WoW’s Sanctum Of Domination Raid Culminates In A “Pivotal Moment” For Sylvanas

The upcoming Chains of Domination patch for World of Warcraft‘s Shadowlands expansion lets players do battle against the Banshee Queen herself, Sylvanas. It’s a fight that’s been brewing for years, and players are now finally getting the chance to go to war against her.

Sylvanas is the final boss in the Sanctum of Domination raid that’s coming to Shadowlands with the 9.1 update. At BlizzConline recently, we had a chance to speak with World of Warcraft technical director Frank Kowalkowski, who offered his thoughts on the greatly anticipated fight and what players can expect from it.

“This has been years in the making. This has been a very long story arc,” he said. “And tying back to Domination. It’s fitting that she’s at the top of the sanctum of Domination. Sylvanas’ own life began at the hands of Domination and she’s followed this path to eventually align with the Jailer going down the path that she’s had. So I think it’ll be a satisfying fight. I think it’s going to be very unique. We have some very cool things planned for players. Wish we could share them now! But players will see soon enough what we have planned there.”

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Zelda: Skyward Sword Is #1 Switch Seller On Amazon Despite Grumbling Over $60 Price

The Legend of Zelda: Skyward Sword is currently the top-selling game on Amazon’s Nintendo Switch charts. While this isn’t exactly surprising, given that it’s an enhanced re-release of an entry in the beloved Zelda series, many fans did complain about the game’s $60 price tag after its reveal at the February Nintendo Direct. Fellow re-release Super Mario 3D World + Bowser’s Fury is second on the charts, followed by Animal Crossing: New Horizons.

As a company, Nintendo is well-known for keeping its games at full price years after they came out. For example, 2017’s Zelda: Breath of the Wild still sells for $60 new at Amazon, though the price is currently discounted to $50. That said, that doesn’t mean that fans are happy about paying $60 for a HD re-release of a 10-year-old game. Though it received favorable reviews on its original Wii release, Skyward Sword generally has a reputation as one of the lesser entries in the series.

Some fans were hoping to see other Zelda games ported to the Switch, such as the Wii U re-release of Wind Waker, or the early Wii entry Twilight Princess, or perhaps all three in a bundle. This wasn’t a particularly outlandish expectation, given that Nintendo just did something similar with Super Mario 3D All-Stars, which packed together three 3D Mario games. That said, Super Mario 3D All-Stars is only available until March 31, so if you’re looking to snag it, you better get a move on.

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Analogue System Restocks Coming Soon, Including Super Nt and Mega Sg

The boutique retro console maker Analogue has announced that it will soon have restocks of several of its most popular items. These include the Super Nt, Mega Sg, and the company’s DAC, which allows users to convert those consoles’ digital output to analog signals.

The Super Nt and Mega Sg are reproductions of the Super Nintendo and the Sega Genesis, respectively, that are powered by FPGA technology. Analogue often refers to its products as “reference-quality,” meaning that the experience is essentially identical to playing on original hardware. However, these products have more bells and whistles compared to playing on an old box, including support for modern video signals like HDMI. You must provide your own game cartridges, however.

According to the company, the Super Nt restock will take place sometime in March or April, with the Mega Sg and DAC coming soon afterward. There’s still no word on a restock for the company’s latest offering, the Analogue Pocket, which is a portable handheld console that plays the entire Game Boy game library. The initial run of the Pocket is scheduled to go out this May.

Anthem Was Released Two Years Ago: A Quick Recap Of Its History And What Could Come Next

Esteemed RPG studio BioWare released its sci-fi game Anthem on this day, February 22, in 2019, meaning the game is now two years old. Billed as an exciting new franchise from the developer of classic Star Wars games and the Mass Effect and Dragon Age franchises, Anthem wasn’t a hit like BioWare’s other franchises were, either critically or commercially. But the game might not be dead and buried just yet.

Following the game’s release in 2019, EA CFO Blake Jorgensen said in no uncertain terms: “The launch of Anthem did not meet our expectations.” EA was predicting the game to sell between 5-6 million units by the end of March 2019, but it didn’t reach that.

