Analyst Suggests GTA 6 Could Be Released Between 2023 and 2024

Grand Theft Auto 6 could be released in Fiscal Year 2024 (April 2023 to March 2024), according to a financial analyst’s assessment of the company’s planned marketing spend – but there are other non Grand Theft Auto-related possibilities for that spend.

Analyst Jeff Cohen (via VentureBeat) points to recently released financial information from Take-Two, parent company of GTA developer Rockstar, which discloses the company’s minimum marketing spend for the next five financial years. Cohens noticed that the latest information pointed to the company shifting a spike in marketing spend from FY 2023 to FY 2024, with at least $89.2 million now set aside for that year.

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The surrounding years’ marketing commitment settle at around the $35-40 million mark – that massive increase could be seen as due to Take-Two wanting to provide the appropriate level of support for the sequel to the most successful entertainment product in history.

This is by no means a certainty, however. Cohens notes that a similar Fiscal Year marketing spike was used to “accurately [predict] the launch of Red Dead Redemption 2 prior to that game’s announcement.” As noted by GamesIndustry.biz, Take-Two reports did note a spending spike for FY 2019, when Red Dead Redemption 2 eventually arrived, but those reports were released a year before the game’s first delay was announced. Red Dead Redemption 2 was originally scheduled to arrive in FY 2018, with a far smaller marketing spend attached to that year.

Take-Two has previously made clear that much of its marketing spend goes into securing licensing agreements with sports teams and players, and it may be the company expects a major deal to take place during that window of time. Essentially, while this is definitely an interesting bit of information, it’s by no means cast-iron proof of a GTA 6 release in that window.

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Multiple sources, including IGN’s own, have indicated that Rockstar is working on GTA 6, but that it is years away at this point in time. Take-Two recently called its line-up of games its “strongest pipeline in [the company’s] history”, with 93 games set to be released in the next five years.

GTA 6 has, of course, not been officially announced – and likely won’t be for some time yet. When it does arrive, it will be the first 3D GTA game not to have been written by Rockstar co-founder Dan Houser after he left the company last year. There’s a great deal of speculation about where the next game will take place, and we’ve got our own best guesses about that.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.

Kingdom Hearts TV Show Reportedly Coming to Disney+

A Kingdom Hearts TV show is reportedly in development for Disney+.

According to a few entertainment industry journalists posting on Twitter, a TV show adaptation of Square Enix’s video game series is in production.

Emre Kaya, writer for The Cinema Spot, tweeted that Disney originally had plans to make the show, but duties apparently shifted to Square Enix. The company has reportedly created a pilot episode using the Unreal Engine, the software used to build the video games.

“This series is most likely not live-action, but CG animated. They’re currently casting,” said Kaya.

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Kaya claims that the information was originally due to be published as an exclusive report, but that changed due to other insiders knowing about the project. This seemingly encouraged others to add to the conversation, with MCUCosmic founder Jeremy Conrad also claiming that “it’s true”. The DisInsider editor-in-chief Skyler Shuler added more to the story, claiming that “Disney VO actors are expected to reprise their roles (Jim Cummings, Bill Farmer, Tony Anselmo)”.

Disney originally planned to create a Kingdom Hearts animated series after the success of the original game in 2002, but it was cancelled due to being a “vastly different interpretation” of the game’s story.

Disney nor Square Enix has made any announcement about the animated show, so the official status of such a project – if it is indeed real – remains unknown.

For more Kingdom Hearts you can see right now, check out our review of Kingdom Hearts 3 and its Re Mind DLC. More Kingdom Hearts is due in a mobile game soon, and Square Enix is staffing up for further development in the series.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Avatar 2 to Resume Production, New Plot Details Revealed

Avatar 2 producer Jon Landau has teased a few early plot details about the long-awaited sequel, as the crew prepares to recommence filming in the wake of its production shutdown due to the coronavirus (COVID-19) pandemic.

In a recent Instagram post, Landau, who is co-producing Avatar 2 with director James Cameron, shared a set photo of two high-tech underwater ships, as he announced the crew’s plans to resume production in New Zealand soon.

