OtterBox Is Launching an Xbox Controller Shell, Smartphone Clip, and Privacy Shield

Longtime smartphone case maker OtterBox is entering the gaming space by partnering with Xbox to launch several products aimed at both console and mobile gamers alike. The primary product is a controller shell for Xbox controllers (there’s versions for both the Series X and Xbox One controller) that provides a bit of grip as well as protection against drops (or being smashed in a fit of rage).

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Other products include a clip to hold your smartphone while gaming, a heat-dissipating phone case, a controller carrying case, and a smartphone screen-protector that functions as a privacy shield. The Mobile Gaming Clip attaches to Xbox controllers with or without the protective shell, and collapses to a relatively compact size when not in use. Meanwhile, the Gaming Glass Privacy Guard adds protection to your phone screen from both scratches and prying eyes. The privacy glass keeps everything clear for you while looking straight-on, but obscures the screen from anyone looking at an angle.

OtterBox’s gaming offerings will be available for pre-order on January 25, and should begin shipping in mid-February.

Batman: Soul of the Dragon Review

Note: this is a spoiler-free review of Batman: Soul of the Dragon, which releases in Digital HD on Tuesday, January 12 and on Blu-ray, DVD and 4K Ultra HD on Tuesday, January 26.

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Batman: Soul of the Dragon marks the 41st installment in the long-running DC Universe Movies line, and it’s also among the most unique. Rather than act as a direct adaptation of any particular DC Comics storyline, it loosely draws from the work of the late Denny O’Neil to give the DCU a ’70s martial arts movie makeover. If Warner Bros. had made a Batman movie in 1973 starring Bruce Lee, Steve McQueen, and Jim Kelly, it would have gone a little something like this. The resulting stew is every bit as fun and campy as it sounds, though, like many martial arts movies, the characters often take a backseat to the action.

Soul of the Dragon casts Grimm star David Giuntoli as the Dark Knight, who in this ’70s setting is a relative newcomer to the superhero game and struggling to balance the dueling sides of his life. Fate quickly reunites him with his old martial arts buddies Richard Dragon (Mark Dacascos), Lady Shiva (Kelly Hu) and Ben Turner (Michael Jai White), as the butt-kicking quartet takes on the terrorist organization Kobra and its ringleader Jeffrey Burr (Josh Keaton). Along the way, viewers are treated to extensive flashbacks to our heroes’ early years training in Nanda Parbat under the sly, watchful eye of O-Sensei (James Hong).

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Plot matters little here, which is just as well given how often DC’s animated movies have buckled under the constraints of the standard 70-minute running time. Soul of the Dragon wastes little time before the wandering hero Richard Dragon gets the old gang back together and begins battling endless armies of ninja warriors and demonic snake monsters. The flashbacks serve to flesh out the collective group dynamic and the various characters’ motivations, but the plot is about as straightforward as it gets in the DCU.

In terms of fun factor, Soul of the Dragon doesn’t disappoint. The film obviously borrows liberally from ’70s martial arts classics like Enter the Dragon. There’s also a whiff of the classic James Bond movies and their globetrotting international intrigue. Nor does the movie lose touch with the thoughtful, philosophical framework of O’Neil’s work on books like Richard Dragon, Kung Fu Fighter. The whole thing plays like a loving throwback to a simpler time in action movie-making.

That retro influence is directly reflected in the animation and music. While Soul of the Dragon’s animation style doesn’t entirely escape the generic same-ness that hinders most of these projects, the vintage character designs and tech certainly help. So too does composer Joachim Horsley’s funk-heavy score. It’s a shame the stylish opening credits sequence isn’t more reflective of the movie’s visual style as a whole, but that’s always been where the relatively modest budgets of these direct-to-video projects have been most apparent.

The voice cast is almost uniformly great, fortunately. Giuntoli’s Batman is a bit too bland compared to his predecessors, though he does do a fine job of drawing a subtle distinction between the dark knight and his alter ego, projecting a greater aura of confidence whenever Bruce dons his cape and cowl. Dacascos is pitch-perfect as Richard Dragon, bringing a much-needed dose of warmth and humor to a character who’s written as very straightforward. Arrow veterans Hu and White are also inspired casting choices. Hu actually seems more at home with the deadly, aloof Lady Shiva than she did as China White, while White is allowed to explore very different sides of a character who always stood out on Arrow. The fact that White is technically reprising his Arrow role highlights the fact that this voice cast would probably work just as well in live-action. Who knows? Maybe that’ll even happen someday.

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Entertaining as it is, Soul of the Dragon isn’t without its storytelling problems. The simple, straightforward plot isn’t an issue so much as the uneven character development over the course of the film. Soul of the Dragon emphasizes the family nature of the Batman/Richard Dragon/Lady Shiva/Ben Turner quartet, but even with the flashbacks it never fleshes out their shared history to the extent it should. Dragon himself receives almost no development. His one defining character trait is “being really good at martial arts” in a movie where nearly every character fits that description. Again, Dacascos is able to make the most out of his limited material, but it’s a shame to see such a fascinating character tamped down to become a generic martial arts movie protagonist.

Perhaps the one real flaw of Batman: Soul of the Dragon is that it doesn’t really need Batman in the first place. That would certainly be truer to O’Neil’s Richard Dragon stories. Had the Dark Knight been excised from the plot, there would have been more room to focus on the remaining three characters and their respective origins. It certainly would have been nice to see more of Turner’s history that’s glossed over in a quick montage sequence. You can’t entirely fault DC here, as it’s obviously much, much easier to market a movie with Batman plastered front and center. Still, it would be nice if the DC Universe Movies line could finally get to a place where it’s not so wholly dependent on the Dark Knight or the Man of Steel.

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Rust’s Long-Awaited Console Version Has Been Rated By the ESRB

The long-awaited console edition of Facepunch Studio’s Rust has been rated by the ESRB for Xbox One and PS4.

The ESRB rating mentions that the game will be coming to PlayStation 4 and Xbox One, with no mention of the next-gen consoles, though the game will likely be playable on the PS5 and Series X/S via backwards compatibility. With ratings announcements usually coming shortly before release, it seems likely we’ll get an official release announcement in the near future.

The announcement that Rust would be coming to consoles in November of 2019 came during the XO19 conference, with a planned release date of 2020. The popular survival game slipped outside of that window, with port studio Double Eleven shifting estimations towards 2021 in a December 2020 update.

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“We’re sorry that we haven’t been able to bring you Rust on console in 2020 as planned,” the blog post reads. We know from all of the messages that you’re excited to play it and we hope that with the dawn of 2021 we can restore your trust as we edge closer to being able to share something with you.”

Rust originally launched all the way back in 2013, at the start of the survival game boom. It has recently seen a massive resurgence on Twitch, with top streamers like Hasan Piker and Limmy playing the game live.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.