Diablo 4, Overwatch 2 Won’t Launch In 2021, But New Call Of Duty Confirmed And Another Remaster

As part of Activision Blizzard’s earnings report, the company confirmed that two of Blizzard’s most anticipated upcoming games, Diablo IV and Overwatch 2, will not release in 2021.

While we didn’t get any new details on the game itself, during an earnings call, Blizzard management said Overwatch 2 passed a significant milestone in December 2020. This involved “hundreds” of developers taking part. Overall, Blizzard said it feels confident about Overwatch 2.

Also during the call, management confirmed that a new Call of Duty game is releasing in 2021, but it did not say which studio is developing it or what franchise it might be.

Continue Reading at GameSpot

Update: Resident Evil Origin Story Movie Gets September Release Date

Update 2/4: After wrapping filming late last year, the untitled Resident Evil movie, which is an origin story reboot for RE on film has now been given a September release date.

The new RE film, which is distributed by Sony’s Screen Gems, is set to hit theaters on September 3, 2021. Its official date joins a busy year for the acclaimed Capcom franchise, which also includes Resident Evil Village’s May release, the recently announced Resident Evil RE:Verse multiplayer experience, and the Resident Evil animated film hitting Netflix.

[widget path=”global/article/imagegallery” parameters=”albumSlug=resident-evil-origin-movie-cast-comparison&captions=true”]

 

Original story follows:

[poilib element=”accentDivider”]

The upcoming Resident Evil origin story movie that is being directed by 47 Meters Down and The Strangers: Prey at Night’s Johannes Roberts has officially finished filming ahead of its 2021 premiere.

The news was announced via Resident Evil’s Twitter, which said, “that’s a wrap in Raccoon City. diREcted by Johannes Roberts.”

Screenshot_2020-12-29 Resident Evil on Twitter

This reboot of the Resident Evil film franchise was announced in 2017, and earlier this year we found out that the film had cast nearly all of its leads.

Set in 1998 “on a fateful night in Raccoon City,” the Resident Evil movie will star Kaya Scodelario (Maze Runner) as Claire Redfield, Hannah John-Kamen (Ant-Man and the Wasp) as Jill Valentine, Robbie Amell (Upload) as Chris Redfield, Tom Hopper (The Umbrella Academy) as Albert Wesker, Avan Jogia (Zombieland: Double Tap) as Leon S. Kennedy, and Neal McDonough (Yellowstone) as William Birkin.

Roberts had previously said in a statement that “I really wanted to go back to the original first two games and recreate the terrifying visceral experience I had when I first played them whilst at the same time telling a grounded human story about a small dying American town that feels both relatable and relevant to today’s audiences.”

This Resident Evil movie is separate from Netflix’s Resident Evil: Infinite Darkness series that is set to tell a different story featuring Leon S. Kennedy and Claire Redfield.

Assuming these stay on track alongside the upcoming Resident Evil Village, 2021 could be a horrifyingly bright year for fans of the series.

[ignvideo url=”https://www.ign.com/videos/2020/10/06/5-things-the-resident-evil-movie-reboot-already-has-going-for-it”]

[poilib element=”accentDivider”]

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

25 Ridiculous Things From WWE Raw In 1995 You Probably Don’t Remember

Jeff Jarrett’s glasses ALMOST made the list

If you ask any longtime wrestling fan what the worst year of WWE/WWF was, chances are many of them will point their fingers at 1995. It was before the famed Attitude Era came around, but after Hulkamania ceased running wild.

During this time, WWE (then called WWF) was running multiple weekly programs, with its flagship show being Monday Night Raw. Additionally, there were multiple PPVs throughout the year. There was a lot of programming happening for the company, so why not dive into the full year and watch all that we can?

So we headed over to the WWE Network and watched every episode of Raw and every single PPV from 1995–Superstars of Wrestling and Wrestling Challenge from that year were not available on the streaming service, so we missed out on a little. Still, that’s 12 months of wrestling, which breaks down to 10 PPVs and 48 episodes of Raw–there were four Mondays during 1995 where the show didn’t air. You might argue that’s too much wrestling. We’d probably agree, yet here we are.

What we found was that WWF’s programming in 1995 had plenty of weird moments that we simply had forgotten about. So we took some notes and found 25 things from the wrestling company in 1995 that you probably don’t remember.

