Picard: Jonathan Del Arco on How He Found the New Hugh
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One of the more surprising reveals in the ramp-up to Star Trek: Picard was that Jonathan Del Arco would be returning to the role of Hugh the Borg for the new series. Hugh was only seen in two episodes of Star Trek: The Next Generation which aired almost 30 years ago, but the character had a distinct impact on fans as he allowed us to peer behind the veil of that villainous cyborg race. We liked Hugh. We really, really liked him!
But much has changed for the character in the years since he had a glowing, mechanical eye and tubes coming out of his molded Borg suit. No, the Hugh of today is just a man with a tortured past — and Del Arco wouldn’t have it any other way.
Finding the New Hugh
Almost three decades have passed not just for Del Arco but also for Hugh, and as such the character has changed quite a bit since when we last saw him in the TNG episode “Descent, Part II.” It was there that we first got a hint that Hugh’s future might be as a leader of ex-Borg drones — now called xBs in the era of Picard.
“I did a bunch of small things that were physical things to tie the two timelines together,” he says. “Obviously a lot of it was physically and emotionally [and] had to do with the fact that he was much more machine then than he is now. … I worked on creating some kind of connective tissue so when the fans saw it, it would be just enough. I didn’t want it to be an overbearing, robotic thing because that would’ve been silly, or a copy or mimic of the speech pattern because, frankly, no one speaks the same as when they were 18 as when they’re in their 40s or 50s, so I wanted it to be organic.”[poilib element=”quoteBox” parameters=”excerpt=I%E2%80%99ve%20changed%20as%20a%20person%2C%20Hugh%E2%80%99s%20changed%20as%20a%20person.%20We’re%20still%20the%20same%20people%20inside.”]
Again, the time that has passed for the actor has also passed for Hugh, and Del Arco used that to his advantage.
“I wanted to do a normal human evolution,” he says. “I’ve changed as a person, Hugh’s changed as a person. We’re still the same people inside, but we developed ourselves. That was the challenge and it was really kind of one of the most fun slash scary things I’ve had to do as an actor, to kind of rediscover him.”
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The Artifact and What Happened Since The Next Generation
As far as Hugh’s backstory between where we last saw him on Next Generation and where we pick up with him as the leader of the Borg Reclamation Project on the Borg cube known as the Artifact, Del Arco says that he did discuss it extensively with the writers of Picard.
After Jean-Luc told him in “Descent, Part II” that he, essentially, could be a leader, Hugh took that to heart and took charge of the ex-Borg from that episode. Eventually, they became part of the Federation, and then when the cube that would become the Artifact entered the picture, Hugh was the Federation’s natural choice to make sure there wouldn’t be a “humanitarian crisis” on the vessel.
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“It went from bad to worse on the cube,” he explains. “And so he’s got a sense of, ‘Oh my God, we’ve been abandoned,’ because the Federation no longer has [influence there]. We agreed to sign up for this thing with a full backing and now we’re kind of alone on the cube. And though he’s free on the cube, he’s actually also a prisoner. So I really researched that — the Holocaust and how even in the ghettos in the Holocaust, they had leadership which … had a higher ranking than the prisoners. And all that was really fascinating to me because there’s a lot of gray area, and gray area is really fun to play with as an actor. Sometimes it’s just black and white. So he had this struggle in trying to keep the line, push back when you can. Obviously we see what happens to him. You know, there’s a limit to how much you can push back.”
Speaking of which…
The Death of Hugh
Ultimately, Hugh’s return also meant Hugh’s end, as he was killed by Peyton List’s Romulan baddie Rizzo in “Nepenthe” while trying to help his fellow xBs. Del Arco says that while he didn’t know of Hugh’s fate when he was first asked to return to the role, he found out early enough in the process to use it to inform his performance.
“It’s very liberating knowing that this is how it’s going to end, because I just thought, ‘I’ve only got one shot at this now to really end this right and to really, like, go big or go home,’ he says. “Don’t leave anything on the table in terms of my investment and my work. This role is so incredibly important to me for essentially a variety of reasons, from personal to professional, but I really wanted to take what they’d written and do it justice and make good choices, be rational and have them make sense and have them be in line with what I want the legacy of the character to be.”
