Star Wars Battlefront 2 Campaign Takes ‘5-7 Hours’ to Complete

Arguably Star Wars: Battlefront 2’s biggest change is the addition of a single-player campaign mode, and a producer on the game now says it will take “around 5-7, maybe 8 hours” to finish.

Speaking to Press Start, Motive studio producer David Robillard explained that the team “wanted to stay very driven towards the Star Wars fantasy that the players are going to experience and not have it be drawn out”.

IGN recently went hands-on with the game’s first three chapters, taking around two hours to do so, which should give some indication of how the mode’s missions are divided up.

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JJ Abrams Wants Star Wars: Episode 9 Plot To ‘Go Elsewhere’

Star Wars: The Last Jedi isn’t even in theaters yet, but already Episode IX director JJ Abrams is giving some hints about his next installment in the franchise. Abrams was hired to helm the ninth film in the Star Wars saga in September, after it was announced director Colin Trevorrow had left the project.

As he works on the movie’s script, along with co-writer Chris Terrio (Batman v. Superman: Dawn of Justice), Abrams doesn’t want the film to live in the past. Instead, he’s looking to the future. Given that Disney, the studio behind Star Wars, will no doubt be continuing the franchise, that makes perfect sense.

During an interview alongside composer Michael Giacchino (Rogue One: A Star Wars Story), Abrams tells BBC Radio 4, “I feel like we need to approach this with the same excitement that we had when we were kids loving what these movies were and, at the same time, we have to take them places that they haven’t gone, and that’s sort of our responsibility.” That’s a comment that could be taken both literally and figuratively.

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Surely, the film will visit new planets and bring about new species of aliens–and possibly different droids–but there’s more to the idea of uncharted territory in the Star Wars universe. The current trilogy continues the saga started by Luke Skywalker (Mark Hamill) in 1977’s A New Hope. Over 40 years later, it may be time to explore some new story ideas.

In a galaxy as large as the one Star Wars exists in, there are plenty of stories to tell and many of them are getting the chance to shine in projects like Star Wars Rebels. Perhaps the time will come after Episode IX for a new saga to be introduced on the big screen.

It certainly sounds like something on Abrams’ mind as he looks forward. “It’s a strange thing. Michael [Giacchino]’s worked on things like Planet of the Apes, and Star Trek, and Star Wars and these are the things of dreams,” he says. “Yet we can’t just revel in that, we have to go elsewhere.”

While the future of Star Wars is unknown, hearing Abrams talk about it certainly does make it exciting.

Star Wars: The Last Jedi is in theaters on December 17. Star Wars: Episode IX releases on December 20, 2019. Between the two, Solo–the Han Solo standalone movie–will debut on May 25, 2018.

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Out This Week: Super Mario Odyssey, Wolfenstein II, Assassin’s Creed Origins

With so many new games and movies coming out, it can be hard to keep up. Lucky for you, IGN is here to help with a weekly round-up of the biggest releases each and every week. Check out the latest releases for this week, and be sure to come back next Monday for a new update.

Note: The prices and deals compiled below are accurate at the time we published this story, but all are subject to change.

Out-This-WeekMARIO

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Why The WWE Universal Title Doesn’t Matter

Brock Lesnar is the current WWE Universal champion, even though he only works part-time–no house shows, barely any television, and only select PPVs. Up until now, WWE has sold fans on a shaky, flawed premise: that because a Lesnar appearance is rare, it makes the title an exclusive treasure, defended on the biggest stages only. According to WWE, this increases the title’s importance rather than decreasing it.

But the opposite is true. The current booking renders the title meaningless. The WWE Universal Championship is, like every other title belt, a storytelling device, and WWE has not given fans a reason to care about who wears it and why. By keeping it on Lesnar, the company squanders any opportunities to correct this problem.

Getting the fans to care was never going to be easy. When the Superstar Shakeup went down last summer and the roster was split between Raw and SmackDown, WWE had to figure out how to divvy up the existing belts. There were two midcard belts–the Intercontinental Championship and the United States Championship–so it was easy to split those between two shows. But there was only one main event world title: The WWE Championship. So, WWE created the WWE Universal title as a second world title and made it a Raw exclusive.

The WWE Championship, which is currently exclusive to SmackDown, has a long, distinguished history. Buddy Rogers held it for the first time in 1963. Bruno Sammartino held it, collectively, for over a decade. Hulk Hogan held it. Bret Hart held it. Steve Austin held it.

It’s part of WWE’s institutional memory. When fans see the WWE Championship, they’re seeing something weighted with history, blood, and sacrifice. Even when there’s a weak champion–like Jinder Mahal, who is the current title holder–it doesn’t diminish the title’s importance. It would take a lot to undo over 50 years of storytelling.