If you don’t have the time to read all of this, you can check out the audio version of this list in podcast form. GameSpot’s Wrestle Buddies Chris E. Hayner and Mat Elfring (hey, that’s me!) break down many moments from this list and some not here in the episode WWE’s 1995 in Review.

25. 1995 was a transitional year

While it’s the start of the New Generation, 1995 is the year WWF programming stepped away “your job is your gimmick” to “attitude is everything.” Early in the year, Duke the Dumpster Droese, the pirate Jean-Pierre LaFitte (who you know as Ring of Honor’s PCO), Doink the Clown, and others were mainstays on the roster. By the end of 1995, Shawn Michaels, Razor Ramon, Goldust, Fatu, Diesel, Ahmen Johnson, and more were breaking from the pack to lead the way. The landscape of WWF completely changed within those 12 months.

24. The blueprint for Bray Wyatt

In 1995, the character Waylon Mercy showed up after a series of vignettes. Based on Robert De Niro’s Max Cady from the Cape Fear remake a few years earlier, Mercy was a southern man who spoke in a slow and calm tone, although everything he said had sinister undertones. He wore a Hawaiian shirt, was covered in tattoos–all were fake–and was a brutal heel in the ring, attacking his opponents with no mercy–pun intended. It’s obvious that the man who portrayed the NXT/early WWE days of Bray Wyatt took the Mercy character, made it his own, and elevated it–making it work longer than the five months Mercy lasted during 1995.

23. The King of the Ring gimmick has always been awful

In 1995, Mabel won the King of the Ring, and his gimmick changed from rapping man on a mission to royalty. And guess what? The king gimmick has always been cringey. Mabel running around claiming to be King was bland and didn’t work.

In fact, aside from Macho Man Randy Savage and Booker T, the king gimmick doesn’t work with anyone. The King of the Ring is a great event, but a bad gimmick.

22. WWF sold everything

Do you need a cardboard cutout, pogs, a denim jacket with Bret Hart on the back, or some other dumb thing that’s bound to end up in the garbage, or on eBay in 30 years? There were a lot of ad spots for various items with WWF branded onto them. And who was selling these items to you? It was none other than Barry Didinsky, the official pitchman for Raw. Many times, he’d be in the audience wearing a real cool Bret Hart t-shirt that was three sizes too big for him. For most of the year, Didinsky appeared two to three times per episode, trying really hard to get you to get your parents’ permission to call the 1-800 number listed on your screen.

21. The first In Your House PPV was a contest

The In Your House PPV had an interesting aesthetic. The entrance was set up to look like the outside of someone’s house and the shorter–and cheaper–events were more accessible to the average fan. And the In Your House series is what upped the amount of PPVs WWF would run during the course of the year. There were five In Your House PPVs in total for 1995 (there were only five PPVs total for WWF in 1994), and five other PPVs, for a total of 10 WWF PPVs that year. But many people forget that the appeal of In Your House was that the company was going to give away a house in Orlando, Florida. Leading up to the event, Todd Pettengill gave a tour of the house, which was won by an 11-year-old kid from Nevada. This was the only In Your House PPV in 1995 where a house was given away.

20. ADR’d farts

In 1995, there was a wrestler who was also a clown. As you probably know, he went by the name of “Doink.” He started as this very dark, nefarious character, but then became a babyface jokester, and the man who originated the role was let go from WWF with someone else taking over–and the character was a shell of itself. You may even remember he had a finisher called the Whoopie Cushion, where he jumped off the top rope and landed on his opponent’s chest, butt-first. However, what you don’t remember was that during the few matches Doink appeared in during 1995 before the character was buried later in the year–usually accompanied by the much smaller Dink the Clown–was that a fart noise was added to the audio. Every time he performed the Whoopie Cushion, there was a fart. Get it? Farts.

19. So much of early 1995 revolved around an NFL star

At the Royal Rumble, Bam Bam Bigelow and Takanka were taking on Bob Holly and the 1-2-3 Kid for the vacated WWF Tag Team Championship. Kid ended up pinning Bigelow, which the crowd couldn’t believe, as Kid was involved in yet another David vs. Goliath story. One of the folks in the crowd that really enjoyed the match was former New York Giants linebacker Lawrence Taylor, who Bigelow ended up shoving, post-match. This led to a lot of weekly interviews featuring Bigelow and Taylor going back and forth, taking over as the main storyline leading up to WrestleMania. And speaking of WrestleMania, Taylor vs. Bigelow was the main event. And honestly, it wasn’t that bad for a wrestler vs. celebrity match. Should it have headlined the show though? Probably not.

