Pimax 8K VR Headset Offers Impressive 200 Degree FOV, But With A Few Sacrifices

The HTC Vive and Oculus Rift could both use sharper screens and a wider field of view (FOV). Technology company Pimax hopes to overcome these issues with its 8K VR headset, which features two 3840×2160 panels for a combined 16.6 million pixels. This is considerably sharper than the Rift and Vive, which both use 2160×1200-resolution screens. Pimax also ups FOV to 200 degrees, which is roughly twice that of the Rift and Vive. In many ways, the headset achieves its lofty goals, but it does make other technical tradeoffs in its current Kickstarter state.

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Because 8K is so graphically demanding, Pimax’s VR headset has a built-in scalar that upscales 4K content to 8K. However, this requires a lot of bandwidth, so the head-mounted display (HMD) requires two DisplayPort connections. This is in stark contrast to the Vive and Rift, which both require a single HDMI cable.

Pimax will also use Valve’s lighthouse tracking technology. The company suggests that its HMD will work with any SteamVR game as a result. Pimax says it’s trying to incorporate games from Oculus’ store onto its platform as well, but has yet to receive approval.

I tried underwater demo theBlu and Fruit Ninja VR on the 8K headset with a gaming laptop that had a GTX 1080, which performs more similarly to a desktop-class GTX 1070. The HMD uses curved optics to encompass most of your FOV, and it works well for the most part, covering most of my horizontal and vertical vision. In terms of image clarity, I didn’t notice any undesirable screen-door effect, and it was hard for me to discern any pixels from the limited time I had with it.

In its current state, the Pimax headset does have some issues. Where the Rift and Vive use an OLED panel, the Pimax headset uses an LCD one, meaning it lacks contrast. Its black levels don’t look as dark as they do on the other HMDs, and its colors also aren’t as vibrant. There’s also distortion on the outer edges of your peripheral vision. Pimax says that this is a software issue that will be tweaked before launch.

One major issue with rendering at such a high resolution is that it can be very graphically demanding on hardware. While the HMD is capable of running at 90Hz, like the Rift and Vive, Pimax tells me that performance was hovering in the 80 FPS range. This is problematic because lower and more inconsistent frame rates can lead to motion sickness. The company is hoping that more powerful graphics cards will alleviate these performance issues in the coming months and years. Regardless, after taking off the headset, I felt slightly cross-eyed. This could be due to the fact that the current build of the headset does not allow you to physically adjust the interpupillary distance (IPD) between its lenses, but Pimax tells me the final version will include this feature.

In terms of ergonomics, the headset felt lighter than the Vive and Pimax says that it will be on par with the Oculus Rift’s weight at one pound. It uses a facial interface foam and head straps that are most similar to the stock HTC Vive ones. It doesn’t come with headphones, but Pimax says that there will be an optional audio strap that looks something like HTC’s Deluxe Audio Strap, with the ergonomics of Sony’s PlayStation VR headset.

In addition to the audio attachment, Pimax asserts that its HMD will support a wide variety of attachments. Among these is one that will eventually allow the headset to become wireless, which the company is aiming to release in July 2018. There will also be attachments that include fans to keep users cool, eye trackers, and hand trackers. I had a chance to try out the prototype hand tracker, which works similarly to the Leap Motion and does a decent job at tracking your fingers, though it only tracks your hands if they’re in front of your face. In addition, its accuracy was slightly off as it looked like my virtual hands were slightly higher than my real ones. Pimax says this might be a configuration issue, as I did not undergo the full setup process.

The standalone 8K headset, which will work with Valve’s current Lighthouse trackers and controllers, starts at $499 if you back it now on Kickstarter. If you want the complete package with Pimax’s own upcoming lighthouses and controllers, it will cost you $799. The headset is on schedule to ship in January for Kickstarter backers.

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Code Vein English Gameplay: 16 Minutes Of Exploration And The Queen’s Knight Boss Fight

Those looking to fill the gaping, Dark Souls-shaped hole in their lives have been keeping a close eye on Bandai Namco’s Code Vein. Dubbed “anime Dark Souls” by many, it draws heavy influence from From Software’s acclaimed Souls series, most notably in its difficulty.

GameSpot recently got some hands-on time with the English build of Code Vein, which is similar to the one shown at Tokyo Game Show but features a little extra time to explore and the opportunity to face a boss. Of course, we captured our experience for your viewing pleasure.

We weren’t given an indication of how far into the game the section we were exploring was, but with the suite of powers, gifts, and equipment, I get the feeling that it’s not the start of the game. The above gameplay has a few deaths and backtracking edited out, so enjoy 13 minutes of uninterrupted monster killing.

The fearsome Queen’s Knight boss, as you’ve no doubt gathered, can be quite tricky. However, I managed to bring her down–albeit on my eighth attempt. Since the Queen’s Knight is very aggressive, I opted to use my buffs and saved as many healing items as I could before stepping into the fray. Check out the fight below.

We’ll have more from Code Vein soon, so if you’ve enjoyed what you’ve seen so far then make sure you keep your eye on GameSpot for more coverage.

Code Vein is slated to release in early 2018 for PlayStation 4, Xbox One, and PC. We recently learned that it will not have an easier difficulty setting; instead, players will be able to freely change their character’s stats during the course of the game to adapt to new challenges.

