PS5: Sony Reportedly Cuts Launch Window Production by 4 Million

Sony has reportedly cut its estimated PS5 production for its fiscal year by 3 million units, bringing the new total to around 11 million, following “production issues with its custom-designed system-on-chip for the new console.”

As reported by Bloomberg, Sony had boosted orders with suppliers in “anticipation of heightened demand for gaming in the holiday season and beyond, as people spend more time at home due to the coronavirus.” However, these manufacturing issues are causing “production yields as low as 50%” for its system-on-chip, which have hindered its ability to produce as many PS5s as planned.

Bloomberg’s sources did mention that yields have been “gradually improving” but they have yet to reach a stable level.

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Sony’s shares dropped by as much as 3.5% following this news, which is its biggest intraday drop since August.

Daniel Ahmad, a senior analyst at Niko Partners, has stated that this production delay will “hit PS5 supply during 2021,” and Sony is planning on using Air Freight to “meet demand this holiday and ship as many units as possible in the launch period.”

Ahmad notes that “production yield issues will always exist, especially at the beginning of a console launch, though this does seem more severe than expected.”

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This news follows both Sony’s announcement of its PlayStation 5 Showcase event this Wednesday, September 16, and Microsoft revealing both the price and release date of the Xbox Series X and Xbox Series S.

We have yet to learn the price and release date of the PS5, but we now know that the Xbox Series X and Xbox Series S will cost $499 and $299, respectively. Bloomberg’s intelligence analyst Masahiro Wakasugi says the PS5 could be priced as low as $449, while the PS5 Digital Edition could possibly “dip below $400.”

If we do learn the price and release date for the PS5 this Wednesday, we will keep you up-to-date with our PS5 preorder guide.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

HBO’s We Are Who We Are Review

This is a mostly spoiler-free review of HBO’s We Are Who We Are, created by Luca Guadagnino.

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After remaking Dario Argento’s occult dance horror Suspiria, Italian auteur Luca Guadagnino returns with his first television series, We Are Who We Are, a wandering endless summer among teens. For those familiar with Call Me By Your Name, his HBO show explores similar themes: teens discovering their identity, hormonal horniness, and the mundanity of American expats living in Italy. Set on a military base in 2016, We Are Who We Are follows two teens — Fraser Wilson (Jack Dylan Grazer) and Caitlin Harper (Jordan Kristine Seamon) — who are coming of age.

Even with the familiar guide of Call Me By Your Name, the show’s conceit withers under its myopic lens. The premiere, “Right Here, Right Now I” (each episode carries the same title) tracks Fraser restlessly wandering the base for hijinks, and though he won’t admit it, for friends. Fraser, an androgynous kid with semi-bleached hair and black-and-yellow colored nails, arrives on the American base with his two mothers: Sarah (Chloë Sevigny) and Maggie (Alice Braga) — more on them later  — heartbroken that he’s left his friend Mark in New York. Through Fraser we meet Caitlin, a confident girl who, on the surface, appears to be his complete opposite.

Guadagnino, and his co-writers Paolo Giordano and Francesca Manieri, struggle to build out the supporting characters around Fraser and Caitlin. Though Sarah and Maggie are two women in a committed relationship, with thriving careers in a military that once instituted Don’t Ask, Don’t Tell, the lens rarely points their way unless Fraser occupies their space. Confoundingly, their family nucleus is far-fetched. Fraser and Sarah share an overly close relationship, something bordering on an Oedipus Complex, except the young teen loves Maggie — the gentler parent — too. Fraser is often abusive; in one scene he viciously slaps Sarah, yet still culls affection from her. The idea of a stern base commander as a laissez-faire mother slapped around, and totally at the behest of her young teenage son, while her dutiful wife watches, never tracks.

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The show suffers from other thin characters, too. While we learn that Caitlin loves wearing boy clothes, refers to herself under the gender-neutral name of Harper, and is especially close with her army father Richard (Kid Cudi), the people around her lack complexity. For instance, Caitlin’s older brother Danny suffers from depression and anger issues — he doesn’t care for his sister’s perceived promiscuity — but the only explanation given for such frustration comes from “loving God.” We also learn that Caitlin’s cheery Nigerian mother, Jennifer (Faith Alabi), was once Muslim. Are we meant to assume his rage stems from his religion? The answers linger just out of sight. Caitlin’s father Richard — who she lovingly spars with — operates a motorboat with her, and the pair perform smuggling missions. But his sternness, and covert homophobia, do not make a three-dimensional character. Instead, her family is composed of interesting ideas, but nothing fully thought through.

Even the center of the series — the teens — lack any defining characteristics other than their horniness. And We Are Who We Are is an extremely horny show. Every teen is involved in some lover’s quarrel. Caitlin’s boyfriend Sam (Ben Taylor) is extremely possessive, yet mostly mopes when his affections aren’t reciprocated. Her best friend Britney (Francesca Scorsese) is openly interested in pretty much everyone: Sam, Enrico (whose sole character traits are his interest in Britney and his Veneto heritage), and Fraser — who the group often refers to as t-shirt, due to him not removing his shirt while at the beach. Other characters possess even less dynamism, such as Danny’s best friend Craig, a soldier in his twenties attracted to Caitlin, and hanging with teens.

The four episodes provided to critics are also without true arcs. They meander like the teens, with a feeling of ennui during an endless summer. By the time audiences arrive at the rudderless fourth episode, involving a wedding between two characters who have rarely appeared together in the show, nothing feels remotely earned. In fact, episode four features zero character development among the thrusting dancing bodies partying in the commandeered white modernist home of a rich Russian. The lurid images of teen libido and full-frontal nudity try to buoy the weak storytelling, but the entire scene is just useless debauchery.

