Netflix’s Jupiter’s Legacy Gets First Teaser And May 7 Release Date

The first teaser for the upcoming Netflix superhero show Jupiter’s Legacy has been released. It is based on Mark Millar’s comic book series of the same title and hits Netflix on May 7.

Jupiter’s Legacy focuses on elderly superheroes who first gained their powers in the 1930s, and their children. Unfortunately this teaser doesn’t actually feature any footage from the show–it’s just a reveal of the logo and a voiceover that states, “One day you’re gonna be stronger than anyone else in the world. Every evil you can imagine is gonna rise up against mankind.” Hopefully we’ll get to see a proper trailer soon, but in the meantime check out the first promo:

Netflix has released a synopsis for the show, which reads, “after nearly a century of keeping mankind safe, the world’s first generation of superheroes must look to their children to continue the legacy. But tensions rise as the young superheroes, hungry to prove their worth, struggle to live up to their parents’ legendary public reputations–and exacting personal standards.”

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PlayStation-Exclusive Days Gone Is Coming To PC, “Whole Slate” Of Other Games Too

Sony is bringing the PlayStation-exclusive zombies game Days Gone to PC. GQ reported that the Sony Bend-developed game is headed to PC this spring as part of a wider strategy on Sony’s part to launch a “whole slate” of its PlayStation games on PC.

It won’t be the first modern PlayStation game to come to PC, as Sony already released Horizon: Zero Dawn on PC last August. PlayStation boss Jim Ryan told GQ that bringing that game to PC was a “straightforward success” because “people liked it and they bought it.” However, Ryan is never quoted in the GQ piece confirming that Days Gone is coming to PC or that Sony has a plan to release additional games on PC. The Days Gone Twitter account confirmed the news and said more details are coming soon.

Sony never shared a sales number for Horizon on PC, but the reaction was strong enough for the company to apparently consider launching more of its console games on PC down the road.

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Ghosts ‘n Goblins Resurrection Review

Capcom’s Ghost ‘n Goblins franchise has a very specific reputation. Whether you played the Arcade or NES version of Ghosts ‘n Goblins, Ghouls ‘n Ghosts on the Genesis, or Super Ghouls ‘n Ghosts on the SNES, working through these games felt like pushing a boulder up a mountain or pulling teeth. A little over 35 years later, Ghosts ‘n Goblins Resurrection remixes and revives those games into a platformer that looks new but, perhaps unsurprisingly, embodies that same boulder-pushing, teeth-pulling gameplay. Its modern flourishes soften the blow a bit from time to time, but Resurrection is still defined by punishing, borderline cruel tactics that game designers have long-since outgrown.

Ghosts ‘n Goblins Resurrection is a new game, but it functionally retells the Ghosts ‘n Goblins story. The basic mechanical structure of the series remains intact, too: You run and jump from left to right, throwing javelins, knives, flaming potions, and other weapons at a seemingly endless onslaught of zombies, scythe-wielding skeletons, and winged demons. Famously, you begin the level clad in armor but lose some of it every time you take a hit until you’re inevitably hopping around in heart-adorned boxers.

Resurrection derives large chunks–level themes, sequences, and bosses–from previous games, most notably Ghouls ‘n Ghosts. Some of the series’ distinctive bosses and sequences are reimagined in Resurrection’s pencil-style art, which smartly breathes a lot more color and whimsy into a series that’s always felt more cheeky than spooky. Not every reference to the old games is pulled literally from an older game; some, like the now-towering gray cyclops from Ghosts ‘n Goblins, are more liberal reinterpretations. Even the enemies and sequences you can trace back to a specific point in a previous game are not identical to their predecessors, and it doesn’t feel like replaying a portion of another game, but it’s a potent dose of nostalgia.

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Tekken 7’s Next DLC Character Is Apparently The Prime Minister Of Poland

During the Japanese Fighting Game Roundtable that was held last week, Bandai Namco announced a new DLC character for Tekken 7 in an extremely short teaser.

While her face, name, and fighting style weren’t revealed in the six seconds of footage that she appeared in, the short clip did at least confirm that Tekken 7’s latest character hails from Poland.

Not just another random fighter from the streets, this character is also addressed as the Polish Prime Minister and she’s ready to serve her people in the King of the Iron Fist tournament. That’ll earn her a few extra votes when it’s election time. Poland’s current prime minister is Mateusz Morawieck, who was elected in 2017 on a platform that had no mention of him being involved in any fights with an American wrestler, a panda bear, or a Mexican Luchador wearing a leopard mask.

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Tom Holland Describes How He Messed Up His Star Wars Audition

Before he was Spider-Man, Tom Holland was apparently multiple auditions deep into a Star Wars role he thinks eventually went to John Boyega – but messed it up and didn’t get the part.

