Bungie Is Changing This Weekend’s Destiny 2 Trials Of Osiris Map, Thanks To An Exploit

The Trials of Osiris in Destiny 2 is already extremely tough, and that’s before players learn how to exploit certain maps to make it extremely difficult to kill them. Such an exploit exists on this weekend’s Trials map, Fragment, and as a result, Bungie is changing the map for the duration of the weekend.

Bungie made the announcement on Twitter, although it didn’t provide too many details about what to expect for Trials for the rest of the weekend.

So we know when to expect a new map– 9 AM PT on Saturday–but not what that map will be. In the meantime, you can still play Trials on Fragment if you so choose, although it sounds like it’s risky, since players utilizing the exploit to get out of the map are likely to have a distinct advantage over those who do.

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Cyberpunk 2077 Update Patch 1.1 Now Live, Addresses Game Crashes

Developer CD Project Red has released Patch 1.1 for Cyberpunk 2077 on PC, PlayStation 4, PlayStation 5, Stadia, Xbox One, and Xbox Series X|S. According to the developer, this update “lays the groundwork for the upcoming patches.” The patch notes are outlined below.

The two biggest things addressed in Cyberpunk 2077 with this update are memory usage and crashes. According to the patch notes, the update makes some “memory improvements in various systems within the game” to stabilize performance. Additionally, the patch addresses the myriad crash issues, particularly related to loading game saves and the Point of No Return, that part where players are told they can’t go back once the final mission starts.

Patch 1.1 makes a number of important changes to questing as well, such as circumstances where players couldn’t finish certain missions due to game hiccups. One example is in Delamain’s questline, Epistrophy, in which players sometimes couldn’t pick up or receive his calls to progress the quest. Another is in Takemura’s quest Down on the Street, where players occasionally wouldn’t receive a call from him. CD Projekt Red says these issues and others like them have been fixed in Patch 1.1.

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