Elon Musk Loves Halo, Apparently

Tech magnate Elon Musk has never been shy about offering his opinions on a variety of topics, and video games are no different. When a fan asked him on Twitter if he enjoys any console games, Musk offered a simple reply: “Only Halo.” The main social media account for the franchise was quick to reply, along with its community director.

This exchange came after Musk tweeted about CD Projekt’s controversial game Cyberpunk, stating that that the game is so buggy that “even the hotfixes literally have hotfixes.” That said, he still apparently feels that it’s a “great game.” Musk’s previous tweets about the game boosted CD Projekt’s stock, and his girlfriend Grimes plays a role in the game. Musk previously stated that he “probably won’t sue” an Bulgarian indie dev who wants to use the SpaceX logo in his Mars survival simulator, and he’s made his love for Overwatch very clear.

Musk announced a hiatus on Twitter on February 2. While he didn’t give a reason for the move, his behavior has attracted controversy in recent days, specifically surrounding the ongoing surge of “meme stocks” like GameStop and AMC. When Discord suspended the WallStreetBets server for “hate speech” and “glorifying violence,” Musk had this to say: “Even Discord has gone corpo…” Musk himself has been accused of union-busting behavior in his own companies in the past.

Continue Reading at GameSpot

Fauci Documentary In The Works at NatGeo

Dr. Anthony Fauci, the longtime director of the National Institute of Allergy and Infectious Disease who has become a household name during the coronavirus pandemic, will be the subject of a new feature-length documentary from National Geographic Documentary Films. Check out the first trailer for the film, titled Fauci, below.

With Fauci, filmmakers John Hoffman (Sleepless in America) and Janet Tobias (Unseen Enemy) are intending to “deliver a rare glimpse into the long-standing professional career and personal life of this ultimate public servant and American hero, who after a lifetime of public service faced his biggest test: a pandemic whose ferocity is unmatched in modern history.”

It hardly needs to be stated that his recent rise to prominence and no-nonsense demeanor put him in constant direct opposition with former President Trump’s policies regarding COVID-19, a stark contrast to becoming chief medical advisor to President Joe Biden in 2021. Beyond looking at Fauci’s work on COVID-19, the film will also take viewers through his career as a public servant who has advised seven U.S. presidents beginning with AIDS in the 1980s and through SARS, Ebola, and the current global pandemic.

Continue Reading at GameSpot

Madden NFL 21 Patch Notes: All The Big Changes On PS5, Xbox Series X, PC, And More

EA Sports has announced the details of the next patch for Madden NFL 21, and it’s a big one. The update includes a variety of fixes and tweaks for numerous elements of the professional football game, including pass coverage, tackling, blocking, passing, abilities, and more.

There are different patch notes for PS5/Xbox Series X|S, as well as Xbox One, PS4, PC, Stadia, all of which you can see at the bottom of this story.

The big takeaways for the next-gen patch include “extensive” coverage fixes for the Cover 3, 4, and Man formations, along with improvements to blocking to help contain DBs. The patch also fixes occurrences where penalties from DL could happen when they shouldn’t. And in the Competitive mode, the “Reach For It” ability has been tuned so only players who actually have the ability can trigger the key move in certain circumstances.

Continue Reading at GameSpot

Tomb Raider Anniversary Will Bring “Additional Franchise Announcements” Later In Year

Square Enix and Crystal Dynamics have kicked off their year-long celebration of the 25th anniversary of the Tomb Raider franchise, and the press release suggests that fans can “look forward to additional franchise announcements over the course of the year.” However, it’s unclear what exactly this means for the video game side of the equation, especially when it comes to a hypothetical follow-up to the recent Tomb Raider reboot trilogy.

In the above video released for the anniversary, franchise game director Will Kerslake says that the developer “has no plans for a major game announcement in the near future,” which seems to put a damper on hopes for a big-budget sequel reveal. In the past decade, however, the Tomb Raider franchise has expanded to include mobile games like the recently announced Tomb Raider Reloaded, as well as Lara Croft Go and the well-received Lara Croft spin-off series.

In terms of the franchise’s multimedia efforts, Square Enix recently announced a Tomb Raider anime series that will debut on Netflix. The film reboot series will also continue, with Lovecraft Country’s Misha Green taking the helm as writer and director on the next entry. According to the video, future installments of the core video game series will attempt to reconcile the new reboot trilogy with the more confident globe-trotting Lara seen in the original games.

