Disney+’s Marvel 616 Series Gets A Brand-New Trailer

While we may not be getting any theatrical MCU content in 2020 after Black Widow was pushed back yet again, Disney+ is coming to the rescue with new shows for Marvel fans to enjoy. The first is set to be a docuseries called Marvel 616, which will feature unique and personal deep-dives into the various corners of the sprawling Marvel Universe from the comics to the MCU and far beyond.

We’ve already taken a look at some sneak-peeks of the show featuring clips of two episodes and seen the first trailer, but today Marvel’s official twitter account released yet another clip with more never-before-seen content. Take a look at it now.

Continue Reading at GameSpot

Little Boy Donates Baby Yoda Doll to Firefighters Who Now Bring It With Them

The Force is strong with firefighters after a little boy donated his Baby Yoda doll, which they now carry with them to the frontlines of battling wildfires in Oregon, California, Wyoming, and Colorado.

A five-year-old named Carver donated a doll of The Child, the breakout star of Disney Plus’ The Mandalorian, to a drive supporting firefighters battling blazes in Molalla and Colton, Oregon.

Carver included a note that read: “Thank you, firefighters. Here is a friend for you, in case you get lonely. Love, Carver.” Awwwwww!

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“These firefighters are away from their children, their loved ones. This is a little pal that brings a bit of normalcy to a crazy time,” Carver’s grandmother, Sasha Tinning, told CNN.

Tinning added, “To have a little bit of sunshine during such a dark time, I think that’s really special for them. He (Baby Yoda) is also just cute as the dickens.”

Now, the Baby Yoda doll has become a companion to firefighters across the Pacific Northwest and West as they go out on calls.

Baby Yoda and his firefighter pals (via Baby Yoda Fights Fires Facebook group)
Baby Yoda and his firefighter pals (via Baby Yoda Fights Fires Facebook group)

The doll’s journey with its firefighter companions is chronicled by the Facebook group Baby Yoda Fights Fires, which includes photos and videos of the firefighters posing with the doll or carrying it on their backs into blazes.

For more on The Child, check out our trailer breakdown of the Mandalorian Season 2 trailer and find out when you can watch The Mandalorian Season 2 on Disney Plus.

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Three Jokers: Batman Faces the Return of His Greatest Foe

DC has released the middle act of Three Jokers, the long-awaited spiritual sequel to Batman: The Killing Joke. And unsurprisingly, there are more huge reveals as Batman, Batgirl and Red Hood investigate the mystery of the three Jokers and what this trinity of evil has planned for Gotham City.

Read on to learn what happens in this issue and why Batman has more to worry about than just Joker himself. Beware of full spoilers ahead for Three Jokers #2!

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Jason Todd’s Dark Destiny

Three Jokers #1 was plenty shocking in its own right, revealing Jason Todd’s darkest secret and ending with the former Robin brutally executing The Clown, the version of Joker responsible for (almost) killing him back in 1988’s Batman: A Death in the Family. But even with one of their number gone, The Criminal (the original Golden Age Joker) and The Comedian (the modern Killing Joker-era Joker) are still hard at work carrying out their master plan. They’ve been kidnapping and experimenting on dozens of unwitting Gothamites, all in the hope of creating a newer and even deadlier incarnation of the Clown Prince of Crime.

Jason is the first to track down the two Jokers, hoping to finish the job he started with The Clown. But instead he’s captured and tortured by the Jokers, forced to relive that terrible night The Clown nearly beat him to death with a crowbar. However, the Jokers don’t kill Jason. They’re still holding out hope he’s the specimen they’ve been searching for – the man capable of becoming the perfect Joker. After all, he’s already transformed into Red Hood. Maybe all he needs is that one, final push into madness.

Art by Jason Fabok. (Image Credit: DC)
Art by Jason Fabok. (Image Credit: DC)

A New Bat-Family Romance

Batman and Batgirl arrive too late to stop the two Jokers, but they rescue the physically and psychologically battered Jason. As Batman continues his hunt for the remaining Jokers, Barbara brings Jason back to her apartment to recuperate. There he discovers a stack of self-help books and mementos from Barbara’s years of physical therapy recovering from her gunshot wound in The Killing Joke. For the first time, Jason realizes how much he and Barbara are alike and how much they both carry the lingering trauma of the Joker in their lives.

