Horror Collection Stories Untold Makes Surprise Halloween Appearance On PS4 And Xbox One

Stories Untold, an anthology of four horror-tinged narrative games, has surprise-launched on PS4 and Xbox One. The title, which released on PC back in 2017 before coming to Switch earlier this year, is now available for new audiences to check out.

The four smaller games included are:

  • The House Abandon
  • The Lab Conduct
  • The Station Process
  • The Last Session

As a remake of an earlier title, The House Abandon is the most well-known game in the collection–a metatextual text adventure with a cool, dark twist.

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Call Of Duty Mobile Celebrates Halloween With “Pumpkin Confirmed” Mode, And It Looks Great

Like Call of Duty: Warzone, Activision’s Call of Duty Mobile is getting in the spooky spirit with its own Halloween events. The game’s Halloween events are available right now, and they seem pretty great.

First off, a new game mode called “Pumpkin Confirmed” is available. This is the standard Kill Confirmed mode, but the twist is that players must collect jack-o-lanterns instead of dog tags. An eerie new map variant, Halloween Standoff, has also been added to the mix for the event.

Finally, zombies are coming to the battle royale mode on October 30 to mix up the gameplay in a scary way. You can check out a teaser for the Halloween events below.

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Ghostrunner Review Roundup – What Do Critics Think Of Cyberpunk Mirror’s Edge?

One More Level and Slipgate Ironworks’ fast-paced, cyberpunk first-person parkour slasher Ghostrunner is out now on PC, PlayStation 4, and Xbox One. With the game’s one-hit-kill mechanic, those interested in Ghostrunner may be curious about what some reviewers are saying about the dystopian adventure. Read on to find out what critics think of Ghostrunner.

Most reviews land on the same consensus: Ghostrunner is a thrill to play. The game’s fast-paced mechanics, mixed with the breakneck pace of combat and platforming, make Ghostrunner an edge-of-your-seat experience with a relatively brisk six-hour campaign. It’s also a game critics say speedrunners will enjoy–and not just because “runner” is in its name.

In our own Ghostrunner review, we scored it a 7/10. Critic Mike Epstein called the game “exhilarating,” saying Ghostrunner is a “high-risk, high-reward” experience. We’ve compiled reviews down below to give you a glimpse of what critics think. And head over to GameSpot sister site Metacritic for more reviews of Ghostrunner on PC, PlayStation 4, and Xbox One.

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All The Cyberpunk 2077 Delays

The Many Delays of Cyberpunk 2077

Cyberpunk 2077 has been one of the most anticipated games of 2020, although at different times we’ve been left to wonder if it will release in 2020 at all. The game from the acclaimed studio behind The Witcher 3 was first announced more than seven years ago. But even after CD Projekt Red planted a flag in the ground with a release date, it’s had to pick up that flag and move it. And then again. And again. The latest and likely final delay pushes it into December 2020.

The release date changes have come so rapidly and in such a short span of time that it’s gained something of a reputation for slipping. CDPR even had to issue a statement about one of the delays, promising that the new release date would stick. (It didn’t.)

All of this is also taking place against a backdrop of criticism over developer crunch. After publicly taking a hardline against the practice, CDPR has doubled back and begun requiring it from developers during the home stretch. And thanks to the delays, that home stretch appears to be getting extended past the studio’s prior expectations.

Read on for an overview regarding the long, delay-prone history of Cyberpunk 2077. For more details, check out everything we know about Cyberpunk 2077 and read our preorder guide.

Cyberpunk 2077 Announced in 2012

It’s hard to believe now, but when Cyberpunk was first announced, CD Projekt Red hadn’t even announced The Witcher 3 yet. We got first word of its Cyberpunk RPG back in 2012, when the news was merely that the studio had gained the rights to the pen-and-paper RPG license. It didn’t even have a name until later that same year, when the studio formally started calling it Cyberpunk 2077. Before then, it was simply CD Projekt Red’s Cyberpunk project.

First Teaser Trailer Premieres in January 2013

The first teaser trailer for Cyberpunk appeared in January 2013. But ironically, it gained the most attention for teasing the impending announcement of The Witcher 3. The teaser included a coded message, which Reddit users claimed set a Cyberpunk release target of 2015. But realistically, CDPR said in the decoded message, it was more likely to just come “when it’s done.”