18. The Godfather was a fighting machine

Before he was The Godfather and after he was Papa Shango, Charles Wright had another gimmick: Kama the Fighting Machine. Now, eventually, he became Nation of Domination member Kama Mustafa, but this version of Kama liked to punch and kick people because he was super into ultimate fighting. On the January 2 episode of Raw, the first vignette debuted for Kama, which featured him training in the gym and then riding a motorcycle through the desert: the two most important aspects of MMA.

17. And he melted Undertaker’s urn

Kama was involved in a pretty big storyline right out of the gate with The Undertaker–the two were actually close friends backstage. During this story, Kama stole The Undertaker’s urn–where all of Taker’s powers come from. And what did Kama do with it? Well, he melted it down and made it into gold chains. Sure.

16. 1995 had two musician characters

So we all know about J-E-double F J-A-double R-E-double T Jeff Jarrett, the country star who was also a wrestler. He was featured quite a bit throughout the first half of 1995. But there were also two other music-related characters that year. The first was Man Mountain Rock–who Vince called on commentary, “A mountain of a man who loves to rock the house, that’s for sure.” He was a dude in tie-dye shirts who played a WWF logo guitar before every match. Man Mountain Rock only had three matches on Raw with his most notable one being against Iron Mike Sharpe.

15. PCO was a pirate

Most modern wrestling fans are familiar with Ring of Honor’s PCO, the Frankenstein’s monster of professional wrestling. However, Pierre Carl Ouellet had already had a run in WWF as one half of The Quebecers a few years prior. During his singles run, he was repackaged as the previously-mentioned pirate Jean-Pierre LaFitte and feuded with Bret Hart. His time as a singles wrestler didn’t last long, as PCO left the company in November of 1995 after some alleged politicking on behalf of The Kliq.

14. Matt and Jeff Hardy appeared pretty often

While the brothers never appeared as a tag team, they were both in numerous matches in singles competition. They faced the likes of Owen Hart, Hunter Hearst Helmsley, Hakushi, and Waylon Mercy, but they never won. They were enhancement talent.

13. Undertaker had goth fans

Goth Undertaker fans kept showing up to WWE events. While they were obvious plants, it added to the mystique of the character. A couple were spotted right before the WWF Championship lumberjack match at In Your House. And speaking of the lumberjack match…

12. Mantaur kept mooing during the lumberjack match

This isn’t an Earth-shattering thing from 1995, but it’s something that needs to be pointed out. Mantaur was around a good chunk of the year. He was a wrestler who was also a minotaur or half-bull or whatever. It was a seriously bad gimmick. However, during a lumberjack match at the In Your House PPV on July 23, he kept mooing for no apparent reason. He wasn’t in the actual match, which was Diesel vs. Sycho Sid for the WWF Championship. Mantaur was a lumberjack. And he kept mooing during the match. It is the funniest thing to happen with that character ever.

11. Hakushi has a fake Bret Hart head

Hakushi showed off a fake Bret Hart head during an episode of Raw on July 24, right before his match with Hart. He did this in order to taunt Hart, but this was all short-lived. After the match between Hakushi and Hart, the head was stolen by Jean-Pierre LaFitte. Because that’s what pirates do. They loot stuff.

10. Mayor Glenn Jacobs debuted as a dentist

Most wrestling fans know that Glenn Jacobs–most notable for wrestling as Kane–was at one time saddled with the gimmick of a dentist. On the June 26 episode of Raw, Jerry Lawler said he had to see his dentist. And through a series of segments between then and August, we met Dr. Isaac Yankem, DDS. He was an evil dentist. Yankem debuted at Summerslam that year taking on Bret Hart–a feud that carried over from Lawler, where Lawler and Hart had a “Kiss my foot match” which ended with Hart forcing Lawler to suck his own toes.

Fun fact: The Yankem gimmick lasted until mid-1996, until Razor Ramon and Diesel left WWF for WCW. At that time, Jacobs was pulled from the Yankem gimmick and given a new one: Fake Diesel.

