Call of Duty: Black Ops Cold War Multiplayer Beta Details Revealed

Activision has revealed how the Call of Duty: Black Ops Cold War Open Beta will work, following the game’s multiplayer reveal.

According to an Activision blog post, the open beta will take place across two “weekends,” October 8-12 and October 15-19, and each beta will begin at 10 AM on Thursday morning (precise global timings are yet to be revealed.)

Weekend 1 starts with the PS4 early access beta, which will run from October 8-9. The PS4 open beta will follow, starting on October 10 and ending on October 12.

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Weekend 2 of the beta includes crossplay and kicks off with the Xbox and PC early access beta, and another PS4 open beta, both of which will run from October 15-16. To round things off we have an “Open All Platforms” beta which everyone can access, which starts on October 17 and ends on October 19.

The rest of the blog posts details a series of “Deniable Operations” maps, taking players around the world, from Angola to Uzbekistan, Moscow and Miami. We caught a glimpse of a VIP Escort match that takes place on the Miami map recently after the Multiplayer Alpha was leaked on Twitch. You can read more about what to expect from the Open Beta here, based on what we found in the footage.

Call of Duty Black Ops Cold War launches on November 13 for PC, PS4, Xbox One and Xbox Series X/S.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Cyberpunk 2077: Night City Wire Episode 3 Coming Next Week

The third episode of CD Projekt Red’s Night City Wire livestream showcase for Cyberpunk 2077 will take place on Friday, September 18 at 9am PT/12pm ET/6pm CEST and will “take you on a tour around Night City, check up on its gangs, and give you a sneak peek into the creation of #Cyberpunk2077 original score.”

Cyberpunk 2077’s official Twitter announced the news alongside a brief video that gives another glimpse at some of Night City’s gangs, including the Animals, Aldecaldos, Maelstrom, The Mox, 6th Street, Tyger Claws, Valentinos, Voodoo Boys, and Wraiths.

Cyberpunk 2077’s last Night City Wire focused on the game’s music, weapons, and the three branching paths that players will be tasked with choosing at the start.

These three starter paths – Nomad, Street Kid, and Corpo – were featured in our extensive hands-on preview of Cyberpunk 2077.

Cyberpunk 2077 will be released on PlayStation 4, Xbox One, and PC on November 19, 2020, and will have free DLC alongside paid expansions, just like The Witcher 3.

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While this much-anticipated game has seen delays, CD Projekt Red does not expect any further major ones in the future as Cyberpunk 2077 is now in its “final stretch of development.”

For those looking to jump into next-gen with the PlayStation 5 and/or Xbox Series X/S, Cyberpunk 2077 will also have a free “more robust” next-gen upgrade in 2021. However, it will also be playable on these new consoles on day one with backward compatibility.

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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Sony Wireless Noise-Canceling Headphones Are 50% Off Right Now

Here’s a great deal for anyone who could use a pair of wireless, noise-canceling headphones. Amazon has this set from Sony on sale for half off right now. They normally run $199.99, but you can grab them for $98.

They come in the standard black color or a nice-looking blue that reminds me of the Midnight Blue DualShock 4 controller. It’s unclear how long the deal will last, so pick them up if you want them.

Save 50% on Sony Wireless Noise-Canceling Headphones

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The headphones offer active noise cancelation, using a what Sony calls “Dual Noise Sensor Technology.” At any time, you can switch to Ambient Sound mode to hear what’s happening around you. They last up to 35 hours on a single charge and offer USB-C quick charging that gets you an hour’s worth of service in 10 minutes.

They also have a microphone so you can use them to make phone calls, and the ear cups swivel to make them easy to pack in a bag. Also included in the box are a charging cable and a headphone cable for use on devices that don’t have Bluetooth.

While I wouldn’t expect these to offer the quality of Sony’s flagship noise-canceling headphones (which were just updated and cost $348), these have an impressive 4.5-star user rating on Amazon. The product page has a chart showing the differences in features between these and the flagship headphones, but they’re all premium features and may not be worth an extra $250 for most people.

