Daily Deals: Big Savings on RTX Powered PCs & LG Ultrawide Monitors

This Saturday has brought along many great PC related deals for you to look at. There are a ton of entire pre-built machines on sale right now, including many that are powered by the latest and greatest RTX 3000 GPUs. If that’s not your thing, we also have a few other nice deals on Final Fantasy Art Books, an LG Ultrawide monitor and more.

The Best Deals for January 16th

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Dell and Alienware RTX 30XX Gaming PCs

Alienware gaming PCs are generally more expensive than most other brands, but you get what you pay for in terms of quality and customer support. Unlike most other vendors, Dell designs its own cases and cooling systems. Their desktops (especially the entire Alienware lineup) feature great build quality and brand-name components. Dell’s customer service is also considered one of the best in the business, especially if you opt for the higher tiered packages.

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HP RTX 30XX Gaming PCs

HP OMEN PCs offer high quality construction at a price that usually beats out most other competitors. Like Dell, HP designs their own chassis. The OMEN 30L and 25L gaming PCs are understated yet very well built. They’ve been around for a while and their customer service is reliable.

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RTX 30XX Gaming PCs Sold and Shipped by Amazon

These PCs are sold and shipped by Amazon, not a 3rd party marketplace vendor. Some of these configs show a 1-2 month estimate, although often times you’ll receive it much sooner than expected. That said, Amazon carries very low inventory for the rigs (in some cases less than 10 units) so expect them to sell out very, very quickly. There’s even an ASUS ROG config in here!

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Cyberpunk 2077: CD Projekt Responds to Report About Fake E3 Demo and More

Adam Badowski, the studio head of CD Projekt Red, has responded to a recent report regarding Cyberpunk 2077’s alleged fake E3 demo and development issues.

Badowski took to Twitter to respond to certain points of a report by Bloomberg’s Jason Schreier about Cyberpunk 2077, and first addressed the claim that the E3 demo was “entirely fake.”

“It’s hard for a trade show game demo not to be a test of vision or vertical slice two years before the game ships, but that doesn’t mean it’s fake,” Badowski wrote. “Compare the demo with the game. Look at the Dumdum scene or car chase, or the many other things. What the people reading your article may not know is that games are not made in a linear fashion and start looking like the final product only a few months before launch. If you look at that demo now, it’s different yes, but that’s what the ‘work in progress’ watermark is for. Our final game looks and plays way better than what that demo ever was.

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“As for ‘missing’ features, that’s part of the creation process. Features come and go as we see if they work or not. Also, car ambushes exist in the final game almost verbatim to what we showed in the demo. And if we get a bit more granular about our release, the vision we presented in this demo evolved into something that got multiple 9/10s and 10/10s on PC from many renown gaming outlets in the world. As for the old-gen consoles, yes that is another case, but we’ve owned up to that and are working super hard to eliminate bugs (on PC, too – we know that’s not a perfect version either) and we are proud of Cyberpunk 2077 as a game and artistic vision. This all is not what I’d call disastrous.”

Badowski then responded to the claim that many Cyberpunk 2077 developers knew the game would not be ready for release in 2020.

“You’ve talked with 20 people, some being ex employees, only 1 of whom is not anonymous,” Badowski said. “I wouldn’t call that ‘most’ of the over 500-people staff openly said what you claim.”

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Lastly, Badowski addressed the claim that Polish-speaking employees would speak Polish in front of non-Polish staffers, which “violated company rules” and made them feel “ostracized.”

“Everyone here speaks English during meetings, every company-wide email and announcement is in English – all that is mandatory,” Badowski explained. “Rule of thumb is to switch to English when there’s a person not speaking a given language in a casual conversation. It is, however, pretty normal for Germans speaking German, Poles speaking Polish, Spaniards speaking Spanish etc. (there are 44 nationalities at the studio, you get the point) when there’s no one else around. We are working in a multicultural environment. If the question is if it’s hard to move to another country, sometimes culture, and work and live there, then the answer is yes. But that’s universal to every company all over the world, and we’re doing what we can to ease that transition.”

Schreier responded to Badowski’s message, saying that “CD Projekt chose not to respond to specific questions or make Badowski available for our article, so it’s interesting to see these comments arriving now.”

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He also mentioned that he does regret bringing up the language issue, as it has gotten a “disproportionate amount of attention and is not a particularly big deal,” but also notes that Badowski did not address the “brutal crunch and the unrealistic timeline.”

For more on Cyberpunk 2077, check out CD Projekt Red co-founder Marcin Iwiński’s public apology for Cyberpunk 2077’s rocky launch and how he claims that the PS5 and Xbox Series X/S next-gen update will arrive in the “second half” of 2021.

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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Best Things About Persona 5 Strikers: Music, Menus, Makoto, And More

The Persona train isn’t stopping anytime soon with the upcoming Persona 5 Strikers launching next month. After getting hands-on with the game, I’m mostly impressed with its shift to Warriors-style action combat and happy to be with its familiar cast of characters again for a new journey. In my Persona 5 Strikers preview, I detailed the new storyline, quirks of the revamped battle system, and the ways in which it’s a lighter approach to the original game.

However, I still need room to highlight the little things that I love about the game so far–from the incredible music and flashy menus to great subtle characterizations and cutscenes. These elements have helped elevate the experience beyond a mere hack-and-slash adaptation thus far, and also remind us why we love the original game to begin with. If you want a detailed breakdown of the game’s early-goings, be sure to watch our in-depth discussion below.

New Music Worthy Of Praise

I feel like I’ve written about Persona soundtracks and the work of Atlus’ sound team many times already, but Persona 5 Strikers gives me plenty of reasons to do it again. With folks like Atsushi Kitajoh and Gota Masuoka working with the acid jazz and hard rock foundation set by Shoji Meguro, we have more songs to jam out to.

Continue Reading at GameSpot