New Disney+ Subscription Bundle Includes Ad-Free Hulu

Ever since Disney+ launched in late 2019, subscribers have been able to bundle the streaming service with Hulu and ESPN+ for $13 per month. While a good deal, the older bundle contains the Hulu with ads subscription. If you can’t stand ads but like the bundle, Disney has launched a new version of the bundle that contains Disney+, ESPN+, and ad-free Hulu for $19 per month.

The bundle saves you $6 per month overall. Essentially, you’re getting ESPN+ ($6 per month) for free here, as Disney+ costs $7 per month, and ad-free Hulu goes for $12 per month. The signup page for Disney+ now prominently features the bundle and gives you the option between the two different plans.

Continue Reading at GameSpot

Mass Effect: Legendary Edition First Impressions: Less Than a Remake, but Much More Than a Basic Remaster

When work was first getting underway on Mass Effect: Legendary Edition, the new remastered collection due in May, BioWare had a conversation with Epic, creators of the Unreal Engine that Mass Effect 1-3 were built on. The team wanted to know if it would be feasible to use Unreal Engine 4 for the remasters, in effect rebuilding Mass Effect on modern technology. The possibilities were tantalizing — Unreal Engine 4 is a substantial step up from its predecessor — but ultimately BioWare opted to stick with the Unreal Engine 3 that underpinned the trilogy from its debut in 2007.

“[I]t very quickly became clear that level of jump would really change fundamentally what the series was; how it felt, how it played,” Director Mac Walters told IGN. “A really crisp example of that would be if you look at the Kismit scripting language, it’s a visual scripting language from [Unreal Engine 3], there’s no real copy-paste for that to go into Unreal Engine 4, meaning that every moment, every scene… everything would have had to essentially be redone from scratch. We knew at that point that we’d really sort of start to take away the essence and spirit of what the trilogy was.”

[ignvideo url=”https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-official-trailer”]

BioWare’s decision not to use Unreal Engine 4 is emblematic of its approach to Mass Effect: Legendary Edition, which aims to modernize the trilogy for PlayStation 4, Xbox One, and PC without completely rebuilding it. It’s a collection that definitely makes some measurable improvements to the original games, but fights to keep its ambitions restrained and practical. If there’s one word to associate with Mass Effect: Legendary Edition, it would probably be “pragmatic” — a response, perhaps, to BioWare’s recent history of having some of its wilder ambitions backfire spectacularly.

[poilib element=”quoteBox” parameters=”excerpt=Some%20substantial%20changes%20are%20coming%20to%20the%20trilogy%2C%20particularly%20the%20original%20game.”]

Still, while Mass Effect: Legendary Edition isn’t quite the giant leap that fans might have hoped for — that will likely have to wait until the announced-but-still-untitled Mass Effect 4 is ready for release — it’s also much more than your typical remaster. Some substantial changes are coming to the trilogy, particularly the original game, and they are changes that are in many instances long overdue.

Remaster vs. Remake

“The one thing you realize when you start to really dig into this is that there’s so many quite complex interconnected systems,” Lead Environmental Artist Kevin Meek tells IGN. Meek is further explaining BioWare’s decision to stick with Unreal Engine 3 rather than move to the more modern and powerful Unreal Engine 4.

[widget path=”global/article/imagegallery” parameters=”albumSlug=mass-effect-legendary-edition-comparison-screenshots&captions=true”]

If BioWare had opted to go with Unreal Engine 4, he says, the team would have had to completely remake elements like the conversation trees, a process that Meek describes as “death by a thousand cuts.” Suffice it to say that recent experiences on that front have not been good for BioWare. A little less than two years ago — not long before work began on Mass Effect: Legendary Edition — BioWare released Anthem, a case study in a project’s ambitions running wild.

[poilib element=”quoteBox” parameters=”excerpt=Project%20director%20Mac%20Walters%20likens%20it%20to%20restoring%20a%20beautiful%2C%20beloved%20car%20that%E2%80%99s%20been%20buried%20in%20concrete.”]

Adding to BioWare’s determination to keep the project’s ambitions firmly under control was the Mass Effect trilogy being somewhat unique from a technological standpoint, particularly the original game. Meek talks about how the original Mass Effect’s big finale, in which Shepard fights across the exterior of the Citadel, would be a “significant undertaking” in Unreal Engine 4 or Frostbite. Much of the battle takes place in zero gravity, with Biotics being capable of flinging enemies into space as the whole level rotates at 90 degrees.