The Universal title, on the other hand, has none of that historical context to fall back on, which made it important to build the title’s reputation and emotional attachment. But that’s never happened—sometimes due to factors outside WWE’s control, and sometimes due to the company’s own self-sabotage.

The belt debuted with a particularly rough start. When Mick Foley and Stephanie McMahon unveiled the belt at SummerSlam 2016, the hostile Brooklyn crowd booed its design viciously–so viciously that Seth Rollins took to Twitter to scold fans for their behavior.

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But design can change. The real test of the belt’s long-term future was whether its champions could make it matter. And here, WWE ran into some bad luck. The inaugural champion, Finn Balor, would have been a perfect candidate to represent Raw. But unfortunately, he dislocated his shoulder during his SummerSlam 2016 match with Seth Rollins. He relinquished the belt to commissioner Mick Foley less than 24 hours after he won it.

Miraculously, WWE devised a Plan B that, at first glance, seemed almost as good as their first plan. Triple H interfered in a Fatal 4-Way match to determine the next Universal Champion and literally handed his NXT protege, Kevin Owens, the title.

It created enough potential plotlines to last WWE for two years. It was an ultimate corrupt heel move. It set up a meta-narrative, where both in real life and in the storyline, Triple H was orchestrating a takeover of WWE through NXT. And new champion Kevin Owens had skills in the ring and on the mic. He wasn’t chiseled like Finn Balor, but perhaps, in this new era of WWE, he didn’t have to be.

But instead of backing his handpicked champion in person, Triple H disappeared from WWE television for weeks at a time and never explained his actions. And Owens, rather than being the lonely, emotionally damaged character that he excels at, was placed in a comedic BFF storyline with Chris Jericho. Unfortunately for Owens, no one on the roster, no matter how he or she can talk, can compete with Chris Jericho on a microphone.

Even worse, Kevin Owens relied on Jericho’s outside interference. That’s no way to build the new title’s prestige–to have its first long-reigned champion struggle to hold onto it.

And then, to make matters worse, a 50-year-old part-time Goldberg took the Universal title from Owens, in a fluke match that lasted under 30 seconds. It nostalgia-popped the crowd, but it did no favors toward building the title’s reputation. Less than a month later, Goldberg lost the title to Lesnar at WrestleMania.

Lesnar hasn’t dropped it since then, and his rare matches have been inconsistent. His best defense was a Fatal 4-Way at SummerSlam between him, Braun Strowman, Roman Reigns, and Samoa Joe. Lesnar wasn’t involved in the entire match, as he was injured. But he returned towards the end and performed well.

Unfortunately, this big victory was bookended by two lackluster PPV performances. Lesnar earned a clean win against Samoa Joe at Great Balls of Fire, and he earned another clean win against Braun Strowman at No Mercy. In both matches, he defeated his opponents with a single, insulting F-5.

So to recap: The Universal title went from being dropped by an injured champion, to being held by a weak champion, to being won with sheer luck by a gimmick champion, to being won and held by a part-time champion. Two of the four men held it for less than a month. What does the Universal title even signify with that sort of lineage?

How can WWE fix the Universal title’s stagnancy? First, get it off Lesnar. The sooner that happens, the better. Put it on a tough, full-time wrestler–one who fights cleanly rather than cheating–and have him score a series of high profile wins. Lesnar’s limited schedule does not allow him or WWE to give the title the on-screen attention it deserves.

Rumor has it that Roman Reigns will win the Universal title at next year’s WrestleMania, cementing him as the top guy in the company. But WWE should give him a crown worthy of his long-awaited coronation. And as it currently stands, the WWE Universal title is no crown. It’s an ugly tiara, in need of some real jewels.

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Nintendo Switch’s Shin Megami Tensei Revealed As SMT 5 In New Trailer

Prior to the system’s release, Atlus confirmed that it was working on a new Shin Megami Tensei game for Nintendo Switch. Now, we’ve gotten a new trailer for it and confirmation that this is the next full-fledged entry in the series: Shin Megami Tensei V.

Atlus shared the news during a recent livestream, though we’re still in the dark regarding many of the specifics. The video shows that the game will at least partially take place in modern-day Tokyo. We see two characters walk through what looks like a normal train station before the video transitions to a tunnel filled with slain demons. Finally, there’s a scene in a post-apocalyptic city as flying creatures swoop in and attack those same two characters.

