Massive Marvel’s Avengers Update Patches Literally A Thousand Issues

Marvel’s Avengers has had a tough launch. The game has endeared itself to players with a strong story and a pretty fun post-campaign live game component–even though the two parts didn’t really feel in sync–but it’s been plagued with bugs since its release. With a new update, developer Crystal Dynamics is hoping to clear out the infestation, claiming to address more than 1,000 issues.

As Crystal Dynamics notes on the Avengers website, Update 1.3.0 is the first big patch since Avengers’ launch, built in response to bug reports it has received from players on Reddit and elsewhere. The focus is mostly on bugs at this point, with quality-of-life changes coming down the line in later updates. For the time being, though, there are a lot of bugs to patch, ranging from weird graphical issues to major problems.

Avengers’ biggest trouble up to now has been instability resulting in crashes. During my time reviewing the game on PC, I found crashing to be a major issue in the days after the game’s full launch. PC players in particular have been complaining about that issue, but it’s affected the console versions of the game as well. Crystal Dynamics mentions dealing with PC crashes in Update 1.3.0’s notes; Nvidia also has released new graphics card drivers that should hopefully help the issue.

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Sony And Microsoft Are Rethinking The Importance Of Launch Lineups

We’re about to enter what is likely the strangest transition to next-gen consoles we’ve ever seen. After months of fragmented online speculation in times of COVID-19, we finally have an idea of what to expect from the release of PlayStation 5 and Xbox Series X/S and their respective launch lineups. On the surface, the consoles have all the traditional trappings of new video game hardware–faster performance, more detailed graphics, and bigger, better games. Sony and Microsoft have maintained the forward-thinking approach that encapsulates the promise of next-gen. However, what is different about the upcoming launch of both consoles is that Sony and Microsoft are actively reframing the expectations for the new hardware’s launch window, for the better.

What strikes me as refreshing, and a lot less stressful, about this upcoming generation is that I know that we’ll have plenty of games to play due to continued access to my existing games from the current and past generations. Historically, new consoles have been something of a reboot for existing fans, while also being a fresh start for newcomers. Once we enter the next-gen, it’s essentially a new era with dedicated games, a new infrastructure, and an assortment of features and innovations that put each console several leaps ahead of its predecessors. This change is to be expected with new hardware, and because of this ensuing gap, I tend to keep my older consoles close in case I want to play some games that aren’t accessible on the new hardware.

This divide can often be the decider when looking forward to the consoles, and it’s especially noticeable in the early period of new hardware. Truth be told, when I first bought my PS4, I had some regrets about my purchase. In the months immediately following its launch, the only games I had sunk any time into were Infamous: Second Son and Metal Gear Solid V: Ground Zeroes. So far, based on the messaging from both Sony and Microsoft, the launch of the new hardware seems to be addressing this rut that can often come from adopting new hardware early. Instead of anticipating the usual angst and uneasiness of having a new console with not much to play at launch, I see myself more enthused about buying a new console earlier than I expected.

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13 Sentinels: Aegis Rim Review – Wow, Cool Robot!

Despite what the box and blurbs might tell you, 13 Sentinels: Aegis Rim isn’t really a game about piloting giant robots. I mean, sure, you do fight off massive swarms of building-sized creatures hellbent on total destruction in an alternate-universe 1980s Japan at some points. But these seemingly model-kit-ready metal combat suits are just a plot device, a cog in the story. In actuality, 13 Sentinels: Aegis Rim is a character drama: a twisting, turning sci-fi epic jumping through time and dimensions as it follows the lives of its numerous teen protagonists. Missiles, Gatling guns, and armor-crushing metal fistcuffs are merely a side event to the everyday drama of highschoolers who find themselves unwilling pawns in a bigger game with the fate of the world at stake. And you know what? That’s great. Once the narrative of 13 Sentinels sinks its hooks into you, you want nothing more than to go along for the ride up until the very climax.

13 Sentinels is a unique, genre-mixing experiment. It takes elements of point-and-click adventure games, visual novels, real-time strategy games, and tower defense games, mixing them together to create an experience that’s quite unlike anything else out there. Things get rolling when young Japanese highschooler Juro Kurabe is called upon to fight a horde of alien invaders in 1985, only for the story to flash back to earlier that year, then over to young soldiers in 1945 wartime-era Japan, then to two schoolgirls witnessing a crisis in the year 2025. You immediately meet a huge cast of characters across different eras, learning that there is one constant: the existence of Sentinels, massive human-piloted robot weapons who exist to protect the world from otherworldly monsters.

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The game is split into three parts: a Remembrance mode where you uncover the story piece by piece, a Destruction mode where you use giant Sentinel mechs to protect the city from invasion, and an Analysis mode that collects all of the information and story scenes you have discovered through gameplay. Remembrance is presented as an episodic series where you explore and interact with various environments and characters to advance the plot. Destruction, in contrast, is an overhead-view strategy segment where you use the Sentinels to defend a critical underground access point from invading forces.

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