Blizzard Arcade Collection Brings The Lost Vikings, Rock N Roll Racing, Blackthrone To New Platforms Today

Blizzard is bringing three of its earliest games to modern platforms in one package. During the BlizzConline opening ceremony, the publisher unveiled the Blizzard Arcade Collection, a digital compilation featuring The Lost Vikings, Rock N Roll Racing, and Blackthorne–and it launches today.

The Blizzard Arcade Collection runs for $20 and will be available to purchase digitally on PS4, Xbox One, PC, and Nintendo Switch starting today, February 19. The collection is also playable on PS5 and Xbox Series X|S through backwards compatibility.

According to Blizzard, each of the three games in the Arcade Collection comes in its original form as well as an additional “definitive” edition that features modern touch-ups. These upgrades vary by title; the definitive edition of Rock N Roll Racing, for instance, adds environmental effects and supports up to four players, while the definitive edition of Blackthorne features an additional area.

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Blizzard Arcade Collection of Enhanced Retro Classics Announced

Blizzard has announced the Blizzard Arcade Collection, a set of three enhanced editions of some of Blizzard’s earliest, pre-Warcraft games. The collection is available today on PC and consoles.

The Blizzard Arcade Collection contains The Lost Vikings, Rock N Roll Racing, and Blackthorne. The collection provides these classic games in both their ‘Original Editions’ and newly enhanced ‘Definitive Editions’.

The Original Editions of all three provide the games as they were when first published, but do include a few modern tweaks such as custom key mapping and the ability to rewind up to ten seconds. The Lost Vikings and Blackthorne also have a ‘Watch Mode’ that allows you to watch the game being played and then take control at any point. You can also save progress anywhere in these original editions.

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The changes added for the Definitive Editions vary for each game. The Lost Vikings was originally released on various different consoles, each with differences, and so the Definitive Edition collates all these versions together to produce the best version of the game. This means extra stages, cutscenes, and support for three local co-op players.

For Blackthorne, an additional area has been added that was previously only available in the 32-bit version of the game, as well as a fog of war map that uncovers as players explore the levels.

Rock N Roll Racing’s definitive edition adds environmental effects such as snow and rain, and has support for up to four players instead of just two in local multiplayer. The racetrack count is increased to 384 variations, and the whole game can be played in 16:9 resolution. There’s also new songs on the soundtrack and voiceover clips for race commentator Loudmouth Larry.

Playing all three games in Definitive mode also unlocks new localisation translations in Italian, Korean, Latin American Spanish, Brazilian Portuguese, Polish, Russian, and simplified and traditional Chinese. These languages come in addition to the French, German, Japanese, and European Spanish that was part of the original release.

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The Blizzard Arcade collection is available for $19.99 on PlayStation, Xbox, and Nintendo Switch online stores, or as part of the larger Blizzard 30-Year Celebration Collection bundle. On PC via Battle.net, it comes as part of the The Celebration Collection, and is not available separately. PC players who already own The Celebration Collection will find these games are automatically added.

If you’re unfamiliar with Blizzard’s pre-Warcraft history, both The Lost Vikings and Rock N Roll Racing were released back when Blizzard was known as Silicon & Synapse. The Lost Vikings is a puzzle platformer in which you control three Vikings with different abilities each, while Rock N Roll Racing is a combat demolition derby-like racing game. Blackthorne was the second game released by the newly renamed Blizzard Entertainment, and is a 2D platformer in which players control Kyle “Blackthorne” Vlaros and his increasingly powerful shotgun.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

We Need to Talk About That Nintendo Direct

Welcome back to Game Scoop!, IGN’s weekly video game podcast. This week your Omega Cops — Daemon Hatfield, Sam Claiborn, Justin Davis, and Mark Medina — are discussing the latest Nintendo Direct, Zelda, Skyward Sword, Breath of the Wild 2, Mario Golf Super Rush, Project Triangle Strategy, Super Mario 3D World, and more.

Watch the video above or hit the link below to your favorite podcast service.

Listen on:

Apple Podcasts

YouTube

Spotify

Stitcher

 

Find previous episodes here!

Mythic Quest Returns in May, Leaving Raven’s Banquet Behind

The Ubisoft-produced video game development comedy, Mythic Quest, is coming back in May — but it appears to be leaving the world of “Raven’s Banquet” behind.

In a new trailer for the Apple TV+-exclusive show, we see show co-creator Rob McElhenney return as the fictional MMORPG Mythic Quest creative director Ian Grimm alongside Charlotte Nicdao as Poppy pitching ideas for a new expansion to Mythic Quest. They don’t get very far — stopping abruptly at an impasse as to whether the new expansion should take place at sea, or on land.

The trailer concludes with a release date for the show’s second season: May 7, 2021, exclusive to Apple TV+.

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This teaser doesn’t give much else away (though a whiteboard in a later scene indicates that the group may have, successfully or not, landed on the name “Sea of Nails” for a potential expansion), though we do know returning cast members will also include F. Murray Abraham as C.W. Longbottom, Danny Pudi as Brad Bakshi, Imani Hakim as Dana, David Hornsby as David Brittlesbee, Ashly Burch as Rachel, and Jessie Ennis as Jo.

Mythic Quest’s first season didn’t fully land with us, and in our review we struggled to connect with the characters or find a consistent sense of comedy throughout.

However, the cast did put together a rather clever standalone quarantine episode of the show filmed entirely on an iPhone in the middle of last year.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Mythic Quest’s Rob McElhenney Details Changes On Set After COVID Breakout

During the TCA winter press tour, Mystic Quest creator and star Rob McElhenney opened up about life on set after a COVID outbreak closed filming down for a few weeks. This involved the cast getting multiple tests a week and loads of available PPE.

Season 2 of the hit Apple TV+ series will arrive on May 7, and McElhenney talked with journalists ahead of the new season. “We hired a third party–a team of scientists and doctors that an epidemiologist to make sure that we were going to be as safe as we could possibly be, which meant testing as many times as five times a week,” McElhenney explained. “I know that we were tested–the people in Zone A were tested–three times a week, and if we had crowd scenes, which we tried to mitigate as much as possible, or intimate scenes or things like that, we would be rapid tested as well. So there were points at which I was tested [Along with other stars of the show] five or six times a week.”

McElhenney went on to explain there was extensive PPE on set, which included eating in what he said looked a lot like phone booths outside. “We knew that nothing is 100% safe, and if we were going to make the decision to go back to work, we could do the best we could do.”

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Edgar Wright Directing Running Man Remake

Edgar Wright (Baby Driver, Scott Pilgrim vs the World) will reportedly be directing a new adaptation of The Running Man, according to Deadline. No casting announcements or production start dates have yet been announced.

The Running Man was originally a novel published in 1982 by Stephen King, under the pseudonym Richard Bachman. The book was previously loosely adapted in 1987 into a dystopian sci-fi action movie starring Arnold Schwarzenegger. This new version from Wright will not be a remake, but another crack at reimagining the novel. Wright will co-write the story with Michael Bacall (21 Jump Street), with the latter writing the script.

According to Deadline, the reason why in 2021 a 1982 novel is getting another movie adaptation is reporetedly because Wright was given carte blanche back in 2017 to “remake any film,” and it’s taken years for the deal to come together. That said, the original novels’ themes of a world where the lanes merge between politics and pop culture has arguably never felt more timely.

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