Coronavirus Could Result In $5 Billion Loss For Global Box Office

One of the industries impacted by the new virus COVID-19 is the film industry, which is expected to suffer massive losses as would-be moviegoers stay home instead of going to the cinema.

According to The Hollywood Reporter, the global box office will take a $5 billion hit due to the global virus. In 2019, movies collectively made $42.5 billion around the world, including an all-time record from international markets of $31.1 billion.

The COVID-19 virus has thus far spread to more than 90,000 cases worldwide, and has killed more than 3,000 people globally. Half of those who have been infected have recovered. The virus emerged in China, which is where the bulk of the cases and deaths have been reported.

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Nintendo Switch System Update 9.2.0 Released, But Doesn’t Do Much

The Nintendo Switch released three years ago on March 3 2017, and has proven extremely popular since. The system’s birthday isn’t being treated with too much fanfare, though–there’s a new system update available, but it doesn’t add a whole lot.

Update 9.2.0 is available now, and will download next time you try to use the Nintendo Eshop or other online services. It can also be downloaded manually from the System Update option in the System Settings menu. Here’s what has changed, according to the update notes: “General system stability improvements to enhance the user’s experience.”

Nintendo tends to release several such updates for the Nintendo Switch each year–don’t expect any major new features when you turn on your Switch next and see that the system’s ready for an update.

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Mario Kart Tour Multiplayer Finally Given Release Date

Months after its initial release, Nintendo’s free-to-play Mario Kart Tour for mobile finally has a release date for its multiplayer. Currently you can add friends but not race them, and the multiplayer option in the menu is greyed out.

This will all change on March 8, when multiplayer arrives to the game.

Mario Kart Tour will be introducing multiple levels of competitiveness, with different ways to race against other people and up to eight players per race.

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Granblue Fantasy Versus Review – Fighting Fantasy

There isn’t a lot of room for newcomers in the fighting game genre. Veteran franchises like Street Fighter, Tekken, Mortal Kombat, and Guilty Gear have dominated the space for years, so the new challengers that do choose to step into the ring usually have the backing of a popular license. Granblue Fantasy Versus is just that kind of rookie fighter; it’s based on a property that’s incredibly popular in Japan thanks to a successful mobile gacha (virtual capsule-toy vending machine) game with RPG hooks, but relatively unknown everywhere else. Versus is, for all intents and purposes, Granblue Fantasy’s debut on the world stage.

Developed by Arc System Works–known for excellent fighting game adaptations of Dragon Ball Z and Persona 4–Granblue Fantasy Versus has a strong core thanks to unorthodox gameplay mechanics that delicately balance depth with approachability, while introducing interesting new ideas of its own. The extra flourishes that serve as a nod to fans or aim to adhere to RPG roots whiff on occasion, but the experience as a whole holds its own thanks to the strength of its fundamentals.

ArcSys has made strides in improving the approachability of its anime fighters more with simpler inputs and easier-to-understand systems, but for Granblue Fantasy Versus, it has moved away from the breakneck pace, air-dashing-oriented, aggressive playstyle of anime fighters to something more traditional. As a ground-based fighting game, Versus has a much slower pace of play and places heavier focus on normals and special moves instead of partner assists and lengthy touch-of-death combos. In that respect, it can be likened more closely to Capcom fighting games such as Street Fighter. The emphasis is on timing and spacing your attacks properly to create opportunities for follow-ups or set up situations where you have an advantage, but not necessarily an almost guaranteed victory. At a higher level, it’s about footsies, precisely executed mixups, smart use of the universal overhead, and the occasional frame trap. For newcomers–of which there’s likely to be many, given the popularity of Granblue Fantasy–it’s much more stable ground to find footing. Fighting game veterans will naturally have an advantage, but for everyone else, the mountain doesn’t seem as steep to climb, so the idea of walking the path to mastery is much more inviting.

