Watch Dogs Legion PC Requirements Revealed: 1080p, 4K, Ray Tracing

With the release of Watch Dogs Legion coming up soon in October, Ubisoft has now announced the PC requirements for the open-world action game.

Ubisoft has provided the full rundown of PC requirements for options including 1080p low, 1080p high, 1440p high, and 4K ultra. The requirements list also has a special section for ray-tracing, so you can find out what you need to run the game on your PC the best.

Other things to note is that the PC edition, which was developed by Ubisoft Kiev, supports multi-monitor and widescreen, while it also allows for uncapped frame rates. Check out the image below and scroll further down the page to see the full PC requirements for Legion. Additionally, Ubisoft has released a video that goes into even further detail on the specs, and you can see this video below the graphic.

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You Can Now Watch The Undertale Orchestral Concert Free On YouTube

As part of the celebrations for Undertale‘s 5th anniversary, a fully orchestrated performance of the game’s soundtrack was streamed on YouTube, and now is available in full for everyone to watch. The concert is a recording of MUSIC Engine’s live performance in Tokyo in May last year, and is well worth a watch (or a listen) for fans of good video game music.

Organized by Fangamer and 8-4, the stream also included a section of original piano pieces played just for the anniversary concert by creator and composer Toby Fox, so be sure to stick around for that too.

Released in 2015, retro RPG Undertale became an immediate hit for its in-depth story and dark themes, as well as a catchy soundtrack that has been covered in every way imaginable. Undertale’s Sans was even added to Smash Ultimate last year, along with one of the game’s most popular tracks, Megalovania (which the concert leaves until right near the very end, in case you were wondering).

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Twitch Is Testing Compulsory Mid-Stream Ads

In a move that’s already hated by both streamers and viewers, Twitch recently announced that it would begin testing mandatory mid-roll ads for some viewers, effective immediately. While the revenue from the ads would go to creators, the new ads would happen without their control or knowledge.

The ads will be enabled for both affiliate and partner channels for non-subscribing viewers, with creators getting a share of the ad revenue. The mid-roll ads will play in picture-in-picture format, supposedly reducing disruption, but creators still aren’t happy about the change–which is likely why Twitch has been careful to frame it as an experiment. The mid-roll ads will only be shown to a select group of viewers as part of the initial trial.

As pointed out by The Verge, mid-roll ads have long been a part of the platform–though previously they would be triggered manually by the creator, allowing them to sync ad breaks with a pause in streamed content. Twitch’s own best practice guide says creators should warn viewers when an ad break is coming, which is made impossible by the new change.

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Xbox Will Soon Be More Transparent Over How It Uses Your Data

The Xbox One collects data from players, as will the Xbox Series X, as do most objects that can connect to the internet. Now, Microsoft has vowed to be more transparent over what data is collected and what it’s used for, and it’ll be more straightforward to withhold data, too.

In a post on Xbox Wire by Dave McCarthy, the corporate vice president of Xbox Operations, some changes have been outlined. Xbox users will receive “an overview of the required diagnostic data” being collected, the post explains, and details of how it’s being used.

Players will also be given the choice of sharing or opting out of providing additional diagnostic data, depending on their preferences.

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Microsoft Says It Didn’t Need Halo Infinite To Be A Launch Title For Series X To Succeed

Halo Infinite was supposed to headline the launch lineup for the Xbox Series X/S, but Microsoft delayed the game to 2021 due in part to the impact of COVID-19 and working from home. It’s a big loss for the console’s launch, as it would have marked the first time since the original Halo in 2001 that a Halo title was released day-and-date with new Xbox hardware.

But in a statement to The New York Times, Xbox spokesperson Cindy Walker downplayed the Halo Infinite delay. Walker said Microsoft of course would have wanted to have Halo Infinite ready for the Series X/S launch, but despite the delay, Walker remains confident that there will be enough games available at launch to encourage people to buy in.

“Having Halo at our launch would have been tremendous,” but “we are not reliant on massive exclusive titles to drive console adoption,” Walker said. “Our players will have thousands of games from four generations of Xbox available to play on launch day.”

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