“I think especially with Mass Effect 1, there’s just this feeling that I think people were a little bit naive about it. It was the first time going into a new engine. A lot of the guys making these levels were relatively fresh out of school,” Meek says. “Sometimes the stuff they were able to pull off was because they kind of didn’t know any better, and just kind of went headstrong into something crazy. So taking the houseplans and completely rebuilding it again somewhere else, I think you end up losing a lot of that soul, that naivete that they might have had that made it so successful and gave it that atmosphere, that feeling.”

[widget path=”global/article/imagegallery” parameters=”albumSlug=mass-effect-legendary-edition-screenshots&captions=true”]

With a total remake out of the question, BioWare instead turned to enhancing what was already there. An A.I. up-res program was used to enhance the texture resolution by as much as 16 times, whereupon BioWare went through and touched up virtually every enemy, gun, and piece of armor across the first two games, and much of the third. The team also unified the customization options across all three games, including the updated version of female Shepard introduced in Mass Effect 3, while adding new skin and hair options.

By BioWare standards, it’s come together rather quickly, with Walters crediting former General Manager and Mass Effect 1 Project Director Casey Hudson — who returned for a second stint with BioWare before departing again late last year — with helping to push it over the finish line. But the challenges of updating it have proven interesting, to say the least. Walters likens it to restoring a beautiful, beloved car that’s been buried in concrete, with the team constantly uncovering proprietary tools written specifically for one version of another. And with all three games being unified in one release, BioWare had to be careful about making wholesale changes to elements like animation, calling it a “house of cards that could affect every character across the game.”

Rebuilding the Original Mass Effect

The somewhat ramshackle nature of the original trilogy’s development is most evident in the original Mass Effect, which was first released on Xbox 360 all the way back in 2007. The original game was replete with bugs and framerate issues, and the human characters had glassy eyes that made them look like aliens. It was kind of miserable to play from a technical perspective even when it first came out, which was a big reason why the more polished sequel was so well received when it arrived a few years later.

[ignvideo url=”https://www.ign.com/videos/2012/02/15/mass-effect-in-5-minutes”]

If there was any one element that Mass Effect: Legendary Edition needed to get right, it was updating the original game, and it was to that task that BioWare devoted a large portion of its limited resources. Everything from the character models to stages like Eden Prime, which has gone from something akin to Star Trek’s Planet Hell to more of a verdant forest planet, has received updates. That includes the gameplay, which has been the subject of so much controversy over the years.

[poilib element=”quoteBox” parameters=”excerpt=Pretty%20much%20everyone%20agrees%20that%20the%20first%20Mass%20Effect%20needs%20to%20be%20updated%2C%20but%20doing%20so%20in%20a%20way%20that%20doesn%E2%80%99t%20alienate%20one%20side%20or%20another%20is%20easier%20said%20than%20done.”]

It’s been a trickier task than most would imagine. The first Mass Effect still has its share of fervent supporters who feel that the sequels dispensed with too many of the RPG elements, such as stats-based gunplay, that defined the original. Pretty much everyone agrees that the first Mass Effect needs to be updated, but doing so in a way that doesn’t alienate one side or another is easier said than done.

“With Mass Effect 1 gameplay we had people who said we should throw it out and bring in [Mass Effect: Andromeda] gameplay somehow, to people who said it was their favorite and we shouldn’t touch it at all,” Meek says. “What we’ve done is through a series of small changes is remove all that friction, where cameras will be tracking nicely behind you and interpolating your movement, or entering into cover a little bit easier. Being able to command your squadmates using your different keys where it needed to be. None of these move you too far away from the soul and what it was before, but it all starts to combine together to a point where going back to the original game to capture footage feels clunky, and hard to move around… it doesn’t feel nice in comparison. I think if we had thrown out the system, we would have definitely lost a lot of people on the ‘Mass Effect 1 is my favorite game’ side.”

[ignvideo url=”https://www.ign.com/videos/2020/12/11/mass-effect-new-installment-announcement-trailer”]

The changes are indeed numerous. Improvements include an auto-aim system, more consistent auto save points, and refinements to some of the more frustrating boss encounters, like the fight with Benezia. The infamous elevator rides, which could take more than a minute in the original game, now take fewer than 15 seconds and can be skipped to boot. The once clumsy inventory system is now more in line with that of the PC version, and according to Walters features additional improvements that are designed to smooth away the rough edges without “tearing the whole thing down.”