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This Week’s Xbox One Game Deals Revealed

The Xbox One store discounts games every week, but this time around, it’s focusing more on DLC for games like Monster Hunter: World, XCOM 2, and many more. However, there are a couple of excellent games discounted as well, including Red Dead Redemption 2, Borderlands 3, and The Outer Worlds for $30 each down from $60. Many of these deals are exclusive to Xbox Live Gold and Game Pass Ultimate subscribers, so please double-check that you’re eligible for the discounts before purchasing anything.

Red Dead Redemption 2 was awarded GameSpot’s Game of the Year 2018, and it’s one of the most incredible stories ever seen in a video game. Its huge open world, slow-paced western style, and fantastic characters all make it something to truly love, and at $30, it’s a steal. The Outer Worlds, on the other hand, is one of GameSpot’s best games of 2019, as it’s an exciting RPG adventure in space, where you’ll talk or shoot your way out of every situation. However, if you’re a Game Pass Ultimate member, you don’t need to pay anything to play it, as it’s included as part of your subscription.

Other games worth checking out this week include Batman: Arkham Knight Premium Edition for $20 down from $40. This gets you the base game and all of its DLC, which is absolutely worth it. You get two playable DLC mini-campaigns starring Batgirl and Nightwing as well as the villain-focused Season of Infamy campaign. On top of that, you’ll snag so many costumes you’ll have trouble choosing which one to dress Batman in–it’s seriously the best part of the game.

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Harrison Ford’s New Movie Is Expected To Lose $50 Million For One Major Reason

After finishing up his Star Wars theatrical career, Harrison Ford starred in this year’s dog movie The Call of the Wild, and it’s proving to be a box office disappointment.

Variety reports that the movie, which is adapted from the Jack London novel, is expected to lose $50 million due to one major factor in particular. The site reports that the movie’s extended use of CGI brought the movie’s production budget beyond $125 million. This is before marketing expenses are factored in.

According to the report, The Call of the Wild will need to make between $250 million and $275 million globally to break even. The film has currently made just $79.8 million globally after two weeks in theatres. This includes $46 million from North America and $33.8 million from international markets.

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New Apex Legends Update Makes Bloodhound Work As They Should

Respawn is trying to get people to play with Apex Legends character Bloodhound as the technological tracker is designed. Update 4.1, which launches alongside the System Override Collection event, contains several character patches–including several aimed at making Bloodhound more of a recon character.

The role of the recon character in Apex Legends has always been a little nebulous–why, for example, was Pathfinder a support character at launch when his passive ability is literally a form of reconnaissance? Respawn is seemingly attempting to better define the role going forward. Pathfinder is now a recon character, for instance, and the terrifyingly aggressive Bloodhound is being adjusted to be less of an attacker and more of a hunter.

In Update 4.1, the range of Bloodhound’s tactical ability, Eye of the Allfather, will be increased by three times. Whereas before, Eye of the Allfather was good for seeing an enemy hiding in one building, now it’s range can encompass several structures. The scan lasts a whole second longer too, making it easier to catch enemy squads with the ability.

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Apex Legends System Override Update Makes Wattson Less Of A “Must-Have,” Says Respawn

Alongside the addition of Octane’s heirloom and the start of System Override (which sees the return of Kings Canyon), Respawn is implementing a new update into Apex Legends. The full patch notes for the update reveals several in-game changes, including one that aims to make Wattson less of a must-have for a squad’s success.

Currently, a full stack of two grenades takes up a single slot in a player’s inventory–allowing them to, for example, hold six grenades at the cost of only three slots. Once you have a big enough backpack, this makes it very easy to stockpile grenades, which your squad can then use to bombard an opponent from afar.

This tactic is devastating in the final circles of a match (especially if you throw in Bangalore’s Rolling Thunder, Cautic’s Nox Gas Grenade, or Gibraltar’s Defensive Bombardment), where it’s more difficult for an enemy squad to find space to retreat and reposition themselves. So, of course, more and more people have started using it.

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