God Of War’s Antagonist Flips You Off When The Camera’s Not Looking

Hacker Lance McDonald is adept at pulling back the curtain on video games and showing us things we were never meant to see. From revealing that P.T.‘s creepy ghost Lisa is behind you at all times, to uncovering the town of Silent Hill in the aforementioned teaser, and finding cut content in Sekiro: Shadows Die Twice. Now, McDonald has set his sights on 2018’s PS4 release of God of War and has already discovered a hilarious snippet of punk rock-energy from antagonist Baldur.

This began recently when McDonald managed to fully hack God of War’s camera, allowing him to move it around the environment when in and out of cutscenes, and start and stop time freely.

God of War is notable for using a one shot-style camera throughout the entire game, with no cuts or breaks in the action–similar to a movie like 1917. Being able to see how everything unfolds with a free camera hack is fascinating, particularly when it comes to looking in places the camera was never intended to go.

Continue Reading at GameSpot

Lucifer: Tom Ellis Reportedly Finalises Deal for Potential Season 6

Lucifer star Tom Ellis has reportedly finalised a new deal to return as the title character in a possible sixth season of the supernatural series on Netflix.

This latest update, reported by TVLine, is devilishly good news for Lucifans, as it seems to indicate that the show’s stars are signing on to extend their contracts ahead of a potential season renewal, as co-showrunners Ildy Modrovich and Joe Henderson were also reported to have inked new deals last week.

[ignvideo url=”https://www.ign.com/videos/2020/02/01/new-to-netflix-for-march-2020″]

It is believed that Netflix recently entered talks with Warner Bros. to resurrect Lucifer beyond its planned fifth and “final” season, as fans have been campaigning for the show’s continuation ever since it was cancelled by Fox after just three seasons on the air.

The fifth season of Lucifer was originally set to be a 10-episode run but Netflix significantly expanded the episode count while the show was still in production, ordering six additional episodes to take the grand total up to 16, split across two parts on the streamer.

The episode expansion signified that the writers required more scope to tell the story and wrap up all of the threads from the fourth season of the series, loosely based on Neil Gaiman’s depiction of the Devil from the Sandman comic book and its spinoff Lucifer.

[widget path=”global/article/imagegallery” parameters=”albumSlug=the-best-netflix-original-movies-and-tv-shows&captions=true”]

Meanwhile, veteran actor Dennis Haysbert recently joined the cast of Lucifer to play God in the show’s expanded fifth season. His role as the Almighty could potentially give his two sons, Lucifer and Amenadiel, more opportunities to bond together as a family.

In our review of Lucifer Season 4, we commended the characters’ individual storylines, saying “a shorter season spins a tighter arc in which all threads wind together for a finale that either serves as a bittersweet conclusion or leaves the door open for a fresh, new chapter.”

[poilib element=”accentDivider”]

Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Baby Yoda Toys Could Be Impacted As Hasbro Deals With Coronavirus

Hasbro’s lineup of Baby Yoda toys could experience production delays due to the outbreak of COVID-19, commonly referred to as the coronavirus. In an SEC filing, the toy manufacturer explained that because the disease has caused factory closures in China–where the vast majority of its toys are made–it’s possible that there will be toy shortages. While Hasbro didn’t specifically mention Baby Yoda, the lineup of plushies, dolls, and figures is undoubtedly one of Hasbro’s most in-demand upcoming toys.

“The occurrence of these types of events can result, and in the case of the coronavirus has resulted in, disruptions and damage to our business, caused by both the negative impact to our ability to design, develop, manufacture and ship product (the supply side impact) and the negative impact on consumer purchasing behavior (the demand side impact),” Hasbro wrote in the filing.

Hasbro’s first wave of Baby Yoda toys releases in May and includes a talking plush, action figure, and adorable miniature figurines. As of now, no Baby Yoda toys have officially been delayed, and if you pre-ordered early, it doesn’t seem like the ongoing production issues are likely to affect your order.