“Our Avatar sets are ready — and we couldn’t be more excited to be headed back to New Zealand next week,” Landau revealed in the caption a few days ago before making a direct reference to the accompanying photo. “Check out the Matador, a high speed forward command vessel (bottom) and the Picador jetboat (top) — can’t wait to share more.”

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As one of the first major studio productions to start up shooting again, Landau confirmed to New Zealand news site RNZ that only a small team will return to the country, where they will enter quarantine for two weeks, as the cast and crew plan to follow a “detailed and diligent safety plan that will keep everybody as safe as possible in these unprecedented times.”

In the same interview, Landau shared a few minor details about the story of the 2021 sequel, as he revealed that Sam Worthington’s Jake and Zoe Saldana’s Neytiri will be forced to abandon their home and explore never-before-seen parts of Pandora in the forthcoming film.

“This is the story of the Sully family and what one does to keep their family together,” Landau explained to the outlet. “Jake and Neytiri have a family in this movie, they are forced to leave their home, they go out and explore the different regions of Pandora, including spending quite a bit of time on the water, around the water, in the water.”

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Landau’s tidbit of information about the plot aligns with the previously released concept art for the Avatar sequels, showcasing various scenic locations, including islands surrounded by azure blue seas, bioluminescent bays, and floating rock formations.

We suspect that there will be more sneak peeks over the coming months, as Avatar 2 currently remains on track to swoop into theatres on December 17, 2021 – with the other sequels set to release on December 22, 2023, December 19, 2025, and December 17, 2027.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

World Of Warcraft: Shadowlands Reveal Event Coming Soon, Here’s How To Watch

Blizzard Entertainment is gearing up to show off more of World of Warcraft‘s next expansion, Shadowlands. The developer has confirmed it is hosting a livestream event on June 9 where executive producer John Hight and game director Ion Hazzikostas will provide a new look at the expansion.

Hight and Hazzikostas will give the presentation from their homes due to the COVID-19 pandemic. The stream begins at 9 AM PT, and you can watch on the World of Warcraft Twitch and YouTube channels. GameSpot will also carry the stream as part of our Play For All campaign.

Blizzard typically makes more World of Warcraft announcements during BlizzCon each year, but 2020’s show has been canceled due to the pandemic. Blizzard is instead looking to host a virtual BlizzCon in early 2021.

Continue Reading at GameSpot

Pokemon Go Fest 2020 Is Going To Be Very Different

Niantic’s annual Pokemon Go Fest event is returning once again this summer with some major changes. While the event is traditionally held in-person at Chicago’s Grant Park, this year developer Niantic is transforming Pokemon Go Fest into “an entirely global event in a virtual format.”

Pokemon Go Fest 2020 will take place on July 25-26. Not many other details about the event have been announced yet, but Niantic says that all ticket holders will be able to attend both days and the new virtual format will allow players to join the festivities regardless of where they’re located.

“While we’ll miss the traditional congregation of Pokemon Go fans, we’re thrilled to bring a special Pokemon Go Fest experience to Trainers,” Niantic wrote in a blog post. “Not only are you in for an exciting weekend of bonuses, Pokemon encounters, and Special Research, there will also be exciting ways to connect with other Trainers and experience other fun surprises throughout the entire summer.”

Continue Reading at GameSpot

PS4’s Double Discounts Sale Is Back With Steep Discounts For PS Plus Members

Aside from monthly free games and online multiplayer access, PlayStation Plus members look forward to exclusive discounts on games in the PlayStation Store, and the latest PS Plus-exclusive sale is live now with steep discounts on PS4 titles. The Double Discounts sale is back with twice the savings on select games for those who have an active PS Plus subscription, and you have until June 10 to take advantage of the deals.

The latest Double Discounts sale isn’t huge, but there are still notable deals worth taking advantage of. Several Assassin’s Creed games are up for grabs, including Assassin’s Creed III Remastered for $16 and Assassin’s Creed Origins’ Gold Edition, which gets you the season pass and Deluxe Pack with in-game items, for just $20. The Assassin’s Creed Triple Pack is also discounted to $21.59 and combines Black Flag, Unity, and Syndicate in one package.

