Jack Black, Friends Stars, Ben Stiller, And Adam Scott Will Play An Escape Room On TV

As part of a charity campaign, a series of big celebrities–including Jack Black, Ben Stiller, Lisa Kudrow, Courteney Cox, and Adam Scott–will play a televised Escape Room.

The Celebrity Escape Room, as it’s called, will air on NBC on May 21 as part of the charity Comic Relief’s annual Red Nose Day campaign. Now in its sixth year, the Red Nose Day campaign is a US charity that raises money and awareness for children living in poverty.

The Celebrity Escape Room will featuring Black as the Game Master, as he challenges Stiller, Kudrow, Cox, and Scott to work together to solve puzzles and hopefully escape the various rooms. Each room the celebrities make it through will earn money for the charity.

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Razer Raion Fightpad Gaming Controller Review

Fight sticks can be really fun, but they aren’t for everyone. It can take time to learn how to use one effectively, and the nice ones can get pretty pricey. It makes sense that there would be a skill/equipment gap where fighting game players want to upgrade from a standard PS4 controller to something more specialized, but are intimidated by or may simply not want to buy an arcade stick.

Razer’s Raion fightpad fills that gap better than the few “fightpads” that have come before it. It takes a lot of the mechanical components that people like from arcade sticks – the six-button layout, quick-hitting buttons, eight-way directional movement – and transposes them to a controller form factor. I don’t think it’s as effective as an arcade stick, which is a problem because it’s just as expensive, but there is something to the idea: It feels more comfortable than using a standard DualShock 4. It’s a niche within a niche, but I think the Raion will hit hard for competitive players who prefer holding a controller.

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Design & Features

Aside from having some of the same buttons, the Raion does not look like a PS4 controller. Its shape is wider, boxier, and almost flat. There is much more space on its face: The analog sticks and the round wells that house them are gone. It makes the PS button look positively tiny surrounded by empty space. Holding it, the grips flow into the back of the gamepad, similar to an Xbox One controller. I found it very comfortable to hold, and it provided good grip even as your right thumb makes larger and wider motions to reach all six face buttons.

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The larger, flatter surface makes room for a few more and bigger buttons. On the left side, you have a large, clicky D-Pad more or less in the same position as the DS4’s. The D-Pad is a single piece that pushes in eight directions, similar to an 8-way joystick. It’s as good as you can get on a D-Pad, allowing for easy Street Fighter-style quarter- and half-circle motions. It still doesn’t feel quite as natural as performing the motions on a joystick though.

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On the right side, you now have six large face buttons – the four classic PlayStation face buttons plus R1 and R2. Like arcade buttons, they have no click or mush, and have a very light press, allowing you to tap them very fast. Despite this, the Raion has four triggers, though they aren’t meant to be used that way. All four top buttons are flat, and have a mouse-like clickiness to them, creating a low-travel approximation of an arcade button.

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Since you have two face buttons for R1 and R2, but no analog sticks, you have the ability to switch the trigger inputs from the standard format to L3 and R3 on the left side and L1 and L2 on the right using a switch at the bottom of the controller. Why did they choose to move L1 and L2 instead of just putting L3 and R3 on the right? I have no idea. It isn’t going to get in the way for any competitive games, though, as the analog buttons tend to only come into play for more complex modes.

The center column still has the central PS4 components. The share and options buttons are round and circular. There’s a touchpad, which looks small, but is actually about the same size as the original. Razer moved the PS button up to just below the touchpad because the Raion does not have an internal speaker. Below that, there are a pair of buttons – one mutes your mic, the other is one-button volume control. Press together, they also enable tournament mode, which turns off the menu or system-level buttons.

Gaming

The Raion is a better fit for fighting games than a standard gamepad, especially the DualShock 4. Having all six buttons on flat on the face, lined up intuitively as they would be in an arcade makes a world of difference in understanding 6-button games like Street Fighter V. For 4-button games like Mortal Kombat 11, you’ll get access to other buttons like block. I can’t overstate how much easier it is to use the full range of your controls when you play this way. Moreover, having the quick-hitting arcade buttons makes it easy to tap out strikes as quickly as you need them to.

Likewise, the fact that the D-Pad registers in eight directions, just as an eight-way gated arcade stick would, makes it easier to perform special moves consistently. The clicky feel of the D-pad gives you nice feedback, which I found allowed me to keep better track of each movement my character made.

