Microsoft And GameStop’s Next-Gen Console Payment Plans Should Be Permanent

It’s no surprise that both PlayStation 5 and Xbox Series X/S preorder launches were disastrous. There was a divide on the internet: those agonizing over bots and refresh buttons, and those who didn’t even bother because it’s all too expensive. And while this sounds like it could be any console launch, it wasn’t–because we are in a pandemic.

Both the high-end PS5 and Series X consoles cost $499.99, but only the latter currently has flexible payment options. GameStop is working on three different payment options, which include layaway and monthly payments. Adding onto that, the return of Microsoft’s economical All Access plan allows customers to choose a next-generation Xbox console of their choice bundled with Game Pass Ultimate for a monthly payment over 24 months. This service allows members cross-platform access to a library containing over 100 games, with some even playable on their respective launch days. Between GameStop’s payment installation plan and Microsoft’s bundle, it’s a wonder that these payment plans weren’t implemented earlier.

Why is this a big deal? Putting it simply: COVID-19 has dealt a massive blow to the world in every sense, and not everyone can front money for a next-gen console. With massive layoffs, reduced salaries, and overall tense economic conditions, the justification for dropping half a thousand dollars in one go isn’t just anxiety-inducing–it can be downright terrifying. According to USA Today, roughly 833,000 more Americans filed for unemployment in just the last week of August alone, bumping the total number of people filing for some form of government benefits up to 29.6 million. Depending on your financial situation, a $500 expense could make or break your month. And that’s in addition to the fact that $70 games could become the standard price point for PS5 and Series X games.

Continue Reading at GameSpot

The Best And Worst Uses Of Xbox One Hardware

In 2013, console makers Microsoft and Sony looked toward a future they thought was going to completely change the video game industry. Like Nintendo had the year before with the Wii U, the other two platform holders tried to incorporate big new technology ideas into their new consoles, adapting to trends such as touchscreens, mobile app integration, motion control, voice control, and the power of cloud integration. With the Xbox One, Microsoft envisioned a completely new game console that would power your entire living room and tried to completely change the game with its hardware and capabilities.

As we near the release of the ninth generation of consoles and the Xbox Series X and PlayStation 5, though, things are very different. Most of the ideas that defined the Xbox One when it was announced have disappeared from the console, and new elements that were initially discounted have come to help define it. We’re looking back at some of the best and worst tech ideas of the Xbox One, from the ill-fated Kinect to the about-face that made backward compatibility possible. The Xbox One’s story is a strange one, and the console has gone through some drastic changes–largely for the better.

Be sure to also check out our rundown of the best and worst PlayStation 4 tech and hardware as well.

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Daily Deals: Check Out this MacBook Sale at Best Buy

Welcome to the weekend! The big highlight we have today is the MacBook sale happening at Best Buy. Two excellent models are on sale right now, but that’s not all in the PC space. Tons of great prebuilt PCs are also available containing the new 3080 and 3090 graphics card. These graphics cards are tough to find outside of prebuilt machines, so if you really want one, this could be a way to get it.

Deals for September 26

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More Video Game Deals

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The Head-Flipping Power Rangers Toys You Used To Obsess Over Are Back

It’s morphin’ time! Hasbro is taking the Power Rangers slogan a bit more seriously by resurrecting a classic toy line for a brand-new generation of fans. The Power Rangers Retro-Morphin figures allow you to switch between the characters from Angel Grove into the Putty-fighting superheroes you know and love.

Revealed at Hasbro PulseCon, the line of toys won’t be available in stores until Spring 2021. However, you can get a first look at them here. Included in the new set are Jason, the Red Ranger; Billy, the Blue Ranger; Zack, the Black Ranger; and Kimberly, the Pink Ranger. Check them out below.

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Much like the original figures, all you have to do to “morph” the toy is press the toy’s belt buckle. Each figure will retail for $10 USD, and they all come with a personal accessory, like Jason’s Power Sword or Kimberly’s Power Bow. These figures are all available for pre-order at Walmart, which will begin at 2 PM PT / 5 PM ET on September 26.