That Hugh spends his final episode and, indeed, his final moments with the Romulan Elnor (Evan Evagora) is surprising, and yet it works very well in the context of the episode as the two attempt to defy the Romulans who are running amuck on the Artifact. Indeed, Hugh gets a great final line when he says to Elnor, “I was that much of a hopeful fool again for a minute. Thanks for that.”[poilib element=”quoteBox” parameters=”excerpt=I%20think%20he%20saw%20a%20lot%20of%20himself%20in%20Elnor.%20Hugh%20used%20to%20have%20that%20sense%20of%20innocence%2C%20of%20righteousness.”]
“I was like, ‘This is Hugh’s last moment and I’m going to make some personal choices, and so I’ll make them personal choices about how I want them to be,’” says Del Arco. “And I think there were a lot of things about Elnor that for me resonated as a gay man.”
There certainly is a spark between the two characters in that moment. And while reps for CBS say that Hugh has not been identified as gay, Del Arco took his own experience as a gay man into consideration when playing that scene.
“You know, I think he loved him,” he says. “I think in essence he might’ve been in love with him in the time that he was there. I think that the hope was really someone loves him. Someone who was idealistic. I think he saw a lot of himself in Elnor. Hugh used to have that sense of innocence, of righteousness. And all those things were hopeful to him, because he hadn’t been in a space of hope for all this time. And I think for a minute he thought, ‘You know, I think me and the kid can go all the way with this. We could take the cube. We could save it.’ And there you go. It didn’t work out.”
And yet… could Hugh return someday despite his death? This is Star Trek, after all. Crazier things have happened.
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Talk to Executive Editor Scott Collura on Twitter at @ScottCollura, or listen to his Star Trek podcast, Transporter Room 3. Or do both!
Resident Evil 3 Remake: Nemesis Can Break Into Safe Rooms Now
The latest issue of Official Xbox Magazine revealed the terrifying new detail after a hands-on session involved the sprinting, tentacle-fisted menace breaking into a room where the player had been attempting to enjoy a moment of respite.
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Historically, safe rooms in Resident Evil games have been calm areas of guaranteed safety. Even when enemies have been chasing you, ducking into a safe room would cause them to walk away. This was especially useful in the remake of Resident Evil 2 when the relentless Mr. X would pursue you through the Racoon City police building.
Nemesis, who is effectively Mr. X on steroids with far more terrifying armaments, will be able to barge into safe rooms, meaning you never know if you’re truly out of danger. This is a little reminiscent of Alien: Isolation, where using a save machine was no guarantee of safety from the stalking Xenomorph.
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For more, check out our own hands-on preview of Resident Evil 3, as well as the news that a demo is on the way.
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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter.
Coronavirus Delays TurboGrafx-16 Mini Release
The TurboGrafx-16 Mini has been pushed back due to production delays in China. This is the latest piece of the games industry to be impacted by the outbreak of COVID-19, also known as coronavirus. Konami, which is distributing the mini-console, said that it is delayed “until further notice.” It had been slated for March 19.
A new release date has not been announced. You can read the statement from Konami below, via Kotaku.
“Regarding the TurboGrafx-16 mini console and its peripheral accessories, the manufacturing and shipping facilities in China have encountered an unavoidable suspension due to the current Coronavirus (COVID-19) outbreak. As a result, the delivery of all TurboGrafx-16 mini products, which was originally scheduled for March 19th, 2020, will be delayed until further notice.
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Destiny 2: Obscure, Two Year-Old Puzzle Just Solved
User Javano posted the solution to Twitter, which they discovered with the help of another player, Bachmanetti. The puzzle in question is part of the Rasputin ARG that was added as part of the Warmind expansion. The puzzle features six icons that, when deciphered, provides three cipher keys that help decode a message which reveals a real-world location. That location has (or rather, had) a stash of Destiny goodies, which have long since been looted because the ARG was solved ages ago. Well, sort of.
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Two of the cyphers were discovered, but the final one – the world ‘MECHANIZED’ – was worked out through dogged determination and trial-and-error by the Destiny community. And so while the ARG was solved, one part of the puzzle was never truly answered. Until Bachmanetti figured it out, that is.
Javano posted a transcript of his IM messages with Bachmanetti on Twitter, showing them backtrack from the answer in hope of discovering the true solution. The only clue they had was the icon – a diamond – and the suggestion that it was related to a weapon. They had a hunch that it was the Sleeper Stimulant, presumably because it’s a Rasputin pattern exotic introduced in Warmind.