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All that said, the Raion has some limitations relative to a fight stick. There’s a downside to having arcade-style buttons on a controller, it’s very easy to mispress buttons as you reach your thumb across the pad or roll it across a button. That’s a problem you don’t experience on a fight stick, as most players have their hands hovering over the buttons and reach their fingers down to tap each one.

That said, I wouldn’t recommend playing claw with the Raion. The D-pad requires a lot of precision to navigate accurately. I’m not a claw player, so it’s possible you may not find it cumbersome, but it seems like the tradeoff isn’t worth it.

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It’s also worth noting that, because it doesn’t have analog sticks, it is not a replacement or upgrade for your standard controller. It is only for playing fighting games (or retro games that don’t require dual analog sticks). The same is true of arcade sticks, of course, but that’s the problem. You have all the same drawback as a fight stick, but a lower potential ceiling.

One other miscellaneous problem: The Raion can’t turn on your PS4. You have to turn on the console by hand or using a DualShock, then sign in by pressing the PS button. It’s a minor nuisance but hammers home the fact that this is a piece of specialty equipment that’s only meant to be used with certain games.

Purchasing Guide

The Razer Raion Fightpad for PS4 is available on Amazon for $99.

Call Of Duty: Mobile Is Removing Zombies Mode Later This Month

Call of Duty: Mobile is losing one of its key modes later this month. In the wake of the game’s latest season starting alongside a major update, the latest Community Update on Reddit has confirmed that Zombies mode will be removed from the game as of March 25.

“We had always mentioned it was limited but with no explicit end-date,” the post reads. “The mode just didn’t reach the level of quality that we desire. The second map, Nacht Der Untoten, is also not releasing in the global version.”

The post notes that the mode might eventually come back, complete with the second map, “but for now we’ll focus on development for Multiplayer, Battle Royale, and Ranked Mode.”

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New Lead Actor Revealed for Amazon’s Lord of the Rings Series

Update 3/3: Actor Maxim Baldry (Years and Years) has reportedly signed on to play a lead role in Amazon’s upcoming Lord of the Rings series, which is currently in production in New Zealand. Per Deadline, Baldry was linked to the series last fall, however, he did not have a deal in place, which was why he wasn’t announced at the Television Critics Association winter press tour by the Head of Amazon Studios, Jennifer Salke with the rest of the cast. Read on to see who else has been officially cast.

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At the Television Critics Association’s winter press tour, Amazon revealed the main cast for its upcoming television series based on J.R.R. Tolkien’s The Lord of the Rings.

Here is the list of actors officially announced by the streamer: Robert Aramayo, Owain Arthur, Nazanin Boniadi, Tom Budge, Morfydd Clark, Ismael Cruz Córdova, Ema Horvath, Markella Kavenagh, Joseph Mawle, Tyroe Muhafidin, Sophia Nomvete, Megan Richards, Dylan Smith, Charlie Vickers, and Daniel Weyman.

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The Head of Amazon Studios, Jennifer Salke, made the announcement, but would not specify which characters the actors will be playing or when the series will premiere. In recent news, we learned that Aramayo was reportedly set to play a young hero named Beldor. Aramayo is replacing Black Mirror’s Will Poulter, who left the project after scheduling difficulties. Production is set to begin in February in New Zealand.

Series showrunners J.D. Payne and Patrick McKay had this to say about the casting announcement.

“After undertaking an extensive global search, we are delighted finally to reveal the first group of brilliant performers who will take part in Amazon’s ‘The Lord of the Rings’ series,” they said. “These exceptionally talented women and men are more than just our actors: they are the newest members of an ever-expanding creative family that is now working tirelessly to bring Middle-earth to life anew for fans and audiences worldwide.”

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Amazon’s Lord of the Rings has already been renewed for a second season.

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.

Sesame Street Movie Teams Up With Chance The Rapper

The Sesame Street movie is setting out to a star-filled extravaganza. According to Collider, Chance the Rapper is currently in negotiations with Warner Bros. to join the upcoming Sesame Street Movie.

Chance the Rapper will be playing the mayor’s aid in the movie. Just how big of a role this will be is unknown at this point.

The plot follows the various Sesame Street characters finding themselves separated from the famous street. Lost and unable to find their way back, they team up with Sally Hawthorne (Anne Hathaway), who hosts a history show, to prove that Sesame Street exists and find their way back.

