The Medium – The Final Preview

The Medium reminds me of Alan Wake, if Wake leaned a bit harder into its horror side. Bloober Team’s upcoming Xbox Series X and S exclusive – that’s right, it’s not coming to Xbox One when it gets released on January 28, which I’ll explain shortly – thoroughly impressed me in a 20-minute demo that skipped around to a few different areas. It’s moody, it’s cinematic, and like any good horror game, it’s got a creepy little girl that sends shivers down your spine. And it’s literally two games running at the same time.

The two worlds thing is why The Medium is a next-gen Xbox exclusive: it’s running two game worlds at once – protagonist Marianne’s real world and the sinister spirit world that she can see and do unique things in. The screen literally splits horizontally at times while you navigate both worlds at the same time, and the lead designer told me that, quite simply, running two worlds simultaneously just doesn’t work on current-gen from a technical perspective.

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The result is a unique gameplay experience, and one that’s guaranteed to have some variety in it. My demo began a chunk of the way into the campaign, in which Marianne enters the abandoned and decrepit old Hotel Niwa looking for a man named Thomas for reasons I didn’t have context for in this demo. She examines an open suitcase on the ground. Inside is a men’s dress shoe, and when examining it she hears screams – voices from the past, Bloober Team said. But that’s just a warmup.

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Later, a kid’s ball bounces down the stairs behind you, and that’s when you meet Sadness, the aforementioned creepy little girl. She’s missing an arm and has a mask on her face, and the spirit world has clearly not been kind to her. She just wants to play, but Marianne asks her to help find Thomas first. That requires a trip upstairs, which Sadness can do in the spirit world, but Marianne can’t in the real world due to the steps being gone.

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While I wouldn’t call the next bit a puzzle sequence, per se, it is a situation that needs solving. You need to power up the elevator, and that means triggering an out of body experience so that you can solely occupy the spirit world. You can only do that for a short amount of time before your body literally disintegrates, however, but once you’ve absorbed some spirit energy, you can come back to your body, blast that energy into the fuse box, and continue upwards.

In another section of the hotel, you’re trapped on the other side of a mirror, and you need a key; something related to a cat. That leads to the faceless lost soul who cannot rest. His name is Bernard, and you’ll need to say his name and restore his face to allow him to leave his purgatory. Naturally, his face is in a room swarming with moths, but another spirit energy charge can burn the bugs and clear the path. Face restored, soul at rest, and that reveals the cat toy needed to escape this mirror realm.

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Finally, I saw an encounter with an invisible, seemingly winged monster that seemed to feed on your fear. This was the most Alan Wake-like moment I witnessed, thanks to the flashlight on Marianne’s chest that blinks faster as the creature gets closer. You’ll have to hold your breath and hide from the beast, both as you try to escape an indoor confrontation and later as it blocks your way in an outdoor area.

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If the rest of the game is anything like my demo, The Medium will be oozing with tension and atmosphere, and hopefully a bit more challenging puzzle-solving. To that end, the developers say you’ll spend about a third of the campaign each in the real world, the spirit world, and the split-screen dual-world scenario. And remember that the Xbox Series also has Scorn lined up as a 2021 exclusive horror game, so here’s hoping The Medium gets the Xbox’s year off to a spooky start.

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Xbox Console Exclusive The Medium Is Bloober Team’s First Cinematic Horror Game

Developer Bloober Team has been steadily honing its craft for compelling psychological horror games since the release of 2016’s Layers of Fear. The studio followed up this release with the remarkable cyberpunk horror game Observer in 2017, and then both Layers of Fear 2 and a survival horror game set in the Blair Witch franchise in 2019. While these games were cut from a similar cloth of first-person atmospheric horror, Bloober Team’s next game, The Medium, is a more cinematic turn for the developer–one that has been in the works since 2013. Releasing on PC and Xbox Series X|S as a console exclusive on January 28, The Medium is a story-driven horror experience that tells its narrative across twin parallel realities that come together in a bizarre yet still alluring fashion.

We recently had the chance to get an early look at The Medium ahead of its release and spoke with producer Jacek Zieba and lead game designer Wojciech Piejko about Bloober Team’s long-gestating project. In The Medium, you play as Marianne, a psychic who has a powerful connection to the spirit world that acts as a dark mirror to our own. After learning about a tragic murder at a now-abandoned hotel, she travels to the derelict site to uncover dark secrets that reveal the truth of what happened and how her own supernatural powers are involved in the overarching mystery.

Moving away from the first-person perspective of Layers of Fear and Blair Witch, The Medium is a third-person game that uses a combination of fixed camera angles akin to survival horror classics. The game also incorporates split-screen gameplay mechanics to show off Marianne’s exploration of the real world and the spirit realm. While exploring, Marianne can use her powers to interact with normal objects to uncover past connections with the long-deceased. While it looks to be a major departure from what Bloober Team has worked on, The Medium still retains that same sense of isolation and tense horror, focusing on a lone protagonist using their wits and quick-thinking to solve puzzles and overcome foes.

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Monster Hunter: Rise — Capcom Promises “Big News And Reveals” For Event This Week

Capcom has announced a new digital event for the Switch game Monster Hunter: Rise, promising “big news and reveals.” The Digital Event, as it’s called, will take place on January 7, starting at 6 AM PT / 9 AM ET.

It will be streamed live on Twitch, YouTube, Facebook, and Twitter. There is no word on exactly what will be shown off or discussed, but keep checking back with GameSpot for the latest.

The announcement of this new Digital Event comes not long after producer Ryozo Tsujimoto and director Yasunori Ichinose released a video message to fans to cap off 2020. They thanked fans for their continued support of the series and told fans to expect more news in January 2021.

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Netflix Sets New Christmas Week Record Thanks To Bridgerton And We Can Be Heroes

Netflix had a very happy holiday. The company has announced new streaming figures for Bridgerton and We Can Be Heroes that combined to give Netflix its biggest-ever viewing week between Christmas and New Year’s.

Bridgerton is projected to be seen by 63 million households over its first four weeks, while We Can Be Heroes is on pace to tally 44 million homes over the same period of time. These combine to help Netflix achieve its “biggest viewing week between Christmas and New Year’s ever!”

According to Variety, December 2020 and the week of December 25-31 set new records at Netflix for total viewing hours and average view hours for each subscriber.

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Analyst Predicts Which Console Will Sell The Best In 2021

It is the beginning of a new year, and with that in mind, GI.biz polled a number of video game analysts to ask for their predictions for gaming in the year to come.

One surveyed analyst was Mat Piscatella of the NPD Group. One of his predictions is that the Nintendo Switch, not the newer, more powerful PS5 or Xbox Series X|S consoles, will sell the most units in 2021 in the US.

“Despite the launch of the PlayStation 5 and Xbox Series consoles, it will be the Nintendo Switch that ends up selling the most units of console hardware in 2021,” Piscatella said.

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Nintendo Acquires Longtime Partner Next Level Games, The Team Behind Luigi’s Mansion 3

After working with Next Level Games on numerous projects in the Luigi’s Mansion and Mario Strikers franchises, among others, Nintendo has announced it will acquire the studio.

Nintendo will buy 100% of the outstanding shares of the Vancouver, Canada-based developer, and as such, Next Level Games will become a wholly owned subsidiary of Nintendo. Financial terms of the acquisition were not disclosed, but the deal is expected to close on March 1.

Nintendo’s announcement said, “A number of owner-directors recently determined that the time is right for them to sell their shares, and NLG therefore began exploring potential sale transactions.”

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