Asus ROG Delta S Gaming Headset Review

The Asus ROG Delta S has the full package. It creates a nuanced, clear sound. Its triangular, RGB-laden cans have a unique look that makes a strong impression. It’s light on your head, so it’s easy to wear. Asus’ new premium headset even has a few extras, like rendering support that allows you to get the most out of MQA specialty music files. Despite a few small kludgy details, the Delta S nails all the major aspects of the PC-forward gaming headset.

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Asus ROG Delta S – Design & Features

The Asus ROG Delta S features some strong technical upgrades, but the design of the headset is largely a carryover from the original ROG Delta headset, which launched in 2019. With vaguely triangular “D-shaped” earcups, lined with RGB light bars and logos, its flashy, eye-grabbing look comes on very strong. Even with the lighting off, the Delta S design feels like a statement piece that’s meant to stand out.

The Delta S is primarily furnished in black plastic hardware, with a plastic and steel frame. The top band is coated in black leatherette stamped with the full “Republic of Gamers” name on top, and padded with memory foam. The forks connect to rotating bases on the top band, allowing the cans to lay flat on your chest (or a table). Weighing in at 294 grams, it sits light on your head and the padding keeps you from feeling any weight on the top of your head. Likewise, the top band clamps softly so you rarely feel the padding of the cups pressing against you. Despite this, the earcups create a good seal to provide solid passive noise protection, minimizing but not wholly shutting out ambient noise.

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On the cans, the Delta S keeps onboard controls to a minimum. On the left can, you have a switch to turn RGB lighting on, off, or switch to a “soundwave” lighting mode, which theoretically glows brighter when you speak into your microphone. There’s also a switch that can raise and lower volume levels, or press in to mute your mic. At the bottom of the triangle, there’s an audio port for plugging in the detachable boom mic.

In the cans, the Delta S features 50mm Neodymium drivers, and an updated version of the Delta’s quad-DAC. The ESS 9281 converter uses four separate chips to independently process four different ranges of tones – low, mid, high, and “ultra-high.” In theory, this allows the Hi-Res certified headset to produce clearer, more distinct sound throughout its range.

Asus ROG Delta S Review

The Delta S is also the first gaming headset – among a small set of audio gear – that features rendering support for MQA-encoded high-fidelity audio files. “Master Quality Authenticated” or MQA files is an audio file format that can stream “studio quality” music. Pairing the headset with MQA files like Tidal’s “Master”-grade streaming tracks, which you can access with the service’s $19.99 HiFi-tier subscription, delivers a different grade of sound. Softer, clearer, and more balanced, the MQA-enabled versions of songs sound noticeably different than their streaming-standard counterparts.

The question is, how much are you willing to reconfigure your listening routine to get better quality music? If you rely primarily on streaming services for music, you’ll need to use the Delta S with a PC or Android phone and, potentially, switch to Tidal and/or a handful of more niche music streaming services to get MQA tracks. Considering the lengths audiophiles go to secure the best possible audio – spending thousands of dollars on specialty gear, downloading lossless files, and so on – this is a pretty easy way to get a taste of the difference between the good and hobby-grade audio gear. For many users, though, it’s still a big ask and, thus, a relatively niche upgrade for curious PC players.

Asus ROG Delta S Review

The detachable unidirectional boom mic looks and feels conventional, but it’ll fool you. It has some great, upgraded features that ensure you’ll send strong, clear voice quality, including a larger driver (6mm versus 4mm in the Delta) and active noise-cancelling to keep ambient noise out of chat. The physical construction of the mic, however, leaves something to be desired. Its short, flexible stem is coated in a thick plastic that’s easy to bend, but difficult to bend precisely to the perfect pickup spot. The microphone also popped out of the audio jack just enough to stop working after I adjusted it, leading to unnecessary complications.

Next to the boom, you’ll find the base for the Delta S’ built-in USB-C cable. The cable is only 58 inches (4’10”) by default, which is fine for using with a laptop or a handheld Nintendo Switch Lite, but won’t reach from a console to a properly distanced couch. It comes with a USB-C-to-A converter cable, which extends the cable another 38 inches to a much more reasonable 8 feet. It feels like more of an inconvenience than it really is. PS5 owners should expect to plug the headset into the console’s front USB-A port, rather than use USB-C, but that’s the only real consequence.

Asus ROG Delta S Review

Asus ROG Delta S – Software

On Windows, you can customize audio and RGB settings through Asus ROG’s configuration software, Armoury Crate. Crate allows you to adjust EQ settings, toggle virtual 7.1 surround sound, and software-based audio enhancements like bass boost and voice clarity. You can also set a noise gate for your microphone and adjust its enhancements, including noise-cancellation. On the lighting side, you can choose from seven different lighting patterns, and customize their colors.