Barbara tells Jason the one thing no one in the Bat-family has been able to admit – they all wish they had done more to help him recover from his near-death experience and help him find his way back into the light. At that moment, the two throw caution to the wind and kiss.

Art by Jason Fabok. (Image Credit: DC)
Art by Jason Fabok. (Image Credit: DC)

At this point it’s unclear whether Three Jokers is setting up an ongoing romance between Batgirl and Red Hood or if this is just a case of two emotionally vulnerable people processing a very heated moment. As it is, Three Jokers’ place in current DC continuity is vague. But we do have to wonder if this surprise moment could wind up impacting the long-running Barbara Gordon/Dick Grayson relationship going forward.

Batman’s Original Enemy Returns

While Batgirl focuses more on helping Red Hood, Batman’s single-minded quest brings him to Blackgate Penitentiary, the prison that houses Gotham’s non-criminally insane felons. After examining the body of a corrupt, murdered judge, Batman discovers the fingerprints of the man who sent him down the path toward becoming a costumed vigilante in the first place – Joe Chill. But how can that be when Chill himself has been locked up in Blackgate for years?

Batman attempts to confront Chill in his cell, at which point his fearsome façade cracks and we see a glimpse of the wounded boy beneath:

Art by Jason Fabok. (Image Credit: DC)
Art by Jason Fabok. (Image Credit: DC)

Batman discovers Chill’s cell is empty, with Batgirl informing him Chill is currently dying of terminal cancer in Blackgate’s infirmary. Batman is left to return to his cave and ponder how Chill factors into The Criminal and The Comedian’s plans. Further complicating that mystery is the fact that The Comedian seems to have a twisted obsession with Chill’s family. The opening pages of this issue show him driving to a quiet suburb and enjoying dinner with a mother and son who clearly want nothing to do with him. That dinner is eventually shown to be part of The Comedian’s overactive imagination, but photos at Chill’s bedside reveal that mother and son do exist, and they’re Joe Chill’s family.

Art by Jason Fabok. (Image Credit: DC)
Art by Jason Fabok. (Image Credit: DC)

The two surviving Jokers are clearly fascinated with the criminal who created Batman, and we get a better idea of why that is in the closing moments of Three Jokers #2. The two Jokers kidnap Chill and film him, hoping to force a confession about his true reasons for murdering the Waynes.

Traditionally, the Wayne murders have always been depicted as an act of senseless violence by a desperate mugger. This issue seems to suggest a deeper motive at play. Perhaps Chill was hired as a hitman by a powerful Gothamite hoping to end Thomas Wayne’s philanthropic crusade? Or did some version of the Joker exist even then, knowing full well the deaths of the Waynes would fuel the rise of his beloved Batman? We’ll find out the truth when the third and final chapter of Three Jokers arrives on October 28.

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Until then, find out how the fallout of Joker War will impact DC’s flagship Batman comic and learn more about Hawkman and the Justice Society’s role in the Black Adam movie.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

This Stunning Bloodborne Watch Will Cost You Nearly $300

There is often a fine line between classy and garish when it comes to expensive video game merchandise. Thankfully, the latest range of pricey Bloodborne items from Japanese collection SuperGroupies lands squarely on the side of the former, with a stunning Astral Clocktower-inspired watch as the biggest draw.

The mechanical wristwatch features a genuine leather strap and the Bloodborne name on its back, but outside of that it’s difficult to recognize it as video game-inspired if you’re not familiar with the construction of the Astral Clocktower. Featured in Bloodborne’s The Old Hunters DLC and home to one of the game’s best bosses, the tower is replicated with gorgeous layers of metal, along with an animated window that slowly transitions from a sun to a moon as the day goes by.

Diehard fans of Bloodborne might scoff at the fact that the Astral Clocktower was never designed to tell time, but that doesn’t prevent this from being an alluring piece, even if it does cost 30,000 Japanese Yen (around $285).

Continue Reading at GameSpot

How Among Us Came Back From the Brink of Obscurity

The ship had already sailed on Among Us.

The cloak-and-dagger party game, fashioned in the tradition of classic social deduction activities like Mafia and Werewolf, was initially released in the summer of 2018 exclusively for Androids and iPhones to a winsome, but mostly neglected response. The gameplay was always solid but, for whatever reason – be it the exclusively to mobile platforms, the local-only multiplayer, or the limited marketing abilities of developer Innersloth’s small team – Among Us didn’t catch on with the general gaming public. By the time it hit Steam a year later, with online multiplayer patched in, nobody expected it to become a runaway success.

