On this week’s episode of GameSpot After Dark, Jake, Lucy, and Kallie are joined by illustrious freelancer and king of Twitter comedy Funké Joseph. As always, the crew talks about what they’ve been playing (and doing), which includes watching video game documentary Console Wars, playing Mafia: Definitive Edition, and revisiting of one of 2019’s best games, Control.
After a brief interlude to talk about Ready Player One author Ernest Cline’s less well-known (and far less favorable) work of poetry, the crew moves on to the week’s biggest news: Microsoft’s $7.5 billion acquisition of ZeniMax media, parent company to Bethesda.
What does the acquisition mean for Microsoft, Xbox Series X, and Game Pass–and what does it mean for Bethesda’s games and creative freedom? Will we see Bethesda games on PS5? Listen to find out what we think as we answer your biggest questions about the news.
A new week’s worth of bonuses in Grand Theft Auto Online are now available and focus on Mobile Operations Missions. Players will get double the GTA$ and RP Rewards in Mobile Operations Missions, and if they complete any, receive an extra GTA$100K.
In this mode, players use vehicles and plenty of firepower to disrupt rival operations and supply lines. These missions can be launched by first getting a Bunker and Mobile Operations Center–both are discounted this week–from Warstock and then heading to the Command Center. To unlock new mobile operations, players can complete Resupply missions.
Players will also receive double rewards when participating in Gunrunning Sell Missions and the Survival Series. You’ll get a free Warstock Cache & Carry Cap if you play anytime between September 24-30. Additionally, if you stop by the Diamond Casino & Resort and spin the Lucky Wheel this week, you could win a Declasse DR1.
Hodge’s most recent credits include The Invisible Man and the forthcoming One Night in Miami, wherein he plays football icon-turned-actor Jim Brown. (Be sure to read our One Night in Miami review, which we gave a 10!)
Aldis Hodge as Jim Brown in One Night in Miami.
Hodge’s other appearances include Hidden Figures, Straight Outta Compton, City on a Hill, Star Trek: Short Treks, Black Mirror, TURN: Washington’s Spies, Brian Banks, Clemency, Underground, Leverage, and the small screen version of Friday Night Lights.
Should the deal be finalized, Hodge will play Carter Hall, the archaeologist who is the reincarnation of the ancient Egyptian prince Khufu. As a member of the Justice Society of America, Hawkman has fought alongside Atom Smasher (Centineo) as well as Doctor Fate and Cyclone, who are as yet to be cast.
Michael Shanks previously played Carter Hall/Hawkman in Season 9 of Smallville.
Jaume Collet-Serra directs Black Adam from a screenplay by Rory Haines & Sohrab Noshirvani and Adam Sztykiel. The movie is slated to open December 2021.
I have high hopes for Rogue Legacy 2. When developer Cellar Door Games announced its deserved, but unexpected sequel back in April, I didn’t realize how excited I’d be to play it. The 2013 original, with its then-unique progression, was my gateway to the roguelite and is still one of the best blends of an RPG and a run-based roguelite structure.
That’s high praise, and it begs the question: How do you top that? In the seven years since Rogue Legacy launched, the roguelite genre has expanded. Countless games have riffed on the blend of run-based Roguelike mechanics and RPG-style progression it helped popularize. What could Cellar Door Games possibly do to make its sequel feel as fresh and revelatory as the original? After spending more than six hours with the current Early Access version of Rogue Legacy 2, the answer isn’t clear. The game doesn’t try to meet those expectations.
Rogue Legacy 2 is building out, not up. The sequel expands on the ideas that made Rogue Legacy stand out years ago, like adding more ways to earn incremental progress between runs and creating flashier, visual-forward family traits. However, the overall experience hews very closely to the Rogue Legacy fans know. In each Rogue Legacy run, you control a new generation of a long-time adventurer’s bloodline, who all explore the same mysterious, dangerous castle and usually die in the process. Between each adventurer’s journey, you have the ability to spend the gold their predecessor amassed to upgrade the family castle, improving the prospects (and stats) of future generations.