Shadow Man Remaster’s Latest Trailer Shows Off Its Updated 90s Action Gameplay

Shadow Man Remastered is coming in 2021, and now developer Nightdive Studios has released a new trailer for the update.

The game will feature not just upscaled graphics, with higher resolutions–the controls and AI will also be improved, and the soundtrack has been remastered. Furthermore, content that was cut from the original release of the game has been restored, so Shadow Man fans might fight elements they don’t remember from the original.

In the trailer below, though, you can see the numerous ways in which the game has aged–whether the third-person shooter action is satisfying by modern standards remains to be seen.

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Cyberpunk 2077 For PlayStation 5 And Xbox Series X Won’t Cost $10 Extra

With the advent of the new console generation, some publishers have chosen to raise prices by $10 USD for the PlayStation 5 and Xbox Series X editions of their games. However, CD Projekt Red won’t be among them for the next-gen versions of Cyberpunk 2077.

As part of the latest CD Projekt Red investor briefing, executive Michal Nowakowski said the Polish company won’t raise prices by $10 as others have.

“When it comes to USD, we launched our preorders at 60 USD and of course we’re going to keep that price for the consumers,” he said. “We’re not going to change it at the last minute to 70 USD. So just to confirm–these prices are out in the market anyway; you can check them on various sites: 59.99 USD and 69.99 EUR is what we’re going for.”

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Crysis Remastered Shows Off Its Highest Graphical Setting For The First Time

What does a 2020-era Crysis look like when pushed to its max settings? After gaining a reputation for being one of the most graphically realistic and demanding games back in 2007, Crysis is back to test PC rigs once more.

While Crytek has shown off how the remaster will look on consoles–including a very impressive Switch port that launched earlier this year in July–the latest post on the Crysis Twitter has been dedicated to the PC community. It shows off what has been called “Can It Run Crysis?” mode, a PC exclusive mode “designed to demand every last bit of your hardware with unlimited settings.”

Fans have posted screenshots of the same vista in the original game, in case you wanted to compare:

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Cyberpunk 2077 Dev Talks Microtransactions — “We Won’t Be Aggressive”

Cyberpunk 2077‘s multiplayer experience, which is coming after the single-player game releases, will have some form of microtransaction system, and now developer CD Projekt Red has shared some additional insight on its approach to them.

CD Projekt Red president Adam Kicinski said in an earnings report that the developer is looking for ways to get people to spend money and be happy about it.

“Well, we’re never aggressive towards our fans!” he said. “We treat them fairly and we’re friendly. So of course not–we won’t be aggressive–but you can expect great things to be bought. The goal is to design monetization in a way that makes people happy to spend money. I’m not trying to be cynical or hide something; it’s about creating a feeling of value.”

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Retro-FPS Dusk Will Be Getting A Mario-Inspired Level On The Switch

Mamma mia! Dusk, a delightfully retro first-person shooter first released in 2018, is adding a new endless level in the form of a Super Mario homage. Announced at developer 3D Realms’ Realms Deep event over the weekend, the new level turns Super Mario 64‘s iconic castle into a “Flesh Palace” full of monsters to explode into glorious low-poly particle effects.

While the trailer kicks off with some iconic Super Mario music and sound effects, the comments clarify that the Mario sounds won’t actually be included in the level release. The second half of the video should give you an idea of how the music and sound effects will actually sound.

Even without ripping Mario’s iconic sound design, however, it’s unsure if this monstrous version of Peach’s castle will manage to get past Nintendo’s notoriously aggressive lawyers–especially as the level is planned to be released exclusively for Nintendo’s own console. A comment on the video from publisher New Blood Interactive reads “please don’t sue us Nintendo.”

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You Need To See This Mission Impossible 7 Stunt With Tom Cruise Riding A Motorcycle Off A Mountain

Following a temporary shutdown due to COVID-19, it appears filming has restarted on Mission Impossible 7, and the production resumed with an epic action scene.

Director Christopher McQuarrie shared an image on Instagram showing a long ramp on a mountaintop that appears to be the set of a motorcycle stunt. The figure of a person can be see standing on the ramp, but it’s not clear who it is.

Norwegian news site NRK has video footage of this scene, and in it, Tom Cruise rides a motorcycle off the ramp and parachutes to safety on the ground. The motorcycle, however, did not survive the fall. You can see the breathtaking stunt at NRK, while the site also has a gallery of images that showcase the daring feat.

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You Can Now Listen To Andy Serkis Read You The Entirety Of The Hobbit

While Andy Serkis might be best known for his physicality, with so many of his roles requiring mo-cap suited capers, he also has a fantastic voice–and has put that voice to good use in a new audiobook for The Hobbit, which is available now.

Back in May, while most of the world was still under strict lockdown, Serkis spent 12 hours reading The Hobbit cover-to-cover in a “Hobbitathon” livestreamed for charity. Then, in July, Harper Collins announced that a new audiobook of The Hobbit would feature Andy Serkis, presumably for everyone who missed out on the livestreamed version.

Now, the audiobook is available, and the official Tolkien estate Facebook page has released a neat behind-the-scenes video showing Serkis delivering the iconic opening of the book.

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System Shock Remastered Shows Off Some Gory New Updates

It’s been a while since we’ve had a look at Nightdive Studios’ System Shock Remastered, but the wait was well worth it. Two new videos posted by the remaster-specializing studio show a satisfyingly gory dismemberment system, as well as our first look at how players will traverse cyberspace in 2020.

The System Shock remake was funded through an incredibly successful Kickstarter back in 2016, but has been pushed back a number of times. After a long hiatus, the project re-emerged this year, ready to share the progress that has been made since we last heard from the System Shock Remastered team.

Most recently, we’re getting a look at two new systems for the game–the first is a Dead Space-esque dismemberment, which is fitting given that Dead Space has its roots in the System Shock franchise. The goal of the dismemberment system is to make the combat feel more visceral and real–even when the enemy being taken down is a robot.

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