Continue Reading at GameSpot

Level-5 Shows First Gameplay of Ni no Kuni: Cross Worlds

At a special online presentation during Tokyo Game Show 2020 today, publisher Level-5 and developer Netmarble showed a few minutes of gameplay of their upcoming mobile RPG Ni no Kuni: Cross Worlds. The entire presentation was later uploaded to YouTube with English subtitles (“for a limited time” according to the official Twitter account).

Cross Worlds is a departure from the previous Ni no Kuni games, which used a traditional fantasy setting. Instead, Cross Worlds has a science-fiction twist: the player is a regular person in the “real” world of Ichi no Kuni (literally “one country”) who is beta-testing a new virtual reality game called Soul Diver, which takes them into the world of Ni no Kuni.

Five player classes have been revealed for Ni no Kuni Cross Worlds: Swordsman, Witch, Rogue, Destroyer and Engineer. In today’s online presentation, popular Japanese YouTuber Masuo was able to begin a game as the Swordsman, although his in-game character looked different than the default version, suggesting there will be character customization options (but none were shown). In the game inside the game, his character was greeted by an AI character called Rania. A sudden glitch in the system replaces Rania with a “real” version of the same woman, but before they can explain the situation everything goes dark.

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The Swordsman awakes in a burning city greeted by a small imp-like creature called Cluu, but the action starts immediately as the player must swipe the screen to avoid a falling tower. After a brief encounter with a dragon wearing a giant amulet, Cluu directs the player to head towards the castle to aid the Queen. This gives us a glimpse at the control interface for Cross Worlds: A virtual slide pad on the left of the screen moves the player, while the camera can be adjusted by swiping the screen.

The Swordsman enters combat, which is controlled with a circle of buttons on the right side of the screen; a big “attack” button is in the center, and Masuo was hammering it to slash the monsters. Smaller buttons around the attack button were not explained but appear to be special abilities which have a cooldown timer before becoming active again. Debris blocks the way to the Queen and the only way through is to pick up a bomb and throw it through contextual button presses and swipes.

Once he reaches the Queen and interrupts her death at the hands of a towering villain, the player discovers she is the woman he met when he first entered Ni no Kuni. At this point the demo cut off, but other trailers have shown the player travelling to Evermore on a quest to save the kingdom.

It should be said that unlike previous Ni no Kuni mobile titles, Cross Worlds looks on par with the console releases of the past: Despite being entirely 3D creations, the characters resemble 2D drawings from famed Japanese animation company Studio Ghibli, which was a collaborator on the first Ni no Kuni; indeed, during the presentation, Netmarble Japan CEO Yuji Endo said that the new game recreates Ghibli’s world from the original. In footage during today’s presentation, a variety of lush environments were shown, from forests to deserts and fields to cities.

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Two other gameplay modes were featured in today’s presentation, Kingdom and Team Arena. Kingdom Mode is a cooperative multiplayer mode where players can explore the city and countryside together. Players also have a familiar who trails behind them and can “help them on their journey” though no skills were shown; one touch of a button beneath them can swap the familiar for another. During today’s video, the on-air hosts were shown chasing wild animals and capturing them, though earlier footage showed competitive games like soccer or dice.

In Team Arena, six players were able to compete in a 3-on-3 combat mini-game. Rather than a test of strength, the actual goal is to collect creatures called “higgledies” inside the arena. Players can attack each other and throw items to make their opponents lose their higgledies, but even if they are knocked out they will come back in a few seconds. The only way to win is to collect the most higgledies and evade the other players for 10 seconds.

Ni no Kuni: Cross Worlds has no formal release date, but previous announcements suggest it will be out in Japan before the year ends. No foreign releases or localization have yet been confirmed either, but the presence of fully subtitled English and Chinese videos on the official Ni no Kuni: Cross Worlds channel suggests international versions may be released later.

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