Return to Arkham City and experience two critically acclaimed Batman adventures in the Batman: Return to Arkham bundle, which includes remastered versions of Arkham Asylum and Arkham City with updated visuals and all previously released DLC. The Return to Arkham bundle is on sale for $10 as part of the sale. Meanwhile, you can get the latest game in the series, Arkham Knight: Premium Edition, for a discounted $10 as well.

Continue Reading at GameSpot

Walt Disney World Resort Looking to Reopen This July

Walt Disney World Resort in Florida has set out plans to reopen the park beginning July 11.

After being closed for months following the lockdown period designed to combat the coronavirus pandemic, Walt Disney World has submitted plans to the Orange County Economic Recovery Task Force group for a multi-phase reopening of the park.

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As revealed by Walt Disney World News Today, the plan begins on July 11, with the opening of Magic Kingdom and Animal Kingdom, and a few days later on July 15 Disney’s Hollywood Studios and Epcot will also reopen.

The plan outlines a limited capacity for the park, with visitors having to secure a reservation for the day they wish to attend in advance. The capacity of the park will then incrementally increase as the county furthers its reopening phases.

All major attractions within the park will use a virtual queuing system rather than actual lines, organised through the My Disney Experience app. Social distance will need to be maintained between visitors and face masks will be enforced. Temperature checks will also be mandatory to access the parks.

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New signage has been developed to be placed around the park, explaining the new restrictions guests must adhere to. There are also new rules for the cast members who dress as Disney characters in the park, and well as increased cleaning and sanitation duties.

The plan does not guarantee a reopening of the park; they have been submitted to the Orange County Economic Recovery Task Force, and must be endorsed by the Orange County mayor before being submitted to Florida’s governor for final approval. Only then can Walt Disney World reopen.

The closure of Walt Disney World Resort was announced back in March, with the final day of regular business being March 15. It’s unprecedented for a Disney park to be closed for this length of time. This plan goes against the predictions of an analyst who suggested Disney will not open its parks until 2021.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

How Mortal Kombat’s Story Mode Changed Fighting Games Forever

This article is part of a new initiative on IGN where we spend a whole month exploring topics we find interesting in the world of video games (and hope you will, too!). May is Development Month, where we’ll tell untold stories from behind the scenes of our favorite games.

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Story modes in fighting games have always been a tricky puzzle for developers to figure out. The origin of the fighting game genre has its roots in arcades, where the coin-operative design of games like Street Fighter 2, Killer Instinct, and Mortal Kombat prohibited any traditional storytelling. Instead, arcade games delivered their stories in small disjointed chunks via character-specific endings, as a reward for clearing a gauntlet of increasingly difficult battles. Even as fighting games started to move towards home consoles, these “Arcade Modes,” remained the standard for the genre when it came to anything story focused.

But then, Mortal Kombat vs DC Universe changed everything.

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Released in 2008 by Midway Games, Mortal Kombat vs DC Universe was received rather lukewarmly from critics and fans alike for its gameplay prowess. These days it is remembered best as a T-Rated Mortal Kombat with neutered violence. However, it was also one of the first fighting games to introduce a four-hour-long, fully acted and motion captured story mode.

“We were really trying to just break the mold of fighting games with what’s typically expected of them,” said Ed Boon, co-creator of Mortal Kombat and creative director at Netherrealm Studios. “And also just because mixing Mortal Kombat and DC was such a dramatic, unexpected thing. We thought, okay, let’s just really shake things up.”

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Ed Boon himself pitched the idea to The Central Groups at Midway Games, a team of talented artists, animators, and producers, but they weren’t quite sold on it.

“It involved a ton of work, a ton of new tech that wasn’t in place yet, in terms of streaming video while loading the next fight in, and a whole memory arrangement that we didn’t have,” said Boon. “And so it met with a decent amount of resistance, and not from the standpoint of, ‘oh, we don’t want to work,’ but it was more like, ‘is this going to be cool? Really? How? This is a single-player game, people are just going to play it once and then be done with it,’

It’s also worth mentioning that during this time, Midway was in the midst of a financial crisis that would eventually lead to its bankruptcy. The team pitched several alternatives to Boon’s ambitious plan,, but he was adamant that it would work.  He wanted to make people “feel like they’re watching a movie and participating in it.”