The same year, CDPR started promising a rock-and-roll Tarantino vibe for the game. It also confirmed multiplayer features, which even now has been pushed well past the initial release date for the game.

First Release Date Set For April 16, 2020

When CD Projekt Red was finally ready to announce a formal release date, it pulled out all the stops with a huge E3 2019 presence and the star power of Keanu Reeves. The celebrity appearance became an instant hit with fans (“you’re breathtaking!”) while also revealing that the game was coming on April 16, 2020. Or at least, that was the plan at the time.

Later that year, CDPR talked about multiplayer and acknowledged it would be coming post-launch.

First Delay To September 17, 2020

Setting the tone for how 2020 was destined to go, CDPR announced its first (real) Cyberpunk delay in January. This is still the biggest of its delays, pushing the game from a spring release to the fall. The new date was set for September 17, where surely it would remain.

In a statement explaining the move, the studio chalked up the delay to the massive scale of the game and its vision:

“We are currently at a state where the game is complete and playable, but there’s still work to be done. Night City is massive–full of stories, content, and places to visit, but due to the sheer scale and complexity of it all, we need more time to finish playtesting, fixing, and polishing. We want Cyberpunk 2077 to be our crowning achievement for this generation and postponing launch will give the precious months we need to make the game perfect.”

And Then Another Delay To November 19

The September date gave CDPR more time, but the studio felt it needed just a little more. Over the summer it announced another delay, to November 19. The studio once again chalked this up to its ambition. “A huge world means a huge number of things to iron out,” it said in a statement. Specifically, it cited game balance and bug fixes as requiring extra time and attention. In September, CD Projekt Red promised that Cyberpunk would not be delayed again.

Though we didn’t know it at the time, this put the new release date just a week after the release of the new consoles, PlayStation 5 and Xbox Series X. An enhanced version of the game is planned for the new consoles in 2021.

Cyberpunk 2077 Goes Gold

In early October 2020, CD Projekt Red announced that the game had “gone gold.” The term means that the game has been finalized to go into the certification process for consoles, which also begins the process to begin printing the discs that will go out to retail stores. That said, it’s common practice in the games industry to continue working on the game after it has gone gold–for the inclusion of a “day zero patch” that will fix any last-minute bugs.

Still, the “gone gold” status combined with CDPR’s earlier statement was taken to cement the November release date. No more delays!

Okay, One More Delay

And finally, the latest delay. CD Projekt Red announced that the day zero patch itself was taking longer than expected to finalize, necessitating another short push. This time it was only 21 days, putting it on December 10, 2020. It also had to issue a cheeky mea culpa after reassuring a fan who planned to take the day off, just one day before the delay was announced.

But with this new date, the release date for Cyberpunk 2077 is finally really certainly definitely solidly set-in-stone.

Probably.

Next Generation And Beyond

Even when December comes, CD Projekt Red won’t be done working on Cyberpunk. It has laid out lots of post-launch plans, including free content updates and native PlayStation 5 and Xbox Series X versions. Those are expected in 2021, though the studio has been quick to remind fans that the current version will be playable via backward compatibility.

Then there’s the multiplayer mode. That’s even further away, as CD Projekt Red has said it’s “unlikely” to come in 2021. That puts it in 2022 or later. But more realistically, it will come “when it’s done.”

Persona 5 Scramble Localization No Longer Mentioned In Latest Koei Tecmo Financials

This is not looking cool, Joker. The beloved Persona series has received many spinoffs over the years, from fighting games to dance-offs, and many fans expressed excitement for the musou-style follow-up Persona 5 Scramble. However, there’s a new wrinkle: Publisher Koei Tecmo released its new financial results recently, and a Western localization of Scramble isn’t mentioned at all.

A previous financial report from Koei Tecmo mentioned a Persona 5 Scramble back in July. However, as spotted by Siliconera, that report has now been replaced with a revised version that removes any mention of such a release. This latest financial information indicates that the company is focusing on its other major musou spin-off, Hyrule Warriors: Age of Calamity, which will receive a simultaneous worldwide release on November 20.

