Good News Gaming: A Cool Prince Of Persia Sequel No One Noticed

It’s been a long week but let’s end on a high note with some more fun, cool, and quirky things from around the video game world. If you’re new to this, Good News Gaming is a show that brings you positive and uplifting stories from gaming, so you can start the weekend with a spring in your step.

This week we’ve got a sweet story about the Fallout 76 community coming together to help one of their own. In the land of Animal Crossing: New Horizons, one fan has put together a fake Nintendo Direct that we really wish was real. It’s full of amazing quality of life improvements that the game really needs, so we hope Nintendo is paying attention.

As a fun aside, Facebook has been cracking down on one group that it has identified is talking about “weed.” More specifically, weeds from Animal Crossing, but we all know that Facebook isn’t smart enough to make that distinction. Still, a weird little moment for a bunch of New Horizons fans nevertheless.

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How Silent Hill’s Akira Yamaoka Got On Xbox Series X-Exclusive The Medium

Horror fans had quite a bit to chew on during the Inside Xbox stream that showed off a slate of games coming to Microsoft’s next-gen console–one of which is the Xbox Series X-console exclusive The Medium. Before the reveal, we spoke with the developers at Bloober Team (known for Layers of Fear, Observer, and Blair Witch) about their upcoming game, and we had to ask: how did Akira Yamaoka get involved?

Yamaoka is best known for his work as the composer and sound director for the Silent Hill franchise. He created a tremendous blend of heavy industrial rock and downtempo alongside the horrifying and suspenseful sound design; and now he’s lending his talents to Bloober Team’s next game. Lead designer for The Medium, Wojciech Piejko, told us the quick story of how the partnership came to fruition, prefacing, “We have been raised on Silent Hill. So when we got in contact with Akira Yamaoka, I was super excited and super nervous.”

“We met after the Tokyo Game Show. Akira-san came to meet [with us] and he was without any agent, so I was thinking, ‘Okay. This will be a great evening.’ And we showed our game to Akira-san,” Piejko told us. He continued, “Back then we were developing The Medium and Blair Witch. And we said to him that we were working on the two projects and we would really love to show The Medium to him. And of course, we asked if he wanted to create the music and score for our game.”

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Predator: Hunting Grounds Review – Muddied Up

Predator, the 1987 film, is defined by its cheesy dialogue, testosterone-filled cast, and tense cat-and-mouse action between its platoon of soldiers and a crafty alien hunter. Predator: Hunting Grounds seems to, at first, hit all of those notes. There are cringe-worthy one-liners that are initially worth a chuckle, a host of customization options to make your gun-toting hero as ridiculous as you like, and streamlined gameplay that lets you play both sides of the hunt with ease. The problem isn’t with the initial impression Hunting Grounds makes, but rather how quickly it loses its appeal.

Predator: Hunting Grounds is an asymmetrical multiplayer game, pitting a team of four human soldiers against a single roaming Predator across three almost indistinguishable maps set in dense jungle environments. When you’re playing as part of the human fireteam, you have a string of objectives to complete before a timer expires, shuffling you from one AI enemy-filled camp to another. When you’re the Predator, your objective is even simpler: Hunt down the fireteam and take them all out before they’re able to complete their mission and extract, while avoiding confrontation with AI enemies and using the chaos they create to your advantage.

Playing as the titular Predator is the most appealing part, and while its mechanics often allow for smooth, fun, and engaging moments, Hunting Grounds’ framework doesn’t adequately support them. The brutish assassin is as fast and nimble as you’d expect, with an easy-to-use parkour system letting you effortlessly navigate the twisting mazes that the canopy of trees create. A single button press sends you scampering up a tree, after which you can automatically move between branches and adjacent trees by moving in any direction. It lets you focus on hunting your prey instead of having to focus on intricate navigation, while also making you feel empowered through the sheer speed at which you’re able to traverse the map. The press and release mechanic for the Predator’s leap is less elegant, however, and tricky to use when you really need to get some distance between you and your enemies.

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The Struggles, Changes, And Shouting At Home That Is Call Of Duty League’s Shift To Online Tournaments

The COVID-19 global pandemic has led major sports leagues to cancel or postpone their seasons, and the world of esports has been impacted as well. One league that has adapted to the new challenges is the Call of Duty League. The current season is continuing, albeit with some significant changes. The change is dramatic–all on-site matches have been transitioned to an online format.

The move has not been without its own set of challenges and new considerations under the strictly digital format. To get an inside understanding of this transition, GameSpot spoke with various professional gamers, team owners, and casters to hear directly about this change. These interviews were conducted just ahead of the Florida Mutineers Home Series event, which runs May 8-10.

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Apex Legends Kings Canyon Gets Massive Changes In Season 5

In the Apex Legends Season 5 gameplay trailer, we see the first few shots of what happens to Kings Canyon when the new season starts next week. It’s a lot more than the destruction of Skull Town–much of Apex Legends‘ original map has changed.

In the screenshots embedded beneath the video below, you can see how Kings Canyon has changed. Loba‘s actions in the Season 5 launch trailer completely destroyed both Skull Town and Thunderdome, revealing a new underground area for squads to explore. Almost on the opposite side of the map, a new installation dominates the previously more rural area of Kings Canyon.

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Alongside Loba, Season 5 adds a brand-new battle pass and cosmetics to Apex Legends. The season implements Quests as well, a new story-focused mode that adds a PvE option to Respawn’s battle royale. Like the battle pass and daily/weekly challenges, Quests seems aimed at getting you to play Apex Legends almost every day–the new mode encourages you to drop into matches in order to unlock chapters in the mysterious new The Broken Ghost questline.

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