The Haunting of Bly Manor: New Hill House Season 2 Trailer Released

Netflix has released a nightmarish new trailer for The Haunting of Bly Manor – the second season of Mike Flanagan’s horror anthology series which began with The Haunting of Hill House.

The latest trailer plunges the Bly Manor residents into an abyss of sinister secrets and dark tragedies from the centuries of love and loss that possess the haunted building at the centre of the new season, which is scheduled to hit Netflix on October 9, with nine brand new episodes for audiences to unlock.

Watch the new trailer for The Haunting of Bly Manor below:

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The Haunting of Bly Manor is a loose adaptation of Henry James’ 1898 novel The Turn of the Screw, which is said to be “a jumping-off point” for Hill House Season 2’s “much scarier” narrative. The new chapter will feature several actors from the first season of Netflix’s The Haunting of… anthology series.

The returning stars will portray new characters in the upcoming season, which is set in 1980s England. The story will follow the unexplainable events that occur after Henry Wingrave (Henry Thomas) hires a young American nanny (Victoria Pedretti) to care for his orphaned niece and nephew (Amelie Bea Smith, Benjamin Evan Ainsworth) who reside at Bly Manor with the estate’s chef Owen (Rahul Kohli), groundskeeper Jamie (Amelia Eve) and housekeeper, Mrs. Grose (T’Nia Miller).

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Want to know more about Bly Manor? Take a “look beneath the surface” of the show’s chilling poster, make a phone call to apply for the “live-in nanny” role at the haunted residence or watch the show’s first teaser trailer for some more frightening footage from the new series. Alternatively, if you need to attend to house duties and are short on time, check out our broader round-up of everything we know about Netflix’s Hill House Season 2.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Bethesda Will Run Semi-Independently Under Microsoft

Head of Xbox Phil Spencer has confirmed that Bethesda will continue to run semi-independently after the company’s acquisition by Microsoft.

Speaking to CNET, Spencer made clear that, while Bethesda games will adopt some of Xbox’s new practices – including launching into Xbox Game Pass and becoming playable through game streaming – the company will retain some of the autonomy that resulted into some of the biggest games of all time: “It is about the culture of those teams,” Spencer explained. “They’re not about becoming us.”

The specifics here aren’t clear, but it seems likely that that Microsoft will allow for Bethesda to retain the development culture at its studios, as well as the existing connections between individual studios and the wider Bethesda Softworks organisation.

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This tallies with previous comments from Bethesda SVP of global marketing Pete Hines, who said, “We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us.”

The implication here may be that, while Bethesda’s 8 studios are now owned by Microsoft, they may not become a part of the formal Xbox Game Studios group (the listed publisher for Microsoft’s other owned studios). Apart from a difference in development oversight, this could also have some effect on whether Bethesda games become Xbox exclusives – it may be that Bethesda is able to choose to continue releasing games across all platforms.

There’s much still to learn about Bethesda’s status as a Microsoft company after the planned acquisition goes through in the second half of 2021, but here are the 5 biggest takeaways from the move.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Blizzard Co-Founder Opens New Game Company, Dreamhaven, Developing Two Games

Blizzard co-founder and ex-CEO Mike Morhaime has announced Dreamhaven, a new games company with two internal development studios, each of which is working on a new game, and is headed by other Blizzard veterans.

As reported by GamesBeat and The Washington Post, Dreamhaven is designed as an overarching company – offering guidance and funding – within which development studios can open. Its first two internal studios are Moonshot and Secret Door.

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Moonshot’s studio head is Jason Chayes (Blizzard executive producer who worked on Hearthstone, and lead producer on StarCraft 2). He’s joined by Dustin Browder (game director on StarCraft 2, Heroes of the Storm, and Command and Conquer), and Ben Thompson (creative director on Hearthstone), as well as a group of other seasoned developers.

Secret Door’s studio head is Chris Sigaty (executive producer on Hearthstone, StarCraft 2, and Heroes of the Storm, and lead producer on the original Warcraft 3). He’s joined by Eric Dodds (first game director on Hearthstone) and Alan Dabiri (game director on Heroes of the Storm) and a team of other veteran developers.

Both team’s games are currently unknown, and the entire company is in its early stages, meaning we shouldn’t expect announcements anytime soon.

Morhaime will act as CEO of Dreamhaven as a whole, which will be based in Irvine, California. It marks his first major move in the games industry since stepping down as Blizzard president in 2018 and leaving the company he helped create in 2019.