Basically, if the main thing you’re looking for is a pair of wireless, noise-canceling headphones, these fit the bill nicely, and they cost a fraction of the price.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Diana Rigg, Star of Game of Thrones and Bond Girl, Dies at 82

Dame Diana Rigg, who played Lady Olenna Tyrell in Game of Thrones and Tracy Bond in On Her Majesty’s Secret Service among many other roles, has died aged 82.

As announced by her agent today, Rigg “died peacefully early this morning. She was at home with her family who have asked for privacy at this difficult time.”

Rigg rose to fame in the UK during the 1960s, playing Emma Peel in spy series The Avengers. She rose to world prominence later that decade, as she played the ill-fated Tracy Bond – the only Bond girl to marry James Bond – in On Her Majesty’s Secret Service.

In recent years, she became best-known for playing Lady Olenna Tyrell, the ‘Queen of Thorns’, in the latter seasons of Game of Thrones. Lady Olenna became a fan-favourite, not least because of her barbed one-liners (of which you can see a selection in the gallery below).

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Rigg also played herself in an episode of Ricky Gervais’ Extras, Lady Neville in Andy Serkis’ directorial debut, Breathe, and Mrs. Winifred Gillyflower in Doctor Who episode, ‘The Crimson Horror’.

In 1994, Rigg was made a Dame Commander of the Order of the British Empire (DBE) for services to drama in the Queen’s Birthday Honours.

‘Crimson Horror’ and Sherlock writer Mark Gatiss wrote on Twitter that Rigg was “Flinty, fearless, fabulous. There will never be another. RIP”. Fellow Game of Thrones actor Tony Way (Ser Dontos Hollard) wrote, “A true icon. I met her a couple of times on Game of Thrones. I played Backgammon with her once. She called me a c**t for beating her. She was fantastic.”

Bond movie producers Michael G. Wilson and Barbara Broccoli provided a joint statement: “We are very sad to hear of the passing of Dame Diana Rigg, the legendary stage and screen actress who was much beloved by Bond fans for her memorable performance as Tracy di Vicenzo in On Her Majesty’s Secret Service, the only woman to have married James Bond. Our love and thoughts are with her family and friends at this sad time.”

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Why The Boys Season 2 Episodes Are Releasing Weekly

Amazon Prime Video has finally premiered the much-anticipated Season 2 of The Boys, and it’s every bit as diabolical as Season 1. However, some people are confused why Amazon only released the first three episodes of The Boys Season 2’s eight episodes: “The Big Ride,” “Proper Preparation and Planning,” and “Over the Hill with the Swords of a Thousand Men,” leading some viewers to wonder whether there are only three episodes in The Boys Season 2 in total. Luckily, there are still plenty more superhero shenanigans to look forward to.

Check out our Season 2 premiere review in the video below:

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When Do Episodes of The Boys Season 2 Come Out?

Amazon Prime Video is releasing new episodes of The Boys Season 2 on a weekly basis every Friday until the Season 2 finale, which will air on October 9. This is different from The Boys’ Season 1 release schedule, when every episode dropped at once.

IGN recently spoke to showrunner Eric Kripke, who explained why they decided to make the change from Season 1’s binge model approach. “I’m aware that people seem to be unhappy that we moved to a staggered rollout,” Kripke told IGN. “I get it. I think a lot of people were surprised even though we advertised a lot that we were moving to a weekly format, but clearly we needed to advertise it more and really put a bright neon sign on it. So I think people were disappointed, which was a bummer to see.”

Kripke went on to say that the decision to release The Boys Season 2 episodes on a weekly basis is “not a cash grab from Amazon. This was a creative choice from the producers. [Fans] may not like it, but they at least have to respect that the people making the show made this choice on their own. And creatively too, we felt that the best way to absorb the show was to have a little bit of time in between [each episode] to discuss a lot of difficult issues and tricky storylines that are in the show before they immediately burn on to the next one.”

Find out how much Homelander actor Antony Starr knows about his character from the comic books in the video below:

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The Boys Season 2 Release Schedule

  • Episodes 1-3: Friday, September 4
  • Episode 4: Friday, September 12
  • Episode 5: Friday, September 19
  • Episode 6: Friday, September 26
  • Episode 7: Friday, October 2
  • Episode 8 (Finale): Friday, October 9

What Time Does The Boys Season 2 Come Out?

