The next game from Hazelight Studios, It Takes Two, is a pretty big departure from its first game. The developer found success with A Way Out, its co-op-only crime drama about two men who work together to break out of prison, and which sported choice-based narrative branches. You wouldn’t expect its next game, then, to be a puzzle-platformer romantic comedy about a couple on the outs who find themselves magically transformed into dolls, forced to navigate the shrunken worlds of their messy garage and vast backyard.
But It Takes Two handles the change of pace with surprising grace. Hazelight showed off the game with a hands-on preview session, which gave us a chance to try it first-hand. Like A Way Out, the game is presented wholly in split-screen, requiring two players to work together and rely on each other. But even through the first few hours, It Takes Two is a funny, well-acted narrative game with a surprising amount of cooperative depth and variety.
The game centers on May and Cody, two parents who have just told their daughter Rose that they’re planning to divorce. Rose immediately leaves her parents to go play, but instead, makes a wish on a relationship self-help book that her parents might work out their differences. In a scenario straight out of a movie like Liar Liar or Freaky Friday, Rose’s wish, coupled with a few tears, turns out to have magical powers, and May and Cody find themselves transported into the bodies of Rose’s dolls. As they struggle to try to catch up with Rose to get the wish undone, they’re constantly hounded by Dr. Hakim, the cheesy self-help book fixated on forcing the two parents to find common ground once again.
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