Stay tuned to IGN for more – we have an interview with Morhaime, Chayes, and Sigaty coming later today.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Mortal Kombat 11 Might Be Getting A MK Movie Voice Pack

Look, everybody knows it: Video game movies are usually pretty embarrassing for everyone involved. Depending on who you ask, the 1995 Mortal Kombat movie is entertainingly cheesy or just plain cheesy–much like the Mortal Kombat franchise itself–but most of us fans can agree it’s one of the better examples put to celluloid. Now, it seems that MK developer NetherRealm Studios is further embracing the ’90s nostalgia, this time by introducing Mortal Kombat 11 DLC that would feature voices from the actors who played Johnny Cage, Sonya Blade, and Raiden in the film.

The proof of the pack’s existence comes in the form of a now-removed YouTube video that showcases actors from the MK movie recording existing Mortal Kombat 11 lines. This wouldn’t be the first time that MK11 has referenced the 1995 film, as the game’s version of Shang Tsung is portrayed by the actor Cary-Hiroyuki Tagawa, who played him 25 years ago. A similar video posted on Twitter showcases Christopher Lambert’s growling take on Raiden.

As Eurogamer points out, this lends credence to the above leak posted a few months ago that claimed more movie voices would be added to the game. That leak also claimed more characters would come to the game, including horror icon Michael Myers, Harley Quinn, and fan-favorite Mileena. Currently, there’s no announced plans for a new Kombat Pack–though a Halloween costume pack is coming soon–but given all this digital evidence, it seems likely at this juncture, so keep your eyes peeled.

Nintendo Files Pokemon HeartGold And SoulSilver Trademarks, But That Doesn’t Mean New Games Are Coming

Nintendo has filed new trademarks for Pokemon HeartGold and Pokemon SoulSilver, according to listings that were spotted by Japanese Nintendo. HeartGold and SoulSilver were complete remakes of the 2001 Gold and Silver games, first appearing on the Nintendo DS a decade ago.

While the trademarks do cover 50 different types of products and services related to HeartGold and SoulSilver, there’s no mention of a new re-release of those classic games in them.

Japanese trademark rights expire ten years from the day on which it as registered, and seeing as how Pokemon HeartGold and Pokemon SoulSilver were first released in Japan in 2009 and then in the rest of the world in 2010, this is likely a case of Nintendo protecting its intellectual property.

Continue Reading at GameSpot

How Lower Decks Is Expanding Star Trek for the Better

“Delta shift thinks they’re so much better than us. Just because they’re so much better than us!” -Ensign Tendi, “Temporal Edict”

When Star Trek: Discovery debuted back in September of 2017, it came with enough baggage to fill an entire cargo freighter. Not only was it carrying a 50-year-old sci-fi franchise on its back, but the show’s producers seemed determined to make Discovery its own unique animal. Discovery was to take place in the same timeline as the original Star Trek’s continuity, but writers were now free to abandon the long-held “Roddenberry rule,” allowing them to incorporate interpersonal conflicts between main characters – long discouraged by Trek writers.

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Whether or not you like Discovery – and I’m personally on record for not being a fan – executive producer and current Trek head honcho Alex Kurtzman and company did at least succeed in creating their own unique version of Star Trek that was definitely different than what we were used to. This new version was a dark and violent version of the franchise that preferred stories of evil, revenge, war, and action over the traditionally more thoughtful, diplomatic, and cerebral tales of the past. Over the course of Discovery’s first two seasons, and through a season of Star Trek: Picard, we have seen showrunners repeatedly declare their statement of purpose: We are here to show you the dark parts of Star Trek that we don’t usually see. We’re going to see war and failure and suicide and revenge killings on a scale usually reserved for R-rated action movies. Discovery and Picard sought to push Star Trek down dark alleyways not usually touched by Starfleet’s flagships and the Federation’s ideals.

When the newest show in the series, the animated Star Trek: Lower Decks, debuted back in August, the “Kurtzman mission statement” seemed to be following suit: It was to be yet another “angle” on Trek. But Lower Decks has managed something beyond Discovery and Picard. The showrunner, Mike McMahan, is not merely incorporating dim tones and complex plots that audiences are not used to seeing in Star Trek, but expanding on ideas and little structural minutiae that Trekkies have been thinking about for years. Lower Decks isn’t simply defying Trek traditions to be rebellious, it’s poking gentle fun at some of the sillier aspects of Trek we may not have paid much attention to. And, while doing so, gently expanding Star Trek to the world of Starfleet vessels that, well, aren’t flagships and which aren’t given terribly interesting assignments.

