No, Rainbow Six Quarantine Isn’t Coming Out in March

Tom Clancy’s Rainbow Six Quarantine will not be released on March 21, despite Ubisoft’s own Connect service listing that release date.

Fans noticed that the Ubisoft Connect website had begun listing the game for PS4, Xbox One and PC release on March 21, 2021 (screenshot below). However, an Ubisoft spokesperson confirmed to IGN that this date is incorrect. It’s not clear what has caused the error.

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Rainbow Six Quarantine is currently slated only for a release in Ubisoft’s 2021-22 financial year (from April 1, 2021 to March 31, 2022), after being formally delayed, along with Far Cry 6, in October last year. Some had taken the Ubisoft Connect date to mean that the game’s release had been quietly pushed forward but, sadly, it’s not to be.

First announced at E3 2019, Quarantine is a spin-off from Rainbow Six Siege, and particularly its popular Outbreak limited-time event. The 3-player PvE game will see squads of operators taking on the creations of a deadly new parasite, using FPS reflexes and tactics to survive.

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The game was initially scheduled for Early 2020, but has seen two delays, one in late 2019, and another in 2020. The most recent delay was tied directly to the workflow issues caused by the COVID-19 pandemic. The name, and its associations, probably aren’t a huge help at this moment, either.

Along with Quarantine and Far Cry 6, Ubisoft now also has a Star Wars game in development at Ubisoft Massive, which will be the beginning of a “long-term collaboration” between the French developer-publisher and Disney.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Rockstar Developers Patent New NPC Tech, Potentially for GTA 6

A patent filed by Take-Two Interactive details a new Rockstar-developed system for managing NPC navigation, with details explicitly referring to vehicle road routes and behaviour.

The patent application, entitled ‘System And Method For Virtual Navigation In A Gaming Environment’, was filed by Rockstar’s parent company, Take-Two, in October 2020, and was recently discovered by Reddit users. The system described within it was developed by Rockstar’s lead AI programmer, Simon Parr, and David Hynd, Rockstar’s associate director of technology.

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This new system is designed to create “a realistic virtual world that is not limited by hardware and software limitations,” which is a response to conventional systems that are unable to produce the kind of NPC behaviours players expect within the limits of current processor and memory bandwidth. This is specifically in relation to traffic behaviour; the patent details boats, cars, and drivers throughout. The system outlined would result in a more realistic and immersive simulation of traffic.

Of particular note is that the system means “each NPC can define its own specific characteristics for traversing the road nodes.” These characteristics include understanding acceleration, breaking time and distances, top speeds, and cornering speeds. NPCs and AI systems would be able to use these characteristics to generate more life-like drivers on the roads of a video game world.

Without jumping to concrete conclusions, it is possible that a system designed by Rockstar programmers for a vehicular traffic system could be for Grand Theft Auto 6. The project is not mentioned by the patent, but IGN understands that GTA 6 is currently in development at Rockstar, and so it’s not unreasonable to assume new technology will be produced for the game.

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Of particular note is a line of the patent that explains the system is for “virtual navigation and management of objects in a multiplayer network gaming community.” If the system has been designed for a multiplayer game, it raises the question of if Grand Theft Auto 6 will be an online experience. Alternatively, perhaps this system has been built to be implemented into GTA Online; the details refer to Xbox One and PS4 consoles rather than the next-gen machines that GTA 6 would presumably be released on.

Additionally, the system is described to work via a cloud network communicating with player consoles. If the system is for GTA 6, even if the game is not multiplayer-only it may well be that the game demands an always-on internet connection to provide the processing for NPC behaviour.

For context, the patent includes an evaluation of the current deficiencies with NPC navigation systems, noting that limited resources mean that the simulation is reduced in complexity. Current processing power and memory restrictions mean some NPCs “fade out of existence as the player approaches the NPC,” the patent explains. It notes that current NPC systems only allow only for a predetermined number of NPC controlled cars, and that “players of a video game would expect to see more than a predetermined number of NPC controlled cars in a video game for a realistic experience.” Additionally, the patent also describes that current conventional systems rely on behaviour that has “no high level knowledge” of traffic, which can lead to vehicles being unable to plan accordingly for blocked roads. The new system is designed to prevent situations like this.

While Rockstar has been quiet about the development of the next Grand Theft Auto, it recently released The Cayo Perico Heist for GTA Online, which was the result of seven years of game evolution and finally allows a solo-player approach for GTA Online content.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

Amazon Employees In The US Will Vote On Forming A Union

Amazon warehouse workers from the company’s Bessemer, Alabama site will soon vote on whether or not they want to join the Retail, Wholesale and Department Store Union, NPR reports. The vote will take place by mail due to concerns around COVID-19, the National Labor Relations Board decided, and will run from February 8 to March 29.

The scheduled vote follows a hearing where Amazon and the retail workers union decided who in the company should be eligible to have a say in the unionization effort. Both parties unanimously agreed that the company’s many seasonal workers should also be able to vote.

Unions are common within Amazon’s European operations, but no unionization efforts in the US have yet succeeded. The company is known for its aggressively anti-union stance, and earlier this year was called out for posting two job listings that described union-busting roles.

