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Jason Bateman Stepping Behind the Camera for ‘Superworld’
THR reports that Bateman, who previously won an Emmy for directing an episode of Ozark, will direct a big screen adaptation of Superworld – a recently released novel by Gus Krieger.
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Released exclusively as an Audible audiobook, Superworld is set in 2038 and takes place on an Earth populated entirely by superpowered beings except for one man named Iggy Lohman. Iggy’s plight is not helped by the fact that his father, General Lancelot Lohman of the defense agency PEERLESS, is one of the most powerful men on the planet.
Suddenly, Iggy finds himself in the crosshairs of Erle P. Van Owen, a megalomaniacal corporate overlord with the astonishing ability to neutralize any superpower. Superworld is described as having a similar tone to that of Pixar’s The Incredibles.
Mark Perez (Game Night) is writing the screenplay.
If you’re an Ozark fan, check out IGN’s review of Ozark: Season 3, along with this deeper dive into Season 3’s ending.
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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
The Detailed, Complex System Behind Breaking Glass In The Last Of Us 2
Often in a video game it can be the smallest of details that make the biggest impacts on the player experience. The way a gun feels satisfying to shoot thanks to small recoil animations or delicately balanced sound effects. The feeling of weight as a character moves due to precisely calculated animations reacting to your varied degrees of input. It’s not uncommon for Naughty Dog to be included in conversations about such elements, with the studio packing in extremely high levels of details into both their worlds and characters. But in The Last of Us Part II, one effect and its popularity with players took even the studio by surprise.
There are so many little details to Naughty Dog’s sequel that bring the dreary world to life, but none stand out more prominently than its deeply satisfying glass-breaking mechanics. Whether you’re shattering the display window of a derelict bookstore or using your elbow to break through a weapon display case, there’s a tangible sense of joy that follows through with each action. It’s difficult to pin down one reason for it though. Perhaps it’s the dynamic nature of the cracking and the way pieces of glass remain reactive once they’re scattered on the floor. Maybe it’s the way it forces you to think about puzzles, giving you avenues to pursue solutions in ways that other games might restrict you. It could just be sensory, too, with the right amount of vibration accompanying the crunchy sound of the glass fracturing. Developers at Naughty Dog didn’t just focus on any one of these aspects, but instead sought to create a system unlike any they had played with before.


“I liked the glass breaking in the movie John Wick,” Jesse Garcia, a sound designer at Naughty Dog, explained. “You hear a nice explosive impact along with the glass layers. After that, a very nice, subtle glass debris rolls on the ground. This extra layer of detail gave not only the feeling of breaking glass but also the consequence that there is now glass all over the ground. This type of storytelling was exactly what we set out to achieve.”
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Remedy’s Next Game Will Be Connected To Control And Alan Wake
Remedy Entertainment’s Control bears some resemblance to its earlier game Alan Wake, and in the new expansion AWE, that resemblance gets much more overt as we see how the two games are actually connected. It’s the first step in establishing what the studio is calling the Remedy Connected Universe, and as it turns out, it’s working on a new game that will also take place there.
This information was shared by Remedy’s creative director Sam Lake, who has written several of the studio’s biggest games and served as the literal face of Max Payne way back when.
“What took place in 2010 in Alan Wake is one of the cases that the Federal Bureau of Control has been investigating,” Lake said. “The AWE expansion is the first official Remedy Connected Universe crossover event, bringing more Alan Wake lore into Control.”
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Family Guy: All Of Stewie’s Inventions From Seasons 1 – 18
Family Guy returns for Season 19 in September. While we wait, let’s take a look back at all of Stewie Griffin’s inventions from Season 1 to Season 18.