For the uninitiated, Lower Decks takes place after the events of Star Trek: Voyager, and is about a quartet of ensigns who are asked to do the most menial tasks aboard the USS Cerritos, a starship that is constructed with two separated hulls that keep the lower-ranking staff both symbolically and literally far away from where the important decisions are made. The series was named after an episode of Star Trek: The Next Generation which was essentially the same thing: What do the lives of ensigns look like on a large starship?

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Throughout Star Trek, we’ve typically been treated to stories about Starfleet’s best and brightest. The Enterprise was the Federation flagship, and the shows were all about Starfleet’s captains who were right on the edge of action, making important decisions, leading during difficult diplomatic problems, wrestling with ethics, and fighting the effects of whatever mind-warping astral phenomenon they encountered that week. While this has always made for good drama, idly overthinking Trekkies have always pondered what was going on in Starfleet that didn’t involve the Most Important Decisions. Surely, Trekkies would ask, there are ships out there simply mapping star systems or cleaning up debris or running really dull experiments about deep space moss or something.

Lower Decks finally shows us the world that, frankly, I didn’t know I had always been thinking about. Trekkies love to overthink their object of affection, pondering how a starship really works from the floor up, as it were. Lower Decks taps into the questions about starships we all perhaps secretly had. For example: Ensigns do not have their own quarters on a starship. On Lower Decks, our four main characters essentially sleep on bunks in a hallway with little more than a cubby to hold their belongings. And, yes, not all Starfleet vessels have the most exciting missions. Sometimes they’re just delivering gifts, following up on First Contact, or aiding more important ships. Indeed, the name of Lower Decks’ California-class starship, the Cerritos, may be named after Cerritos, CA, a broad, flat, uninteresting subsection of Los Angeles best known for its Auto Square (and before you think I’m casting shade on Cerritos, CA, know that the description above was parlayed to me by a citizen of the place).

And, yes, it turns out Starfleet officers can also be petty in that workplace sort of way. In Episode 5, “Cupid’s Errant Arrow,” Ensigns Tendi and Rutherford visit a better-equipped ship, the USS Vancouver, and openly envy their access to a particular scanning/repair widget that the Cerritos doesn’t have. By the end of the episode, both ensigns have managed to smuggle duffel bags of said widgets back to their ship merely to make their jobs slightly more fun. It’s the Star Trek version of getting your hands on “the good broom” at your menial movie theater sweeping job. Yes, even Star Trek has room for tiny, paltry workplace envy.

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Additionally, Lower Decks has finally and openly acknowledged that many of the extraordinary adventures on a Federation flagship have now happened so often in Star Trek that they are dull, workaday phenomena. When passing by higher-ranking officers, the central quartet of ensigns sometimes overhear that their superiors have gone back in time and met famous historical figures. Just another Wednesday for them. When something goes wrong, it indeed crosses characters’ minds that it could just be, say, Q messing with them. Lower Decks takes place in a world where the amazing and expansive cosmos of Star Trek is reduced to workplace grind. And there’s something refreshingly down-to-M-class-planet about that. Trekkies who have been playing attention for the last 50 years know the details of Star Trek so well that it has become somewhat predictable. It makes perfect sense that characters living in that universe would be beholden to the same weary acceptance of the extraordinary.

But Lower Decks’ biggest saving grace – and the thing that’s making it pretty great rather than merely novel – is its good humor. There is a version of Lower Decks in a parallel universe somewhere that revels in its cynicism and banks on the characters being dumb and cruel to evoke laughter. Lower Decks, while happily trudging through jokes about holodeck waste disposal and recalibrating brig force fields, remembers that Starfleet officers are generally principled people who are devoted to Federation ideals and have broad optimism about unity and exploration.

When Rutherford asks to be transferred to another department, as he did in the show’s second episode, “Envoys,” his superior officers all applaud that he is exploring his career and finding his place. He’s doing it for neurotic reasons – in the episode, Rutherford has double-booked himself and needed a new job that allowed him to attend a small social event and not disappoint a friend – but the fact that one can be celebrated for changing tracks on a Starfleet vessel lends Lower Decks a certain warmth and understanding that was commonplace in the Star Treks of yesteryear.

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Lower Decks, then, has found the perfect balance between the seeming edict that new Star Trek must show us parts of the universe we haven’t seen before, and retaining the most important element of Roddenberry’s ethos that Starfleet is a place where people generally get along and are proud of their work. With heads raised and tongues planted firmly in cheek, Lower Decks is – dare we observe – allowing Star Trek to finally boldly go once again.