Continue Reading at GameSpot

Cyberpunk 2077 Patch Finally Comes To Stadia

After a messy launch and more than its fair share of bugs, developers at CD Projekt Red have been hard at work issuing patches to address the game’s most glaring issue. Yet hotfix 1.06, an important patch that launched just before Christmas for consoles and PC, has only just arrived for Stadia players, many of whom were counting the extra days they had to wait for the fix.

In a CDPR forum thread about the hotfix, disgruntled Stadia players counted the days since the hotfix launched on other platforms, with one commenter still suffering from the missing Dum Dum glitch that the hotfix addresses.

The hotfix has a number of extra bug fixes on Stadia, which may have been why the patch was so delayed on Google’s game streaming platform. The Stadia-specific patch notes are as follows:

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USB Is Now 25 Years Old

USB connectors are the universal standard not just for computer peripherals, but for charging most phones, tablets, and small devices. It’s hard to remember a world without USB, which debuted almost exactly 25 years ago, on January 15, 1996.

The reminder comes courtesy of How-To Geek, which has published an in-depth feature on the history of the USB and its development. It’s a reminder of how complicated, difficult to set up, and even expensive computer ports could be before the USB, or Universal Series Bus, became the standard for connecting a mouse, keyboard, game controller, or any number of computer peripherals that adopted the technology.

USB was a truly universal effort, emerging as a collaboration between multiple big tech names: Intel, Microsoft, IBM, Compaq, Digital Equipment Corporation, NEC, and Northern Telecom. Adoption of the tech wasn’t immediate, and many attribute its eventual success to Apple’s release of the iMac in 1998, which was the first PC to ditch legacy ports and only support USB.

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Pokemon Go Hack Lawsuit Ends With $5 Million Settlement

A lawsuit filed in 2019 by Niantic Inc has reached a settlement, with hacking group Global++ agreeing to pay out $5 million to the Pokemon Go developer. As reported by Polygon, the rogue developers created and sold hacked versions of Pokémon Go, Ingress, and Harry Potter: Wizards Unite that gave players the ability to spoof their GPS locations and use features like “auto-walk.”

After ignoring a number of cease and desist letters, Global++ had a lawsuit filed against it in mid-2019, after which a number of its social media and online presences went dark. In the original filing, Niantic alleged that the hacker group had made millions by selling “hundreds of thousands of subscriptions” to apps based on Niantic’s original code.

In the settlement details, Global++ was found to have accessed and used Niantic’s map data, and profited from the process by selling access to its programs through a subscription model. The defendants admitted to a number of breaches of federal law, including copyright infringement and violations of California’s Computer Data Access and Fraud Act.

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Godzilla Vs Kong Moves Forward, Will Hit HBO Max And Theaters In March

The upcoming monster movie Godzilla vs Kong will be released earlier than expected. The film was due to hit theaters and HBO Max simultaneously in May, but it will now arrive in March instead.

As reported by Deadline, Godzilla vs Kong hits theaters internationally and on HBO Max in the US on March 26. The film was originally set for release in November last year, but was pushed to May due to the COVID-19 pandemic.

The new date for Godzilla vs Kong follows several weeks of negotiations between distributors Warner and Legendary, who financed the majority of the movie. In November, Warner reportedly blocked a $200 million deal for Legendary to sell the film to Netflix, only to announce it was putting it straight onto HBO Max, its own service, along with every other Warner movie in 2021. Legendary threatened legal action over this decision, but have now reached an agreement with Warner, which includes the earlier release date.

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Sony’s New San Diego Team Is Working on ‘Existing Franchises’

PlayStation’s new San Diego-based studio is working to “expand upon existing franchises”, according to the LinkedIn profile of the studio’s former head.

Michael Mumbauer worked at PlayStation as Studio Head until November 2020. In the segment of his profile detailing his work with the new San Diego team, Mumbauer writes: “His latest achievement is having built a brand new, all-star, AAA Action/Adventure development team for Playstation. Based in San Diego and utilizing proprietary engine technology, this team was assembled to expand upon existing franchises and craft all new stories for the next generation of gamers.”

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As to what those existing franchises could be, there have been rumours for a while that PlayStation has been working on a partnership with Naughty Dog to continue the Uncharted series. Nothing official is available to confirm that this new development team is working on an Uncharted game, but there is an unusual and interesting wrinkle…

In the ‘Featured’ section of Mumbauer’s LinkedIn profile, between videos of a keynote presentation and GDC talk from him, is a video from YouTuber RobinGaming about Sony “secretly” creating a studio to make Uncharted 5. The ‘Featured’ section of a LinkedIn profile is filled in by the profile owner themselves, and so this Uncharted 5 theory video has been purposefully placed there by Mumbauer. This is, of course, by no means an official confirmation of the rumour, but is an interesting detail all the same.

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As for this new development team, it should not be confused with San Diego Studio, Sony’s first-party development house that has spent much of its lifetime dedicated to creating installments of MLB The Show. Instead, this new San Diego-based studio is a new assembly that has yet to be officially announced.

For more on PlayStation Studios, take a look at the news of the upcoming God of War Ragnarok, PS5 exclusive Returnal dropping in March, and the discussion of PS5’s 2021 lineup.

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Matt Purslow is IGN’s UK News and Entertainment Writer.