The gunplay, another point of contention in the original game, has similarly seen major changes. Class-based aim penalties have been removed, meaning that a Vanguard can now effectively carry a sniper rifle. You still can’t train up weapons that aren’t in your class, but “at least you won’t feel completely useless,” Walters says. “The old one I always complained about was that you lined up someone dead to rights with your sniper rifle and yet you still missed,” an experience to which many Mass Effect fans can surely relate.

[poilib element=”quoteBox” parameters=”excerpt=If%20there%E2%80%99s%20any%20reason%20to%20pick%20up%20Mass%20Effect%3A%20Legendary%20Edition%2C%20it%20may%20be%20to%20experience%20the%20original%20game%20again%20with%20fresh%20eyes.”]

Don’t worry though, the old aim cone is still there, it’s just “more generous than it used to be,” Walters says. “[I]t feels more like the aim expression is more tied to your ability, and less tied to some number you don’t see in the background. But for the most part all of the stats, leveling up, and managing your squadmates, we’ve kept true to that.”

[widget path=”global/article/imagegallery” parameters=”albumSlug=mass-effect-next-chapter-game-award-trailer-screenshots&captions=true”]

If there’s any reason to pick up Mass Effect: Legendary Edition, it may be to experience the original game again with fresh eyes. Certainly, this is the most attractive the original game has ever looked, running at up to 4K and 60fps with tonemapping, subsurface scattering, depth of field, bloom, and all manner of other enhancements. Even the clumsy Mako, so long the bane of major combat engagements, is getting updated physics, as well as improved controls.

According to Walters, more than a few playtesters say that the original Mass Effect is now their favorite game. No more firing up the old Genesis Comic to roll up a new character and move straight to Mass Effect 2. But of course, you can do that as well in Legendary Edition, if that’s what you really want.

The Problem of Multiplayer

On the flipside, the collection’s one really glaring omission is Mass Effect 3’s multiplayer, which remains popular with a small but dedicated group of fans. The original featured an extensive PvE mode in which up to four players could battle against waves of Reapers, Collectors, and other enemies. It included multiple character classes and races, and progress tied into the single-player campaign’s “Galactic Readiness” rating.

The decision to leave it out of the Legendary Edition was ultimately a matter of “knowing where to draw the line,” Walters says. “It obviously had a lot of challenges. Everything from what you do with crossplay, because that’s kind of an expectation now; what you do with people who are still playing multiplayer now — how do you honor that, how do you bring them in, can we somehow bridge that gap? And of course these aren’t insurmountable challenges, there are things that we can do to fix that problem and get multiplayer in there. But when you look at the amount of effort that it was going to take to do that, it was easily commensurate if not greater than uplifting all of Mass Effect 1, and I think our focus was on the single-player experience.”

[poilib element=”quoteBox” parameters=”excerpt=The%20collection%E2%80%99s%20one%20really%20glaring%20omission%20is%20Mass%20Effect%203%E2%80%99s%20multiplayer.”]

With the single-player comprising the bulk of the original trilogy’s appeal, it’s an understandable decision. Still, it’s a shame given that Mass Effect 3’s multiplayer is actually really good. The Legendary Edition was a great opportunity to bring the mode, which still holds up, back in a big way. Instead, it’s apt to fade out of memory, an increasingly obscure footnote in the overall history of the series.

[widget path=”global/article/imagegallery” parameters=”albumSlug=every-ign-mass-effect-review&captions=true”]

But like the decision to use Unreal Engine 3 instead of Unreal Engine 4, it speaks to BioWare’s priorities for the Legendary Edition. Multiplayer would have added a tremendous amount of weight to a project that the team wanted to be as lean and efficient as possible. It just wasn’t going to fit.

Will Mass Effect Still Be Legendary?

If there’s one thing that stands out about Mass Effect: Legendary Edition, it’s how much care BioWare takes to set expectations for this collection. It’s not a remake. It’s not being remastered in Unreal Engine 4. It won’t have multiplayer. It won’t immediately be on Switch, nor will it be available natively on next-gen consoles (“I think it’s just a bridge too far,” Walter says of the latter). It will, to be clear, run in compatibility mode on PS5 and Xbox Series X|S.