Continue Reading at GameSpot

Pokemon Go Battle League’s Inaugural Season Begins Next Week

If you want to be the very best like no one ever was, then get ready for the inaugural season of Pokemon Go’s Battle League. It begins on March 13 and offers trainers the chance to compete against the best players from around the globe and rise to the top.

Beginning March 13 at 1 PM PT / 4 PM ET, the Pokemon Go Battle League requires you to get out into the world and walk in order to gain entry. In-game events in Japan, South Korea, and Italy are current in limbo, presumably because of the coronavirus making increased public interaction unsafe.

After walking five kilometers, you’ll get entry into the league and unlock five online matches. The Stardust you receive in battles is determined by your rank and how well you do, and special avatar items are available. Those who haven’t walked the required amount can spend the premium PokeCoins currency to enter the league early, too.

Continue Reading at GameSpot

Devs Series Premiere Review

This is a review for the first two episodes of limited series Devs, which premieres Thursday, March 5 on Hulu – as part of “FX on Hulu.”

[poilib element=”accentDivider”]

FX on Hulu kicks off this week with a new streaming oasis which will see Hulu become home to all of FX’s past and present programming (Terriers, finally!) as well as some new original FX content that will only exist on the streamer and not its cable counterpart.

The first streaming-only release on the FX roster is Alex Garland’s Devs, a modest, but masterful, murder mystery set in the Bay Area’s top-secret tech world. It’s a haunting and dark tale that’s nicely juxtaposed by blue skies and lush greenery; a modern-day tech-noir, centered around a project that’s presumably world-changing. (And judging by the slow-building tension of the series, which dabbles frequently in ominous tidings, it wouldn’t be a change for the better.)

This is the first foray into TV for Garland, who’s been providing us with pristine and heady sci-fi, like Danny Boyle’s Sunshine, and his own directorial efforts, Ex Machina and Annihilation. Here, we see the director flexing new storytelling muscles he’s never quite used before. It’s handy for genre fans that, at the same time HBO’s The Outsider is wrapping up, Devs uploads, with both shows delivering supremely “atmospheric” and methodical murder cases nestled among larger, fantastical genres. For The Outsider, obviously, it’s horror and folklore. For Devs, it’s that “five minutes from now” science fiction that fuels A.I. stories like CBS’ Person of Interest (or even Garland’s own Ex Machina). The setting is steeped in those “dangerous in the wrong hands” breakthroughs humanity might be capable of achieving in a few years, if they don’t already exist in secret.

[widget path=”global/article/imagegallery” parameters=”albumSlug=devs-season-1-gallery&captions=true”]

Though Devs’ story is built upon a murder, it’s not a “whodunnit?” The show, for the most part, lays its cards on the table. We know what happened. We know why. We just don’t know what the larger secret is: What did the murder victim discover? Devs starts off making you think that genius coder Sergei (Karl Glusman) is its POV character, when in fact the driver of the story is Sonoya Mizuno’s Lily, Sergei’s engineer girlfriend. Both work for tech giant Amaya, run by Nick Offerman’s frumpy gazillionaire Forest, but everything changes for them after Sergei gets a new position in Devs – an isolated project team working on clandestine creations.

The overwhelming existential dread sets in on Sergei almost immediately as he starts having a meltdown while sifting through the Dev team’s code. It’s almost Lovecraftian, in a way, as Sergei goes mad after being exposed to such powerful and forbidden knowledge. What in the hell could they be trying to unleash upon the world? “If this is true, it changes everything,” Sergei relates to Alison Pill’s fellow Dev, Katie. To which she responds, “No, if it’s true, it changes nothing.”

That’s quite a monumental vagueness to (hopefully) pay off, for sure, but Devs is so moody, and solemnly confident, that us not knowing, and perhaps never knowing, is almost a better position. Also, the quieter the show remains, and the more it sticks to its overall moodiness — with compellingly haunting music — the more we’ll all just enjoy being within the world of the show itself more than being invested in whatever revelations remain.