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Xbox ANZ Created Real Bonsai Trees For Ori And The Will Of The Wisps, Here’s How To Win One

The Xbox ANZ team is at it again with another unique promotion for one of its upcoming games. The company has created 20 limited-edition bonsai trees to mark the launch of Ori and the Will of the Wisps later this month. The trees are meant to capture the essence of the “Spirit” trees from the Ori franchise–and they look pretty stunning.

“These decade old, real Bonsai trees have been designed to resemble the Spirit Tree, from the glowing ethereal lights in the delicate branches, to the moss-covered ground where the handcrafted mini Ori figurine stands,” Xbox ANZ said in a statement. “The Bonsais will emulate the energy of the Spirit Trees, helping guide fans through the game from the comfort of their living rooms.”

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Ori and the Will of the Wisps Is Fantastic So Far

Two of our crew have played the first couple hours of Ori and the Will of the Wisps, and they have nothing but good news to report. Plus: GDC’s cancellation, Xbox Series X’s Quick Resume feature is even better than we thought, and more!

Subscribe on any of your favorite podcast feeds, or grab an MP3 download of this week’s episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring an interview with DOOM Eternal director Hugo Martin and executive producer Marty Stratton:

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It’s already an incredibly fun year of Xbox coverage, and the best is yet to come. Join us!

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Death Stranding Will Use Denuvo DRM On PC

Death Stranding is officially coming to PC in June, and now another detail about the PC release has been confirmed. The game’s Steam page shows that Death Stranding for PC will use the Denuvo digital-rights-management (DRM) to try to thwart tampering.

By nature of being DRM in the first place, Denuvo is often seen as controversial software in the eyes of PC players. One of the main pieces of criticism of Denuvo is that the anti-piracy software has been shown to impact performance in some cases.

Denuvo the company understands that no DRM product can stop tampering. What Denuvo offers for publishers is a software that protects initial sales. “Games will be cracked at certain points; there is no uncrackable product. But what we do is protect the initial sales,” Denuvo’s Elmar Fischer told GI.biz in 2018.

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Inside Doom Eternal’s Intense First Boss Fight: Doom Hunter

Doom Eternal makes it very clear that it’s challenging players in ways Doom 2016 did not. It’s asking you to juggle multiple weapons and new mechanics that are essential for survival while still delivering that tight, breakneck pace in combat. But it’s not just an extra suite of abilities, wider combat arenas, and aggressive demons who hound you that push Doom Eternal to be more than its predecessor–you’ll also have multi-faceted boss fights to contend with.

At a recent Doom Eternal preview event at id Software’s Dallas, Texas studio, I played the fourth level of the single-player campaign, set in a sinister lab tucked into a snowy mountain top. This level had its share of intense combat scenarios and platforming sequences, but the boss fight that capped off the mission is what I’m still thinking about. You can see exactly what I’m talking about in the gameplay clip below.

Doom Hunter, classified as a super heavy demon, is highly mobile and shoots powerful rockets, and fighting one involves multiple steps. First, Doom Hunters are highly mobile and fire powerful rockets. They’re protected by an energy shield that has to be destroyed, so you’ll want to use the plasma rifle since it’s suited for breaking shields. Once you destroy the barrier, you have a short window of time to hit Doom Hunter with heavy firepower to inflict actual damage before their shields go back up. You must repeat this until their health bar is depleted, after which the second phase kicks in.

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DuckTales: Remastered Is Now Available On Digital Stores Again

DuckTales: Remastered has returned to digital storefronts after being pulled in August 2019. The game, which remasters the 1989 NES classic Disney’s DuckTales, has reappeared on Steam, Xbox 360, PS3, and Wii U. You can also grab it for Xbox One, as it’s part of the system’s backwards compatibility catalog.

An announcement post of the game’s reappearance is up on Capcom Unity, but no explanation for why it was delisted and has now reappeared is offered. “If you missed out on this colorful reimagining the first time around, now’s a great time to see what you’ve been missing out on,” the post reads.

There’s also no announcement of whether the game will come to current systems, but it’s fair to say that Switch port begging is now back on the menu for this title, which was released in 2013.

Although the game is regarded as a classic by many, GameSpot’s review of DuckTales: Remastered was less favorable. Critic Tom McShea was not a fan: “DuckTales Remastered will make you doubt happy memories from your childhood, or leave you baffled as to why people were nostalgic for such dull platforming in the first place.”