Asked why the team fought to keep the scope as narrow and defined as possible, Walters says, “I think it’s kind of what Kevin was getting at before in asking where you draw the line. I could really imagine us trying to chase the magic the first game had. […] Once you go beyond that, every question comes into play. If this scene is going to change anyway, why don’t we change the dialogue? I never really liked that actor, why don’t we get a different actor? At some point it’s not what we had originally, and at that point you do lose the magic of the original, in my opinion.”

[widget path=”global/article/imagegallery” parameters=”albumSlug=nzxt-mass-effect-h510i-limited-edition-case&captions=true”]

Ultimately, the success of Mass Effect: Legendary Edition will largely depend on how the original game turns out. If BioWare manages to navigate the equivalent of the debris field from famous Mass Effect 2’s Suicide Mission, the collection as a whole will probably be seen as a success. If it isn’t up to snuff, the Legendary Edition’s pragmatic approach will feel limited rather than smart.

One way or another, Shepard’s adventures have needed a modern update for a while now, and mods can only do so much. Mass Effect continues to be one of BioWare’s most enduring works, and it deserves to be experienced and appreciated in 2021. In that at least, the release Mass Effect: Legendary Edition is extremely welcome, no matter how pragmatic it might be.

[poilib element=”accentDivider”]

Kat Bailey is the former Editor-in-Chief of US Gamer and the creator of the Axe of the Blood God RPG podcast. Talk RPGs with her on Twitter at @The_Katbot and catch her on Twitch.

Why Mass Effect Legendary Edition Won’t Come to PS5 and Xbox Series X

Though Mass Effect: Legendary Edition will be forward-compatible with PS5 and Xbox Series X when it launches this year, BioWare currently has no plans for a dedicated next-gen release or an eventual optimization patch.

In an interview with IGN, director Mac Walters said that a full-on next-gen launch of the collection was “just a bridge too far.”

“To me if I’m buying a game on this next-generation of hardware, I expect a lot from it, and I think it’s more than what we could have pushed [Unreal Engine 3] to do, and again more than we could’ve done with a true remaster,” he said. “To me it would have felt a little disingenuous. I think it’s better suited for the next Mass Effect.”

Walters also denied that BioWare was considering an eventual optimization patch instead — at least not for the time being. However, he added that the game would experience some next-gen hardware perks for those playing on PS5 or Xbox Series X.

[ignvideo url=”https://www.ign.com/videos/2020/12/30/mass-effect-legendary-edition-is-now-available-for-preorder”]

“We’ll wait and see,” he said. “But we have some targeted unleashing of the game so that it will leverage a little bit more power of the next-gen series beyond just the faster load times you’d expect from SSD. There are some things that’ll let you get to higher framerates, keep resolution higher, and stuff like that. So it should be a more optimized experience, but at this point nothing in the future.”

Today, BioWare also announced that Mass Effect: Legendary Edition will officially launch on May 14, 2021.

The collection includes all single-player base content and DLC from the first three Mass Effect games, and will feature improved framerates and 4K Ultra HD optimization. Though it is officially launching on PS4, Xbox One, and PC, BioWare confirmed in its original announcement that it will be forward-compatible on next-gen consoles with some “targeted enhancements.” You can pre-order Mass Effect: Legendary Edition using our pre-order guide.

BioWare also announced a new Mass Effect game at last year’s The Game Awards, which is currently in “early production.”

[poilib element=”accentDivider”]

Rebekah Valentine is a news reporter with IGN. You can find her on Twitter @duckvalentine.

Mass: Effect Legendary Edition May Release Date Announced

For those looking to re-experience the acclaimed trilogy or jump in for the first time, EA and BioWare have announced that the Mass Effect Legendary Edition collection will be available worldwide on May 14 for PC via Origin and Steam, PS4, and Xbox One. While there won’t be specific next-gen versions available, the Legendary Edition will be available to play on PS5 and Xbox Series X and S via backward compatibility.

EA has confirmed that the Legendary Edition includes the single-player content for Mass Effect, Mass Effect 2, and Mass Effect 3, along with more than 40 pieces of downloadable content, including story expansions, weapons, and armor packs, and all the content will be playable in 4K Ultra HD with HDR according to EA.