[ignvideo url=”https://www.ign.com/videos/2017/12/13/alex-garlands-4-biggest-sci-fi-influences”]

After horrible things befall Sergei, Lily is left to pick up the pieces. With a cover-up in place, Lily will have to decide whether or not to try and uncover what went wrong inside Devs – though by the end of the second episode, it certainly feels like she’s been talked out of moving forward. I don’t know where that leaves the show, since you kind of want a hook, or a stinger, to close things out so we’ll know whether or not she’s going to seek out the truth. (Since there are still six episodes left in the season, it’s a fair assumption that she will.)

That being said, Devs is still pulsing with danger. As other limited series, such as USA’s Briarpatch and AMC’s Dispatches from Elsewhere, attempt to achieve something tonally different and captivating on TV, Devs is the most successful in capturing that patience-required, off-kilter Mr. Robot tone that holds within it both beauty and brutality.

This next part is for those who’ve already seen both debut episodes, so spoiler warning: Digging into some of the things shown in episode 2 regarding the Devs project…it sure seems like the machine is meant to be a God’s Eye device. And not in the Fast and Furious God’s Eye sense, in that it can see “wherever,” but in the sense that it can see “whenever.”

Sergei had previously been working on something tethered to the prediction of living things. The scene the Devs team witnessed was, we assume, the actual crucifixion of Christ two thousand years ago. It’s not time travel, but it is time witnessing. And if it can go backward than one can assume it’s also meant to go ahead, into the future.

Also, it’s all right there for us, built into Forest’s own story. There’s no way a tech maestro, who’s named his company after his own dead daughter, who he still grieves for, isn’t out to upend all reality in order to just see her, or be with her, again. It’s a tale as old as Frankenstein.

Dead Cells Prisoner’s Edition Is Up for Preorder

A brand-new physical collector’s edition of Dead Cells is on the way. Dead Cells Prisoner’s Edition will release on July 11 for PS4 and Nintendo Switch, but you can preorder it now. At the time of this writing, it’s available for Switch at Amazon, and for both platforms at a couple of other stores. Presumably the PS4 version will arrive on Amazon at some point; we’ll update this article when it does.

Dead Cells Prisoner’s Edition on Nintendo Switch

[poilib element=”commerceCta” json=”%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F03%2F05%2Fdead-cells-prisoner-edition1583418851354.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F03%2F05%2Fdead-cells-prisoner-edition1583418851354_%7Bsize%7D.jpg%22%2C%22id%22%3A%225e610de7e4b0e6d43845ef77%22%7D%2C%22url%22%3A%22http%3A%2F%2Fr.zdbb.net%2Fu%2Fbpg0%22%2C%22title%22%3A%22Dead%20Cells%20Prisoner’s%20Edition%20(Switch)%22%2C%22store%22%3A%22Amazon%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D”]

Dead Cells Prisoner’s Edition on PS4

[poilib element=”commerceCta” json=”%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F03%2F05%2FDead-Cells-Prisoners-Edition-ps41583418820742.jpeg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F03%2F05%2FDead-Cells-Prisoners-Edition-ps41583418820742_%7Bsize%7D.jpeg%22%2C%22id%22%3A%225e610dc9e4b035b46686e832%22%7D%2C%22url%22%3A%22http%3A%2F%2Fr.zdbb.net%2Fu%2Fbpg2%22%2C%22title%22%3A%22Dead%20Cells%20Prisoner’s%20Edition%20(PS4)%22%2C%22store%22%3A%22GameStop%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D”]

The Prisoner’s Edition comes with a 8.5-inch figurine of the Prisoner, the game soundtrack on 7-inch vinyl, a collector’s metal tin, and more. You can find a list of the full contents below.

Dead-Cells-Prisoners-Edition

  • Dead Cells: Action Game of the Year Edition
  • The Bad Seed DLC code
  • 8.5-inch Prisoner figure
  • 7-inch vinyl soundtrack
  • Collector’s metal tin
  • Art card
  • Numbered certificate card
  • 3 enamel pins
  • 4 metallic stickers
  • Art book
  • Keychain

If all you want is the prisoner figure, you can preorder it by itself from Signature Editions, without the game and other accompanying items. It’s listed for $49.99.