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No one can fault Guadagnino for the visuals. We Are Who We Are bursts with evocative tracking shots and pans, and striking tableaus. Guadagnino builds out Fraser’s character by capturing, through pans, the posters dedicated to The Last Tango in Paris, Blue Velvet, and Klaus Nomi hanging on his wall. Often, the director employs freeze frames of characters during the height of their happiness, as if to trap them in the amber of youth. And the way he juxtaposes the manicured suburban image of a man mowing his lawn with the distant screams of an altercation, or when he contrasts Caitlin reading Leaves of Grass while soldiers talk of gang rape on the other side of a wall, explains the two competing realities of the regimented base.

And of course, what’s a Guadagnino work without a dance sequence? In this instance, it’s Caitlin grooving to Raf’s Self Control. But amongst the images and dialogue, there is no meaningful conflict. No provoking incident that binds the swirl of sunny beaches and teen sex together to signify anything meaningful.

EA Will Rebrand Origin As It Streamlines Services

EA is making moves to rebrand its desktop app, and the name “Origin” looks to be going away. VentureBeat and Gamesindustry.biz are both reporting that EA is planning to change Origin to simply be known as the EA desktop app, which is part of a wider strategy the company is employing to make their services clearer to customers.

The new EA app, which will replace Origin, will let users sign up to EA Play or EA Play Pro, and will also carry the store that is currently featured in the Origin app. VentureBeat has a quote from EA senior vice president Michael Blank on the change: “The EA Desktop app is being designed to deliver a frictionless and socially connected experience that is faster for players to get into their games.” It’s designed to be faster to find, download, and launch games than before.

“This move aligns to the strategy, which is to help players play our games more effectively,” Blank told the site. “We had these different names. The reality is that they all align to the same objective, which is to help our players play.” He also said that EA is taking things like cross-play and cross-save more seriously. “If you’re delivering a similar game experience across multiple different devices, it’s important to be able to let those players play together,” he said.

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The Jackbox Party Pack 7, Featuring Quiplash 3, Reveals Release Date

The Jackbox Party Pack 7 has revealed a release date, and it’s not far off. The next collection of multiplayer party games from Jackbox will release on October 16, 2020, and all five games it contains have been revealed and detailed. The game is coming to PC, Switch, PS4, and Xbox One. Here’s everything you need to know about it.

The first is Quiplash 3 (3-8 players), which is, as the name suggests, the third installment in the popular series. As in previous entries, you’ll be given prompts and asked to come up with fun responses to it, with winners decided with player votes. Here’s an extended video of how it’ll look–it’s not so different from past Quiplash titles.

The Devils and the Details (3-8 players) is a co-operative game with a distinct aesthetic. According to the description on Steam, it’s about “the daily torture of human life,” and it seems like it will involve players needing to collaborate to complete basic tasks.

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PS5: The Launch Supply Of Consoles Has Been Reduced, Report Says

A new report from Bloomberg has shed some light on changes Sony is reportedly making to the production of the PlayStation 5 this year. The site states that Sony is cutting production by 4 million units due to issues related to the components–specifically the SoC (system on a chip).

Sony was reportedly originally planning to make 15 million PS5 consoles available around the world by March 31, 2021, but that has been reduced to 11 million.

Niko Partners analyst Daniel Ahmad clarified on Twitter that production yield issues like this are normal and expected for new console launches, but he noted that “this does seem more severe than expected.”

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Grand Theft Auto Company Boss Isn’t Sold On Video Game Subscription Services

The next generation of Xbox, including the Xbox Series X and Series S, is going all-in on subscriptions and payment plans, with both Xbox Game Pass Ultimate and Xbox All Access providing customers with over a hundred games, and potentially a whole new console, for a nominal fee each month. Xbox’s revenue is on the rise, and many developers seem very happy with the deals they’ve made with Microsoft, but not everyone is convinced.

Speaking to Barron’s for a piece about Microsoft’s strategy with the next Xbox models, Strauss Zelnick, who is the CEO of Take-Two Interactive Software (the parent company that owns Grand Theft Auto V developer Rockstar Games), has expressed some caution towards this strategy.

“I think it may be somewhat hard to do in the interactive entertainment business,” Zelnick said. He cites the fact that TV and movie subscription services make more sense because, on average, people watch far more content than they play–150 hours a month of TV and film against 45 hours of gameplay. This makes something like Netflix far more attractive than Game Pass, he argues.

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Nintendo Switch 10.2.0 Update (September 14) Out Now But It’s Not A Big One

The latest firmware update for the Nintendo Switch has landed, but as usual, you should not expect much from it. Version 10.2.0, which was released on September 14, is another general stability patch.

The single-sentence patch notes state that the update provides “general system stability improvements to enhance the user’s experience.”

As usual, it’s possible there are other, unnoted changes that the community will have to discover. But for the time being, you should not expect anything major.

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Minecraft Dungeons Will Support Touch Controls Through Cloud Gaming

Cloud Gaming with Xbox Game Pass Ultimate is launching on September 15 in multiple markets, including the US, and it’ll let you stream your Game Pass titles to an Android phone or tablet. For most games, you’ll still want to sync up a controller with your phone for play, but if you’re deep into Minecraft Dungeons, that won’t be necessary.

In a post to Xbox Wire, Microsoft’s corporate vice president of cloud gaming Kareem Choudhry outlined how the Minecraft spin-off has been adapted for mobile players who stream the game through Game Pass Ultimate. The UI and controls have been optimized for touch screens, they explain, with on-screen buttons being used for all the functions usually assigned to a controller.

UI changes will be made to your inventory and the menu screens, too, making them easy to navigate through touch controls. Choudhry says that it’s received the same attention that the mobile version of Minecraft has. You can see this in action in the video below.

Continue Reading at GameSpot