The team showed Boon some motion graphics, “like you’d see in some fancy comic presentations” where music and dialogue played against still images to tell a story.  “I remember experiencing some frustration with it because I was like, ‘how are you guys not excited about this?’ And eventually, I just kind of forced it through. So [it was] one of the few times that I feel like, I pitched an idea, people weren’t excited about it, and I was like, no, you guys aren’t going to kill this. This is going through, we’re going to do this, whether you’re on board or not.”

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Despite the initial resistance, Boon said that it only took one completed scene of a transition into and out of a fight for it to click in everyone’s heads. It helped too that a number of people on the Midway team had backgrounds in film, animation, and scriptwriting, and got to utilize a skill set that they never thought they’d get to use. Of course, they also had the benefit of working with DC.

“[DC] insisted that we have two writers help us, so we didn’t make their characters diverge from what they would do. So Jimmy Palmiotti and Justin Gray were kind of consultant writers. They would read our drafts and say, no, Superman would say this or Batman would never say it that way. [They] kind of kept us authentic to it,” said Boon.

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After Midway went under, the Mortal Kombat team arose from the ashes and formed a new studio: Netherrealm. Taking everything they learned from Mortal Kombat vs DC Universe, they would usher Mortal Kombat and its story into a new era with Mortal Kombat 9.

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“The dream for us was being able to tell a proper Mortal Kombat story. MK vs. DC was MK meets DC. And so, it was Batman and Superman and Scorpion, and the novelty was the crossover of the two things. When MK9 came out, it was like, ‘oh, we’re going to tell a Mortal Kombat movie, we’re going to come as close as we can to making a Mortal Kombat movie. These stories that we’ve been telling through text, endings in the arcade, and other not as sophisticated forms of media, let’s finally tell it in the cinematic,’” said Boon.

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Obviously, crafting a “Netherrealm quality” story mode isn’t easy, and it isn’t cheap either. While Boon wasn’t able to comment on actual numbers, Marty Stoltz, the cinematic director at Netherrealm, was able to provide some insight into the amount of workforce necessary to bring the mode to life.

“It’s a large team for sure. It’s almost like half a studio, I think, [in terms] of everybody that touches something in it,” said Stoltz. “From the beginning, we’re going to work with storyboard artists. We go to the next stage, which will be to board-o-matics. And then I’ll start working with the animation team at some point, right before we’re ready to shoot…and down the line, it’s going to be effects people, audio people, composers are brought in to do the music. And we have a team that goes and shoots just the Vcams itself. So we have handheld modern-looking camera that has to be shot. Pretty much all the cinemas are reshot with a comparable weighted Vcam that gets the style we want. So there’s another crew that comes in. So that’s a pretty massive endeavor.”

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The effort seems to be paying off. The Netherrealm era of Mortal Kombat has been the most successful in series history, with Mortal Kombat X and Mortal Kombat 11 cracking the top 10 best selling games of their respective years, not to mention the successful launch of a new fighting game IP with the Injustice series. Of course, there is more that goes into these games than just their story modes, but Boon views story mode as a way to break out of the FGC bubble and reach out to the more casual fan that might not otherwise see much value in a fighting game.

“Fighting games by definition, need a certain amount of precision and practice and stuff that a number of casual players just don’t want to invest the time to learn, and let alone be good enough [at] to play a random person online,” said Boon. “And so, the online experience of just getting your ass kicked repeatedly was a turnoff for some people. So the focus was let’s do a strong single-player experience. And that was, I think it was… it’s at least 50% of the casual player appeal of our game, is this the standalone single-player experience.”

Netherrealm’s influence on the single-player fighting game landscape can be felt far and wide, whether it is through the direct attempts of rival games like Street Fighter 5, Tekken 7, and Marvel vs Capcom Infinite that have tried their own hand at cinematic storytelling, or through the indirect attempts of games attempting to do what Boon did 12 years ago: Break the mold. Not every fighting game developer has the financial backing or the workforce to replicate what Netherrealm has done with their story modes, but the success of games like Mortal Kombat and Injustice has to nonetheless highlight the importance of single-player modes in fighting games.