When it was first revealed, a trailer for SMT V–known at the time as Shin Megami Tensei: Brand New Title–showed off a destroyed office building and some familiar-looking demons. Like that one, this trailer is entirely in Japanese. Atlus has not yet confirmed an international release for the game. Given that recent Shin Megami Tensei games have been localized for western markets, a localization seems likely. There might be a wait for such a version, but given that Switch is region-free, you can always opt to play the Japanese version as soon as it’s available.

A release date for SMT V has not yet been announced, and there’s no indication that it will come to any platform besides Switch. There is, however, a new 3DS game on the way called Shin Megami Tensei: Deep Strange Journey, which is an updated version of an earlier game.

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Shin Megami Tensei V Announced for Nintendo Switch

The previously teased Shin Megami Tensei game for Nintendo Switch has officially been revealed as Shin Megami Tensei V.

As promised by Atlus last month at Tokyo Game Show, new information about the upcoming Switch title was revealed on October 23. Check out the new teaser below for a look at the game’s demon infested urban setting.

Atlus has yet to share details regarding when the new RPG will be released.

Shin Megami Tensei V was first teased by Atlus back in January during the Nintendo Switch reveal event. Atlus had just started development on the project at that time and has yet to announce whether or not it will be localized for the west.

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Stranger Things: All the Best ’80s References

If you’re an ’80s lover, Stranger Things is pretty much the perfect TV series. The first season paid tribute to countless ’80s movies and other pop culture relics in its first season, and we have no doubt Season 2 will continue that trend.

While we wait for the debut of Season 2, here are our favorite ’80s references from the first eight episodes:

Season 2 of Stranger Things will debut on October 27 on Netflix. For those looking for more Stranger Things to pass the time until then, check out the recently released free mobile game based on the Netflix series.

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Xbox One’s First Original Xbox Backwards Compatible Games Arrive Tomorrow

As promised, Xbox One backwards compatibility with original Xbox games will arrive this year. But the feature is coming much sooner than we necessarily expected, as the first games will arrive tomorrow, October 24.

A total of 13 games will be supported initially on Xbox One. Microsoft shared a list of these games with IGN, and in addition to the two we’d repeatedly heard about–Crimson Skies: High Road to Revenge and Fuzion Frenzy–we’ll also be able to play Ninja Gaiden Black, Star Wars: Knights of the Old Republic, and Black. Support for 1080p, higher or more stable framerates, and faster load times are all said to be in place–just be aware that most of these run in 4:3 aspect ratios. Here’s the full list:

As with Xbox 360 games, you can pop the physical disc in your system, or you can play using a digital version from the Xbox Store. System link is supported, even between different generations of Xbox hardware, though online multiplayer is not due to support ending for original Xbox games in 2010.

The video below showcases what Knights of the Old Republic looks like running on an original Xbox versus an Xbox One S. While you’re unlikely to mistake it for a newly released game, it does look noticeably better, with sharper textures and less aliasing.

When we spoke with Xbox boss Phil Spencer recently, he teased that Xbox One X owners may receive some kind of special backwards compatibility support. “There’s some stuff we’re going to talk about in that space in terms of how compatibility’s going to work on [Xbox One] X specifically that I think people will find pretty interesting,” he said.

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High-Definition Super NES Includes Unreleased SNES Game

We already reported on the Super Nt, Analogue’s new high-definition Super NES that doesn’t use software emulation, and now Analogue revealed each unit inludes an unreleased version of Super Turrican cooked right in.

Each Super Nt includes a director’s cut of the game, as well as the sequel Super Turrican 2, and a Super NES-style package for Super Turrican: Director’s Cut. Analogue released a trailer for the newly-complete game as well.

Super Turrican Director's Cut Box Super Turrican Director’s Cut Box

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Gaming Monitors Explained: Panel Types, Refresh Rates, Resolution, And More

Trying to navigate the sea of gaming monitors is difficult, especially when they’re so much display technical jargon to wade through. Adaptive refresh rate? In-plane switching? OLED? What do those terms mean? Let us break them down for you.

Whether you want to play a twitch-based shooter that requires a fast response rate panel or need a display that offers accurate colors so that you can do some photo editing on the side, we’ll outline what you should look out for.

Table of contents:

  1. Size and Resolution
  2. Ultrawide 21:9 Aspect Ratio Monitors
  3. Flat vs Curve
  4. Refresh Rate
  5. Adaptive Refresh Rate
  6. Panel Types
  7. HDR
  8. Response Time
  9. Ports
  10. Adjustable Stand and VESA Mounts

For more relevant PC guides, check out:

Size and Resolution

One of the first things you want to figure out when purchasing a monitor is the size and resolution. 1080p, 1440p, and 4K are popular resolutions.