While the game might not have met EA’s lofty sales expectations right out of the gate, the game achieved the second best first-month sales for any BioWare game in history in the United States, only behind Mass Effect 3.

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Marvel vs. Capcom Arcade1Up Cabinet Review — Are You Ready, True Believers?

In the realm of video games, nothing screams ’90s more than Capcom’s Marvel mash-up fighting games–you were greeted by a “Winners Don’t Use Drugs” screen seconds before being inundated with the overwhelming bliss, color, and sound of ’90s-era Capcom that drugs only wish they could match up to. It was a great time for fighting games. Arcade1Up’s latest cabinet attempts to capture some of that magic, and while seasoned fighting veterans may raise an eyebrow or two at its concessions, the company’s Marvel vs. Capcom cabinet serves as a wonderful throwback that’s as exciting to play as it is striking to look at.

Gameplay

Arcade1Up’s Marvel vs Capcom cabinet features five games from Marvel and Capcom’s beloved history. The first four are fighting game classics that called Capcom’s CPS-2 arcade hardware home: Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom: Clash of Super Heroes. Each game is as enjoyable as the last thanks to Capcom’s trademark style of bombast–I’ll never get tired of hearing “Shoryuken” and “Berserker Barrage” from my Ken and Wolverine team in X-Men vs. Street Fighter.

All of the games are presented well, too, with the 17-inch screen shining bright enough to do the colorful ensembles justice. And while the cabinet’s built-in speakers lack some much-needed bass, each game’s iconic audio is able to shine through that shortcoming. This Arcade1Up cabinet is by no means the best way to play these games, but it’s hard to deny just how attractive the whole experience is, especially when you’re standing next to a friend and playing these classic games in a way that represents them well.

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Zack Snyder Isn’t Getting Paid For Snyder Cut, Reshoots Cost $70 Million

Ahead of the release of the “Snyder Cut” of Justice League, Zack Snyder has shared some new insights into his work on the re-cut version of the film. Among other details, he shared that he isn’t being paid to create this version of the movie, nor has he ever seen the original theatrical version of Justice League.

This was shared as part of a new Vanity Fair profile, which is bursting with new insights that will likely be revelatory for hardcore and fair-weather fans alike–including the fact that the persistent rumors that Snyder himself asked Joss Whedon for help finishing the film were false. Instead, says Snyder, at the time he tried to make the best of a bad situation and remained optimistic that “maybe he could write cool scenes. I thought that would be fun.” And as it turns out, Snyder–at his wife Deborah’s (who produced the film) insistence–he has never seen the version Whedon made.

But even before the death of his daughter Autumn, Snyder and the project were facing mounting headaches, ulcers, and conflicting marching orders from Warner Bros. Chief among them, says Snyder, was an expectation to make the film shorter.

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Zack Snyder Hasn’t Seen Whedon’s Justice League, and Isn’t Being Paid for the Snyder Cut

Zack Snyder has never watched the version of Justice League released in 2017, despite being credited as its director. And for his re-cut of the film, he’s not being paid anything.

In a new feature from Vanity Fair, Zack Snyder reveals that his wife, Deborah Snyder, recommended that he not watch the final version of Justice League. That version had been partially re-shot and edited by Joss Whedon, who took over directorial duties when Snyder left the project following the death of his daughter.

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“They came and they just said, ‘You can never see that movie,’” Snyder said, referring to a time when his wife, along with executive producer Christopher Nolan, had just seen the Whedon’s final cut of Justice League. Deborah Snyder said that she knew the version would “break his heart”.

Now, just weeks away from Snyder releasing his own version of Justice League, it has been revealed that Warner Bros. are not paying the director for his work. “I’m not getting paid,” Snyder told Vanity Fair. He claims that going without a wage has meant he has held onto creative control of the project. “I didn’t want to be beholden to anyone, and it allowed me to keep my negotiating powers with these people pretty strong.”

For more on the project, check out the news of the Snyder Cut’s international release, and why the film is not in widescreen. And be sure to visit us for IGN Fan Fest, when we’ll be interviewing Zack Snyder himself about his new cut of Justice League.

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Matt Purslow is IGN’s UK News and Entertainment Writer.