It’s unclear exactly what time The Boys Season 2 drops a new episode. However, it is likely (at least in Pacific time) that each new adventure will be available to stream at midnight every Friday.

For more on The Boys Season 2, learn more about The Seven’s newest member in our Stormfront explainer, find out which former X-Men star is playing Lamplighter in Season 2, and read about how Twitch is rolling out Amazon Prime Video watch parties.

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.

Out Next Tuesday: Complete Cowboy Bebop Steelbook Blu-ray

Here’s one for all the anime fans out there: a few new Cowboy Bebop items are now available for preorder. You can get a gorgeous new edition of the original soundtrack for the show. Also up for preorder is a new Blu-ray collection of the complete series. It comes in fancy new packaging and also includes a digital copy of every episode. There’s also 244 minutes, just over 4 HOURS, of special features for superfans to dive into.

Cowboy Bebop is a sci-fi series that centers on a group of spacefaring bounty hunters who band together to track down bad guys in the year 2071. The series debuted in 1997 and ran for 26 episodes.

Cowboy Bebop Preorders

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In addition to the flashy animation and memorable characters, a big part of the show’s appeal is the soundtrack. Written by Yoko Kanno and performed by the Seatbelts, it’s stylish as hell and draws on a wide range of influences. This soundtrack release represents the first time it’s ever been released on vinyl outside of Japan.

And in case you’re wondering if the cult classic anime still holds up, you can check out our investigation into whether Cowboy Bebop is still good, 20 years after its debut.

Cowboy Bebop Soundtrack Tracklist

  • A1. Tank!
  • A2. Rush
  • A3. Spokey Dokey
  • A4. Bad Dog No Biscuits
  • A5. Cat Blues
  • B1. Cosmos
  • B2. Space Lion
  • B3. Waltz for Zizi
  • B4. Piano Black
  • B5. Pot City
  • C1. Too Good Too Bad
  • C2. Car 24
  • C3. The Egg And I
  • C4. Felt Tip Pen
  • C5. Rain
  • C6. Digging My Potato
  • C7. Memory
  • D1. What Planet Is This?
  • D2. Diamonds
  • D3. Mushroom Hunting
  • D4. Einstein Groovin’
  • D5. Pearls

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Fuser Blends Rhythm Game Skill With Music Mixing Creativity

Harmonix is no stranger to finding the groove of a catchy music game. And after seeing more of what’s to come in Fuser, the next game from the pioneering studio behind Guitar Hero and Rock Band, I’m even more excited by the potential for a varied, more engrossing take on what music games can be. It is, quite simply, the party I didn’t know I needed, and it’s one that could potentially be just as fun at home with friends, online in competition or collaboration, and as a music listening experience all its own.

We’ve covered the basics of Fuser before — a cross between the music-mixing tech of Harmonix’s impressive board game DropMix and the score-based challenge of Rock Band. But Harmonix more recently guided me through a look at the multiplayer, freestyle, and social aspects of Fuser, and I also got to go hands-on with those modes and a few of the campaign’s levels. The sheer variety of options, both while mixing music and in Fuser’s overall offerings, is brimming with potential, offering plenty to those wanting to chase scores and leaderboards or to those looking for a place to creatively express themselves.

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Sharing Is Caring

There’s something downright joyful to every aspect of Fuser. It’s not just a celebration of DJ or festival culture but of music and its boundless creativity at large. And that’s evident in every mode Harmonix demoed for me.

Solo acts abound, but music is often a collaborative effort, and Fuser’s cooperative multiplayer aims to let that shine through. With up to four friends selecting music and eight friends acting as the audience, players can gather together for mini concerts, riffing off of each other’s musical choices when in the virtual DJ hot seat. Or, as an audience member, you can make requests, show friends support( or confusion) in their eclectic choices, and eventually swap places with those choosing the tracks.

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It’s all very lowkey, creating a space that’s designed specifically to let friends virtually jam together using Fuser’s licensed tracks, and it’s one I could easily see losing hours in, especially when the idea of having friends over to my house to do the same isn’t particularly feasible at the moment.

