Good News Gaming: KK Slider Covers And A Brilliant Real-Life RPG

It’s time for another episode of Good News Gaming, where we bring you fun, cool, quirky, and hilarious things happening in the world of video games to make sure your spirits are high and there’s a smile on your face.

This week we have news on a Halo Reach trick-jump that has been 10 years in the making. That’s right, one dedicated group of players has been trying to get to an easter egg for 10 whole years, and their determination has finally paid off. It wasn’t easy, especially since the mission where it is located is designed to put the player on the back foot by throwing an overwhelming number of enemies at you, but they got it done and the video is very impressive.

Speaking of things that are impressive, having had their buddy’s bachelor/stag party canceled, a group of ingenious friends decided to make the most of a bad situation and put together a fun alternative. That alternative was a real-life RPG for their pal to play, complete with a remote-controlled car and GoPro feeds, friends acting like characters in the games, dungeons to explore, enemies to battle, and much more. It’s really amazing.

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How Final Fantasy 7: Advent Children’s Story Informs FF7 Remake

Some 23 years after its initial release, one of the gaming’s most influential titles is seeing a major resurgence. Final Fantasy 7 Remake is not only very good, it has revitalized a classic story with a new retelling that expands on all its best parts–at least in its first installment.

As many of us know, there’s a lot more to the Final Fantasy 7 story than just what’s covered in the remake. While we have to wait for more FF7 installments to see this new telling, the original game is still widely available. And this weekend is the anniversary of the North American release of the original FF7’s animated film sequel, Advent Children. You can stream it for free on Crackle, if you want to revisit the place where the FF7 story officially ended (in a cliffhanger sort of way) way back in 2005.

If you’re finished with FF7 Remake, you might want to fire up Advent Children for its birthday, because the movie has some serious implications for where FF7 Remake might go next.

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XCOM: Chimera Squad Review – Hybrid Theory

Combat rarely lasts longer than a handful of rounds in the newest XCOM. In each encounter, XCOM: Chimera Squad kicks in the door, dives headfirst into an intense firefight, then walks out through a pile of bodies a minute or two later, dusting themselves down, a little scarred perhaps but eager to do it all again in the very next mission. XCOM’s turn-based tactical combat now comes in condensed form, relieved of extraneous matter, and for the most part all the better for it.

Assuming the human resistance triumphed in XCOM 2, the eponymous Chimera Squad is a special task force composed of human and alien soldiers that also serves as a symbol of a newfound cooperation between species. Dissidents remain, however, and so when the mayor of City 31 is killed in a terrorist attack, it’s up to the Squad to track down those responsible. The stakes feel a lot lower than the global emergencies gripping previous XCOMs, yet the smaller scale of the situation dovetails perfectly with the tight-knit group of characters under your control and intimacy of the tactical maps on which they’re deployed. There’s a focus and clarity of purpose here that stands in sharp relief to the sprawling saga of a typical XCOM campaign.

Indeed, Chimera Squad feels like it spins the Geoscape and puts just one city under the microscope. Nine districts comprise the strategic map, each day highlighting a few of them with new missions to undertake–some advancing the story, others providing valuable resources and gear. Ignoring one mission in favour of another will raise the level of unrest in the neglected district and contribute to a citywide measure of anarchy that spells game over if it tops out. Despite the lower stakes, there’s still an urgency to your mission, especially as the doomsday clock of city anarchy ticks closer to midnight. And the strategic layer does a decent job of forcing decisions over which missions and districts you need to prioritise, even if it’s mostly a dry game of resource allocation that fails to evoke any kind of emotional response to the lives sacrificed along the way.

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Final Fantasy 7 Remake Enemy Skill Guide: Where To Get Each Enemy Ability

Working your way through Final Fantasy 7 Remake, you’ll often get your best, most useful, or most interesting Materia from Chadley, the strange kid you meet in Chapter 3. Chadley gives you “Battle Intel” assignments, and unlocking each one lets you purchase a new Materia. Among those is Enemy Skill, a Materia that lets you turn the strengths of your foes against them.

Finding all the enemy skills in Final Fantasy 7 Remake earns you the “Master of Mimicry” Trophy, but nabbing it can be difficult, since very few enemies have skills you can learn with the Materia. Here’s a rundown of everything you need to know about Enemy Skill, including where to find all the enemies whose moves you can master.

If you need more info, check out our huge rundown of FF7 Remake guides, covering everything from an spoiler-free walkthrough, to boss battles, to side-quests and secrets.

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Mission Impossible 7 & 8 Delayed, Along With Other Movies

As movie studios continue to figure out when they’ll be able to show new movies in theaters, release calendars are shifting around. Even Marvel Studios’ films are currently on the move, as the next Thor, Doctor Strange, and Spider-Man movies have all been given new launch dates. Other major franchises are facing the same hurdles thanks to the ongoing COVID-19 (coronavirus) pandemic, including Mission: Impossible.

According to a report from Deadline, both Mission: Impossible 7 and 8 have been delayed. M:I 7, which was supposed to arrive next July, will now debut on November 19, 2021. Likewise, M:I 8 has shifted from August 5, 2022 to November 4, 2022. Interestingly, the new date for the 8th film in the franchise is already taken up by comic book movie sequel Shazam 2.

It was announced back in February that the COVID-19 outbreak had led to production being halted on M:I 7 in Italy, and thus far a date has not been announced to resume filming.

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Marvel Movies Thor 4, Doctor Strange 2, And More Receive New Release Dates

Sony has joined Disney and Marvel Studios in shifting release dates due to production delays caused by the global COVID-19 (coronavirus) pandemic. This news comes hot on the heels of Disney’s first slate of delays, which included Black Widow, The Eternals, and Captain Marvel 2.

Deadline reports that Sony’s untitled Spider-Man: Far From Home sequel will be moved back from July 16, 2021 to November 5, 2021. The animated Spider-Man: Into The Spider-Verse sequel will move from April 8, 2022 to October 2022. Also announced were new dates for Thor: Love And Thunder and Doctor Strange: In The Multiverse of Madness.

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