Shroud Teases Post-Mixer Plans

Michael “Shroud” Grzesiek, has begun teasing his return after the Mixer shutdown. Like Ninja, Shroud was one of the big streamers that signed an exclusivity deal with Microsoft’s platform after finding success on Twitch. It’s unclear what exactly Grzesiek is teasing, but he has posted two animated kill montages.

Both teases appear to show footage from Valorant, Riot Games’ tactical team shooter. Valorant was one of the many games Grzesiek would stream and has been compared to Counter-Strike: Global Offensive, which Grzesiek played professionally on Cloud9’s team before retiring to streaming.

Incidentally, Cloud9 responded to the more recent tease, “we are ready.” It is possible that Grzesiek could be joining a professional team for Valorant, but for now we must wait for an official announcement.

Next Song From Halo Infinite’s OST Released, Listen Here

Microsoft has shared a new song from the Halo Infinite OST. The track “Reverie” was composed by Curtis Schweitzer, who is working on the game’s music alongside Gareth Coker.

“Reverie” was featured in the “Discover Hope” trailer for Halo Infinite, while it was also heard in the campaign demo for Halo Infinite in July. You can listen to it below.

Schweitzer explained on the Halo Waypoint website that he’s been a fan of Halo for a long time. “I’ve been composing most of my life, and also playing Halo for a good chunk of it, too, so the chance to put those two things together is something I’m very excited about,” he said.

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A Steam Error Is Removing Games From Players’ Libraries

Every Tuesday afternoon, Steam carries out scheduled maintenance on its systems, sometimes causing outages while in progress. This week, after maintenance was completed, players found that some games in their library that had already been bought were showing a “purchase” button instead of “play.” Even if the player tried to purchase it again, it would cause an error saying the content was already in their library–rendering the games unable to be played.

The bug is described in a Resetera thread, with a number of reports showing up on the Steam subreddit. Dead By Daylight seems to be adversely affected, as well as Bethesda games–with one player describing issues with Fallout: New Vegas, and another saying that all Bethesda games in their library had been affected. One Reddit user has said that the issue is affecting all games in their library that are currently on sale on Steam. This checks out with Dead By Daylight, which is currently 60% off in the Steam store, while Bethesda is also having a sale on most of its content.

The Dead By Daylight Twitter account has put out a notice about the issue, though it appears to be an issue on Steam’s side.

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Disney Suffers Multi-Billion Dollar Loss Due To Park Closures

Entertainment giant Disney has suffered a rare financial hit due to the COVID-19 pandemic that has led the company to close its marquee parks in California and Florida.

The House of Mouse reported earnings on Tuesday, and the company pulled in $11.79 billion in revenue, which was down 42 percent compared to last year. Disney’s theme park division specifically had a challenging quarter, taking a $3.5 billion hit that led to an overall loss of $2 billion.

Disney closed Disneyland in Anaheim, California and Disney World in Orlando, Florida back in March as the virus spread through the US and the world. Disney World and most of the company’s international parks have since re-opened at a limited capacity, but the marquee location in Anaheim remains closed.

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Super Smash Bros. Ultimate Update 8.1.0 Is Live, And It Adds A New Free Stage

Super Smash Bros. Ultimate has just received a new patch with Update 8.1.0, and it has made a surprising addition–a new stage. Small Battlefield–which is like Battlefield, but smaller–is now available for all players.

As of this update, you will be able to pick Small Battlefield as a preferred rule for online matches, which is good if you want a tighter arena for you and your opponent to battle on. You can also now pick any usually stage-specific music for this level, as well as Battlefield, Big Battlefield, and Final Destination.

This update includes some adjustments to online, including a lower eligibility to qualify for Elite Smash in the quickplay menu. This means that more players will be allowed into this mode. “Additionally, the way initial values for Global Smash Power are calculated has also been adjusted,” the update reads.

Beyond this, several other tweaks have been made, but the patch notes do not get into specifics.

Super Smash Bros. Ultimate’s last major update was 8.0.0, which added Min-Min from Arms as a new fighter.

Detroit: Become Human Reaches New Sales Record After Launching On Steam

Quantic Dream’s latest game, Detroit: Become Human, has reached a new sales milestone. The French developer said in a news release that the game passed 5 million sales across all platforms following its release on Steam. The game launched earlier on PC through the Epic Games Store.

Detroit started out as a PS4-exclusive, but Quantic Dream has since ended its publishing agreement with Sony and is now planning to be a multiplatform game developer and “boutique” publisher.

Quantic Dream also announced that Detroit’s Twitch extension, Community Play, was a big success. Nearly 500 streamers used the Twitch overlay to call on their viewers to vote for what decisions should be made in the game. In total, more than 1.5 million votes were cast.

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Diablo Immortal Is Part Of A Wider Mobile Strategy, Activision Says

Diablo Immortal, the mobile spin-off Diablo game, is still in the works despite lots of blowback from fans, and Activision Blizzard has spoken more about it in the context of their mobile strategy. As part of second quarter calendar 2020 results conference call, CFO Dennis Durkin has spoken about Activision’s mobile slate, citing the success of Call of Duty Mobile as a good model.

PC Gamer picked up on the comments from Durkin, who said that “there’s a lot more to come” for Activision’s mobile releases. “CoD Mobile is off to a really great start, but we’re just scratching the surface of what that franchise can be on mobile,” he says, in direct response to a question about Diablo Immortal and how Call of Duty has impacted it.

Durkin says that the success of Call of Duty on mobile serves as a good indicator of the success of franchise releases on mobile. “And it certainly applies to a lot of other franchises that we have,” he says. “We see that our current players really want more ways to engage with their favorite IP, be it through mobile or other platforms, and that offering authentic and really deep experiences on new platforms can drive much much higher engagement.”

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