Guilty Gear Strive Has Been Delayed Into 2021

Guilty Gear Strive has been delayed into next year. Developer Arc System Works has released a statement from Takeshi Yamanaka, the game’s producer, via Twitter, explaining the delay.

The tweet includes the statement from Yamanaka, who says that the company has decided to push back the release of Guilty Gear Strive from late 2020 to early 2021. The post notes that the company’s staff and business partners have been impacted by the COVID-19 pandemic, with every aspect of the development schedule experiencing delays.

The team will be looking to make good use of the extra time, using all the feedback received from the closed beta test to improve the game. The closed beta ran from April 16 to 19, and featured seven characters for players to try out.

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Bill Murray, Or Maybe A Bill Murray Impersonator, Talks Ghostbusters: Afterlife And Harold Ramis

Bill Murray has made an appearance on Ellen DeGeneres’ live-streamed website, EllenTube, to talk about his role on the upcoming Ghostbusters: Afterlife–maybe.

The famously unpredictable comedy star showed up for his long-distance interview wearing a panda mask, so the viewer never gets to see his face–and as such, it’s impossible to tell if it was actually Bill Murray, or someone doing a Bill Murray impression. For the sake of this news, we’ll give Bill the benefit of the doubt and assume it’s him talking about Harold Ramis, the star and director of the original Ghostbusters, who passed away in 2014.

Asked about the cast reuniting, Murray says, “we’re missing two great people–we’re missing Rick Moranis and we’re missing Harold Ramis.” He points out that Ramis’ influence is still felt. “They’re greatly missed for so many reasons…but Harold is featured in the story of the movie, so it’ll be very interesting.” Elon Spengler, Ramis’ character, will be integral to the film’s story.

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Overwatch Anniversary Event Begins On May 19

Overwatch’s Anniversary event runs in May of each year, celebrating the launch of the first-person tactical, team based shooter from Blizzard Entertainment. This year the event will be held from May 19 through to June 9.

During this time there will be new limited-time only skins and unlocks for players to earn through loot boxes and participating in matches. Older event skins will also be unlocked, with players able to unbox or purchase skins from Halloween, Archives, Christmas, Summer Games, and the Lunar New Year events.

Initially, many details about the event were leaked in the May 12 patch notes, causing information for the Anniversary to show up prematurely. The leak was screen-capped and posted on Twitter before Blizzard could fix the error. Since the leak became public, Blizzard has posted some of the leaked skins on its Twitter account.

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Call Me By Your Name’s Director Is Working On A Scarface Remake With A Script By The Coen Brothers

Scarface, the film property that spans the 1983 Brian De Palma film and 1932’s Scarface: The Shame of the Nation, is getting a reboot. Variety is reporting that Luca Guadagnino, the director of 2017’s Call Me By Your Name, is helming the film. The director’s most recent film was the 2018 Suspiria remake, so he has some experience in working with established properties.

The latest version of the Scarface script was written by Joel and Ethan Coen, the brothers who are most famous for their directorial efforts, including The Big Lebowski and No Country For Old Men. This version of the Scarface story will reportedly be set in Los Angeles, which is a big change-up from the famous Miami setting of De Palma’s film.

Otherwise, it’s unclear what unique spins the Coens have put on their film, which is described as a “reimagining of the core immigrant story” told in previous films.

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Crusader Kings 3 Release Date Announced

Paradox’s third installment in the Crusader Kings franchise is set to release for PC on September 1.

Crusader Kings III is a strategy RPG set in medieval times in which players control an ongoing dynasty of rulers and try to keep their kingdom going despite various obstacles.

It’s been eight years since Crusader Kings II launched and since then over 15 expansions have been released. According to Eurogamer, Crusader Kings III is set to go even deeper into the strategy formula and offer even more new possibilities, while aiming to be easy for franchise newcomers.

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TT Isle of Man: Ride on the Edge 2 Review

The Isle of Man TT is perhaps the most outrageously dangerous motorsport event in the world. Held on nearly 38 miles of perilously-skinny public road draped over the Isle of Man, this enduring motorcycle time-trial barely goes a year without killing a competitor – claiming over 150 souls since its inception in 1907. Not to be flippant about the loss of life but, above anything else, KT Racing’s TT Isle of Man: Ride on the Edge 2 aptly illustrates why this event is just so potentially deadly.

Diabolically tricky and boasting a wicked sense of speed, this impressive albeit slightly uneven sequel feels fast and dangerous in a way racing games rarely muster.

