How Xbox Series X Backwards Compatibility Makes Your Old Games Better Than Ever

In a Xbox Wire blog post, Xbox partner director of program management Jason Ronald wrote about backwards compatibility support for Xbox Series X. Microsoft’s next-gen console will support backwards compatibility for original Xbox, Xbox 360, and Xbox One games and Ronald promises that thousands of those titles will be playable on Xbox Series X on day one. New backwards compatibility techniques will allow the games to run at higher resolutions and with HDR support they originally lacked, too.

“With more than 100,000 hours of play testing already completed, thousands of games are already playable on Xbox Series X today, from the biggest blockbusters to cult classics and fan favorites,” he wrote. “Many of us in Team Xbox play on the Xbox Series X daily as our primary console and switching between generations is seamless. By the time we launch this holiday, the team will have spent well over 200,000 hours ensuring your game library is ready for you to jump in immediately.”

Series X won’t just play your old Xbox games–it will also improve how they look. “The team was not content to just rely on the increased hardware performance to improve your playing experience,” Ronald wrote. “Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.”

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The Destroy All Humans Remake Has A Demo Out Now On PC

Destroy All Humans, the remake of the 2005 PS2/Xbox title, now has a demo. Right now, it’s only available on GOG, so you can test the game out and see how it plays on your PC.

The demo consists of the game’s first mission, which was shown off in a recent trailer. Whether you played the original or not, you can now get some insight into what the game involves. There’s no word on whether the demo will be available elsewhere in the future.

According to the demo description, this is about a 20-30 minute slice of gameplay, so don’t expect to spend a whole afternoon with it. The demo weighs in at a fairly hefty 8GB.

If you don’t like to play your games on PC, Xbox One owners will be able to get some idea of what the Destroy All Humans experience entails in June, as the original will be a part of Xbox Games with Gold. If you’re really keen, there’s also a $400 Collector’s Edition available for preorder.

A Zoolander Animated Miniseries From 2016 Is Now Available In The US For The First Time

A Zoolander animated miniseries, which was released in the UK back in 2016, has finally made its way to the US after a long wait. The series is called Zoolander: Super Model, and has a total runtime of 84 minutes.

The series is available now on CBS All Access (disclosure: ViacomCBS is GameSpot’s parent company).

The show, which was created by Augenblick Studios (Ugly Americans, Superjail), features most of the original film’s cast, including Ben Stiller, Owen Wilson, and Christine Taylor. The one exception is Will Ferrell, who played villain Mugatu across both Zoolander movies. It also features guest stars such as Tim Gunn, Jenny Slate, Nick Kroll, and Jon Daly. It’s also the final voice performance of Jerry Stiller, who passed away earlier this month.

You can watch the trailer for Zoolander: Super Model below.

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Cliff Bleszinski Reflects On The Closure Of His Studio, Boss Key

Cliff Bleszinski, the designer of the original Gears of War games, has reflected on the closure of his latest studio, Boss Key. Appearing on the Animal Talking show with Star Wars writer Gary Whitta, Bleszinski said the closure of his studio affected him personally in a serious and significant way.

“I was deeply, deeply depressed for about a year,” he said. “My doctor put me on Lexapro for a little bit. That messed me up, so I got off that. It was one of the hardest things to happen to me in my entire life. It was almost harder than losing my father when I was 15 years old.”

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Half-Life: Alyx Update 1.4 Introduces Incredible New Liquid Physics

Half-Life: Alyx has received a new update, bringing the game up to version 1.4, and it’s added a nifty new feature–liquid inside bottles. That’s not normally the kind of thing that would excite us, but Half-Life: Alyx’s liquids are an exception.

The GIF below shows off the new liquid in action inside a bottle, and it looks extremely realistic. The new feature isn’t the liquid itself so much as the physics underpinning it, which should look extra impressive in VR.

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Update 1.4 adds several other features and fixes to the game, including a raft of new subtitles, some UI improvements, and crash fixes. The Workshop has also been updated, which will be good news for anyone who likes to tinker.

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PS5 And Xbox Series X: Mortal Kombat Boss Says People Are Overlooking One Feature In Particular

With the launch of the PlayStation 5 and Xbox Series X later this year, a new generation of gaming consoles begins. Both systems are stacked with a multitude of improved features and capabilities, but there is one in particular that Mortal Kombat creator Ed Boon believes that people are underestimating. This feature could radically change how we experience games, but it’s something that doesn’t immediately jump off the page when you think “next gen.”

During a recent livestream, Boon said the first thing people tend to ask about with new consoles is how much better the graphics will look. But he believes it’s the dramatically improved loading times that might end up being the bigger differentiator between the current generation and next-gen.

“It’s funny when these new consoles come out and everybody goes, ‘OK, what do the graphics look like?’ I think people are underestimating the impact that the almost zero loading time is going to have,” he said, as reported by Twinfinite. “That’s suddenly going to open doors that weren’t considered possible before and I think we haven’t even scratched the surface of what will eventually be done with those systems.”

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