Sandra Bullock And Brad Pitt Will Finally Work Together In Crime Film Bullet Train

It’s kind of hard to believe, but somehow Brad Pitt and Sandra Bullock have never worked together, despite all the times they probably shared movie theater marquees and “highest grossing” lists. That’s set to change in the upcoming film Bullet Train, as Sandra Bullock joins Brad Pitt for the film according to Deadline.

Bullet Train is based on the best-selling Japanese novel Maria Beetle by Kotaro Isaka. The story, described by the publisher as a dark, satirical thriller, centers on a comically luckless assassin named Nanao who is tasked with getting a suitcase off a train. Once onboard, though, he discovers that other assassins, including a baby-faced sadist and a pair of twins named after fruit, are after the same piece of luggage. The English-language translation of the book is scheduled to hit shelves in August 2021.

Bullock and Pitt will share the screen with Bryan Tyree Henry (Atlanta), Zazie Beetz (Deadpool 2, Atlanta), Michael Shannon (Knives Out), Masi Oka (Heroes), Joey King (The Kissing Booth), Aaron Taylor Johnson (Avengers: Age of Ultron), Logan Lerman (the Percy Jackson films), and Andrew Koji (Warrior). David Leitch, who directed Deadpool 2 and produced John Wick, will direct. Zak Olkewicz will write the film.

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Bloodborne Modder Releases 60 FPS Mod

Lance McDonald, AKA ManFightsDragon, AKA the guy who’s known for data mining games like P.T., Bloodborne, and the Dark/Demon Souls series for cut or hidden content, has officially released his 60 frames per second mod for Bloodborne.

McDonald previously announced he had created a 60 FPS mod back in October, 2020, but was waiting for Sony to clarify if it had any future plans for Bloodborne.

The patch allows players to alter the 1.09 version of Bloodborne (the latest update) and modify the game engine to increase the framerate cap to 60 FPS, and optionally lower the resolution to 1280×720.

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In a previous video demonstrating the 60 FPS mod (which you should absolutely watch), McDonald shared that accessing Bloodborne’s debug mode and altering the framerate only served to speed up everything in the game to twice the speed, creating a comical Benny Hill effect. The PS4 Pro afforded some older games a boost mode that improved framerate and other performance metrics, but Bloodborne appeared to be locked behind what McDonald calls an “arbitrary” 30 FPS framerate, something Dark Souls 3 and Sekiro weren’t restricted by on the Pro. IGN has reached out to McDonald to clarify how well this patch could work on a base PS4, if at all.

You can find McDonald’s mod and instructions on his Patreon, but make sure you know what you’re doing. Altering your PS4 console in such a way will almost certainly void any warranty you have should something go awry. You’ll have to mod it to run homebrew software in the first place.

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McDonald is an old hat when it comes to modding and data mining beloved games. He was originally the one to discover that P.T.’s ghost is programmed to always be behind the player, that the ghost actually walks around while you’re locked in the bathroom, and managed to explore the spooky Silent Hill city seen in the ending cutscene featuring Norman Reedus.

Don’t get your hopes up for an official 60 FPS patch from FromSoftware or Sony anytime soon, as neither company has even alluded to any intention of revisiting the game’s code. Considering the Demon’s Souls remake looks astounding at 60 FPS, we can still only hope they’ll see fit to do so.

Pokemon World Championships 2021 Canceled

The Pokemon Company has canceled this year’s Pokemon World Championships. In a statement on the official Pokemon website, the company explained that the competition will be moved back to 2022 in accordance with public health guidance, while all sanctioned Play Pokemon events will remain suspended this year:

“After careful review and pursuant to guidance set forth by local, regional, and national health authorities, as well as the World Health Organization, Public Health England, and the Centers for Disease Control and Prevention, we have made the difficult decision to move out the next Pokemon World Championships to 2022. This event is planned to take place in London.

“With the continued suspension of the Play! Pokemon event series, all sanctioned Play! Pokemon events including League Challenge, League Cup, Premier Challenge, and Midseason Showdown will remain suspended until further notice. We look forward to celebrating the accomplishments of all our competitors at an expanded 2022 Pokemon World Championships in London.”

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Persona 5 Strikers: How Long Does It Take To Beat?

Persona 5 Strikers is the follow-up to the iconic RPG from developer Atlus, Persona 5, and it’s a continuation of the story with the same core characters of the Phantom Thieves. It features action-based combat that uses mechanics from the main game’s RPG system, and also has some light social sim elements that bring it closer to the core Persona experience. However, Strikers isn’t nearly as long as the main RPGs in the series, yet it still has a lengthy runtime.

How Long Is Persona 5 Strikers?

Upon finishing the game for review, I clocked in around 42 hours. This included completing the main story with all its dungeons, doing a large majority of the side quests called Requests, and experiencing the story elements at a normal pace. Your mileage may vary, but I would say that the estimated playtime for Persona 5 Strikers is around 35 to 40 hours. Completionists are likely to spend 45 hours or more.

This is quite lengthy for a musou-style game from Koei Tecmo and Omega Force, but considering how closely Strikers adheres to the core Persona format, it may not come as a surprise. For reference, it took me 125 hours to finish Persona 5 Royal and experience the content added from the original release.

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