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The star of the show remains the complete 37.73 mile Snaefell Mountain Course itself, with its tree-lined corridors, ancient city streets, and beachside blasts. Navigating the narrow roads of the course at truly sphincter-shrivelling speeds is an immense and unforgiving challenge, and the amount of crashes I’ve had while on maximum attack has made it abundantly clear why the real TT is infamous for its sadly-extensive list of casualties. In fact, there are times when Ride on the Edge 2 seems to share more in common with something like WipeOut than a contemporary motorsports sim, such is the startling velocity, amplified by the cramped roads. The top-notch sound is an integral part of the sensation of speed, particularly the way wind noise thuds through the speakers as your bike whips past trackside objects.

I’ve never been to the Isle of Man but, based on footage, KT Racing’s version of the course is an admirably authentic facsimile of the real thing. I haven’t spotted any especially major visual differences between the version of the course here and the version that debuted in the original 2018 game but, even if there were any, they’d be fairly hard to absorb at speeds regularly tickling 200 miles per hour. There’s some pop-in now and then, but not enough of it to really detract from the experience.

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Like the first game there’s a smattering of other, fictional tracks available too – scattered across the UK and Ireland. They’re adequate but a bit plain compared to the far more densely-detailed Snaefell course. A modest free roam mode is also included, though it’s basically the fictional courses stitched together. The open roads are peppered with typical open-world racing challenges and are adequate for a quick blat, but Ride on the Edge 2’s handling model is much better suited to full throttle racing as opposed to general exploration.

The handling is definitely an improvement over the original, which felt a little more slippery overall. The heavier bikes in particular now cling to the road far more realistically and, while still quite nimble, their bulk is communicated well via their far longer braking distances. Smaller bikes have obviously benefited from the handling tweaks too but I don’t find them as fun to ride as they’re considerably twitchier. There are several layers of assists to lean on should the punishing pro handling prove an insurmountable challenge but know that, even on the simplest settings, Ride on the Edge 2 requires rapid reflexes and an extremely deft touch. A dose of gravel rash is the only reward for cack-handed cornering, and a lapse in concentration at 200 miles per hour will send you spearing into a stone wall like a sidewinder missile.

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The chase view leaves something to be desired, unfortunately, sometimes making it appear like the bike is swinging beneath the rider’s head like a pendulum. The bigger problem is that the low-speed handling is still a bit shonky, making acute hairpins and extremely narrow low-speed sections of track unnecessarily troublesome (Snaefell’s Governor’s Bridge hairpin and the subsequent skinny section, right at the end of a lap, is a particularly notorious offender). Tiny bumps also have a regular tendency to high side riders in the blink of an eye. Such accidents are probably partly realistic at these immense speeds, but the kind of track knowledge required to remember all the individual pieces of otherwise undetectable tarmac that will probably buck riders from their bikes in this game is out of my reach. As you’d expect, Ride on the Edge 2 features a dynamic racing line – which does place braking warnings on some dangerous jumps – but it’s a bit frustrating to be thrown off when the racing line is otherwise giving you the all-clear.

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Career mode has been fleshed out since the original but it’s mostly vanilla. There does seem to be a bit more structure to the path to the TT, which has several ways in which you can earn a place. The learning curve is steep, however, and conquering the AI can be a real arm wrestle – particularly when there are commonly one or two frontrunners seemingly capable of supernatural speed at times.

Upgrades need to be applied to your bikes, and you’ll definitely need to secure them to be competitive. There’s also a perk system that can give you a slight edge, which functions like the mod cards in Forza Motorsport 7. These perks feel a bit weird in Ride on the Edge 2, however, as arbitrary buffs to your ballast or brakes and such seem pretty at odds with the game’s pursuit of realism elsewhere. On the one hand it’s kind of handy being able to play a perk that slows the AI down a fraction for an event but, on the other, it also feels a bit like cheating.

Fortnite Has Made $1 Billion From Microtransactions On Mobile Alone

Fortnite continues to be a huge success for Epic Games, and new figures show that it has done extraordinarily well on mobile. According to Sensor Tower, two years after launch, Fortnite on mobile has now made a total of $1 billion in revenue.

This figure does not take into account how well the game has done on PC or consoles, so the game’s total revenue would be much higher.

The game’s fast success has likely been exacerbated by the current global COVID-19 pandemic, as there was a huge spike in sales and installments in April 2020. The month saw the game bring in $44.3 million and 6 million new installs, both records for the past year (the second-best month for installs in the 12-month period is December 2019, when it was installed 3 million times).

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