Avatar Sequels And Lord Of The Rings Series Could Resume Production In New Zealand Soon

New Zealand has begun to allow some film and TV productions to resume shooting after the Coronavirus lockdowns, setting up a path for Amazon’s The Lord of the Rings series and James Cameron’s Avatar sequels to kick back into gear.

Deadline reports that some movie and TV productions have already begun again, and the Lord of the Rings series and the Avatar sequels may follow, the site said.

The live-action shoots for the Avatar sequels were filming in New Zealand. After the Coronvirus pandemic broke out, filming stopped, but work continued on the visual effects.

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Don’t Expect The Switch 2 Soon–Nintendo’s Hybrid Console Is Only Just In The Middle Of Its Life Cycle

Nintendo had a lot to celebrate in its latest financial report and call to investors, as the system has achieved 55 million sales, and the recently released Animal Crossing: New Horizons has sold incredibly well. With this in mind, Nintendo is sticking to its guns and continuing support of the Switch as the next generation of consoles rolls in.

During their call to investors, which was live-tweeted (and translated) by Astris Advisory Japan KK’s Dave Gibson, Nintendo stated that that system is “barely in the middle” of its cycle. The system came out three years ago, which means we’re looking at least another three years before we might expect to see Nintendo announce or release a successor.

If the Switch is supported for six years, it’ll roughly match the life cycle of the Wii. There is, historically, some fluctuation in how long Nintendo consoles have been supported–the Wii U was closer to four and a half years–but the gap between console releases is generally around six years. There has been some suggestion from Nintendo that the Switch’s life cycle might be longer than usual, though–so it could stretch well past six years.

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Assassin’s Creed Valhalla Creative Director Responds To Xbox Series X Gameplay Reveal

New footage of Assassin’s Creed Valhalla premiered during the Xbox Series X event this week, but some fans were hoping to see more. Creative director Ashraf Ismail has now responded to the reaction, saying he understands people wanted to see more of the next-gen Assassin’s Creed title. More details on the game, including an “in-depth gameplay” demonstration will come later on, he said.

“You rightfully expected to see more today. We have a long marketing campaign ahead of us, you will see in-depth gameplay and get a lot more info about the game,” he said on Twitter. “Thank you for your excitement and passion! Be patient with us and be kind. It will be worth it!”

The Valhalla trailer shown during the Xbox event disappointed some fans because, despite being labeled as a “gameplay trailer,” it didn’t exactly deliver on that. Instead of featuring combat or exploration, the video put more of an emphasis on the locations you’ll visit when Valhalla launches this holiday.

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Cloudpunk Review – Time To Fly

“I’ve seen things you people wouldn’t believe,” begins Roy Batty’s dying monologue in Blade Runner. In the nearly 40 years since Ridley Scott’s film established a visual aesthetic for what would become known as cyberpunk, we’ve seen these things many times now. Cloudpunk is a complex and uneven narrative-heavy adventure game that trades heavily in cyberpunk cliche. Familiar tropes are rejuvenated with mostly smart writing and consistently striking art direction, but there are also opportunities missed thanks to undernourished, by-the-numbers design.

Nivalis is the last city, or at least that’s what people say. Towering neon spires thrust out of the climate-ravaged ocean and, eventually, emerge through the clouds; at the top live the privileged few, the self-dubbed CEOs secluded in their stratified penthouses, while underneath everybody else ekes out a living in the dense urban sprawl where every city block has a noodle stand, night is permanent and it’s almost always raining. You’ve seen it all before, of course, yet this well-worn set dressing is rendered in such singular fashion it remains striking throughout.

Simply put, Cloudpunk is a stunningly gorgeous game. Nivalis is constructed out of voxels, big chunky bricks of solid colour that give the urban landscape the feel of an enormous, elaborate Lego diorama. Terrific use is made of contrast and lighting. Skyscrapers almost recede into negative space, their facades composed of hundreds of tiny boxes of light, alternating in lurid pinks, yellows and blues. When you’re flying through the city in your hover car, each turn delivers a spectacular view, each ascension over a row of high-rises greeted with a dazzling neon-drenched vista. To be honest, this review took longer than it should have because I had to pause every few seconds to snap off another screenshot.

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Yakuza: Like A Dragon Pre-Orders Live Now For Xbox Series X, Xbox One, And PS4

Microsoft’s latest Inside Xbox stream revealed a slew of third-party games coming to its next-generation console, Xbox Series X. Among them is Yakuza: Like a Dragon, which is now confirmed to release on Series X as well as Xbox One, PS4, and PC later this year (it released in Japan back in January). While we don’t have a set release date for Yakuza: Like a Dragon yet, we know it will be a launch title for Xbox Series X, and it’s available to pre-order now if you want to secure your copy early.

Like a Dragon supports Xbox Smart Delivery, which means buying the game on Xbox One will get you the Series X version automatically. The game also has cross-save support, so if you start playing on Xbox One, your progress will transfer over to Series X.

While Yakuza has traditionally been a PlayStation-exclusive series, there’s been no mention of a PS5 version just yet.

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