1080p

1920×1080 is by far the most common gaming resolution today. As the name suggest, its resolution is the sum of 1920 pixels multiplied by 1080. This amounts to a combined 2,073,600 pixels. While it’s popular, it’s been around for a long time and is beginning to show its age. As a result, it’s best suited for smaller panels, where its relatively low pixel count won’t be as detrimental. We’re talking monitors in the realm of 23 inches and below.

1440p

2560x1440p, also referred to as quad-high-definition (QHD), is a sweet spot for many PC gamers with mid to high-end hardware. With its 3,686,400 combined pixel count, it offers 77 percent more pixels than 1920×1080 but isn’t nearly as graphically demanding as 4K. Good graphics cards to pair it with include Nvidia’s GTX 1070 or AMD’s RX Vega 56 and up. Its pixels makes it great for monitors in the 24-30 inch range.

4K

When it comes to gaming monitors, 4K typically equates to a resolution of 3840×2160. It’s also referred to as Ultra-High-Definition (UHD), made up of 8,294,400 total pixels. This is four times 1920×1080. As a result, the resolution can be very graphically demanding on GPUs. While the super-sharp resolution can mitigate jaggy aliasing issues on even the biggest 4K panels, we would generally only recommend one to gamers who own a high-end card like Nvidia’s GeForce GTX 1080 Ti or those with two high-end graphics cards like Nvidia’s GTX 1080 or AMD’s RX Vega 64 running in SLI/Crossfire.

Ultrawide 21:9 Aspect Ratio Monitors

The previous monitors we mentioned all used 16:9 aspect ratios, which means they feature a width of 16 units and a height of 9. While they’re really popular, ultrawide 21:9 monitors have been gaining a lot of traction in recent years. They can give you an advantage in shooters like Battlefield 1 by allowing you to more easily spot enemies in your peripheral vision with a wider field of view. Not all games take advantage of the wider aspect ratio, however. Older games may present black bars on either side of the screen. Some games like Overwatch will just crop the top and bottom, which actually inhabits your view if you play in fullscreen.

Ultrawide monitors come in a variety of resolutions. The most popular ones include 2560×1080, 3440×1440, and the highest-end 3840×1600. The latter isn’t as graphically demanding as 4K, but it is more taxing than the aforementioned 2560x1440p, so you’ll want a beefy GPU like the GTX 1080 or RX Vega 64 to run it.

Flat vs Curve

Curved panels are an emerging monitor trend. Paired with an ultrawide aspect ratio, they can make you feel a little more enveloped in the action. While they’re often paired with ultrawide displays, you’ll sometimes also see 16:9 monitors rocking curved panels..

Most curved monitors typically offer curved angles between 21 and 31 degrees, but there are more aggressive designs that extend beyond. Deciding whether to get a curved monitor or how deep the curve should be comes down to personal preference. We suggest you try one out before you invest. Generally speaking, we’d only recommend a curved monitor when it’s paired with an ultrawide panel.

Refresh Rate

When discussing monitors, hertz is a measurement used to dictate how fast a panel can draw individual frames, or “refresh,” a screen. A monitor’s refresh rate dictates its frame rate limit. For instance, a 60Hz panel is limited to displaying a maximum of 60 frames per second. We strongly recommend high refresh rate monitors for gaming as a result, but they do typically cost more. While most modern monitors are limited to 60Hz, fancier gaming monitors can go up to 75, 120, 144, and even 240Hz.

High refresh rate monitors are great for competitive fighting games and twitch-based shooters, as they give you more frame data. You will need a powerful rig that can output these high frame rates to take advantage of them, however.

120Hz monitors and above are generally needed for 3D panels that use stereoscopic glasses, but most manufacturers have moved away from 3D as the technology hasn’t gained much traction.

Adaptive Refresh Rate

While most monitors are locked to a consistent refresh rate (i.e., 60Hz or 120Hz, etc.), adaptive refresh rate displays allow your graphics card to control the refresh rate of the panel. For instance, if your gaming rig is only able to render 40 frames per second at any given time, your graphics card will lower the refresh rate of your monitor to 40Hz to match it. Similar to enabling V-Sync, this mitigates screen tearing, but without increasing input latency–V-Sync’s major drawback. You essentially get the best of both worlds with an adaptive refresh rate screen.

It’s a feature that we really recommend. Fortunately, both AMD and Nvidia offer adaptive refresh rate solutions. On AMD’s side, there is FreeSync. On Nvidia’s side, there is G-Sync. You’ll need to pair the monitors with each respective vendor’s GPU for the adaptive refresh rate to work.