As with many config apps, Crate can create multiple app-specific profiles with fine-tuned audio and lighting for different games and apps. Though you can only access the app on Windows, the changes you make on the default profile carry over to consoles. Still, there’s a big divide  between what PC players can do with Delta S and everyone else between the config app and the MQA support.

Asus ROG Delta S Review

Asus ROG Delta S – Gaming and Music

Though the Delta S definitely puts its best foot forward on PC, it’s an extremely capable headset that generates clear, detailed sound on all kinds of games. Testing primarily on PC and PS5, the Delta S produces all the little details in sound effects, like the differences between the firing sounds of different rifles in Call of Duty: Black Ops Cold War, or the crackling of a campfire in Dead by Daylight. Reproducing the complete texture of sound effects is one of the clearest differences between a good headset and a great one, and the Delta S clearly asserts itself as the latter.

It also creates proper separation between sounds. In Immortals: Fenyx Rising, a game where gameplay voiceover interjects frequently during gameplay, the voices of Zeus and Prometheus are clear, but so are the sounds of your adventuring. Where a lesser sound system might muddle the mix, the Delta S allows you to focus on one or the other, or take in both clearly.

The Delta S features 7.1 virtual sound, which creates strong positional audio. In both Dead by Daylight and Call of Duty, I was able to pinpoint the direction and, often, distance of gameplay-relevant noises, which both enhances your immersion and becomes a useful tool. When playing as a survivor in Dead by Daylight, it’s much easier to avoid a killer when you don’t need a visual prompt to reveal their location.

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HBO Is Considering Other Game Of Thrones Spin-Off Ideas, Like Robert’s Rebellion

HBO wants to have more Game of Thrones, and to that end, the company is taking meetings with a number of writers who are pitching their ideas for spin-offs. This is according to report from EW, which says HBO has taken meetings with “several top writers” who are pitching the network their ideas for where the fantasy universe could go next.

One of the ideas is a prequel series focused on the war, Robert’s Rebellion, that took place some time before the events of Game of Thrones, according to the report. Writer Bruno Heller, who created the period drama Rome for HBO, is said to have pitched this idea.

There is no word yet on any of the other high-profile writers who have pitched to HBO. However, EW reported that all of the new show ideas are prequels that are set in Westeros and Essos. The site dashed hopes to see more familiar characters and actors, as it’s claimed that none of the new show ideas are spin-offs of the timeline that ended with Game of Thrones Season 8.

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PlayStation Executive Behind PS Plus Moving Roles

A veteran PlayStation executive is stepping down soon. Tsuyoshi Kodera, who helped pioneer PlayStation’s online services, is leaving his position with PlayStation at the end of this fiscal year, which will be on March 31.

VGC reports that Kodera will move to a different role within Sony starting on April 1. The company has not announced Kodera’s replacement, or what his new role will be.

Kodera has been with Sony for decades and first joined SIE in 2010. He helped to launch the PlayStation Store, PlayStation Plus and Now services, along with the PlayStation Video and Music operations. He was made deputy president of PlayStation in 2016, and then briefly served as CEO and president between the tenures of Andrew House and Jim Ryan.

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Mass Effect 2 Developers Cut Jack’s Same-Sex Romance, Seemingly in Part Due to Fox News

According to one of the game’s writers, the Mass Effect 2 character Jack was originally written as pansexual, but her romance options were apparently changed late in development to only allow for a heterosexual romance, seemingly because of critical response to the first game’s sex scenes, and a Fox News panel on Mass Effect.

In an interview with The Gamer, Jack’s lead writer, Brian Kindegran, said that the character was “essentially pansexual for most of the development of that romance.” There are references in Mass Effect 2’s dialogue to Jack’s interest in men and women, which is why many fans have since wondered why Jack was only romanceable by a male Commander Shepard.

Explaining the reasoning behind the change, Kindegran pointed to criticism from media outlets in the US: “Mass Effect had been pretty heavily and really unfairly criticized in the US by Fox News,” Kindegran told The Gamer, referring to a 2007 panel about the use of sex scenes in the first game.”

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“The development team of Mass Effect 2 was a pretty progressive, open-minded team, but I think there was a concern at pretty high levels that if Mass Effect, which only had one gay relationship, Liara – which on paper was technically not a gay relationship because she was from a mono-gendered species – I think there was a concern that if that had drawn fire, that Mass Effect 2 had to be a little bit careful.”

Kindegran didn’t agree with the change, but told The Gamer that it was done in an attempt to “minimize the amount of critique that would be directed towards the community by outlets like Fox News again.”

“It wasn’t like some anti-gay person high up on the Mass Effect 2 team saying, ‘we’re not going to have that’.” Instead, it had to do with the firestorm of controversy that Mass Effect had received back in 2007,” Kindegran added. Changes to Jack’s romance options apparently came late in the game’s development due to the controversy, when the development team were told to “focus the relationships on a more traditional kind of vector.”

