Xbox Is Crushing It Right Now Ahead Of Series X/S Launch

Xbox is doing great heading into the launch of the Xbox Series X and S consoles in November. Microsoft announced its earnings for the July-September period, and Xbox was a bright spot.

Gaming revenue rose year-over-year by $550 million, or 22 percent, due in part to increased spending on games and services. The content and services department of Xbox specifically saw its revenue rise by 30 percent, which works out to a whopping $649 million increase.

This growth was driven in part by third-party games, Microsoft said, though it did not mention any by name. As a platform-holder, Microsoft gets a 30% cut of every game sold on Xbox, and with games overall flourishing right now during COVID-19, Microsoft is making big profits. The growth was also fueled by an increase in Xbox Game Pass subscriptions, along with first-party game sales.

Continue Reading at GameSpot

Black Widow Star Is the Source of Gamma Radiation in the Milky Way

The MCU got it all wrong: Black Widow is the source of the Hulk’s gamma-induced transformation, not anger. (This is a joke.)

While that might not be true in comics or on the silver screen, that’s the case in space where scientists recently discovered the culprit behind mysterious gamma radiation in the Milky Way to be that of a Black Widow star, as reported by Science Alert. This source of radiation has been tracked since as far back as 1999, but scientists who determined the gamma rays were coming from a binary system that simply could not find the second star in the equation. The answer has now been found and it turns out the binary system is a Black Widow system, as reported by Science Alert and according to a scientific journal published on October 22.

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“In binary systems like the one we have now discovered, pulsars are known as ‘black widows’ because, like spiders of the same name, they eat their partners, so to speak,” Colin Clark, astronomer at Jodrell Bank Centre for Astrophysics at the University of Manchester said.

While the black widow answer might sound simple, it was anything but and that’s due to how difficult it was to actually detect the black widow star. Scientists searched through gamma radiation data from the years 2008 to 2018 and used that data to pin down the location of the black widow star.

“The binary star system and the neutron star at its heart, now known as PSR J1653-0158, set new records,” Lars Nieder, Albert Einstein Institute Hannover astronomer said. “We have discovered the galactic dance of a super heavyweight with a flyweight: At slightly more than twice the mass of our Sun, the neutron star is extraordinarily heavy. Its companion has about six times the density of lead, but only about 1 percent the mass of our Sun.”

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Knowing how small the black widow star was compared to its larger companion star in the binary system, it’s easy to see the difficulty in finding this unique black widow star. Scientists said this heavyweight-flyweight duo orbited every 75 minutes, which is faster than all other known similar binary systems. Scientists believed that the system they were looking for would have been produced by a gamma-ray pulsar and things heated up when in 2014, x-rays and other observations of the gamma radiation source led to an answer: a variable star with a 75-minute period.

So scientists had discovered the smaller companion star but they couldn’t find the larger neutron star at this point. The neutron star was thought to have been a pulsar star, which is a rapidly-rotating neutron star that beams radiation to and fro from its poles as it spins. From an observer’s point of view, those beams, which are rotating due to the star’s rotation, would appear like that of the spinning light found at the top of a lighthouse.

Scientists looked into decades of gamma radiation collected by the Large Area Telescope of NASA’s Fermi Gamma-ray Space Telescope. Two weeks of research led to the discovery of the pulsar star they were looking to find. This pulsar rotates extremely fast, more than 500 times a second. In fact, this polar is one of the fastest rotating pulsars ever seen. It’s also in the bottom three for weakest magnetic fields ever detected in a pulsar star.

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Scientists believe this pulsar star cannibalized its smaller, black widow, companion star that we mentioned earlier, leaving behind a remnant of what is thought to be a helium white dwarf star.

“The remnant of a dwarf star orbits the pulsar at just 1.3 times the Earth-Moon distance in only 75 minutes at a speed of more than 700 kilometers per second,” Nieder said. “This unusual duo might have originated from an extremely close binary system, in which matter originally flowed from the companion star onto the neutron star, increasing its mass and causing it to rotate faster and faster while simultaneously dampening its magnetic field.”