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Fast forward to 2020, however, and Among Us has quickly established itself as one of the preeminent party games on Twitch and YouTube. After an entirely inauspicious launch, Among Us has now racked up over 75,000 reviews on Steam, and is averaging hundreds of thousands concurrent players around the clock. This isn’t a new story; indie games go viral all the time – just look at Surgeon Simulator, Escape From Tarkov, or Getting Over It. But it is rare for a title to sit dormant for multiple years before inexplicably catching fire. Before Innersloth knew it, they had the hottest game on the planet.

“The first thing we really noticed was a Twitch stream from Sodapoppin,” says Forest Willard, programmer and co-founder of Innersloth. “We had various moments where we were like, ‘We’re doing well,’ but it was that point where we saw that a lot of people and other streamers started to climb onboard.”

There are three people credited for the development of Among Us. Willard was the primary coder, Marcus Bromander served as the animator and designer, and Amy Liu handled the lion’s share of the art. For the last two years since release, Willard says he was pretty much the only person working on day-to-day operations. That wasn’t an especially difficult job; after all, it’s not like Among Us had a huge player base demanding his oversight. So it was a shock to boot up the game’s backend after Sodapoppin’s endorsement to find that Among Us had 10,000-plus players attempting to barge into a server at the same time. Willard was the only intermediary to make sure the game’s infrastructure survived.

“[Among Us] couldn’t handle that server load. You have to re-do code and re-do systems so you can get more servers onboard. It was really overwhelming,” he remembers. “It was just, 12-hour days, nose-to-the-grindstone until you get it done.”

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Innersloth doesn’t really have a professional office. The team is local to the Pacific Northwest, and while they saw each other occasionally during the Among Us development process, for the most part, they work from home remotely. As of right now, the trio remains united as a completely independent studio, but as is customary when an indie game takes the world by storm, triple-A sharks are starting to sniff around their estate, looking to strike a deal. “We’ve had a number of big companies come into contact with us,” says Willard. “Before [Among Us blew up] we only ever had one big company take an interest in our work.”

That success has also led to a deluge of hopeful future Innersloth co-workers. Every day, Willard finds a stack of fresh portfolios in his inbox. There are dozens of different offers to translate Among Us into practically every language that the game is not currently available in. After years spent on the fringes of the games industry, Innersloth is suddenly flushed with resources. The future is wide open.

Willard believes the proliferation of Among Us’ popularity can be chalked up to the simplicity of the design. It might be a little more robust than your average bluffing game; there are corridors to explore, and wires to reroute. But fundamentally, anyone can learn the core mechanics in about 10 minutes; stay frosty if you’re one of the good guys, and eliminate the team as quietly as possible if you’re an imposter. Willard tells me that Innersloth has an official Discord channel that’s full of suggested gameplay wrinkles that would add an extra dose of complexity to the metagame, but thus far the team has opted to stand pat. The tension in Among Us is perfectly balanced, according to Willard – he doesn’t want to rock the boat. “We’re planning on supporting the game pretty much as it is,” he says. “As long as it has players.”

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When I first reported this story, Innersloth said their long-term goal is to build a standalone Among Us sequel that could host the original version of the game within it. That was a little bit surprising. These days, when a studio has a hit, they tend to iterate on the original product with a constant stream of patch notes filled with new maps, characters, and often-experimental game modes. In that sense, Willard and the team were pushing against the grain. Among Us is built on old tech, he says; it began as a mobile party game with no online multiplayer and mutated into a Steam monster. At this point, iterating on the game’s core infrastructure is an onerous task. “Making any changes is really scary. It’s hard to test all the pieces that were accidentally connected together,” says Willard. “We feel like we have enough things we want to add to Among Us 2 that it deserves to be its own thing.”

However, in the weeks since I spoke to Willard, Innersloth announced they would be canning the plans for a sequel entirely. Instead, all of the plans they’ve sketched out for Among Us 2 would be integrated into the primitive code, no matter how much of a challenge that might be. Willard reminds me that all of that work is very early in its development process, and some of its new flourishes have barely begun to germinate in Innersloth’s braintrust. But one truth is undeniable; Among Us has a bright future ahead of it. All that’s left to see is how the team takes advantage of the moment.

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Luke Winkie is a writer and former pizza maker in Brooklyn. He’s written for Vox, Vice, The New York Times, Gizmodo, PC Gamer, The Atlantic, Rolling Stone, and wherever else good content can be found.