It’s unclear if this means that Persona 5 Scramble’s Western release will be delayed or outright cancelled. Considering the outsized popularity of Persona 5, it would seem hard to believe that the game won’t make its way to North America and Europe, but stranger things have happened. (I guess you could say we never saw it coming.) Scramble may come out under the title Persona 5 Strikers in English-speaking territories, based on a Sega trademark filing. The game is expected to come to Nintendo Switch and PlayStation 4.

Anime Is Becoming a Huge Success for Netflix

Netflix has announced that it plans to produce more anime content after noting an exceptional uptake in anime streaming on the platform.

Variety reports that Netflix’s investment in anime has been going well in terms of viewership, with its mainstream popularity bringing new audiences to the medium in bigger numbers than ever before. According to new statistics, over 100 million households globally watched at least one anime title on the platform between October of last year and September of this year, which is a noted increase of more than 50% on the previous year’s figures.

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With anime titles appearing in top ten lists in almost 100 countries so far this year, the streaming giant has revealed its intentions to expand its anime content by recently signing new production deals with Anima & Company, Science SARU, and MAPPA from Japan, together with Studio Mir in Korea. On the back of these new partnerships, Netflix has announced five new original anime projects to join the 11 other projects that are already in various stages of development.

The latest wave of anime projects includes Rilakkuma’s Theme Park Adventure, a stop motion series directed by Kobayashi Masahito; Thermae Romae Novae, a new adaptation of the popular manga by Yamazaki Mari; High-Rise Invasion, a survival story based on the manga by Miura Tsuina and Takahiro Oba; Thus Spoke Kishibe Rohan, a four-episode series based on a story by Hirohiko Araki; and The Way of the Househusband, a new series spun from the award-winning manga by Kousuke Oono.

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Netflix has been investing in original anime programming since 2017, allocating significant portions of their content budget to work with high-profile studios like Production I.G in a bid to “be the most compelling and attractive home for anime fans, creators and production studios.” In 2020, it has pushed this commitment further by partnering with even more influential creators to produce new shows under the Netflix Originals banner.

With dozens of new shows each season and a robust back catalogue that’s yet to be fully explored, anime has quickly become one of the streaming market’s most popular content categories. For more on the ever-changing streaming landscape, read all about why we think anime is the next streaming frontier and what this could mean for the future of these services. Also, be sure to check out our picks for the five best new anime of 2020 so far. 

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PS5: As Many Pre-Orders Made in 12 Hours as PS4 Pre-Orders in 12 Weeks in US

Sony Interactive Entertainment CEO Jim Ryan says PlayStation 5 demand appears to be “very considerable” based on the number of pre-orders in the United States.

Ryan spoke to Reuters about the consumer demand for the PS5 on October 27 and said: “The demand as expressed by the level of pre-order has been very, very considerable.” Ryan said that Sony pre-sold as many PS5s in the first 12 hours of preorders in the United States as were sold in the first 12 weeks of preorders for the PlayStation 4.

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While Ryan wouldn’t talk any specific numbers as it relates to PS5 preorders, one can infer that the number must be quite high. Exact PS4 preorder numbers aren’t known but we know it surpassed 1 million pre-orders worldwide by July 2013, which is four months before the console’s launch, and over 1 million PS4s were sold within the console’s first 24 hours after launch. If the PS5’s pre-order numbers in the first 12 hours match the first 12 weeks of PS4 pre-orders, we wouldn’t be surprised if the PS5 pre-order number is nearing or past 1 million in the US.

Ryan said that it may end up that not everybody who wants to purchase a PS5 on launch day will be able to actually find one to purchase. There will be, however, more PS5s at launch than there were PS4s at launch, according to Sony. He said Sony is “working as hard as we ever can” to get PS5s on store shelves for holiday shopping near the end of the year.

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The SIE CEO also told Reuters that it will continue to grow its staple of first-party studios organically and that Sony will add to its lineup “where we can bolster our in-house capability with selective M&A (merging and acquisition) that might be possible.”

Ryan said all of this the same day that initial previews went up for the PS5 and you can check out IGN’s PS5 coverage of that here. Read about our PS5 unboxing experience and then watch us unbox the PS5 DualSense controller and all of the other PS5 accessories. Check out our hands-on preview with Astro’s Playroom after that to find out why we think the DualSense is a fun evolution of the PlayStation controller.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes