Top 10 Best Godzilla Movies
Playing With Power: The Nintendo Story to Premiere on Crackle in March 2021
As reported by Deadline, this new docuseries is written and directed by Video Games: The Movie’s Jeremy Snead and executive produced and narrated by The Lord of the Rings’ Sean Astin.
[ignvideo url=”https://www.ign.com/videos/2019/12/09/the-lie-that-helped-build-nintendo”]
Playing with Power: The Nintendo Story will feature interviews from Wil Wheaton, Alison Haislip, Nintendo of America co-founder Ron Judy, Atari co-founder Nolan Bushnell, former Sega of America CEO Tom Kalinske, former Nintendo of America president Reggie Fils-Aime, and the head of Xbox Phil Spencer.
“Producing and directing Playing with Power has been a lifelong ambition of mine as an artist, gamer and filmmaker,” Snead said. “To see my show not only come to life with such loving care through my team and I’s efforts but to also have the opportunity to partner with such a talented and experienced team like Screen Media and Crackle to release the series to the public has just been a dream come true.”
Astin discussed how chronicling the century-plus history of Nintendo was an “ambitious goal”, but “little by little, over four years, the series really came together. I think we’ve created a five-episode journey that will open up the world of video games and this legendary company in a way that most people have never seen.”
[widget path=”global/article/imagegallery” parameters=”albumSlug=the-top-25-switch-games-fall-2020-update&captions=true”]
2021 appears to be continuing the trend of video game documentaries, and follows 2020’s example that had such hits as Netflix’s High Score and CBS All Access’ Console Wars.
[poilib element=”accentDivider”]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Godzilla vs. Kong: IGN Readers Have Picked the Best Giant Movie Monster
So, who claimed the top spot in the battle for the ultimate giant movie monster? Drumroll please…
With a 94.4% win percentage, the MonsterVerse’s Godzilla claimed victory in 14,557 of his 15,421 battles.
While some may have thought that King Kong would take second place, the King of the Apes was only able to climb to fifth place with a respectable 81.1% win percentage.
King Ghidorah from Godzilla: King of the Monsters actually claimed the number two spot with an 88.5% win percentage, followed by the Heisei Era’s Godzilla and the Millennium Era’s Godzilla. Rounding out the top 10 were the Reiwa Era’s Godzilla, the original King Ghidorah, the Showa Era’s Godzilla, Godzilla: King of the Monsters’ Rodan, and SpaceGodzilla.
Taking last place with only a 15.1% win percentage was the Giant Bird from The Giant Claw. Rounding out the bottom were the Ants from Them, the Monsters from 2010’s Monsters, Son of Godzilla’s Minilla, Attack of the 50 Foot Woman’s Nancy, and The Host.
Are you wondering where your favorite giant movie monster landed, like maybe the Rancor from Star Wars: Episode VI – Return of the Jedi? (It took 52nd place, sadly.) For all the rankings, you can check out the full list of where all 75 giant movie monsters who competed in this Face-Off ended up.
For more on Godzilla vs. Kong, which will be released in theaters and on HBO Max on March 31, 2021, take a look at who we think could be the real villain in this movie. Or catch up on every major monster in the Godzilla vs. Kong MonsterVerse.
[ignvideo width=610 height=374 url=https://www.ign.com/videos/2021/01/27/is-this-the-real-villain-in-godzilla-vs-kong]
[poilib element=”accentDivider”]
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Cyberpunk 2077 Console Performance Review – Patch 1.10 – 1.11
What Hitman 3 Might Tell Us About IO Interactive’s James Bond Game
Hitman 3 stands as the culmination of IO Interactive’s reboot of the series, which took stealth and assassinations into a bunch of intricate, elaborate sandboxes. Though the Hitman series is done (for now), we know IOI’s next move: a James Bond game, tentatively titled Project 007. The details on what exactly that game will entail are pretty thin at the moment, but with its three most recent Hitman games essentially forming one big, expansive package, we have a lot of material through which to search for clues as to what the developer might have in mind for an interactive take on 007.
We’ve played a ton of the World of Assassination series, and some aspects of its levels seem like they could work pretty well in a 007 game. At the very least, we’ve got some ideas about which we can speculate wildly. Take a look below at our notions of how Hitman might inform James Bond when players turn in their ICA 19 for a Walther PPK.
Unconventional Solutions (To The Problem Of Killing Guys)
Most Bond adventures start with 007 visiting Q to pick up whatever new gadgets the scientists working for MI-6 have devised. So we always see Bond heading into a mission with things like a watch that hides a cutting laser or a car with an ejector seat. The thing is, those items rarely get used in a straightforward way. The ejector seat isn’t to save Bond from a wreck but to get rid of a henchman who has Bond at gunpoint.
Warner Bros. Now Has A Patent For Shadow of Mordor’s Nemesis System
The Nemesis System used in the games Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War is one of the coolest open-world gameplay hooks we’ve ever seen, letting you form rivalries against non-player characters based on your previous actions. If you were hoping other games would implement it, however, that will be a lot harder to do now, as Warner Bros. has patented it.
As spotted by IGN, this week the US Patent and Trademark Office announced that a patent for the Nemesis System would be valid as of February 23. However, the page listing the issuing date is not available online at the moment.
This followed years of attempting to patent the system that went back to shortly after the release of Shadow of Mordor. A filing from 2016 described a system “for managing non-player characters and power centers in a computer game [that] are based on character hierarchies and individualized correspondences between each character’s traits or rank and events that involve other non-player characters or objects.”
Firearms Expert Reacts To Red Dead Redemption 2’s Guns
Grandmother And Grandson Use Xbox To Finally Connect
It’s never too late to learn how to play video games–or connect with family you’ve never truly gotten to know. That was the case for Mary, a woman from Bolton, England who finally began to learn about her grandson Jason via Xbox Live.
In a video posted by Xbox on February 5, grandmother Mary and grandson Jason–who live hours apart and have never really known each other–finally get to learn about each other through gaming. Mary received an Xbox Series S so she could play Minecraft with Jason, who ran her through how to use the controller and play the game over voice chat.
Over the course of several weeks, Jason learned about Mary’s life, including her large family that included five siblings. Meanwhile, Mary learned how to race across the English countryside in Forza Horizon 4, and she also explored the wide-open water with Jason in Sea of Thieves. It seemed to help her fend off loneliness during the ongoing pandemic. With lockdown in various parts of the world approaching 12 months now, that human connection is extremely important.
Nintendo Documentary Series Reportedly Set To Air March 1
If you were worried you’d have to go more than a few months without a new video game documentary, worry no longer. A new five-part Nintendo documentary is reportedly planned for a March 1 premiere date, and it will be free for everyone to watch.
According to Deadline, Playing with Power: The Nintendo Story will premiere on Crackle, the ad-supported streaming service previously owned by Sony. Written and directed by Jeremy Snead and narrated by Sean Astin, who previously worked together on Video Games: The Movie, the series will tackle over a century of Nintendo’s history and it was developed over the course of four years.
The series includes interviews with a number of industry figures, including former Nintendo of America president Reggie Fils-Aime and head of Xbox Phil Spencer, as well as celebrities like Wil Wheaton.