Dead Cells is a “roguevania” with levels that are procedurally generated, so they’re different each time you play. Your job is to make your way as far as possible on each run, using knowledge you’ve picked up and items you’ve collected to get further on future runs. IGN gave it a 9.5/10 in our Dead Cells review and nominated it the 2018 Action Game of the Year.

It’s unclear how many copies of the Prisoner’s Edition were produced, so it may sell out. Grab it if you want it.

[poilib element=”accentDivider”]

Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

[widget path=”ign/modules/recirc” parameters=”title=&type=articles%2Cvideos&tags=us-shopping&count=3&columnCount=3&theme=article”]

Final Fantasy 7 Remake Producer Thinks It’d Be a ‘Waste’ to Not Return to Parasite Eve

Yoshinori Kitase, the director of the original Final Fantasy 7 and producer of the Final Fantasy 7 Remake, thinks “it would be a waste” to not use the game’s characters again in some form.

Kitase said this during an interview with Japanese wrestler Kenny Omega for the official Square Enix YouTube channel. Omega brought up the fact that Kitase was the producer for The 3rd Birthday, which was the third and so far final game in the Parasite Eve series, released for PSP in Japan in 2010.

[ignvideo url=”https://www.ign.com/videos/2019/10/30/the-top-25-scariest-games-of-this-generation”]

Omega then asked Kitase if he would like to see more Parasite Eve in the future. “The characters are very deep and rich, especially Aya Brea,” Kitase said. “I don’t know of any plans right now, but it would be a waste to not use those characters.”

Clearly angling for a remake or another original game in the Parasite Eve series, Omega responded saying that, “horror games are very popular right now, and Parasite Eve had some RPG elements to it. It was very original and unique, so I think now is a good time… Parasite Eve has a very unique game style. There are no games like it right now.”

Omega is likely referencing the fact that Capcom has seen a lot of success by remaking horror games such as Resident Evil 2 and the upcoming Resident Evil 3.

[widget path=”global/article/imagegallery” parameters=”albumSlug=15-games-we-want-on-playstation-classic&captions=true”]

Parasite Eve started out life as a 1995 sci-fi novel written by Hideaki Sena. Square made a video game released in 1998 that acted as a sequel to the novel, while at the same time, two Parasite Eve mangas and a film adaptation were released. In 1999, Parasite Eve 2 was released, and the spin-off game The 3rd Birthday came out much later in 2010.

The games follow a New York police officer called Aya Brea who has to fight a powerful entity called Eve and the horrific creatures she controls as she tries to take over Earth. The first game was particularly unusual, especially for a survival horror game, as it has some RPG elements.

This includes active-time combat, similar to the original Final Fantasy 7, during which time can be paused and actions take up certain amounts of time. Parasite Eve 2 dropped this in favour of real-time combat more typical of survival horror games.

[poilib element=”accentDivider”]

Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.

Netflix And Taika Waititi Are Making Making Two Animated Charlie And The Chocolate Factory Shows

Netflix is spending a lot of money on new animated movies and shows, and the streaming giant continues to attract some big names. Guillermo Del Toro is working on a new version of Pinocchio for the company, and now Thor: Ragnarok and Jo Jo Rabbit director Taika Waititi is set to take on another classic children’s book–Charlie and the Chocolate Factory.

Netflix has announced that Waititi will write, direct, and executively produce two new animated series based on Roald Dahl’s much-loved 1964 book. The first will be “based on the world and characters of Charlie and the Chocolate Factory,” while the second will focus on the Oompa-Loompas, the diminutive creatures who work in Willy Wonka’s factory.

The shows will be the first results of a deal between Netflix and Roald Dahl Story Company, which controls the adapted output of the author’s classic work. As Deadline notes, there are also plans to adapt stories such as Matilda, The BFG, and The Twits. Charlie and the Chocolate Factory has been adapted twice as a live-action movies, in 1971 and 2005, but this will be the first animated version.

Continue Reading at GameSpot