Netflix Has Most Golden Globe Nominations For Second Year In A Row

To call 2020 an interesting and adapting year for Hollywood and the major studios would be an understatement. Further proof of how things are evolving in entertainment came this morning with the 78th Golden Globe nominations.

Netflix officially has gone back-to-back with most nominations of any studio. Last year it was 17 in the motion picture category, this year they topped themselves with 22. Their Herman J. Mankiewicz biopic Mank leads the category with six nominations, second only to themselves with The Trial of The Chicago 7 with five.

They’re also leading the television nominations with 20, with their historical hit The Crown having six nominations, including Best Drama, with PopTV’s Schitt’s Creek coming in with five. Freshman series like Lovecraft Country, Ted Lasso, and Ratched earned a couple of nominations as well. Disney+’s mega-hit The Mandolarian also earned a single nomination for Best Drama. Even NBC’s streaming service Peacock found its first nomination with Zoey’s Extravaggent Playlist.

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MLB The Show 21 Collector’s Editions Revealed With Jackie Robinson On The Cover

Legendary baseball player Jackie Robinson, who broke the color barrier in baseball, will grace the cover of MLB The Show 21‘s various premium editions, PlayStation has announced.

The premium versions include the Collector’s Edition, the Jackie Robinson Edition, the Jackie Robinson Deluxe Edition, and the Digital Deluxe Edition. PlayStation and developer San Diego Studio will donate $1 to the Jackie Robinson Foundation for every copy sold in the US through the end of 2021.

As for what’s included in the premium bundles, one of the biggest perks is that you can start playing four days early, starting on April 16.

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EA’s Star Wars Games Have Sold 52 Million Copies, Made $3 Billion, And More Are Coming

EA’s Star Wars games have been massively successful from a commercial perspective, as the publisher just announced that its various Star Wars games have collectively sold 52 million copies and generated $3 billion in revenue life-to-date.

During an earnings call, EA CEO Andrew Wilson said the company has enjoyed a “long and profitable” relationship with Lucasfilm over the years, going back decades.

“We have generated a number of great franchises: Star Wars: Knights of the Old Republic, Galaxy of Heroes, Battlefront, Jedi Fallen Order, and most recently Squadrons. That represents over $3 billion life-to-date in net bookings and 52 million games sold.”

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Cosmic Sin: Exclusive Trailer for Bruce Willis-Frank Grillo Sci-Fi Action Film

Today, we have your exclusive first look at the new trailer and poster for Cosmic Sin, an upcoming sci-fi action movie starring Bruce Willis and Frank Grillo.

Set in the year 2524, four hundred years after humans colorized the outer planets, Cosmic Sin follows James Ford (Willis), a retired general called back into service after soldiers on a remote planet are attacked by a hostile alien fleet.

With the threat of interstellar war rapidly escalating into a seeming inevitability, General Ford joins forces with General Eron Ryle (Grillo) and a team of elite soldiers to stop the attack before it’s too late.

Watch the exclusive trailer for Cosmic Sin in the player below:

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In addition to Willis and Grillo, the cast includes Brandon Thomas Lee, Perrey Reeves, Corey Large, Lochlyn Munro, Costas Mandylor, CJ Perry, and Adelaide Kane.

Edward Drake directs Cosmic Sin from a screenplay by Edward Drake and Corey Large.

Here’s the exclusive official poster for Cosmic Sin:

CosmicSin_posterThe film, which runs 90 minutes, is rated R for language, some sexual references, and violence.

Saban Films is slated to release Cosmic Sin in theaters, On Demand, and On Digital on March 12, 2021.

Biomutant Gameplay Breakdown: A Weird Open World Concoction of Zelda, Shadow of Mordor, And More

Over the course of almost four years, developer Experiment 101 has revealed slivers of information about Biomutant, its bonkers open-world adventure. Those tidbits of knowledge form a scattershot, incomplete picture of a freeform RPG that might be a bit Zelda-y. But, thanks to a recent chat with Experiment 101 studio head Stefan Ljungqvist, we now have a more comprehensive understanding of what Biomutant is.

“If you like Breath of the Wild, or that type of structure, I think you’re really going to enjoy this game,” Ljungqvist tells me, confirming that Zelda suspicion. But as he continues to paint a picture of Biomutant, plenty more games come to mind; Far Cry, Mad Max, Monster Hunter, and even Fallout among them.