Baldur’s Gate 3 Early Access Release Delayed By One Week

Baldur’s Gate III has gotten a very slight delay, developer Larian Studios has announced. The game was originally slated to launch in Early Access on September 30, but it has been pushed back by one week. It will now launch in Early Access on Steam, GOG, and Stadia on October 6.

In a message shared on Twitter, Larian says the delay is out of caution to give the studio more time to “triple check stability” and “triple check localization.” The full message reads as follows:

“It’s the year 2020! We’re launching an active development build, which means that things can go right, or they can go wrong each time we compile a new one. Live development is different to ‘going gold’ in that you never really have a ‘gold version.’

Continue Reading at GameSpot

Rainbow Six Siege Y5S3.1 Patch Notes: Update Removes Vote To Kick, Fixes Bugs

Rainbow Six Siege will be rolling out its latest patch very soon for PC and consoles, and it’s removed a feature that fans have been complaining about for a while now. This free update will purge the vote-kick feature from Quick Match, since developer Ubisoft has concluded that it is a “highly abused” feature that causes more trouble than it solves.

The rest of the patch notes detail a bundle of bug-fixes, including mismatched sound-effects, clipping issues on various maps, unintended vault locations, and various issues caused by the new operator, Zero.

As Rainbow Six fans well know, this new “Zero” is Sam Fisher, the protagonist of the sadly dormant Splinter Cell series, who was added to the game in its massive Operation Shadow Legacy update. That update also overhauled the game’s ping system, and made some changes to operator optics, among many other changes.

Continue Reading at GameSpot

Star Wars: Cassian Andor Series Recruits Black Mirror Director Toby Haynes

Black Mirror alum Toby Haynes has been recruited to direct the first three episodes of the Star Wars: Rogue One prequel series focused on Cassian Andor after Tony Gilroy stepped down from the role.

According to Deadline, Gilroy decided to relinquish his directorial duties to Haynes after considering the complications that he would face travelling between New York and the U.K. during the coronavirus (COVID-19) pandemic. With the series set to be shot in the U.K., Haynes stepped in to helm the opening episodes of the Disney+ series while Gilroy remains on board as showrunner and executive producer.

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Haynes is a prominent British TV director who is well known for helming the Emmy-winning episode “USS Callister” from Season 4 of Black Mirror, together with his notable work on episodes of Doctor Who and Sherlock. The report notes that Haynes featured high up on the shortlist of directors to helm future episodes of Disney’s upcoming Cassian Andor series, so he was quickly drafted in as the replacement.

As of right now, little else is known about the Cassian Andor series, including the official title or a firm premiere release date. However, we do know that Diego Luna will reprise his titular role, along with Alan Tudyk as the voice of sardonic assassin droid K-2SO. VFX supervisor Neal Scanlan has also hinted that the series might re-purpose unused characters/creatures from past Star Wars projects.

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The series is confirmed to take place five years before the events of Rogue One and explore Cassian’s role in the growing Rebel Alliance. It joins a growing list of Star Wars content at Disney, including the upcoming second season of The Mandalorian, an Obi-Wan Kenobi spinoff series, starring Ewan McGregor, and a LEGO Star Wars Holiday Special.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Monster Hunter Movie Gets Official Synopsis

The Monster Hunter video game series is coming to the big screen next year. And now, we have a better idea of what this movie is going to be about thanks to the release of the official synopsis of the movie.

On the official Monster Hunter movie website–along with the Sony Pictures page for the film–an official synopsis popped up detailing what we can expect for the video game adaptation. “Behind our world, there is another: a world of dangerous and powerful monsters that rule their domain with deadly ferocity,” reads the description. “When Lt. Artemis (Milla Jovovich) and her elite unit are transported through a portal from our world to a new world, they are in for the shock of their lives. In her desperate attempt to get home, the brave lieutenant encounters a mysterious hunter (Tony Jaa), whose unique skills have allowed him to survive in this hostile land. Faced with relentless and terrifying attacks from the monsters, the warriors team up to fight back and find a way home.”

Monster Hunter will be written and directed by Paul W.S. Anderson, who worked with his wife Jovovich on the Resident Evil movies. The film will also star Tip “T.I.” Harris, Meagan Good, Diego Boneta, Josh Helman, Jin Au-Yeung, and Ron Perlman.

Continue Reading at GameSpot