Nintendo’s Switch Game Vouchers Expire Soon, But I Wish They’d Come Back

It seems like a lifetime ago now, but last summer, Nintendo offered a nice–and all-too-brief–game voucher program for Nintendo Switch Online members. Subscribers could purchase a pair of vouchers for $100 USD and redeem those for select Nintendo-published games from the Switch Eshop, saving up to $20 off of their regular combined price–a nice chunk of change considering how rarely Nintendo drops the price of its titles, particularly digital versions, which seldom go on sale even when their physical counterparts are discounted at other retailers.

Of course, if you only purchased one set of vouchers, then the program was a bit of a wash as your savings would amount to the cost of a Switch Online subscription (and you could often find physical copies of some of the eligible titles at an even steeper discount on Amazon or at another retailer). If you were already a subscriber, however, it was a tempting perk, especially if you preferred to buy games digitally. Moreover, you weren’t required to use both vouchers immediately, so you could save them for upcoming titles and snag Nintendo’s newest releases effectively for $10 off.

Unfortunately, the voucher program was short-lived. The last day you could purchase vouchers was July 31, 2019–a little over two months after the promotion began. Any vouchers you bought would also only be valid for one year from the date of purchase, which means if you snapped some up last July and have been hanging on to them since, as I have, then you only have a few days left to redeem them before they expire.

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Madden NFL 21 Will Remove Washington Redskins’ Team Name and Logo

Following the decision by the Washington Redskins to change their team name and logo, Madden NFL 21 will be pushing an update when the game is released that will also replace the Redskins’ name and logo with a generic Washington team.

EA confirmed the change to Kotaku, and also stated that the disc version will still feature the former name and logo, as the game is already preparing for its imminent release on August 25, 2020. However, as soon as players connect to the internet, the update will take place.

“We are pleased to see Washington’s decision to change their team name and visual identity,” EA said in a statement to Kotaku. “We are quickly working to update Madden NFL 21 to feature a generic Washington team, while we await final word on the updated team name and logo design.”

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Following release, EA will continue to update other parts of the game that feature the Redskins, including commentary, stadium art, crowed gear, etc. Obviously, once a new name and logo is chosen for Washington D.C.’s team, that will be included as well.

“Changes to the name and logo will come via title updates that will download automatically,” the EA rep explained. “The first changes will be available to our EA Access players and will include audio/commentary updates; motion graphics and presentation updates; stadium art, environments, crowd gear and signage updates; and uniform updates. Players may continue to see some outdated Washington references in other areas of the game at launch, but we are committed to removing all of those from the game in additional title updates coming shortly after launch.”

Madden NFL 21, as previously mentioned, will be released on PlayStation 4, Xbox One, and PC on August 25, 2020. Those who own Madden NFL 21 on PS4 and Xbox One will be able to upgrade to the equivalent PlayStation 5 and Xbox Series X version for free when they become available, until the release of Madden NFL 22.

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Adam Bankhurst is a news writer for IGN who applauds the decision and also says SUPER BOWL BROWNS. You can follow him on Twitter @AdamBankhurst and on Twitch.

Here’s Why Ghost Of Tsushima Doesn’t Have A Lock-On Mechanic

Ghost of Tsushima has no lock-on mechanic, encouraging players to remain in the middle of a fight as opposed to keeping all enemies in front of them, so as to keep an eye on all possible threats. In an interview with Ghost of Tsushima narrative director Nate Fox, I asked him why Sucker Punch chose to not include a lock-on mechanic.

“Well working on the combat, we watched samurai films, which are of course an inspiration for the feeling of this game,” Fox answered. “And the fighters in those movies will often have to switch their attention very fluidly from one incoming foe to another. So the combat is built around dealing with a variety of enemies, a group of them.”

Though you will face other foes, you will primarily fight against Mongols in Ghost of Tsushima. “We tried to give [the Mongols] a feeling of being like a wolf pack that would surround you,” Fox said. “And only through skill, could you fend them off as they came at you from all sides. If we had a lock-on you wouldn’t have been able to move as quickly between the different opponents as they came in at you.”

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In Ghost Of Tsushima, Being Stealthy Will Change The Weather

In Ghost of Tsushima, protagonist Jin’s actions will actually influence the weather–and we don’t mean when he plays his flute, which does allow you to switch between sunny, foggy, rainy, and storms. No, how you choose to fight the Mongols will change the weather as well.

In an interview with Ghost of Tsushima narrative director Nate Fox, he told me, “The game is definitely scripted to provide more storms as you do things which are extremely Ghost driven.”

It’s a rather clever feature. Jin is an unrelenting force of nature in Ghost of Tsushima, abandoning his identity to embrace the symbolic power of the Ghost in order to defeat the Mongols via means that lack honor. At the start of the game, you’ll likely defeat most enemies with the tools of the samurai as they’ll be all you have access to. But as encounters increase in difficulty and you unlock new Ghost skills, the game naturally encourages you to adopt a more stealth-focused approach.

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