Diablo 4’s Endgame Is Being Designed to Make Hardcore Players Happy

The developers behind Diablo 4 have published a new update about the ongoing development of the highly-anticipated dungeon-crawler. The latest blog covers specifically how Blizzard is retooling skills and talents for the upcoming sequel, as well as the end game progression.

The first matter the Diablo 4 devs tackle is skill progression. According to user feedback, the skill progression as it was felt too simple and did not incentivize players to spend skill points. For Diablo 4 Blizzard split the Skill tree into a separate “Skills” and “Passives” section.

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Leveling points in the Skill section will affect different skills in ways that can lead to big power increases and customize playstyles to your liking. While leveling the Passive abilities will lead to more general upgrades to your character.

Blizzard says that by endgame, players will have 30-40% of the skill nodes filled and that’s intentional. Players will not be able to acquire every Skill Tree node during their playthrough.

The developers also touched on the endgame plans for Diablo 4. While Blizzard says it’s still in development and there won’t be specific details anytime soon, the philosophy for the endgame is to give it more depth and replayability than what is currently available with the Paragon system in Diablo 3.

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Paragon essentially makes it so players kill monsters to grind out small improvements for their characters. While there are no details about Diablo 4’s endgame, Blizzard wants it to be where the “easy to learn, difficult to master” idea comes most into play “where the difficult to master component will come in and should meet the expectations of the most hardcore Diablo players out there.”

Check out Blizzard’s full blog for details about specific Sorceress class changes and read our Diablo 4 preview from the last BlizzCon.

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Matt T.M. Kim is a reporter for IGN.

Diablo 4’s Reworked Skill Tree Revealed

Blizzard has revealed a new development update for Diablo IV that details the reworks being done to the game’s skills and talents system.

“We’ve been reading through a lot of the comments from the community and agree that the talent system needs more depth,” Diablo IV lead systems designer David Kim wrote in a blog post. “Similarly, skill system progression felt too simple, which created issues where a player would have no meaningful reason to spend their skill points.”

So now, skills and passive abilities exist in separate sections of the skill tree. By leveling up, you’ll earn skill points that you can then spend to unlock certain skills, additional abilities for the skills you already have, and passive points. With passive points, you can unlock new passive abilities for your character.

Continue Reading at GameSpot

Call of Duty Modern Warfare & Warzone: Full Season 6 Details Revealed

Season 6 of Call of Duty: Modern Warfare has arrived, bringing with it a new fast-travel system for Warzone as well as new operators, cosmetics, multiplayer maps and modes and so much more.

You can check out the full Season 6 patch notes over on the Call of Duty blog, but we’ve also pinned down all of the key changes below. The update is 19.3 GB on PS4, 22.66 GB on Xbox One and 57 GB / 25.5 GB on PC depending on whether you own Modern Warfare or just Warzone.

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Warzone Season 6 – Map Changes

  • Subway Fast Travel: A metro has been added to Verdansk, described as a “dynamic fast travel system” that allows players to jump between existing points of interest. A number of Metro stations have been placed in the map which squads can investigate to find items and catch trains to move around the map. Safety standards dictate that the cars will not transport players to stations outside of the safe zone, and they also won’t move if there is conflict on board. Activision notes that these new underground areas are “prime spots for ambushes.”

Warzone Season 6 – New Mode, Weapons and War Tracks

  • Armored Royale Mode: This new Warzone game mode outfits every team with a turret-toting armoured cargo truck. If the truck is destroyed, the team cannot respawn, and the last team standing wins, truck or no truck.
  • New Weapon Pickups: The supply crate weapon rotation has once again been changed. This time around players will see “a combination of familiar armaments and new blueprints,” including six Common, 10 Uncommon, 13 Rare, 18 Epic and 24 Legendary variants to discover.
  • Licensed War Tracks: New licensed War Tracks can be picked up as free tiers in the new battle pass, including Jack Harlow’s “WHATS POPPIN” and “Grindin” by Clipse.

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Multiplayer Season 6 – New Maps

  • Station (Gunfight Map): Abandoned military cargo trains litter this “rural Kastovia train station” which players can clamber on top of and hide between, bringing new verticality to Gunfight.
  • Broadcast (6v6 Map): Based on the TV station in the ‘Charlie Don’t Surf’ mission from 2007’s Call of Duty 4: Modern Warfare, this new map caters to CQB play with its many tight corridors.
  • Tank Factory (6v6 and 10v10 Map): This new map will change depending on the size of the lobby, with two large buildings, a tank factory and a warehouse, available for players to battle through.
  • Verdansk Riverside (Ground War Map): This suburb near the frozen Gora River has been brought to Modern Warfare multiplayer for the first time.