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Biomutant is built around three “facets”; a Tribe War, the world-sustaining Tree of Life, and your character’s backstory. A linear mission chain, designed specifically to provide some structure to the otherwise freeform world, forms the main storyline, and will guide players into these three facets. The open-world nature of the game, though, means you can interact with these aspects however you please, within reason.

“There’s six tribes in the world,” says Ljungqvist, beginning his breakdown of these facets. “It’s kind of a Shadow of Mordor-lite thing going on. I start by allying with one leader from a tribe.”

The world is filled with outposts, each owned by one of the six tribes. Conquer these for your chosen tribe, and you’ll begin to amass favour with your new allies. “You gradually become the tribe’s champion,” Ljungqvist explains. “You’ll be awarded the tribe’s special weapon, learn their Wung-Fu style [a special combat technique], and new shops open in respective outposts.” Some outposts even provide access to special mounts, such as the bizarre giant clockwork hand that allows you to scuttle over the landscape akin to Thing from The Addams Family.

With all three of a rival tribe’s outposts conquered, you’ll be able to assault their fortress. “At the end of that you can decide the destiny of the rival tribe’s Sifu [leader], and that plays back into the choices that you are making that tie into the end-game,” reveals Ljungqvist.

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Those decisions relate to the second facet, the Tree of Life, the fate of which will ultimately dictate the destiny of Biomutant’s world. To help contextualise your decisions, the tribes you can ally with are either working towards good or evil goals. “A light or ‘good’ tribe wants to unite the other tribes,” Ljungqvist says. “And they want to make sure that the Tree of Life survives, because they believe that you can have a restart in the world that currently is. Whilst the dark tribes believe you have to destroy what you have in order to start anew.”

Allying with a light tribe doesn’t permanently lock you into a ‘good’ path. Rather, you can abandon a tribe at any time should you have a change of heart. However, you’ll have to then re-conquer previously dominated outposts in the name of your new tribe. Taking over outposts is a permanent achievement, though, so you won’t have to worry about re-taking camps from counter-attacks. “You don’t want to have Starcraft in Zelda,” sums up Ljungqvist.

There are bigger foes than just rival tribes, though. The Tree of Life has four roots that span across the world, each leading to a ‘World Eater’ boss; huge monster battles that demand particular tactics and equipment. “You take them on by using a specific vehicle,” explains Ljungqvist. “It can be the Mekton [a mech] or Googlide, which is the water-ski, or a submarine.”

“To get those [vehicles], you’ll interact with other key characters in the game, to help and get them ready for the fight,” he adds. “Once you’ve fought those four big World Eaters, and depending on the tribes, or on your light or dark Aura [karma], the destiny of those four World Eaters might be different. Will you allow them to live or not, to destroy the Tree or not?”

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The final of the three facets is your character’s backstory, which – naturally – Ljungqvist is keeping a mystery. “Who are you, and where did you come from?” he asks rhetorically. “That’s the third leg of completing this whole main story, and hopefully people will go out into the world and explore that.”

Uncovering that backstory will lead you deeper into Biomutant’s world of strange characters, beasts, and cultures. It’s all built on an eight square-kilometer base; a small map by the standards set by Ljungqvist’s previous work on Just Cause, but still big enough to pack in numerous different biomes.

“The world is diamond shaped,” says Ljungqvist. It’s a design chosen to add a natural sense of direction to the player’s journey. “You start in the bottom corner, and the game will become more difficult once you reach the top corner of the diamond,” he explains. By having ‘narrow’ start and end points, you have specific locations for player on-boarding and a story climax. Between those points, the world expands to its furthest reaches, providing the more freeform meat of the adventure.

While players are free to explore anywhere on the map after exiting that narrow tutorial corner, some zones are gated and can’t be accessed until later in the story. Well, sort of. “For example in the Dead Zone, you are deprived of oxygen,” says Ljungqvist. “If you get the mech, you can go deeper into the Dead Zone without suffocating.” That mech is provided to you by a character in the story, thus meaning the Dead Zone is a later game location. But curious players may find a way into the Dead Zone hours before the story dictates.

“It’s open-world, and you can go to any of these characters in any order,” Ljungqvist teases. “Even if you have a main quest marker, you can choose to not take that and meet another character.”