But when people can come over, I could see Fuser’s Freestyle mode being a permanent fixture for a gathering in need of a soundtrack. WIth no scores, no penalization for missing a beat or using a track from the ‘80s when the crowd specifically requests the drums from a 2010’s rock song, Freestyle is all about just that — freestyling.

And I am not overexaggerating to say I lost most of a day to Fuser’s freestyle mode even with the demo’s limited library. My girlfriend and I traded off every few music selections, creating some great, and some odd, mixes as we blended tracks by Childish Gambino, Donna Summer, Rage Against the Machine, Sean Paul, and many more. But it made for a consistently engrossing music-making afternoon that combined the familiarity of a licensed track list that past rhythm games have brought with a layered and complex but approachable set of mixing mechanics.

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Of course, all of those mixes don’t have to be lost to time — Fuser lets you take snapshots of mixes you particularly love to use and bring with you to later performances in the game’s various modes, as well as share your mixes to either Fuser’s in-game social network or to your own social media feeds. Music is something to be shared, and it’s wonderful that Fuser has built-in tools to allow for making that process so easy. While in Freestyle mode, you can choose to record a decently lengthy snippet of your mix. And if you’re unhappy with the results as you record, it even lets you go back and tweak the mix, so you can pretend like that out of nowhere drop of the vocals from “Never Gonna Give You Up” never happened.

Moving to the Groove

If you’re looking for something with a bit more structure, Fuser does have a full campaign, which not only offers a series of challenges with different objectives to both please the crowd and achieve a high star ranking, but also to teach you the ropes of Fuser’s many musical options.

You could simply just lay down different parts of songs, sure, but Fuser allows players to sample a variety of instruments and create loops, add sound effects like a delay sync, pitch stepper, and more, as well as mute or solo specific tracks. That not only further multiplies the number of options players have, but it can end up feeling like a lot to keep track of all at once.

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Thankfully, Fuser’s campaign doles out each new mechanic over time, allowing you to get comfortable with every aspect, while also offering Freestyle on the side so you can take those new skills into an unscored, freeform environment. The campaign itself is largely a string of performances at various festivals, but each one brings with it its own charm and music sensibilities. Different festival promoters show you the ropes at each festival stage, representing different musical upbringings and tastes, which can speak to some of the challenges you’ll encounter.

But it also speaks to that musical universality that feels so intrinsic to Fuser, and the appreciation it can deliver when discovering new favorite songs or finding an unexpected layer to what makes a hit you love so great. Fuser seems to be equal parts music-making toy box, rhythm game, a creative music sharing experience, and a party packed into a single package.

I lost many a weekend to working my way up to expert in Guitar Hero and gold starring songs in Rock Band. And after losing a good chunk of my weekend to a demo build of Fuser, I’m pretty sure I’m going to spend many, many more weekends this fall music-mixing to my heart’s content.

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Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and held onto his Guitar Hero II guitar far longer than he would like to admit. Talk to him about your favorite music games on Twitter @jmdornbush.

Rodea The Sky Soldier Is Being Delisted, And That’s Interesting News For Collectors

Rodea the Sky Soldier, a 2015 Wii U/3DS/Wii title, is being delisted from the Eshop on both Wii U and 3DS. It will no longer be available for digital purchase from September 30 in North America or Europe.

The game, which was produced by Sonic the Hedgehog programmer Yuji Naka, was a critical failure, and under normal circumstances this would not merit reporting on–but Rodea is a game with a strange history. This is already a game that feels somewhat destined to become a collector’s item.

The first print run of the game on Wii U came with a copy of the game on Wii, too–the game was originally developed with the Wii in mind, before moving to the Wii U. While the game did not do well on Wii U, reports suggested that the Wii version was much better, with better art and improved gameplay.

Now, with the Eshop version of the game being delisted, the Wii U and 3DS versions of Rodea are about to become a lot more limited, too. A complete version of the game with both discs will currently set you back about $60 on Ebay, and the removal of the game from digital services could ultimately drive those prices up.

This isn’t the only game that will be delisted this month–Xbox One owners should pick up Forza Motorsport 3 while it’s still available.