Basically, the smaller Black Widow star’s matter continuously flowed to the larger neutron star while the two rotated through space together and the neutron star’s mass grew as a result. Over time, the system became what it is today: a giant neutron star with a mass twice as large as our Sun’s and a much smaller, Black Widow star that’s about 1% the mass of our Sun.

Maybe we’ll learn more about this in Phase 4 of the MCU. In the meantime, catch up on some other space news like this story about possible signs of life detected on Venus and this story about the discovery of 139 new minor planets at the edge of our solar system. Read about how the moon is rusting after that and then read about this parallel universe discovered by scientists where time runs backward.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

The Division 2 Update Ends The Last Resort Event, Full Patch Notes Outlined

The Division 2 servers are back online on PC, PlayStation 4, Stadia, and Xbox One following a three-hour maintenance period. In that downtime, developer Massive Entertainment deployed a new update that wraps up the Last Resort event. The full patch notes are outlined below.

The Last Resort was a limited-time event that included 29 pieces of unlockable apparel like shirts and pants for The Division 2 players. It was available to all players who own the Warlords of New York expansion and have completed the New York campaign. The update concludes the Last Resort event and makes all those cosmetics purchasable with premium credits.

The update also addresses some gameplay issues. This includes ironing out Delta-01 errors when loading certain characters and fixing suicide drones that wouldn’t target player skills.

Continue Reading at GameSpot

Cyberpunk 2077 Twitter Account Reckoning With Its Old Tweets After Delay

Cyberpunk 2077 has been delayed again and will now be released on December 10. Although the latest delay marks the third time CD Projekt Red’s ambitious cyberpunk RPG is pushed back, this latest delay caught many off-guard, particularly because the November 19 date seemed — until today — fairly ironclad.

The official Cyberpunk 2077’s Twitter account has been firm on the November release date for some time and based on tweets as recent as yesterday, the upcoming RPG seemed all set to hit the November 17 release date.

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Unfortunately, the existence of that tweet has become fodder for those disappointed by the latest delay news. And the official Cyberpunk 2077 Twitter account now has to contend with the responses.

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“Would anyone notice if we delete this real quick?” the Cyberpunk Twitter account asked in response to another one of their tweets, this time from October 6 that says “No more delays are happening.”

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Now, the social media team is putting out fires by responding to people on social media – sometimes with jokes, sometimes in earnest – about why they couldn’t alert people earlier about the delay.

“Of course we are [gutted]. This sucks – who enjoys letting fans & community down,” the Cyberpunk Twitter account responded after someone said the social media team seems as disappointed by the news as the community.

“Yo socials guy how has your day been?” asked one Twitter user following the delay news.

“It was fine until up an hour ago,” the Cyberpunk team responded.

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The numerous delays have also allowed some on the dev team to poke fun at themselves. One of the quest designers on Cyberpunk 2077, Patrick K. Mills, tweeted, “Even I’m starting to think the game isn’t real, and I’m playing it right now.”

It has been reported that the Cyberpunk 2077 dev team may have found out about the latest delay last-minute. Jason Schreier tweeted, “All of them found out at the same time we did – CDPR sent an internal email simultaneously with the public tweet.” This could explain why the Twitter account was confirming the November release date as recently as last night.

Ultimately, the social media team at CDPR is keeping a stiff upper lip, especially since they have to deal with past tweets affirming there’d be no more delays. “We have a very nice community, a great social media team and you can’t tweet pics of futuristic cars or bad puns all day. In the end we’re still one company.”

You can read IGN’s Cyberpunk 2077 hands-on preview here.

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Matt T.M. Kim is a reporter for IGN.

X-Men Legend Chris Claremont Penning Days of Future Past Prequel

Marvel Comics is celebrating the career of legendary X-Men writer Chris Claremont with a lavish hardcover collection called Marvel Made Paragon Collection: Chris Claremont Premier Bundle. This oversized collection will reprint many of Claremont’s most iconic X-Men stories, but perhaps the biggest selling point is a brand new 20-page story from Claremont and X-Treme X-Men artist Salvador Larroca that acts as a prequel to 1981’s “Days of Future Past.”