A 2-year-old Destiny puzzle was JUST solved with the help of @bachmanetti.
A single puzzle from the Warmind ARG had its solution (“Mechanized”) bruteforced, but the puzzle itself was never properly solved… until today.
The answer is found when aiming the Sleeper at this wall. pic.twitter.com/p8Kco3Xrre
— Javano (@Javano_) March 5, 2020
Bachmanetti quickly realised that the diamond icon in the puzzle is identical to the reticle of the Sleeper Stimulant’s sight, and then made the connection with a warning sign seen on the wall of one of the Mars environments. The community believed the sign was part of the puzzle, as other clues on the map led to it. Within the next five minutes of making the connection, Bachmanetti jumped into the game, took the Sleeper Stimulant to the sign, and solved the puzzle. By lining up the scope with an identical diamond shape on the sign, the calibration lines on the edge of the reticle underlines letters, which when rearranged spell out MECHANIZED.
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Bachmanetti and Javano may not receive a prize for their discovery – the real life stash of Warmind engraved coins was discovered in May 2018 – they have finally found the missing piece of a two year old puzzle.
For more on Destiny 2, check out our regular podcast Fireteam Chat, as well as the news that Bungie will remove paid-for loot boxes.
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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter.
Amnesia: Rebirth Is The Original Developer’s Terrifying Return To The Series
Amnesia: The Dark Descent became a quick hit with the YouTube Let’s Play community for its terrifying atmosphere and tone. Developer Frictional Games didn’t develop its follow-up Amnesia: A Machine for Pigs, but the studio is back for the third game, Amnesia: Rebirth, and it’s due to arrive later this year.
Amnesia: Rebirth will feature a new protagonist, setting, and story, but it’s being made in the spirit of the original game. That means a focus on scaring you above gameplay or systems innovation, and Frictional is focusing on delivering new types of horror in place of mere jump-scares.
“Set in the desolate landscape of the Algerian desert, the game will focus on new character Tasi Trianon as she sets out on a harrowing journey through devastation and despair, personal terror and pain, while exploring the limits of human resilience,” Frictional Games said in the announcement.
IGN UK Podcast #529: Our Favourite PS2 Games
As if this bumper edition wasn’t enough, we’ve got a brand new Endless Search game plus a healthy dose of feedback to read out.
Remember, if you want to get in touch with the podcast, please do: ign_ukfeedback@ign.com
IGN UK Podcast #529: Our Favourite PS2 Games
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- IIGN UK Podcast #528:Spunky Ticker
- IGN UK Podcast #527: Mother: Unleashed
- IGN UK Podcast #526: Are There Hedgehogs on the Moon?
- IGN UK Podcast #525: The Fantabulous Emancipation of One Vincent D’Onofrio
- IGN UK Podcast #524: Final Fantasy 7 Remake Hype
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Final Trailer For Scoob! Gives A Closer Look At Mark Wahlberg’s Blue Falcon
The final trailer for Scoob! is out, and it splits the gang up. Shaggy and Scooby-Doo are captured by an alien spaceship that they later find out is manned by Blue Falcon. The superhero is a Hanna-Barbera character from the 1976 show Dynomutt, Dog Wonder, and will be voiced by Mark Wahlberg. The other members of the investigation squad, Velma, Fred, and Daphne, try to figure out what happened to Shaggy and Scooby-Doo and are determined to get them back.
The trailer also rehashes scenes of Shaggy and Scooby-Doo’s origin story from other previews. Young Shaggy had a picnic on a beach once upon a time, and a sandwich lured Scooby-Doo to him, thus marking the beginning of a wonderful friendship. When a cop attempts to take Scooby-Doo to the pound for being a stray, Shaggy intercedes and claims that Scooby-Doo is his dog. He impromptu comes up with a name for the dog by looking at a box of crackers named Scooby-Doo.
Zac Efron, Amanda Seyfried, Gina Rodriguez, and Will Forte will voice Fred, Daphne, Velma, and Shaggy respectively. Frank Welker, who has voiced Scooby Doo since 2002’s A Scooby-Doo! Christmas, will take on the iconic canine role again. Ken Jeong will voice Dynomutt, Dog Wonder.