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Star Wars: The Last Jedi Tickets Go On Sale Today After New Trailer’s Release

Tickets for this year’s highly anticipated new Star Wars movie, The Last Jedi, go on sale very soon. Ticket company Fandango has announced that pre-sales for tickets will open tomorrow, October 9, after the new trailer airs during Monday Night Football. [Update: You might have a chance to snag tickets early, as CNET reports that the Showcase Cinemas app is selling them right now.]

Fandango is the “most anticipated movie of the year,” the ticket-seller said, citing one of its surveys. A survey of Fandango users showed that an astonishingly high percentage–95 percent–said they plan to see the movie in theatres. The film, which is directed by Loooper‘s Rian Johnson opens on December 15.

Fandango is of course just one ticket-seller, but the company appears to be the first to say when tickets go on sale. Buying through Fandango gets you a free Last Jedi poster.

“There’s nothing quite like a new Star Wars movie, with its nostalgic appeal, new characters and creatures, rousing action and inspiring storyline,” Fandango Managing Editor Erik Davis said in a statement. “This is why we go to the movies, and fans are already eager to snag their advance tickets on Fandango to see The Last Jedi two months from now.”

The new Last Jedi trailer will premiere tomorrow, October 9, during the Monday Night Football broadcast on ESPN. Johnson recently said that some people may want to “absolutely avoid it” if they are hoping to go into the film with fresh eyes.

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Splatoon 2’s Next North American Splatfest Is Halloween-Themed, Kicks Off This Weekend

Europe’s most recent Splatfest may have just wrapped up, but Splatoon 2 players in North America will soon have a chance to take part in their own competition. The region’s next Splatfest takes place this weekend, and for the first time since the Nintendo Switch shooter launched, it will have a different theme from Europe.

The Splatfest begins on Friday, October 13, at 9 PM PT/12 AM ET. Like previous events, it will run for a full 24 hours. Fittingly, the theme for the October Splatfest is inspired by Halloween; players must settle the debate over which classic monster is superior, vampires or werewolves.

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The Splatfest that recently concluded in Europe wasn’t Halloween-themed, but it did ask an important question: do you hang your toilet roll over or under? Fortunately, sanity seems to have prevailed; Team Front Roll took home the contest, winning in a landslide in the popularity category and edging out Team Back Roll in solo victories to clinch the competition. Those who participated in the event will receive Super Sea Snails the next time they turn the game on.

As usual, one of the maps that will be featured during the Splatfest this weekend is Shifty Station, which will have a brand-new layout for this competition. Meanwhile, another new map, Snapper Canal, recently made its debut in Splatoon 2. Alongside the map, Nintendo released the latest free DLC weapon, the Bamboozler 14 Mk, which you can now purchase with in-game currency from the Ammo Knights shop.

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Darth Vader In Star Wars Battlefront 2 Revealed; See Him In Action

Given that he appeared in the previous game and is one of the most iconic fictional characters ever, it should come as no surprise that Darth Vader will be featured in Star Wars Battlefront II. Nevertheless, it wasn’t until today that EA officially announced him and provided our first look at this latest iteration.

The video below shows off Vader in action, and he’s lot like you would expect–he slices opponents down with his lightsaber (Saber Throw) and lifts others up with the Force to damage them (Force Choke). He also has an ability called Focused Rage that essentially makes him tougher overall, allowing him to deal and receive more damage than usual.

That’s unfortunately all we have to go on at this point, but it provides a pretty good sense of the type of unit that Vader will function as in multiplayer. The beta offers a look at a number of other returning and new choices that players have at their disposal, such as Rey, Boba Fett, and and Han Solo.

Battlefront II’s beta has been extended; it had been expected to end earlier today, October 9. It will now run for an additional two days, though the full game’s release is still planned for November 17 on PS4, Xbox One, and PC.

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KFC’s Colonel Sanders Will Be Playablae in WWE 2K18

The one and only KFC founder and fast food icon Colonel Sanders will be playable in WWE 2K18.

The news was announced during a stunt at WWE’s “Hell in a Cell” pay-per-view event, during which Kurt Angle dressed up as the Colonel and went up against WWE Superstar Heath Slater, who was dressed as the Colonel’s arch rival, Puppers Cluckers Chicken.

Colonel Sanders in WWE 2K18.

Players can access Colonel Sanders through the game’s Create-a-Superstar Mode. You’ll also gain access to two versions of Angle if you pre-order the game. Check out the screenshots (above and below) for an in-game look at Colonel Sanders in action.

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Star Wars Battlefront 2 Beta Extended On PS4, Xbox One, And PC; Here’s When It Ends

If you haven’t yet gotten around to trying out the Star Wars Battlefront II beta, or you simply haven’t had your fill, you’re in luck. Electronic Arts has extended the beta an extra two days, providing players with more time to see what the sequel has to offer.

The beta had been scheduled to end earlier today, but it will now instead run until Wednesday, October 11. EA didn’t say why it made the change or if any additional content would be introduced. As it stands, you can sample four modes: Galactic Assault, Starfighter Assault, Strike, and Arcade. The first three are online multiplayer modes that range in maximum player count (going as high as 40 in Galactic Assault). Arcade is a 1-2 player mode with offline split-screen support.

You can check out our previous coverage for more details on exactly what’s in the Battlefront II beta. The beta began on October 4 for people who pre-ordered, later opening to everyone on October 6. The campaign is inaccessible, but you can get a decent taste of the multiplayer–and its contentious microtransaction system.

Star Wars Battlefront II releases on November 17. We’ve already played some of the content featured in the beta and came away impressed. Interestingly, the 2005 Star Wars: Battlefront II has also received a new update that restored multiplayer and allows cross-play between Steam and GOG.

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