This audition story comes by way of Backstage in a new interview with the Spider-Man and Uncharted actor. Before becoming synonymous with Spider-Man in the Marvel Cinematic Universe and before nabbing the role of famed treasure hunter, Nathan Drake, Holland was apparently “four or five” auditions deep for a role in what we now know as Star Wars: The Force Awakens.

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“I remember my audition for Star Wars,” Holland told Backstage when asked about audition horror stories he had. “I was like four or five auditions in, and I think I was auditioning for John Boyega’s role [Finn]. I remember doing this scene with this lady, bless her, and she was just a drone. So I was doing all of this, like, ‘We gotta get back to the ship!’ and she was going, ‘Bleep, bloop bloop, bleep bloop.”

Holland said he couldn’t stop laughing because of how funny he found it. He also felt really bad because it was clear the person was trying really hard to be a convincing android or drone.

“I obviously didn’t get the part,” he continued. “That wasn’t my best moment.”

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It’s a great story and it’s not hard to imagine how that mess-up might have led us to the reality where Holland plays Peter Parker instead of Finn.

Speaking of multiple timelines, check out this story about Holland denying that former Spider-Man actors Tobey Maguire and Andrew Garfield appear in the upcoming MCU Spider-Man sequel and then read about how he called the next Spider-Man movie the “most ambitious standalone superhero movie ever made.” After that, check out the first image of Holland as Nathan Drake in the upcoming Uncharted film.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Vampire: The Masquerade – Bloodlines 2 Developer Removed, Game Delayed Out of 2021

Vampire: The Masquerade – Bloodlines 2 has been delayed out of 2021, with developer Hardsuit Labs no longer leading the game’s development.

The news was revealed in publisher Paradox Interactive’s 2020 year-end report. Paradox revealed it has “started a collaboration with a new studio partner to finish work on the game.” In a statement issued by the Bloodlines 2 Twitter account, Paradox said that in order to meet its ambitions for the game, the publisher came to the conclusion that “a change is needed, and, as a result, more development time is required.”

Paradox thanked Hardsuit Labs for its work on the game so far. “The studio has done a tremendous job in laying the foundations for the game and we hope that you, the community, will also appreciate their contribution to Bloodlines 2.” The year-end report indicates that the studio will “finish” work on the game, meaning this doesn’t seem to be a full restart for development.

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Bloodlines 2 was initially pegged to launch in Q1 2020, but was postponed in to later in the year, before being officially delayed into 2021 in August of 2020. This was just the start of the game’s development troubles, as later that month, the game’s Narrative lead and Creative Director were dropped from the project unexpectedly. The game’s Senior Narrative Designer left shortly after in October.

The publisher can no longer pin down a release date for the game due to the development reshuffle, so Paradox has also decided to stop taking pre-orders for Bloodlines 2. “As soon as we can, we’ll let you know what the future development team of Bloodlines 2 will look like,” the statement reads. We’ll be sure to let you know more about the fate of the game as the project develops under a new, unannounced studio.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Ambitious Dark Souls “Sequel” Mod Drops First 18 Minutes

Dark Souls modding project Nightfall promised it would act as a “direct sequel” to the game when it was first announced, and new footage shows the project living up to that promise. A video shows the first 18 minutes of the game in full, showcasing a new story, unique characters, voice acting, and a brand-new boss, as picked up by PC Gamer.

Nightfall picks up right where Dark Souls left off, with the protagonist quickly coming upon the Kiln of the First Flame–the location of Dark Souls’ final boss battle. The fan-made sequel follows on from Dark Souls’ “dark” ending, where the Chosen Undead defeats Lord Gwyn and becomes the Dark Lord. The new protagonist is a hollow, navigating this new Age of Darkness in Lordran.

The mod uses existing assets and locations cleverly, but also has plenty of new content of its own, from original music, to voice acting, to remixed and remade combat, enemies, and bosses. Nightfall also managed to work in a rally system in the style of Bloodborne, and even has a day-night cycle.

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Vampire: The Masquerade – Bloodlines 2 Delayed Again, Lead Developers Replaced

Vampire: The Masquerade – Bloodlines 2 has been delayed again, with publisher Paradox announcing that it is also replacing the lead development studio on the project.

After a delay late in 2020, Bloodlines 2 was expected to launch in 2021 as development focused on polishing. In its latest earnings release, however, Paradox has announced that the sequel to Vampire: The Masquerade will no longer be releasing in 2021 at all, and that lead developer Hardsuit Labs are no longer involved with the project.

As part of a statement on the change, Paradox CEO Ebba Ljungerud says the hard decision was made to ensure the game lives up to the quality standard fans are expecting.

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