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Alternatively, players can instead use Biomutant’s gear and mutation systems to help them into those areas. In terms of the Dead Zone, you may be able to find a gas mask. It’s no mech, and so the zone’s biggest challenges may still be beyond you, but at least the air won’t kill you. For areas that demand a little extra height, players without access to the air balloon may seek out the ability to place bouncing mushrooms, or learn to levitate, or use telekinesis, or glide over the obstacle using a wingsuit. It’s in these multiple methods to overcome challenges that you can see Experiment 101’s Breath of the Wild-like aspirations shine through.

Many of the aspects that Ljungqvist describes to me in our chat do not break new ground. At least, not on their own. But there’s something about their interconnectedness that intrigues me. In education, 101 typically refers to the first lesson in a subject. The basics. True to its name, Experiment 101 seems to be, well, experimenting with a variety of basic open world ideas in pursuit of something more. There’s a surprising amount of moving parts packed into Biomutant’s modestly sized map, all seemingly linked together. And with its bright, furry aesthetic and kung-fu inspired animation, these familiar parts could come together to feel experimental and new.

That’s the feeling on paper. I’ve yet to play Biomutant, so I have no idea if what’s in my head is reflected in the game. But after my chat with Ljungqvist, I believe that Biomutant has much more going for it than just its striking key art and saturday morning cartoon weirdness. I’ll find out if that’s true when it releases in May.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

EA Has Made $3 Billion from Star Wars Games – and It Isn’t Slowing Down Anytime Soon

EA has made over $3 billion from its slate of Star Wars titles, and it isn’t planning on slowing down development for how many games it makes within that license – even if it no longer holds the exclusive rights to make them.

Speaking during yesterday’s EA earnings call (as transcribed by Seeking Alpha), EA CEO Andrew Wilson was asked if the company would be changing how it develops games after seemingly losing the exclusive license to create Star Wars games.

“I don’t think you should imagine that the fact that some other people will build some Star Wars games is going to change our commitment to that IP or our ability to build the appropriate number of games,” replied Wilson.

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Wilson made clear how valuable Star Wars has been to the company, pointing out that EA Star Wars games have brought in “over $3 billion in net bookings” and 52 million sales since EA began making them (including before that exclusivity deal). Mobile game Star Wars: Galaxy of Heroes has brought in $1 billion of that amount on its own.

Wilson then made clear that the company has no plans to slow down its Star Wars games production: “We’re excited by what we’ll be able to do in the future. But you shouldn’t read this as necessarily us building [fewer] titles.”

Wilson added that EA will continue to invest in the franchises it’s created (we’ve already got a sense that we’ll see a Jedi: Fallen Order sequel), “as well as some new experiences across platforms for the future.”

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Star Wars’ gaming future has been left wide open after Lucasfilm Games returned as a brand and announced an Ubisoft open world Star Wars game. EA subsequently made clear that it would continue to make Star Wars games. Given that it’s aiming to make just as many as it has been, we might be seeing a lot of new Star Wars games in the next few years.

Ubisoft Massive’s game is still relatively unknown, but job listings have hinted at a few features. Lucasfilm says it has more games to announce as the year goes on.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

GoldenEye 007: Cancelled Remaster Files Have Leaked

The game files for Rare’s cancelled GoldenEye 007 Remaster have been shared onto the internet.

The remaster, originally planned for release on Xbox 360 via XBLA but eventually cancelled due to a rights issue, was brought to everyone’s attention once again last month via a video showing a full playthrough. But now the files have been posted to archive and sharing sites on the internet, allowing the public to get their hands on the doomed project.

As demonstrated by the video uploaded to YouTube, this remaster allows you to swap between original and upgraded visuals, much like the Halo remasters. It runs at 60FPS and can be played at 4K, which is quite a leap beyond the capabilities of the Xbox 360 console for which it was built.

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In the YouTube video of the remaster, uploader Graslu00 says that they were told the game would be possibly released in some form to the public in 2021. It appears that release has come very quickly.

Playing this version requires the use of an emulator or a modded Xbox 360, so it’s important to note that anyone wishing to seek the files out will be dabbling in murky legal waters, not to mention the fact that the game itself has likely leaked from within Rare and can thus be considered stolen property.

For legitimate Bond, we can all look forward to Project 007 from Hitman developer IO Interactive. The studio has certainly proven its Bond credentials in Hitman 3.

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Matt Purslow is IGN’s UK News and Entertainment Writer.