IGN UK Podcast #541: Your Snyder Cut Feedback

Turns out a lot of you are VERY passionate about The Snyder Cut. Joe, Dale and Matt read out a bunch of your feedback and carry on the debate. Normal service then resumes with Matt sharing his thoughts on the new People Can Fly game, Outriders, and Joe and Dale explain their disappointment with Maneater.

We’re also back with the Endless Search, MORE of your near death stories and mad food combos.

Remember, if you want to get in touch with the podcast, please do: ign_ukfeedback@ign.com

IGN UK Podcast #541: Your Snyder Cut Feedback

[widget path=”global/article/imagegallery” parameters=”albumSlug=ign-uk-podcast-episode-500-photos&captions=true”]

[poilib element=”accentDivider”]

Dishonored: Original Story ‘Complete,’ But Series Is Not On Hold

Arkane has revealed that the original story of the Dishonored series is “complete”, but the franchise has not been put on hold, as per previous reports.

In an interview with IGN Middle East, Arkane Studio’s Co-Creative Director Dinga Bakaba set the record straight about a previous quote from Arkane’s Ricardo Bare, who said in 2018 that Dishonored was “resting for now.” This led fans to believe that the future of the series was uncertain, with outlets reporting that the series had been put on hold.

”It’s weird because for us as a studio, we never did a sequel to a game we made before,” Bakaba told IGN Middle East. “It was interesting to make and everything, but the rumors of putting the IP on hold was highly exaggerated and was misquoted”

[ignvideo url=”https://www.ign.com/videos/2019/06/10/deathloop-cinematic-reveal-trailer-e3-2019″]

Bakaba believes that Bare’s quote was ”over-interpreted.” “I don’t think there was a decision to put [the] Dishonored series on hold,“ he explained. While Arkane has wrapped up the storyline concerning Emily Kaldwin and Corvo Attano and believes the narrative to be complete, this doesn’t mean that there can’t be any more games in the Dishonored universe in the future. “It’s something where we had a story to tell about the Kaldwins and the Outsider, and that story is over,” he said

“So, whatever happens, that Dishonored is complete. This is the best, and most honest answer we can give but, in any case, I don’t think we will be revisiting that [the Kaldwin storyline]. Bakaba goes on to explain that the decision not to revisit “that part” of the Dishonored world was a creative choice and speaks to Arkane’s intentions as a studio.

Bakaba goes on to explain that Arkane is “not a studio of one game, and I don’t think we ever will be.” In the years since Dishonored, we’ve seen Arkane turn to new projects like Prey, and supporting Machinegames in making Wolfenstein: Youngblood.

[ignvideo url=”https://www.ign.com/videos/2016/11/14/dishonored-2-review”]

It’s unclear what’s next for Arkane as far as Dishonored is concerned, but this leaves the door open should they wish to return to the game’s atmospheric world in some respect. We also have Deathloop to look forward to, an action-adventure game directed by Bakaba himself. The game is yet to receive a release date, but we’ll be sure to update you if we hear anything more about it.

In other Arkane news, footage of their cancelled Half-Life project ‘Ravenholm’ was recently revealed thanks to a Noclip documentary. 

[poilib element=”accentDivider”]

Jordan Oloman is a freelance writer for IGN absolutely desperate for another immersive sim from the masters at Arkane. Follow him on Twitter. 

Report: New PS4 Games Must Be Compatible With PS5 in Future

Sony has reportedly told developers that PS4 games submitted for certification from July 13 onwards must be forwards compatible with PS5. PS4 versions of The Last of Us 2 and Ghost of Tsushima will also apparently be compatible with PS5.

Per a report from Eurogamer, developer documentation on Sony’s internal Partner website now includes a step that must be checked, saying that the game has been tested for compatibility with PS5. That compatibility apparently means that the PS4 game’s code must run without issues on a PS5, and the game must include all the same features.

[widget path=”global/article/imagegallery” parameters=”albumSlug=confirmed-playstation-5-games&captions=true”]

Sony is also seemingly “strongly” recommending that any patch or remaster for a game submitted before July 13 would allow for PS5 compatibility. Any patch for a game submitted after that cut-off must ensure the game remains compatible with PS5.

There’s a difference between submission and release – games are submitted for certification well before release, so some games arriving after that cut-off date could still be non-compatible with PS5.

However, Eurogamer also reports that it has heard that The Last of Us 2 and Ghost of Tsushima – Sony’s final major PS4 exclusives, and neither of which will have hit that cut-off point – will be supported on PS5.

[ignvideo url=”https://www.ign.com/videos/ps5-conference-coming-soon-ign-daily-fix”]

We may learn more about this very soon, with an unannounced PS5 conference reportedly schedule for as early as next week. As for PS5 games, Sony has said we’ll hear about a line-up “soon”.

It would appear Sony’s pushing hard for cross-generation compatibility with this generation, with the majority of the 4,000+ PS4 titles apparently slated to run on PS5. Microsoft is making the same kinds of promises – only yesterday, it said Xbox Series X would launch with “thousands” of games due to compatibility support with previous Xbox generations.

[poilib element=”accentDivider”]

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.