Check out the slideshow gallery below for a closer look inside this new hardcover set, and then read on for more details about what’s being included and how you can acquire the set:

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As the name suggests, Marvel Made Paragon Collection: Chris Claremont Premier Bundle is exclusive to the new Marvel Made online platform. There is one catch, however. Marvel will only put the book into production if at least 1200 pre-orders are received. Once that initial goal is met, new stretch goals will be revealed for the final release.

The book itself is a 448-page, faux-leather hardcover measuring 7.28” x 10.83”, contained inside a matte slipcase measuring 11.02″ x 13.58″. Each book is hand-signed by Claremont himself, along with one of four X-Men quotes. Here’s a breakdown of all the stories and bonus materials included:

  • Foreword by editor/X-Factor writer Louise Simonson
  • Uncanny X-Men (1963) #94
  • Uncanny X-Men (1963) #129–137 (The Dark Phoenix Saga)
  • Uncanny X-Men (1963) #141–142 (Days of Future Past)
  • Wolverine (1982) #1–4
  • Uncanny X-Men (1963) #268
  • X-Men (1991) #1
  • Days of Future Past prequel story
  • Original Days of Future Past notes and script by Chris Claremont
  • Behind-the-scenes interviews
  • 7″ x 10.5″ lithographs by Phil Noto, Salvador Larroca and other artists
  • Wolverine (2020) #6 sketch cover variant by Olivier Coipel (exclusive to Marvel Unlimited Annual members)

“This collection with Marvel Made is a beautiful new compendium of some of my best, plus a beautifully illustrated new story by Salvador Larroca. Here’s where fans get to see Nightcrawler and Bloody Bess save the world,” said Claremont in Marvel’s press release. “Wanna find out how? Get this collection. I can’t wait to have this on my own shelf.”

The Marvel Made Paragon Collection: Chris Claremont Premier Bundle is available to pre-order on the Marvel Made website until November 20. The set is priced at $199 (not including tax and shipping) and is expected to be released in March 2021.

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In other X-Men news, the franchise is currently embroiled in the X of Swords crossover, an ambitious follow-up to last year’s House of X and Powers of X. Find out how to read X of Swords, and learn more about how the crossover has dramatically revamped Apocalypse’s history and motivations.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Sony Talks PS5 Preorders Outpacing PS4, Warns Of Supply Issues

Sony might have caught everyone off-guard when the company decided to open preorders for the PlayStation 5 not long after revealing its November 12 release date, but that hasn’t stopped demand from eclipsing that of the PlayStation 4 during its preorder period.

Jim Ryan, CEO of Sony Interactive Entertainment, has stated in an interview with Reuters that demand for that PlayStation 5 has outstripped the company’s supply capability at launch, but that the number of orders already placed far exceeds that of the first few months of the PlayStation 4. In just 12 hours, Sony sold more PS5 consoles than in the first 12 weeks of PS4 preorder sales in the United States.

Finding a preorder for a PS5 is difficult now, and Ryan says that Sony is trying its best to ensure additional stock for the upcoming holiday season. But Ryan warns that it will likely remain challenging to find a PS5 if you don’t already have one ordered.

Continue Reading at GameSpot

Tell Us: What Was the First Time a Video Game Scared You?

Hey, listen! We love hearing your feedback on Nintendo Voice Chat, and now you once again have the chance to make your voice heard on NVC.

At the bottom of this article, you will find an option that lets you share a brief video with us and the IGN community, powered by audio and video commenting tool, Yappa.

We want as many NVC fans as we can get to answer this question for next week’s episode:

Let’s get spooky! What was the first time a video game genuinely scared you?