9. There was an OJ Simpson poll

The OJ Simpson murder trial was arguably the biggest news event of 1995. Everyone had an opinion on whether or not Simpson was guilty. In an attempt to cash in on that, the October 2 episode of Raw advertised a call-in poll to vote on whether you thought he was innocent. Naturally, WWF charged 50 cents per call. The official verdict for the case was announced on October 3, where OJ was acquitted. At the end of the episode, the results came out to 49% guilty and 51% not guilty.

8. Al Snow was a masked character for three matches

You probably know Al Snow. He’s the guy during the Attitude Era who carried a mannequin head around. During two matches in late 1995 and one in early 1996, Snow wrestled as Avatar–no relation to James Cameron’s Dances With Wolves-esque sci-fi movie. On October 23, Snow came to the ring holding his Avatar mask and when the match started, he put it on. He was a masked wrestler who only committed 50% of the time to the gimmick.

7. Why Undertaker was wearing a mask

For a short stint during 1995, the Undertaker was wearing a mask, and while it looked pretty cool, it’s hard to remember why he had it on. Well, during this time, Taker was involved in a feud with the previously mentioned King Mabel. During a battle between the two, Mabel crushed Undertaker’s face by jumping on it, belly first. Because of this, Taker had to disguise his broken face with that really cool mask.

6. “Bill Clinton” showed up a bunch

While WWF/WWE is no stranger to incorporating celebrities into its programming, things got a bit strange in 1995. Leading up to Survivor Series, there were a bunch of segments featuring a Bill Clinton impersonator in front of various American monuments and whatnot.

Then, at the 1995 Survivor Series, “Bill Clinton” had his own box seat for all the wrestling action, and he was accompanied by the “Secret Service.” All of this buildup seemed to be for a single gag where fireworks went off during an entrance, and the “Secret Service” tackled “Clinton” in order to save him.

5. Rad Radford

Remember Rad Radford? From the glut of musician gimmicks we mentioned earlier? The headbanging rock ‘n roller (better known as ECW’s Louie Spicolli) faced Ahmed Johnson on November 27 and was very quickly squashed in his only singles match on Raw. In total, he appeared three times on the Monday night show–and plenty of times on Superstars of Wrestling and Wrestling Challenge, neither of which are on the WWE Network.

Rad Radford loved grunge music, and the character made its debut on the April 25 episode of Superstars. But he looks really rad through, right?

4. 1-2-3 Kid turned heel, kind of

While the 1-2-3 Kid was the king of underdogs, dating back to the time he squeaked out a win over Razor Ramon, he was actually a bad guy in late 1995. After taking a bribe from Ted Dibiase, the 1-2-3 Kid became a tag team partner with Sid Vicious and became infatuated with getting rich. Kid also turned on Ramon and all of Kid’s fans that loved him for years. But it’s just so hard to hate the Kid.

3. Goldust’s sexy letter

Dustin Rhodes debuted as the mysterious Goldust in 1995, and his first feud was with none other than the Bad Guy himself, Razor Ramon. While many wrestling fans remember the feud, you may not remember how it started: with a love letter. In a segment that feels like it came from the Attitude Era, Goldust gave Ramon a note, and during an interview with Dok Hendrix (Michael PS Hayes), Ramon explained the situation.

“Goldust, he sent me a letter,” Ramon says on the December 18 episode of Raw. “He tells me he thinks I’m so hot. I’m so handsome. Hey Chico, you right! But, I don’t play that. Razor, he only likes women. Goldust, you can do your thing, man, just not with me.”

Dok asks about the contents of the letter, and Razor gives him a frank answer. “Well, it’s a family show, Dok, but I’ll tell you back in the back. It’s not for children.”

If this whole sequence is weird but enjoyable to you, check out the February 4 episode of Wrestle Buddies where we do a dramatic reenactment of it.

2. The final Raw closed out weird

Shawn Michaels was taking some time off from wrestling, but the way the storyline set it up was bizarre. On November 20, Shawn Michaels collapsed in the ring, which resulted in him being carried off by doctors. There were segments in the following weeks about Michaels’ health.

Then, on December 18, Raw closed with a package and very sad song featuring slow-motion video of the Heartbreak Kid in various locations. They made it seem like he was dead. It’s a very weird way to close the show.

1. No Christmas show

The final Monday of 1995 was on December 25, but there wasn’t an episode of Raw on that day, which happened to be Christmas. Now, WWE running Raw or Smackdown on Christmas is a very normal thing–even if it’s a pre-taped show. However, WWE closed out Raw in 1995 with its final episode on December 18.