Multiplayer Season 6 – New Modes and Challenges

  • Killstreak Confirmed Mode: This spin on the popular Kill Confirmed mode makes it so that you can earn killstreaks by collecting dog tags.
  • Gun Game TDM Mode: This new mode is a Team Deathmatch spin on Gun Game, where your weapon cycles after every kill, as two teams battle to reach the target score.
  • Headquarters Firefight Mode: This spin on Headquarters makes it so enemy respawns are disabled when Headquarters are captured, doling out points for holding the objective.
  • Hardpoint Hills and Kills Mode: Similarly, this spin on Hardpoint provides team score to players who hold objectives, as well as wiping out enemies.
  • Trials and Officer Challenge Ribbons: Nine trials have been added with Season Six, including a Juggernaut Trial, Quad/ Helicopter Races and Free Roam side missions. New Officer Challenge ribbons have also been brought to the game to help players rank up.

MW-S6-Announce-BP-Bundle

Season 6 Battle Pass

  • Instant Unlocks: Upon purchase of the new Battle Pass you’ll get access to the Farah Operator, a character from Modern Warfare’s campaign. You’ll also get an XP Boost, the “Poloski” skin for Minotaur and the “Gilded Arm” assault rifle blueprint.
  • New Weapons: Players will unlock the bolt-action SP-R208 marksman rifle at Tier 15, and the 9×39 suppressed AS-VAL assault rifle at Tier 31.
  • New Unlocks: Other unlocks in the Battle Pass include skins for Gaz, Domino and Bale, a screwdrivers Combat Knife blueprint and numerous vehicle skins. There’s also Edward, a pet bat finishing move that explodes the enemy’s head.
  • Tier 100 Unlocks: At Tier 100 you’ll unlock the Nikolai Operator, a VSS rifle blueprint, a Halloween-themed vehicle skin and a Season 6 emblem.

Season 6 Zombie Bundle

  • Undead Forces: A new store bundle has also been brought to the game, including a Hellhound finishing move, a Syd skin and a mini zombie charm.

You can see a roadmap for further Season 6 updates below:

MW-S6-Announce-Roadmap

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Xbox Series X: 1TB SSD Offers 802GB of Usable Storage Space

Xbox Series X has 802GB of usable storage space in its in-built 1TB SSD, reserving almost 200GB for the operating system and essential system files.

In IGN’s hands-on preview of Xbox Series X, we showed off the storage space of a base Xbox Series X unit with no apps or games installed, showing the 802GB limit. This is actually an improvement on Xbox One X, which allowed for 780.9GB from its 1TB hard drive. You can check out the storage management screen in the video below:

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Game sizes are likely to be a major talking point in the coming generation, with storage costs creeping upwards throughout the lifespan of Xbox One and PS4, particularly with the advent of 4K resolutions. AAA games now require tens, and occasionally hundreds, of gigabytes of storage space – and with the increased quality of Series X games, it’s a trend likely to continue.

Perhaps the most notable large game right now is Call of Duty: Modern Warfare. After today’s Season 6 update, the full game install takes up around 192 GB on Xbox One. Assuming a similar size on Series X, you’re looking at almost a quarter of the available SSD space taken up by a single game.

That said, we can’t fully account for how that will change on Series X, with Xbox Velocity Architecture apparently set to reduce game sizes. Xbox Series S games will also apparently come in around 30% smaller than on Xbox Series X, although the lower powered console only has a 512GB SSD.

Using the (expensive) Seagate 1TB expansion drive adds 920GB of usable space to the Series X, and USB 3.1 external hard drives can also be used to store games – but the latter option means stored games won’t receive the benefits of the Xbox Velocity Architecture, which should improve load times and performance.

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Xbox Series X retails at $499 USD / £449 / $749 AUD, while Xbox Series S comes in at $299 USD / £249.99 / $499 AUD. Both Xbox Series consoles will be released on November 10.

Despite Xbox preorders selling out amid widespread retailer issues, Microsoft says more Xbox Series X and S units will be available when the console launches on November 10, following “record-breaking demand”.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.