G-Sync panels require an Nvidia module in the monitor, whereas FreeSync panels only require that a monitor support the DisplayPort 1.2 standard. Because G-Sync panels require a physical module, they typically cost more than their FreeSync counterparts.

Panel Types

When it comes to displays, there are two main types. Most monitors use liquid crystal display LEDs that provide fluorescent backlighting. The other type is the emerging OLED tech.

LCD LED:

TN

TN stands for twisted nematic, and it’s a popular panel that’s cheap to manufacture. Its major benefit is that it offers a fast response time, which is good for gaming, but they generally have inferior viewing angles compared to their IPS equivalents. Their color accuracy also isn’t as good.

IPS

IPS stands for in-plane switching and they are generally more expensive and superior to their TN counterparts. They offer wider viewing angles and better color accuracy than TN, which makes them great for photo and video editing. Historically, TN panels have offered noticeably faster response times, but manufacturers have been able to bring down IPS response times below five milliseconds, which is more than adequate for most gamers. As a result, it’s a panel type that we recommend to most people.

VA

VA stands for vertical alignment. The panel type offers a better contrast ratio than IPS, which means it provides deep black levels. It also offers better color accuracy and viewing angles than TN, though it can’t match IPS in either category. As it pertains to gaming, one negative aspect of VA panels is that they are known to produce undesirable ghosting effects, which are more noticeable when there’s a lot of movement on screen.

OLED:

The emerging panel tech to watch out for is organic light emitting diode panels. These OLED screens use a transmissive display that generates its own individually backlit pixels rather than rely on backlighting provided by larger LEDs. This allows them to turn off individual pixels to achieve true black levels. The major downside to OLED panels is that they can’t get as bright as their LED equivalents.

While you’re starting to see them on high-end TVs and smartphones, they haven’t made a significant dent in the gaming monitor scene due to how new the technology is.

HDR

HDR stands for high-dynamic range, and it aims to offer a wider color gamut beyond the longstanding sRGB standard. HDR pushes a higher contrast ratio between white and black levels and generally attempts to represent colors more realistically.

According to Nvidia, HDR can expand the color gamut by a factor of two, which amounts to roughly 75 percent of the visible color spectrum.

There are multiple HDR standards. HDR 10 requires panels to reach 2000 nits of brightness, whereas Microsoft’s spec is set at 600 nits.

Like OLED, HDR is an emerging technology and is only beginning to make headway in the PC gaming monitor space.

Response Time

When looking for a monitor geared for gaming, it’s important to get one that offers a quick response time. Response time is generally measured by how long it takes for a pixel to turn from one shade of grey to another. You’ll want to look for a monitor that offers five milliseconds of latency or below.

Having a high response time will make gameplay look blurry and present undesirable trailing edges. This will be particularly evident when there’s a lot of movement on screen. It can also serve as a gaming disadvantage, as you’ll have less time to react to in-game occurrences.

Ports

When purchasing a gaming monitor, it’s a good idea to note whether its video port/s will support your graphics card. For instance, some older video cards may not offer DisplayPort connections, and some newer gaming monitors may lack HDMI inputs.

DVI

DVI is an older HD standard that’s able to transmit video up to 1920×1200 resolution but many older DVI cables can’t deliver audio.

HDMI

HDMI has superseded DVI and supports audio transmission. The most modern version is HDMI 2.0, which supports 4K video up to 60FPS and HDR. It also supports 21:9 aspect ratio monitors and dual video streams.

HDMI 2.1 is on the horizon, however, and will increase bandwidth from 18Gbps to 48GBps. It’s a forward-thinking standard that will allow for resolutions up to 10K and frame rates up to 120FPS.

DisplayPort

The latest DisplayPort standard is version 1.4, which enables HDR and supports 8K/60FPS and 4K/120FPS video. DisplayPort 1.4 also supports up to 32 audio channels at a 1536kHz sample rate.

USB and audio jacks

Some monitors offer USB ports and audio jacks. They are appreciated since they will allow you to easily connect gaming controllers, thumb drives, and headsets.

Adjustable Stand And VESA Mounts

One area that many people overlook when purchasing a monitor is the quality of its stand. A good stand will not only allow you to shift the panel up and down, but also tilt it forwards and backwards.

Some monitor stands will also allow you to turn the display 90 degrees so you can get more vertical length when reading long articles. This orientation can also allow you to save desk space.

It’s also a good idea to look for monitors that support the VESA mounting standard. This will ensure that it’s compatible with a wide array of mounts that will allow you to attach it to walls.

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