Untitled Resident Evil Origin Movie Will Release This Summer

Sony’s next installment in the Resident Evil franchise finally has a release date. The untitled origin film will arrive on September 3, 2021–just seven months from now.

Written and directed by Johannes Roberts (47 Meters Down), the story takes place in 1998 in Racoon City, following the events of what can be described as “one fateful night.” That really only means one thing: the escape of the T-Virus which turns a bunch of people into zombies.

Production wrapped on the film back in December, as the official Resident Evil Twitter sent out an ominous image featuring white noise on a TV screen.

Continue Reading at GameSpot

Call Of Duty Had Its Biggest Year Ever In 2020: Full-Game, Microtransaction Sales Booming

Activision announced as part of its earnings report that 2020 was the biggest year for Call of Duty in the franchise’s history, thanks in part to the free-to-play games Call of Duty: Warzone and Call of Duty Mobile, as well as Call of Duty: Black Ops Cold War.

The CoD franchise had more than 100 million monthly active players during 2020, and this helped drive new records for revenue. For the year, net bookings across the entire CoD franchise amounted to nearly double that of 2019. During an earnings call, CEO Bobby Kotick said Call of Duty had 250 million players in 2020.

Activision also revealed that the Call of Duty franchise has now generated an incredible $27 billion since it started in 2003 across all platforms and entries to become one of the most successful franchises across all of media.

Continue Reading at GameSpot

WWE’s 1995 In Review, From Shawn Michaels To King Mabel | Wrestle Buddies Episode 40

This week on Wrestle Buddies, GameSpot’s professional wrestling podcast, our homework is due. For months, Mat Elfring has been watching every episode of WWE Monday Night Raw and every pay-per-view from 1995, and now it’s time to look back at WWE’s weirdest–and perhaps worst–year of programming.

Chris and Mat review the highs and lows from 1995, including the rise of Shawn Michaels to main event superstar, Papa Shango being repackaged as a biker and wannabe ultimate fighter, and the time WWE gave a house to a child–yes, that actually happened. Also, did you know the secret inspiration for Bray Wyatt’s WWE character was introduced in 1995? Get ready to meet Waylon Mercy.

This is a year that doesn’t get talked about much. After all, it’s post-Hulkamania running wild, but WWE had yet to launch the Attitude Era. Instead, the “New Generation” as they termed it, is a time where WWE got experimental with its characters and storylines. A lot of them were bad, yes, but it’s interesting to look back on a time when the company wasn’t afraid to get weird and over-the-top with its product to see what gained traction with the audience. This is definitely a journey you want to join us on.

Continue Reading at GameSpot

How Monster Hunter Rise Appeals to Newcomers

When you release a game like Monster Hunter: World, it’s hard to go back. While Monster Hunter has always been a massive success in Japan, it was originally a more niche series in the West. But now that World has officially become Capcom’s best selling game of all time, with more than 16 million copies sold as of September 2020 (and we’re not even counting Monster Hunter World: Iceborne’s additional 7.2 million units), it’s safe to say that Monster Hunter has become a worldwide phenomenon. Back in 2017, after the success of The Legend of Zelda: Breath of the Wild, Nintendo’s Eiji Aonuma suggested that Breath of the Wild might become “the basis” for future entries in the series, and it seems that Capcom is taking a similar approach with World for Monster Hunter’s foreseeable future.

It’s no coincidence that Monster Hunter Rise, Capcom’s newest installment in the series developed exclusively for the Nintendo Switch, is a seamless hunting experience with maps of approximately the same size as World’s vast environments. That’s impressive to say the least, especially when you take in account that it runs on a hybrid home-handheld console significantly less powerful than the dedicated home consoles.

2artwm

A Monstrous Standard to Live Up to

Interestingly, Rise’s development started long before the release of World under an entirely different team. Director Yasunori Ichinose tells IGN in an exclusive interview that the team originally planned areas separated by loading screens, as was standard for Monster Hunter games before World.

“On the Nintendo Switch, we thought it would be difficult to preserve visual quality and detail in a sandbox environment. However, as development progressed we started realizing that open environments had become more and more the norm for blockbuster titles, and the success of World inspired us to take on the challenge,” Ichinose recalls.

