fans generally have very different feelings about Vader as opposed to Anakin.
The top 10 is interestingly very Original Trilogy-heavy, including — in addition to Vader — Obi-Wan (though we featured the young version of the character), Luke Skywalker, Han Solo, Yoda, Leia Organa, R2-D2, Emperor Palpatine, and Chewie. Indeed, Darth Maul was the only non-OT character to hit the top 10.
Are you wondering where your favorite characters landed? Like Baby Yoda, perhaps? (He’s took 16th place in the final round, just above Kylo Ren!) For all the rankings, click through to the full face-off results:
The Best Star Wars Character of All Time: Round 1 Results
The Best Star Wars Character of All Time: Round 2 Results
As for the bottom of the barrel, in our initial face-off of 200 characters, players like Yarna d’al’ Gargan from Jabba’s palace, Larma D’Acy from the Sequel Trilogy, and Baron Papanoida — George Lucas’ prequel trilogy cameo character — were in the bottom 10 alongside a bunch of characters from the animated series Star Wars: Resistance. Neeku Vozo, also from that show, was in absolute last place (and he seems like such a nice guy!). But Jar Jar Binks, the oft-derided Prequel Trilogy pariah, actually ranked at number 153. Not bad, Jar Jar!
What do you think of how this Star Wars character face-off panned out? Let’s discuss in the comments!
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EA Sports Takes Stronger Stance Against Racist Usernames, Especially in NHL Games
EA was one of many game companies to come out in support of the Black community this week but some viewed the company’s statement as being hypocritical. This is because of the rampant racism present in its sports games, particularly the NHL series.
The r/EA_NHL subreddit has been filled with users highlighting instances of racist usernames that appear to have only grown in numbers these past weeks. Especially concerning are the racist usernames that directly reference the death of George Floyd.
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“NHL 20 might be one of the most racist communities I’ve ever been apart of,” wrote one Reddit user in a now-locked thread published almost a month ago. The user reported facing off against user-created teams with blatantly racist team names and bemoaned EA’s lack of a meaningful reporting tool.
“Nobody laughs at them, it’s just next to impossible to report this stuff,” responded one user. “EA doesn’t have the systems in place to properly do so.”
Now EA appears to be in the process of developing those tools. In a statement published on its official EA Sports Twitter account, the company wrote:
“We’re constantly taking action to maintain a culture of inclusion. Toxic behavior changes and evolves rapidly and we recognize that we need to do more to actively monitor and remove those individuals who perpetuate racist, xenophobic, homophobic or sexist behaviors in our games.”
The company promises to review its term list to ensure filters are “comprehensive and accounts for various languages, dialects and slang. This is something we will review and expand upon regularly.”
— EA SPORTS (@EASPORTS) June 5, 2020
EA also says it’s “adding more tools in-game to increase the reporting functionality to make it easier and more seamless for players to report toxic behavior as it occurs and for our teams to remove the content and offenders,” as well as increase the “frequency of reviewing offenses with the goal of acting more quickly to remove it from our games.”
The company also made a special announcement to the EA NHL community, which appears to be the only EA Sports game to receive its own dedicated message.
— EA SPORTS NHL (@EASPORTSNHL) June 6, 2020
“Chel shouldn’t be a place for any form of hatred, bigotry or racism. We have manually actioned on thousands of accounts to date, but it hasn’t been enough, and that’s on us.”
EA says it will deliver “harsher penalties to anyone with offensive content,” bolster “resources to monitor and action on more accounts,” strengthen its profanity filters and create “new in-game functionality for future titles that will allow players to report and send any abusive material directly to our team.”
“This is only the beginning. We want to be a force in promoting inclusive and equal hockey culture and we will continue to take the proper steps towards achieving that.”
The move follows Infinity Ward which announced that it too will strengthen its policies against racist and hateful usernames players create for online matches. These actions follow an industry-wide stance against racism following the death of George Floyd.
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Matt Kim is a reporter for IGN.
Valorant Review In Progress
Editor’s note: This review is currently in progress to allow more time to experience more of Valorant in a post-launch environment. We’ll update and finalize the review as the author digs deeper and plays more of the game.
Think Counter-Strike with hero elements. That’s the elevator pitch for Valorant, Riot Games’ first foray into competitive first-person shooters. I say that not to disparage Valorant, though. In fact, that’s what I love most about it, especially since it executes on the formula extremely well. Valorant thrives because of tight, tactical gameplay and a mix of character-based abilities that provide a necessary strategic layer. Although it’s a slim package with limited features and barren presentation, Valorant has the potential to be great.
The core mode of Valorant revolves around five-on-five matches where one team (defenders) defends bomb sites while the other (attackers) tries to plant at bomb sites, switching sides about halfway through a best-of-25. The stakes are high as everyone gets only one life per round, and the focus on precise gunplay with low time-to-kill leaves little margin for error. You also have to consider the team’s economy–depending on performance, money gets distributed to players each round which is used to buy gear before the round commences. This factors into a team’s decision to buy better equipment or save for future rounds. In turn, each round ratchets up the intensity as the tide of advantage can shift at any moment or between rounds.