[ignvideo url=”https://www.ign.com/videos/2020/12/30/mass-effect-legendary-edition-is-now-available-for-preorder”]

The entire collection includes “remastered character models and tens of thousands of up-rezzed textures. Improvements to shaders and VFX, updated lighting and improved dynamic shadows, volumetrics and depth-of-field” according to the announcement, with pre-rendered cinematics also enhanced.

Specifically for the original Mass Effect, EA announced it will have “comprehensive world-building enhancements with added detail and depth to locations like Eden Prime, Ilos and Feros,” alongside improved interfaces and UI, plus a ton of quality of life additions. EA has also confirmed that the original Mass Effect’s combat and exploration have been “modernized” with better aiming, squad controls and behavior, Mako handling, and cameras.

[widget path=”global/article/imagegallery” parameters=”albumSlug=every-ign-mass-effect-review&captions=true”]

Character creator options will work across all three games, and those creation options include “improved and expanded selection of hair, makeup, and skin tone options,” with Female Shepard from ME3 becoming the default female Shepard option for all three games.

For more on the Legendary Edition, find out why Mass Effect won’t have dedicated PS5 and Xbox Series versions, and learn about how the devs are treating the canon ending of Mass Effect 3 in the Legendary Edition.

The Legendary Edition previously went up for preorder early in January, following the Mass Effect trilogy’s return announcement last November. And it’s not the only project in the franchise in the works – alongside the Legendary Edition’s announcement, BioWare confirmed a “veteran team” is working on a new Mass Effect, too.

[poilib element=”accentDivider”]

Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Mass Effect 3 Extended Cut Ending Is ‘Part of the Canon’ in Legendary Edition

When Mass Effect: Legendary Edition launches in May, it will include all of the content from the original Mass Effect Trilogy and its DLC — including, BioWare confirmed, the Extended Cut’s additional fourth ending.

Speaking to IGN, project director Mac Walters said the decision stemmed from a desire to include as much of the DLC content as possible within the collection as if players had downloaded that content from the outset.

“For the people who had an extended cut, that became the experience for them, and so that will be the experience for everyone who is playing the Legendary Edition as well,” he said. “And ultimately…you finish a game and there are things you wish you had been able to do or things you want to add on, and to me that Extended Cut was that opportunity to add a little bit more love and a little bit more context around the ending. So to me that is part of the canon.”

Mass Effect 3’s endings were famously controversial upon release, with director Casey Hudson defending the game at the time. The subsequent Expanded Cut was released to add more context to those endings: ” It does not fundamentally change the endings,” read a 2012 press release, “but rather it expands on the meaning of the original endings, and reveals greater detail on the impact of player decisions.”

[ignvideo url=”https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-official-trailer”]

Walters also confirmed to IGN that Mass Effect: Legendary Edition would not only include content added to the original games later via DLC, but would also include a few small, brand new tweaks to gameplay — specifically to certain boss fights that were unnecessarily frustrating for players. As an example, Walters pointed to the fight against Asari Matriarch Benezia in Mass Effect 1.

“A lot of people were very frustrated due to a number of things: there’s the lack of cover in that fight so you’re constantly getting flanked; her ability to almost immobilize you almost right off the bat,” he said. “So tuning some of those. Not so much that the fight isn’t still a hard fight — it should be a hard fight — but just so that you couldn’t be knocked completely on your back right away.

“And also, just on the frustration side of it, adding in discrete autosaves at certain points as well. I believe in that one specifically you had to backtrack quite a ways if you lost that fight, and now if you lose it first time, you just start over with the fight; you don’t have to go through all the scenes. So things like that. And then it would vary depending on the boss fight what we would try to do, a lot of times it’s around just making sure the player has enough cover and then tuning things accordingly.”

[ignvideo url=”https://www.ign.com/videos/2020/12/30/mass-effect-legendary-edition-is-now-available-for-preorder”]

Today, BioWare announced that Mass Effect: Legendary Edition will launch on May 14, 2021 for PS4, Xbox One, and PC, and while it is forward-compatible with next-gen consoles, the studio also confirmed today it does not currently have plans for a dedicated next-gen release or optimization patch.

Legendary Edition includes all single-player base and DLC content from the original Mass Effect trilogy, remastered with improvements such as better framerate and 4K Ultra HD optimization. It’s available for pre-order now using our pre-order guide, and you can read our first impressions of the collection here.

[poilib element=”accentDivider”]

Rebekah Valentine is a news reporter with IGN. You can find her on Twitter @duckvalentine.