Here’s how you can participate:

  • Create a Yappa account or sign in with a Facebook, Google, Disqus, or LinkedIn account.
  • Look for the video commenting box at the bottom of our articles on both desktop and mobile web. Note that the feature is currently not available on our mobile apps.
  • Hit the green bar with the speech bubble icon, allow access to your mic and camera if your permission settings require that step.
  • You can choose between audio and video recording. We’d prefer video to see your face (and only your face, please — although Samus and Master Chief helmets or God of War face paint, etc. are cool with us), but you can use the audio-only option if you’re having a bad hair day.
  • When you can see your face, hit record to start recording your video. Hit stop when you’re done. You can leave a message that’s up to 45 seconds long.
  • You can rewatch your video and then choose to cancel or post.
  • If you’d rather upload a video you recorded separately, you can use the Upload Media function to do so. This’ll be handy to show off your amiibo or classic games collections. But please, no copyrighted content.
  • You can watch and share videos from fellow commenters by clicking on their icons and you can follow contributors you like as well.

Still have questions? You can learn more details about the new commenting system. And, please remember to follow our guidelines for commenting.

Now go and Get the Thing!

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Logan Plant is the production assistant for Nintendo Voice Chat. Find him on Twitter @LoganJPlant.

Facebook Quietly Rolls Out Game Streaming

Facebook Gaming has launched multiple cloud-streaming games on the Facebook browser and app. In a blog post, Facebook explained a few details about its goals and expectations for cloud gaming.

Currently, five games support cloud streaming through Facebook. The lineup includes Asphalt 9: Legends, Mobile Legends: Adventure, PGA Tour Golf Shootout, Solitaire: Arthur’s Tale, and WWE SuperCard.

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Facebook plans to roll out more games in the future, and the first addition will be Dirt Bike Unchained, which Facebook will add in the coming weeks. Starting next year, developers will have the choice to add in-app purchases in their cloud games.

Facebook plans to focus on free-to-play games to begin with, since those are the experiences players are used to finding on the platform. At launch, all games will be playable with your touch screen, or a mouse and keyboard, since the service is launching with games designed for mobile.

Apple users won’t have access to Facebook’s new gaming experiment. The company says it won’t launch the service on iOS yet, saying, “While our iOS path is uncertain, one thing is clear. Apple treats games differently and continues to exert control over a very precious resource.” Instead, the cloud games are launching in beta on Android devices and the web.

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For now, the service is only launching in select parts of the United States. Access is rolling out across California, Texas, Massachusetts, New York, New Jersey, Connecticut, Rhode Island, Delaware, Pennsylvania, Maryland, Washington, D.C., Virginia and West Virginia, with plans to expand access in the coming months.

Facebook said it believes mainstream cloud gaming has a long way to go, so the company isn’t promising major breakthroughs anytime soon. Facebook Gaming’s cloud service also won’t be designed to replace your current gaming hardware. Instead, the goal is to add another option to quickly jump into playing games.

Facebook and Oculus recently released the Oculus Quest 2, which we called, “one of the best VR headsets you can buy today” in our Oculus Quest 2 review. However, players will want to be careful, because you will lose all your Oculus games if you delete your linked Facebook account.

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Story first reported by Gamasutra.

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Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN’s weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

Ambitious Dark Souls Sequel Mod Will Feature Bloodborne-Style Rally System

Four or five years ago, Dark Souls modding was in its infancy, with any modification requiring the use of hex editors and dodgy mod tools to implement. However, the modding community has come a long way in just a few short years, with 2019’s Daughters of Ash representing almost a total overhaul of the game, complete with new bosses and restored content cut from the original game. Now, the developers behind many of the most notable Dark Souls mods are teaming up to create what modder Grimrukh calls a “direct sequel” to Dark Souls 1, and it will feature a Bloodborne-style rally system.

Titled Dark Souls: Nightfall, the project would represent the most ambitious mod for Dark Souls ever, including an entirely remixed world map, an overhauled combat system based on the QuickSouls combat mod, and brand-new NPCs with voice acting. As the above tweet shows, modders like Meowmaritus are using complex code to implement a Bloodborne-esque rally system in the creaky Dark Souls 1 engine–when you take a hit, attacking your opponent will give you some of your health back.

It’s still unclear when Dark Souls: Nightfall will come out, though Grimrukh did say that it’s been in development for much of 2020. However, given that huge mod projects tend to take years to come out, it’s best to wait and see on this one. While we haven’t seen much in the way of a new Souls game recently, the Demon’s Souls PS5 remaster is on its way, and we’ve got all the info on it.