In other Mass Effect news, check out this concept art for the next Mass Effect game, which featured in the book ‘Bioware: Stories and Secrets from 25 Years of Game Development. You’ll be able to return to the original Mass Effect Trilogy in the upcoming Legendary Edition, which you can preorder now, ahead of its rumoured March 12 release date.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Xbox Live Gold Is Getting More Expensive

Xbox Live Gold is about to get more expensive for some people. Microsoft confirmed on Friday that the cost of a one-month subscription is going up by $1 USD, while 3-month subscriptions will now cost $5 USD more.

The new pricing structure for Xbox Live Gold will be as follows:

  • 1 month – $11
  • 3 months — $30
  • 6 months — $60

This is only a little bit less than a Game Pass Ultimate subscription, which is priced as follows:

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Xbox Games With Gold For February 2021 Features 5 Free Games, Including Gears 5

Xbox’s Games With Gold typically features four free games each month, but Microsoft is kicking it up a notch for February. Xbox Live Gold and Xbox Game Pass Ultimate members who have an active subscription can get the excellent Gears 5 along with Resident Evil, Dandara: Trials of Fear Edition, Indiana Jones and the Emperor’s Tomb, and Lost Planet 2. As always, the games remain free as long as you have an active subscription, and all of them are playable on Xbox One and Xbox Series X|S.

Set after the events of Gears 4 and featuring Kait Diaz in the lead role, Gears 5 is a horror-inspired entry in the series that digs deeper into the mysterious origins of the Locusts as well as the role humanity played in the conflict. Its excellent campaign is complemented by a beefy competitive multiplayer mode and several cooperative offerings, including Horde mode.

Resident Evil is a great choice for February, seeing as it’s only a few months before we get Resident Evil Village, and the version included with Games With Gold is the remaster from a few years back. It’s a tense and smaller-scale game than some of its successors, but it emphasizes classic horror over action for a less mindless experience. It also introduces us to some of the series’ best characters like Jill and Chris.

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Halo: MCC’s Huge Season 5 Update Is Almost Here, Adds 80 Pieces Of New Armor

343 Industries continues to expand on Halo: The Master Chief Collection, and now the latest substantial update has been announced and detailed.

Season 5 begins on January 27, and it sounds like yet another massive update for the compilation package of classic Halo games. The season will introduce a whopping 80 pieces of armor for Halo 3 and Reach that players can unlock through a battle pass-style system. There will also be more weapon skins and additional seasonal challenges to get more rewards.

Season 5 goes live on January 27 across all platforms: Xbox One, Xbox Series X|S, and PC. The seasonal refreshes usually also include a new menu screen, but this hasn’t been divulged yet.

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Genshin Impact Celebrates New Year With Update 1.3 Lantern Rite Event

Genshin Impact was one of the biggest success stories of 2020, and the free-to-play action-RPG is showing no signs of slowing down this year. Beginning next month, the game’s Tayvat setting will celebrate the new year with the Lantern Rite event.

Starting February 3 with game version 1.3, all players will be able to participate in Lantern Rite at the Liyue Harbor. Those who participate will receive the free four-star Liyue character along with 1,600 Primogems, and you’ll see special lanterns float into the sky as the first full moon of the year appears overhead.

You’ll have to complete several different requests from the other people celebrating to help them prepare, and this will raise the “Festive Fever” level and let you complete even more quests.

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Halo Infinite Beta Test: Developer Is “Actively Drafting Plans” For 2021, Report Says

It appears Microsoft will make good on its promise to let people beta test Halo Infinite before the game releases publicly. Windows Central reports that developer 343 Industries is “actively drafting plans” for multiple beta tests for Halo Infinite to come later in 2021.

Microsoft refers to these testing periods as “flights,” and they have been and continue to be used by the studio for new Halo: The Master Chief Collection updates.

According to the report, the beta tests for Halo Infinite will begin small and grow in size over time. As was the case with the Halo: MCC flights, the feedback from the beta tests will help inform key decisions about Halo Infinite as 343 prepares to release the game publicly.

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Hitman 3 Has Strong Start, Sets New Digital Sales Record

Hitman 3 is finally out, and the stealth-action game is off to a strong start. Developer IO Interactive announced that Hitman 3 came out hot out of the gate, quickly becoming the “biggest digital launch” across the entire franchise dating back years.

IO did not share any specific sales numbers or other metrics that speak to Hitman 3’s sales story so far, however. Normally we’d be able to see how many players the game has on Steam thanks to the platform’s public stats page, but the PC edition is exclusive to the Epic Games Store. Microsoft and Sony similarly do not have public sales data available for digital console games.

Hitman 3 took a more unique path to release than the earlier games, as IO self-published the game. Previously, IO worked with Square Enix and Warner Bros. to publish the earlier games.

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