Shrine Ruins, the area showcased in the demo that launched on the Nintendo eShop back in January, is a testament to the efforts of Ichinose and his team. Not only did they manage to fully realize a seamless hunting experience on a similar scale as World (though with slightly less detailed environments), the game looks stunning on the Switch.

[ignvideo url=”https://www.ign.com/videos/2021/02/02/monster-hunter-rise-somnacanth-complete-quest-gameplay-ign-first”]

Watch the newest exclusive gameplay footage of Monster Hunter Rise above.

Open environments are not the only idea Rise borrows from World. With a more user-friendly design overall, World successfully introduced the series to a new audience. Quality of life improvements like wishlists that make it easy to keep track of the material necessary for weapon and armor upgrades, the ability to return to the camp from wherever you are on the map, allowing players to change equipment without having to go back to the hub, weapon trees that provide information you previously would have had to look up in walkthroughs before – the list goes on. “In this regard, there are certainly a lot of changes that we have adapted from World,” Ichinose says.

A More Action-Oriented Beast

But Rise isn’t a title that simply leans on World’s success to play things safe. It utilizes World’s foundations to deliver a whole new vision for what a Monster Hunter title can be. The moment you hop into a mission, it becomes apparent that Rise is a much more action-oriented beast, literally speaking. With Palamutes (a new dog-like Buddy) that you can mount and Wirebugs you can utilize to swing through air and run up walls, the help of these creatures makes exploring the environments a breeze. While World showed you its detailed environments by having you examine footprints and other clues that would slowly lead you to your target, in Rise you will be swinging your way to the monsters in no time.

[widget path=”global/article/imagegallery” parameters=”albumSlug=every-monster-in-monster-hunter-rise-announced-so-far&captions=true”]

The Scoutflies that guided you to the next track in World are gone too, and instead the locations of monsters are indicated on the map from the start. While you don’t know the identity of the monster until you encounter it, and the details of each area until you actually explore it, it remains obvious that Rise aims for a much more fast-paced flow of exploration. For players who were put off by the time-consuming search for monsters in previous entries, Rise lowers the bar significantly by allowing players to enjoy its exploration and combat more like a pure action game.

Whereas up until now preparing for the hunt was a big part of Monster Hunter’s identity, Rise allows players to prepare entirely on the way. Various types of Endemic Life are scattered throughout Rise’s areas, and by collecting these creatures on the way your stats will increase until the end of the quest. The Endemic Life you encounter depends on which route you take, and heading for your target in a straight line will make the hunt significantly more challenging.

[ignvideo url=”https://www.ign.com/videos/2021/01/11/monster-hunter-rise-hunting-101-wirebug-trailer”]

While it’s still possible to eat meals before heading into a quest, Endemic Life alone offers plenty of stat-boosting for players to head straight into the action without having to regret doing so later on. Similar to World, items like Whetstones, fishing rods and capture nets are all fixed items, and while maintaining weapon sharpness with Whetsones is still a thing, you can do so while riding your Palamute on your way to the monster’s whereabouts, so you don’t need to stop – like with Iceborne’s Raider Ride. Furthermore, while in previous entries you would be in trouble if you forgot to prepare a Hot Drink when heading into a cold area like Frost Islands, Ichinose has announced that this item won’t be making a comeback. For players that enjoyed Monster Hunter’s action but were overwhelmed by its layers of preparation, Rise seems to be a much more forgiving experience.

More Accessible, Still Challenging

That doesn’t mean that the action itself has become a piece of cake. As the demo’s Intermediate Quest indicates, slaughtering a monster can still be as exhausting and nerve-racking as ever, providing a good challenge even for the more seasoned player. But here, too, Capcom has found a way to make it more accessible. By eating meals before heading into the quest and catching as many Endemic Life creatures as possible to max out their stats before heading into battle, players can take on the challenge with more advantages than ever before. The beauty lies in that while Capcom still chooses not to implement difficulty settings, you can balance the difficulty for each individual quest yourself by choosing how many stat boosts you pick up on the way. If you want the hardcore experience, ignore both meals and Endemic Life entirely.

“I think that the more experienced hunter doesn’t need to make detours before heading into a fight, but if you want a well-balanced challenge you probably want to at least pick up the Endemic Life you come across while going after your target,” Ichinose advises.

