Cyberpunk 2077 Devs Refutes Development Rumors

CD Projekt Red took to Twitter to refute a post created by an alleged anonymous Cyberpunk 2077 developer. The post in question received a lot of attention on Cyberpunk 2077’s Reddit page, but was originally sourced from GameSpot’s sister site GameFAQs.

The post contained a lot of rumors, from update schedules to descriptions of what content was cut. It alleged that Cyberpunk 2077 would possibly receive a “No Man’s Sky style comeback,” and that the redone Cyberpunk 2077 would be finished in June 2021 with a “good chunk of code…getting scrapped and rewritten from scratch.” June’s update supposedly would sort out all the bugs found on all versions, and would bring back a lot of cut content.

Elaborating on the cut content, the writer told players that if they “see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018.” The writer alleged that there was a huge underground area that looked like “Malkavian/Nosferatu path on Vampire the Masquerade,” and stated that apartments with “Closed (locked) indications used to be lootable.”

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Cobra Kai’s Ralph Macchio Reveals Truly Horrible Title Karate Kid Almost Had

The third season of Cobra Kai is streaming now on Netflix, which prompted an appearance on The Tonight Show with Jimmy Fallon by star Ralph Macchio. While he was there to promote the new episodes of the series, he also dropped an interesting bombshell about the movie that started it all, The Karate Kid. Did you know that wasn’t the film’s original title?

While playing a game with Fallon, Macchio admitted that he originally hated the title The Karate Kid, thinking it was too hokey. But it’s worlds better than what the movie was originally going to be called. According to Macchio, director John G. Avildsen told him initially that the film was to be called East Meets West in West.

Thankfully, cooler heads prevailed and the movie was renamed The Karate Kid, leading to the franchise we all know and love. Honestly, how would that title have worked for the sequels? Who is going to watch The Next East Meets West in West?

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Super Meat Boy Forever Review — Can’t Stop, Won’t Stop

Every aspect of Super Meat Boy Forever is frustrating in some way or another. It’s a runner, so you have to time your jumps and don’t have the liberty of setting yourself up perfectly before taking on a puzzle. And despite putting you on a treadmill, its levels demand incredible nuance and precision, which you’ll hone through failure after failure after failure. Super Meat Boy Forever will kick you in the teeth and expect you to stand back up, flash a bloody grin, and go after it again. And that’s exactly what happens. Though the jumps may be challenging, Forever’s incredibly precise controls give you all the tools you need to stick the landing. The runner format is different, but it opens the door for new and interesting types of complex puzzles that spawn new, captivating varieties of spectacular yell-and-throw-your-controller platforming.

Like in the real world, time has passed in the Meat Boy universe. Meat Boy and Bandage Girl, whom he saved in the original, have settled down and had a baby, Nugget. In Forever, Nugget is kidnapped, so Meat Boy and Bandage Girl go after her. (You can play as either one from the very beginning.) The story has no material effect on your gameplay, but the short cartoon cutscenes find ways to grab your attention all the same with a webtoony out-of-left-field story chock-full of references to video game canon, adorable woodland creatures, cuddly animals, and the adorable little Nugget, who often proves too adorable for even her captor to ignore.

Super Meat Boy Forever captured on PC
Super Meat Boy Forever captured on PC

The cutscenes are thus an entertaining reward for hard-earned progress. Following in the original Super Meat Boy’s footsteps, Forever lays out levels sprinkled with bottomless pits and buzzsaws that require quick thinking and quicker reflexes to escape. At the same time, it’s a very different game. Meat Boy or Bandage Girl constantly runs forward, and you simply control when they jump, slide, or punch. By necessity, the levels take on longer, more horizontally oriented shapes to accommodate the new system. Despite those changes, Forever still retains the essence of Super Meat Boy. Though automated movement theoretically seems like it would make the platforming less satisfying, since you aren’t in complete control, Forever’s challenge is just as captivating.

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EA Is Revealing A New Sims Content Pack Next Week

EA is teasing new Sims content on Twitter. The studio will reveal the first 2021 content pack for the hit simulation game on January 12.

EA posted a GIF of a Sims character surrounded by ghosts on Twitter. Players believe that the pack will include more content for ghosts, or Sims who have died.

This is a “stuff pack,” or a downloadable pack that adds more objects and fashion items. There aren’t any gameplay features in stuff packs as they are “smaller packs,” according to EA. Expansion packs add more substance to the game with new systems and gameplay elements. Previous stuff packs include items based around laundry day, tiny living, and a first pet.

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