[widget path=”global/article/imagegallery” parameters=”albumSlug=monster-hunter-rise-locations-key-art&captions=true”]

Still, the nature of Monster Hunter’s challenging and ultimately rewarding battles remains intact. If you’re new to the series, expect to get your ass kicked several times on the more difficult quests, even with your stats maxed out. To make the learning curve a bit more approachable, Ichinose advises beginning players to start with the Village Quests. In previous Monster Hunter games, Village Quests are the single-player only story quests.

“We have scaled down the difficulty for Village Quests, so they should function as a good entry point for new players,” Ichinose tells us.

Stronger Together

main_bg

As in previous entries, Buddies will be there to aid you on your quest. Palicoes, the series’ beloved feline critters, can support the player in various ways, ranging from offensive Palicoes that will charge at monsters together with the hunter, to Palicoes that will heal you when you need it most. But the aforementioned Palamute hounds create an entirely new layer of support and comfort. Not only do they make exploration much faster-paced, but you can also perform synchronized attacks together as well, making it possible to quickly head into close combat for a surprise attack.

“You can choose up to two Buddies. Of course, the most basic and balanced combination is to take along one Palico and Palamute each. But if you’re a gunner, for example, choosing two Palicoes instead can be an effective strategy as well,” Ichinose explains.

If even with your Buddies the hunt is too intense, there’s always the option to switch to multiplayer. Ichinose tells us that connecting with other players has become streamlined as well. Whereas in World your friends would only appear in the Gathering Hub on the fourth floor of the village, in Rise the entirety of Kamura Village can be explored together with other players, making gathering a lot less confusing.

[poilib element=”quoteBox” parameters=”excerpt=the%20entirety%20of%20Kamura%20Village%20can%20be%20explored%20together%20with%20other%20players”]

You can even head into the Training Area together to test your teamwork without any threat before heading into actual quests. And while there are separate tutorials for mastering the wire-jumping action, Wirebugs can be used within the village as well. You can always fast-travel to any facility in the village, but swinging your way around can function as a way to get used to the game’s new mobility in a safe environment. Ichinose proudly tells us that he himself has become able to swing around and land exactly in front of the village’s facilities and NPCs.

The Training Area has evolved as well, as players can adjust the attack patterns and position of the head of the giant mechanized Tetranadon in the center of the area. This allows players to practice for different situations with their weapon of choice.

Weapons Are Still Hard to Master, Easier to Upgrade

[poilib element=”poll” parameters=”id=eae67d32-d397-4fee-b99f-a5f8d6f51c3f”]

Speaking of weapons, Ichinose hopes that players will switch weapons more frequently than before. While he understands the fun of becoming an expert in one specific weapon, with 14 vastly different weapons available, such players will only experience one fraction of Monster Hunter’s diversity.

“One reason for players to stick with the same weapon was always the fact that it takes so much time to upgrade weapons, which is why we decided to significantly reduce the amount of materials necessary to upgrade weapons for Rise,” Ichinose tells us.

Considering that grinding for materials in previous titles could easily take hours, this tweak sounds like another huge step forward in welcoming more casual players.

[poilib element=”quoteBox” parameters=”excerpt=…we%20decided%20to%20significantly%20reduce%20the%20amount%20of%20materials%20necessary%20to%20upgrade%20weapons%20for%20Rise”]

Mastering weapons itself is as challenging as ever, and tutorials still only scratch the surface of the many combos each weapon has. Ichinose tells us that the team did consider teaching the player more combos, but they ultimately came to the conclusion that this would be more confusing and overwhelming than helpful for most players.

When asked the best weapon to start with, Ichinose says that the Sword & Shield used to be his standard answer, but the weapon has evolved so much that it has become difficult to recommend as a starter option.

“I think that the Long Sword may have become the best weapon for beginners, as you can easily deliver a good flow of attacks by simply pressing the buttons while not having to master how to block,” Ichinose says.

[ignvideo url=”https://www.ign.com/videos/2020/12/24/monster-hunter-rise-long-sword-trailer”]

With sword-drawing techniques based on katana swords, the Long Sword should be a great match with Rise’s Japan-inspired setting, too!

Monster Hunter Rise is due for release on Nintendo Switch on March 26.

[poilib element=”accentDivider”]

Esra Krabbe is an editor at IGN JAPAN. When he’s not out hunting, you can usually find him on TwitterIGN sits down with Monster Hunter Rise Director Yasunori Ichinose to learn what the team has done to make the series more accessible than ever before..